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File 168291761417.png - (369.79KB , 500x500 , 1.png )
1062441 No. 1062441 ID: f0bf00

Welcome, Invalid user.
it has been INTEGER OVERFLOW since last activity
loading last used default, generating pocket
Pocket generated, locating subject.
located, beginning retrieval.
>Retrieving 0%
>Retrieving 20%
>Retrieving 35%
>Retrieving 50%
>Retrieving 55%
ERROR VECTOR MISMATCH, RECALIBRATING
>Retrieving 80%
>Retrieving 90%
>vector reset 0%
>vector reset 95%
>Retrieving 100%
RETRIVAL COMPLETE WITH (2)errors.


COMMANDS, help, generate primitive, retrieve, interact(command).
51 posts omitted. Last 50 shown. Expand all images
>>
No. 1064461 ID: 273c18

>>1064451
Ah, so, "nonresponsive" actually means completely batshit insane.
This Overseer corridor appears to not exist in any particular pocket, so we have no power here at all.

move to(pocket 45)
inspect(source of ping)
scan(source of ping)

send message (sector 2 south): update on our situation, it seems security has gone rogue and is attacking what remains of the overseer.
>>
No. 1064464 ID: 8f9bc4

oh. provisions.

retrieve(superculture standard mil provisions)
>>
No. 1064481 ID: 273c18

I am QUITE sure that said munitions before. Someone's gaslighting us.
>>
No. 1064487 ID: a7a180

list users in sector 34
>>1064481
anyone who thinks those aren't munitions has never tried the cheese taco flavor.
Fretrieve(KING Olson)
>>
No. 1064562 ID: f0bf00
File 168506931195.jpg - (451.13KB , 2000x2000 , unhappycampers.jpg )
1064562

>>1064461
moved to pocket 45

inspect (Sheri)
>construct. such constructs are created to fill certain long term jobs. hi how are you?

scan (Sheri)
>hello! i can do that too!

scan (point audio reciver)
>firmware missing or corrupt, oh no! hang on.


local message request recived from Sheri.

outgoing message blocked by firewall.

>>1064487
invalid sector name

cannot target in safe zone
>>
No. 1064563 ID: a7a180

Who input that command?
What is your purpose, Sheri?
>>
No. 1064575 ID: 273c18

>>1064562
retrieve(standard superculture military PROVISIONS)
accept message(Sheri)
send message(Sheri): where did you come from? You weren't in this pocket before. Were you changing the time and using the Fretrieve command?
>>
No. 1064577 ID: 8f9bc4

Well, security blew up the Overseer. 3% corruption in our sector. Retrieval errors, link errors, scene asset server missing. 96% corruption in sector 1 south, probably nothing left but a gaping hole there. sector 2 north has 2% corruption even though their security hasn't gone batty. Three completely unresponsive sectors two to the north and one to the south. So you could say we've been better, but our memory has also been completely wiped, so as far as we know, this is the best day ever!

How about you, Sheri?

Fretrieve(superculture standard mil provisions)
>>
No. 1064578 ID: 273c18

>>1064577
We are not supposed to use Fretrieve! The long string of alphanumeric characters afterwards might be needed for it to be safe. Or maybe that was the fingerprint of whoever used it?
>>
No. 1064583 ID: 8f9bc4

>>1064578

I tried using retrieve, there wasn't even a response! The jolly campfire fun is getting ruined because we deleted the provisions! This is an emergency!

Reluctant to try the alphanumeric characters afterwards; they might be some sort of buffer overrun exploit.
>>
No. 1064588 ID: 273c18

...wait how come scanning Sheri didn't give any information?
scan(Sheri)
>>
No. 1064785 ID: f0bf00
File 168542205119.jpg - (450.91KB , 2000x2000 , sec2slittlehelper.jpg )
1064785

message link with Sheri accepted.
>"Hi!
>im Bird!
>sector 2 S got your message and sent me!
>Im supposed to guide you out of sector 1 north before Olson notices you!

retrieve(standard superculture mil provisions)
>10%
>57%
>100%
retrieved from (Dim265-434-65) with (0) errors



>>1064577

>haha not erased, your all just outsiders!

>Im good, that last...
Fretrieve(superculture standard mil provisions)
>oh carefull!
%0
%100
retrieved from (1XHMILO9Kdgab-PLjMDIlamRhonelfEQpwdtyrcCflzYzGbv) with (463031) errors

>looks like you retrieved it from a mirror dimension!
>put a hole right in physics!
>>
No. 1064786 ID: 273c18

Well now we know exactly why we're not supposed to do that.
delete(superculture standard mil provisions)

send message(Sheri): I think Olson may have already noticed us, since I used scan on him which he responded to by doing a traceback. There's a firewall now blocking outgoing messages. On the other hand, Olson attacked the probably-dead Overseer again immediately after so he may have blamed the Overseer. How do we leave, and what do we do about the sapients in the pockets? There's a Wanderer in pocket 46 that we put in stasis for some reason, and we haven't checked pocket 47 but it is in use. Hmm, I'm guessing the code in curly braces was specifying what dimension the retrieve targets? Also, what were you saying before we tore a hole in reality?
>>
No. 1064857 ID: f0bf00
File 168550876950.jpg - (448.59KB , 2000x2000 , PANIC.jpg )
1064857

Message from (Sheri)
>What!
>Oh no
>nonono
>Got to go
>We got go go now
>Traceback isnt a ping like scan!
>Its a tracking marker!
>ok
>ok ok ok
>Ok we need to get you off this system quickly before Olson wipes your access to the system
>and I have an idea, but its all up to you.
>First I need you to use Delay on this pocket, all things put in stasis end up in stasis storage on the SDSB.
>Second, move to S1N-SS-1-100, thats where stasis storage is.
>There should be a rifleman from sthere that got stranded when Olson put the firewall up.
>Use HOST on it, that will get you off the system, sector 2 south has given you access to it.
>There will be a physical terminal there, look for S1N4, that will be my number.
>select it and hit 'RELEASE', i can help out from there.
>I can answer questions then, but we have to hurry.
>Olson is probably on his way already.
>hurry
>please


delete (standard superculture mil provisions)
>deleted
>>
No. 1064860 ID: 273c18

>>1064857
Ugh, the parser is really frustrating sometimes. I specifically used the name of the broken provisions, yet it deleted the normal ones.
delete(superculture standard mil provisions)
Delay(pocket 45)
Delay(pocket 47)
move to(S1N-SS-1-100)
HOST(rifleman)
>>
No. 1064981 ID: f0bf00
File 168566544261.jpg - (211.49KB , 2000x2000 , stasis chamber.jpg )
1064981

Deletion target not found.

pocket 45 (amtsvane) put in stasis
pocket 45 (construct) put in stasis
pocket 45 (ketza) put in stasis
VECTOR MISMATCH ERROR. LOCATION ERROR, CANNOT RETRY

Pocket 47 (Fufa remains) put in stasis

Moved to S1N-SS-1-100
local host set to (rifleman)
>you are now a rifleman


>(???) ay! tin man! you godda ladder or summin. could use sum elp getting down.


when you used Fretrive, the mre that came reacted violently with basic physics and was obliterated. also you are no longer mute
>>
No. 1064985 ID: 8f9bc4

>>1064981
OK OK mental note:
APwXEdfP9ut52du3CwR4uy3RA6BrPP0DfA:1684714297948&q-OlTJ4G_Ya70&ab
is an identifier for a location possibly containing campfire marshmallows.
1XHMILO9Kdgab-PLjMDIlamRhonelfEQpwdtyrcCflzYzGbv
is an identifier for a bad place that we shall never speak of again.

identify(???)
scan for(rifle)
scan for(ladder)
scan for(signal terminals)
>>
No. 1064995 ID: 273c18

>>1064981
>(Fufa remains)
Nasty stuff...

>host body is the rifleman
Yet we can't see out of it, can we?

say("Where would I find a ladder?")
inspect(???)
rotate(45 degrees up)

>>1064985
I don't think scan works like that...
>>
No. 1064999 ID: 8f9bc4

>>1064995

What is the command to look around for stuff then?? Oh.

look around()

stop if found(rifle)
stop if found(ladder)
stop if found(signal terminals)
stop if found(standard superculture mil provisions)
>>
No. 1065002 ID: 273c18

On further consideration...
delete(Fufa)
Just to be sure.
>>
No. 1065031 ID: f0bf00
File 168574231449.jpg - (400.33KB , 2000x2000 , doaflip.jpg )
1065031

>>1064985
(???) identified as a shelved ketza

>>1064995
>elite rifleman model comes with local remote viewer(5M)

"where would i find a ladder" you ask.

>(ketza)"dunno robo, dunno"

>>1064999
none found
none found
1 terminal found(3.1M away)
none found

>>1065002
cannot delete, no connection
>>
No. 1065034 ID: 273c18

Ah, we're unable to use system commands... wait, this looks like the same ketza that was in pocket 45, but they should be in stasis. Could it be a Fufa? Or maybe stasis isn't working properly and all we did was move them out of their pockets. I wonder where the others went.
Hmm, 3.1M is... meters, right? Should be in the adjacent room.

say("What's the last thing you remember before you got here? It looks like you could just climb down the outside of the shelves.")
move to(terminal)
>>
No. 1065098 ID: f0bf00
File 168581787002.jpg - (158.72KB , 2000x2000 , console.jpg )
1065098

You speak the the ketza.
>wassin dis creep ass forres with wanne em big antsven tings and some bird mang.
>ya gessi ca climb don, ain be essa do

terminal within 5 meters, viewing.
>>
No. 1065109 ID: 273c18

>>1065098
Hrm. Well, one of the doors is open, we should be able to just walk in.
walk to(terminal)
turn on(terminal)
select(S1N4)
press(RELEASE)
>>
No. 1065122 ID: f0bf00
File 168583646659.jpg - (225.28KB , 2000x2000 , showmewhatyougot.jpg )
1065122

...
>>
No. 1065128 ID: f0bf00
File 168584066023.jpg - (351.28KB , 2000x2000 , itsallgreek.jpg )
1065128

>(ketza) so wadya got ere?
>>
No. 1065136 ID: 273c18

>>1065128
Oh no.
translate(terminal)
read(terminal)

say("Can you read this? I am trying to select S1N4 and then RELEASE.")
>>
No. 1065155 ID: 8f9bc4

go(crosseyed) trying to read it
realize(you have only one optical sensor)
>>
No. 1065174 ID: f0bf00
File 168591131432.jpg - (350.04KB , 2000x2000 , tici.jpg )
1065174

"Can you read this? I am trying to select S1N4 and then release." you ask.

>"dis ere looks like tici, tink it says somtin bout open or yes'er somming."

>"but at's the onny tici on ere, don even reggo anying else."

>>1065155
part of your rangefinding subroutine has a virtual panic attack and is auto restarted
>>
No. 1065176 ID: 8f9bc4

select(window designation 'tici')
push(buttan)
>>
No. 1065178 ID: 273c18

Yeah that window looked like a yes/no prompt to me too.

click(option above the "....")
>>
No. 1065258 ID: f0bf00
File 168609731697.jpg - (175.89KB , 2000x2000 , stooges.jpg )
1065258

just as you are about to push the button, the door to the hall opens in front of you. everyone freezes, and then the moment ends as you push the button. both all the stasis cell doors open and all hell breaks loose.

[spoiler]if you are talking verbally with someone, you dont need to use a command. also imagine ballroom blitz starts playing[/spoiler
>>
No. 1065270 ID: 273c18

Just in time... if that was the right button??? That doesn't look like an amtsvane back there, so I think we released all stasis cells that were ever in use, which means... we have no idea what else we released, and we don't know where our friendly construct is, though I suppose we at least know they've been released.

crouch(behind cover)
"Start shooting at the other riflemen, I need to get another gun. I'm one of the good guys by the way!"
quickly.acquire(another gun from outside)
crouch(behind cover)
target(enemy riflemen)
fire(rifle)
>>
No. 1065282 ID: 8f9bc4

locate(guns).in(magic chest)
>>
No. 1065323 ID: f0bf00
File 168619202488.jpg - (151.01KB , 2000x2000 , gunfight.jpg )
1065323

>"frends ayours?"
*CR-CR_CRACK*
>"SHI BIT"!
*CRACK*
>"NEED DISTRACTEN"!
>>
No. 1065338 ID: 8f9bc4

>>1065323

Strafe right! Strafe right!
>>
No. 1065344 ID: 273c18

>>1065323
"Hand me the gun, I can aim using the remote camera."
shoot(enemy riflemen)
"SHERI! A LITTLE HELP HERE?"
>>
No. 1065460 ID: f0bf00
File 168634333425.jpg - (134.34KB , 2000x2000 , sneakbird.jpg )
1065460

>>1065344
"nada giving my gun. watdas bout sheri? watdar you talkin bou?" asks the ketza.

Sheri stops for a moment as they hear someone yelling before continuing to sneak.


the more you speak with the ketza you dont have a name for, the accent will clear up. forgot accents are a pain
>>
No. 1065469 ID: 273c18

>>1065460
"I'll open the other door and see if I can grab the gun that was over on that side."
open(door)
snatch(rifle)
>>
No. 1065535 ID: 8f9bc4

Ketza distracten! Sneak(right)!

Was there a gun over there?
>>
No. 1065596 ID: f0bf00
File 168645931324.jpg - (140.15KB , 2000x2000 , boxthrow.jpg )
1065596

you crawl to the right and pickup the gun
>chemical laser assisted plasma gun acquired.
>gun linked and reports 140 shots remaining.
>>
No. 1065597 ID: 8f9bc4

Pause in awe of your sudden manifestation of psychic powers strong enough to telekinetically propel a shipping crate into that one guy.

Wait no take advantage of that distraction to advance to where you can get cover behind that big grey pillar on the right. If you can get right of it, that'll get you out of sight of those weapon uh... boats. Might be more ways to go from there.
>>
No. 1065603 ID: 273c18

>>1065596
I think the amtsvane got involved.
shoot(hostile riflemen)
>>
No. 1065678 ID: f0bf00
File 168653856652.jpg - (130.66KB , 2000x2000 , 2lef.jpg )
1065678

"Outsider! We need to go! Before more come!" Sheri calls over to you. "Olson is on his way!.

3 updates until an unknown amount of reinforcements arrive
>>
No. 1065679 ID: 8f9bc4

Stick with the plan! Head right! Follow that bird!
>>
No. 1065682 ID: 273c18

>>1065678
"Follow the bird construct! She's our ticket out of here!"
There's still a couple of riflemen that might be shooting at us, so let's discourage that while we run...
shoot(hostile riflemen)
follow(Sheri)
>>
No. 1065683 ID: 8f9bc4

strafe riiiiight
>>
No. 1065757 ID: f0bf00
File 168663307893.jpg - (249.12KB , 2000x2000 , 2left.jpg )
1065757

"There is a utility garage about 300 meters to the left. Should be a skimmer large enough for Savril, who also appears to have been shot" Sheri says.

You hear a loud BANG as the door across the hall dents outward.


2 updates until an unknown amount of reinforcements arrive
>>
No. 1065759 ID: 273c18

Savril must be the Amtsvane.
"Reinforcements will be here very soon. Savril, once we're clear, tip over some shelves behind us to block their path. Whatever that thing is banging on the door, it'll cause an additional distraction. Hopefully that'll buy us enough time."
run(towards utility garage)
>>
No. 1065776 ID: 8f9bc4

set destination(300m left)
run & gun
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