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File 154791295974.png - (466.87KB , 569x740 , PentaclesKing3.png )
918309 No. 918309 ID: 2755f5

This is a NSFW clothing damage adventure!
the quest will contain nudity and violence and possibly some sexual content
Lewd suggestions are encouraged but not required.

The cruelest prison is the one we build for our self

This quest is funded by Patreon,
if you'd like to see more consider sending a few coins!

Previous Threads

352 posts omitted. Last 100 shown. Expand all images
No. 948559 ID: ac6625

No. 948613 ID: 8991cb

A is probably most important, but let's go with D.
No. 948829 ID: e2dc7c

E) take her panties as a trophy.
No. 949257 ID: 6f7a5a
File 157351023416.png - (591.27KB , 657x858 , Pentacle107.png )

The Hydra Bellows orders to the kobolds demanding the whimpering Vovo up to the castle to alert the rulers of the new danger.
and then to Skrep to take the prisoner to the city gate.

* * *

While rushing to the second level The Hydra can hear sound of people around the next corner!

How does the Hydra proceed?
No. 949258 ID: 3ed3c3

Proceed with caution. Don't go charging into the midst of hostiles.
No. 949261 ID: 094652

You have five heads, so look in five different directions!
No. 949273 ID: 17f233

>Proceed with caution. Don't go charging into the midst of hostiles.

No... in the words of a brilliant airtraffic controller....That's just what they'll be expecting us to do. Time is of the essence. Spring out from behind a corner in a full sprint & really knock them off their toes.
No. 949285 ID: 0fae41

Announce your presence with a guttural roar.
No. 949290 ID: eeb7d9

This might work. MIGHT. I mean, You have the herds for it... and the physique.
No. 949300 ID: 11f77a

I agree on this one. The number one thing to do is separate the terrorists from their bombs when charging in. You have a wide attack and each of your heads can focus on a different target.
No. 949306 ID: ac6625

I think we need to keep some pressure on them, so charge ahead. Might even scare them or cause them to make a mistake.
No. 949965 ID: 6f7a5a
File 157422966712.png - (629.55KB , 657x858 , Pentacle108.png )

Turning the Corner the Hydra comes face to face with an escaped prisoner and two invaders

A man from the western kindoms is first to cry out,'Sainte déesse! Les monstres de la Duchesse?!' his heathen tongue echos from within his iron helm.

The Baxette freedom fighter answers the unknown question in civilized words 'the sleeping drought must've failed!' The Hydra recognizes the woman as a wanted thief

the freed prisoner Icker remains silent, still focused on strange orbs

The Hydra is ready to take action.

The Hydra can:
-Make a basic attack with a weapon head or tail
-Make an aimed attack(you can target a specific location, however is easier to block if opponent is armed)
-Make a lethal attack(is more accurate, and will typical kill rather then disable/disarm, considered extreme)
-Make a lethal aimed attack
-move, or perform another typical humanoid action.

The Hydra has 2 special attributes:
-The hydra can take up to 6 actions, but never two actions using the same head or limb
-The hydra can breath fire from each head

No. 949967 ID: 930019

Three heads should shoot fire, one at each target. The fourth head, be on the lookout for if the bee throws those bombs, and the fifth head should stay at the ready in case reaction fire is needed! Do this while cautiously advancing.
No. 949969 ID: 3ce8ff

those strange orbs are explosives
No. 949970 ID: 094652

Oh look, the hornet has a whole BAG of bombs. And you have flame breath.

Aim for the basket and run! Use the knight as cover, his armor will shield you from the blast.
No. 949972 ID: b1b4f3

Scream that you won't let them blow up the castle.
No. 949975 ID: 9876c4

I agree with this. They're better detonated than planted.
No. 949976 ID: 91ee5f

Oh, hey, it’s Mizzit, the cat lady who has an extreme fear of being held upside down: >>/questarch/823383 !

>the sleeping drought must've failed!
Sounds like they spiked your food after all!

>What do?
As much as you want to, don’t shoot fire at Icker. Those orbs are the explosives and with the amount she’s holding, setting fire to them not only kill all of you, it would also be enough to bring down the castle!
No. 949979 ID: 11f77a

Hmmmm... very difficult choice.

>Do not breathe fire on the bee.
Setting off those bombs could possibly kill everyone standing right now--and Icker even attempted to take her life to avoid prison--so intimidating/bluffing her to light the bombs prematurely won't faze her as well. Plus, the Paladin has a shield and could anticipate the breath attack and block it. I'm sure he knows a thing or two about Hydras.

>2 aim attacks
Instead, Remia and Mifal should breathe fire on the freedom fighter. She's an agile thing and could dodge one stream--so let two corner her and singe her butt.

>2 basic attacks
That shield needs to go next. But for now keep the knight distracted. Laret should use her trident for a basic attack. And let Solia try and bite onto his shield and whip it out of his hand!

>1 aim attack
Alright Fason. Icker could possibly run off and then you'd be stuck fighting these fools and lose time. Now that Mizzit and Knight are occupied--throw your second trident. Aim for the backpack she has and let all the bombs scatter on the floor. She's not armed it seems, at least not with a weapon to parry.
No. 949988 ID: 54c395

Agree with this
No. 949994 ID: dd4e66

Breathe fire on the bee with all 5 heads
No. 949996 ID: 33056f

1 head, 1 weapon on the cat, 1 weapon, 1 tail sweep on the pinkskin, and 1 fire breath on the bee. 1 head remains vigilant to toss/kick back anything thrown at her.
No. 950000 ID: a664e3


Yeah, what this guy said works.

I would also clarify that lethal attacks should be avoided at this point. You can't give these criminals life behind bars if they're dead.
No. 950003 ID: 5b0071

Do not breathe fire! those orbs have wicks like candles, they're probably the bombs.
No. 950265 ID: 55ff9b

No. 950266 ID: 55ff9b

No. 950489 ID: 8d4593

Leap Back!
No. 950768 ID: b593e5

No fire those are clearly bombs fire will only lite the wicks and make a bad time for everyone!
No. 950769 ID: 388413

I think flame breath would be unwise
No. 950770 ID: b1b4f3

Supporting flame breath.
No. 950869 ID: e51896

No. 951525 ID: 6f7a5a
File 157622561870.png - (577.81KB , 657x858 , Pentacle109.png )

The Hydra lets loose upon their enemies
bathing the corridor in blazing fire
no enemy can withstand such heat for long, save for flame blooded creatures like the Hydra themselves

Mizzit is panicked and unable to act
No. 951526 ID: 6f7a5a
File 157622568321.png - (517.27KB , 657x858 , Pentacle110.png )

The armoured westman bursts through the flames with a battle cry "Vive la résistance!"
his sword is the wrong tool for the job an no match for the Hydra's thick scales

The Hydra despises these arrogant westman slugs, how dare they dispute prismatican rule?!
Fason and Remia growl their hatred, Solia angrily laments the damage to their ornamental outfit While Laret and Mifal hungrily anticipate the vengeful suffering they will deliver
No. 951528 ID: 6f7a5a
File 157622590613.png - (606.04KB , 657x858 , Pentacle111.png )

before they can act several more object smash harmlessly against the Hydra.

What does the Hydra do next?
No. 951529 ID: 9aa12d

Scrape off the liquid quick, it could do anything, could possible blow up and send us flying down a hall for all we know.
No. 951530 ID: b1b4f3

They were thrown for a reason. Get rid of the remains, then press the attack against the westman. See how he likes his armor getting taken apart!
No. 951532 ID: 094652

Those are oil-based bombs? Well, you're resistant to heat and flame attacks, so setting the spillage will just cost you in armor.

Speaking of armor, your opponent is geared up and it will take too long to break. So cook him in his turkey suit; set yourself on fire, then grapple him while continuing to flamethrow.
No. 951534 ID: 248dbd

I’m noticing how the bomb’s wicks are still burning. I think those are normal mobs that the bee just coated in honey so you might want to get them off sooner rather then later. Or at least stick as close to your opponents as you can to make sure they get caught in the blast with you.
No. 951535 ID: 54c395

Use their own bombs against them. Throw the trident with the bomb stuck to it right back at Icker. And give the westman a nice big bear hug
No. 951536 ID: 0fae41

Hug the cat, press the attack against the westman with your heads.
No. 951537 ID: 3ce8ff

tear out the fuzes or cut them off
No. 951546 ID: 33056f

Toss your trident stick bomb back at the cat for a combo! Grab the other one by the fuse and pull it off.
No. 951548 ID: 11f77a

I agree with this! The one with the most armor could be the biggest threat because he's just some obstacle in your way to catch the bee. Squeeze the knight so hard his armor cracks! Let each head snap at him and rip his costume to shreds!
No. 951554 ID: a664e3


The feline foe should be your lowest priority, since the fire seems to be handling her as it stands. She may try to make a get away, but one of your kobolds could probably take her down with the fire damage she's already taken.

As for the knight, he's probably the most protected against your fire in the short term. If the battle goes on long enough though, he'll be sitting in an oven and have to rid himself of it or risk serious injury, so keep a constant stream of flames on him. Don't let him cool down, but don't worry too much about his attacks. They won't do much damage to your scales, and you can easily replace some torn clothes after the battle's over.

The wasp is the biggest threat here, as those bombs could swing this battle one way or the other. You don't know how powerful they are yet either, so setting them all off has equal potential of damaging only them or blowing a hole in the entire prison like they want. Plus, if you light the fuses, they may go for the suicide play and charge you. See if you can steal their bag by cutting at the straps. Once the wasp is disarmed, burn them to a crisp.
No. 951556 ID: 322af8

Quickly clean the bomb bits off of you and focus a quick strike to Mizzit to take them out of the fight for good.
No. 951566 ID: 5b0071

The bee is the primary target. the knight can't even break your skin. Run her down and smash her toys
No. 951628 ID: e96198

Cut the fuses and keep the pressure on.
No. 951636 ID: e85a08

I also agree with this
No. 951664 ID: ca2950

Blow up the bee with her own bombs, creating a chain reaction of nudity.
No. 952426 ID: 6f7a5a
File 157777035935.png - (487.24KB , 657x858 , Pentacle112.png )

The Hydra grabs the westman, crushing the knight and taking him out of the fight.
No. 952427 ID: 6f7a5a
File 157777057750.png - (412.72KB , 657x858 , Pentacle113.png )

moving on to their next target the Hydra launches their trident at Icker
The Abeilite manages to evade the resulting explosion.

The feline flees the battle, but before leaving earshot calls back to her remaining companion
'We've got to get out of here! the monster has taken down Corswain, we're next!'
No. 952428 ID: bef60d

now give the bee a hug as you strip her naked again
No. 952429 ID: b1b4f3

Catch the bee to keep her from blowing stuff up, and interrogate her to see if the wasp was telling the truth about their purpose here.
No. 952430 ID: 11f77a

Ugh, I'd hate for Mizzit to get away again but we need to stop that bee! Foolish girl dove into our path. Use your giant foot to stomp and pin Icker down--and rip the bag of bombs off her!
No. 952434 ID: 0fae41

Looks like someone's getting left bee-hind.
Pin Icker, let the cat feel the burning of shame in defeat.
No. 952447 ID: e85a08

Have four of the heads grab and hold the bee upside down by her legs so the bombs fall out
No. 952473 ID: 322af8

Step on the bug to keep them still. Maybe kick them once in the head to knock them out. Use the bag then to cover their stinger and then their clothes to tie them up.
No. 952505 ID: 10c07d

Let the cat go. There’s no way she can escape the city after Yappa alerted the gates keepers. Focus on recapturing Icker before she can light anymore bombs. Afterwards strip both her and Corswain and throw them into cells,
No. 952506 ID: 10c07d

But watch out for her stinger I doubt it could pierce the hydras scales if a sword can’t but better safe than sorry.
No. 953326 ID: 6f7a5a
File 157890705656.png - (554.94KB , 657x858 , Pentacle114.png )

stomping down on the bee the Hydra only managed to hook and crush her backpack

The sisters then scoop up their prey before she can scramble away.
Remia and Mifal tear at the restrained bee's rags.
'not again!'she gasps flushing.

Icker is Shaken
No. 953327 ID: 10c07d

Finish stripping Icker and lock her in a cell, do the same to Corswain
No. 953355 ID: b1b4f3

Keep the bee in your grasp and chase down the cat.
No. 953366 ID: 5b0071

Time to interrogate "Where are the keys"

Anything but a clear and direct answer should be met with a strip search.
No. 953367 ID: 5e07e1

I like the idea of chasing the cat with the bee as your new mallet. The cat has the keys, i assume. Also strip her down for a complete defeat!
No. 953372 ID: 322af8

Put the Bee in a cell, we will only have trouble the longer she is free. Then chase after the cat.
No. 953381 ID: 9876c4

I mean yeah, our job description is jailor, not catcatcher.
No. 953398 ID: 0fae41

Bee-smirch Icker's honor and finish her off.
No. 953494 ID: bef60d

remove the last of our bee friend's attire, then give chase to the cat that broke her out. best not to leave her to do it again.
No. 954536 ID: 6f7a5a
File 158008212119.png - (593.26KB , 657x858 , Pentacle115.png )

The Hydra cannot let the feline escape everyone in this dungeon belongs to them!

they stalk the hallways in the direction the rogue fled, soon hushed voice can be heard.
No. 954537 ID: 10c07d

Investigate the voice and use Corswain’s heavily armored body as a club if need be
Otherwise continue stripping Icker and remember to watch out for that stinger
No. 954538 ID: 0fae41

Hushed voices? Stop and listen, lest the ambusher become ambushed. Who dares mutter in our dungeon?
No. 954539 ID: e51896

Careful, you got some gooey stuff on your foot, you might trip.
No. 954540 ID: 2aa5f0

careful of the bee's stinger
No. 954543 ID: 322af8

Hold the knight out as a shield as you turn to face those that mutter in the dungeon. Wouldn't want to accidentally bop one of our own.
No. 954549 ID: cdabe3

No. 954552 ID: b1b4f3

Charge in just like you did before.
No. 954567 ID: 17f233

The stinger and where it’s pointed is a nono. Point it away from us by carrying our honeygirl by way of a firm grip applied from the back to the upper thorax/hip. Your claws can encircle her hip with ease and use her vent under the last garment for a finger holster/grip like a bowling ball.

Building off the corswain shield/club idea we should also take to wielding Ickes as the weapon in hand. A natural stabby tool that instinctively lashes out at whatever is in front of her with a touch of fingering wiggling induced spasms. This of course will result in some wonderful overstimulationS from the would-be escabee.

Spear in one hand, Finger activated bee stings in the other and a Knightly tail club to round it off.

The final form of the hydra is thus unlocked. Plus she can play the prisoners like dolls after the excitement is over.
No. 954605 ID: 10c07d

Agree with this fully
No. 954735 ID: c185fe

A tad hokey for my tastes. The prospect of drawing that for more than one frame seems a painful excess of expenditure.

I say compromise. Ditch the wasp as a weapon idea in favour of throwing her into whatever creature is lurking around here when we see them. She’ll need to be pacified before doing so and thus warrant the use of fingering her until she’s a twitching wreck incapable of getting up and continuing the fight. Gag her with that set of panties for at least the pretence of stealth. Knight can still be knocked around like a tail club. When we spot something in the shadows to toss the wasp at either it’d be we’d something we’d want to fight anyway or it’s just l a kobold minion and that’s probably just as fine anyway since it plays into Hydra’s sthck of brutalizing poor Vovo. Just his luck to be knocked out from a stinger impaling him from a thrown wasp girl. Double laughs if whoever gets the wasp thrown into them falls together in a sexually compromising manner.
No. 955869 ID: 6f7a5a
File 158123573116.png - (492.14KB , 657x858 , Pentacle116.png )

The Hydra has a mix of ideas and their focus breaks.
Not being able to control the right arm Laret attempts to explain her idea to her sisters 'this is what we do; we feel the bee up down low until she is a twitching mess and use her as-'

Solia interrupts her'disgusting! always disgusting! I hate being a part of you! why can't we just kill things like a normal monster!'

Fason agrees'Solia is right! stop wasting time with your lusting Laret! we need to get into battle!'

but no killing! we're not allowed!Remia chimes in.

Mifal, the only head paying attention points out an emerging figure 'Sisters! I think they noticed us!'
No. 955870 ID: 6f7a5a
File 158123597609.png - (610.31KB , 657x858 , Pentacle117.png )

A cloaked figure the Hydra doesn't recognize stands in the hall

hey there, thanks for bringing back my help. ya can put them down just about anywhere and we'll be on our way

Fason Growls in response'We don't take your orders'

'Here's the thing sweety, I don't need you to put them down but it'll make a darn sight more of a mess if ya keep holdin on tight.'

The hydra's heads hiss and snarl considering their options

'if it weren't clear, the mess I'm talkin about is what'll be left of you, so what's it gonna be?'

The Hydra regains focus,
what do they do?
No. 955871 ID: b1b4f3

Breathe flame then charge in. Worked fine last time.
No. 955877 ID: 673c6f

This one seems a cut above the others, throw the bee at her, if this rebel fancies them self a hero they won't risk letting her get hurt. And attack while she tries to put the bee down
No. 955879 ID: c185fe

So uh...whatever happened to the kobold.

Stick around and talk a bit for that sweet exposition & cause we trust our kobold minions to have heard the commotion and be scrambling their way up here as we speak. Then we can fight in a new round.
No. 955881 ID: 6a6f06

Don't let go of yhe bee, this enemy looks like she's wielding an area-of-effect weapon.
No. 955893 ID: 0fae41

A curious implement she's holding. Scrape off some of that sap while you keep her talking.
No. 955912 ID: e96198

This is concerning. On the bright side, Laret gets a new plaything if they win.
Scrape the honey off then throw bee like so >>955877

Can't tell if they are bluffing but maybe we shouldn't be too concerned about the prisoners now if this "hero" really does have a way of dealing with us even with their friends around us.
No. 955915 ID: 322af8

Drop the defeated fighters you hold and charge at this hero.
No. 955920 ID: a664e3


I agree with the other suggestions. Throw Icker at her and hit her with a blast of fire. If she can counter that, then you'll be thankful you kept your distance.
No. 956032 ID: 5b0071

You already know the price of failure.
Who knows, maybe you'll only lose the heads you don't like.
No. 956992 ID: 6f7a5a
File 158235278311.png - (655.06KB , 657x858 , Pentacle118.png )

The Hydra is confused, hesitating and unsure how to handle an opponent like this, an opponent who is unafraid.
The Hydra tries words to give time, Fason voices them 'You should be afraid!' she speaks with a leering hiss.

The cloaked figure seems unimpressed 'Not feeling it, though I am getting a little impatient, this is your last warning.'

They Hydra only feels rage, rage at this creatures arrogance!
What do they do
A) Breath fire
B) Charge
C) Throw prisoners
D) Drop prisoners
E) something else?

No. 956993 ID: 0fae41

Drop the clanker and charge. You need a hand/tail handy to grab a new target.
No. 956995 ID: 67b6b2

Charge, using a prisoner as a club.
No. 956996 ID: 9876c4

C, followed by A. Let's have ourselves a bbq.
No. 956999 ID: 10c07d

B, using Corswain to knock her lights out
No. 957015 ID: e96198

Careful, that staff is glowing. I say B, throw the knight to purposely block or make any ranged attack difficult. Close that distance and follow up with whatever attack is quick if you can.
No. 957017 ID: 673c6f

C.Throw a prisoner, use the other to counter any blows she throws at you
No. 957049 ID: a664e3


B. Use that prisoner like a battering ram, and take her down.
No. 957053 ID: 094652

D, A - Drop prisoners in a stack, stomp on them to pin them down, and breathe fire as a threat. Explain that you will prevent the prisoners from leaving, one way or another. The glamoured spellcaster and her charcoal friend should cut their losses and run, or you will start with the roast in your claws before the ones in the stonework..
No. 957217 ID: 322af8

B) Though I worry what pure brute force will lead to with a magic counter.
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