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File 154791295974.png - (466.87KB , 569x740 , PentaclesKing3.png )
918309 No. 918309 ID: 2755f5

This is a NSFW clothing damage adventure!
the quest will contain nudity and violence and possibly some sexual content
Lewd suggestions are encouraged but not required.

The cruelest prison is the one we build for our self

This quest is funded by Patreon,
if you'd like to see more consider sending a few coins!

Previous Threads

313 posts omitted. Last 50 shown. Expand all images
No. 945750 ID: 864e49

How the hell would she know anything about anyone's plan? She's full of shit and she will rot in this cell.
No. 945752 ID: 3ce8ff

im supporting the why the hell would she actually know anything here?
No. 945766 ID: ac6625

No compromises. We'll find our own way. How would she know where these escapees would have gone anyway?
No. 945767 ID: f1ed0f

Selling it hard, isn't she? Too much so. If it's a matter of "we all die", then she'd want to give any help she could to prevent it, regardless of her freedom or not. Lies. Perhaps if you had the keys you might risk letting her out with her shackles still on, but you don't, and you won't add property damage to the list of the duchess' displeasure. Go to leave, and see if she squeals a bit harder when you do. If she won't, leave her.
No. 945791 ID: 1f63c8


One of two realities is true. Either she knows the plan, or she doesn't. 50% odds either way as far as we know. We can choose either to let her out, or to keep her in there. Thus, there are four outcomes:

She knows the plan, we let her out: You have the information necessary to catch the prisoners, and it may just be necessary if what she says is true. Letting the prisoners escape is unacceptable, so if we accept that she knows the plan, then this is the only reasonable choice.

She doesn't know the plan, we don't let her out: We waste no time on a pointless diversion, and focus our energy on finding the prisoners. Certainly, this is the best choice if we can be sure that she's lying about knowing the plan.

She knows the plan, we don't let her out: If she was telling the truth about knowing the plan, then suddenly her desperation to be let out should be considered worrying. What is coming that she fears? What are the prisoners planning? Is she right in saying that we can't stop it? This is the worst possible outcome of the set, as it may result in preventable deaths.

She doesn't know the plan, we let her out: You've wasted precious time breaking her out, and have ruined her cell. This is bad, and is the reason to be cautious about her words. However, even if she is tricking you, this is still the lesser of two evils. Keep the prisoner shackled, and she won't have much of a chance to fight and distract you. You lose time, yes, but that is all you surrender in this outcome.

Obviously, I'm for letting her out. I believe the result of the third option occurring is far worse than option 4's consequence.
No. 945792 ID: 322af8

Sigh. Break the bars. Tell her you're watching her and ask for their plan. Everyone dying is bad after all.
No. 945812 ID: fb64b5

Let her out, but keep her on a short leash...
Got any rope on you?
No. 945830 ID: 32b5ec

Let her out, but keep her handcuffed or similarly bound. She'll have freedom for the moment, and you might consider some leniency if she's helpful.

If she doesn't help you, break a leg of hers and throw her back into the cell.
No. 945930 ID: 094652

Too many variables, choose the simple one and knock her out.
No. 947337 ID: 6f7a5a
File 157141020478.png - (685.05KB , 657x858 , Pentacle104.png )

After a few minutes of squabbling The Hydra collectively decides to let the prisoner out, hear what she has to say, then decide her fate.

'what you tell us better be good!' Remia Growls
'If not, you'll regret ever leaving that cell' Mifal Sneers

The Bezerker speaks 'Time is short, the invaders plan to lay bombs in the lower levels, send the whole cliff side crashing into the sea!'

What does the Hydra do?
No. 947340 ID: a664e3


Dealing with this prisoner will just mean more squabbling and in-fighting between heads, and less stopping the escapees. One of the kobolds can deal with her while she's still bound, so leave her with one of them. Let's just say Skrep.

The armory is close to the staircase, so arm yourselves before heading down. Of course, if the prisoners are had the opportunity, they would have very likely claimed some of the best equipment for themselves, or otherwise tampered with it so that it couldn't be used against them. With that in mind, it may be better to just get downstairs ASAP, rather than putting up with whatever slowdowns they might have prepared. Gotta get this bomb situation dealt with pronto.
No. 947342 ID: b1b4f3

...wouldn't that kill the invaders too?
No. 947344 ID: 094652

> Send the whole cliffside crashing
That would explain why she's willing to cooperate with her jailors.

Get moving before it's too late - but keep an eye on the Berserker in case she thinks about stabbing you in the back.
No. 947345 ID: 11f77a

If Vovo is still with you, let him go send a message back to the castle/Niffel of the new-found information of bombs. And to prepare for the worst if the problem isn't dealt with in time.

I'm uneasy about Vezkar's stinger--so careful when you leave her alone with one of the kobolds. Tear off some fabric from Vovo before letting him go; use it to block that stinger.

You can probably keep Vezkar in the prison-food room or some privy with a chair against the door. I have a feeling given the chance, she could escape to the cliff drop and fly away.

>Deciding her fate
Threaten her fate to be paraded around town with a bag tightly over her head--the citizens will tear every fabric off her possession as she stumbles aimlessly.
No. 947348 ID: 91ee5f

>fly away
You see those weights on her ankles, right? I highly doubt she’d be able to fly away with those things weighing her down.
No. 947349 ID: 11f77a

Those wings could still be helpful to control a safe landing. Even when absolutely sure there'd be no chance to survive the plunge, a good prison guard should root out all possibilities of escape.
No. 947367 ID: 322af8

Well ask if they have a way to stop the bombs or know where their locations are. Otherwise we're now -more- screwed and have a convict on the loose.
No. 947371 ID: a664e3


Stinger ain't a concern if she's in chains like those. I doubt she's making it out of this prison like that. She has vested interest in those bombs not going off too.

What we really need to be concerned about is the worst possible scenario. Is it possible that she's working with the escaped prisoners? It's unlikely, seeing as their plan didn't seem to include freeing her, and relying on you to do it was never a certain enough thing to plan around, but it is technically possible. It's unlikely enough that we're better off believing her, but keep it on the backburner just in case anything comes up that hints at this being the case.


Not a bad idea, although locking her in a room in a building that is currently under threat of a bombing would guarantee her fighting back. If we want to keep her complacent, we need to keep her somewhere that's both secure, but can be evacuated if need be. The Prison Food room is on the side of the cliff, so that's not the best option. I'd recommend one of the Guard rooms on the side of the City Gates. Even if you block it then, it should be close enough to safety to keep her placated. If an escape attempt is of concern, then just make sure you put your best kobold on the task of watching over her.


This seems improbable, but if we think it's true then that's all the more reason to keep her away from any cliffside rooms. After all, that would give her less reason to go along with us, since she could survive the plan failing. I doubt she'd feel particularly inclined towards assisting us if her life doesn't depend on it.
No. 947373 ID: 32b5ec

Get waspy to some guards, telling her that she will be treated well if her information is correct. I doubt she wants to stay in a rigged-to-explode building if she's telling the truth.
No. 947397 ID: 0fae41

Those ball and chains look heavy. Carry her over your shoulder as she gives directions.
No. 947401 ID: 2df440

strip the prisoner to make sure she isn't hiding any dangerous contraband
No. 947736 ID: 6f7a5a
File 157188719740.png - (582.69KB , 657x858 , Pentacle105.png )

The Hydra realize that they need to take action and quick!
before handling the intruders the prisoner must remain secure.

Considering the Prisoner the Hydra sees two dangers
Her wings could let her escape, and her stinger could be used to attack.

Having no restraints The Hydra grabs some cloth from Vovo to use instead.
Vovo cries out in objection.

The Hydra is displeased, Vovo doesn't have enough cloth to secure both stinger and wings.

What does the Hydra do?
A) Cover the stinger
B) Bind the wings
C) get more cloth from the prisoner
D) all of the above
E) forget about the Prisoner and just leave

No. 947737 ID: b1b4f3

No. 947739 ID: ede662

No. 947740 ID: a664e3


D. If we're going to bind her, we should at least do it right. She probably won't be too happy to surrender part of her garment, but let's just hope the joy of being out of her cell outweighs that for the moment.
No. 947745 ID: 0fae41

No. 947753 ID: e2dc7c

Absolutely D
No. 947754 ID: 094652

B - The stinger is dangerous and all, but its her ability to move into stabbing range that is the most dangerous.
No. 947774 ID: 322af8

A) She wont be flying anywhere with those iron balls on her.
No. 947799 ID: c0e130

No. 947804 ID: 11f77a

I suppose I'll go with A, Cover the stinger but we gotta check the lower levels fast. Even if Vezkar does nothing to resist, the kobolds are still accident-prone. Niffel practically ran into Icker's stinger himself. >>/questarch/825257

I do believe the weights will slow her down enough so Skrep can catch her.
No. 948390 ID: 8991cb

I vote D
No. 948536 ID: 6f7a5a
File 157264453323.png - (598.73KB , 657x858 , Pentacle106.png )

Thinking quickly The Hydra tears off Veskar's dress and wraps uses it to bind her wings and cover her stinger.

The Hydra's next action
A) Order Vovo up to the castle to inform of the developement
B) Order Skrep to take the prisoner to the city gates
C) Rush to level 2
D) All of the Above
E) something else?

No. 948537 ID: 11f77a

That settles that! Since talking is a free action it would make sense to go with D for all of the above. Make haste to stop the bombs!
No. 948538 ID: e7c7d3

A)If the wasp isn't lying then the castle needs to be warned
No. 948539 ID: 9876c4

A and C, but back in the cell.
Manpower shortage, and all that.
No. 948540 ID: 0fae41

Rush B!
No. 948541 ID: a664e3


D. All of those need to happen anyways, so might as well do it all at once.
No. 948542 ID: 322af8

D is probably our best option seeing it deals with all our issues.
No. 948559 ID: ac6625

No. 948613 ID: 8991cb

A is probably most important, but let's go with D.
No. 948829 ID: e2dc7c

E) take her panties as a trophy.
No. 949257 ID: 6f7a5a
File 157351023416.png - (591.27KB , 657x858 , Pentacle107.png )

The Hydra Bellows orders to the kobolds demanding the whimpering Vovo up to the castle to alert the rulers of the new danger.
and then to Skrep to take the prisoner to the city gate.

* * *

While rushing to the second level The Hydra can hear sound of people around the next corner!

How does the Hydra proceed?
No. 949258 ID: 3ed3c3

Proceed with caution. Don't go charging into the midst of hostiles.
No. 949261 ID: 094652

You have five heads, so look in five different directions!
No. 949273 ID: 17f233

>Proceed with caution. Don't go charging into the midst of hostiles.

No... in the words of a brilliant airtraffic controller....That's just what they'll be expecting us to do. Time is of the essence. Spring out from behind a corner in a full sprint & really knock them off their toes.
No. 949285 ID: 0fae41

Announce your presence with a guttural roar.
No. 949290 ID: eeb7d9

This might work. MIGHT. I mean, You have the herds for it... and the physique.
No. 949300 ID: 11f77a

I agree on this one. The number one thing to do is separate the terrorists from their bombs when charging in. You have a wide attack and each of your heads can focus on a different target.
No. 949306 ID: ac6625

I think we need to keep some pressure on them, so charge ahead. Might even scare them or cause them to make a mistake.
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