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File 154791295974.png - (466.87KB , 569x740 , PentaclesKing3.png )
918309 No. 918309 ID: 2755f5

This is a NSFW clothing damage adventure!
the quest will contain nudity and violence and possibly some sexual content
Lewd suggestions are encouraged but not required.

The cruelest prison is the one we build for our self

This quest is funded by Patreon,
if you'd like to see more consider sending a few coins!

Previous Threads

402 posts omitted. Last 50 shown. Expand all images
No. 952427 ID: 6f7a5a
File 157777057750.png - (412.72KB , 657x858 , Pentacle113.png )

moving on to their next target the Hydra launches their trident at Icker
The Abeilite manages to evade the resulting explosion.

The feline flees the battle, but before leaving earshot calls back to her remaining companion
'We've got to get out of here! the monster has taken down Corswain, we're next!'
No. 952428 ID: bef60d

now give the bee a hug as you strip her naked again
No. 952429 ID: b1b4f3

Catch the bee to keep her from blowing stuff up, and interrogate her to see if the wasp was telling the truth about their purpose here.
No. 952430 ID: 11f77a

Ugh, I'd hate for Mizzit to get away again but we need to stop that bee! Foolish girl dove into our path. Use your giant foot to stomp and pin Icker down--and rip the bag of bombs off her!
No. 952434 ID: 0fae41

Looks like someone's getting left bee-hind.
Pin Icker, let the cat feel the burning of shame in defeat.
No. 952447 ID: e85a08

Have four of the heads grab and hold the bee upside down by her legs so the bombs fall out
No. 952473 ID: 322af8

Step on the bug to keep them still. Maybe kick them once in the head to knock them out. Use the bag then to cover their stinger and then their clothes to tie them up.
No. 952505 ID: 10c07d

Let the cat go. There’s no way she can escape the city after Yappa alerted the gates keepers. Focus on recapturing Icker before she can light anymore bombs. Afterwards strip both her and Corswain and throw them into cells,
No. 952506 ID: 10c07d

But watch out for her stinger I doubt it could pierce the hydras scales if a sword can’t but better safe than sorry.
No. 953326 ID: 6f7a5a
File 157890705656.png - (554.94KB , 657x858 , Pentacle114.png )

stomping down on the bee the Hydra only managed to hook and crush her backpack

The sisters then scoop up their prey before she can scramble away.
Remia and Mifal tear at the restrained bee's rags.
'not again!'she gasps flushing.

Icker is Shaken
No. 953327 ID: 10c07d

Finish stripping Icker and lock her in a cell, do the same to Corswain
No. 953355 ID: b1b4f3

Keep the bee in your grasp and chase down the cat.
No. 953366 ID: 5b0071

Time to interrogate "Where are the keys"

Anything but a clear and direct answer should be met with a strip search.
No. 953367 ID: 5e07e1

I like the idea of chasing the cat with the bee as your new mallet. The cat has the keys, i assume. Also strip her down for a complete defeat!
No. 953372 ID: 322af8

Put the Bee in a cell, we will only have trouble the longer she is free. Then chase after the cat.
No. 953381 ID: 9876c4

I mean yeah, our job description is jailor, not catcatcher.
No. 953398 ID: 0fae41

Bee-smirch Icker's honor and finish her off.
No. 953494 ID: bef60d

remove the last of our bee friend's attire, then give chase to the cat that broke her out. best not to leave her to do it again.
No. 954536 ID: 6f7a5a
File 158008212119.png - (593.26KB , 657x858 , Pentacle115.png )

The Hydra cannot let the feline escape everyone in this dungeon belongs to them!

they stalk the hallways in the direction the rogue fled, soon hushed voice can be heard.
No. 954537 ID: 10c07d

Investigate the voice and use Corswain’s heavily armored body as a club if need be
Otherwise continue stripping Icker and remember to watch out for that stinger
No. 954538 ID: 0fae41

Hushed voices? Stop and listen, lest the ambusher become ambushed. Who dares mutter in our dungeon?
No. 954539 ID: e51896

Careful, you got some gooey stuff on your foot, you might trip.
No. 954540 ID: 2aa5f0

careful of the bee's stinger
No. 954543 ID: 322af8

Hold the knight out as a shield as you turn to face those that mutter in the dungeon. Wouldn't want to accidentally bop one of our own.
No. 954549 ID: cdabe3

No. 954552 ID: b1b4f3

Charge in just like you did before.
No. 954567 ID: 17f233

The stinger and where it’s pointed is a nono. Point it away from us by carrying our honeygirl by way of a firm grip applied from the back to the upper thorax/hip. Your claws can encircle her hip with ease and use her vent under the last garment for a finger holster/grip like a bowling ball.

Building off the corswain shield/club idea we should also take to wielding Ickes as the weapon in hand. A natural stabby tool that instinctively lashes out at whatever is in front of her with a touch of fingering wiggling induced spasms. This of course will result in some wonderful overstimulationS from the would-be escabee.

Spear in one hand, Finger activated bee stings in the other and a Knightly tail club to round it off.

The final form of the hydra is thus unlocked. Plus she can play the prisoners like dolls after the excitement is over.
No. 954605 ID: 10c07d

Agree with this fully
No. 954735 ID: c185fe

A tad hokey for my tastes. The prospect of drawing that for more than one frame seems a painful excess of expenditure.

I say compromise. Ditch the wasp as a weapon idea in favour of throwing her into whatever creature is lurking around here when we see them. She’ll need to be pacified before doing so and thus warrant the use of fingering her until she’s a twitching wreck incapable of getting up and continuing the fight. Gag her with that set of panties for at least the pretence of stealth. Knight can still be knocked around like a tail club. When we spot something in the shadows to toss the wasp at either it’d be we’d something we’d want to fight anyway or it’s just l a kobold minion and that’s probably just as fine anyway since it plays into Hydra’s sthck of brutalizing poor Vovo. Just his luck to be knocked out from a stinger impaling him from a thrown wasp girl. Double laughs if whoever gets the wasp thrown into them falls together in a sexually compromising manner.
No. 955869 ID: 6f7a5a
File 158123573116.png - (492.14KB , 657x858 , Pentacle116.png )

The Hydra has a mix of ideas and their focus breaks.
Not being able to control the right arm Laret attempts to explain her idea to her sisters 'this is what we do; we feel the bee up down low until she is a twitching mess and use her as-'

Solia interrupts her'disgusting! always disgusting! I hate being a part of you! why can't we just kill things like a normal monster!'

Fason agrees'Solia is right! stop wasting time with your lusting Laret! we need to get into battle!'

but no killing! we're not allowed!Remia chimes in.

Mifal, the only head paying attention points out an emerging figure 'Sisters! I think they noticed us!'
No. 955870 ID: 6f7a5a
File 158123597609.png - (610.31KB , 657x858 , Pentacle117.png )

A cloaked figure the Hydra doesn't recognize stands in the hall

hey there, thanks for bringing back my help. ya can put them down just about anywhere and we'll be on our way

Fason Growls in response'We don't take your orders'

'Here's the thing sweety, I don't need you to put them down but it'll make a darn sight more of a mess if ya keep holdin on tight.'

The hydra's heads hiss and snarl considering their options

'if it weren't clear, the mess I'm talkin about is what'll be left of you, so what's it gonna be?'

The Hydra regains focus,
what do they do?
No. 955871 ID: b1b4f3

Breathe flame then charge in. Worked fine last time.
No. 955877 ID: 673c6f

This one seems a cut above the others, throw the bee at her, if this rebel fancies them self a hero they won't risk letting her get hurt. And attack while she tries to put the bee down
No. 955879 ID: c185fe

So uh...whatever happened to the kobold.

Stick around and talk a bit for that sweet exposition & cause we trust our kobold minions to have heard the commotion and be scrambling their way up here as we speak. Then we can fight in a new round.
No. 955881 ID: 6a6f06

Don't let go of yhe bee, this enemy looks like she's wielding an area-of-effect weapon.
No. 955893 ID: 0fae41

A curious implement she's holding. Scrape off some of that sap while you keep her talking.
No. 955912 ID: e96198

This is concerning. On the bright side, Laret gets a new plaything if they win.
Scrape the honey off then throw bee like so >>955877

Can't tell if they are bluffing but maybe we shouldn't be too concerned about the prisoners now if this "hero" really does have a way of dealing with us even with their friends around us.
No. 955915 ID: 322af8

Drop the defeated fighters you hold and charge at this hero.
No. 955920 ID: a664e3


I agree with the other suggestions. Throw Icker at her and hit her with a blast of fire. If she can counter that, then you'll be thankful you kept your distance.
No. 956032 ID: 5b0071

You already know the price of failure.
Who knows, maybe you'll only lose the heads you don't like.
No. 956992 ID: 6f7a5a
File 158235278311.png - (655.06KB , 657x858 , Pentacle118.png )

The Hydra is confused, hesitating and unsure how to handle an opponent like this, an opponent who is unafraid.
The Hydra tries words to give time, Fason voices them 'You should be afraid!' she speaks with a leering hiss.

The cloaked figure seems unimpressed 'Not feeling it, though I am getting a little impatient, this is your last warning.'

They Hydra only feels rage, rage at this creatures arrogance!
What do they do
A) Breath fire
B) Charge
C) Throw prisoners
D) Drop prisoners
E) something else?

No. 956993 ID: 0fae41

Drop the clanker and charge. You need a hand/tail handy to grab a new target.
No. 956995 ID: 67b6b2

Charge, using a prisoner as a club.
No. 956996 ID: 9876c4

C, followed by A. Let's have ourselves a bbq.
No. 956999 ID: 10c07d

B, using Corswain to knock her lights out
No. 957015 ID: e96198

Careful, that staff is glowing. I say B, throw the knight to purposely block or make any ranged attack difficult. Close that distance and follow up with whatever attack is quick if you can.
No. 957017 ID: 673c6f

C.Throw a prisoner, use the other to counter any blows she throws at you
No. 957049 ID: a664e3


B. Use that prisoner like a battering ram, and take her down.
No. 957053 ID: 094652

D, A - Drop prisoners in a stack, stomp on them to pin them down, and breathe fire as a threat. Explain that you will prevent the prisoners from leaving, one way or another. The glamoured spellcaster and her charcoal friend should cut their losses and run, or you will start with the roast in your claws before the ones in the stonework..
No. 957217 ID: 322af8

B) Though I worry what pure brute force will lead to with a magic counter.
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