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File 155061975941.png - (252.33KB , 1609x902 , HeartsTitle.png )
922379 No. 922379 ID: 66629a

It's a funny thing living out on the frontier, you can get lost in so many ways, whether it be physically, mentally, looking for gold, or even just lost in the atrocity that humans can cause, you can always find a reason.

After all, many come out here, just to get lost.
94 posts omitted. Last 100 shown. Expand all images
>>
No. 936255 ID: 9876c4

That was the plan.

Something I should know first?
>>
No. 936283 ID: 094652

"You tell him."
>>
No. 937184 ID: ed041d
File 156147183768.png - (23.35KB , 347x211 , Hearts37.png )
937184

You assure Mensah that you will inform the sheriff, don't worry.

"Good, cause if you found trouble I don't wanna have it running through here without anyone else knowing."

You ask for the parts and Mensah hands over the last few bits, one of which is a small metal plug, you pay 50 dollars for the parts and thank Mensah, before leaving.
>>
No. 937185 ID: ed041d
File 156147186920.png - (152.47KB , 1088x884 , Hearts38.png )
937185

> Snakeye travels to the Sheriff's office
>>
No. 937186 ID: ed041d
File 156147199294.png - (24.51KB , 240x241 , Hearts39.png )
937186

As you step through the door your met with the face of Sheriff Black.

"Howdy Snakeye, what brings you by here?" he asks in a accusing tone.

Sheriff Black used to be Deputy Black, until the last Sheriff died trying to stop a attack on Oakwood. He's a bit new to all this but he's a good person even if his level of trust for you is more based on suspicion more than anything.

You also think he may blame you for the loss of Sheriff Roland last year since you helped fend the attack on town off.

How do you want to break the news of what's going on?
>>
No. 937192 ID: 9876c4

Jonah Industries is making a move out this way. Killed two in the vicinity of the town, maybe more.
They got guns, mechs, and they're well-funded. What're you planning to do?

Let's not drag the Senator into it for now.
>>
No. 938166 ID: ed041d
File 156225228339.png - (28.49KB , 331x247 , Hearts40.png )
938166

> You tell Black about what Jonah Industries is doing

"Those are some serious claims there, I can't rightly just believe them considering that Jonah is also bringing industry and economy to this town. Got any evidence you can provide?"

Do you have anything to prove your statement?
>>
No. 938174 ID: 7c1196

>>938166
They probably already cleaned up the bodies, so probably not at the moment, however we may be on a hit-list so if anything happens to us, they are probably to blame.
>>
No. 938191 ID: 9876c4

You can show him the note.

Also, I'm not blind. Those heavy mechs are distinctive, and hard to mistake.
For what it's worth, we don't know if local management is involved. But someone at Jonah is.
>>
No. 938826 ID: ed041d
File 156285912783.png - (14.83KB , 169x141 , Hearts41.png )
938826

You hand Black the bloody note. He whistles, "This is pretty damning, it's enough to at least start investigating..."

You also bring up the distinctive Heavy Automatons of Jonah Industries.

"This is true, that stuff is closely guarded... I'll look into it, I'll have a telegram sent to the Governer's office for a warrant. For now, if you are in trouble, you may want to get yourself a posse sometime soon. Check out Sunny's place for some folk, some are always looking for work."

You thank him for what he can do.

Anything left you want to say or will you get moving, and if so, where?

Only one picture for the update this week, got a new job so less time on hand.
>>
No. 938927 ID: 9876c4

Future decisions should be made with a focus on surviving the week.

I'd rather not lose the farm, but I'd also rather not buy the farm.
Maybe we should rent ourselves a lookout.
>>
No. 939833 ID: ed041d
File 156371737010.png - (24.58KB , 337x281 , Hearts42.png )
939833

"Lookout huh? Ya might want to check out Sunny's Saloon, of course they may not be able to keep up with ya and yer lack of sleep."

You want to correct Black about the need for sleep as you can rest and find yourself more alert that way, but arguing about that will get you nowhere.

Do you head over to the Saloon?
>>
No. 939847 ID: 9876c4

I think we should! Who's with me?
>>
No. 939976 ID: 0fae41

Eh, not really. Our concern right now is avoiding retaliation from Jonah's goons, forming a posse to go stir up more trouble is going to invite it. Are we paranoid enough to hire a guard? Or should we just go home, batten down the hatches, and work on our project some more?
>>
No. 939977 ID: 094652

Saloon. See if you can get a bounty there.
>>
No. 940051 ID: 7cc158

Saloons are always a great place to be.
>>
No. 940927 ID: ed041d
File 156450932209.png - (52.30KB , 640x252 , Hearts43.png )
940927

You step into the Saloon, it's rather somber and empty today, you see what looks to be a gunslinger sitting at one table nursing a beer, a cloaked figure at another munching on some peanuts, Sunny behind the bar, ironically not being sunny, and finally a white coat sitting at the bar contemplating something.

You have a few options and any of these could lead into some assistance, who do you want to go talk to?
>>
No. 940933 ID: 9876c4

We need to talk to everyone, find ourselves a good pair of eyes and ears.

Let's start with the white coat, because why not?
>>
No. 941570 ID: ed041d
File 156509711763.png - (36.23KB , 396x264 , Hearts44.png )
941570

You sit down next to the white coat and notice he's not drinking anything, just mumbling to himself.

"Howdy," you say.

He looks over, "Oh, Snakeye right? You're the automaton."

Yes you are the automaton, you ask why the man is here.

"I lost my job recently, been working on a project."

Where did he work?

"I worked for Jonah Industries, was working on a new automaton project. The name is Alfred Smith, and I just got fired."

Well then, shall we continue with this line of dialogue or see about anyone else?
>>
No. 941586 ID: 0fae41

Really. Sounds like you got off fairly lucky if they let you go alive. What kinda robotics?
>>
No. 941593 ID: 9876c4

No harm in learning more.

Does he want to find his way back into their good graces, or was this more of a permanent split?
>>
No. 942507 ID: ed041d
File 156574702070.png - (22.74KB , 210x192 , Hearts45.png )
942507

You ask further about the loss of his job and whether or not this was permanent.

"I was working on a new human automaton project, something meant to better fit into small spaces and shoot accurately but apparently the higher ups didn't like that. Said something about... "stepping too far into Mr. Jonah's territory" or some nonsense like that. So I lost my job, my only prototype is here in town at my place, just missing a few parts."

That sounds helpful, you bring up how lucky he was not to be shot.

"Huh? What?"

You realize that maybe Jonah Industries doesn't shoot everyone they deal with.
>>
No. 942518 ID: 9876c4

Define 'a few parts'.

We might be willing to be a benefactor, and provide a field test besides. But you could be putting your rehirability at risk.

Nothing illegal, but danger is likely.
>>
No. 942750 ID: 997f7c

Ask him what parts he needs. If we make a posse, it would be dope for it to be full automaton.
>>
No. 943246 ID: ed041d
File 156643613544.png - (23.36KB , 282x189 , Hearts46.png )
943246

You ask what Alfred needs, sounds like another automaton on hand would be helpful.

"Most of the parts are cheap thanks to the automaton industry the company built, however what I need is a Union Grade photonic receptor array."

He means a camera eye, often found in Peacemakers and other security and military type automatons.

"Get me one of those and I can make it work with the machine man easily."

Question is where you would find it, and not risk getting a arm torn off.
>>
No. 943265 ID: 9876c4

Seems like the kind of thing they might send to silence a loose end like us.

This guy seems pretty smart, but I don't know about his Alertness.
>>
No. 943676 ID: ed041d
File 156691034684.png - (10.47KB , 273x123 , Hearts47.png )
943676

You ask Alfred where you'd even find those cameras hypothetically.

"Well there's a big shipment of parts from Jonah HQ out East coming in today, if one were to sneak on the train and grab a crate of spare Peacemaker parts, that'd be more than enough really."

Sounds like trouble.

Do you wish to continue with this or talk to the others around?
>>
No. 943678 ID: 9876c4

If someone else wishes to be the voice of reason, do so.

I will never vote against a train wobbery.
>>
No. 943744 ID: b1b4f3

Well it's either that or try to take down the peacemaker bruiser and salvage an eye off it.
...wait, what about one of your own eyes? Do you need both?
>>
No. 944105 ID: ed041d
File 156738105327.png - (21.07KB , 208x169 , Hearts48.png )
944105

>>943744

What kind of question is that? Of course you need both eyes, how else do you gauge distances from objects? Depth Perception is a very useful thing to have.

That and you only got so many spare parts for your eyes left.

You certain you want to do the train heist?
>>
No. 944195 ID: 9876c4

Again, I can't in good conscience vote against it.
>>
No. 944832 ID: ed041d
File 156820695477.png - (144.68KB , 1088x884 , Hearts49.png )
944832

You agree to help Alfred and he marks where he's currently staying on your map of Oakwood.
>>
No. 944833 ID: ed041d
File 156820702782.png - (151.48KB , 1604x1098 , Hearts50.png )
944833

Since you are going on a train heist, you'll need to scout out the location and see what's up. You head to the train station and find yourself a nice hill to observe the location.
>>
No. 944834 ID: ed041d
File 156820708318.png - (14.13KB , 310x180 , Hearts51.png )
944834

The train is currently inactive and doesn't seem to have any guards, it seems too easy, especially with it being a Jonah Industries train.

Either they're getting ready to get moving, or they're confident.

What do you want to do? What do you plan to do?
>>
No. 944873 ID: 9876c4

...or It's a trap.

Let's do this quiet, and try not to shoot anyone. Inspect the area, see if there's some hay or coal you can set on fire.

Then sneak in and nick what you came for.

I don't know if a disthread would get more responses, but it probably wouldn't hurt? Who doesn't like robot cowboys, anyway?
>>
No. 944875 ID: b1b4f3

Usually a train heist happens when it's moving on the track. Can't put guards outside a moving train after all...

Unfortunately the train is already here. Also we don't know which car the cameras are in. Got a telescope? Zoom lens in your eyes maybe? We gotta gather some data from a distance, see where the guards are and what cars are likely to carry the goods.
>>
No. 945474 ID: ed041d
File 156898701392.png - (13.14KB , 226x214 , Hearts52.png )
945474

You move in closer to find out what's going on, when you hear a mechanical clicking. A Peacemaker?

Over the ridge you find... a green skinned man? You duck behind the hill to avoid being spotted, seems this fellow is making ticks and whirrs as he unloads the train.

Did Jonah Industries make a new form of Automaton?
>>
No. 945553 ID: 9876c4

...Probably?
>>
No. 945557 ID: b1b4f3

Can you tell what's being loaded?
>>
No. 945575 ID: e51896

Try and see what is being loaded
>>
No. 946132 ID: ed041d
File 156987148589.png - (30.18KB , 302x199 , Hearts53.png )
946132

You decide to use your fancy mechanical vision to peer closer at the crates being loaded into the train car as best you can, and in the green man's hands is a small crate labelled "Optics".

Seems this is what you're looking for, would make sense they keep spare parts for the Peacekeepers on the train.

You also get the sense that these Green guys aren't the same kind of sturdy or strong that the Peacemakers get. You could probably break one.

If played right, you can avoid alerting the train before you're even long gone.

Do you have a plan of attack to grab a crate of optics?
>>
No. 946133 ID: b1b4f3

Alright, gunfire will alert the train. Try bludgeoning the bot with your gun?
>>
No. 946135 ID: 9876c4

I still say start a fire or topple some crates.
Everyone'll tend to the problem, and you can snatch as needed.
>>
No. 946140 ID: 43b17e

Bludgeon this fool with the shotgun, in a totally sneaky way
>>
No. 946272 ID: ed041d
File 157005254062.png - (13.42KB , 122x155 , Hearts54.png )
946272

>The Vote is to clobber the automaton with your shotgun

You proceed to do so and it goes down, doesn't even grunt or react, it says nothing and goes down.

This thing is kind of creeping you out.
>>
No. 946273 ID: ed041d
File 157005256742.png - (20.18KB , 199x262 , Hearts55.png )
946273

Thinking quickly you grab the optics crate and proceed to book it out of there, if you're lucky the thing ain't too bright.
>>
No. 946274 ID: ed041d
File 157005258221.png - (150.12KB , 1604x1098 , Hearts56.png )
946274

>From the station to Oakwood
>>
No. 946275 ID: ed041d
File 157005259429.png - (146.88KB , 1088x884 , Hearts57.png )
946275

To Alfred's location
>>
No. 946276 ID: ed041d
File 157005282862.png - (17.14KB , 220x187 , Hearts58.png )
946276

You enter the building and see what appears to be the automaton project sitting on a table, already dressed up, you admit that the single optic look is creeping you out a bit.

"Ah! You're here! You got the optics?"

You confirm and ask what else there is to do.

"Well currently, nothing, it'll take me a minute to properly install the optic with the custom lense but the automaton shouldn't take too long."

Swell, ya ask if you can ask him some questions.

"Oh of course! Idle chitchat with the town's own automaton is something at lot of us at Jonah wanted to do. I can answer anything!"

Your first is what the bot's name is.

"Uhm... huh... Well shoot I didn't think that far."

Figures.

"Care to help?"

>What do you want to name the automaton?
>Do you have any pressing questions about the events, Jonah Industries, or anything else?
>>
No. 946279 ID: ed041d

Official Thread Discussion up here: https://tgchan.org/kusaba/questdis/res/131079.html
>>
No. 946282 ID: 0fae41

Willy.
What did the engineers at Jonah want to ask?
What was that new model you saw at the station?
>>
No. 946302 ID: 9876c4

Let's call him Gregory, after them there watchers of men.
https://en.wikipedia.org/wiki/Watcher_(angel)

Ask about the new mech, and if he fancies a stay at the farmstead.
>>
No. 946825 ID: ed041d
File 157065349905.png - (17.16KB , 170x226 , Hearts59.png )
946825

> You suggest either Gregory or Willy

"Not bad names, I'll give them some thought."

> You bring up what the Engineers wanted to know

"They wanted to know how exactly you work, and what makes you so different from the others. A automata such as you with such a advanced automatic intelligence in its difference engine is a very rare sight."

> You ask about the new Automaton you saw at the train.

"Oh the Johns? Yeah they are servant models, meant to carry heavy loads at a rate better than humans, they are a prototype design and meant to be more inviting looking. Personally I find them creepy."

> You ask if you could keep his bot at the farm.

"Well, possibly. You seem pretty helpful to me about getting this so I presume you want my creation for something. What are you doing?"

> Should you tell him or ask some more questions first?
>>
No. 946870 ID: 9876c4

We just committed a technical crime, so yeah, let's hang out.

Enemy's enemy, and all that.
>>
No. 946879 ID: e7c7d3

Go ahead and tell him.
>>
No. 947246 ID: ed041d
File 157123782060.png - (41.70KB , 429x212 , Hearts60.png )
947246

You admit to Alfred that you're technically in trouble with Jonah Industries and you need a extra hand, you're building a posse and you need protection.

"AND YOU'RE JUST TELLING ME THIS NOW?!"

Yeah you're not proud, but you admit that you need help. Sleep cycle is a bitch to deal with.

"What reason do I have to trust you about this?"

That's not a bad point, you've technically inducted him into the trouble, what guarantee does he have to trust you at all? What can you offer in exchange for him helping you?
>>
No. 947254 ID: 9876c4

>>947246
Well, yes.
Before, you didn't know us at all. Now you know we're a stand up guy who takes risks and helps people.

We can't make him want to help back- that's on him.
>>
No. 947256 ID: 33056f

For one, you know too much now, and you're more use to me alive than dead. Anything else is just icing on the cake, really. Don't you want to know what the higher ups are doing with your tech?
>>
No. 947700 ID: ed041d
File 157184597479.png - (23.98KB , 286x160 , Hearts61.png )
947700

You tell him that you didn't know if you could trust him at the time, and that he had no reason to trust you. You wisely leave out the bit about him being of use to you and ask if he wants to know what the Higher Ups at JI are doing with his work.

Alfred thinks about it as a small whistling hum comes from the automaton, it's eye piece now glowing and staring at you.

"Ah, seems William is awake," Alfred notes.

Do you have anything you want to ask or tell the new automaton?
>>
No. 947710 ID: 9876c4

Give him the simplified data points, see what he thinks of the situation. It's his life too.

Also greet him and welcome to this strange world.
>>
No. 948475 ID: ed041d
File 157253188017.png - (9.62KB , 378x196 , Hearts62.png )
948475

>>947710

You inform William of what is going on, and tell him about your posse idea.

There's a slight pause and a hiss before a raspy voice comes from the automaton.

"I will help. I am a sharpshooter design. Where do you want me?"

Not a lot of personality here.
>>
No. 948478 ID: 9876c4

Watchtower if you got one. Windmill if you don't.
But maybe someone else has a better idea?
>>
No. 948485 ID: b1b4f3

Yeah sharpshooter needs a good vantage point, but even a second story window would work there. Or the roof.
But like, I'm not sure we should just sit at home and wait for them to come. Why not do more active investigations?
>>
No. 948516 ID: 9876c4

>>948485
That's technically the sheriff's job, and he don't like us much.
>>
No. 948959 ID: ed041d
File 157313828808.png - (165.08KB , 1604x1098 , Hearts63.png )
948959

You agree that taking William home to act as a watch on top of your workshop is a good idea, you thank Alfred for the Automaton and tell him to keep a low profile. You may need his help later.

> Snakeye and William, head home.
>>
No. 948960 ID: ed041d
File 157313850941.png - (18.70KB , 439x310 , Hearts64.png )
948960

You get to your farmstead with little issue, and admit even if William's effectively just a phonautograph compared to you, it's actually nice to have the farmstead feel less empty now.

You have William head up to the top of the workshop and hand him your single action for now. Buying a new gun will have to come later.

For now you take your new parts from Mensah at the auto store and open the workshop's big door. The smell of oil hits your olfactory sensors, and under the tarp lays your project. Almost done.

You just need a name for this thing.
>>
No. 948962 ID: 9876c4

Gotta know what it is before I try naming it
>>
No. 949017 ID: b1b4f3

Looks like a motorcycle.
Let's name it Dark Horse.
>>
No. 949777 ID: ed041d
File 157409040477.png - (37.56KB , 287x367 , Hearts65.png )
949777

>>948962
Well that's what you want to know, what to call this thing you've made.

>>949017
A "Motor cycle" huh? It is much like a motorized bicycle that the people out East have. You figured that you'd need transportation and the horses don't very much like you, so why not build a steel horse?

Motor Cycle may work as a name.

Was busy last week and got a bit stuck on how to update the quest, but we're back.
>>
No. 949788 ID: 2202fb

>>949777
Wait, lets call these types of things motorcycles in case you ever make more or something. Lets call this specific one Dark Horse.
>>
No. 949847 ID: 9876c4

Looks like a Cyclopede to me.

But this one is yours, so it needs a snakey name like the Badlands Rattler
>>
No. 950429 ID: ed041d
File 157480043562.png - (57.23KB , 1030x1071 , Hearts66.png )
950429

>>949788
You have decided to call these things Motorcycles when you make more.

>>949847
Badlands Ratler works.

With nothing else to cover for the day, you turn in for the night, Will standing watch.
>>
No. 950430 ID: ed041d
File 157480047251.png - (47.77KB , 457x216 , Hearts67.png )
950430

New day ahead, you step outside, ready to get dealing with the list of problems you have that somehow just keeps growing.

What's step one for today then?
>>
No. 950436 ID: 9876c4

*Fence check, sting up some barbed wire around the perimeter.
*Tend to any animals or crops that need minding
*Begin construction on a bow for William, and enough arrows to practice with
*Don't overwork yourself, no telling when things might go south.
>>
No. 951300 ID: ed041d
File 157592376129.png - (23.82KB , 238x171 , Hearts68.png )
951300

Short update since I've hit a relative creative block

You check the fence, no damage to it, the bandits that caused this entire event never touched your fence, thankfully. You have no wire to make a barbed fence, so that will have to wait.

You check your crops, you grow corn out here and distill it to make fuel for yourself, and for your new Ratler. You ponder if there is anything else you can do with the corn and what it is distilled into.
>>
No. 951334 ID: b1b4f3

Could make some firebombs. Ethanol isn't that great for it, but it'll work.
>>
No. 951784 ID: ed041d
File 157659467025.png - (37.65KB , 428x240 , Hearts69.png )
951784

Making Ethanol Bombs is a good idea, you consider, especially as the bow was easy enough to finish.

"Where next to in our investigation?" Will asks.

You realize you have no clue where to go next, Jonah Industries is planning something with the Senator for certain, but you doubt you can just go investigate the offices, or their train again.
>>
No. 951785 ID: ed041d
File 157659478627.png - (186.81KB , 1604x1098 , Hearts70.png )
951785

You consult your map of Oakwood, you need to find where to start, this is big if government is involved, and if you've learned anything, that's probably not a good sign.

You record some other points of interest on the map, including where you recall waking up originally, where do you go first?
>>
No. 951792 ID: b1b4f3

>>951785
Could investigate that wakeup point, or the silver mines.
>>
No. 951796 ID: 9876c4

Wake up point isn't far out of our way.
>>
No. 952136 ID: ed041d

=[BRIEF HIATUS FOR HOLIDAYS, WILL BE BACK NEXT WEEK]=
>>
No. 952367 ID: ed041d
File 157772080443.png - (191.36KB , 1604x1098 , Hearts71.png )
952367

You opt to travel to your wake up point. You feel a sense of dread but feel it's your best point to figure out more about what the hell Jonah Industries is up to.
>>
No. 952368 ID: ed041d
File 157772088372.png - (51.52KB , 1044x819 , Hearts72.png )
952368

You arrive at the pit, yep, there's that feeling of dread.

"What are we looking at?" Will asks.

You answer it's a pit of parts, and where you got some of your spare components, see there is a single eye there, it doesn't work, you tried.

You have no idea why you woke up here, what this pit of broken pieces means, or what it could do with Jonah Industries and the Senator. But that's what you're here to do.

How shall you start?
>>
No. 952385 ID: b1b4f3

The ground looks strange. Let's try digging. Put the broken parts aside.
>>
No. 952521 ID: 9876c4

Are those YOUR bootprints? Elsewise, who's been here, and why?
>>
No. 952968 ID: ed041d
File 157840757765.png - (140.67KB , 1044x819 , Hearts73.png )
952968

>>952521
Observing the footprints, you notice that they aren't yours, you wear a size 12, these are a size 9. Nothing unusual you just have large feet... probably for stability.
>>
No. 952969 ID: ed041d
File 157840761399.png - (186.45KB , 1604x1098 , Hearts74.png )
952969

Tracking the footprints, you notice they head off in the direction of... bandit territory. Great... Something is going on here and they relate to you.
>>
No. 952970 ID: ed041d
File 157840770125.png - (27.90KB , 352x154 , Hearts75.png )
952970

>>952385
The pit itself is just filled with compacted automaton parts... now this is just confusing.

"Perhaps these parts could be used as more salvage to build another automaton," Will suggests.

Not a bad idea, but you still have those footprints on your mind.

Will you scavenge for parts, some of these look recent, or will you investigate?
>>
No. 952978 ID: 9876c4

Follow the tracks.

We made the walk, let's go deep and learn some things. If we come back this way, we'd loot better with a or wheelbarrow.
>>
No. 952989 ID: b1b4f3

Follow the tracks. Those parts aren't going anywhere.
>>
No. 952994 ID: 2202fb

>>952970
Lets split up. You go after the footprints and Will scavenges parts.
>>
No. 953565 ID: ed041d
File 157918625986.png - (200.32KB , 1604x1098 , Hearts76.png )
953565

The vote is to follow the tracks. You follow them carefully as they could lead anywhere.
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No. 953566 ID: ed041d
File 157918630008.png - (25.90KB , 755x215 , Hearts77.png )
953566

Eventually you and Will come across the end of the tracks, which shows a shed, a hand-cart, and a fire pit.

What will you do next?
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No. 953574 ID: 9876c4

Will on overwatch, Snake goes up to peek in the window.

If that's a knife in the torso, you might want to take it.
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No. 953601 ID: b1b4f3

>>953574
I agree. Take a look through the window to see if there's anyone here at the moment, then check out the robot.
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No. 954207 ID: ed041d
File 157979225284.png - (5.81KB , 259x242 , Hearts78.png )
954207

You inspect the inside of the shack, not much other than a dirt floor, and a shelf with a can of beans on it.

Seems you're safe for now.
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No. 954208 ID: ed041d
File 157979255670.png - (31.92KB , 247x241 , Hearts79.png )
954208

Inspecting the broken automaton you see it's a early prototype model of some sort, been out here awhile judging by the rust. There is a piece of rebar that has impaled it to the shack.

The brain engine of this design seems to be exposed, bad choice honestly as that makes it more likely to get shot.

Kind of looks like Will in a way.

Regardless you might be able to get something from the brain, you got a difference engine back in your workshop you might be able to use to read what this things last thoughts were. Some parts may even be available for salvage. That is a option but it might be better to leave it here.

There's still the railcart to inspect, something is happening out here and it seems to involve Automatons.
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No. 964425 ID: cadb36

Grab that broken automaton and load it on the railcart. You're building a posse. Plus it'd only be decent to figure out what broke the poor fella.

Fire pit's been used recently, anything near it?
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No. 964437 ID: be9b9d

>>964425
Indeed, although lets just make a mental note to take the bot once we are done. If anyone or anything is here that we haven't seen yet, the noise might alert them. On that note, check for any strings or pressure plates that might be rigged on the bot when you do pick them up. If someone is here, they may have rigged it as a trap (if it is a trap, the one who set the trap probably just found the bot there)

Once we are done following this trail, lets try and backtrack to the bot pit and salvage literally anything marginally useful. Probably with a large cart or something so we can hold more.
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No. 964438 ID: d63ea8

It might also be pertinent to try and figure out where that rebar came from. Are there any impact marks in the surrounding area?

If it was a projectile used in some sort of bolt trap we need to be careful opening doors in this place.
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