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File 155779468258.png - (839.08KB , 1558x1064 , Episode 7 Title.png )
932772 No. 932772 ID: a451fc

Wiki: https://tgchan.org/wiki/D3:_Slight_Return
Discussion: https://tgchan.org/kusaba/questdis/res/126175.html
238 posts omitted. Last 50 shown. Expand all images
>>
No. 955384 ID: b1b4f3

>>955381
Looks like a great shape to send a spherical barrier down with you inside it. Make it flush with the tunnel, to prevent anything from slipping by.
>>
No. 955389 ID: 2aa5f0

that door open?
>>
No. 955395 ID: 91ee5f

>>955381
Can you read what that sign above the tunnel says?

>>955384
Good plan.

>>955389
Yeah, check for anything useful.
>>
No. 955396 ID: ce39da

Are you sure it ends at the tunnel? If so, you might want to give the door a cursory open first.
>>
No. 955398 ID: b1b4f3

Also do those signs say anything interesting?
>>
No. 955402 ID: a9af05

>>955381
Check behind the door for anything useful.
>>
No. 955403 ID: 6e6f32

Wait, can Vol affect things like shield size?
>>
No. 955425 ID: a9af05

>>955381
Vol can create things from blood right? Does it need to be his own blood or can he use that blood on the wall?

Because if he can use the blood on the wall, I was thinking that he could make a dagger or something.
>>
No. 955492 ID: 20144f

Geeze that's a lot of blood. How did that creature take Delphi so fast without making any noise? You need to keep a watch out for something like that.

I agree with trying to read the demon language and checking if the door is open. I doubt we can control other people's blood, but it would be really cool if we could do that, so it's worth giving a go too.

>>955403
Iirc he was able to be somewhat precise with how far it went out when they were hiding from those bugs in the first episode, so he can probably make it fit the tunnel.
I'd honestly suggest that he pre-emptively put up a barrier right now so that we can't be snatched like Delphi was, if it wasn't for the fact that it would make sound and alert whatever is nearby.
>>
No. 955498 ID: 58ffd5

I think I remember Vol saying he could make a Violin very fast so maybe just make one so you have he has a weapon, if he can alter it at all then try making the bow serrated or something so it can act as a swords and the violin as a shield.
>>
No. 956322 ID: 8fb3ba
File 158175414764.png - (967.51KB , 1558x1064 , Find Delphi 2.png )
956322

>>955425
It's gotta be Vol's blood. It's not going to work otherwise

>>955403
Vol has control over the size of his shield.

>>955395
It's in high demonic, Vol cannot read it.

>>955396
"Ends" isn't the right word...The blood leads into the tunnel

>>955389
>>955402
Inside the door, there's a collection of odd monitors along with a keyboard terminal next to them. A couple of the monitor screens are shattered or offline, but two show different angles of a figure being tailed by a dog like demon while holding something over it's shoulder.

The terminal looks like a normal keyboard, well, normal for demons anyway. Though a couple buttons on it stick more than others, they've got odd high demonic symbols on them. One looks like a weird sort of A, the next a warped H looking thing, and finally something that looks like a Y sitting on top of an S.

The figure on the monitor's about to walk off Camera, and Vol doesn't really know how to switch views...
>>
No. 956329 ID: b1b4f3

Huh, so she's been kidnapped... but why? Aren't they just supposed to kill imps? I'm guessing the dog was the one that managed to grab her without any noise, as the blood trail would make sense for something to have bitten her as a way of capturing her.

Eh I dunno just try pushing buttons to see what they do.
>>
No. 956330 ID: 2aa5f0

uh, push a button and hope that god loves you and things actually get better for once?
>>
No. 956352 ID: ce39da

Now is not the time to experiment! They seem to be going at a leisurely pace now, so you can still catch them if you run!

(Definitely keep this place in mind for later, though.)
>>
No. 956366 ID: 91ee5f

>>956322
>One looks like a weird sort of A
That sounds like it might be this: Æ . Although, I’m not entirely sure if that’s right.

>the next a warped H looking thing, and finally something that looks like a Y sitting on top of an S.
I’ve got no clue what these could be.

>What do?
I’m not sure what to do. Should we try messing with the cameras to figure out where they’re going? Or should we be following and hoping we can catch up and be able to rescue Delphi?

Also, I don’t see the dog on the bottom monitor. Is it possible that it’s coming back this way?
>>
No. 956367 ID: 996d42

Let's tail them for now, but mind your distance. We don't know how to operate this keyboard and it's not a situation to be experimenting.
>>
No. 956374 ID: df0650

>>956322
We don't have time to mess with this. Keep following Delphi's blood trail.
>>
No. 956516 ID: 8fb3ba
File 158190599838.png - (673.15KB , 1558x1064 , Trail's Gone Cold.png )
956516

>>956329
>Aren't they just supposed to kill imps?
VOL: I think d'ey do wat evah d'ey want wit da demons d'ey catch...

>>956367
>>956374
>>956352
>Chase
Vol forget's the keyboard and runs back to the tunnel to follow the trail of blood, thinking maybe if he's fast he can catch up to the demon who took Delphi. The trail of blood is easy to follow at first, but soon it starts to dwindle and get muddled by other splotches and stains that are hard to discern in the dark of the tunnels. Once the trail starts to get harder to follow Vol starts to realize just how labyrinthine the tunnels are. He looks for footprints, claw marks, anything that can help but to no avail.

VOL: Delphi...
>>
No. 956517 ID: 8fb3ba
File 158190601717.png - (31.10KB , 1558x1064 , ___.png )
956517

Sometime later...
>>
No. 956519 ID: 8fb3ba
File 158190606118.png - (888.28KB , 1558x1064 , Caged.png )
956519

Delphi slowly comes to, groggy, tired, and locked behind bars in a small cage. A twinge of pain shoots up her scarred leg.
DELPHI: Ugh...R-Rascal? Oh, right... Vol? Helike? Anyone?...Uh oh, where the hell am I? How long was I out?
>>
No. 956520 ID: 8fb3ba
File 158190609284.png - (941.66KB , 1558x1064 , Caged 1.png )
956520

Delphi lifts herself to her feet and scans her new surroundings as best as she can. It's dark, and it smells like rusty metal mixed with cedar wood. Delphi's cage is atop a table or dresser of some sort, along with used spools of thread and knitting needles. A couple of empty cages and chains litter the floor. There's a door which Delphi assumes exits the room.

DELPHI: Trapped. Hmm...Well! I'm not dead! That's good. Not dead yet. The jerk that put me in here will be though, just as soon as I get out of here.
>>
No. 956525 ID: 2aa5f0

can you use your stretchy arms to open some of the draws below you or move around the room... assuming you can't just brake out of the cage.
>>
No. 956529 ID: b1b4f3

Yeah stretch to rummage around and find something useful.
>>
No. 956530 ID: 7ebbf9

Grabbing some needles sounds like a good start.
>>
No. 956536 ID: 8fb3ba
File 158191004263.png - (973.05KB , 1558x1064 , Caged 2.png )
956536

>>956525
>>956529
It's a bit difficult, but Delphi launches an arm down to the top drawer on the dresser and manages to open it.
DELPHI: Cloth, threads, knitting needles, stuffing...I wish I knew how to knit, after what happened last Tuesday Rascal stopped trying to teach me.
>>
No. 956538 ID: 91ee5f

>>956536
Look at the cage. Do you see a way to open it?

>knitting needles
Those will be good for stabbing!

>after what happened last Tuesday Rascal stopped trying to teach me.
What happened last Tuesday?
>>
No. 956547 ID: ce39da

I assume the cage is locked, but, uh... is it bolted down? If not, your arms are long enough that the cage will only make movement annoying at worst, I think.
>>
No. 956550 ID: b1b4f3

>>956536
Think you can pick the lock with those needles?
...wait where is the lock to the cage? Can you just push the top off?
>>
No. 956553 ID: 8fb3ba
File 158191796741.png - (1.20MB , 1558x1064 , Lockpicking___.png )
956553

>>956550
>where is the lock to the cage?
>>956538
>Do you see a way to open it?

DELPHI: Here! There's a lock on the side of the cage! Rascal may have stopped teaching me how to knit but she didn't quit teaching me how to pick a lock!

Delphi shoves a knitting needle in the keyhole of the lock and jimmies it for a bit. It's less like picking the lock and more like breaking it but Delphi hardly knows the difference. The lock clicks open despite Delphi's rough technique

DELPHI: Perfect!
>>
No. 956554 ID: 8fb3ba
File 158191801045.png - (906.53KB , 1558x1064 , Uncaged.png )
956554

>>956538
>What happened last Tuesday?
DELPHI: If I recall correctly I tried to make a scarf but I accidentally made a giant snare trap that caught Rascal and made a giant mess...It was impressive but I guess Rascal didn't want me making anymore messes like that.

Delphi leaps out of her cage and stumbles on her landing. He leg is still a bit wounded, but it shouldn't be too serious.
DELPHI: Okay main goal: Get back to Vol! Secondary goal: Get home! Third-ary goal: Kick my kidnapper's ass. Maybe switch some of those around depending on how things go.
>>
No. 956555 ID: 91ee5f

>>956554
That door is probably locked and I don’t think you can pick that one without alerting your kidnapper. Check the other drawers and cabinets for more useful things.

And keep the knitting needles. They’ll be good for stabbing someone in the eyes!
>>
No. 956556 ID: b1b4f3

>>956554
Listen at the door then check to see if it's locked. If it is, start searching the room for the key. ...wait why would the key even be in here

Maybe you can hide in the cupboard.
>>
No. 956558 ID: 2a3eda

Can you peek through the keyhole and see what’s on the other side?
>>
No. 956582 ID: ce39da

Is the door the only remotely viable exit? No windows or vents or anything? We'd have better luck trying an alternate route out than trying to bust through or outsmart that dude and his (trained?) hunting dog.
>>
No. 956589 ID: 8fb3ba
File 158198182918.png - (975.61KB , 1558x1064 , Uncaged 2.png )
956589

>Listen at the door
Delphi places an ear to the door...
DELPHI: Don't hear nothin'...

>Check to see if the door's locked
She slowly turns the knob and pulls the door open.
DELPHI: Not locked...guess whoever caught me wasn't expecting me to wake up anytime soon.

Delphi pokes her head through the door before slowly entering. Tarps are strewn about the blood stained floor, boxes are shoved into the back of the room. The smell of blood is poorly covered by the stench of cheap perfume.

There's a second door, and a hallway leading into another part of the room.
>>
No. 956590 ID: a9af05

>>956589
Besides stretching, what other abilities do you have?

>Other room
What's on those charts above the table with the sewing machine?

>Another prisoner
There's someone in that cage on the shelf above you and to your right.
>>
No. 956595 ID: 2aa5f0

who's in the cage and peek down the hallway.
>>
No. 956596 ID: fa5515

Take a good look at the room and they tell us all significant things that you can find. Usefull items, notes, etc.
>>
No. 956645 ID: 91ee5f

>>956589
Who’s in the cage above you?
>>
No. 956652 ID: ce39da

> Tarps
> Perfume
> No Actual Cleaning
Someone wants to make it easier to keep this place clean but isn't interested in fooling a detective. This room is their place of work.

> Blood Splatter (Originating from Table)
And it's messy work, after all. It makes sense for them to try and keep the mess in check.

> Body Measurement Chart
> Seamstress's Tools
> Consistent Prisoner Body Types
They're trying to stitch a body together - a small body. Does someone want to make a vessel for a friend? A particular friend, judging by the precise measurements?

> Sheers
Yoink.

> Listening and Peeking Through Doors
Do this before committing to anything that could make noise.

> Fellow Prisoner
Help them. Doing this can only result in a net positive, even if the only help they provide is in the form of a distraction.
>>
No. 956720 ID: 8fb3ba
File 158211410590.png - (664.06KB , 1558x1064 , Uncaged 3.png )
956720

>Useful items
Delphi doesn't really have pockets to carry anything, but she picks up the set of shears nearby anyway.

>Cage
Delphi takes notice of the captive on the shelve.
DELPHI: Psst! Hey buddy! You alright up there?
???:...
DELPHI: He's probably out cold...Don't worry I'll get you down!

Delphi stretches an arm up grabbing the bars of the cage and lifting off of the shelf. The smell coming from the cage is fetid, but Delphi brushes it off as a captive not being treated well. As she places the cage carefully on the ground to open to lid she doesn't seem to notice that the cage wasn't locked like hers was. She reaches into the cage to pull out the captive, now seeing that it's an imp. When Delphi touches the imp she notices something is very wrong, the imp's body is oddly cold, stiff, and still. Once the imp is completely out of the cage Delphi and in the light Delphi jumps back in shock and disgust.

The imp's body is lined with stitches and seams, some bursting with cotton. It's eye stare's unblinking, upon closer inspection it's a painted glass eye. The imp is dressed in a tailored and patched suit that looks like it's made out of the same material as the bolts of cloth lying around the room. Delphi's stomach starts to turn.
>>
No. 956727 ID: 2aa5f0

huh, wonder if we can burn this place to the ground. It would seem like an improvement.

I suggest looking down the hallway just to make sure nothing is coming down and then try the other door you haven't been in yet. Before I kinda just wanted to get out of here ASAP to reconnect with Vol but now, even though it is probably A very stupid idea, I kinda want to check every room to make sure we aren't leaving behind any other prisoners that might be in here because come on. No one deserves that.

Also think it would be a bad idea to break the sewing machine? On one hand, fuck this place, on the other hand it would probably make a lot of noise.
>>
No. 956737 ID: ce39da

Put the poor thing in your cage and relock it. It might buy you more time after you make your escape.
>>
No. 956757 ID: fa5515

Uhhhh better not let Vol see this...
>>
No. 956771 ID: 91ee5f

>>956727
>>956737
Both of these.
>>
No. 956779 ID: a9af05

>>956720
Try not to throw up. The mess you make, along with the smell, will alert your kidnapper that you've escaped!
>>
No. 956811 ID: a6add8

Take a look at that diagram above the table, it seems to be of an imp.
>>
No. 956855 ID: 91ee5f

Delphi, I know your leg still hurts, but could you check it real quick? I want to make sure whoever stitched you up didn’t leave something extra in your leg.
>>
No. 965770 ID: 44b16a

Holy freaking crap, is this thing alive?
>>
No. 965782 ID: 9e3bd6

>>965770
afaik, it is on hiatus while heretic works on homestuck eschatologic.
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