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947925 No. 947925 ID: d91ef0

Welcome to Reblullow!, The urban town of the 80's!- Five unlucky characters have to survive the night from a dangerous cult with the intent to kill!-Will they survive?
118 posts omitted. Last 50 shown. Expand all images
>>
No. 951440 ID: e7c7d3

Is there any way to get some light? Don't suppose we brought a lighter or anything like that, huh?
>>
No. 951446 ID: b1b4f3

>>951437
Grab an oar or comparable piece of wooden debris as a weapon. Very quietly call out, ask if the two girls are in there.
>>
No. 952293 ID: 15a025

If we've got our lighter handy, shed some light on the area. Check the scrap wood to see if any of it could make a sizable weapon. Then see if you can get in the boat shed.
>>
No. 952304 ID: d91ef0
File 157761291153.png - (48.32KB , 1000x1000 , rwrwerwrwerwrwrwe.png )
952304

>You prepare yourself by finding items

-Digging in your pockets, You find a lighter you had during the trip.

-You find a Oar to defend yourself in the old boat shed


You walk up to the house, Equipped.
>>
No. 952305 ID: d91ef0
File 157761315761.png - (86.68KB , 1000x1000 , 2321312312321312312321321.png )
952305

It's pitch black inside, You can't tell whats inside-It's wet and damp and the puddles give off a rainbow reflection.

You're moments from entering into the house, Oar in hand-Then you enter.

You cast the dim light around you.
>>
No. 952308 ID: d91ef0
File 157761403198.png - (125.85KB , 1000x1000 , aqefddsafsdfsdfsfsdfdsfs.png )
952308

The lighter casts the small room easily, A left open door with a ragged mat is in front of you-The blood trail leads into the house-Like-A candy trail leading to your demise

[b]
>>
No. 952314 ID: b1b4f3

Alright let's take that specially-colored warning to heart.
Circle around the building and scout it out. See if you can make out the general layout, and if there's anyone inside.
>>
No. 952397 ID: e7c7d3

Use oar to push open the door
>>
No. 952398 ID: 9e44f8

Careful, the light is going to give away your position.
>>
No. 952474 ID: 16d082

I agree, circle around the house and see if there’s any windows or openings so you can investigate the interior from the outside. hopefully the moonlight should suffice for lighting, otherwise we’ll have to use the lighter and possibly expose ourselves
>>
No. 952502 ID: d91ef0
File 157787098050.png - (63.75KB , 1000x1000 , ewqeqeqwewqeqwewqeqw.png )
952502

>Circle the house

Another way into the place-The basement window!, The killer surely wouldn't expect someone sneaking from the back.

You now have two options, The basement-or the front door I have a feeling we won't be able to go back from this, Pick your entry or try to find anything else.
>>
No. 952517 ID: e7c7d3

I say nope. Basement windows are easy to get trapped in. If we're entering, be polite and use the front door
>>
No. 952520 ID: 6e6f32

Basement. Best to have the element of surprise.
>>
No. 952526 ID: 9876c4

>>952520
Yeah, better to be rude than stupid.
>>
No. 952566 ID: d91ef0
File 157795485287.png - (71.16KB , 1000x1000 , bhgjmhgjghjghjghjg.png )
952566

You crawl into the basement, landing on a soaked floor, You see that there's a light on in the other room illuminating into your room

you slowly move towards the room.

[colour=#7E90EA]Someones occupying this place and they're using the shambles of the ruins house as a cover up-with all the fresh blood too, I have a hunch they're here.[/colour]
>>
No. 952569 ID: d91ef0
File 157795520133.png - (26.67KB , 1000x1000 , fsfsdfsdfsdfsfsfsd.png )
952569

You creek the door slowly open, its a black set of staircases leading upstairs, Its dead slient, but the sound of the light buzzing.

What now, do we just go upstairs?
>>
No. 952570 ID: b1b4f3

>>952569
The basement's completely empty? Hmm.
Advance up the stairs, try to keep quiet by stepping on the side of the steps near the walls. The middle creaks more.
>>
No. 952599 ID: ae8ec4

>>952570
support
>>
No. 952755 ID: 15a025

tip toe upstairs.
>>
No. 953440 ID: d91ef0
File 157904349675.png - (109.60KB , 1000x1000 , 0807089.png )
953440

The buzzing turns into sound, The enternal buzzing of doom, You try to keep quiet but the wooden boards keep creaking louder than the buzzing.
[b] You creak closer into the room
>>
No. 953441 ID: d91ef0
File 157904358811.png - (117.92KB , 1000x1000 , tv.png )
953441

It's a empty room with a TV on, static is playing, The source of the buzzing- It's calling towards you can't take your eyes off it, Its alureing shine makes you-curious.
>>
No. 953448 ID: d91ef0
File 157904481251.png - (96.22KB , 1000x1000 , hgjgjhghjgjgjgjghjhg.png )
953448

The Yellow aura of the screen twitches and flickers from its old damaged state, This-new color seems to of hooked onto your mind as well,Another person joining in on the conversation.

It's speaking to you, It's quick and whispery voice echo from side to side-They're alert,Warnings but incoherent ways of explanation.

Hear that?- The three drops of thin wet droplets of blood ,Two creaks Two breathes, The untrustworthy one of our many circle-In this very house of ours!

what do we do.
>>
No. 953457 ID: b1b4f3

>>953448
Turn off the tv and listen. Find where the creaking or dripping is coming from.
>>
No. 953480 ID: 094652

Okay this is getting weird.

Stop watching the movie, turn your T.V. off, unplug it for good measure, and go to bed. If it turns on again, call 911 and sell the damn thing in the morning.
>>
No. 953537 ID: b1b4f3

On second thought don't turn it off, just turn the volume down.
Also I guess since everyone in earshot knows someone just climbed the stairs you may as well ask if the girls can hear you.
>>
No. 953665 ID: d91ef0
File 157924409006.png - (41.40KB , 1612x1516 , sdasdasdadsadsadasdas.png )
953665

The sound around you feels deafly slient but the slow buzzing from the Tv, An image is revealed.

What does this mean?..
>>
No. 953666 ID: b1b4f3

>>953665
Could be you're the yellow dot and the red dot is a hostile, and the yellow square is the TV. So dodge then turn around to see if anything's in the room with you.
>>
No. 953706 ID: e7c7d3

>>953666
This seems most likely
>>
No. 953708 ID: 9876c4

>>953666
Reasonable, but not sure if Satan.
>>
No. 953832 ID: 15a025

>>953666
This. Dodge to your right. Assuming you're the yellow dot, that way we've got more room to maneuver in case red dot is a hostile.
>>
No. 953854 ID: ae8ec4

>>953665
PREPARE FOR BATTLE
>>
No. 953908 ID: e51896

turn around slowly
>>
No. 954578 ID: d91ef0
File 158014582767.png - (46.65KB , 1000x1000 , 234534543534345534.png )
954578

You dodge, The attacker hits the screen of the tv, The buzzing sound is intensifying.

They stand on the other-side of the illuminated floor, Covered in darkness but they're stance and weapon.

The blade's sharp, it's been sharpened too much that leaving it in they're holster makes it cut through the fabric-And of course-It has small traces of red.

[A] Hit them with the Oar
[B] Flee
[C] Smash the TV over them!
>>
No. 954581 ID: e7c7d3

[A]Smack them in the face! You've got the range advantage here.
>>
No. 954593 ID: b1b4f3

>>954578
A. Whack! See if you can get them into the light, too. It'd be nice to see who we're dealing with here.
>>
No. 954597 ID: ce39da

Smack the knife out of their hand first, then go to town on them!
>>
No. 955245 ID: 15a025

[A]. As cool as throwing the TV at them sounds, it'd leave us open too long. Smash their face in with the oar!
>>
No. 955829 ID: d91ef0
File 158121498916.png - (34.97KB , 1000x1000 , 3424234324321.png )
955829

Wham!

Directly across the plate, The killer is stunned by you're strong blow.

More.

A.Beat them to a bloody pulp
B.Make it quicker, Smash the TV over their head.
C.Flee.
>>
No. 955832 ID: 0efe8e

None of the above, disarm them and use the oar to choke them till they lose consciousness. We can finish the job after we see if anyone else is alive in the building.
>>
No. 955833 ID: b1b4f3

>>955829
B. The process of doing that will shine the light on the killer so we can confirm who it is before they're killed. If it's actually one of our allies who thought you were the killer then you can stop before going any further.
>>
No. 955834 ID: ce39da

A. Try to knock them into the light, though, just in case it’s an ally.

Or... I dunno, can I just vote against B? I have a bad feeling about destroying the TV.
>>
No. 955835 ID: 094652

>>955833
This sounds about right
>>
No. 955842 ID: b1b4f3

Well I guess it could be bad to break the TV, but we have to confirm the target somehow before we kill it.
>>
No. 956311 ID: d91ef0
File 158174458917.png - (19.50KB , 688x661 , 67575t4.png )
956311

BZZZZzt!

Electrocuted and blunted to death by the heavy blow, The attacker?-Efficiently dead. Enough to make all of the power in the building power out.

Blackness.
>>
No. 956312 ID: d91ef0
File 158174500109.png - (17.05KB , 688x661 , 57657656.png )
956312

A dim light shines from downstairs.

A. Investigate
B. Wait
>>
No. 956313 ID: e7c7d3

A. What's in the basement?
>>
No. 956314 ID: b1b4f3

But the basement is where we came from? Go back down and find out what's going on.
Also uh that corpse isn't anyone we knew is it?
>>
No. 956391 ID: 15a025

A. Investigate.
>>
No. 956629 ID: 16d082

B. Wait to see if anyone from the basement moves up to investigate the noise. We’re in an advantageous position at the top of the stairs in the event of a fight, especially with a big, long weapon like an oar.
>>
No. 956630 ID: cdaf82

>>956629
This is good advice. Wait.
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