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File 157297886780.png - (120.04KB , 698x634 , Solrg - Kingdom of Rot.png )
948757 No. 948757 ID: 8fb3ba

67 posts omitted. Last 100 shown. Expand all images
>>
No. 948958 ID: eeb7d9

>>948954
But why would they use natural gas if that was the case? It would be a hazard.
>>
No. 948961 ID: c571e8

Calm. The hissing downstairs was totally coming from that hulking silhouette of a steam boiler in the back of the room.
>>
No. 948964 ID: 8d4593

time to clear the upstairs. Check that pantry first, though.
>>
No. 948977 ID: 8fb3ba
File 157315798930.png - (247.17KB , 1558x1064 , House 10.png )
948977

>>948954
>Natural gas is odorless, you wouldn't smell it, what people normally associate with natural gas is a chemical added in order to make it easier to detect
>>948957
>We can test if the house's gas supply smells
Jaclyn turns on the gas on the stove top
JACLYN: Yeah, I can smell that.

>>948964
>time to clear the upstairs. Check that pantry first, though.
Jaclyn already checked the cabinets, so she just heads upstairs. It isn't dark enough to need a torch. The stench of rotting flesh doesn't subside, but noises can be heard.
>>
No. 948978 ID: b1b4f3

>>948977
Alright let's start clearing rooms. Start with the one on the left.
>>
No. 948979 ID: 91ee5f

>>948977
More blood writing? Geez, someone is obsessed. Might as well read what it says.

Check the room that’s missing a door first. If someone is going to come out of either of the other doors in this hallway, we’d hear the doors open.
>>
No. 948980 ID: eeb7d9

I am going to suppose that you don't understand what it says in the wall, right?
>>
No. 948991 ID: a9af05

>>948979
This
>>
No. 948993 ID: 8fb3ba
File 157317508888.png - (63.89KB , 1558x1064 , House 11.png )
948993

>>948980
>I am going to suppose that you don't understand what it says in the wall, right?
JACLYN: I could read the last one couldn't I?.
>>948979
>More blood writing? Geez, someone is obsessed. Might as well read what it says.
JACLYN: There are a few different things written here, each one in different hand writing...

Audience
Oh lord, give us not your love.
Grace us with your divine presence.
Even the smallest glance, the most minute breath in our direction.
Let us bask in your glory for we are your eternal audience.

Decay
Apples rot away.
Returned to earth to give life.
Let this be my fate.

FeED
StiKY Flesh...TaAst gud.


JACLYN: Never been one for poetry...
>>
No. 948994 ID: 8fb3ba
File 157317511142.png - (82.54KB , 1558x1064 , House 12.png )
948994

>Check the room that’s missing a door first.
Jaclyn enters the door-less room and finds herself in the remains of a bathroom. The rotten flesh smell is at it's strongest here. Jaclyn's eyes water and she gags as she covers her mouth and nose with her cloak. A rhythmic dripping noise faintly echoes.
>>
No. 948995 ID: ad51b8

ooh, a note!
>>
No. 948996 ID: 0efe8e

Check the bag and bathtub, then check for chemicals under the sink.
>>
No. 948997 ID: b1b4f3

Let's clear the other room first, this one has no hostiles.
>>
No. 948999 ID: a9af05

>>948994
Check that note.

Look in the drawers and cabinets under the sink.

Let's hope you don't have to stick your hand in the tub to look for anything.

>>948997
>Clear the other room first
But what if that door is locked? Let's search this room for a key, just in case there's a locked door later.

>No hostilities
We don't know that for sure. There could be an enemy in the the tub or behind the tub.
>>
No. 949003 ID: eeb7d9

Hey, guess what is in that bloody bag over there! Come on, guess! I bet you can't!
>>
No. 949004 ID: 8d4593

Check everything. The cabinets, behind the mirror, the tub, the -ugh- bag, out the window, then grab the note. what's it say?
>>
No. 949009 ID: 8fb3ba
File 157318600424.png - (110.20KB , 1558x1064 , House 13.png )
949009

>>949003
>Hey, guess what is in that bloody bag over there! Come on, guess! I bet you can't!
JACLYN: Y'know what? you're right, I can't guess. It'll be a mystery forever because I'm not opening it.

>>949004
>Check everything. The cabinets
JACLYN: Nothin' but rusty pipes.

>>948995
>ooh, a note!
JACLYN: It says,"The key is at your disposal". Not the craziest thing I've read in this house but still makes no sense.

>behind the mirror
JACLYN: Something's scribbled back here. The word "Imbibe" has been scrawled on the wall in over and over again...
>>
No. 949010 ID: 8fb3ba
File 157318601953.png - (65.44KB , 1558x1064 , Bloody Bath.png )
949010

>>948999
>There could be an enemy in the the tub or behind the tub.
>>949004
>the tub
JACLYN: Mhmm...I'm disgusted but, ugh, not surprised...
>>
No. 949012 ID: b1b4f3

>at your disposal
Could be the garbage disposal in the sink. Don't stick your hand in it though, not without cutting the power somehow.
Time for the other room.
>>
No. 949020 ID: eeb7d9

>I'm not opening it.
I see your Intelligence trait is on the market then.

So there is a key somewhere, or a way to open something. I wouldn't be surprised if it is sumerged on the tub or something. You thing there is a way to get that bathtub empty?
>>
No. 949023 ID: a9af05

>>949010
I would tell you to reach in there and pull the plug to drain all the blood out, but I don't think you should reach in there without any gloves.

I guess there isn't anything else in here. Let's move to a different room.


>>949012
>Garbage disposal
>Don't stick you hand in there without cutting the power first.
Or we could just go under the sink and remove the pipes. That way we could get the key without having to stick our hand through the blades of the garbage disposal.
>>
No. 949024 ID: feecd8

>>949010
Drink it!
>>
No. 949030 ID: 91ee5f

>>949023
>remove the pipes
That could work.

>>949024
Ew, gross!
>>
No. 949044 ID: 8d4593

I have a feeling the key is under the blood.
Fuck reaching in, toppling the thing would be preferable, but thats gonna take some doing.

Come back after you've cleared the floor.
>>
No. 949046 ID: d3a7f5

>>949010
What's out the window, by the way?
>>
No. 949063 ID: ce39da

Got something to poke around under the surface of the tub, like one of those pipes? If nothing comes of it, this room is clear, and you should move on to the other door. Get your gun ready, ‘cause those noises had to come from somewhere.
>>
No. 949065 ID: 8fb3ba
File 157324852186.png - (97.48KB , 1558x1064 , House 14.png )
949065

>>949046
>What's out the window, by the way?
JACLYN: It's the front yard.

>>949024
>Drink it!
JACLYN: ...That's...No. Why would you even suggest that?

Jaclyn doesn't know it, but a part of her's considering it...
>>
No. 949068 ID: 8fb3ba
File 157325241255.png - (69.68KB , 1558x1064 , House 16.png )
949068

>>949012
>Time for the other room.
Jaclyn heads to the first room in the hallway. She finds herself in what looks like the remains of a bedroom. More importantly, there's a twitchy man standing at the back of the room snarling and muttering to himself. Jaclyn stays quiet.
>>
No. 949074 ID: b1b4f3

>>949068
Hmm, tempting to just shoot him right away.
Let's do this by the book. Pull out your gun, get a good shot on him, tell him to freeze. His reaction should tell you if he's friend or foe. Also I guess it'd be a fairly good piece of information to help figure out what's going on.
>>
No. 949075 ID: 8d4593

Be clear and to the point.
Pull the gun and yell at him to drop the knife.
If he does ANYTHING else, be it try to put it down slowly or just turn around first, pull the trigger until he goes down. Don't hesitate.
>>
No. 949077 ID: a9af05

>>949074
This
>>
No. 949078 ID: 015bf2

>>949068
Guy seems to have cut off someone's head and... is in the process of skinning them? There's a dude's head in the freezer, with script indicating a rot cultist did it. We have a cultist murder MO link here.

Furthemore, he's shaking like a leaf and if it's not in fear, it's probably in crazed fervor. We should be shooting him. That said, if you really want to verify whether he's a baddie or not, you should hold off and see what his next actions are - and if he turns towards you or sounds crazy, you just shoot him, period.

If you insist on interrogation, you could try to shoot one of his legs out form under him to cripple him and make him easier to finish off.
>>
No. 949080 ID: ad51b8

if we had more DEX I would have suggest trying to sneak up on him and take him out with the knife, since that probably would end in failure I suggest just taking your gun and shooting him in the back of the head. Be ready for the noise to alert anyone else in the building though.
>>
No. 949082 ID: 8fb3ba
File 157326061417.png - (79.35KB , 1558x1064 , House 17.png )
949082

>>949074
>Pull out your gun, get a good shot on him, tell him to freeze.
>>949075
Pull the gun and yell at him to drop the knife.
JACLYN: Freeze. Drop the knife, and turn around slowly.

The man does not drop the knife, and he instead turns quite quickly. His eye's bloodshot, his snarls getting louder turning into growls. He prepares himself to rush Jaclyn.
>>
No. 949083 ID: 8fb3ba
File 157326062637.png - (93.41KB , 1558x1064 , House 18.png )
949083

There's no need to tally the odds. Jaclyn caps the man right in the head. The gun shot echoes throughout the small house. His body hits the ground and lands at Jaclyn's feet.
JACLYN: Shit. That was loud...
>>
No. 949084 ID: b1b4f3

Well there's one more room, go clear it. This time assume it's got active hostiles in it.
>>
No. 949086 ID: ad51b8

I'd suggest setting up some quick barricades so if anyone else in the house rush you, you can give yourself some time to gun them down should they rush you and to use as cover should they have guns.
>>
No. 949087 ID: 015bf2

>Loud
Yeah, assume any other foes in this house know you're here now. At least it's indoors. It's unlikely anything too far away outside will be able to locate where the muffled shot came from.

Verify your kill then get back out into the corridor to see if anyone's coming to investigate. Listen to hear if there's any thumping indicating the cellar door's trying to be opened. Or just screaming, swearing, muttering and running in general.
>>
No. 949090 ID: 977456

Quickly drag the fresh corpse to the old corpse. Put the sword into the old corpse's hand and the new corpse's bullet-wound. Then climb out of the window.
>>
No. 949092 ID: b1b4f3

Sneaky option: hide in the cupboard.
>>
No. 949093 ID: eeb7d9

Well, next time, less talking, more staby stab in the backy back. Check the room quickly, there might be more people that heard that noise.
>>
No. 949095 ID: 8d4593

Clear the wardrobe, but save rummaging through this room for a moment.
There's one room on this floor that needs clearing.
>>
No. 949103 ID: a9af05

>>949083
>Loud
Duh! Of course it's going to be loud! Were you expecting the gun to make a quiet noise when you fire it?

>>949092
Good idea. Hide in there for a moment and listen for anyone else coming. If we don't hear anyone after a few minutes, then it should be safe to come out.
>>
No. 949117 ID: 8fb3ba
File 157329439965.png - (78.74KB , 1558x1064 , House 19-1.png )
949117

>>949103
>Duh! Of course it's going to be loud! Were you expecting the gun to make a quiet noise when you fire it?
JACLYN: I'm just thinking out loud! Don't be a smart ass.

>>949095
>Clear the wardrobe
JACLYN: Nothin' in here...

>>949093
>Check the room quickly
Jaclyn looks over the room hastily. Searching the room quickly and under pressure makes it much less likely for her to find anything. Jaclyn comes up empty handed
>>
No. 949118 ID: 8fb3ba
File 157329440319.png - (261.18KB , 1558x1064 , House 21.png )
949118

>>949087
>Get back out into the corridor to see if anyone's coming to investigate.
Jaclyn returns to the hall. There's noise coming from downstairs.
JACLYN: Something's trying to break out of the basement...
>>
No. 949119 ID: ce39da

I'm thinking you want to be where the gore (read; food) isn't. If nothing's reacting behind the last door, check it, and if there are no morsels for beasty, hide there and listen for it to come up and enter one of the rooms - I get the impression that you have a good sense of directional hearing.
>>
No. 949120 ID: 015bf2

>>949118
Head halfway down the stairs and look at whatever's trying to get out, pistol ready. If you can get a sneak shot off on whatever it is without getting snuck up on anything or anyone from the uncleared rooms behind you, that'd be ideal.
>>
No. 949122 ID: eeb7d9

>>949119
Hiding sounds good right now.
>>
No. 949123 ID: 8d4593

There's a lamp in the room we just left that we can use to smash through that 2nd story window if need be.

For now, draw your gun and position yourself on the banister aiming for the basement door, its an overwhelmingly favorable position for us.
>>
No. 949126 ID: 91ee5f

>>949123
This
>>
No. 949166 ID: 8fb3ba
File 157337307074.png - (97.54KB , 1558x1064 , House 21-1.png )
949166

>>949119
>If nothing's reacting behind the last door, check it
Jaclyn carefully listens at the last door before carefully checking inside. She jumps at the site of the weird mannequin at the back of the small room.
JACLYN: Fuck! I can't stand this place...

The room looks like it used to be a closet maybe? The roof's been knocked open allowing light in, and a portion of the wall's been knocked out to make a holding pen, which currently holds an emaciated corpse. The holding pen is locked.
>>
No. 949168 ID: 8fb3ba
File 157337317867.png - (68.32KB , 1558x1064 , House 22.png )
949168

>>949120
>>949123
>For now, draw your gun and position yourself on the banister aiming for the basement door.
>Head halfway down the stairs and look at whatever's trying to get out, pistol ready.
Jaclyn loads her pistol and waits at the top of the stairs as the thing in the basement bangs on the door. The wooden door begins to splinter and crack as the banging increases. The love-seat is being pushed away from the door with each push on the door. Whatever is behind the basement door has an inhuman strength.

The door's close to being broken but there's still a small window of time before the creature bursts out of holding...
>>
No. 949174 ID: ad51b8

>there's still a small window of time before the creature bursts out of holding...

good idea, jump out the small window... or just go out the front door.
>>
No. 949180 ID: 91ee5f

>>949168
Inhuman strength might mean it’ll take more than 1 bullet in the head to kill it.

Now might be a good time to get out of the house!
>>
No. 949181 ID: ed37dc

That thing will likely be out around when we reach the front door. I don’t like our chances of simply outrunning it. Hold your ground, and don’t hesitate in shooting the moment it comes out; the staircase should give you enough time to head into the hallway and hide somewhere.
>>
No. 949182 ID: a9af05

>>949168
Shoot that thing as soon as you see it!

>>949181
>Hide
Or we could go out the window in that room where we killed the other guy.
>>
No. 949186 ID: 8d4593

Drag the corpse over and throw it over the banister. Then resume attack position.

With any luck it will distract whatever bursts out of there long enough for you to get a clean shot.
>>
No. 949228 ID: 8fb3ba
File 157345365245.png - (149.75KB , 1558x1064 , House 23.png )
949228

>>949186
>Drag the corpse over and throw it over the banister. Then resume attack position.
JACLYN: I hope this things hungry...actually, scratch that.

Jaclyn readies her pistol, the banging gets louder and louder until finally the door splinters, and the love seat baring it is flung aside. The air is flooded with the rancid scent of freshly dead venison. Groans of pain and rasping breaths fill the once silent house. Jaclyn lays her eyes on the monstrosity the emerges from the basement

JACLYN'S WILL IS TESTED... (WILL C: 50/50 CHANCE)
SHE FAILS!
JACLYN GAINS 1 INSANITY
>>
No. 949229 ID: 8fb3ba
File 157345366611.png - (68.29KB , 1558x1064 , House 24.png )
949229

JACLYN: HOLY SHIT!
Jaclyn fire's at the monstrosity. Since it's distracted by the cultist's corpse, her shot hits with no complications. Jaclyn manages to reload her pistol and fire a second time (DEXTERITY C: 50/50). The bullet connects! It hits the creature in the eye, temporarily ruining it's sight. The monstrosity, screeches and begins to shamble up the stairs towards her.
>>
No. 949230 ID: 977456

Might wanna aim for the groin. Less redundancy and if you break a bone down there then it'll have trouble walking. t might be able to go up walls or something, but appearances indicate that it is taking the stairs, and is too big to dodge while doing so. Might cost a lot of ammo, but a blaze of glory while it is getting to the second floor really ought to do for it.
>>
No. 949234 ID: b1b4f3

Nasty! Keep shooting. Headshot didn't kill it, try other spots. Or maybe you need to shoot both heads?

Since it's a bit blind you could sidestep it by hanging off the balcony to get back to the first floor, then dashing towards the door so it can't cut you off.
>>
No. 949236 ID: ad51b8

it's still moving and you still have bullets. You know what to do.
>>
No. 949242 ID: 91ee5f

>>949229
You’ve got an improvised anti-personnel mine. All you have to do is get some distance between you and the monster so that you don’t get caught in the explosion!

But I don’t like that the mine has a 50/50 chance of not working. Maybe if we had examined it before rushing into battle, we could’ve done something to improve the odds of the mine exploding?
>>
No. 949245 ID: 8d4593

>>949242
With the way that thing walks I doubt that thing would step on it anyway.
We'll force it to explode.

place it at the top of the stairs, run down the hallway, and shoot it.
>>
No. 949312 ID: 8fb3ba
File 157353029535.png - (94.92KB , 1558x1064 , House 25.png )
949312

>>949230
>Might wanna aim for the groin. Less redundancy and if you break a bone down there then it'll have trouble walking.
Jaclyn aims for the Conjoined Monstrosity as it shambles up the stairs. With little room to dodge, the shot hits!

The Conjoined Monstrosity screeches in pain and spits a fetid sludge from the wound down the middle of it's torso (DEXTERITY C + BLINDED: SOMEWHAT UNLIKELY) The monster's acid misses! Though the smell is enough to make Jaclyn gag.

>>949242
>You’ve got an improvised anti-personnel mine.
>place it at the top of the stairs, run down the hallway, and shoot it.
Jaclyn takes out the improvised anti-personnel mine and plants it at the top of the stairs...
>>
No. 949313 ID: 8fb3ba
File 157353030142.png - (89.06KB , 1558x1064 , House 26.png )
949313

Jaclyn waits for the monstrosity to reach the mine and then fires. The explosion catches the conjoined creature and sends it flying through the banister and onto the floor. It's rasping breath can still be heard along with the shuffling of movement, and the squeaking of hinges as a door opens.

JACLYN HAS FIRED 5 SMALL BULLETS! SHE HAS 15 LEFT!
>>
No. 949315 ID: b1b4f3

It's retreating into the kitchen? Or is something coming through the front door? Go look.

If it's heading into the kitchen it's probably gonna eat the head in the freezer to recover. We need more firepower to put it down... time to search that one room we haven't entered yet, and possibly more carefully search the room we hastily looked through.
>>
No. 949334 ID: 8d4593

Oh hell no. That monstrosity isn't getting away!
Press the attack. Shoot it in it's other head this time!

While you're here though, crush the dear skull on the mannequin in that closet next to you.
It's horns are awfully similar to the ones protruding from the creature below.
>>
No. 949336 ID: ad51b8

hmm, looks like we're going to need a bigger gun. also hope that door opening isn't from the door behind you.
>>
No. 949343 ID: eeb7d9

Sturdy motherfucker. Let's look for something to finally put it down.
>>
No. 949346 ID: 91ee5f

>>949315
Do this.

>>949334
>crush the dear skull on the mannequin in that closet next to you.
We can worry about that later. Now isn’t the time for that.
>>
No. 949353 ID: a9af05

>>949315
>Carefully search room we hastily searched
Good plan.

There was a book on a table next to a bloody head that seemed important.
>>
No. 949372 ID: 8fb3ba
File 157360750739.png - (73.56KB , 1558x1064 , House 27.png )
949372

>>949315
>It's retreating into the kitchen? Or is something coming through the front door? Go look.
JACLYN: Nothing's entered the house, and that things gone...I don't hear anything in the kitchen.

>time to search that one room we haven't entered yet
JACLYN: Which room is that?
>>
No. 949374 ID: eeb7d9

Do you hear noise in the basement?
>>
No. 949378 ID: 91ee5f

>>949372
There’s surprisingly little damage to the stairs, considering an explosion went off on them.

>no monster
It must’ve gone back to the basement. You’d better not follow it without some type of light source.

>>time to search that one room we haven't entered yet
>Which room is that?
Ignore that. You’ve already been to all of the rooms upstairs.

What we meant to say was to go back to that room where you shot the cultist. Now that the monster has run away, you’ve got a chance to search that room more thoroughly.
>>
No. 949390 ID: b1b4f3

>which room is that?
Nevermind, I forgot the last door went to the tiny room with the cage.

...which door opened? The basement has no door now. Well, it probably fled out the front door if it didn't go into the kitchen. Carefully enter the kitchen to find out. If it's not in there, then it's left the house which is fine, and we can use an improvised torch to search the basement.
>>
No. 949398 ID: b1b4f3

...I guess if there's a second door in the basement it might be down there. Maybe we should search the madman's room in that case.
>>
No. 949399 ID: 977456

Y'know, there is no reason to expect a rewards for exploring the whole house. Let's just leave and find something less... cannibalistic...
>>
No. 949404 ID: 8d4593

There was something big in the basement. A boiler maybe?
And I think there was a door beneath the stairs.
Upstairs, it looked like there was a hole in the wall behind the cage. Maybe it links to the basement?
Either way, we need a lightsource to get down there. Torches will do.

>>949399
Oh fuck all that. Piece of mind is it's own reward.
Would you wanna explore a creepy city knowing that thing was still running around?
That thing needs to die.
>>
No. 949408 ID: a9af05

>>949404
>Upstairs, it looked like there was a hole in the wall behind the cage. Maybe it links to the basement?
There isn't a hole in the wall. That was an emaciated corpse in the cage.
>>
No. 949421 ID: 8d4593

>>949408
Ok cool. That makes things easier.
>>
No. 949445 ID: 977456

>>949404
It is an entire city. Unless this is secretly Doomguy's origin story, we are not going door-to-door pacifying it in its entirety. We can't even secure our access path unless we trap it to the nines. Yes, every dead monster helps our piece of mind, but the minds around here are clearly in a lot of pieces, just one isn't worth thinking about.
>>
No. 949447 ID: 8d4593

>>949445
Yes, that's true.
But given the (+1 Insanity) modifier a bit back, it's also a bit meta.
That thing shouldn't exist as far as our character is concerned.
Given that Jaclyn only encountered this thing like a minute ago and has been fighting most of that time, she probably hasn't been able to fully digest the implications it presents.

That said, there is merit to securing this location.
1: If it's cleared out we can much more safely comb through it properly.
2: We have few supplies, no base of operations, and we cannot assume anywhere deeper in will be easier to take. We're here and have already done half the job. Might as well finish it.
3: We need allies. Jaclyn's background suggests more of a command/control type position rather than an 'on the ground' one. As the first location encountered it's reasonable to assume this farmhouse is near the entrance to the city. If the guy we encountered here is any indication of the kind of people who can be found in the walls, than this might be the best place to find a potential friend. With any luck we'll spot another seeker coming in.
>>
No. 949547 ID: 1a28a2

>>949447
Don’t forget that, if the water pipers are or cut or damaged, this farm is nearby the water tower so we’ll still have easy access to drinkable water.
>>
No. 949549 ID: 8fb3ba
File 157378554241.png - (93.11KB , 1558x1064 , House 30.png )
949549

>>949378
>It must’ve gone back to the basement.
>>949374
>Do you hear noise in the basement?
JACLYN: Don't hear anything coming from the basement, must not've gone down there.

>>949390
>Well, it probably fled out the front door if it didn't go into the kitchen. Carefully enter the kitchen to find out.
JACLYN: ...Nothing in here, it must have left the house.

While in the kitchen Jaclyn remembers to check the garbage disposal pipe. She finds a small scratched key!

>>>949399
JACLYN: This is true...Though there may be things in the basement, and I have yet to open the cage upstairs which I'm sure this key opens.

>>949447
>there is merit to securing this location...If it's cleared out we can much more safely comb through it properly...
>we cannot assume anywhere deeper in will be easier to take. We're here and have already done half the job. Might as well finish it.
JACLYN: I haven't been hurt at all yet, so it's not like I can't continue. Still have ammo, though I'm not sure how many bullets it'll take to kill that thing. Now that I think about it if I left now not only would I gain nothing, I would also be down 5 bullets.
>>
No. 949551 ID: 8fb3ba
File 157378554773.png - (76.69KB , 1558x1064 , House 31.png )
949551

>>949378
>>949398
>go back to that room where you shot the cultist.
>Maybe we should search the madman's room in that case
Jaclyn returns to search the room in better detail.
>>
No. 949553 ID: 91ee5f

>>949549
>I have yet to open the cage upstairs which I'm sure this key opens.
That emaciated corpse is the cage might be holding something. Just make sure it’s a corpse and not another monster waiting to ambush whoever opens the cage.

Although, don’t worry about that for now. Let’s focus on the room you’re in right now.

>>949551
Check that book on the table next to the bloody head.

Also look under the bed and in the nightstand next to the bed.
>>
No. 949554 ID: eeb7d9

Ready the gun, you never know what is in here. Look inside wardrobe.
>>
No. 949555 ID: b1b4f3

>>949551
Wardrobe first. Then under the bed, then read that book.
>>
No. 949556 ID: 91ee5f

>>949554
>>949555
>wardrobe
Speaking of which, make sure to check the pockets of any clothes in there for anything that might be valuable.
>>
No. 949572 ID: a9af05

>>949553
>>949554
>>949555
>>949556
Pretty much all of these.
>>
No. 949612 ID: 8d4593

Check in/Under the lamp.
>>
No. 949712 ID: 8fb3ba
File 157397176506.png - (70.62KB , 1558x1064 , House 33.png )
949712

>Look inside wardrobe.
JACLYN: Already checked, nothin' in there.

>Take book
JACLYN: It looks like it used to be a book on wood sculpting techniques, but the inside's been defaced with blood and ink. A lot of this is just garbled nothing. A few of the pictures are still clear though, don't think I have time to learn though...

>Check under the bed
JACLYN: I checked under here before, but I was in a hurry...wait a minute.
One of the floorboards is lose, beneath it is a crossbow with two bolts.

>Check nightstand
JACLYN: Now what the hell is this?
In the drawer, Jaclyn finds a jar of...blood? There's a slight glow to the scarlet liquid inside. It looks like blood, and there's an iron smell to it, but there's something off about it...

Jaclyn can hear the house settle...she's sick of being here...
>>
No. 949713 ID: b1b4f3

Alright let's go open that cage to see what's in it.
>>
No. 949719 ID: a9af05

>>949713
Yes, let's do this.
>>
No. 949736 ID: 6d6624

>>949712
Oh my god did she just find Adam?
>>
No. 949739 ID: a9af05

>>949719
And make sure you poke the corpse in the cage with one of the arrows you found, just to make sure it's actually a corpse.

>>949736
Who is Adam?
>>
No. 949742 ID: b1b4f3

>>949739
Bioshock reference.
>>
No. 949745 ID: eeb7d9

>>949736
I... wouldn't be surprised, actually.
>>
No. 949747 ID: 91ee5f

>>949713
This.

>>949739
>poke corpse with arrow
Also this.
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