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950800 No. 950800 ID: 482fee

Okay, no idea what happened but updating the thread last night and it just died. Now it's gone. Gonna try again where I left off.

Same thing as before, Discussion and wiki below. Okay let's try this again where we left off.

353 posts omitted. Last 50 shown. Expand all images
No. 959724 ID: fd2dfa
File 158519902744.png - (397.08KB , 1400x1050 , 87.png )

Damn you're right, I gotta keep a better record of this stuff.

Repairs are underway, burning a hole in your treasury. As you've lost a majority of your forces, you spend a bit more to bring the more skilled militia into the leklos. (-1600 Kushel spent)

Unfortunately you only have enough to recruit 4 additional units of Gulpa, though the Gulpa matriarch has no issue if you want ten or ten thousand. (-400)

Consulting with Ssoolaku, he lays out three policies hastily drafted nased on our need for better defense, and replacing our lost slave population.

>Gold for Irons: Slaves are routinely traded across families as a secondary currency. Taruvik had no system in place to deal with the changing values of slaves based on their race, age, and skill. This policy would lay the foundations for such a market to buy and sell the labor pool.(Opens the Slave Market for trading slave populations, can buy slaves directly from friendly families)

>Find the Raiders: The raid was coordinated to strike during Shardfall, there can be no doubt. There are few capable of directing a brood, and all of them are dangerous. It is best to know who wronged us before we throw around accusations. Ssoolaku suggests establishing a division within the military devoted to intelligence gathering (Build House of Eyes, home for spies and devoted slaves who can infiltrate other families.)

>Scrshk fortifications: To prevent another such raid, or at least reduce the damage of another one, Soolaku proposes a number of possible defenses to be built into the city and combat drills to be trained into the soldiers. (Allows a city to build 'Scrshk-proofing' improvement to reduce chances of Scrshk ambush)
No. 959734 ID: 6e6f32

As nice as a quick and dirty anti-shirsk solution would be (As undercroft is quite laborious and expensive), I gotta go for house of eyes.

If we can find out who attacked us, we can send Daddy after them.
It would also help us get a better bead on the developing situation in Suzo.
No. 959736 ID: ce39da

Gonna have to second this sentiment. Doesn’t mean we’ll be shirking defense; I expect to go hog-wild with the rate of policy enactments in the coming months while we recover.
No. 959774 ID: 9876c4

Fortifications need to come now. Can't do intel/counterattack until we secure our perimeters.
No. 960056 ID: fd2dfa
File 158555789684.png - (923.03KB , 1636x2233 , 88.png )

Okay so I put together a spreadsheet of all the info. Everything should be in order now
Ssoolaku bows as you command him to gather the necessary components to build an intelligence gathering network. As he leaves, Aligos emerges from his alcove, a sneer of derision on his face. "Spies? We're a family of warriors, not nightblades."

"A family that also lost far too many because of subterfuge" you argue. "I won't let it happen again."

"We should be focusing on hardening our defenses then" he argues back. "What's the point of knowing our foe if we cannot stop them a second time?"

"If we know who they are, we can."

Reconstruction continues albeit slowly. Your militia attempt to help, but with the standing force being Gulpa, their 'help' comes as swarms of the furry vermin sifting through the wreckage and taking anything that can be used as a weapon. With infrastructure broken and an already sizeable backlog of structures to build, it will take some time(2 turns).

Prosperity suffers as basic infrastructure is closed off for repairs and patrols are called away to deal with a hundred different problems for the locals, leaving your roads unguarded. Without a garrison, soldiers are being forced to take refuge wherever they can, at local inns, with private family abodes, and unoccupied space in your estate. The disorganization makes it harder to coordinate your forces(-14 prosperity until the shrine is rebuilt).

Turn 16
>Spring comes, your people breathe a sigh of relief as your barrier begins to fade.
>The Scribe's Retreat is built, giving your scribes and bureacrats a place to store their supplies and organize their own infrastructure while they process the day to day activities of your holdings.
>Talas stands empty, with little trace of those who once inhabited it.
>Sot Nasau is under siege, the raids leaving the fortress open for attack. Whether by brigands or another family no one knows. Whoever sieges the fortress-city certainly has the numbers to merit the full force of the Royalists and reinforcements march from Arglos.

Food(in tons):23
Industry:21 (-2)
Kushel(money): 700(+1060) (-360)
Inertia: 285 (+95)
Influence: 35 (+5)

Holdings :Tamos-[City] (7,2)
[Garrison] [Under Repairs] (Gulpa)[4 units] [Upgrading to Walled Garrison - Delayed until repaired]
[Trading Post] [Under Repairs]
[Metallurgist] [Under Repairs]
[Closed Sewage] [Under Repairs]
[Scribe's Retreat]

[Fertile Field - Textiles] (1C,1S)
[Full Hatchery]
[Shrine to Dof-ka] [Under Repairs]

Sazoga - [Stronghold] (3,1)
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, 2 Gulpa Auxiliary
-In Tamo-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 20% (+2) (-4)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Build Improvements
>Scout the Land
No. 960070 ID: 6e6f32

Oh man. So much to fucking do. At least the retreat is done and we can enact more policies from Ssoolaku.

Lets see...
Consult Ssoolaku. Aligos is right, we need to be ready come Winter. Hell, summer could be rough this year as we appear as a soft target. We need some way of boosting our infrastructure and repair/construction efforts. If Repairs, the walls, and the undercroft project aren't completed by winter we wont be able to withstand another assault like this. At the same time, summer is just a few short months away. We need something to repel or dissuade the hordes of drooling opportunists that will surely be beating down our door.

Send Sorguv to Vot Rokof with the Dread Shards and the Gretling Weapons.
He his to sell the shards, find out the manufacturer and origin of the weapons, and then sell them too.

Send Kavonika to Vot Rokof as well. She will inform our patron of the events of this winter and make a plea for aid. We are caught up on our dues, it is likely Rokof will offer some sort relief. Kavonika was crucial in our defense, but it clearly took a toll on her. By granting her the privilege of shaping our plea, whatever aid she returns with will surly give her piece of mind too.

Raid Send a recovery team to Talas. Send the first Leklos, Though Aligos' presence shouldn't be required. Its possible that beneath the ruined estate there could be bunkers or catacombs, much like ours. If so there could be survivors, and survivors mean information.

Raid Arglos. Send Aligos with the second Leklos, (minus the Tovaru of course) accompanied by two units of Gulpa. Burn 500 Kushel worth of supplies for the trip. When the Army's away, the raiders shall play.

Make a personal visit to Vogu. Explain our situation, and seek information on local powers with access to Schirsk, and ones with a reason to attack so far south. They've probably dealt with all of them. We have little to offer for the information, though an offer of a future favor would be acceptable at this time.
The info will be useful in helping us direct our new spies.
No. 960075 ID: 9876c4

I'm just going to say it, the undercroft is a huge hole in our already shaky defenses. We should table it until we have this under control.

We have enough gretling to get Vogu to swear fealty. We could send a messenger to them, enroute to a northern raid.

This is a good opportunity to hurt Arglos, and we should take it.
No. 960082 ID: 6e6f32

The Undercroft would be a defensive Construction. It's defensive purpose is 3 fold:
It would allow for rapid movement of friendly troops in the city above and below ground.
It would provide emergency underground shelter against the frost fall.
It would allow us to fortify against underground attack, as the shirsk wouldn't be able to bore through the solid bedrock beneath or around it without our notice.

Of course, it's an ambitious and somewhat expensive plan. If you have an idea that's more down to earth it could definitely be worth exploring.

As for the gretling... Correct me if I'm wrong but I believe we have 2 crates of assorted gretling weapons. Is that enough for an army? A unit even? I think Vogu expects us to control a Source of gretling, or at least have a large enough income to consistently purchase it, so he can supply his armies. A bribe of the stuff is meant as a function to demonstrate that.

Though, we weren't told how large the crates were. If it IS a significant amount we could try it. We propositioned him to swear fealty to Rokof, not us. If he does swear and get's disappointed later, our neck is still safe.
No. 960095 ID: 380fbe

I think we are still only at two actions per turn so we gotta prioritize. I agree we shpuld explore Tagla and see ablut colonizing it foremost to start securing a larger population and more income. But maybe Ssoolaku can give us some means of doing that?

Basically my vote is for Policy, then explore ruins. The rest can wait.
No. 960104 ID: 094652

Keep making policies, you have high inertia, enough food to enact this stuff, and low everything else!
No. 960112 ID: fd2dfa
File 158564352475.png - (389.03KB , 1400x1050 , 89.png )

Taken by surprise, Ssoolaku hastily brings forth three policies that his office is currently equipped to enact.

>Reclamation Standards: It’s not uncommon for villages and towns to be wiped out over Shardfall. Reclamation of lost property is a costly affair, cleansing ruins of Shard-raised, rebuilding decaying infrastructure, and establishing a functional infrastructure with limited supplies. With careful study, Ssoolaku proposes a set of protocols Taruvick can follow, including establishment of kobold warrens and a Gulpa nest. (Unlocks action, ‘Reclaim’ to occupy ruined settlements.)

>Office of Family Lineage: Keeping close track of your own family lines can be beneficial when negotiating with the Great Families. Distant relations help open doors and smooths the pathways to getting deals out of the Triarchs. Even if not with your host, than another Great Family will benefit. (Reduced influence cost of negotiating deals with Great Families)

>Found Gorod Line: The life of Gorod ranchers is a necessary blemish to many families. To voluntarily breed and raise Gorods is seen as utterly degenerate act in Rezan society, and the selfless dredges who choose this path are often given all the comforts they require, from a very long distance, to ensure a steady supply of the war-beasts to the family. The truly unsavory aspect is the fact the ranchers must come from the family itself, as Gorods tend to be docile only among those they recognize as their own blood.
No. 960131 ID: 6e6f32

We have 200 Influence. Can we do 2 of these?

Gorod Line and Reclamation sound good.
No. 960167 ID: 9876c4

Family Lineage comes before Gorod. Let's determine and exploit our lineage before we absolutely wreck it.

Reclaim is the best option here, and on a long enough timeline, we'll be using this a lot.
No. 960231 ID: ce39da

Dang it, none of these are all that useful for putting out these fires... except, perhaps, for finding our family lineage; I see a lot of requests for help in our future.
No. 960240 ID: 6e6f32

Damn. When you put it like that the choice sounds obvious.

I'll change my vote.

Family Lineage. If we can take 2 then Reclamation as well.

Though I would like some information on the Gorod option. Whats the set up time? Do we need to assign an available family member or is someone related but unimportant found?
No. 960286 ID: fd2dfa
File 158572716698.png - (136.94KB , 1400x1050 , 0401.png )

Dear Sirassa-san,
I have been able to get enrolled in Taruvi High School I hope to get used to this school as quickly as possible and lead a healthy academic life.
No. 960287 ID: fd2dfa
File 158572718170.png - (269.52KB , 1400x1050 , 040120.png )

However I am surrounded by people of unfamiliar demeanor, and I am somewhat at a loss
No. 960308 ID: ce39da


> Checks date.

Oh. Well now.

> What do.

Go up to the biggest, baddest lookin’ dude you can find, and punch him in the snout to assert dominance.
No. 960379 ID: 6c227a

Seems legit. Establish dominance.
No. 960381 ID: 9876c4

Pencils out
No. 960398 ID: 6e6f32

No. 960417 ID: fd2dfa
File 158578234697.png - (143.78KB , 1400x1050 , 04.png )

I can't just punch someone in the snout! Look at them! So much bigger and more menacing than me. This is a school of delinquints, and I've never done a naughty thing all my life. Focus! Focus Ssooraku. First day. You'll be fine if you just focus on the schoolwork. Pencils out. Pencils out. Pencils-ah!
No. 960418 ID: fd2dfa
File 158578236871.png - (172.12KB , 1400x1050 , 01.png )

"Oh thank you." I suppose I was quick to judge. These people seem quite alri
No. 960419 ID: fd2dfa
File 158578238325.png - (154.34KB , 1400x1050 , 2020.png )


No. 960420 ID: fd2dfa
File 158578241263.png - (122.06KB , 1400x1050 , 01042020.png )

He...ate my pencil. He ATE my pencil...
No. 960426 ID: ce39da

He's trying to establish dominance. He's trying to freak you out or provoke you into answering it in kind. Therefore, we need to avoid looking weak while also avoiding any "macho" response that could be interpreted as escalating matters.

I have just the answer:
> "Weird flex, but okay."
No. 960432 ID: 641650

This boy hungry, give them all your pencils to show you aren't intimidated.
No. 960435 ID: e20834

this is the normal person response. Infact, offer to go out and buy him some more pencils encase he doesn't have enough for himself
No. 960436 ID: f56a2b

"Mother didn't pack you a lunch, eheheh...?"
No. 960483 ID: 9876c4

This is more than we bargained for. We need to find Freddie.
No. 960484 ID: fd2dfa
File 158580575436.png - (106.55KB , 1400x1050 , 04.png )

No. 960485 ID: fd2dfa
File 158580576306.png - (176.77KB , 1400x1050 , 01.png )

No. 960486 ID: fd2dfa
File 158580578008.png - (126.08KB , 1400x1050 , 2020.png )

No. 960487 ID: fd2dfa
File 158580588807.png - (76.67KB , 1400x1050 , 420.png )

That was all my pencils. He ate all of them. This is too much

No. 960497 ID: 6e6f32

Make sure he's alright. Sure he hate your pencils, but a gleaming heart is a sure way to friendship!
No. 960512 ID: a89711

Impressive, challenge them to the oldest game.
No. 960514 ID: fd7f7d

*(edit) Challenge the entire class to the oldest game.
No. 960534 ID: c2f1f6

His hubris has made him weak, now's the time! What's the matter punk, my pencil's not good enough for you? Not even a thank you?
No. 960545 ID: ce39da

"Hope that weird-ass flex was worth it. I'm sure you look real macho to the other guys." This tells him that he lost this round, but in a way that makes it clear that you barely had to do anything; he took this L upon himself by means of his own dumbassery, and he ought to know it.
No. 960858 ID: fd2dfa
File 158612018930.png - (319.33KB , 1285x1044 , 90.png )

rolled 100 = 100

You send a force of Sagura to the ruins of Talas. The silence is unsettling for the soldiers, used to cities being filled with the sounds of civilians talking business, the shouts of slaves working their errands, the wail of fresh captives being collared, and the shouting of traders trying to be heard over the din. There's nothing here. Not even beasts make a sound. Shardfall is thorough when clearing out population centers. And the things the pick through the ruins aren't always Rezan...
No. 960860 ID: fd2dfa
File 158612028287.png - (320.41KB , 1468x972 , 91.png )

Talas is infested with Sopros

Sopros. Spirit-demons that are like scavengers following the Things of Shardfall. They are drawn to places of great suffering and death, though what they hope to find is unknown. They flit in an out of existence, as though they are figments of imaginations. Their chilling touch is anything but, and any living thing unfortunate enough to have their attention suffer a fate as bad as the shard-risen, being taken with the Sopros to whatever realm they inhabit.

Dealing with them is a difficult process. Karvers can send them screaming back to their hellpits with magic, but soldiers have a harder time. Cold iron pierces their etheric sleeve-forms but it's never clear what truly kills one. Some die to a single stab, others need to be hacked to pieces before they finally fade back to their realm. And all the while soldiers die to their ghostly claws. Their attacks leave no physical marks the claws rip into their soul, slowly separating spirit from body. Those that survive the encounter are Ether-marked, poor wretches who know that otherworldly things gather around them, waiting for them to die, freeing their soul to be consumed by the ether-predators.

And there are dozens of them in Talas. The scouts sent in have managed to avoid detection so far, but the creatures are growing wary. They can smell the stench of living flesh and it has them agitated.

>What shall they do?
No. 960862 ID: 9876c4

This isn't a military problem. Let's pull back and hire an exterminator.
No. 960879 ID: 6e6f32

What do depends on whether "Cold Iron" is a poetic term for normal iron, or an actual special material used for dealing with magic creatures.

If it's the former, split the forces into a dozen smaller groups encircling the gate, making sure no group is closer to the gate than any other. Have each group draw straws, and on a signal have one soldier from each group draw blood and scream in tandom to draw them out and split them up. A line wont work here but we hold the numerical advantage. The more iron we can lay into the enemy, the more quickly we can end this.

If it's the latter... Then there is no shame in retreat. No point in wasting lives over an unkillable foe. We will return with a karver when we are able.
No. 960909 ID: 094652

This area will be a 81+(# to reclaim, for you and your enemies. Leave it alone until you can organize a Karver institution to exorcise the @#$% out of every square foot. For now, it will serve as a sufficient buffer against any surprise raids from the southwest.
No. 960911 ID: 094652

Also, that champion you left rotting in your dungeons? Assign him as a trainer.
No. 961115 ID: fd2dfa
File 158633271445.png - (225.60KB , 1400x1050 , 92.png )

The reclamation forces pull out of Talas in quick order. None of the Sopros follow.

Meanwhile you head towards the dungeon. Your prisoner had stewed all winter, almost forgotten during the whirlwind of Shardfall, and neglected for far too long.

He glares at you when you enter. "Juh gwan jan jilie koghwan na?"

Oh right. He doesn't speak Rezan...

No. 961129 ID: 6e6f32

No no this won't do. A Translator isn't good enough. He needs to know our language.

Put him in a cell with a desk and some basic amenities and assign a language tutor.
We'll return to him in a few months.
Just make sure a Tovaru soldier is present among his guards.
No. 961130 ID: 9876c4

Put him a work gang of Rezan slaves. He'll grow his muscles and learn the language.
No. 961138 ID: 6e6f32

Also an option. Though I worry about flight risk with the current disorder of things.
No. 961162 ID: fa0f98

Two parter. Find someone tgat speaks his language, and use him as a translator, but not for us. There might be things that don't translate over. Bring in Ssoolaku

Ssoolaku is probably best equipped on how to teach him better. Let him give the prisoner a crash course, identify what he's most receptive to, and set up a program among his bureucrats to give him a basic enough vocab so he can talk directly to us by next turn. He has nothing else to do so he'll have to pick it up.
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