The End: Difference between revisions

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=Setting=
=Setting=
The End takes place in the world of Caelum, a world it shares with Ed Pastry's other spinoff quest, [[Antisex Quest]].
The End takes place in the world of Caelum, a world it shares with Ed Pastry's other spinoff quest, [[Antisex Quest]].
[[Image:Awesome map ting.png|thumb|right]] <!--picture accompanying  heading-->
===World===
Caelum is a flat world...describe geography and cities...creation myth here too or seprate?
[[Image:six races from creation myth.png|thumb|right]] <!--picture accompanying  heading-->
===Races===
Caelum is inhabinated by six distinct races:
[[Image: strawmen.png|thumb|right]] <!--picture accompanying  heading-->
===Strawmen===
Made from mud
[[Image: Kiln.png|thumb|right]] <!--picture accompanying  heading-->
===Kiln===
Made from clay
The Kiln have virtually no major cities, they are entirely a guild based society. Each guild functions like a tiny nation, electing their own leaders, setting laws and regulations and managing contact with the rest of the world. Halltown is the closest thing the Kiln have to a city, and even then it is just a very poorly organized cluster of guildhalls. Most guilds fit within these four categories: research, craft, mercenary, and service. The Kiln are a very inventive people; most guilds have well-funded and highly active R&D divisions. These guilds are responsible for most of Caelum’s inventions, but in reality very few are practical at all.
Mercenaries make up the entirety of the Kiln fighting force. These particular guilds range from simple market guards to powerful paramilitary organizations. The real power of Kiln mercenaries is that they generally use the best equipment they can afford, which is almost everything on the market. The Condotierri is the most largest, most powerful and wealthiest of these organizations. They are also the most difficult to draw, which is why you probably won't see them in Simon's adventures.
[[Image: clockwork.png|thumb|right]] <!--picture accompanying  heading-->
===Mechmen (Clockworks)===
Made from ore
[[Image: arid.png|thumb|right]] <!--picture accompanying  heading-->
===Arids===
Made from sand
[[Image: cremates.png|thumb|right]] <!--picture accompanying  heading-->
===Cremates===
Made from magma
[[Image: cobbles.png|thumb|right]] <!--picture accompanying  heading-->
===Cobbles===
Made from stone


(( This section should be a bit more filled out. In particular, info about the world itself, the races, and... oh yeah, that map image would be nice. ))
(( This section should be a bit more filled out. In particular, info about the world itself, the races, and... oh yeah, that map image would be nice. ))

Revision as of 23:42, 10 November 2009

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The End by Ed Pastry
The End Is Nigh.png
Chapter 1

Chapter 2
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Discussion Thread

Authored by Ed Pastry.

One of the grandfather quests of tgchan. X days until The End is a quest about Simon, an astronomer who discovers that the world will end in 30 days. He figures he should do something about this.





Overview

WORDS WORDS WORDS WORDS WORDS



Spoiler.gif This article contains spoilers! You were warned.

Setting

The End takes place in the world of Caelum, a world it shares with Ed Pastry's other spinoff quest, Antisex Quest.

Awesome map ting.png

World

Caelum is a flat world...describe geography and cities...creation myth here too or seprate?

Six races from creation myth.png

Races

Caelum is inhabinated by six distinct races:

Strawmen.png

Strawmen

Made from mud

Kiln.png

Kiln

Made from clay

The Kiln have virtually no major cities, they are entirely a guild based society. Each guild functions like a tiny nation, electing their own leaders, setting laws and regulations and managing contact with the rest of the world. Halltown is the closest thing the Kiln have to a city, and even then it is just a very poorly organized cluster of guildhalls. Most guilds fit within these four categories: research, craft, mercenary, and service. The Kiln are a very inventive people; most guilds have well-funded and highly active R&D divisions. These guilds are responsible for most of Caelum’s inventions, but in reality very few are practical at all.

Mercenaries make up the entirety of the Kiln fighting force. These particular guilds range from simple market guards to powerful paramilitary organizations. The real power of Kiln mercenaries is that they generally use the best equipment they can afford, which is almost everything on the market. The Condotierri is the most largest, most powerful and wealthiest of these organizations. They are also the most difficult to draw, which is why you probably won't see them in Simon's adventures.


Clockwork.png

Mechmen (Clockworks)

Made from ore

Arid.png

Arids

Made from sand

Cremates.png

Cremates

Made from magma

Cobbles.png

Cobbles

Made from stone

(( This section should be a bit more filled out. In particular, info about the world itself, the races, and... oh yeah, that map image would be nice. ))

Characters

Simon.png

Simon

Full Name: Simon Betelgeuse
Race: Kiln
Profession: Astronomer

Slater.png

Slater

Full Name: Sam Slater
Race: Clockwork
Profession: Butler

Io.png

Io

Full Name: Io Adhara
Race: Kiln
Profession: Director of the Astronomical Studies Society (A.S.S)



Gallery


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