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{|cellpadding="2" border="1" align="right" style="width:250px"
==Knight Blades==
|<big>Knight Blades by Reaver</big>
|-
|[[Image|200px]]
|-
|


Knight Blades is a quest parallel to Weaver's [[Dive Quest]]. It features Sir Ridder, a former knight for Lord Malto, and his fight for justice.
Chapter 1: [ [http://tgchan.org/kusaba/questarch/res/76912.html The Fighting Spirit] ]<br>


* [http://tgchan.org/kusaba/questarch/res/76912.html Chapter 1: The Fighting Spirit]
Chapter 2: [ [http://tgchan.org/kusaba/quest/res/78014.html The Great Divide] ]<br>
* [http://tgchan.org/kusaba/quest/res/78014.html Chapter 2: The Great Divide]
* [http://tgchan.org/kusaba/quest/res/78635.html Chapter 3: Sun Underground]
* [http://tgchan.org/kusaba/questarch/res/79076.html Chapter 4: The Double Edge]
* [http://tgchan.org/kusaba/questarch/res/79773.html Chapter 5: The Forgotten Harmony]
* [http://tgchan.org/kusaba/questarch/res/82584.html Chapter 6: The Four Walls]
* [http://tgchan.org/kusaba/questarch/res/84214.html Chapter 7: The Ultimate Swordsman]
* [http://tgchan.org/kusaba/questarch/res/84983.html Chapter 8: The Last Laugh]
* [http://tgchan.org/kusaba/questarch/res/86800.html Chapter 9: The Littlest Feeling]
* [http://tgchan.org/kusaba/questarch/res/89298.html Chapter 10: The Forgotten Dance]
* [http://tgchan.org/kusaba/questarch/res/90498.html Chapter 11: The Wilting Flower]
* [http://tgchan.org/kusaba/questarch/res/92477.html Chapter 12: The King Below]
* [http://tgchan.org/kusaba/questarch/res/93801.html Chapter 13: The Bleeding Heart]
* [http://tgchan.org/kusaba/questarch/res/95162.html Chapter 14: The Mysterious Stranger]
* [http://www.tgchan.org/kusaba/quest/res/108805.html Chapter 15: The Fire Inside]
* [http://www.tgchan.org/kusaba/quest/res/110621.html Chapter 16: The Precarious Concord]
* [http://www.tgchan.org/kusaba/quest/res/115215.html Chapter 17: The Dying Storm]
* [http://www.tgchan.org/kusaba/quest/res/117174.html Chapter 18: The Mourning Youth]
* [http://www.tgchan.org/kusaba/quest/res/118796.html Chapter 19: The Fair Interest] (active)


Knight Blades is currently active.
Chapter 3: [ [http://tgchan.org/kusaba/quest/res/78635.html The Sun Underground] ]<br>


==Chapters==<!-- Typically starts off with characters, using each successive heading for a new character-->
Chapter 4: [ [http://tgchan.org/kusaba/questarch/res/79076.html The Double Edge] ]<br>
{{Spoilers}}


Chapter 5: [ [http://tgchan.org/kusaba/questarch/res/79773.html The Forgotten Harmony] ]<br>


[[Image:Knight title.png|thumb|right]] <!--picture accompanying  heading-->
Chapter 6: [ [http://tgchan.org/kusaba/questarch/res/82584.html The Four Walls] ]<br>
===Chapter 1: Knight Blades===
Ridder starts talking about how sucky his life is and his fall from grace. Nearly gets into a duel with a farm boy, but calls it off when he realizes that the farm boy is needed. After this, he begins traveling south, but ends up at the South tower.
Here he talks with Lina, a goblin who tends to the south tower. She tells him some guy beat the crap out of the garden. She also tells Ridder that this guy is going to be hung for doing this. Ridder thinks this is immoral, so he gets in the tower's owner's face about this. He gets put in his place, but is allowed to stay for the hanging.


He goes to sleep and awakes to find Lina next to him. This leads to her asking him not to let the 'commander' know that she skipped her watch. She then leads Ridder to where the guy was hung.
Chapter 7: [ [http://tgchan.org/kusaba/questarch/res/84214.html The Ultimate Swordsman] ]<br>


It turns out that the guy was just going to be hung from a cage. He thinks that the garden was an evil goblin army. Ridder finds out that he's a paladin (see paladin Quest) and that he can sense evil. Ridder uses the paladin's evil sensing abilities and find that a female orc has evil inside of her... Lina lets Ridder know that it's likely the result of the 'commander's ally''s seed
Chapter 8: [ [http://tgchan.org/kusaba/questarch/res/84983.html The Last Laugh] ]<br>


He confronts her, and nearly gets his head removed. Ridder realizes he should find the source of the evil, the ally in question.
Chapter 9: [ [http://tgchan.org/kusaba/questarch/res/86800.html The Littlest Feeling] ]<br>


He takes the paladin, and goes off to find the source
Chapter 10: [ [http://tgchan.org/kusaba/questarch/res/89298.html The Forgotten Dance] ]<br>


[[Image:Knight title2.png|thumb|right]]
Chapter 11: [ [http://tgchan.org/kusaba/questarch/res/90498.html The Wilting Flower] ]<br>
===Chapter 2: Great Divide===
Ridder finds that the paladin's name is Timotei. There's a history of Timotei until the 'commander's ally's' cave hideout is reached.
Ridder tries to enter the cave with formal manners and fails when the ogre at watch shoes Ridder away. Ridder then goes down a ventilation shaft and overhears a conversation. He realizes that he likely passes the ally on the way and rushes back.


He finds the city he'd passed (which is the city conversers said the ally was in) in flames. Ridder tries to rescue people in the fire, but only manages to save a little girl (who turns out to be a thief). Her name turns out to be sticks.  
Chapter 12: [ [http://tgchan.org/kusaba/questarch/res/92477.html The King Below] ]<br>


Ridder, Sticks, and Timotei wait a while, then go into the smoldering remains of the town. They find that the church is the only thing standing. Ridder goes in to investigate if the church is a good place to raise a retaliation army. He finds a orb that emits fire, and a secret passage.
Chapter 13: [ [http://tgchan.org/kusaba/questarch/res/93801.html The Bleeding Heart] ]<br>


[[Image:Knight title3.png|thumb|right]]
Chapter 14: [ [http://tgchan.org/kusaba/questarch/res/95162.html The Mysterious Stranger] ]<br>


===Chapter 3: The Sun Underground ===
Chapter 15: [ [http://www.tgchan.org/kusaba/quest/res/108805.html The Fire Inside] ]<br>


Ridder and Sticks investigate the hidden rooms underneath the church. It appears to celebrate the sun god.  
Chapter 16: [ [http://www.tgchan.org/kusaba/quest/res/110621.html The Precarious Concord] ]<br>
After getting through the first room, he finds that there are three murals with key holes in them. Each mural is part of the answer to the old Sphinx question (what walks on 4 legs in the morning, 2 in the afternoon, and 3 in the evening). He reailizes that there is a rotating room structure attached. He obtains the first two keys, puts them together to make a third key, and uses the third key on the middle lock.
This results in a room where a undead thing comes out and starts attacking. Ridder fights it off by having Sticks attempt to kill it with fire. This fails and ridder ends up hitting it with a chair and changing rooms. The undead gets crushed as the rotating room smashes it in the door frame.
ridder loots from the rooms and decides to make the place his base of operations.


[[Image:Knight title4.png|thumb|right]]
Chapter 17: [ [http://www.tgchan.org/kusaba/quest/res/115215.html The Dying Storm] ]<br>


===Chapter 4: The Double Edge===
Chapter 18: [ [http://www.tgchan.org/kusaba/quest/res/117174.html The Mourning Youth] ]<br>


Ridder looks for more survivors, and ends up finding two old men who are of no use, and are very annoying. He decides to bring them back to the church to shelter them when he finds what appears to be a chocobo in front of the church.  
Chapter 19: [ [http://www.tgchan.org/kusaba/quest/res/118796.html The Fair Interest](active) ]<br>
Ridder goes in to fight off what he fears may be a bandit, but finds a anti-malto revolutionary. They almost fight, but Ridder takes the diplomatic approach. It is found that the revolutionary, Vite Vispa, was rescuing those in the fire and had set up a refugee camp south of the town. They agree to make a temporary alliance till the perpretrator is caught. Vispa says that Ridder, though they are allianced, is not allowed to go to the Refugee camp due to being "Malto scum".


[[Image:Knight title5|thumb|right]]
|}


===Chapter 5: The Forgotten Harmony===


Intent on recruiting more folks to his cause, Ridder consults Sticks and Timotei. Sticks and Timotei explain that since they have nothing to do, they will leave Ridder to seek their own fortunes. To add insult to injury, Vispa claims the church as the new site for the refugee camp, effectively kicking out Ridder of his sweet base camp. After "borrowing" Vispa's mount immediately thereafter, Ridder heads to the woods. He finds a goblin settlement in the woods, and after a brief repartee, Ridder is directed to another settlement of goblins where he finds the two camps distrustful of each other. Ridder convinces a goblin tinkerer to join his cause as soon as he acquires a new base. Ridder makes a not of elven ruins in the woods nearby, but stops by the first goblin settlement to speak to the elder about the distrust between the two goblin camps. The elder explains that the second camp are encroaching upon their logging territory, and Ridder is pointed to Black Fang as a source of muscle. Engaging and defeating the gnollboss, Black Fang scares the encroaching goblins out of the disputed logging land and earns the trust of the elder goblin. Ridder goes to seek the aid of kobolds, finding them hiding in fear of a lone kobold engaged in dark rituals. Unsuccessful in saving the kobold but successful in ending the ritual, Ridder is rewarded with two recruits, Iesgip and Nakraska. With that, Ridder and company head off to Sepia Town.


[[Image:Knight title6|thumb|right]]


===Chapter 6: The Four Walls===


[[Image:Knight title7|thumb|right]]


===Chapter 7: The Ultimate Swordsman===


[[Image:Knight title8|thumb|right]]


===Chapter 8: The Last Laugh===
<br-->
Knight Blades is a quest parallel to Weaver's [[Dive Quest]]. It features Sir Ridder, a former knight for Lord Malto, and his fight for justice.


[[Image:Knight title9|thumb|right]]
==Major Characters==


===Chapter 9: The Littlest Feeling===


[[Image:Knight title10|thumb|right]]
[[Image:Ridder.png|thumb|left]] <!--picture accompanying  heading-->
===Ridder===


===Chapter 10: The Forgotten Dance===
{{-}}
[[Image:Timotei.png|thumb|left]] <!--picture accompanying  heading-->
===Timotei===


[[Image:Knight title11|thumb|right]]
{{-}}
[[Image:Sticks.png|thumb|left]] <!--picture accompanying  heading-->
===Sticks===


===Chapter 11: The Wilting Flower===
{{-}}
[[Image:Black_fang.png|thumb|left]] <!--picture accompanying  heading-->
===Black Fang===
{{-}}
[[Image:Grek2.png|thumb|left]] <!--picture accompanying  heading-->
===Grek===


[[Image:Knight title12|thumb|right]]
{{-}}
[[Image:Iesgip.png|thumb|left]] <!--picture accompanying  heading-->
===Iesgip===


===Chapter 12: The King Below===
{{-}}
[[Image:Nakraska.png|thumb|left]] <!--picture accompanying  heading-->
===Nakraska===


[[Image:Knight title13|thumb|right]]


===Chapter 13: The Bleeding Heart===
{{-}}
[[Image:Petal.png|thumb|left]] <!--picture accompanying  heading-->
===Petal===


[[Image:Knight title14|thumb|right]]


===Chapter 14: The Mysterious Stranger===
{{-}}
[[Image:Tlear.png|thumb|left]] <!--picture accompanying  heading-->
===T'lear===




{{-}}


===Chapter 15: The Fire Inside===
==Minor Characters==
<!--Iconic frames of a quest go here-->
<gallery>
Image: image|Commander Coriander Salamander
Image: image|Lina
Image: image|guys at windmill
Image: image|revolutionist volto
Image: image|evil elf dude
Image: image|Violet Fang
Image: image|Zal
Image: image|Troggles
Image: image|Green Fang
Image: image|The Trollking
Image: image|Blue Fang
Image: image|Tchergat
Image: image|Yellow Fang
Image: image|Grey Fang/Geppa
Image: image|three bugs
Image: image|Matriarch K'miel
Image: image|Bessingschauwer
</gallery>


<br>


==Plot==
{{Spoilers}}
[[Image:Knight title.png|thumb|left]]
===Chapter 1: The Fighting Spirit===
Ridder starts talking about how sucky his life is and his fall from grace. Nearly gets into a duel with a farm boy, but calls it off when he realizes that the farm boy is needed. After this, he begins traveling south, but ends up at the South tower.
Here he talks with Lina, a goblin who tends to the south tower. She tells him some guy beat the crap out of the garden. She also tells Ridder that this guy is going to be hung for doing this. Ridder thinks this is immoral, so he gets in the tower's owner's face about this. He gets put in his place, but is allowed to stay for the hanging.


===Chapter 16: The Precarious Concord===
He goes to sleep and awakes to find Lina next to him. This leads to her asking him not to let the 'commander' know that she skipped her watch. She then leads Ridder to where the guy was hung.


It turns out that the guy was just going to be hung from a cage. He thinks that the garden was an evil goblin army. Ridder finds out that he's a paladin (see paladin Quest) and that he can sense evil. Ridder uses the paladin's evil sensing abilities and find that a female orc has evil inside of her... Lina lets Ridder know that it's likely the result of the 'commander's ally''s seed


He confronts her, and nearly gets his head removed. Ridder realizes he should find the source of the evil, the ally in question.


===Chapter 17: The Dying Storm===
He takes the paladin, and goes off to find the source
 
{{-}}
[[Image:Knight title2.png|thumb|left]]
===Chapter 2: The Great Divide===
Ridder finds that the paladin's name is Timotei. There's a history of Timotei until the 'commander's ally's' cave hideout is reached.
Ridder tries to enter the cave with formal manners and fails when the ogre at watch shoes Ridder away. Ridder then goes down a ventilation shaft and overhears a conversation. He realizes that he likely passes the ally on the way and rushes back.


He finds the city he'd passed (which is the city conversers said the ally was in) in flames. Ridder tries to rescue people in the fire, but only manages to save a little girl (who turns out to be a thief). Her name turns out to be sticks.


Ridder, Sticks, and Timotei wait a while, then go into the smoldering remains of the town. They find that the church is the only thing standing. Ridder goes in to investigate if the church is a good place to raise a retaliation army. He finds a orb that emits fire, and a secret passage.
{{-}}
[[Image:Knight title3.png|thumb|left]]
===Chapter 3: The Sun Underground===
Ridder and Sticks investigate the hidden rooms underneath the church. It appears to celebrate the sun god.
After getting through the first room, he finds that there are three murals with key holes in them. Each mural is part of the answer to the old Sphinx question (what walks on 4 legs in the morning, 2 in the afternoon, and 3 in the evening). He reailizes that there is a rotating room structure attached. He obtains the first two keys, puts them together to make a third key, and uses the third key on the middle lock.
This results in a room where a undead thing comes out and starts attacking. Ridder fights it off by having Sticks attempt to kill it with fire. This fails and ridder ends up hitting it with a chair and changing rooms. The undead gets crushed as the rotating room smashes it in the door frame.
ridder loots from the rooms and decides to make the place his base of operations.
{{-}}
[[Image:Knight title4.png|thumb|left]]
===Chapter 4: The Double Edger===
Ridder looks for more survivors, and ends up finding two old men who are of no use, and are very annoying. He decides to bring them back to the church to shelter them when he finds what appears to be a chocobo in front of the church.
Ridder goes in to fight off what he fears may be a bandit, but finds a anti-malto revolutionary. They almost fight, but Ridder takes the diplomatic approach. It is found that the revolutionary, Vite Vispa, was rescuing those in the fire and had set up a refugee camp south of the town. They agree to make a temporary alliance till the perpretrator is caught. Vispa says that Ridder, though they are allianced, is not allowed to go to the Refugee camp due to being "Malto scum"
{{-}}
[[Image:image|thumb|left]]
===Chapter 5: The Forgotten Harmony===
Intent on recruiting more folks to his cause, Ridder consults Sticks and Timotei. Sticks and Timotei explain that since they have nothing to do, they will leave Ridder to seek their own fortunes. To add insult to injury, Vispa claims the church as the new site for the refugee camp, effectively kicking out Ridder of his sweet base camp. After "borrowing" Vispa's mount immediately thereafter, Ridder heads to the woods. He finds a goblin settlement in the woods, and after a brief repartee, Ridder is directed to another settlement of goblins where he finds the two camps distrustful of each other. Ridder convinces a goblin tinkerer to join his cause as soon as he acquires a new base. Ridder makes a not of elven ruins in the woods nearby, but stops by the first goblin settlement to speak to the elder about the distrust between the two goblin camps. The elder explains that the second camp are encroaching upon their logging territory, and Ridder is pointed to Black Fang as a source of muscle. Engaging and defeating the gnollboss, Black Fang scares the encroaching goblins out of the disputed logging land and earns the trust of the elder goblin. Ridder goes to seek the aid of kobolds, finding them hiding in fear of a lone kobold engaged in dark rituals. Unsuccessful in saving the kobold but successful in ending the ritual, Ridder is rewarded with two recruits, Iesgip and Nakraska. With that, Ridder and company head off to Sepia Town.
{{-}}
[[Image:image|thumb|left]]
===Chapter 6: The Four Walls===
{{-}}
[[Image:image|thumb|left]]
===Chapter 7: The Ultimate Swordsman===
{{-}}
[[Image:image|thumb|left]]
===Chapter 8: The Last Laugh===
{{-}}
[[Image:image|thumb|left]]
===Chapter 9: The Littlest Feeling===
{{-}}
[[Image:image|thumb|left]]
===Chapter 10: The Forgotten Dance===
{{-}}
[[Image:image|thumb|left]]
===Chapter 11: The Wilting Flower===
{{-}}
[[Image:image|thumb|left]]
===Chapter Chapter 12: The King Below===
{{-}}
[[Image:image|thumb|left]]
===Chapter 13: The Bleeding Heart===
{{-}}
[[Image:image|thumb|left]]
===Chapter 14: The Mysterious Stranger===
{{-}}
[[Image:image|thumb|left]]
===Chapter 15: The Fire Inside===
{{-}}
[[Image:image|thumb|left]]
===Chapter 16: The Precarious Concord===
{{-}}
[[Image:image|thumb|left]]
===Chapter 17: The Dying Storm===
{{-}}
[[Image:image|thumb|left]]
===Chapter 18: The Mourning Youth===
===Chapter 18: The Mourning Youth===
{{-}}
[[Image:image|thumb|left]]
===Chapter 19: The Fair Interest===
{{-}}
==Map==
[[Image:image|thumb|left]]


===Chapter 19: The Fair Interest===


== Gallery ==
== Gallery ==
=== Cast of characters ===
<!--Iconic frames of a quest go here-->
<gallery>
Image:Ridder.png|Ridder
Image:Black_fang.png|Black Fang
Image:Sticks.png|Sticks
Image:Timotei.png|Timotei
Image:Grek2.png|Grek
Image:Iesgip.png|Iesgip
Image:Nakraska.png|Nakraska
Image:Petal.png|Petal
Image:Tlear.png|T'lear
</gallery>


=== Official ===
=== Official ===
<!--Iconic frames of a quest go here-->
<!--Iconic frames of a quest go here-->
<gallery>
<gallery>
Image:Image:Imagename.filetype|Caption
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image


</gallery>
</gallery>
Line 157: Line 235:
<!--Fanart goes here.-->
<!--Fanart goes here.-->
<gallery>
<gallery>
Image:Imagename.filetype|Caption
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
Image:image|image
 
</gallery>
</gallery>


Line 163: Line 257:
[[Category:Running Quests]]
[[Category:Running Quests]]
[[Category:Image Quests]]
[[Category:Image Quests]]
[[Category:Stubs]]

Revision as of 18:26, 26 January 2010

Knight Blades by Reaver
200px

Chapter 1: [ The Fighting Spirit ]

Chapter 2: [ The Great Divide ]

Chapter 3: [ The Sun Underground ]

Chapter 4: [ The Double Edge ]

Chapter 5: [ The Forgotten Harmony ]

Chapter 6: [ The Four Walls ]

Chapter 7: [ The Ultimate Swordsman ]

Chapter 8: [ The Last Laugh ]

Chapter 9: [ The Littlest Feeling ]

Chapter 10: [ The Forgotten Dance ]

Chapter 11: [ The Wilting Flower ]

Chapter 12: [ The King Below ]

Chapter 13: [ The Bleeding Heart ]

Chapter 14: [ The Mysterious Stranger ]

Chapter 15: [ The Fire Inside ]

Chapter 16: [ The Precarious Concord ]

Chapter 17: [ The Dying Storm ]

Chapter 18: [ The Mourning Youth ]

Chapter 19: [ The Fair Interest(active) ]





<br--> Knight Blades is a quest parallel to Weaver's Dive Quest. It features Sir Ridder, a former knight for Lord Malto, and his fight for justice.

Major Characters

Ridder.png

Ridder


Timotei.png

Timotei


Sticks.png

Sticks


Black fang.png

Black Fang


Grek2.png

Grek


Iesgip.png

Iesgip


Nakraska.png

Nakraska


Petal.png

Petal


T'lear


Minor Characters


Plot

Spoiler.gif This article contains spoilers! You were warned.
Knight title.png

Chapter 1: The Fighting Spirit

Ridder starts talking about how sucky his life is and his fall from grace. Nearly gets into a duel with a farm boy, but calls it off when he realizes that the farm boy is needed. After this, he begins traveling south, but ends up at the South tower. Here he talks with Lina, a goblin who tends to the south tower. She tells him some guy beat the crap out of the garden. She also tells Ridder that this guy is going to be hung for doing this. Ridder thinks this is immoral, so he gets in the tower's owner's face about this. He gets put in his place, but is allowed to stay for the hanging.

He goes to sleep and awakes to find Lina next to him. This leads to her asking him not to let the 'commander' know that she skipped her watch. She then leads Ridder to where the guy was hung.

It turns out that the guy was just going to be hung from a cage. He thinks that the garden was an evil goblin army. Ridder finds out that he's a paladin (see paladin Quest) and that he can sense evil. Ridder uses the paladin's evil sensing abilities and find that a female orc has evil inside of her... Lina lets Ridder know that it's likely the result of the 'commander's allys seed

He confronts her, and nearly gets his head removed. Ridder realizes he should find the source of the evil, the ally in question.

He takes the paladin, and goes off to find the source

Knight title2.png

Chapter 2: The Great Divide

Ridder finds that the paladin's name is Timotei. There's a history of Timotei until the 'commander's ally's' cave hideout is reached. Ridder tries to enter the cave with formal manners and fails when the ogre at watch shoes Ridder away. Ridder then goes down a ventilation shaft and overhears a conversation. He realizes that he likely passes the ally on the way and rushes back.

He finds the city he'd passed (which is the city conversers said the ally was in) in flames. Ridder tries to rescue people in the fire, but only manages to save a little girl (who turns out to be a thief). Her name turns out to be sticks.

Ridder, Sticks, and Timotei wait a while, then go into the smoldering remains of the town. They find that the church is the only thing standing. Ridder goes in to investigate if the church is a good place to raise a retaliation army. He finds a orb that emits fire, and a secret passage.

Knight title3.png

Chapter 3: The Sun Underground

Ridder and Sticks investigate the hidden rooms underneath the church. It appears to celebrate the sun god. After getting through the first room, he finds that there are three murals with key holes in them. Each mural is part of the answer to the old Sphinx question (what walks on 4 legs in the morning, 2 in the afternoon, and 3 in the evening). He reailizes that there is a rotating room structure attached. He obtains the first two keys, puts them together to make a third key, and uses the third key on the middle lock. This results in a room where a undead thing comes out and starts attacking. Ridder fights it off by having Sticks attempt to kill it with fire. This fails and ridder ends up hitting it with a chair and changing rooms. The undead gets crushed as the rotating room smashes it in the door frame. ridder loots from the rooms and decides to make the place his base of operations.

Knight title4.png

Chapter 4: The Double Edger

Ridder looks for more survivors, and ends up finding two old men who are of no use, and are very annoying. He decides to bring them back to the church to shelter them when he finds what appears to be a chocobo in front of the church. Ridder goes in to fight off what he fears may be a bandit, but finds a anti-malto revolutionary. They almost fight, but Ridder takes the diplomatic approach. It is found that the revolutionary, Vite Vispa, was rescuing those in the fire and had set up a refugee camp south of the town. They agree to make a temporary alliance till the perpretrator is caught. Vispa says that Ridder, though they are allianced, is not allowed to go to the Refugee camp due to being "Malto scum"

Chapter 5: The Forgotten Harmony

Intent on recruiting more folks to his cause, Ridder consults Sticks and Timotei. Sticks and Timotei explain that since they have nothing to do, they will leave Ridder to seek their own fortunes. To add insult to injury, Vispa claims the church as the new site for the refugee camp, effectively kicking out Ridder of his sweet base camp. After "borrowing" Vispa's mount immediately thereafter, Ridder heads to the woods. He finds a goblin settlement in the woods, and after a brief repartee, Ridder is directed to another settlement of goblins where he finds the two camps distrustful of each other. Ridder convinces a goblin tinkerer to join his cause as soon as he acquires a new base. Ridder makes a not of elven ruins in the woods nearby, but stops by the first goblin settlement to speak to the elder about the distrust between the two goblin camps. The elder explains that the second camp are encroaching upon their logging territory, and Ridder is pointed to Black Fang as a source of muscle. Engaging and defeating the gnollboss, Black Fang scares the encroaching goblins out of the disputed logging land and earns the trust of the elder goblin. Ridder goes to seek the aid of kobolds, finding them hiding in fear of a lone kobold engaged in dark rituals. Unsuccessful in saving the kobold but successful in ending the ritual, Ridder is rewarded with two recruits, Iesgip and Nakraska. With that, Ridder and company head off to Sepia Town.

Chapter 6: The Four Walls


Chapter 7: The Ultimate Swordsman


Chapter 8: The Last Laugh


Chapter 9: The Littlest Feeling


Chapter 10: The Forgotten Dance


Chapter 11: The Wilting Flower


Chapter Chapter 12: The King Below


Chapter 13: The Bleeding Heart


Chapter 14: The Mysterious Stranger


Chapter 15: The Fire Inside


Chapter 16: The Precarious Concord


Chapter 17: The Dying Storm


Chapter 18: The Mourning Youth


Chapter 19: The Fair Interest


Map


Gallery

Official

Fanart