Magic Elevator Quest: Difference between revisions

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A Kobold Witch named Coral Dagwood goes on a quest to become a famous Adventurer.u
A Kobold Witch named Coral Dagwood goes on a quest to become a famous Adventurer.
 


==Coral Dagwood: Known Stats==
==Coral Dagwood: Known Stats==
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- Summon Helpful Creature ; Summons a creature that MIGHT be helpful. (Amphibious or Aquatic template applied to all summons)
- Summon Helpful Creature ; Summons a creature that MIGHT be helpful. (Amphibious or Aquatic template applied to all summons)


==Coral Dagwood: Current Inventory==
'''Carried'''
8 Gold - 35 Needed to buy an Adventurers Warrant
Law Pamphlet - Prevents Coral from accidentally committing crimes. (If you intend to Commit Crime, please specify in comment)
Bounties - List of Available Bounties (Last Updated on First day in the fort)
Rope 15ft - Rope that is 15ft long, good for binding things, or practicing the flute.
Turtle Familiar - Unnamed Turtle given to Coral by her Otherworldly Patron. If something happens to him, Coral would lose her access to Magic and Spells.
'''Equipped'''
Magic Staff - Magic Staff gained from graduating MudTown's Wizarding College, has a few useful magic Abilities.
Eel Skin Witches Robes - Witches Robes with added Electrical Resistance
'''Abstract'''
10 Nights stay at an Inn by Questionable Ally. (Will expire, Morning Of your 12th Day in the Fort)


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[[Category:Running Quests]]
[[Category:Running Quests]]

Revision as of 20:58, 3 September 2020

Magic Elevator Quest by ArtisanBubblegum
974951.png

A Kobold Witch named Coral Dagwood goes on a quest to become a famous Adventurer.

Coral Dagwood: Known Stats

Witch Abilities:

- Misfortune! - Once per day I can cause an enemy to suffer a sudden influx of terrible luck, for a short time.

Spells: 2 Magic Points per Day.

0 Point Spells:

- Patron Call ; Contact's our Patron for advice. Often Cryptic and Non-Specific help.

- Read Magic ; Allows us to read Magic Text's that are not meant to be read by mundane individuals.

- Fatigue ; Helps with insomnia, a very common problem among witches.

1 Point Spells:

- Minor Healing ; Heals Minor Wounds.

- Arcane Diagnostics ; Determines many Adverse Afflictions on individuals.

- Sonic Blanket ; Muffles the noises coming from an individual.

- Find Water ; Using a Stick, we can find nearby water sources.

- Mudball ; Conjures and Fling's a glob of Mud at an enemies Eye's, obstructing their vision

- Summon Helpful Creature ; Summons a creature that MIGHT be helpful. (Amphibious or Aquatic template applied to all summons)

Coral Dagwood: Current Inventory

Carried

8 Gold - 35 Needed to buy an Adventurers Warrant

Law Pamphlet - Prevents Coral from accidentally committing crimes. (If you intend to Commit Crime, please specify in comment)

Bounties - List of Available Bounties (Last Updated on First day in the fort)

Rope 15ft - Rope that is 15ft long, good for binding things, or practicing the flute.

Turtle Familiar - Unnamed Turtle given to Coral by her Otherworldly Patron. If something happens to him, Coral would lose her access to Magic and Spells.


Equipped

Magic Staff - Magic Staff gained from graduating MudTown's Wizarding College, has a few useful magic Abilities.

Eel Skin Witches Robes - Witches Robes with added Electrical Resistance


Abstract

10 Nights stay at an Inn by Questionable Ally. (Will expire, Morning Of your 12th Day in the Fort)


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Quests by ArtisanBubblegum

Questden: Magic Elevator Quest (Active) | Tits Quest (Hiatus) | Breeze Quest! (Hiatus) | Old Quest (Cancelled) | Frog Quest (Cancelled) | Drawn on Paper and Uploaded with my Phone Quest! (Cancelled) | Water Quest (Cancelled) | Crundis Saga