Crystal Spire Stats: Difference between revisions
(→Bonds) |
|||
Line 103: | Line 103: | ||
'''THE FOREST OF THE WOODKIN - [ACCEPTED]''' | '''THE FOREST OF THE WOODKIN - [ACCEPTED]''' | ||
:The Woodkin see you as a member of their own and will likely come to your aid so long as you are willing to do the same for them. | :The Woodkin see you as a member of their own and will likely come to your aid so long as you are willing to do the same for them. | ||
:You have a Mantis friend named 'Kris' in this faction | |||
'''THE NOMADS - [NEUTRAL]''' | '''THE NOMADS - [NEUTRAL]''' | ||
:You've caught a few nomads in your webs and sent them on their way | :You've caught a few nomads in your webs and sent them on their way | ||
Line 109: | Line 110: | ||
'''THE PANTHEONIC TERRITORIES - [WARY]''' | '''THE PANTHEONIC TERRITORIES - [WARY]''' | ||
:A few paladins and clerics have entered your web after attempting to torch a chunk of forest for some reason. They did not live, and they do not know that you were responsible for killing them. | :A few paladins and clerics have entered your web after attempting to torch a chunk of forest for some reason. They did not live, and they do not know that you were responsible for killing them. | ||
:You killed bandits led by someone following the [HOPE] diety | |||
:There is a bandit leader of the [HOPE] faith that you hold a grudge against |
Revision as of 19:19, 29 April 2022
The Crystal Spire Wiki Entry is tracked on the wiki. |
Hunter Webb
|
Stats
The number in "[]"s indicates the next rank you unlock something at!
- Power: 4 [7]
- Reflex: 4 [7]
- Skill: 2 [4]
- Wild: 3 [4]
- N/A: 0/8
- N/A: 0/8
- Funds: 4
- Armor Bonus: 2 (+1 from Iron skin, +1 from Guards Garb)
- Melee Bonus: 3 (+2 from Combat experience, +1 from wielding a weapon)
- Wounds: None
Skills
- Survival - You know how to survive, hunt, forage, and track in the forest.
- Sapient Combat - You know how to fight, and more importantly, kill, sapients.
- Monster Combat - You know how to fight against monsters.
Abilities/Spells
[ABILITY][RACIAL][BASE] - CREATE SILK You can produce a thick and ropy silk that can be used to entrap foes.
[ABILITY][RACIAL][REFLEX][UPGRADE] - GRAPPLING SILK You can secrete silk at surprising speeds, capable of using it to grapple and ensnare targets, even mid combat.
[ABILITY][POWER] - IRON SKIN Your body is treated as having [+1 ARMOR] at base
[ABILITY][REFLEX] - SILENT STEP Your footsteps no longer produce sound, even while running! And especially when on your own webs.
[ABILITY][WILD] - WILDCRAFT You gain Knowledge Survival, and can blend into the forest and track creatures. This scales with your WILD stat, and the higher it becomes, the more you become [ONE WITH THE FOREST] and the harsher penalties you suffer the longer you are out of the forest. At rank 4 this grants you knowledge on how to create a demesne, which can be used to negate the penalties associated with this ability.
[WILD][SPELL] - RAPID REGENERATION Target heals at 4x their natural rate, wounds visibly close and stitch together.
[WILD][SPELL] - SWEET NECTAR Excrete a sweet-smelling nectar from your mouth, can be vomited into a container, the ground, or held in your mouth. This nectar baits unsuspecting prey towards it's location, but is less effective against foes actively resisting it's temptation. Awareness of the nectar makes it easier to ignore.
Inventory - Small Bag
Flower of Embrace - Currently [HEALTHY]
- A teal colored flower with extendable vines kept in a durable pot. Manipulating the plant allows you to grapple targets and pull them or yourself towards them. When used to wrap yourself with another party member, reduces stress and fatigue. Can die if not taken care of.
Pocket Estate - Currently [UNEXPLORED][UNFURNISHED]
- A fist sized orb that contains a small Pocket Estate inside. When deployed it becomes invisible to the naked eye. You know the 30 second incantation to teleport creatures and objects in and out of it at will while its deployed.
Dances of Unfortunate Travel - Currently [CAN CONTROL 2/5 FACTORS]
- A book of ritualistic dances that provide complete unreliable transportation! Practice and use of the magazine can improve the number of factors you control. The 5 factors it considers are as follows:
- - Direction
- - Distance
- - Travel Method
- - Number of Targets
- - Specific targets
Bell of Souls - Currently [EMPTY]
- Passively copies the souls of creatures you kill within a certain range. You can ring the bell to summon one copy as friendly support, they cannot speak or otherwise communicate. They can follow orders to the same level of prowess as their prior life's capabilities. Can only hold 3 copies at a time. Copies are automatically dismissed at midnight or if you leave a certain range.
Guards Garb - [EQUIPPED]
- Provides +1 [ARMOR BONUS]
Blunt Sword - [EQUIPPED]
- Provides +1 [COMBAT BONUS]
Potion of Sex Change - [3 CHARGES]
- Allows the consumer to swap sexes permanently if 2 charges are drunk at once. You can also drink 1 charge to swap sexes for the day!
Potion of Gaseous Form - [3 CHARGES]
- Allows the consumer to shift between a gaseous and physical form at will for an hour per charge consumed!
Potion of Raise Dead - [1 CHARGE]
- Can bring a corpse found within 3 days of death back to life as they were. Creates mindless undead if used on an older corpse. Has unknown effects if consumed by the living.
Rations - x6
- 1 Ration can feed 1 kin for the day
Small silk doll
- A small doll you had commissioned of a deceased loved one, made from your own silk.
Sleeping Bag
- A bag that can comfortably fit 2 kin inside, keeping them comfortable throughout the night. Can be unzipped to function as a large blanket, made from your silk.
Bonds
- Updates over time, you can track your progress, anything with the [OLD] tag is no longer relevant.
ANEMIA - THE RABBIT WITCH - [ACQUAINTANCES]
- Has no apparent feelings on you one way or the other
- Is curious about your knowledge of the current factions
- Is curious what secrets you and your artifacts are hiding
KEY - THE OTTER-CROC DRUID - [ACQUAINTANCES]
- Is curious about your budding bond to the [WILD]
- Is mildly impressed by your strength
- Is quite interested in your pocket mansion
NUKI - THE RACCOON PLUSH-KIN - [ACQUAINTANCES]
- [OLD] Is currently wary of you
- [OLD] Is mildly excited to explore the world
- Is INCREDIBLY excited to explore the world
- Wants more Honey
Faction Allegiances
THE ARCANUS MOUNTAINS - [UNKNOWN]
- You've never been to these parts, but have seen a wandering mage before
THE CURIOSITY SECT- [NEUTRAL]
- You've had their food before and it's so good
THE FOREST OF THE WOODKIN - [ACCEPTED]
- The Woodkin see you as a member of their own and will likely come to your aid so long as you are willing to do the same for them.
- You have a Mantis friend named 'Kris' in this faction
THE NOMADS - [NEUTRAL]
- You've caught a few nomads in your webs and sent them on their way
THE ORGANIZATION GROUP - [UNKNOWN]
- You've never met a member of theirs
THE PANTHEONIC TERRITORIES - [WARY]
- A few paladins and clerics have entered your web after attempting to torch a chunk of forest for some reason. They did not live, and they do not know that you were responsible for killing them.
- You killed bandits led by someone following the [HOPE] diety
- There is a bandit leader of the [HOPE] faith that you hold a grudge against