Talk:Metal Glen : The Flock Who Could Not Work Together
Combination Tools
[Grab on click]
Tools made by MacGuyvering Basic Tools
Combining tools makes things into more effective weapons. However, combined tools lose all of their previous benefits [with some exceptions]
- Caneshovel [Shovel + Pole]
- Spear [Pokey + Pole]
- Glaive [Slashing + Pole]
- Lobotomizer [Shovel + Pokey or Slashing; retains Shovel uses]
- Swiss Army Skewer [Slashing + Pokey]
- Prickle Fist [Any Glove + barbed wire]
- Firestick [Heat + Pole + Not Flammable]
- Cauterizer [Heat + Slashing + Not Flammable]
- Whirlygig [Rope + Slashing]
- Flamethrower [Fire + Spray Bottle w/anything other than Water or Blood in it]
Containers
[Grab on click]
Things that can hold liquid consumables. It should be easy to transfer things from one container to another, if you have the two containers in both hands.
- Beaker
- Vial
- Flask
- Wine Bottle
- Pill Bottle
- Chemical Bottle [think the big, 1-2 gallon sized bottles of Bleach]
- Syringe [Inject]
- Spray Bottle [Spray]
Small Objects
[Grab on click]
Objects which can be picked up. Don't provide a direct benefit, like tools do, but some uses can be found.
- Coins
- Tin Can
- Rag
- Poster
- Pen
- Pencil
- Stapler
- Book
- Notebook
- Random body parts
- Strange Key parts
- Royal Diadem pieces
- Camera [Holds one photo]
- Photograph
- Magazine
- Sheet of Paper [NOTE]
- Shard of Wood
- Paper Towels
- Shower Curtain [can be worn or thrown; blinds for a few steps of movement?]
- Blanket [can be worn or thrown; blinds for a few steps of movement?]
- [Randomname]'s Locket
- Soap
- Lamp
- Stethoscope
- Empty Box
- Apple Core
- Empty Can
Consumables
[Grab on click; used with the Use command when held in active hand]
Objects that can be used once for some effect, or have a limited amount of fuel. Consumables vanish upon being used up.
- Radio Crackers
- Apple
- Can of Beans
- Antidote Pills
- Pain Reliever pills
- Adhesive Strips
- Medical Gauze
- Anesthetics bottle [requires syringe to deliver to someone else]
- Cure bottle [requires syringe to deliver to someone else]
- Chloroform [Rag allows multiple uses; otherwise can be used once by splashing it in someone's face]
- Surgical Tubing
- Disinfectant
- Burn Cream
- Syrup of Ipecac
- Eye Dial [opens any one door]
- Keyring
- Color coded key cards [Red, Blue, Green]
- Teargas grenade
- Pepperspray
- Wiring
- Loose Circuits
- Batteries
- Nails
- Plank of Wood
- Metal Sheet
- Timed Explosives
- Detonation Charges
- Detonator
- Bleach
- Car Battery [for generators and other big things]
- Radiation Burn Cream
- Emergency Rations
- Cigarette
- Lit Cigarette [Fire, Weapon, Light 1]
- Hair Spray
- Candle
- Lit Candle [Fire, Light 3]
- Spray Paint Can
Large Objects
[Use on click]
Objects too large to pick up [normally]. Can be pushed if strong enough.
- Water Cooler
- Vending Machine
- Tables
- Chair
- Swivel Chair
- Office Desk
- AI Mainframe
- Filing Cabinet
- Sink
- Oven
- Generator
- Oil Drum
- Chemical Drum [these should be labeled, so Examine will tell you their contents]
- "Cure" Drum [Optional. Might just have this be a subset of Chemical Drum, but I think it'd be nice if this particular chemical were stored differently]
- Storage Lockers
- "Cure" Lockers
- Atropals [mutated giant fetuses]
- Dummy
- Strange Totems
- Water Tank
- Personal Shrines [This is a shrine dedicated to [randomplayer]]
Obstacles
[Use/attempt to disassemble on click]
things that impede movement and/or cause damage when moved over/through. Some can be moved with the right tools.
- Barbed Wire [Requires Gloves to pick up; can be slowly moved through. Painful to move through.
- Broken Glass [Requires Gloves/Broom to safely pick up; if not wearing shoes it hurts to move through.]
- Metal Grating [Requires Crowbar or some other tool to take down. Might be on the floor, in which case if pried up can then be used to block a hall.]
- Steam Vents [Can't be walked over without a Metal Grating; releases heated steam on a timer]
- Heated Grating [Metal Gratings that hurt to walk on due to being superheated by whatever is below]
- Large Growths
- Rubble
- Crates [Eventually, Crates should have goodies inside that can be accessed by opening/breaking them, like maybe a bottle of pills or rations. Should also eventually be put not in hallway.]
- Deep Water [Slow movement if over waist deep, makes noise to move through. Shallow water can be mopped up.]
- Chemical Spill [As Water, except more dangerous. Shallow chemical spills can be mopped up]
- Radiation Spill [need Haz Mat suit to approach without problem]
- Electricity Arcs
- Gas Leaks
Clothing
[Grab on click]
things that can be worn.
- Manacles
- Straight Jacket
- Armored Vest [1 pocket]
- Armored Coat
- Haz Mat Glove [Left and Right]
- Haz Mat Helmet
- Haz Mat Suit
- Oven Mitt [Left and Right]
- Insulated Glove [Left and Right]
- Gas Mask
- Medical Mask
- Backpack [Both Shoulders; 4 pockets]
- Side Satchel [Shoulder; 3 pockets]]
- GIMP suit
Backgrounds and Overlays
Things that make up the terrain or change the floor terrain
- Vomit
- Shallow Water
- "Slanted" water tile [This tile would look like a ramp that dips into the water. It'd be a median tile, so we could have flooded rooms that don't flood everywhere.]
- Blood
- Fire
- Chemical Spill [recolored water will do the trick]
- Damaged tiles
- Gaping Pits
- Color Coded doors [Red/Blue/Green]
- Mutatey Growths [At least 3 kinds]
- "Red Eyes" planted Growth Horrorshow ability
- "Yellow Eye" planted Growth Horrorshow ability
- "Bloody Teeth" Horrowshow ability [Maybe 2 different versions]
- "Barbed Wheel" Horrorshow Ability
- "Eye Stalk" Mutation ability
- "Webbing" Mutation ability [Need to be able to see objects below]
- "Resin" Mutation ability [Need to be able to see objects below]
- "Noise Spawn" Mutation ability
Walls
Things that go on wall tiles
- Bulletin Board
- Wall Terminal
- AI Cameras
- Eyestalks
- Mutatey Growths [at least 3 kinds]
- Open wiring
- Closed wiring
- Circuit Breakers [provide power to the room they are in]
- Mirror
- Shattered mirror
- Shower Nozzle
- Mouthdoor
- Hidden Door
- Glyphs/Runes
- Damaged Walls
- Bookshelf
- Graffiti
Generic Mutations
These are the sorts of mutations you get when you get a non-obvious mutation, like telepathy or darkvision.
- Glowing Red Eyes
- Third Eye
- Big Glowing Yellow Third Eye
- Big Glowing Yellow Eye [left shoulder]
- Big Glowing Yellow Eye [right shoulder]
- Big Glowing Yellow Eye [Chest]
- Big Glowing Yellow Eye [right hip]
- Big Glowing Yellow Eye [left hip]
- Stomach Mouth
- Head mouth
- Vestigial Hands [stomach]
- Vestigial Hands [shoulders]
- Vestigial Hand [left arm]
- Vestigial Hand [right arm]
- Bony shoulder protrusions
- Bony Elbow protrusions
- Bony Knee protrusions
- Exposed ribcage
- Exposed muscles [right arm]
- Exposed muscles [left arm]
- Exposed muscles [right leg]
- Exposed muscles [left leg]
- Exposed muscles [face]