Last Trace
Last Trace by CrossTheLine |
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Something something sidelined super soldier seeks self-actualization.
A young delinquent soldier in a lonely facility ends up having a swarm of nanomachines injected into her, supposedly intent on keeping her bound to the place. When she discovers that it was actually a ploy to enable her escape, she fights through her superiors in an attempt to seize her own freedom.
Argine's equipment is tracked on the wiki. |
This article contains spoilers! You were warned. |
Characters
Argine
The protagonist, a young soldier in the facility. Seems to be disliked by many of her superiors.
Diagram
Blue-coloured engineer who's one of Argine's few friends. Lanky and unassuming, a little meek. Comes into her own when it comes to technology.
Judicium
Argine's handler and instructor. Cold-hearted and stern, was responsible for injecting Argine with the SAI.
Nanoweaver
The facility's medic and supporter of Argine's. Her face is always hidden behind a mask.
SAI
The Splintered Artificial Intelligence that currently resides in Argine's body. A digital ball of multiple personalities that provides the young soldier with advice and reprimands, supposedly intended to keep track of her wherever she goes. AKA - You, the suggestors!
Glossary
- Parasginia: A unique type of ability possessed by capable individuals, developed following an event of significant emotional turmoil.
- Gadget: Engineered technology used to support a soldier's performance and abilities.
Parasignias
- Argine - Ignition Complex: Allows her to combine multiple gadgets together into unique effects.
- Nanoweaver - ???: The ability to deconstruct objects into 'threads'.
Equipment
Weapons
- The Sound and The Fury: Twin Revolvers that Argine made. Coloured like the battle armour of two of her idolized heroes.
- Creirwy D-3: Shotgun provided by Diagram. Supposedly named after a princess from one of Diagram's storybooks.
Gadgets
- Beam Unit: Shoulder-mounted Laser armament.
- Explosive Discs (3): Standard-issue explosive. Can be stuck to surfaces and detonated akin to plastic explosives, or thrown similar to grenades.
- Barrier Generator: Protective gadget that forms a rigid barrier upon being deployed. Can be placed for portable cover, or held like a proper shield.
- Pitch Prefect: Wrist-mounted tar bomb launcher. Has been modified so that its projectiles can be detonated mid-air.
- Blink Capacitor: Short-ranged intangibility and teleportation on a cooldown. Can't teleport through walls or to places Argine does not have Line of Sight to.
Deck of the Storyteller
The effects are as follows -
Solburst - Upon use, a heatwave will emerge centered on Argine, staggering enemies and vaporizing ballistic projectiles coming towards you, as well as disrupting other types of projectiles.
Frozeneye - Upon use, this card slows Argine's perception down, allowing for you to better exploit weakpoints or avoiding specific kinds of attacks. Useful for precision, whether offensive or defensive.
Breezecycle - Upon use, card is consumed and can be used to refill limited-use gadgets like the Explosive Discs, or to swap out one of Argine's four gadgets entirely, also allowing the swapping of sub-gadgets.
Briarspirit - Upon use, can either serve as a temporary barrier or a health recovery effect.
Voidsplit - Upon use, lets Argine take three actions in one turn.
Echoscribe - Upon use, creates a single-use copy of any gadget Argine has seen, even unobtained gadgets. Copied gadgets cannot have any sub-effects slotted into it.
Card Count
- Solburst - 3
- Frozeneye - 3
- Breezecycle - 3
- Briarspirit - 3
- Voidsplit - 3
- Echoscribe - 5
Gallery
Fanart
By Poltergeist Ethanoic Acid |
By Salf |
By Salf |
Quests by CrossTheLine |
Questden: Last Trace Collaborations: Grown Alone |