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File 126994266257.jpg - (101.06KB , 1024x768 , Ablin-0-23.jpg )
155236 No. 155236 ID: e31d52

<<A special warning: The world that Phred lives in is a little deadlier than our own! This quest will likely conclude with this thread, and your reward for inventiveness and ingenuity is simply a longer thread. I do plan to run this multiple times, though. Aim for the best score!>>
In recent news, the outbreak of Ablin-0-23 has spread to the continental United States. The government has issued a federal state of emergency regarding the Virus. Those who are able must remain in their homes. Please remember that if you are bitten or scratched, at this point there is no help available for new infectees. Stay in your home, do not, I repeat, do not seek help in a medical facility. This station will now shut down.

We wish you all good luck... and have you all in our hearts.

Well, fuck.
Expand all images
>>
No. 155240 ID: 1ac39d

what? zombies? shit... do you have any weapons? a stockpile of food?
>>
No. 155241 ID: 34470e

>>155236
You better not be at a fucking mall right now.
>>
No. 155244 ID: e31d52

I get up and turn off my television, running my fingers through my hair. This is Bad. The US thought itself safe, because of the port and air shutdowns, but... All it takes is one, I suppose. The only safe place left is Iceland. And with all airlines shut down, well... Yeah.

For the past six months, the world's been terrorized by this plague. No one was prepared. No one's really certain where it started, either. We only know the symptoms: your eyes turn green and yellow over the course of three days, and then... organ failure, rapid and wild.
And while the stuff runs through your system... you lose all your sense. You want to eat. Everything looks like a meal. You bite and claw and eat, but nothing fills you. and all it takes is one... and then there's two, then four, then eight...
My name's Phred. Silly spelling, yeah.

What the hell should I do?
>>
No. 155245 ID: cf68aa

>>155244

Here's what you need

Food
Water
Guns
Swords
And Wood.

Are you lacking any of these? Is there anyone with you? any people you care about?
>>
No. 155247 ID: 1ac39d

if you are in a two story building then move everything upstairs then destroy the stairs.
>>
No. 155248 ID: e31d52

>Food
Got plenty of that.

>Water
Gallons.

>Guns
A .32 and 50 bullets.

>Swords
Nope.

>And Wood.
Nope.

>Are you lacking any of these? Is there anyone with you? any people you care about?
Alone and bitterly single. Family's all dead.


>if you are in a two story building then move everything upstairs then destroy the stairs.
Nope. Living in my own place.
>>
No. 155249 ID: e311ba

Motherfucking zombie apocalypse coming bitch. I hope you have well made plans drawn up for just such an eventuality. If you don't have them then don't worry, I have a few.

Ok, first of all is an assessment of where you live and what modes of transportation you currently have avalible.

Things that are good to have in the immediate area would be a military base and a medivel arms museum. Believe it or not but the museum might be the most important thing right now. There you can find decent armor and most of all good weapons, a halebard is your friend when it comes to dealing with zombies. Of course an assault rifle is also a good friend but you need ammunition for those. An APC is of course even better, but you need fuel and well shit like that can get scarce in the future.

Other stuff that could be useful woul be shin protecters and arm protectors for martial arts and heavy leather jackets as well as factory work pants and heavy leather boots. Anything that is resistant to biting and scratching.

But back to buisness. An assessment of what tools you have in your house, what protective clothing you have, what modes of transportation you have acess to and a description of your home and where you live.
>>
No. 155250 ID: cf68aa

>>155248

Damn... The wood would've helped out and a good long blade will help in case the bullets run out...

Of course I'm assuming the worse. how bad is it where you live?
>>
No. 155251 ID: 34470e

>>155248
Wait, back up a second. Only Iceland is safe? Don't you mean Madagascar?
>>
No. 155253 ID: 1ac39d

>>155249
medieval armor is the best thing against Zombies. they will try their hardest to bite you, but you are totally covered in metal so they are just annoying.
>>
No. 155256 ID: f1fa90

>>155253
Well if they're the kind that vomit blood into your eyes you're also going to want some mask to prevent that. But yeah other than that a good set of plate will keep you safe from bites and scratches and a nice set of steel gauntlets can let you smash zombie faces pretty well.
>>
No. 155258 ID: e31d52
File 126994523760.png - (6.04KB , 640x480 , Phredhouse.png )
155258

>But back to buisness. An assessment of what tools you have in your house, what protective clothing you have, what modes of transportation you have acess to and a description of your home and where you live.

>House
My house is... hold on. There. There's the entertainment room, where I am, with the television and the couch, the bedroom, which has my bed, books, the bathroom, and the kitchen.

I have my bus pass, as if that matters, (still valid for three more days) but no car. I have cutlery in the kitchen and the .32 in my gun cabinet, but all my tools are in my shed in the yard out back.

As for clothing? Pretty standard fare. Denim jeans, slacks, windbeaters, tees, and sweatshirts. Oh, and some suits. Nothing really outstanding there.

>Wait, back up a second. Only Iceland is safe? Don't you mean Madagascar?
They have literally started to shoot down planes and sink boats down there. No way in hell.
>>
No. 155261 ID: 632862

>>155258
How fast do the zombies move?

Can you get on top of the roof?
>>
No. 155264 ID: cf68aa

>>155258

See! This is why you need wood. just look at all those windows! Those need to be boarded up immediatly.

Can you push anything to cover them?

Also how long do the infected live without food or water?

Are they active more at night or during the day or is it equal?
>>
No. 155266 ID: f1fa90

>>155258
Your zombie apocalypse prepardness really sucks. Please atleast tell me that you don't live in the middle of the fucking continent? Because you're going to have to reach the coast.
And if that takes to long you're going to need to build a freaking longship yourself and then learn how to navigate the open seas.

Ok, so no car and no bike, of the muscle driven kind or the motor kind. Do you have a drivers license? And is there any medivel museums there (this is why it's nice to live in Europe, you can usually find a couple of those)? And no military bases near? Oh and btw, can you ride a horse?

Ok so no good tools, no good protective clothing and your house is on the groundfloor with several windows that you can't board up. You're fucked if you stay there. Get together what food, water and medical supplies you can carry in a backpack. Bring your gun and check if any of your neighbours are around.
>>
No. 155283 ID: e31d52
File 126994763411.jpg - (104.13KB , 800x550 , washington-state.jpg )
155283

>>155266
>Your zombie apocalypse prepardness really sucks.
Nobody thought it was going to his America, north or south. OH! I do have a disaster kit. I'll go grab it now.

OBTAINED:
One shake-powered flashlight
One (1) Medkit
One Antibiotic
One Ration
One Poncho
One heat blanket

>Please atleast tell me that you don't live in the middle of the fucking continent?
Let me get you a map... I'm in Yakima.

>Do you have a drivers license? And is there any medivel museums there (this is why it's nice to live in Europe, you can usually find a couple of those)?
Before we get started on this: No damn platemail. Looks cool, nicely defensive, but heavy as fuck. You aren't going far wearing that shit. Anyway, no, not that I know of.

>And no military bases near? Oh and btw, can you ride a horse?
Not that I know of and horses hate me.

>You're fucked if you stay there. Get together what food, water and medical supplies you can carry in a backpack. Bring your gun and check if any of your neighbours are around.

(Disaster kit added to Inventory. Gun added to inventory. 8 slots remain.)

I look out my front door. Everyone's probably at home, but... I doubt I could drag them out.

>Can you push anything to cover them?
Well, It looks like I'm not staying here, but if I empty the bookshelves and use chairs to brace them, I got lots of furniture, yeah.

>Also how long do the infected live without food or water?
Three days. Then they die.

>Are they active more at night or during the day or is it equal?
Not sure.

Also, infected are only as fast as the person was, sprinting all out. Same with endurance and strength.
>>
No. 155291 ID: cf68aa

>>155283

Three days doesn't seem that long. I think we can wade it out a week or so. It seems better then tryin to run anywhere.

Anyone agree?
>>
No. 155292 ID: 1ac39d

well that's just it, in the platemail you don't NEED to go far. you can walk through the middle of a swarm of the things and they will just try to gnaw on you, but can't cause you are metal.
>>
No. 155293 ID: 1ac39d

man, these are some weak as hell zombies, why is the government having a hard time with this? just deploy a tank/apc/armored car/SUV with bullet-proof glass, with military guys and have them shoot anyone who tries to gnaw faces off.
>>
No. 155295 ID: 8ecfd4

>>155283
Plate isn't that heavy once you get used to it. But fine, whatever.

Lets start by checking what vehicles the neighbours have. Heavy trucks or similar are to be prefered for loading capacity and can ram through shit. Also see what they have in their toolsheds. Things like fireman axes and pruning hooks can work wonders in keeping them away. And a couple of more rifles would be good to have.

I would suggest you make your way east along route 12. When that road stops go cross country towards Long Beach and find a ship or a boat. Preferably one that sails, running out of wind is not that common as running out of fuel.
>>
No. 155296 ID: d77842

Yeah, but in platemail they'll swarm you and you'll be trapped under a massive pile of rotting people. Getting bitten would be a better death.

If infectees die after 3 days we just need to et out of town for a few weeks. Take all your supplies, stock them in a car, and head out into the woods. If you know of any remote cabins, that's where you want to be. The less populated an area the better.

If you had to compare, would these infectees be 28 days later type zombies, or night of the living dead type zombies?
>>
No. 155297 ID: 34470e

I'm starting to have doubts that this is a virus at all. Something supernatural could be going on. What happens when a person gets infected? Do they just suddenly go into a frenzy?
>>
No. 155303 ID: e31d52

>If you had to compare, would these infectees be 28 days later type zombies, or night of the living dead type zombies?

Smart 28 days later zombies. One.... one more thing. The virus is known to mutate incredibly quickly. some or all of this might become irrelevant.

>>155297
It's a virus. Doctors have seen it.
>>155295
>Lets start by checking what vehicles the neighbours have. Heavy trucks or similar are to be prefered for loading capacity and can ram through shit. Also see what they have in their toolsheds. Things like fireman axes and pruning hooks can work wonders in keeping them away. And a couple of more rifles would be good to have.

Well, there's four houses nearby.
Gladys has a very nice sports car, with a loud alarm. Her husband passed away some time ago, but she keeps the tools in a shed in her backyard. Bob was very much into house maintenence and landscaping.

Thomas, my next door neighbor, is a gun enthusiast. He owns a heavily modified hunting rifle and several other guns. He also has Frankenvan, which we aren't even sure started out as.

Jennifer has a heavy-duty SUV, and works as a nurse. Her home has a lot of medical equipment, but not much in the way of pharmecueticals.

And Anthony.... Don't know shit about Anthony.
>>
No. 155305 ID: 34470e

>>155303
Okay, it's a virus, but you didn't answer my question. Do people go into a frenzy?
>>
No. 155307 ID: 8ecfd4

>>155303
Ok, lets start with Tomas. Going to need his stash of weapons, ammo and his truck.

Hit up Gladys for the toolshed after that, and siphon out the gas from her car.

Go get Jennifer after that, her SUV and medical supplies alongside with the knowledge can be very useful.

See if you can't get Anthony with you as well. More bodies mean more people between you and horrible death. And who knows he might know how to navigate and sail a boat.
>>
No. 155313 ID: d77842

Wait, SMART zombies? As in they aren't just crazy trying to eat you, they are homicidal maniacs who are still intelligent?

Man, you are fucked. Pack up and get out of any populated area as fast as you can.
>>
No. 155316 ID: e31d52

>>155307
>Ok, lets start with Tomas. Going to need his stash of weapons, ammo and his truck.
I walk up to the house and knock on the (newly reinforced) door. The eyehole slides open and shut, and he pulls me in. Thomas is best described as... pointy. He's very, very thin, with precise and dextrous fingers. "Hey Phred. I'm guessing you heard about the, ah," he pushes his glasses up his nose, "Infection?"
"Yeah. Thought I might need a gun or two."
"You aren't very good with rifles. And if you're on the move, a compact gun would suit you better..." he mumbles, opening a trunk near the door. "How's this?"
Jesus christ that's the largest pistol I've ever seen! "12 shots. Not semi-auto, though, unless you'd like to lose your hand. It makes people into swiss like you wouldn't believe. And here's two clips... and a box of forty."
I stow it all away in my bag.
(HAND CANNON + CLIPS added. 6 slots left)
"I'm heading for the coast. Want to join me?"
"I'm feeling pretty well-fortified here." he replies. "You can have Frankenvan, though." he says, handing me a key. "Happy travels, comrade."

I get in the 'Van, and start it up, pulling around to Gladys's place.
I knock on the door.
No reply.
The door's unlocked.
>>
No. 155317 ID: 34470e

>>155316
NO. DO NOT GO IN THERE.
>>
No. 155318 ID: 8ecfd4

>>155316
Well shit. Go back to the toolshed and get out a nice axe, long handle is preferable. See if you can't also find some gardening gloves and other work clothes to go with it.

Then cautiously examine the house.
>>
No. 155319 ID: 34470e

>>155318
NO! Don't even THINK about entering! I've seen a ton of horror movies. Entering unlocked buildings is saying "I want to die".
>>
No. 155320 ID: e31d52

>>155318
Well shit. Go back to the toolshed and get out a nice axe, long handle is preferable. See if you can't also find some gardening gloves and other work clothes to go with it.

Shit, a padlock...
Wait, the wood around it is so rotten it doesn't even matter. I tear the door open with a grunt.

I grab two things.

A FUBAR, and a crowbar. Fuck, yes, a crowbar.

>NO. DO NOT GO IN THERE.
Yeah, agreed.

I siphon the gas quickly and carefully.

Who next?
>>
No. 155321 ID: 8ecfd4

>>155320
Lets go visit Jennifer next.

You know you really could use some more protective clothes. Just a leather jacket or something to protect your forearms and hands would be very nice to have.
>>
No. 155409 ID: 5b6805

Wait a sec. why not ride this out with ol' Thomas? Share supplies in the fort-house? There are some things that a single person just can't do.
>>
No. 155412 ID: 632862

>>155409
This seems like an interesting idea. We'd just have to move all our supplies in with him.
>>
No. 155416 ID: cf68aa

>>155412

I second this motion. All in favor say I.

As an added bonus he's already barred the windows and such so with two people watching this should be easy.
>>
No. 155466 ID: b69168

>>155416

This, but check Jennifer's first. If she's home, her talents would be useful either staying or going. Plus, her supplies will only add to the over-all pile. Also, y'know, she has a womb. For repopulating. That might be handy.
>>
No. 155584 ID: e31d52

>>155409
>>155412
>>155416
I'll go for that as soon as I...

>>155466
>>155321
Go and visit Jen. She's a college friend of mine (in case you're wondering I'm a psychologist), and she's lived here longer than I have. I knock on her door, the crowbar and Fubar stuck through my belt. I note I feel slightly weighed down.

The door opens to a little four year old boy, looking up at me.
"It's Phreddy."
"Momma's oot." he replies.
WHAT.
>>
No. 155586 ID: 632862

>>155584
"Out where?"
>>
No. 155593 ID: e31d52

>>155586
"Shopping for grosheries." the kid replies.
"When did she leave?"
"... A while ago."
Well, the nearest grocer I can think of is a good ten minute drive from here.
>>
No. 155597 ID: 1ac39d

shit, give her to Thomas then head there. keep your windows up and your weapons ready.
>>
No. 155624 ID: b69168

>>155584

FFFFFFF. Okay, Morality Check Time. You can either say, "Oh, sorry. Tell her I stopped by" and ditch the kid and Jen, probably both to their deaths. But you will survive. Or, you can break rule 17, and tell Tommy you've decided to hole up with him if he'll be not enough of a dick to let you, drop the kid off there, and go to the store, where depending on the situation, you could end up very dead. What sounds better to you?
>>
No. 155628 ID: cf68aa

....
Are you against leaving a kid behind?
>>
No. 155639 ID: 632862

Wait. She said 'a while ago'.

Over an hour ago = she's dead.
>>
No. 155655 ID: e31d52

>>155624
>>155628
...

...

...

Oh godfuckingdamnit.

"Come on, kiddo. You want to spend some time with Uncle Thomas?"
"Sure!"
I take the kid over to Thomas's place. He gives me a warning glare, but it's clear he's okay with it.
"You'll need this." he says, handing me a shotgun. "The infected don't like bright lights, by the way. Read it on a border blog."

A border blog... One of the most fucked up things to come of this mess. People living on the edge of it all not because they have to but because they can, typing away their discoveries before they die. Most are bunk, but some offer some decent advice.
"Thanks, Tom. I'll keep it in mind."
"Happy hunting."
We bump fists, and I get in my car, starting it up.

The drive is quiet, uneventful. But as I close into town...
Jesus chirst on a hamburger.
One building, not the grocer, is burning. Some burger and beer joint. There's a few flipped cars, none of them belonging to Jen.

There's three buildings that are not destroyed, burning, or inaccessable.

POST OFFICE
GROCER
FIRE STATION
>>
No. 155663 ID: cf68aa

>>155655

Hmm... The firestation might have some useful things there... But we can revisit it at a later time. To the grocer!
>>
No. 155687 ID: c32d51

>>155655
Check grocier, you will need sustinance. Is money still worth anything?
>>
No. 155688 ID: b69168

>>155663

I concur. Keep your shotgun ready.
>>
No. 155698 ID: e31d52
File 127000941896.png - (5.82KB , 640x480 , Grocer1.png )
155698

>>155688
>>155687
>>155663
I pull up to the Grocer.

[Hunter mode]
[In hunter mode, you are displayed a simple map. Blue is Phred. Yellow is objects of interest. Black is impassable. Red is identified hostiles and green is Identified allies. orange is unknown.]

Man, this looks bad. I can see three dead bodies on the ground nearby, and a flipped car leaking something. There's an intact car parked nearby. It's Jen's.

The entry to the grocer is dead ahead.
>>
No. 155702 ID: 632862

Hey, you never said how to kill these zombies. Do you have to destroy the head, or will body shots take them out too? Do they have to breathe? Do they feel pain?

Make sure those bodies nearby won't get up and bite you.
>>
No. 155703 ID: 34470e

>>155698
Stay away from the dead bodies.
>>
No. 155706 ID: e31d52
File 127001000031.png - (5.76KB , 640x480 , Grocer2.png )
155706

>>155702
The Zombies operate like normal folks except for their insanity. Any shot that would completely stop a person would stop a zombie. (shots to the heart or brain, spinal damage)

I approach the grocer, keeping an eye on the bodies. None of them move.I notice that the car doors are unlocked, though.

The grocer door opens to... yet another dead body. Great! At least it's not Jen.
>>
No. 155707 ID: 34470e

>>155706
Orange to your right. Point gun at it.
>>
No. 155708 ID: 632862

>>155706
Enemy incoming to the right!
>>
No. 155710 ID: e31d52
File 127001051178.png - (6.04KB , 640x480 , Grocer3.png )
155710

>>155707
I spin and point the gun. Shit, it's infect-fuck.
FUCK.
THIS. IS. BAD.
>>
No. 155713 ID: 34470e

>>155710
CAR! GET IN IT! RIGHT FUCKING NOW!
>>
No. 155717 ID: cf68aa

>>155713

Screw that the zombies can break the glass! Shoot to kill! Get behind a car for cover!
>>
No. 155720 ID: 632862

>>155710
OPEN FIRE! Shoot the big one first!

I'm thinking get behind the overturned car. Surely all that blood means the corpses are fully dead, right?
>>
No. 155722 ID: 8ecfd4

>>155710
Shoot down the zombie bastards. It's going to alert others but since you don't have any protective clothing you can't really melee them.

Then light one of the cars outside of the store on fire. You know siphon out some gas, splash it around inside the car, then use the cigarrete lighter to light the damn thing up. Hopefully that is enough bright light to keep any other zombies from getting to close to the entrance.
>>
No. 155724 ID: e31d52
File 127001139691.png - (6.55KB , 640x480 , Grocer4.png )
155724

>>155713
>>155717
I run for my car, then look over my shoulder.

Huh.
Shit that fucker is huge. His whole body is swollen and covered in... giant zits and warts, looks like.
>>
No. 155727 ID: 8ecfd4

>>155724
Shoot zombie fuckers. Start with the small ones, they're faster and so a more likely threat.

The do:>>155722
Hopefully the noise will attract Jennifer if she is still alive.
>>
No. 155728 ID: 632862

>>155724
They're going for the corpses! Shoot the one that's still heading towards you. Then try to get over near the dead bodies and shoot the big one once it's away from jen's car.
>>
No. 155738 ID: b14128

>>155724
Hey, here's an idea! Use your crowbar so as to not attract attention. ...'course, if you get scratched, it's game over, so your choice. ...Maybe you should keep running back to the car and take the zombie out from over there, so there's less of a chance of attracting attention from the other three?
>>
No. 155746 ID: e31d52
File 127001292610.png - (6.67KB , 640x480 , Grocer5.png )
155746

>Shoot!
>Shoot!
>Run!

Well fuck it, I have no idea how many are in the store and I'm not inclined to find out the stupid way, at least not until I can defend myself better. I begin running back to the ca- FUCK HE'S FAST!

>Shoot
or
>Melee
or
>Run
or
>Other
>>
No. 155756 ID: 632862

>>155746
I said SHOOT would you fucking SHOOT goddamn FUCK SHOOT THE FUCKING ZOMBIE
>>
No. 155763 ID: 8ecfd4

>>155746
One just noticed you. Introduce it to some hot lead from your hand cannon. Get a firm double handed grip and prepare for the rest charging you after you have fired on the first one. Kill the small ones first. The big one is a huge target and slower. Once the small ones are dead you can put some distance between your and the lardass and then shoot it.

Then light the flipped over car on fire.
>>
No. 155769 ID: e31d52
File 127001427934.png - (6.94KB , 640x480 , Grocer6.png )
155769

>>155763
>>155756
>Shoot
>With handcannon
Fuck fuck fuck GOT IT SHOOTING AAAAAAAAGH
>BLAM
>>
No. 155773 ID: 8ecfd4

>>155769
And now they have all noticed you. Get the shotgun in an easy to reach position. Take a firm twohanded grip on the handcannon. Steady your breathing. Then start by shooting the one in the doorway, then depending on wheter the one behind the car breaks cover you either shoot that one, or if it remains in cover then shoot the fat fuck.
>>
No. 155775 ID: 60477c

>>155769
quickly! shoot the ! while they're still surprised, and they'll be stunned for long enough for you to hold them up for their dog tags.
>>
No. 155782 ID: b14128

>>155773
No, leave the big guy alone! And only aim, don't shoot unless it looks like they're really going to leave their easy meals and come after you. ...And whatever you do, -don't- shoot the big guy, he's wandering away, we'll just piss him off and be in all that worse a position.
>>
No. 155783 ID: 1ac39d

aso good chance the big guy is a boomer and shooting him will cause him to explode and get infected blood and puss EVERYWHERE!
>>
No. 155785 ID: e31d52
File 127001523281.png - (6.89KB , 640x480 , Grocer7.png )
155785

>>155782
>>155773
>Shoot!
>But not the big guy

OKAY.

There, got the second bastard. The big one is shaking out an overturned car. Presumably it's looking for more people.
>>
No. 155786 ID: 60477c

>>155785
this place is far too occupied. head back to the car before you waste all your amno (or before the big one shakes it out).

also for some future plans, keep an eye out for some vegetable oil, a full body jumpsuit, and start collecting your pee in a large jar.
yes, i know it sounds wierd. just do it.
>>
No. 155787 ID: 8ecfd4

>>155785
Ok since these bastards seem to have a bit of intelligence left the last one is staying in cover. Circle around the overturned car to the left. Make sure you keep the car and the big one in your sights at all times.

Once you have a clear shoot at the last one then introduce it to some hot leaden death curtsey of mister handcannon.
>>
No. 155790 ID: 632862

>>155785
Get over to the last zombie and take him out.
>>
No. 155794 ID: e31d52
File 127001617830.png - (6.32KB , 640x480 , Grocer8.png )
155794

>>155790
>>155787
I make my way around the car, while the big one lumbers away. He only seems to take a liking to over turned cars, so... huh.
Easy... steady...
FUCK YOU!
>BLAM

All right. Three fuckers toasted. I didn't see any inside from my first view, and in fact, it seemed like the back area (fish and meat) were barricaded pretty well.

>Enter Grocer
>Go back
>>
No. 155795 ID: 632862

>>155794
Take a look inside the overturned car briefly, then go inside. See if you can quickly find Jen.
>>
No. 155796 ID: 8ecfd4

>>155794
Cautiously enter the grocer. In there you should if possible loot rags, lighters and empty glass bottles for making molotovs later. And find out what happened to Jennifer. Hopefully she is still alive.
>>
No. 155797 ID: 60477c

>>155794
when you get inside, keep an eye out for that vegetable oil. also the more obvious food need.
lastly, hit up the pharmacy; keep an eye out for powerful painkillers, caffiene pills, and generic first aid kits. there are plenty of ways to hurt yourself without the zombies doing the hurting.
>>
No. 155798 ID: cf68aa

Go inside but keep the gun loaded
>>
No. 155801 ID: e31d52
File 127001712887.png - (7.58KB , 640x480 , InsideGrocer1.png )
155801

>>155798
Definitely. I have 10 shots... no, nine shots in here. More than enough to kill anything that moves!

Seems pretty quiet in here...
>>
No. 155802 ID: 632862

>>155801
I see a very light grey circle at the register on the bottom. Investigate?
>>
No. 155805 ID: cf68aa

>>155802

Also check the cabinet to your left
>>
No. 155810 ID: e31d52
File 127001800018.png - (7.61KB , 640x480 , InsideGrocer2.png )
155810

>>155805
>>155802
(Cutscene)
That's a news rack.

I'll check the... wait... Something isn't...
>>
No. 155811 ID: 1ac39d

SHOOT!!
>>
No. 155812 ID: e31d52
File 127001806459.jpg - (156.67KB , 840x950 , HURBLE.jpg )
155812

>>155810
(Cutscene)
AAAAAAAA

"SHREEEEEEEEE!"
>>
No. 155814 ID: e31d52
File 127001812798.png - (7.84KB , 640x480 , InsideGrocer3.png )
155814

JESUS CHRIST ON A TACO

WHAT THE FUCK

AND OTHER EXPLETIVES
>>
No. 155816 ID: 632862

>>155814
Kill it! With gun.
>>
No. 155817 ID: e75a2f

Bloodsuckers!

Don't worry if it turns invisible. They just run straight towards you anyway, so just shoot to where he came from and you'll hit him.
>>
No. 155822 ID: e31d52
File 127001869921.png - (9.20KB , 640x480 , InsideGrocer4.png )
155822

>>155816
ON IT FUCK
>BLAM

Fuck, I think I hear more.
>>
No. 155824 ID: 632862

>>155822
Greys to the west and north! Reds to the east and southeast! Suggest: Retreat south-southwest while firing on reds!
>>
No. 155831 ID: e31d52
File 127001963149.png - (8.11KB , 640x480 , InsideGrocer5.png )
155831

>>155824
Holy fuck, they're everywhere!

>BLAM

Damnit, a shoulder wound... I stumbled him, at least. I see two areas behind me: Directly south is the customer service area, and west-southwest is the meat and fish.
>>
No. 155832 ID: 632862

>>155831
You said the meat and fish area was barricaded right? Go there!
>>
No. 155834 ID: 632862

Also shoot the one that is mostly behind you.
>>
No. 155837 ID: e31d52
File 127002022264.png - (3.79KB , 640x480 , FurtherinsideGrocer.png )
155837

>>155834
>BLAM
Got it! Running!


>>155832
AaaaAAAaaa
>BLAM
AAAAAAAAA
>>
No. 155838 ID: 1ac39d

one on the shelf above you! get the one directly to the right and go more south!
>>
No. 155841 ID: 632862

>>155837
Kill wounded zombie, then run straight 'south' while training your gun on the shelf to your 'west'.

I don't think these directions are exactly compass accurate anymore but let's just keep using them in reference to the map.
>>
No. 155854 ID: 87b3b1

>>155837
Finish off wounded zombie. Then get to the fish and meat department. There you can find lots of wonderful sharp stuff. And if you're lucky a mop and lots of duct-tape as well for fashioning improvised spear to use when you run out of bullets.
>>
No. 155858 ID: e31d52
File 127002473461.png - (5.82KB , 640x480 , FurtherinsideGrocer2.png )
155858

>>155841
>>155838
OKAY

>BLAM

AH FUCK

>BLAM

>blamblam

Wait, what?
>>
No. 155859 ID: cf68aa

>>155858

Don't get distracted now, keep shooting!

After they is dead then see the source of those bullets.
>>
No. 155862 ID: 632862

>>155858
Zombie 'south' of you. Attempt to move 'west' while shooting zombies.

3 shots left.
>>
No. 155865 ID: e31d52
File 127002549051.png - (6.18KB , 640x480 , FurtherinsideGrocer3.png )
155865

>>155862
>>155859
>blamblamblam

Jesus, that's a weakass gun.

Oh, fuck!

>BOOM

I think I love this shotgun.
>>
No. 155866 ID: 87b3b1

>>155858
Quickly run towards the source of the shooting. You need some more back up against these bastards.
>>
No. 155867 ID: 632862

>>155865
Dash 'west' and assist the friendly!
>>
No. 155868 ID: 1ac39d

looks like the last two are distracted by fresh corpses.
>>
No. 155869 ID: e31d52
File 12700260983.png - (7.33KB , 640x480 , FurtherinsideGrocer5.png )
155869

>>155867
>>155866
I leap into the empty meat thingamajig and let loose another shell into the thing.

>BOOM!

I need names for these different types...

"Jesus christ man! You alright? I didn't think help would ever come by!"
says a young man with two small pistols. He's wearing the uniform of the place.
>>
No. 155870 ID: 87b3b1

>>155869
Tell him you're fine. Ask about any surviving females named Jennifer. Also ask if there are anymore weapons or ammo in the store. You have a truck outside and he is free to come with you away from here.

Then lets loot some shit and then get the fuck out there. Remeber, glass bottles, lighters and rags. We're making some motherfucking molotovs and the smell of roasting zombie meat accompanied by their cries of agony will be the sweetest fucking fragrance ever with the sweetest music ever.
>>
No. 155871 ID: 632862

>>155869
"I'm good. Hey, with those weapons you're going to have to shoot them in the head. Body shots won't do shit. Is there anyone else in here?"
>>
No. 155872 ID: cf68aa

>>155869

>"I'm fine now. Name's Phred. Have you seen a woman around here?"
>>
No. 155873 ID: 632862

While talking, move around the meat thingamajig and line up a shot that will kill both of the zombies that are eating.
>>
No. 155875 ID: e31d52
File 127002701596.png - (5.66KB , 640x480 , FurtherinsideGrocer6.png )
155875

>>155871
"Yeah, I know... Hold on."
>blam...blam

"There. A woman named Jennifer? Dunno, didn't ask for names. There's about four people holed up in the Meat area. A coupla chicks." he hums to himself while he reloads.

"Suggest you get the hell outta here. These folks are damn hungry, and usually the last thing they remember when all they got in their heads is eatin' is the grocery." he cocks the guns again. "And business is busy."
He chuckles.
"The name's Jimmy."
"Phred." we shake hands.

>Head on back
>Other
>>
No. 155877 ID: 632862

>>155875
Get back into the meat section and find out who's in there.
>>
No. 155878 ID: 87b3b1

>>155875
Go get the chicks. Then stock up on whatever useful stuff you can find in the store. Molotov materials, medical supplies, camping equipment, weapons (brooms and knifes along with duct tape and you can make decent improvised spears, split one end of the broom, fit knife into the split and then duct tape the shit like crazy) and canned goods.

Then get it out to your van. Also, since you have time now. Reload your weapons.
>>
No. 155879 ID: e31d52

>>155878
[Exiting Hunter mode. Zombies killed: 9. Specials killed: 3. Total points earned: 7]

I reload quickly, holding the hand cannon in my hands and using the straps of my backpack for the shotty. I go into the back room, and find the girls, one a cashier here I recognize, and the other Jennifer, scared witless.
"Jen?"
She looks up.
"Phred?"
"It's good to see you're alright." she walks over to me.
"You came here for... me?"
"Well... I, ah, needed some other stuff too, but this place looks looted to hell..."
She chuckles and punches my shoulder playfully.
"Let's head back. Your son's with Thomas."
"Alright."

This place is decently fortified. Looks like there's enough meat to both feed the people and distract the zombies for weeks. I grab the butcher's glove, mainly because it's made of steel mesh, and put it on right away. There's no towels or bottles here, and all the wine in the store was demolished. the zombies really did a number on this place, and then it looks like the other nonfood was taken by others. We'll be safe getting out, with Jimmy's help.

>Head out?
>>
No. 155881 ID: 87b3b1

>>155879
Nothing to loot? No butchers knifes or mops/brooms? Man that sucks balls. Take any canned goods you see and then head on out.

Can your car hold all of them?
>>
No. 155883 ID: e31d52

>>155881
The other girl looks between me and Jimmy.
"I'll be fine here." she says quietly.

Jimmy sighs. "We can't spare you any of the canned stuff, sorry. Oh! Uhm..." he looks around. "Around back there's this huge pile of pallets. you know, for moving large boxes on? I saw your... vehicle coming in, you should be able to carry a bunch of them. Should come in handy."
>>
No. 155885 ID: 87b3b1

>>155883
Restate an offer to take them all with you. Also accept offer of pallets. Wood is useful for all sorts of things.

If they still won't come with you then take Jimmy to the side and ask why. Should be pretty clear to him that he needs to get the fuck out of there.
>>
No. 155889 ID: 632862

>>155883
Oh yeah, you can use that wood for barricading. Nice.
>>
No. 155890 ID: e31d52

I restate my offer.

Everyone's nervous.

Jimmy sighs. "We can't leave. The manager..."
"Her water broke ten minutes ago." the girl blurts out.

oh.

"Yeah. So we've holed up here... Jen here was nice enough to help us along, but with the state Tiffany is in, we're stuck here. We'll be fine, Phred. Unless you want to say Hi to James Jr, you'd best get on your way."
>>
No. 155891 ID: 632862

>>155890
Okay let's jet.
>>
No. 155892 ID: 87b3b1

>>155890
Ask if there is some sort of goods entry that you can drive up the frankenvan next too. If it's close enough you should be able to move her into it.

Leaving them here means almost certain death for them. So find a way to get them all out.
>>
No. 155904 ID: e31d52

>>155892
"No. We'll be fine, Phred. I'm glad you're so concerned, but we're big boys."

Wait... the outer barriers show no damage at all...

"The meat grinder." I realize what they do.
"Yeah." Jimmy says. "It isn't pretty, but it works."
"You take... oh god... the bodies..."
"They throw like softballs, the clumps of meat. And they distract perfectly."
I think I need to go vomit.
>>
No. 155906 ID: 87b3b1

>>155904
That's all fine and dandy for now. But unless they come with you I don't think they're going to be alive at the end of the week. Well fine, if stupid people want to get ripped apart and eaten alive and see the same thing happen to a newborn baby then that's their buisness. Nobody can say you didn't try. Just tell him to have a good way to suicide if the need arises.

Well then, nothing more to get here than a few pallets and then lets get out of here. Go back and see if Tommy has changed his mind and if Anthony is still alive.
>>
No. 155911 ID: e31d52

>>155906
I'll be honest. If they keep this up, they have an even shot.
"How about I come back in a day? She should be mobile then, right?"
"Yeah, sure." Jimmy says. "We'll keep an eye out for you."
Me and Jen make our way to the car, get in, and start it.
>>
No. 155913 ID: 87b3b1

>>155911
Ideally you should be out of urban areas before the day is over.

But drive back to your place and check out how Tommy and the kid is doing. Btw did you lock up Jens place after leaving the kid with Tommy?
>>
No. 155924 ID: e31d52

>>155913
We head back to Tom's place, mother and child reunited.
(point bonus: 5. Total points earned from this segment, not counting posts:12)
"It's good to see everyone is safe." Tommy says as we all get inside, with him locking the door behind us.
>>
No. 155925 ID: 87b3b1

>>155924
Ok, ask Jen what medical supplies she has at home and where she keeps them. Go over there, get them, bring them back to Tommys place.

Then go and see Anthony to see if you can't convince him to help out.
>>
No. 155926 ID: e31d52

>>155925
Not much... just some bandages, splints, and topical creams for pain. I bring them back and he stores them. I make my way up to Anthony's place and...

That is a shark jaw above the door.
I knock.

The eye slit slides open.
"Yeah?"
>>
No. 155929 ID: 87b3b1

>>155926
Ask him if he could let you in so the two of you could talk a bit.
>>
No. 155930 ID: 632862

>>155926
"Hey, just checking on a fellow not-zombie. You doing fine in there?"
>>
No. 155931 ID: e31d52

>>155929
"You can hear me, I can hear you."
>>155930
"Just dandy, thanks."
>>
No. 155935 ID: 87b3b1

>>155931
Face to face is usually a bit more personal and better at building trust. But if he feels he needs to have the door shut then that's ok too I guess.

Ask him if he would be interested in cooperating with you and Tommy to increase his chances of survival.
>>
No. 155937 ID: e31d52

>>155935
"Nope, got everything I need in here. Thanks anyway. I'd suggest you not huddle together like that, either. They'd just love to get a nice platter of filet pahy-pul."
He spits into something.
"That it?"
>>
No. 155938 ID: 87b3b1

>>155937
Tell him the plan to get to a harbor and onto a ship or a boat to ride out the outbreak on the open seas.
>>
No. 155940 ID: e31d52

>>155938
There's a pause.
"Are you fucking insane, boy?" he asks. "You do... you ... think that will work?"

he pauses to mull it over.
"I got a boat. But it's only for three people."
>>
No. 155942 ID: 1ac39d

could also steal a few and lash them together to form some kind of mega-boat.
>>
No. 155958 ID: e31d52

>>155942
"Hahahaha-oh wait you're serious."
>>
No. 155960 ID: 87b3b1

>>155958
Well not lash boats together. But see if there are any abandoned boats that can hold more people. Or just use more boats to get everyone out.

But other than that yes dead serious. With someone who has nautical experiance things will go alot smoother.
>>
No. 155980 ID: e31d52

>>155960
"Okay, look... here's the thing. My boat is in storage. I don't have it here. I don't go out that often. It's in Bellingham. Still want it?"
>>
No. 155987 ID: 8ecfd4

>>155980
Well that is a fair bit to travel. But any harbor is as good as any other I guess. Tell him that you're still interested. Going to be a bitch to travel there. You're going to have to get camping equipment.
>>
No. 156006 ID: e31d52

>>155987
"Fucking Bellingham?!"
"I boat there."
...
"Fine. You're coming along, right?"
"Yeah, jus' let me change."
I hear something like tiny chains, and he emerges wearing a leather coat and pants, a white shirt, and holding a long shotgun. I can see boxes of shells in pouches at his hips. He looks maybe 60 and made of tough hide.
"That monster yer..." he pauses. "Vehicle?"
"Yeah."
"Feck. Hold on." he walks around to the back. I hear a screech, a gunshot, and then some rummaging. He comes back with a huge bag, tossing it into the backseat.
"Camping shit. That thing won't get us there in one day."
>>
No. 156007 ID: 8ecfd4

>>156006
Ask him about the gunshot. Then drive over to Tommy's place. Try to convince him to come with you.

Also what time of the day is it?
>>
No. 156009 ID: e31d52

>>156007
"What was that?!"
"Oh. One of them got into my stuff." he says offhand. "More may be forthcommin."

We drive to Tom's.

"It's a three-seater boat, right? Well... I've been thinking of heading to the shipyard down by the coast myself. I ain't going with you, Phred, sorry. Don't worry, I'll take good care of Jen and Benny."
I warn him of the zombie spotted earlier.

It's getting late.
>>
No. 156015 ID: 8ecfd4

>>156009
How does he intend to get there without his truck? Or maybe he will keep it and you will take another.

In any case I think it might be to late to start traveling right now. See if you can't all hole up in Tommys fortified place. Ask him if he has any large lights to keep zombies away from the house. That is if the light sensitivety thing was actually true.
>>
No. 156022 ID: e31d52

>>156015
They mention that Gladys isn't using her wagon anymore.

Thomas smiles. "I am fully prepared. Let us watch the night." he leads us into another room, then slaps a large red button as the sun sets.

"claymores armed. pit traps armed. bear traps engaged."

"What."

"It's something I've had rigged up almost since I moved here, a work in progress. Almost entirely illegal, but definitely handy. It'll take a hundred of the bastards just to get to the front door."
>>
No. 156023 ID: 8ecfd4

>>156022
He had motherfucking claymores set up in his front yard? You're lucky this bastard likes you.

Ok, bunker down for the night and get a watch scheduale up for the adults. Two people on watch at the same time that move around the house as a pair to make sure nothing gets in anywhere. How good is Jennifer with a gun btw?
>>
No. 156593 ID: e31d52

>>156023
"How good is Jen with a gun?"
"Well, if you stand directly behind her and a few feet up, you probably won't get shot by accident."
"Oh."
"First watch is you, Phreddy. Second watch is myself. I run on caffeine, don't worry about it. Last watch is Anthony. Any objections?"
>>
No. 156619 ID: 632862

>>156593
Sounds good.
>>
No. 156623 ID: b69168

>>156593

Jen's dedicated Medic, then. If we have to give her a gun, it'll be a shotgun, since that requires less aiming.
>>
No. 156732 ID: e31d52
File 12700924973.png - (13.35KB , 1000x1000 , FirstWatch.png )
156732

>>156623
>>156619
Alright.

(First watch, Hunter Mode entered.

Purple are traps and a camera. If you can last ten posts, then your watch is over.)

Looks pretty quiet out there.
>>
No. 156736 ID: 632862

>>156732
I spot zombies at the southeast and southwest corners of your vision.
>>
No. 156751 ID: e31d52
File 12700933027.png - (13.87KB , 1000x1000 , FirstWatch2.png )
156751

>>156736
Damn, those fuckers are sneaky. I see a few normals at the edge of my vision, not doing much. They appear to be ignoring the house, for now.

But there's a lot of them out there.
>>
No. 156753 ID: 1ac39d

most likely they don't even know you are there. i would assume they have normal human senses. can you smell another person from that far away and through a wall? don't think so.
>>
No. 156758 ID: 632862

>>156751
Yeah let's just not make any noise.
>>
No. 156763 ID: e31d52
File 127009417894.png - (15.40KB , 1000x1000 , FirstWatch3.png )
156763

>>156758
Woah! He's a big one. Not like the one at the grocer though. There's no cysts or boils on his skin, he's just... larger than average. It looks confused.

I can't quite see the ones beside it, but there's something strange about them.
>>
No. 156769 ID: 632862

>>156763
Well, new zombies are never good.

Line up a shot on the big one but don't take it.
>>
No. 156800 ID: b92985

>>156763
Are those sets of three zombies fused together? Huge piles of disorganized limbs and parts, shambling horrors that flail wildly as they lurch towards your hideout?
>>
No. 156810 ID: e31d52
File 127009912639.png - (15.31KB , 1000x1000 , FirstWatch4.png )
156810

>>156769
I carefully... Oh the fucking idiot.

>shnk

The creature howls as the bear trap fastens around its leg, and it begins to stumble to the right.
>>
No. 156825 ID: e31d52
File 127010032843.png - (16.98KB , 1000x1000 , FirstWatch5.png )
156825

It stumbles onto the grass, falls over, and triggers...

>CRACKABLAM

A claymore, which is mostly absorbed by the creature. Infact, the other zombies recoil but are unharmed.

>Are those sets of three zombies fused together? Huge piles of disorganized limbs and parts, shambling horrors that flail wildly as they lurch towards your hideout?

Oh, god.

Oh... oh god, they are.
>>
No. 156832 ID: 1ac39d

everyone's awake. make sure you keep them quiet so the Zombies don't hear them. they may get confused because they see no food and the only thing that happens if they go that way is they get exploded.
>>
No. 156837 ID: 632862

>>156825
I find it likely that the zombies will just start eating that big one.
>>
No. 156845 ID: e31d52
File 127010187919.png - (17.98KB , 1000x1000 , FirstWatch6.png )
156845

>>156832
I'm pretty sure everyone fell asleep again soon after.
>>156837
...
Lovely. It sounds like a toothless man eating a seeded watermelon.
>>
No. 156849 ID: 632862

>>156845
Shoot the multizombies.
>>
No. 156857 ID: b14128

>>156849
No, don't shoot, that will attract attention! ...Wait, what the hell -are- the multi-zomb- shit, are they trying to get around the traps?!
>>
No. 156858 ID: 1ac39d

>>156849
doesn't sound like a good idea. they are complacent for now, making them all charge the house and setting off all the traps right now doesn't sound like a good idea. something worse could show up and we would have no defenses.
>>
No. 156859 ID: e31d52
File 127010280966.png - (18.07KB , 1000x1000 , FirstWatch7.png )
156859

>>156849
Taking the shot.

>BLAM

Well... part of one of the multi's stops moving but it's still heading for the crowd, which the other has reached.

There appears to be some form of communication.
>>
No. 156862 ID: 632862

>>156859
Shoot the talker!
>>
No. 156866 ID: b14128

>>156859
They're -talking- to each other?! Shit, shoot 'em, shoot 'em! Just take out the multizombies, the one that's closer to the crowd first!
>>
No. 156870 ID: e31d52
File 127010343781.png - (17.85KB , 1000x1000 , FirstWatch8.png )
156870

>>156866
FFFFFFFFFFFFFF
I take the shot, and the talker stops moving, mostly...

But not before the one he was communicating with gets up, peers at the minefeild, and begins moving through it carefully.

FUUUUUCK.
>>
No. 156872 ID: 8ecfd4

>>156859
Shoot the talking multizombies. Multis are your first target.

Also yell out towards the rest to get up and give the multizombies a taste of hot lead death.
>>
No. 156873 ID: 8ecfd4

>>156870
You know forget the multizombie part of the previous suggestion for now. Shoot the one going through the minefield.

Yelling out part is still valid.
>>
No. 156875 ID: 632862

>>156870
Priority is keeping the zombies from getting deep into the claymore field. Their corpses will attract more zombies which will trigger the traps.

If you CAN, shoot the multizombies.
>>
No. 156877 ID: b14128

Your watch is almost over, just gotta tough it out a little longer! Take another shot at the 1/3 wounded multizombie to stop it from talking to any more regulars, then take out any regular zombies making their way through the field, then finish off the multizombies for good. After that, pick off the regulars at your leisure.
>>
No. 156881 ID: e31d52
File 12701042342.png - (18.40KB , 1000x1000 , FirstWatch9.png )
156881

>>156873
>>156875
>BLAM

"We got a problem here, folks!" I call out. Seems like the zombies aren't really aware of anything but feeding while doing so.
>>
No. 156883 ID: 632862

>>156881
Eliminate more multizombies.
>>
No. 156885 ID: 632862

Oh, and optimally we should have one person go out and move the nearby corpse further out towards the sidewalk.
>>
No. 156886 ID: 8ecfd4

>>156881
Going to be two more normals wandering through the minefield. Finish off the multi with only one "head" left and then the two normals that are going to come wandering.
>>
No. 156890 ID: b14128

Where the heck is that regular wandering off too? ...Please tell me it isn't trying to go around the mindfield. Damnit, finish off the 2/3rds wounded multizombie! Maybe try killing it and the regular zombie its talking to with one shot if you're feeling fancy, since they're all nice and lined up.
>>
No. 156902 ID: 632862

...oooh we had BETTER kill that zombie that's running off. Do not let it escape.
>>
No. 156903 ID: 8ecfd4

>>156902
You know you could be right.

Yell out "Oh it's ok, you can run if you don't want to play." Shoot it and then yell out "April first motherfucker!" lets see if they retain any sense of humour.
>>
No. 156941 ID: e31d52
File 127010902216.png - (19.04KB , 1000x1000 , FirstWatch10.png )
156941

>BLAM
>BLAMMO
>shnk
>>CRACKABLAM
IT'S LIKE A FUCKING WARZONE HERE!
>>
No. 156943 ID: 632862

>>156941
Buddy shoots the beartrap guy, you shoot the one next to the exploded claymore.

Then one of you should go out and move that nearby corpse further away from the door while the other provides covering fire.
>>
No. 156966 ID: e31d52
File 127011380552.png - (17.34KB , 1000x1000 , SecondWatch1.png )
156966

>>156943
>BLAM
>BLAMMO
>RRRGH!
Wait, what?!
>>
No. 156969 ID: 632862

>>156966
Wait and observe this new behavior.
>>
No. 156978 ID: e31d52
File 127011525312.png - (17.70KB , 1000x1000 , SecondWatch2.png )
156978

Oka-
WOAH!

HE JUST PICKED UP ONE OF THE OTHERS AND HURLED IT AT US!

He missed, and hit the camera. Or maybe he was aiming at the camera? Or possibly he didn't care either way?

>RRRGH!
>>
No. 156982 ID: 632862

>>156978
Holy fuck, shoot him!
>>
No. 156984 ID: cf68aa

Shoot to kill! The enemy is strong and possibly intelligent!
>>
No. 156992 ID: e31d52
File 12701174996.png - (17.02KB , 1000x1000 , SecondWatch3.png )
156992

>>156984
>shrk
>BLAM
>BOOM
I shoot at the dazed one, and Anthony blasts the angry one with the shotgun I kept nearby... to little effect, blowing off part of a shoulder and exposing half a lung. Jesus christ.
>>
No. 156993 ID: cf68aa

DAMN! Hit it again! Keep firing until it can't move, aim for that lung
>>
No. 157000 ID: 8ecfd4

>>156992
Keep hitting the one throwing zombies. Fuck these things learn and change way to quickly for my taste. The faster you can get out onto the open seas of the pacific the better.
>>
No. 157003 ID: e31d52
File 127012292264.png - (16.54KB , 1000x1000 , SecondWatch4.png )
157003

>>157000
>>156993
The berserker simply falls soon after that massive hit, gurgling quietly. We take out the others as they feed.
>>
No. 157006 ID: 8ecfd4

>>157003
Damn, the corpses could attract new hungry ones. But I think you're going to have to take that risk, it's not as bad as deactivating the traps and go out to clear them out.

Stay bunkered up and make sure whoever is on watch is attentive and awake. Tripple zombies are a priority target because of their intelligence and berserkers because they could seriously fuck up the house if they get close.
>>
No. 157017 ID: e31d52

>>157006
I let him know right away, and he nods, reaching into the gun chest for a long, hunting rifle, sighting it and smiling.
"You're a pretty good shot."
"Oh? Yeah, I did some range shooting as a hobby a while back with my not-then-ex." I explain, making my way down the hall. The two noncombatants are fine, if jumpy. I lay down.

I can't sleep.
>>
No. 157022 ID: 8ecfd4

>>157017
Quite a natural reaction to what you just went through. Still you're going to need the rest. Just lie down and relax even if you can't fall asleep.
>>
No. 158375 ID: 3de05a

Yes. TRY to sleep if you can. Or you could go out and move those two corpses by the door. You should be able to easily avoid the beartraps, and just not go onto the lawn to avoid the claymores.
>>
No. 158575 ID: e31d52

I try to sleep, resting on the soft blankets and floor (hooray for shag carpeting.). Soon, the night passes with nor more event than a couple of gunshots, distant and mournful.
The new day dawns.

DAY 2
Terror level: 2

I rise, stretching as I grab breakfast made by the fine lady of the house, rubbing sleep and nightmare from my eyes.

What should I do, or who should I talk to, first?
>>
No. 158583 ID: 3de05a

>>158575
Talk to Anthony about how the last shift went. Any new behavior?
>>
No. 158590 ID: e31d52

>>158583
"No... But they all left around dawnish. Haven't seen hide nor hair since.
Hurm.
>>
No. 158592 ID: 3de05a

>>158590
Suspicious. How are the food and water supplies doing?
>>
No. 158677 ID: c2c011

>>158590
Ok, so it seesm they don't actually like bright lights after all. So once dawn rolls around they should become alot less active.

Ok time for planning. Seems like Thomas wants to take the Frankenvan as well as Jen and her kid and head west to find a boat there. So I guess you and Anthony should go find his boat.

Just swing by the grocery store first. Use Gladys car to get there (refill it with fuel). Jens SUV should still be outside the place so hopefully you can get everyone out of there and then make your way towards Anthony's boat in Bellingham.
>>
No. 158727 ID: 290314

Its also possible that they get attributes of anything they eat. Their composition also says some about their usefulness.
For example, That triple one was probably using the combined force of their decomposing brains to figure out a solution to the problem of getting inside.
>>
No. 158732 ID: e31d52

>>158727
They aren't decomposing. They're alive, functioning bodies.
But yes, I believe it was the multiple brains that allowed them to work out the traps, as you say.

>>158677
"Anthony, if you use the Frankenvan, you can head out with Jen and her kid while we go and use Gladys's car to save a few people I found the other day. Sound like a plan?"
"Sure. you filled her up, I'll give you something nice." he says, handing me a small leather case.
"What are these?"
"A set of lockpicks. And here... a book on it. Do the reading while Anthony drives or something. It'll come in handy, trust me."

I put away the set of lockpicks. Me and Anthony head for town.

Seems like things haven't gotten much better here. The buildings look worse for wear, and the front of the grocer, made of glass, has been shattered, exposing the inside to the elements.
>>
No. 158762 ID: c2c011

>>158732
Well as you observed last night it seems like they get more active during the night. And they remember stuff, so the grocery store was probably hit pretty hard.

Still there is the small chance that they're alive. And more people can give you a better chance at survival and success.

Drive up close, see if you spot any zombies outside of it. If not then get out of the car and go check it out. Be cautious though and make sure all your weapons are at full capacity.
>>
No. 158766 ID: e7740e

>>158762
You -do- remember the zombies there last time liked to hide, right? Keep moving, and don't go into the grocery store. The fact the windows are busted suggests it took a large attack, and I find it unlikely anyone is still alive in there.
>>
No. 158966 ID: c2c011

>>158766
Well ok then. The people in there made their choice. Sucks if they die but whatever.

Keep going then. Stay out of urban areas and make sure you have escape plans from places where you set up camp. If you find a good cross country vehicle then switch to it.
>>
No. 159274 ID: e31d52

>>158762
>>158766
I think for a moment, then recall the back entrance, where I picked up the pallets. Hurm... Maybe...
I move to the back, and the entrance is open. The fortifications have moved. Rather than the meat area being bricked up, they've fallen back, into product processing. The garage door was...

Ripped directly off the wall. I see it in my rearveiw mirror on the roof behind me. Jesus fucking christ.But the wooden fortification is fine, and when I look closer, it's covered in...

Lightbulbs? They're all burned out...
>>
No. 159306 ID: 555832

>>159274
Clever bastards hooked up some lightbulbs to keep the zombies off. If they're burned out, they either burned out during the night, or after the night.
Is it possible they could hear you? Call out from the car, see if there's a response. If there isn't any lighting and no response, amscray. If there's no lighting, they can't see, and so are dead meat.
>>
No. 159308 ID: e31d52

>>159306
I get out and knock on the door.

The eyeslit slides back, then closes, and the whole thing trundles to the side, the young man panting. "Excellent! Seems you managed to survive the night! And even got a better car."
>>
No. 159331 ID: 3de05a

>>159308
Ask what happened, if everyone is okay, and if they want to come and try the boat plan.
>>
No. 159412 ID: c2c011

>>159331
Good questions all. I think they're really going to want to get out of there after that night.

They also showed quite a bit of initiative and ingenuity. Getting them with you could be very useful.
>>
No. 160422 ID: e31d52

>Ask what happened, if everyone is okay, and if they want to come and try the boat plan.

"Well... We lost Stan, which leaves my lady, the manager, and her new kid Sally. If you got room, which it looks like you do, we'll be happy to join you."
I let them in, after checking them for wounds. They are utterly unscathed. The young woman smiles.
"Thank you. If you hadn't tried to get us out yesterday, we might not have backed further into the store..."
"Don't worry about it." I reply, climbing into the front. The manager squels in delight at the fact that there's a carseat for the baby.

So where next?
>>
No. 160437 ID: 8ecfd4

>>160422
Small rural roads up to Bellingham. Get a map on a gas station somewhere. When you have to stop for the night try to find a good easily reinforced farm house and make sure you have a route out of it if it looks like you would need one.
>>
No. 160459 ID: 632862

>>160422
Where can we go next? Is the car filled with supplies and stuff? If we're going to ride out this thing on a boat, we need food and water.

It might be a good idea to find some more weapons, just in case.
>>
No. 160488 ID: e31d52
File 127059498598.gif - (298.80KB , 2696x1424 , washington-road-map.gif )
160488

>>160437
>>160459
I know that most major Interstates are closed completely, not by dint of law but by fact that there's simply no damn room.
I reach over and dig a road map out of the glove compartment.

>>PLOT A ROUTE!<<
>>
No. 160500 ID: 632862
File 127059656920.gif - (106.08KB , 983x991 , route.gif )
160500

>>160488
We should avoid Seattle. That place is going to be so full of zombies.

In fact let's just avoid any decent-sized towns. Small towns should have lots of weapons for hunting and few people for zombie conversion. Use this route.
>>
No. 160739 ID: 8ecfd4

>>160500
Switch it to using road 9 north and then road 542 west at Sedro-Woolley and I'm backing it. That way we still get into Bellingham but we're less likely to get stuck in abandoned cars on the last stretch.
>>
No. 160744 ID: 7524b0

>>160739
Good idea.
>>
No. 160753 ID: e31d52

>>160739
>>160500
Sounds like a plan.

"So how long?" the manager asks.
"Normally... this sort of trip would take a few hours. But with things as they are, we'll have to find places to stop at night, or our car might get noticed. We'll be heading for the coast, as well, which is much more heavily populated... Maybe three, four days, on the outside."
>>
No. 160764 ID: 8ecfd4

>>160753
Keep an eye out for any decent trucks or similar at farmhouses on the way.

Gather up what supplies they have there and then lets hit the road. Daylight is burning and the zombie fucks come out to play once it gets dark. And when electrcity starts to fail it will get really fucking dark.
>>
No. 160954 ID: e31d52

rolled 6 - 10 = -4

>>160764
We gather what we can in terms of food and water, as well as other supplies. The pallets they had as well as any spare lumber they could find is tied to the roof of the car. Jimmy suggests the fire station, and we all get the outfits there. Better than what we had, I suppose.

We hit the road.
((Rolling for random encounters. Lower is worse. Penalty is from car noise.))
>>
No. 160957 ID: 8ecfd4

>>160954
Keep driving. Whatever it is just keep on driving. Don't fight unless you absolutely have to.
>>
No. 160959 ID: e31d52

>>160954
>Encounter: Massive horde
>Terror level: 2
>4*2=8 Specials

A howl peirces the air, and I look in my rearveiw mirror.
"Fuck. HOLD ON, EVERYONE!" I scream, flooring it. The horde behind me, innumerable, give chase, and I notice something: They're moving faster now. Much, much faster.

I've hit 80, and they're almost keeping... no, they are keeping up! jesus christ!

I pass by the Selah welcome sign, and a few of the zombies seem to stand out more... mainly because they run on all fours, or rather, have four feet instead of hands and feet.

I also notice a few horses in the crowd.

I see an intersection ahead... Left, right, or straight?!
>>
No. 160962 ID: 8ecfd4

>>160959
Keep following the road you're on. Have the others shoot a bit back towards the horde. Bring down a few and you should get several of the others to stop and eat. That should take down a few others as well.
>>
No. 160963 ID: 7524b0

>>160959
Straight.
>>
No. 160968 ID: e31d52

>Straight

"Shoot them!" I call,barreling through the intersection at a speed Gladys likely never hit with this car, slamming into and through a triple zombie. As expected eight or nine of them stop to eat... but the rest continue to chase the car, more zombies joining as we zoom through the town, though they aren't all equally fast.

Jimmy leans entirely out the window, letting out a cry as he lets loose with his two small pistols. I see two or three more fall... But only a fraction of the horde slows to eat. Jimmy slides back in to reload.
"We need some sorta barrier." Anthony grumbles. "Some sorta way to... wait, is that a railroad beside us?"
>>
No. 161083 ID: 7524b0

>>160968
Well, if you follow the tracks you should find a train on them at some point. Not sure what good that'll do though.
>>
No. 161086 ID: e31d52

>>161083
Wait...
"Is the automated train still running?" I ask, and Anthony scratches his chin.

"No reason it ain't. They installed it just before this hullabaloo..."

I move the car beside the tracks, and hear the whistle blow. Yes! Perfect!
I see the train behind me and with a cry, I swerve hard to the right, then back, over the tracks, the train missing me by bare seconds...

Which means...

Jimmy groans.
"Ugh, I shouldn't have looked..."
"They still following us?"
"Naw..." he leans out the window and retches.
>>
No. 161087 ID: 7524b0

>>161086
Well now that that's over with, let's get back on our route.
>>
No. 161089 ID: e31d52

>>161087
Actually, we're still on it. But...
"Damn, what the hell kinda of accident caused this?" I ask, getting out of the car.
'Pileup' is an understatement for what's blocking the road, it's more like a group of people purposely made a wall of wrecked car to block our way by wheels. It extends into the forest on either side, which actually isn't that far. However, there's no way the car's passing through the woods.
>>
No. 161091 ID: 7524b0

>>161089
Oh god damn it. Park the car and investigate. Try to find a door or something.
>>
No. 161227 ID: b14128

>>161089
If it looks man-made, then there's a fair chance it is. There are other survivors asides from you around, they must be hoping barricades will help. ...Not that I'm entirely certain how barricading the road and the road only will help, precisely. If you're going to go around, make sure you don't step on landmines or anything.
>>
No. 162590 ID: e31d52

>>161091
We look around the wall, and only find a sign.

Shhhhhh!

Oh...kay...

We move around the barrier and OH SWEET JESUS.

Resting on the wall of cars, its head against the top of it, one hand grasping a car firmly, is a huge goddamn pair of arms and hands, attatched to a tiny body. The head's not visible due to massive shoulders of arms as wide as I am tall, and as long as three or maybe four cars.

It... appears to be sleeping.
>>
No. 162591 ID: 7524b0

>>162590
aaaahhhhhh...

Okay. Put the car in neutral and roll it away. Start it up after you're out of earshot. Take a detour.
>>
No. 162595 ID: cf68aa

>>162590

Same as this >>162591

But I would try to see if there's any head at all. There has to be some weakspot on this thing and studying it now while it sleeps is better then when it's attacking
>>
No. 162698 ID: 8ecfd4

>>162595
High caliber shoots to the body would probably be its weakness. The head seems to be small enough that it can easily shield the head with those massive arms.

If there are going to be more of the damn things around then driving along roads might get alot more difficult. At the same time those hordes of speedy fucks would make it extremly dangerous to walk. We seriously need to find a cross country vehicle. I would love a stridsfordon 90, but I'm willing to settle for less, just as long as we can drive it through the bush.

>>162591
Lets go with this. Just make sure that you're very much out of the damn things hearing range.
>>
No. 162783 ID: e31d52

We put the car in nuetral and roll it back, taking our time.

The baby starts to fidget in the backseat, the mother trying to calm her.
>>
No. 162786 ID: 8ecfd4

>>162783
Tell the mother to gag the baby if she has to.
>>
No. 162849 ID: 7524b0

>>162786
Now that's not a good idea. Dangerous, even.

Have someone in the front seat, ready to start the car if the baby starts crying. Or you could ask the mother to just hold the baby close to her chest so it can hear her heart beating... that usually calms down babies.
>>
No. 170594 ID: e31d52

We carefully push the car away, out of earshot of the huge beast, and then start it, making our way down the road. It's currently 4:00 PM.
>>
No. 170643 ID: 7524b0

>>170594
Christ we're low on time. We need to find a defensible location for the night, or get somewhere there aren't any zombies at all. Like, way out in the wilderness.
>>
No. 170896 ID: b08d07

Drive into town and raid a camping store for a tent and sleeping bags. Then drive out of town to an area with lots of space to see around you and camp out.
>>
No. 173323 ID: 28ee53
File 127294352812.jpg - (22.08KB , 640x360 , lolWhut_coffee.jpg )
173323

>>160500
>We should avoid Seattle. That place is going to be so full of zombies.

How would one be able to tell the difference?
>>
No. 173328 ID: e31d52

>>170896
>>170643
Righto.

I pull up beside a store.
"Kiddo, you stay here and keep the ladies safe. Me and Grumpy will get us some supplies. If we aren't back in twenty, get moving."
"I put the storage keys and the number in the glove compartment." the older man says as we load our guns: Me with a shotgun, him with a...
"Is that a fucking harpoon gun?"
"You bet yer arse it is. I had to mod it a bit for above-water effectiveness, but hey, I only need ten spears if I can recover 'em."

Anything I should keep in mind?
>>
No. 173331 ID: a594b9

>>173328
Well, if the zombies DO find us out in the wilds we're just going to be food. Can't very well defend ourselves against these new evolved kinds.

So, as a backup plan we need a distraction so we can run away. Lots of meat?
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