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File 127074736653.gif - (18.39KB , 512x512 , Title.gif )
161257 No. 161257 ID: d75539

Welcome to Stone Soup.
Expand all images
>>
No. 161260 ID: 1f4a75

Need more RAM
>>
No. 161262 ID: d75539
File 127074859036.gif - (14.92KB , 512x512 , Dungeon 1 - 027.gif )
161262

You are:

Tsu Kung Pao the Insei
Level 1 Kenku
Health: 11/11
Magic: 0/0
AC: 2
EV: 12
SH: 0
Str: 12
Int: 11
Dex: 14
Exp Pool: 3
Level 2 Requires 12 points of experience (1 point to go!)
Place: Dungeon 1

INVENTORY

You are carrying 33/392 aum, 6/52 slots (8% of your weight capacity)

Hand Weapons
f: a dagger

Missles
c: 22 stones (quivered)

Armour
a: a +0 robe (worn)

Comestibles
b: 2 bread rations
e: a choko

Scrolls
d: a scroll labeled KLYNKYB YTRIU
b: a bread ration

SKILLS

a: Fighting: Skill 3 (10%) (active)
b: Unarmed Combat: Skill 4 (85%) (active)
c: Dodging: Skill 3 (30%) (active)
d: Stealth: Skill 2 (30%) (active)

INNATE ABILITIES, WIERDNESS & MUTATIONS

You have a beak for a mouth.
You have talons in place of feet.

The kenku are an ancient and feared race of bird-people with a legendary propensity for violence. Basically humanoid with bird-like heads and clawed feet, the kenku can wear all types of armour except helmets and boots. Despite their lack of wings, powerful kenku can fly and very powerful members of this race can stay in the air for as long as they wish to do so.

They are experts at all forms of fighting, including the magical arts of combat (conjurations, summonings and, to a lesser extent, necromancy). They are good at air and fire elemental magic, but poor at ice and earth magic. Kenku do not appreciate any form of servitude, and so are poor at using invocations. Their light avian bodies cannot sustain a great deal of injury...
>>
No. 161263 ID: d75539
File 127074884227.gif - (13.83KB , 812x488 , Dungeon 1 - 028.gif )
161263

Welcome back, Tsu Kung Pao the Kenku Monk.
>>
No. 161265 ID: 1f4a75

Equip Dagger.
>>
No. 161269 ID: 8ecfd4

>>161263
Find some fuckers whose shit we can ruin. Go left I guess.
>>
No. 161270 ID: 5024b4

>>161263
find a choke point to encourage one-on-one combat with.
>>
No. 161272 ID: d75539
File 127075056140.gif - (19.18KB , 512x512 , Dungeon 1 - 029.gif )
161272

>>161265

Sure. You equip it, but feel a little silly for it.

You find it doesn't stick to your hand. At least it's not cursed.
>>
No. 161275 ID: d75539
File 12707507565.gif - (20.79KB , 812x488 , Dungeon 1 - 030.gif )
161275

>>161269

You head west, then a little north, you find a Kobold! You can only hope the short sword it's wielding isn't enchanted.
>>
No. 161277 ID: 8ecfd4

>>161275
Fuck it up with your fists.
>>
No. 161279 ID: d75539
File 127075105689.gif - (15.47KB , 812x488 , Dungeon 1 - 031.gif )
161279

You try to sneak up on it, going around to try find a way to it where you're in view as little as possible. The little shit wakes up the second you come back into view.

You also find out he seems to have a bunch of darts. Aaaaaalways with the darts..
>>
No. 161281 ID: 701a19

>>161279
Run up to it and rub its nose! That will incapacitate it long enough to steal its sword!
>>
No. 161283 ID: e31d52

>>161281
By 'rub', you mean KICK AND PECK LIKE A MOTHERFUCKER
>>
No. 161284 ID: 8ecfd4

>>161279
Hit it in the snout with a stone. Then close with it and snap it's puny little neck with your mighty kenku arms.
>>
No. 161285 ID: d75539
File 127075148040.gif - (15.74KB , 812x488 , Dungeon 1 - 032.gif )
161285

You duck back so he doesn't have as many chances to throw darts. Then pounce on him as soon as he rounds the corner.

FUCK IT'S ENCHANTED, IT HAS TO BE. OH GODS.
>>
No. 161286 ID: 8ecfd4

>>161285
FUUUUUUUU! Kick it in the nose. Use those clawed feet for something.
>>
No. 161292 ID: d75539
File 127075220670.gif - (21.53KB , 512x512 , Dungeon 1 - 033.gif )
161292

OH GOD I'M GONNA DIE, WHY AM I WIELDING A DAGGER, I'M A MONK, AAAAAAAAAAAAAAH
>>
No. 161293 ID: d75539
File 127075223638.gif - (29.46KB , 512x512 , Dungeon 1 - 034.gif )
161293

-AAAAAAHHHHHHHH
>>
No. 161294 ID: d75539
File 127075227443.gif - (16.25KB , 812x488 , Dungeon 1 - 035.gif )
161294

>>
No. 161295 ID: 701a19

Oh, hey, enchanted sword. Nice. Gank that shit. :V
>>
No. 161299 ID: d75539
File 127075302867.gif - (20.18KB , 512x512 , Dungeon 1 - 036.gif )
161299

You're not quite sure you want to do anything like that again. This isn't exactly your old spars back in the martial arts dojo you'd trained in..

You are:

Tsu Kung Pao the Insei
Level 2 Kenku
Health: 2/16
Magic: 1/1
AC: 2
EV: 12
SH: 0
Str: 12
Int: 11
Dex: 14
Exp Pool: 1
Level 3 Requires 38 points of experience (26 point to go!)
Place: Dungeon 1

INVENTORY

You are carrying 41/392 aum, 7/52 slots (10% of your weight capacity)

Hand Weapons
f: an uncursed dagger (wielded)
g: an elven short sword

Missles
c: 22 stones (quivered)

Armour
a: a +0 robe (worn)

Comestibles
b: 2 bread rations
e: a choko

Scrolls
d: a scroll labeled KLYNKYB YTRIU
b: a bread ration

SKILLS

a: Fighting: Skill 3 (10%) (active)
b: Unarmed Combat: Skill 4 (85%) (active)
c: Dodging: Skill 3 (35%) (active)
d: Stealth: Skill 2 (30%) (active)

INNATE ABILITIES, WIERDNESS & MUTATIONS

You have a beak for a mouth.
You have talons in place of feet.
>>
No. 161300 ID: e31d52

autoexplore some more!
>>
No. 161301 ID: d75539
File 127075322367.gif - (15.44KB , 812x488 , Dungeon 1 - 037.gif )
161301

With 2/16 HP, I think it's best to rest a little bit..

Oh goddamnit.
>>
No. 161302 ID: 8ecfd4

>>161299
Unequip the stupid dagger and then eat something to heal. Or whatever you have to do to heal.
>>
No. 161303 ID: 5024b4

>>161299
collect darts, engage from range next time.
>>
No. 161305 ID: 1f4a75

Unequip dagger
>>
No. 161306 ID: 1f4a75

>>161305
And throw stones until it gets into range of brawling
>>
No. 161307 ID: d75539
File 127075362832.gif - (15.11KB , 812x488 , Dungeon 1 - 038.gif )
161307

Ducking behind the corner to avoid the snake, which thankfully doesn't notice us, we take the time to unwield that dagger.. probably isn't even enchanted..
>>
No. 161310 ID: d75539
File 127075380036.gif - (12.20KB , 512x512 , Loading.gif )
161310

I NEED A SHOWER. BACK LATER.
>>
No. 161319 ID: f4963f

>>161307
STONE SOUP YES!

Agreed with previous poster, pelt with rocks until it's more sensible to pelt it with fists. Or beaks, or claws. We're not very picky.
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