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172250 No. 172250 ID: 3441fa

Select your color: Blue, Green, Red, or Yellow.
204 posts omitted. Last 100 shown. Expand all images
>>
No. 173010 ID: 3441fa
File 127285504980.png - (74.81KB , 600x400 , 031.png )
173010

Then Mira spends the next two months studying Magic, up until her birthday! You get her a lovely new robe for her birthday. She says she loves it, and hugs you tightly. You fear for your health.

Mira has reached age 13!
>Mira has remained fond of BOOKS and MAGIC and POTIONS. She is still SHY AROUND BOYS. She hes decided she wants to become a CHEMIST/WIZARD MULTICLASS.
>Mira's eyesight has deteriorated further! You get her new glasses, identical to the old ones.
>Mira is old enough for the following jobs: Tutor, Cleaner, Church, Babysitting, Farmer, and Restaurant.
>Class Progress: 2 more months to become a Novice Wizard! 3 more months to become a Apprentice Chemist!

So you then send her off for 3 months with Easton. Mira is now an APPRENTICE CHEMIST/APPRENTICE WIZARD! She can make Explosive potions and Healing potions now!

But you should probably do something about the money situation while she is out for those three months. That past year really flew by - you only have enough for 2 months after she gets back.
>>
No. 173012 ID: 9f5c0f

>>173010
We should be able to find work in Purple Kingdom, right? Set yourself up as a tutor at the local school. Unlike in Yellow Kingdom, I think the teachers here would get resentful if you tried teaching.

Once she gets back, I think we should look into getting Mira a job while she's learning. We can't have her relying on us paying all the bills and sending her to school all the time!
>>
No. 173014 ID: 31643d

>>173010
Getting a little up in the years to be doing everything yourself. Perhaps you could team up with some allies and start a business, or set up a magic school, or somesuch? Maybe write a book about your adventures, if there's money in that sort of thing.
>>
No. 173015 ID: d1210a

>>173010
What about some sort of potion that will alter one's body such that, on death, their power goes to, say, a person who drank potion b.

That way, it's only a post-mortem effect.
>>
No. 173016 ID: e31d52

ADVENTUUUURE~!

No, really. Gather Sally, Flint, and Mira and go for an ADVENTURE~ to the Moon or something. let Mira get used to boys. Better yet, get her and the Green dude's kid with Flint, and have them go on an adventuuuure~
>>
No. 173017 ID: 31643d

Mira should eventually dabble in a few of the more practical jobs. Some cooking and cleaning, to keep her down to earth about things.
>>
No. 173021 ID: 288dda

Let's set up some correspondence with our peers in the neighboring kingdoms. Start by offering to supervise an adventuring trip to, say, the Forest, 2 months' hence? That'll give the kid time to reach novice spellcasting and then have some fun killing hostile wildlife with her peers.
>>
No. 173022 ID: 059120

>>173014
Writing a book sounds like a cool thing to do for an old guy. I'm sure people would be interested in our tale of defeating Satan. Oh, and we can dedicate it to Mira!
>>
No. 173023 ID: e31d52

We can do it while she's out adventuring~!
>>
No. 173025 ID: a594b9

Let's check a different adventure site this time, like the Desert or Moon.
>>
No. 173033 ID: 3441fa
File 127286048582.png - (73.42KB , 600x400 , 032.png )
173033

>During the following, Mira spent 3 months at Easton's and became an Apprentice Chemist. After returning, she spent 2 months doing Wizardry studies/a Restaurant job. The lack of free time from the studies/job combo has made her quite stressed out. The adventuring should help. On the upside, it means no money was lost.

While she is out at Easton's, you take care of a few things. You spend the first month tutoring for additional cash, and then head out to Red Kingdom and Green Kingdom to recruit Flint and William for an adventure with Mira in Mid Winter. Their parents agree to this, but wonder where we will be meeting. When you go to pick up Mira from Easton, you will ask Sally to join you as well.

Which Adventure Site do we want to adventure at? Mira will be a Novice Magician and an Apprentice Chemist when we go, and the other students will also be Novice/Apprentice multiclass. The higher the difficulty, the better the treasure, but the better chance of danger.

RED Forest: Easy
YELLOW Desert: Moderate
GREEN Ruins: Moderate
PURPLE Moon: Difficult

And another thing, are we supervising her during the adventuring?

( Also you turned 76, and currently have enough money for the next 3 months. )
>>
No. 173035 ID: e31d52

GREEN RUINS.
>>
No. 173036 ID: e31d52

>are we supervising her during the adventuring

No. Is she can't handle herself at this point, then, well...
>>
No. 173038 ID: b1e7cb

>>173033
Let's go to the ruins. She'll be a Novice wizard by then, and William and Flint will be there to help. Plus they sound interesting.
We should totally supervise, although do take note that we are old and stress that we'll only be there in case of an emergency. We should mostly take it easy.
Maybe next time she can go by herself!

With Sally.

She's not spending time alone with boys.

Not until she's much stronger and capable of nuking a forest, anyway.
>>
No. 173039 ID: a594b9

>>173033
Green ruins, yeah.
>>
No. 173043 ID: 31643d

I agree that Green ruins sounds like the best bet. The shouldn't need direct supervision, but it would be a good idea to give them some sort of emergency backup plan. Maybe something that can teleport them all out in case of getting trapped or something. If there's no additional means of safety you could go along but just stay outside of the ruins. Only head in if they are in deep trouble.

By the way, what is William multiclassing in?
>>
No. 173053 ID: 5a2e05

>>173043
It says he spent time in the Purple Kingdom, so my guess is Wizard.
>>
No. 173055 ID: e3f578

Poker Night with the other parents? Seriously.
>>
No. 173057 ID: a594b9

Classes as of now:

Mira: Wizard/Chemist
Flint: Warrior/Berserker
Sally: Chemist/Ranger
William: Ranger/Wizard

Theory:
Lizzie: Berserker/Warrior
>>
No. 173060 ID: 1f7c35

>>173033
The green ruins. And of course we're supervising it.

>>173038
She has to learn how to handle boys sooner or later. It's better if it's sooner than later. Maybe we should let the kids make an attempt on the red forest alone after they have tackled the green ruins.

She is 13 now. We can't keep her wrapped up in a protective bubble forever. At some point she is going to have to learn how to deal with boys on her own, or atleast with her friend Sally there.
>>
No. 173061 ID: b1e7cb

>>173060
I'm not saying we should keep her locked up in a tower forever.
... I'm just saying... maybe it would be better if she knew how to blow up a schoolbus first.
>>
No. 173064 ID: 1f7c35

>>173061
We'll see how she handles the green ruins. If she does fine there then I think she will be able to handle any overly amorous boys. And you know there are some that can actually show restraint even when they're young.
>>
No. 173158 ID: 6a5a08

Actually, I'm pretty sure Willy is multiclassing Ranger/Bard.

You know. 'Cause of the poetry and artsy stuff in the Purple Kingdom, not necessarily magic.

Though Bards technically use some sort of magic for their buff and debuff songs. Or poems, perhaps, in William's case.
>>
No. 173197 ID: 754d8d

>>173033
Go with them this time, but give them a little more freedom in their actions. Do not let yourself be entirely in charge, outside of situations that could be unmistakably out of their league. When you reach the ruins, set up a support camp, and remain there while they adventure. Use whatever means necessary to keep in contact with them, however.

Also.. we must consider getting her another teacher for Magic. You are powerful, but seem to be a bit specialized when it comes to using that magic. If we find her a second teacher with a different focus, perhaps less destructive powers, our little Mira can only benefit.

Also, encourage her to apply Science to Magic, and vice-versa in her personal studies.
>>
No. 173205 ID: 6803aa

>>173033
It sounds like Green Ruins is the majority decision.

Take her to the store and have her pick out some appropriate potions. Help her with making the decisions. It will help teach her money management and make sure that she is prepared. We babysat the last expedition, and there is four of them this time; I think they should go on their own.

Definitely stay nearby if something happens, though. Do we have a way of communicating over a distance with Mira?
>>
No. 173213 ID: b14128

>>173033
Guys! She's getting stressed out! Green ruins is fine, if we're supervising (It might be a slightly beyond their abilities, though.) but I think we should let her have some time off to just relax first, before she breaks down or something.
>>
No. 173214 ID: 1ac39d

>>173213
you mean you don't relieve stress by beating the shit out of monsters? i thought that relieved stress.
>>
No. 173216 ID: b14128

>>173197
I agree. Try to prod the kiddies into making their own decisions, don't let them nudge you into the role of leader. Hang around in the background, unless they're clearly about to make a mistake (They should be alright, they arn't stupid) or are overmatched, in which cases you should step forward, preferably in a fashion that only evens the odds instead of completely bailing them out. For example, if they're trying to solve a puzzle, and they have the wrong answer, mention that they might not have the right one, and perhaps provide a hint, or maybe debuffing a really dangerous opponent so they can take it down themselves.

173214
Even if we can use monster-bashing to vent stress, I'm not sure it's really in Mira's personality to do that sort of thing. She seems too innocent and caring.
>>
No. 173217 ID: 637d5e

>>173213
lets go green ruins and supervise without their knowledge. let them learn to stand on their own, but if they bite off more than they can chew we show up all dramaticlike and save'em
>>
No. 173236 ID: 1963d1

>>173033
After this we need to spend some more time training her in wizardy. It's only like, 2 months to the next rank.
>>
No. 173250 ID: 24aa45

>>173217
This. We're a good enough wizard, are we not? We should be able to move without being noticed easily...
>>
No. 173254 ID: 6a5a08

We're also an old dude.
>>
No. 173259 ID: 5a2e05

>>173254
Nobody pays attention to old people.
>>
No. 173270 ID: 24aa45

>>173254
so what? We can't do some simple invisibility spell or something... like illusions?
>>
No. 173273 ID: 6a5a08

No. We just blow stuff up, remember?
>>
No. 173285 ID: 93fb3b

No need to sneak about. Just set camp outside of the ruins, close enough to assist if needed but far enough to let them act on their own. After all you trust in their abilities.

As for the two boys, make very clear to them that you trust in them being perfect gentlemen. Because they will be, or else.
>>
No. 173286 ID: 24aa45

>>173273
blow up small walls in preperation
Create areas we can hide behind and view the happenings...
Or we can just get some ranger to look after em'. Perferably Roseworth. She could probably keep herself (and maybe you with some effort) hidden well enough.

This is their first time out in the open. Who knows what may unfold.
>>
No. 173312 ID: b14128

As fun as it would be, I think hiding would set a poor example. For instance, if we don't tell them we're keeping an eye on them, and reveal ourselves and help out, later, they might think that you're doing so when you really arn't, and act recklessly while trusting to a power that isn't there. Nightmare scenario, they do something stupid thinking you'll bail them out, and pray for you to reveal yourself and help them when.... Bad things happen.
>>
No. 173313 ID: 5a2e05

I'm gonna support the plan where we go with them up to a point, then set up camp and let them adventure on their own. Also heavily implying that you'll blow either of the boys up if they even so much as think the wrong way would work well.
>>
No. 173322 ID: 24aa45

>>173312
Yes. And then they meet a giant dragon and get thrashed with nobody to save them

I'm just saying be around for a Life Death situation where you take them back. Then come up with a bad excuse of scrying and teleporting.
Or give them a fake item to use that calls you, but as an emergency beacon (eg: we use, you take us out before we become something's dinner)

Realistically, We save them and monitor how they work. It'll keep them from dying, and will also give an insight to how Mira acts when not under supervision.
>>
No. 173325 ID: b14128

>>173322
A fair reason. To note, I'm not saying we shouldn't accompany them, only that we should do it openly. We lose the chance to watch them act like they would if we weren't overseeing their efforts, yes, but... Well, I'm leery of lying to them. We can easily leave covert supervision and the 'See how she acts when she isn't supervised' part for the next time she adventures. For now, let's focus on making sure that they can handle themselves and arn't going to develop bad habits.
>>
No. 173330 ID: 637d5e

>>173325
so tell them we're following a bit behind them, but will do nothing unless things get dire? training wheels for all intents and purposes
>>
No. 173343 ID: 8777a0

Besides. We're a frickin' wizard. Wizards don't 'sneak' behind people. They stay at home where it's comfortable, and scry on the people they want to watch.

If we're gonna risk bailing 'em out, be there openly.
>>
No. 174939 ID: 3441fa
File 127330667710.png - (67.87KB , 600x400 , 033.png )
174939

>Way of communicating over a distance
Why yes! You have your handy dandy Scrying Crystal! With this, you can spy on people from afar! It does not work in bathrooms, and seems to have a maximum range of no more than a few miles. You can't actually communicate with the person on the other end, but you can hear what they are saying.

You (meaning mostly William) set up a camp outside the Ruins. Mira seems worried that you aren't coming in with them, but you tell her that if she needs help, she should just yell out for you and you will be there as soon as you can.

>But we can only do destructive magic...
Mostly. You also have a small affinity for scrying, which simply has not come up before. You used it to find Satan when you were hunting for him across the land, back in the day. You just prefer blasting magic over boring magic.
>>
No. 174940 ID: 3441fa
File 12733067003.png - (161.46KB , 600x400 , 034.png )
174940

>Control has partially switched to Mira. You are still technically Purple Wizard Toadstool, but you can slightly influence her choices using strange magics inherent in the scrying crystal. However, she may choose to ignore anything not backed up by some sort of logic.

Party Order:
>Flint Antandansen, Age 15. Blood Knight Novice.
>William Roseworth, Age 14. Bard Apprentice.
>Sally Easton, Age 13. Chemist Novice/Ranger Apprentice.
>Mira Toadstool, Age 13. Wizard Novice/Chemist Apprentice.

Mira is in the very back of the party, behind Sally, William, and Flint. William leads the party, since he seems to know where he is going. There are some injuries, but between the healing potions you and Sally have prepared, there is no trouble.

Most of the enemies here are skeletons and zombies, but there are a few ghosts too. It seems Flint and William's weapons are unable to hurt it, and Sally's explosive potions can hurt it but pass through it, so it needs to be near a wall. So it is up to Mira to save the party from any ghosts they come across! This makes her feel like a useful and valuable member of the party. Her STRESS is decreased!
>>
No. 174941 ID: 3441fa
File 127330673682.png - (100.44KB , 600x400 , 035.png )
174941

>Special Event!
Mira is approached by a strange figure! "Hey kid... You seem like a pretty talented wizard. If you want, I could teach you some very interesting things... How about you come be my student for a month, and I'll open the door to powers much more useful than anything you can do now..."
>>
No. 174943 ID: 701a19

>>174941
This guy seems legit. Go with him and gain more power!
>>
No. 174945 ID: fddd61

>>174941
Well, free powers sounds like a great bargain. Go for it.
>>
No. 174946 ID: 34470e

>>174941
Ask these questions in this order:
"Are you talking to me?"
"Are you offering me power?"
"Are you wearing green?"
"Is this the fourth question I asked you?"
"Am I getting annoying?"
"Are you evil?"
>>
No. 174947 ID: 2eac65

Be careful. This is exactly how someone would act if he wanted to abduct children and steal their souls to preserve his own undead body.

It couldn't hurt to ask what sort of magic he's talking about before making a decision. Don't stray too close to him, though, and be ready to run in case he gets grabby.
>>
No. 174949 ID: a594b9

Only if your father supervises.
>>
No. 174952 ID: 956565

>>174943 >>174945
Lest we forget, we are busy being a useful and valuable member of the party. So let's at least finish the adventure before we go off with any weird and creepy necromancers.
After all, Sally and Flint and William need us. They are our friends. And as we've taught Mira, friendship is all about blowing the shit out of things in times of need.
>>
No. 174953 ID: 2c47db

>>174941
If the powers are so fantastic he can explain their nature in detail. Otherwise don't even bother with him.
>>
No. 174963 ID: 476456

ha ha, fuck no, get the fuck out of here you crazy necromancer
>>
No. 174973 ID: 6a5a08

It's an evil Black Mage Outcast! Or Necromancer. The two look shockingly similar.

If it is in fact a Necromancer, say, "No, I'm too young to learn about Necromancy. Haven't you seen Tiffany the Necromancer and how much trouble she's having with it?"

If they are a Black Mage Outcast, they are even more powerful and dangerous than a Necromancer and should be made to teach you Meteor.
Then killed after.
>>
No. 174975 ID: 1ac39d

gang up on him but don't kill. if he loses to a bunch of kids then his powers were obviously false.
>>
No. 174991 ID: c587a4

>>174949
I'm seconding this
>>
No. 174997 ID: f16354

Tell him no. You can't abandon your friends right now! They'd have no-one to properly deal with the ghosts!

And besides, you have your father to teach you all the magic-knowledge you need.
>>
No. 174999 ID: 5a2e05

>>174941
Get him to explain them in detail. If they are evil and/or involve the raising of an undead army, hell no.
>>
No. 175011 ID: 19ecf1

get her to get our wizard over. We should be able to converse with this guy and ensure she doesn't get hurt in that month...
We still need to get the other three out...
But necromancy/dark magic used properly can give a major advantage...

And considering we defeated Satan, supervision will be easy. (this guy probably will want our guidance too)
>>
No. 175025 ID: 754d8d

>>174941
We can't really suggest anything to Mira.. this choice is hers. We have to be ready to come to her aid IMMEDIATELY. This fella might not want to take 'no' for an answer.
>>
No. 175026 ID: 059120

>>174949
Thirded.
>>
No. 175173 ID: 3441fa
File 127336213561.gif - (332.31KB , 600x400 , 036.gif )
175173

"What are these... powers?"

"Heh heh... the control of the dark thingss, of course... You'll learn much more than how to tosss fireballss from me..."

"I'm sorry, but I need to help my friends! We're adventuring..."

"I undersstand. If you change your mind, come back with thiss..."

>animated
>>
No. 175174 ID: 3441fa
File 127336217090.png - (61.30KB , 600x400 , 037.png )
175174

The rest of the dungeon goes normally enough. The party ends up running into a mummy lord, and deciding they can't take on such a powerful creature, flees. It seems like Mira still isn't quite used to boys, judging by her reaction once they get out.

On the upside, the party has made off with a decent sum of treasure. After dividing it four ways, Mira has obtained enough gold to last for the next 7 months. With the gold you already had, this makes your current treasury 10 months worth of gold.

In addition, Mira has obtained Skeleton Dust! It seems like it can be burned up in a spell to boost that spell's performance. Her adventuring completed, you drop everyone off in their kingdoms, then return home. Mira's birthday is 2 months away.
>>
No. 175179 ID: 476456

Begin plans for most awesomest birthday party ever.
>>
No. 175180 ID: 476456

or at least schedule a cake to be baked
>>
No. 175183 ID: 1ac39d

ask her how it was in there and if she met any other adventurers, it by not happen often but it does happen. relate to her a story of of when you ran into someone mid adventure and formed a temp party to go further then each of you could alone. it's asking her about the man and testing her trust but disguising it as a story.
>>
No. 175187 ID: a594b9

We should do a bit of research on Cultists. Are they evil or what?
>>
No. 175197 ID: a594b9

For her birthday present, how about some advanced chemist supplies?
>>
No. 175240 ID: 3441fa
File 127337375468.png - (104.06KB , 600x400 , 038.png )
175240

You and Mire spend the next month studying up on Cultists together. You find that they are one of many different Alternate Classes - Mira's WIZ class would be replaced by CLT if she takes him up on his offer. This would change her skillset from Fire, Ice, and Thunder magic to Darkness, Necromancy, and Drain magic. It sounds like she'd lose her direct blasting capabilities, the ones you are oh so fond of, in exchange for a wide variety of less direct magic.

It seems there are 4 more Alternate Classes out there in the world, one for each area. If you want to learn what class is offered in a particular place, it takes 2 months of study on the area, or only 1 month if you have discovered the class change offered to the area already.

For her birthday, you get her an advanced chemistry set! She loves it and says she will put it to good use.

>You can now learn Chemistry from home!
>7 months worth of gold remaining.

Mira has reached age 14!
>Mira has remained fond of BOOKS and MAGIC and POTIONS. She is still SHY AROUND BOYS.
>Mira's eyesight has deteriorated! You get her new glasses, identical to the old ones.
>Mira is capable of taking the following jobs: Tutor, Cleaner, Church, Babysitting, Farmer, Restaurant, and Researcher.
>Class Progress: 6 more months of Wizardry to become a Talented Wizard! 6 more months of Chemistry to become a ???!
>>
No. 175248 ID: 2c47db

>>175240
>Researcher
This sounds like an excellent option, do this. Chemical, magical or otherwise, it will only help studies.

>6 more months of Chemistry to become a ???!
Oh is that some hybrid classing results? Nice. Lets progress with a combination of research work, chemistry, and time off. Just so that we reach that class upgrade point without nothing but constant study.

We should also make sure she becomes more sociable though, how about we take her to the Purple Kingdom Castle to let her visit once in a while? Maybe get some training in how to deal with people better? I'm sure the king likes us well enough for that.
>>
No. 175249 ID: a594b9

>>175240
I think we'll avoid the Cultist job switch. That ???! sounds fascinating though.

Let's study Chemistry for 3 months then take a vacation in the Blue Kingdom to see what that's all about.
>>
No. 175250 ID: e3f578

William might be the best bet if you want her to be less shy around boys. Since he's interested in purple kingdom's stuff I think, you can invite him occasionally or at least have a better chance than Flint.

Also, I think maybe Mira should spend time socializing around purple kingdom. There has to be some fun and interesting people here!
>>
No. 175337 ID: 2c47db

>>175250
The bardling could well be good for helping her be more sociable... but being also a ranger and an elf, maybe the castle isn't his sort of social thing. Still it could be healthy for them to hang out together a bit even if they don't get along swimmingly right now.

And maybe she can hang with Flint too, later. Maybe he can help her get into an exercise regimen or something, earn her a few more HP.
>>
No. 175440 ID: 3441fa
File 127340206091.png - (104.18KB , 600x400 , 039.png )
175440

You spend the next several months doing a wide variety of things. First off, you have Mira study Chemistry for 3 months, as well as work as a research assistant at the local magical college. Mira begins to get stressed by the heavy workload, but makes good money - the researcher job covers those 3 months as well as another 2 months. In addition, she met a cute researcher there and will not stop talking about him. Unfortunately, she hasn't yet talked TO him, either.

>Mira has discovered boys! She is still very shy, however...
>>
No. 175441 ID: 3441fa
File 127340208714.png - (100.34KB , 600x400 , 040.png )
175441

To calm her down, you spend the next month on vacation in the Blue Kingdom, meeting Lizzy and her father, Berserker Ikari. Mira seems a bit intimidated by Lizzy...

>Lizzie, Age 17
>Master RAGER. RAGERs are Berserkers who have sold their soul for more power.
>Has an interest in power and glory.
>Is loud and imposing

You have reached age 77. You seem to be having a lot of trouble getting around lately...
>>
No. 175443 ID: 3441fa
File 127340214213.png - (87.64KB , 600x400 , 041.png )
175443

Since she didn't really have any stress relieved from your time visiting Lizzie, you only spend a day visiting. The remainder of the month there is spent vacationing in the hot springs on the mountain. This is a bit expensive, but you and Mira feel infinitely relaxed. You feel a lot better, and Mira does too.

>Stress levels significantly reduced!
>>
No. 175444 ID: 3441fa
File 127340217735.png - (79.65KB , 600x400 , 042.png )
175444

Feeling much better, the two of you head back home to get back to studies with renewed vigor! Over the next 5 months, Mira gets Etiquette classes from school to try and help with her shyness. You also take her to a few royal parties, again to try and help with the shyness. She spends a bit too much time hiding behind you for your liking, but you think it is helping.

During that time, she also spends more time with the researchers, as well as keeping up with her chemistry.

What's this!? Mira's class is changing!
>>
No. 175445 ID: 3441fa
File 127340219731.gif - (189.90KB , 600x400 , 043.gif )
175445

>animated

Mira has become an Apprentice Scholar!
>Mira has obtained Wizard/Chemist hybrid class! It now takes 8 months of study to rank up instead of 6 months, but each rank up increases both her Wizardry and Chemistry abilities one level. Right now, she has the abilities of a rank 2 Wizard and a rank 2 Chemist.
>If you take an Alternate Class, such as Cultist, it will change your class name and abilities. You will still be a hybrid class.
>Scholar Special Ability: Rapid Learning! It takes 10% less time to learn things through study for you than normal! For example, leveling up in Scholar only takes 7 months of study!

It will be Mira's birthday again in 3 more months. My, how time does fly. You also have 2 months' worth of money left.
>>
No. 175458 ID: b6541b

Well, she's at that age. Might start saving up for one of those... 'female enhancement' pills, should she complain about how she's 'developing'.

If she doesn't, then hey. More cash for living expenses, or for presents.
>>
No. 175464 ID: a594b9

Since we have no way of extending our lifespan, we should determine exactly when we would die of old age. Then we could prepare the power transfer potion at the last minute. One last gift. Be sure to leave a little bit of buffer time just in case.

Let's expand Mira's wardrobe some more and get her a SWEET HAT, and perhaps some BEAUTY SUPPLIES. Or a MAGICALLY ENCHANTED ROBE for better combat protection?

Also: Mira should regularly spend time in the Research job. We should encourage that crush she has on the cute guy.

Can it be more adventure tiems now? Arrange for everyone to meet us in the Desert, this time. Um, except Lizzie. When, though...? Let's have Mira study for another 3 months.
>>
No. 175465 ID: 956565

>>175445
> My, how time does fly. You have 2 months' worth of money left.
Well, you know the drill. We need money to pay for more schooling. We're getting a bit too old to rip through tournaments wantonly now, and Mira's not quite skilled enough to do it, so adventuring seems like our best bet.

Actually, I might suggest we send her off with just Flint this time. Without direct supervision, again. The one-on-one would force her to interact with Flint a little -- she knows Flint a bit by now so it won't be completely horrible, but she still hangs back enough that it'll be good for her. We can stick to Moderate or Easy locations as before, to compensate for the lack of party members.
It might even give her the confidence to talk to that cute researcher boy.

AND THEN MORE SCHOOLING!
>>
No. 175467 ID: a594b9

>>175465
If it's only Flint, we'd want to stick to the Forest. A full party of 4 had trouble in the Ruins.
>>
No. 175473 ID: 2c47db

Or we can just take the full party adventuring on the Moon
>>
No. 175507 ID: b14128

>>175473
You're just screwing with us, right?

>>175467
Yeah, this sounds like it'd be best. And while she's there, maybe we could ask her to question Flint for if he's ever heard of the alternate class for Fighters? ...Then again, from the looks of the alernate classes for wizards and berserkers... I'm starting to get the feeling the alternate classes might all be dark in nature, so we should be careful.

As for a birthday present... Hmm... Perhaps a LIBRARY or BOOKS or something like that? Maybe to help with research, science, learning about the world, and such? Still, the MAGICALLY ENCHANTED ROBE for combat protection is also a pretty good idea. Squishy wizard (Scholar?) and all that.
>>
No. 175534 ID: 637d5e

>>175507
new robe is a good gift idea. and yea an easy adventure with just flint sounds like a good idea to overcome her shyness...

and I'd thought we'd already ruled out power transfer potions as it would rob us of our last year and her of the experience of gaining her own?
>>
No. 175536 ID: e3f578

Hhhrrmm, she doesn't have a female role model in her life. That's important... any idea where to get one? I doubt flexing our brain muscles to attract a mate is a good idea this late in his life and she's too old for a nanny.

Is there a master purple sorceress/scholar in the area?
>>
No. 175548 ID: 2c47db

New robe design should be similar to the old one, same colors and maybe a little more detailed. Or just a nice MAGIC HAT.

Or do scholars have their own sort of traditional dress?
>>
No. 175578 ID: f95872

We're getting older. Let's see about magic to make sure we don't end up dying on accident. Or becoming too decrepit, either.
>>
No. 175627 ID: 5eabae

>>175445
First adventuring, then investigation on not being decrepit in our old age or dying suddenly.
>>
No. 175636 ID: 6a5a08

Let's stay over in the Green Kingdom for a while. Mrs. Ranger could teach Mira the ways of the woman. And we could teach William about how silly Bards are, when blowing stuff up is clearly more useful than status buffs that wear off after anyways.
>>
No. 175643 ID: b3ee70

You know... a momentary trade off wouldn't hurt...
Mainly cause Mrs. Ranger has a boy
And we have a girl

And we would like Mira to learn how to be a girl for a while. We have been pushing training more than we've been pushing... well... social stuff...

Girl needs some charisma. (though, I guess with enough training, she COULD just make a love potion or something...)
>>
No. 175675 ID: 2c47db

A scholar would be the best bet, if we can find one willing to take her under her wing. I doubt Ms Ranger would really have that much to offer her as far as training, even for non class related things.

>>175643
>love potion
That's... one way to do things. Hardly the healthiest though. She'd be better off making potions of confidence, or perhaps just some cosmetics.
>>
No. 175694 ID: 620bfb

>>175675
Potion of confidence? She is too young to be drinking!

On a more serious note I support some sort of agreement with Roseworth.
>>
No. 175699 ID: 6834bc

>>175636
>And we could teach William about how silly Bards are, when blowing stuff up is clearly more useful than status buffs that wear off after anyways.
Not to say that Bards are better than Wizards or anything, but Bards have such insane powers that they just convince their enemies to blow themselves up.
>>
No. 175755 ID: f95872

>>175636
3.5 bards
>>175699
4e bards

The fight rages on!
>>
No. 210369 ID: ed09de

So, this is stopped? Too bad, I *really* liked this Quest.
>>
No. 210394 ID: a7a85a

>>210369

So did I. It had a nice flow to it.
>>
No. 210401 ID: 600434

Come back 3441fa! We miss you!
>>
No. 210405 ID: a594b9

>>210401
It's Gnome. Also, the quest isn't over; he'll come back to it eventually. Cease your bumping!
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