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File 128726268954.png - (13.47KB , 600x500 , Preview Choice.png )
244225 No. 244225 ID: ab04d4

>This is my first quest. Most of the drawings will be heavily pixelated, or outright pixelart.

Discourse:

AO: hey people I just discoverized the most excellentical game ever
FS: realy? wat is it? i havent got any new games in a week
TA: Probably that new game. What was it again? Something about indepth virtual reality or some crap?
FS: yea i saw the markting schemes they were so corny lolz
AO: yupsolutely so its called Strata its an rts and its really cool I played the beta theres all these factions
FS: o yeah u told me about this i didnt pay attntion tho srry?
TA: I doubt it. Most of the new games utilizing virtualizer tech has, put simply, sucked. Remember that other game?
FS: it didnt suck that bad imo
AO: that's because it was a aneurysympathic lovejoy game thing FS you play those all the time
TA: Yeah, this game's by the same company, I just looked it up. Betcha it sucks anyways.
AO: whatever I got free copies, you guys want Me to deployify to u so we can play
FS: yayyy!!! i was so bored i havent dled any games 4 so long see u online :)
TA: Yeah, sure, send the piece of shit over too. How much space does it take?
AO: surprisinationally none, its just a link to the online server that runs it
TA: Well, that's nice I guess. See you guys online. I'm signing off.
<Templar_Abstract has logged off!>
FS: byyye TA im joining
FS: oh she left alredy
AO: can't blame her im sure shes excited despite her loquacitations
AO: I'm going to play too see you later
<Aberrant_Osteophage has logged off!>
FS: ..............okay!!!!
<Flights_Soul has logged off!>

Choose your character.
>red
>blue
>yellow
Expand all images
>>
No. 244226 ID: 4f6e37

RED.
>>
No. 244227 ID: a76809

RED
>>
No. 244229 ID: 4531bc

YELLOW
>>
No. 244231 ID: f67dcd

YELLOW!
>>
No. 244232 ID: 56dc25

>>244225
Hmm.

...blue.
>>
No. 244233 ID: 644ca1

YELLOW
>>
No. 244234 ID: 607a18

yellow
>>
No. 244237 ID: c1b520

Simon says Red.
>>
No. 244242 ID: 9618e3

RED
>>
No. 244247 ID: e31d52

YELLOW

also pixel art is more than fine
>>
No. 244249 ID: 0cfe8b

Yellow,
and I quite like pixel art
>>
No. 244252 ID: 754124

Yellow looks the most like a protagonist. Red looks like the mightiest dude around, though. Let's go RED.
>>
No. 244253 ID: 5a2e05

Red because he looks like he has a larvitar for a head.
>>
No. 244254 ID: 1bad88

But blue looks like a mage or something! Go with blue!
>>
No. 244255 ID: 2eac65

Blue. He looks the most mysterious and wizardy.
>>
No. 244260 ID: 24d39f

RED BECAUSE IT IS THE COLOR OF A MAN'S BLOOD.
>>
No. 244265 ID: 1854db

Blue, blue... I want to paint the whole world blue..
>>
No. 244268 ID: b8050c

I've done this before.

Blue AND Red. I wish to be Purple Wizard.
>>
No. 244271 ID: ab04d4

>>244268
I'd love to let you do that except I really don't have time to come up with another Hero character's pixelart portrait.

17 votes; voting closed.

RED 6
YELLOW 7
BLUE 4

Yellow it is.
>>
No. 244278 ID: ab04d4
File 128726961273.png - (5.55KB , 300x250 , YELLOW.png )
244278

>YELLOW

Templar_Abstract logs off with a sigh. AO. AO's always getting you to play games that he downloads off of weird places.

An older game was in fact a virus that simulated the end of the world. You had to beat to save the world from meteors or some shit like that.

Maybe this game will be different. You sign in and WHOA.

Okay, the avatar rendering system is pretty cool. It apparently reads your web history and forms a digital version of you with some incredibly complex algorithm. You can't even begin to imagine it.

Actually, on second thought, that is really really creepy, especially given that the avatar you formed is the exact shape of something the game really had no business knowing about...

The game informs you that the battlefield is loading.

>Meanwhile, she takes the time to consider how she's never told any of her online friends her real name. What was her name again?

yeah this is loaded with MSPA references
>>
No. 244288 ID: 0cfe8b

If we're going with MSPA references then... Rose Harley
>>
No. 244301 ID: f67dcd

AO.

[Nice pixel art.]
>>
No. 244308 ID: e31d52

Mira Harley
>>
No. 244309 ID: 5a2e05

Flighty Buttlass
>>
No. 244312 ID: 4531bc

Rube Goldberg.
>>
No. 244316 ID: fba40f

>>244309
This.
>>
No. 244318 ID: ab04d4

>oh come on, just because I said that there might be MSPA refs suddenly all the suggestions are MSPA injokes. A little originality here? Otherwise I'll have to go with my original default name.
>>
No. 244325 ID: ab04d4
File 128727237479.png - (17.19KB , 600x450 , Frame1.png )
244325

>>244318
I'll move on for a sec, u guys can still suggest the names though :P

The game loaded faster than expected, breaking her thoughts.

...This is "total immersion and complete realism"? What a complete waste of time.

Nevertheless, you have no idea what you are doing. You know only one person you can consult for help, but he hasn't-

Discourse:
<Aberrant_Osteophage has logged in!>
TA: Oh good. You showed up.
AO: yea I had some troubleshit at my place its good now though
TA: Excellent. Now, for the first question: What the hell am I doing?
AO: yea u have to pick a place to deposituate your main base
AO: wat faction did u pick
TA: ...Factions?
AO: yea theres factions did u just start on the default one
TA: Apparently so. What does that make me?
AO: you're playing Goldspire, they have average all round stats
AO: anyways you should deploy your main base, its called the Academy for Goldspire
TA: ...This looks like Starcraft
AO: I kno right dont worry itll get weird soon as soon as you find some Templates
TA: What?
AO: o no theres enemies at my base already
AO: I talk to you soon, c ya
<Aberrant_Osteophage has logged off!>
TA: ...Dammit.

Well, looks like I gotta deploy my main base somewhere. Where shall it be?

>the Academy takes up a 2x2 piece of the grid, and is your main construction base. It produces the drones that build other thingies for you. You may only construct on your side of the river.
>>
No. 244326 ID: 0cfe8b

Alana Oak then.
>>
No. 244330 ID: e31d52

>>244325
Directly to your left, so that it fills only the lightbrown.
>>
No. 244336 ID: 1b42c5
File 128727332034.png - (17.19KB , 600x450 , 12872723747954.png )
244336

right on the black spot.

also name is
Delonto Terada
>>
No. 244337 ID: f67dcd
File 128727343710.png - (17.56KB , 600x450 , right there.png )
244337

Right there.

Name
Zerlina the Pronunciationfag
>>
No. 244350 ID: 56dc25
File 128727468037.png - (16.93KB , 600x450 , academy.png )
244350

>>244325
If that blue is water, put it here. Coastal positioning is a very good thing.

And name... Theresa Archer. Because having initials mirror real names is nice, and all that.
>>
No. 244352 ID: ab04d4
File 128727485459.png - (24.45KB , 600x450 , Raise the Academy.png )
244352

You place the Academy and

whoa

immersion

So this is what they meant. You felt it. You reached out your hand and the ground obeyed you. The Academy erupts like a monumental beast at your command.

...

That felt pretty fucking sweet.
>>
No. 244356 ID: 1b42c5

woah.
>>
No. 244358 ID: fd6d7e

Woah, spam academies everywhere!

No wait, you might want to save your grist.
>>
No. 244363 ID: 1b42c5

make some drones?
>>
No. 244381 ID: f67dcd

>>244352
Awesome sauce.
>>
No. 244385 ID: 5a2e05

>>244350
I like the sound of this name.

Also, start spamming some probes.
>>
No. 244390 ID: ab04d4
File 128727611564.png - (20.10KB , 600x450 , Frame1.png )
244390

The academy is directly to your north. You decided to reserve the coastal location for something else. Perhaps a defense turret or a shipyard, if such things exist.

Discourse:
AO: ok I killed the Steelhive units, go Me
TA: The what units?
AO: environmonster enemies, Steelhive, annoying buggers patrol the map
AO: become stronger as game continues
AO: if We dont finish before a certain point the Steelhive become so strongnarly
<Flights_Soul has logged in!>
AO: that We all get destructionissimused by it and lose
FS: hi guys!!!!
TA: I see. A built-in gameplay based timer.
TA: Hi FS
AO: yea basically
FS: this game is soooo cool i love the drones and the attack units
FS: have u guys found about scouts yet
TA: What? How do you know all this?
FS: i looked at online guide b4 i logged in silly :P
AO: nice one I didnt think of online guides
AO: the games so new
TA: Anyways.
TA: What do I do next?
AO: u need to build some Batteries to power ur units
AO: open up ur menu and see
TA: Huh. Skills, Construct...
AO: yea leave skills well do that later
AO: order ur drones to construct new Batteries
TA: Okay.
FS: i alredy did dat :D im building my Traverse ships :D
TA: FS, don't tell us what you're doing, it ruins the tactical gameplay.
FS: sorry :(
AO: anyways guys the rest you figure out on your own
AO: I have some victorealization to do here

But you weren't paying attention to AO. You had remembered; your name is Alena Darcher. You feel silly for forgetting.

You open the construct menu. Hm. Doesn't look like you can do much at the moment. You can build drones with your Academy (what a misnomer) or use drones to place Batteries. Apparently, you need at least one battery to proceed with other structures.

And where should you place your batteries?

>Batteries: Each one essentially provides energy support. Your base costs 0 energy but buildlings will require batteries to power. Make sure you construct Batteries with connector lines that will link to your buildings. Out of range batteries are useless batteries. Batteries take up 1 space.
>>
No. 244392 ID: ab04d4

>>244385
oh man i should have done this but i already formed the name after you posted it and i had to shove the Archer part in haphazardly :(
>>
No. 244394 ID: 1b42c5

have your base make a couple drones and have them build 4 batteries directly to the west of your base.
>>
No. 244395 ID: 56dc25

>>244390
How long is battery range, if we have to keep them close?

And, well, for now build a couple batteries north of our base, and crank out drones as fast as we can.
>>
No. 244403 ID: f67dcd
File 128727674877.png - (20.21KB , 600x450 , right there.png )
244403

there and there
>>
No. 244404 ID: 0cfe8b

>>244395
Batteries seem vital so either way they should probably be kept close.
>>
No. 244409 ID: ab04d4
File 128727786422.png - (21.39KB , 600x450 , Frame3.png )
244409

>>244395
Discourse:
TA: Hey AO what's the max range of Batteries?
AO: Basictteries are 4 tiles for Goldspire, if you find an upgraded Template for batteries you can get longer range or more efficient batteries
TA: Ok thanks.
AO: also you will need resources, you can get resources by digging
TA: ...That's it? No special ores? No crystals? No vespene gas or whatever?
AO: nope all u need is mining but be careful
AO: weird stuff comes out if you dig too deep
TA: I'll keep it in mind.

So, now you've got a total of 4 drones running around, and 4 batteries built. You figure now is as good a time as any to figure out what the new dome-shaped building is.

You turn on the option to see your resources. Hm. Well, drones cost 1 and the new building costs 5... And your batteries cost 2. Apparently that meant you started with 20 resources, apparently.

(the number reads 0008 if you can't tell. If you guys want I'll redo the HUD and make the resource number bigger)
>>
No. 244415 ID: 56dc25

>>244409
Construct one of the new building a couple ticks southwest of your academy, while ordering all other available drones to start digging for resources. Presumably they can do that.
>>
No. 244416 ID: 1b42c5

build new thing southeast of base.
>>
No. 244422 ID: 754124

The new thing should be to the west, so it's hooked to those batteries.

Now, let's dig greedily and deep.
>>
No. 244429 ID: ab04d4
File 128727997690.png - (22.90KB , 600x450 , Frame 4.png )
244429

Discourse:
AO: so how many Templates have u guys found so far
FS: i found 3!!! :)
AO: nice I only found 2 but I started in a poor region
AO: all mountainments ugh
TA: Wow, you guys already are scouting for Template things? I haven't even finished with my base.
AO: this is why you should have used a guidesign like FS
FS: *giggle*
TA: Screw you all, I'll get around to it in my own good time.
AO: I bet you havent chosen your skillings either right?
TA: ...No.
FS: I chose mine! I have a freezing one and a time slow one theyre rly cool graphx are awsome
AO: ya I know when I used My skill I was all like whoa this is like awesomatic and realisticizizz
TA: ...I'll go sit in the corner in my ineptitude at this game now.

Sigh. At least your drones found you three resources in mining. Maybe you should build more if you want more resources... And maybe you should mine further away from your base, at a specified location.

What now? The new building is the Barracks, which lets me build basic troops. Should you assign the skills, send scouts and play catch-up, or begin constructing combat units to defend the perimeter?
>>
No. 244430 ID: ab04d4

>>244429
okay i need to decide whether to do this in third person or first person lol i keep flipping between the two derp
>>
No. 244431 ID: 1b42c5

50% scouts 50% defensive units. and while those are working you assign skills.
>>
No. 244441 ID: 56dc25

>>244429
Spend half your resources on building more drones, and assign them immediately to getting more resources. Spend the remainder on mostly scouts with a small number of defensive units. Send the scouts out immediately to try and find whatever the hell they're talking about and to figure out if you're about to come under attack, which will let you know how to spend resources next.

Whichever of your mining locations seems to be producing the most resources is where your new miner drones go. Since you have no idea what the differences in income between terrain types are, that's all you've got to go on.

Start looking over the skills, but don't assign anything yet.
>>
No. 244447 ID: f67dcd

For early in the game, SPAM DRONES and 2 scouts.

MINE MINE MINE MINE, STOCKPILE RESOURCES

First skill, METEOR SHOWER!!!!!
>>
No. 244448 ID: f67dcd

Try making them mine one type of panel each, see the results and adjust accordingly.
>>
No. 244455 ID: ab04d4
File 128728168013.png - (24.73KB , 600x450 , Frame 5.png )
244455

You build three Militants (which were apparently the only combat unit choice from the Barracks) and three Drones. The drones scuttle off to mine while your established drones net you 3 resource... Which are immediately squandered into a Corsair.

Total resources: 0.

Ah well. You should tell the Scout a direction to go in, at least.

You also note that there are no more building options available, which is rather surprising.

Discourse:
TA: Is this it? One Academy, a few drones, a barracks, some batteries, and then just basic soldiers and a scout? Where's everything else?
AO: yea u have to find Templates to upgrade ur arsenal
AO: what u STILL havent scouted yet
FS: dont worry TA youll do fine! :) the first template is always to the south of ur base but that one is guarded by stelhive troops
AO: yea those were the ones that attacked Me
AO: I forgot about them and went for the template without backup
AO: dragged them right back to My base
AO: almost lost
TA: Good to know I'm not the only one who messes up like a jackass.
AO: hey wth.
>>
No. 244458 ID: ab04d4

>skills

The Templar of Abstraction has different skillsets to focus on. Each tier of skill unlocks a new skill in that branch.

She can focus on Protection- to defend her troops and augment their survivalism. After all, from the looks of this you might have to play defense very soon.

Or she can focus on Leadership- to inspire her soldiers to victory. Under the flag of the Goldspire, all shall know the Templar's wrath.

And finally, she can focus on Combat- as the hero unit, she can prove to be a fearsome point to a spearhead assault.

Which shall it be?
>>
No. 244460 ID: 1b42c5

leadership. then have your scout go south and aggro the nest, then have it go around in circles as a distraction while your troops take pot shots at them.
>>
No. 244464 ID: 56dc25

>>244455
Let's not get into combat just yet. Send our scout off westward, and invest whatever new resources we get into more drones and scouts. Hopefully we'll locate at least one more template which will give us more options; if not, we can invest in a few more militants and rush the southern template. It's not going anywhere.

I'm thinking that either protection or leadership is the way to play this.
>>
No. 244466 ID: f67dcd

Protection.
>>
No. 244469 ID: f67dcd

DRONES!
>>
No. 244472 ID: e31d52

>>244460
Leadership! It's nice and balanced.
>>
No. 244474 ID: 754124

>>244430
Looks like first and second person to me.

>>244458
Leadership, yo
>>
No. 244475 ID: ab04d4
File 128728354168.png - (25.50KB , 600x450 , Frame 6.png )
244475

You decide not to choose your skill just yet. You need time to deliberate.

Instead, you deploy your scout to the west in search of possible templates while you construct another scout and send it south with an accompaniment of several troops.

As this is an RTS you can only follow one group's actions. Would you like to follow the west scout, the south scout, or do something else entirely while leaving the two to their own machinations? Perhaps your avatar-unit-thing should follow one of the two groups as well?

As you think, suddenly-

Discourse:
FS: I NEED HELP
AO: what happened?
FS: huge steelhive ship out of nowhere killed my scout party ;_;
AO: uhh We're on different teams u know that right
FS: u wont help me? :(
AO: i mean this is a free for all so yea srry
FS: ...

Huh. Looks like FS is in trouble.

What should I say?

>income: 6 resource
>units: 2 Corsair Scouts, 4 Militants, 6 Drones, 1 Avatar Sprite
>bought one corsair and one militant this update, 2 resource accumulated
>>
No. 244477 ID: ab04d4

>>244474
whatever bleh i am not good with grammar

I hope you guys aren't getting bored. I promise fight actions very very soon :D
>>
No. 244478 ID: 0cfe8b

Help him, always good to have someone owe you a favor.
>>
No. 244481 ID: fd6d7e

We're so new at this game we really need some friends. Selfless assistance at this point would be really good. But what's that about teams? Will your guys just hurt the other guys if you try to help? You should make your own team!
>>
No. 244485 ID: 1b42c5

try pressing F1 to bring up a diplomacy window or something and send an alliance request. wonder what the game does if you destroy the steelhive entirely...
>>
No. 244486 ID: 1b42c5

oh, also go south.
>>
No. 244490 ID: f67dcd

Help the dude out, make militants, send militants.

send 3.

IF they are not worth anything as a fighting force, they can be distractions.
>>
No. 244491 ID: f67dcd

Send avatar with south group.
>>
No. 244493 ID: 56dc25

>>244475
Do we even know where he is to help him? It seems like a moot point.

Build more drones! Drones are like money, you will always need more.
>>
No. 244500 ID: ab04d4
File 128728519956.png - (26.83KB , 600x450 , Frame 7.png )
244500

Discourse:

TA: It's ok FS, I'll help. Which direction are you in?
FS: i dunno... :(
FS: oh no the ship is destroying my naval factory
AO: you get SHIPS?
AO: ...you're playing the Sapphire Guard faction arent you
SF: it's none of your business!!! >:(
AO: watch out TA she has lots of gunboats
AO: if youre near a lake or somethingus like that she can nuclearance you to death with ranged bombastardment
TA: THANK YOU I think that's enough.
FS: i wont do that i SWEAR plz
TA: I know you won't. I'm near a river, I just need to know if you're northeast or southwest in relation to my position.
AO: wow youre trusting her remember last time
FS: that was an accident!! :(
TA: You. AO. Shut the fuck up.

You're not pleased with the way this is going. Then again, AO was always an asshole. You begin preparations for assistance, building up your Militant Militia. Ha ha.

Discourse:
FS: im sending down a transport ship dont shoot it plz

Soon after, you see a blue ship coming down the river from the north. It looks rather heavily armed.

You, in the meantime, have accumulated a good amount of troops and managed to construct a few more drones. Your income is flowing, and so are your Militants.

Your scout has been waiting down south along with its attendants. Your west scout is long gone and you don't know how well it will do.

Actions?
>>
No. 244501 ID: 1b42c5

send a small swarm of guys up river to their location. keep looking for an alliance menu.
>>
No. 244504 ID: 46c430

Oi. This is a real time strategy game, isn't it? The other guys are just NPC mobs... Arn't our enemies the other players? I'd be willing to bet that 'transport ship' is a trick! Blast it!
>>
No. 244506 ID: 46c430

>>244504
...That or keep it away from your base before boarding, at least.
>>
No. 244508 ID: d5068c

>>244500
Signin off for tonight, tomorrow HUGE BATTLES :D
>>244504
Lol AO said it was an RTS in the first post
>>
No. 244509 ID: 56dc25

>>244500
If you have that many militants, you likely have more than enough forces to take that template to the south. Get it.

Build more drones and another scout or two- send them out in a random direction and hope for the best.

Aside from that, send your existing militia to help out, and build more militia at your base to replace them. Don't reinforce your aid group, because you can't really afford to overcommit here.

And take Leadership. You probably can't afford to not have any skills much farther in, even if we don't know how effective they are.
>>
No. 244510 ID: 1b42c5

the NPC mobs spawn and attack player bases. not just sit around waiting to be hit.
>>
No. 244511 ID: ab04d4

>>244508
That was me. Whoops. Bye all.

Also, skills discussion and tactics discussion is open.
>>
No. 244649 ID: 754124

Send all of the militants to the transport. Send the corsairs to follow it, too.

This can't possibly go wrong.
>>
No. 244674 ID: 1b42c5

set your militants to defensive mode but hold fire. if transport fires you fire back but until then you wait. everyone starts off with one trust point. if your trust is betrayed then they lose points. if they show you they were truthful then they get more in return. bigger things need bigger amounts of trust spent for you to do it. slet single one of their units approach you? sounds like a 1 point thing. let their suicide bomb nuke unit hide at your base? that takes 100.
>>
No. 244826 ID: ab04d4
File 128732386388.png - (28.05KB , 600x450 , Frame 8.png )
244826

You, after thinking, decide to choose Leadership. Surely the power of the masses is greater than the power of any single unit.

>skill unlocked: AMBIENT CHARISMA
>passive skill: all troops within one hex of your leader gain increased combat power.

>skill unlocked: CLARION CALL
>summons your troops to defend a certain strongpoint, and transfers the effects of your AMBIENT CHARISMA to that tile.

You feel bonuses to your leadership, and see in the HUD the CLARION CALL skill in the middle box of the top boxes. So that's what they're for.

No news from your west scout. You prepare to follow your south scout into the desert...

You try to build as many militants as possible. However, you only have one barracks and its production rate cannot match your harvesting rate. Perhaps you should construct more barracks?

You construct 4 militants anyways, the max for a single barracks per turn.

Discourse:
FS: alright get on the transport
TA: Okay.
FS: no wait 1 sec watch out

The ship opens fire.

...

Action?
>>
No. 244828 ID: 90703d

Back away and wait, sh eprobably forgot to declare you ally or something,

If it keeps attacking STRIKE WITH ALL YO UR POWER!
>>
No. 244843 ID: 5f0943

>>244826
There's something coming out of the resource holes!
They look sort of like brown drones with red legs...
>>
No. 244849 ID: ab04d4
File 128732616613.png - (33.32KB , 600x450 , Frame 9.png )
244849

Discourse:
TA: FUCK WHAT ARE YOU DOING
AO: see I told you shed betray you
SF: not you, watch out!!!
TA: OH SHIT what the hell is this?!
TA: Creepy fucking spider things from the pits
AO: you dug too deep
AO: I told you dog
AO: I warned you about pits
SF: im bringing reinforcements, my base can survive for a bit longer
SF: i found a defense turret Template, you dont have defenses tho
SF: ur cheap units will get pwned... :(

This is a fucking shitstorm. Suddenly monster things every fucking where. Goddamn.

My troops seem to be holding up well enough. The monsters are close-range attackers, apparently.

I also note that the units next to me are firing with increased power. Interesting.

But the coolest thing of all is that my Barracks apparently serves as a recruiting site AND a defense tower. Awesome.

Discourse:
TA: Okay, AO, how do we set up alliances? Where's the menu for that?
AO: you cant theres no alliances in ffa
TA: ...Fuck this.
SF: thats okay TA we can have unofficial alliance :)
TA: Yeah, you know what? We're allying against you, AO. Screw you.
AO: ...fine be that way

What should I do? The incoming waves of enemies aren't stopping.

reuploading image with post, deleted previous version
>>
No. 244855 ID: 1b42c5

use a resource on each hole to bury the pits?
>>
No. 244862 ID: 56dc25

>>244849
Tell all your drones to move to different spots and keep digging. You cannot afford to have your income flow stop because of a little thing like swarms of killer enemies almost overwhelming you.

Since the barracks is the only defense tower you've got, throw up a second one, northwest of your base this time. Have both of them crank out militants at maximum speed.

Build another scout and send it out somewhere. Try east. You desperately need more troop types.
>>
No. 244871 ID: ab04d4
File 128732864370.png - (17.50KB , 600x450 , Region2.png )
244871

>In the meantime...

A stroke of luck.

This Corsair has discovered a Template. But what kind is it?

Well, there's nothing to do but pick it up.
>>
No. 244872 ID: ab04d4
File 128732873041.png - (8.71KB , 600x450 , Unit Template.png )
244872

>It's a unit template.

Unit templates create new units for you. This particular unit is an empty, blank slate. Some later templates may have presets, however.

Assign points to different values and add a descriptor sentence to complete a new unit. Describe the unit's attack type, its movement type, and whether it has a special ability.

>Don't worry if you don't really know what you're doing, I'll help you resolve the unit to be an effective one.
>>
No. 244874 ID: ab04d4

>>244872
Forgot a few details. The total points you assign have to add up to 5. Better templates will have higher point pools.

Combat denotes attack; the unit's basic weaponry go here. Speed denotes movement type and speed of movement; decide whether you want a walker, a flying hover thing, something with wings, or whatever you can come up with.

Special is everything else. Time-stop attacks, ability to plant bombs, ability to teleport, ability to mind control enemies, ability to throw up an invulnerable shield... Basically whatever you want. However, to have a special you need to assign at least 3 points to Special for anything.

5-templates are about average. Templates will range from 3-7 as the norm, but rare templates will grant 10 or even more points, resulting in extremely powerful units.

Cost of the unit is always equal to the points the template was assigned with.
>>
No. 244875 ID: 1b42c5

we have a fighting unit. let's make a special. 1/1/3
>>
No. 244876 ID: ab04d4

>>244875
>Are you going to define a special, or will I choose the special for you?
>>
No. 244877 ID: 1b42c5

>>244876
what specials can we use?
>>
No. 244881 ID: ab04d4

>>244877
WHATEVER YOU CAN COME UP WITH :D
Effectiveness is directly related to the number of points you put into Special though. Note that units with Special are basically useless for anything else.

For a bit of comparison, the Militants have Combat 1 and Speed 1, but no Special. Scouts have Speed 2 but no Combat or Special. Your hero unit would be something like 4 in each stat.
>>
No. 244883 ID: 56dc25

>>244875
Actually, I'd go all the way to 0/1/4. If we're going to make it basically combat-ineffective, just go all the way. With a special like... the ability to reveal what's in a 20-tile radius anywhere we want. Need to find us more templates and learn more about this game. Call it a Satellite Uplink, make it a guy with a backpack and a laptop.

But agreed, we have a combat unit and a scout, however questionably effective they are. Time for specials.
>>
No. 244884 ID: 1b42c5

then... why have more then 3 points able to go in special if they can be anything?
how about this thing has special "i win", when used all enemy units die.

see, you can't say ANYTHING you need an exact power limit or it will descend into a dragon ball Z "my power lvl is greater then yours" fight as each person makes a special to counter the others special.
>>
No. 244885 ID: 5a2e05

Psystorm
>>
No. 244887 ID: ab04d4

>>244884
>Well, a three-point special based on the idea of instakilling would yield you a sniper unit that could instakill from long range but has a high reload.

There's a sense of scale tied into how many points you put into your special, you know.

The thing is, the DM, me, is the one who prevents DBZ power level crap from happening by regulating this kind of thing from falling into chaos.

Now can we stop complaining over the fact that I gave you guys some freedom?

>>
No. 244889 ID: 56dc25

>>244884
We don't need an EXACT power limit. He already gave us the general guidelines we need; that's enough. If we suggest something too powerful or two weak, he'll tell us. Have some faith in the GM, eh?

>>244885
Why not just give it a high combat rating, if we're going with a direct attack special?
>>
No. 244892 ID: 1b42c5

i'm not complaining, but i just like knowing exactly where i stand. anyway. serious one would be sub-commander. it uses any passive auras our leader unlocks. and yeah 0/1/4 for that.
>>
No. 244897 ID: ab04d4

>>244889
AOE attack effects can either fall under Special or Combat. Combat AOEs are damage based, whereas Special AOEs will inflict status effects such as poison, slowing, etc. along with lesser damage.

Psystorm can be invested into combat to be a powerful detonative attack, or it can be invested into special to produce a debilitating area of enemy-timestoppage and damage over area over time.
>>
No. 244898 ID: ab04d4

>>244892
Subcommander with similar auras? I like that idea. With 0 combat it will have no attacks whatsoever, though, but that's not really a problem I guess. Note that auras will not overlap and stack bonuses.
>>
No. 244899 ID: 1b42c5

>>244898
yeah, if it ISN'T surrounded by attack units then it's being used wrong. so attack for itself is moot.
>>
No. 244900 ID: 56dc25

>>244898
I'd rather have a unit which can get us more information, because we're behind and really need to play catch-up, which means finding more templates as quickly as possible. But it is a good idea.
>>
No. 244901 ID: fba40f

>>244872
1/1/3
Default attack is short-ranged, with moderate damage
Land-based movement, low speed
Special attack has a long range and high damage, can shoot over obstacles

Is this balanced?
>>
No. 244904 ID: ab04d4

>>244901
>Pretty balanced sniper/commando model unit. As an aside, this post is basically the model suggestion for unit design. Writing your suggestion like this will help me a lot.
>>
No. 244905 ID: 5f0943

>>244901
I'm seconding this.
>>
No. 244908 ID: 1b42c5

oh, then let me re-set this...

0/1/4
special is aura generation like the hero unit's. get's more powerful as more auras are unlocked.
walker.
>>
No. 244910 ID: 56dc25

>>244883
I'll rewrite this in the requested format, then:

0/1/4
No attacking ability
Land-based movement, low speed (walks)
Special ability reveals a large remote section of the map

>>244901
I am not a fan of this. It seems built to pop big enemies, but we don't have any big enemies facing us right now that we need a hero killer to counter.
>>
No. 244936 ID: 9027ce

Like >>244901, but combat based :

4/1/0 or even 5/0/0 if possible. This would be a slow siege artillery vehicle that sits behind other units and annihilates the opposition with high damage, small AOE shots. Excellent for defense and attrition warfare.
>>
No. 244978 ID: fba40f

>>244936
That was actually the original idea, but the version I posted would most likely give the same results in addition to some close-range ability.
>>
No. 244980 ID: 1b42c5

>>244978
why would your way result in close range as well and not the other? 5 attack would be powerful at all ranges. yours would be like a ghost. really shitty but can use a special to hit super hard. his is always hits hard.
>>
No. 244991 ID: fba40f

>>244988
Because your version would be substantially more powerful than my "balanced" version otherwise.

[I just accidentally my last post, whoops]
>>
No. 244994 ID: 1b42c5

and why do we need balance? :3c
>>
No. 244998 ID: fba40f

>>244994
Because the GM is evil, of course!
>>
No. 245011 ID: ab04d4
File 128734324991.png - (12.27KB , 600x450 , Immersion1.png )
245011

I
>>
No. 245012 ID: ab04d4
File 128734325833.png - (11.18KB , 600x450 , Immersion2.png )
245012

Fucking
>>
No. 245013 ID: ab04d4
File 128734326682.png - (14.30KB , 600x450 , IMMERSION 3.png )
245013

Love
>>
No. 245015 ID: ab04d4
File 128734327493.png - (12.08KB , 600x450 , Immersion 4.png )
245015

Immersion
>>
No. 245016 ID: 1b42c5

holy shit. you just WASTED that thing.
>>
No. 245020 ID: 56dc25

>>245016
She does have 4 in all stats. One would rather expect her to be able to waste the lowest level of computer-controlled enemy without breaking a sweat.
>>
No. 245028 ID: ab04d4
File 128734367894.png - (36.05KB , 600x450 , Frame 10.png )
245028

Hell yeah.

It was a long battle, but you finally finished the fight, with the help of FS. You decided to use your new Unit Template to make a Sub-Commander unit, which cost 5 each. This turned the battle, as units that would have been mown down before oncoming waves of critters turned and instead mowed the enemies down. It is safe to say that without your subcommanders, there is no way your base would still stand.

You lost a single battery in the attack, and constructed another barracks, replacing lost men quickly. You also lost three drones from the surprise assault.

>DM note: I'm removing resource and power counter because copypasting their number readouts is a pain. I'll tell you the resource and power in the text itself.

>The new unit is the subcommander because you would have lost a good part of your base without bonuses to combat.

Discourse:
FS: we did it!!!
AO: hmph
TA: The blood will go away right?
FS: yea it fades away
TA: Awesome. How's your base?
FS: its holding, im using time freeze spells
FS: we cant kill the ship its too strong but we can stop it
FS: its only vulnerable to lightning attacks and we dont have any of those
FS: but your soldiers are all lightning attack based
TA: I see. I will depart to your base at once.
TA: Also, I found a template.
AO: what level
TA: ...

What shall I do?
>>
No. 245030 ID: 1b42c5

"knowledge for knowledge AO, tell me something about you before i tell you something about me"

anyway, get a squad together and send them up river.
>>
No. 245032 ID: ab04d4

>>245028
whoops forgot to tell you your resource and power

>resource: 6
>power: 1

>also those four pictures took forever, i started as soon as i posted the last update. yea they took a while, hopefully they were worth that time
>>
No. 245035 ID: fba40f

>>245028
"Not telling"
>>
No. 245036 ID: 1b42c5

>>245032
i say they were awesome.

also, get two more batteries, replace the broke one and put on to the south east.
>>
No. 245056 ID: 56dc25

>>245028
Replace your fallen drones. Always keep the resources flowing. Ask if more enemies will swarm up from the places that they already came from, either if you keep digging there or if you don't. Could be important to know.

Build militants so that each subcommander has a squad of at least five accompanying it. They're a large investment, and not putting as much into firepower as you did into boosters means that they could die far too easily. Keep yourself and at least one squad at your base for defense.

Build a battery so that each barracks has at least two batteries which could potentially power it.
>>
No. 245067 ID: ab04d4
File 128734843967.png - (26.16KB , 600x450 , Frame 11.png )
245067

>>245056
You do your best, but your economy took a dive due to the attack. You can only muster up about 4 or 5 militants per subcommander. You do build another subcommander/militant group, however. You also replace your battery and build another one.

>resource: 0
>power: 3

Discourse:
TA: So do I have to worry about the pits? Fill them up with resource or something?
FS: 1 sec
<Flights_Soul has opened a private channel!>
FS-TA: you didnt dig deep enough
TA-FS: What?
FS-TA: those things werent pit creatures
FS-TA: they look different
AO: what are you guys talklamoring about
FS: just how to play the game and where to find Templates
TA-FS: That's a template location to the west!
FS-TA: yea i already took it
FS-TA: got def turrets from that
FS-TA: anyways i think AO sent them
TA: Of course he would.
AO: I would what?
TA-FS: oh shit oh shit dammit
TA: nothign at all rly
AO: ...
FS-TA: were almost at my base lets get rdy >:)
<Flights_Soul has closed a private channel!>
>>
No. 245069 ID: 56dc25

>>245067
Well... if you suspect that another player knows the location of your base and is attacking it, you should be building more troops there. Build more drones to get more resources, check on how deep you actually can safely dig, and get more money. Spend around half your income on drones to achieve more growth; put together new squads at base with the remainder of your income. Once you've got maybe three squads, dispatch one of them southward to try and pick up that template that you still haven't gotten.

At her base, kill whatever's there and take a good look at what this presumably more experienced player has built. Might be something worth copying.
>>
No. 245076 ID: 754124

>>245069
That was probably all of his resources. I doubt we have to worry in the immediate future. We could focus on economy instead. Get some additional drones out there, maybe get another barracks or two set up.
>>
No. 245077 ID: 754124

>>245076
Oh, and perhaps a pair of additional corsairs to go scouting with greater rapidity.
>>
No. 245081 ID: 56dc25

>>245076
We only need additional barracks when we have both the resources and need to use them all to produce troops. Unless militants take a lot longer to build than I think they do, we don't.

And based upon how early he was able to spring that on us, I'm inclined to say that he's gotten more resources by now and is likely just about ready to prepare a follow-up attack with more burrowers, teleporters, or whatever the hell those were.

So, build more drones, get more money faster, and build more troops. We can sneak in a scout or two, but mostly drones and troops.
>>
No. 245087 ID: ab04d4
File 128735048554.png - (35.62KB , 600x450 , Frame12.png )
245087

>So many suggestions. I'll do base-building after the boss.

We arrive.

Whoa.

Her base is huge.

Discourse:

FS: do you like it? :3
TA: yeah
TA: I mean, yeah I do; it's very impressive.
TA: Even if I don't really know what half the structures are.
FS: :P

But what's scarier? The enemy.

So this is the Steelhive, that indomitable enemy AO keeps speaking of.

That thing is huge. It's larger than my Academy. Heck, it's larger than two academies put together.

I don't see how we can kill it... But we have to try.

Discourse:
FS: ok ill keep freezing it while you go around
FS: when i stop freezing its position itll advance
FS: by then ul be behind it and then we attack
FS: my troops will be fodder while u kill it from below

What should I say? Are there objections to this plan?

Notably, most of my troops have passively regenerated to combat-ready health and have accumulated into regular formations, while FS's troops are similarily disposed.

>Your troops: 18 Militants, 4 Subcommanders, 1 Hero
>FS's troops: way too many flying things, some mechs that you don't recognize, 5 Traverse Warships

>resource: 5 (you have to wait until the battle ends to spend it, since you can only focus on one thing)
>power: 3
>>
No. 245092 ID: e31d52

Sounds like a plan!
>>
No. 245094 ID: 1b42c5

what about air-lifting? drop someone on top of the thing. if that can't be done then that sounds like a good enough plan. get everyone into a groups and time it so they all hit at the same time. especially your hero's spear, that thing is powerful.
>>
No. 245096 ID: 56dc25

>>245087
If you've got any micro talent, when you engage make sure that your militants are the ones taking the hits. Subcommanders are expensive, so if one of their squads gets taken out pull them back out of range. And your commander is, of course, very important. If you start getting shot personally, get out of there while your troops cover your retreat.

Aside from that, the plan as presented sounds reasonable enough. Your troops not being the ones dying is always good.
>>
No. 245098 ID: cb475a

I think he dropped you on the wrong side of the river.
>>
No. 245099 ID: ab04d4

>>245094
Discourse:
TA: Can you get my leader onto the ship's glass top so I can hit its weak point for massive damage?
AO: yea but just the leader, my avatar can fly but she can only lift one person i think
TA: ...Lemme think about this.

Will you decide to go for the lone-wolf dragonslaying assault, or the prolonged battle of attrition?
>>
No. 245104 ID: fba40f

>>245099
Can you order the troops to attack then drop your hero on it, or do you have to micro your troops the whole time?
>>
No. 245107 ID: 754124

>>245096
>If you start getting shot personally, get out of there while your troops cover your retreat.
But use our skill to keep our buffs up front.
>>
No. 245108 ID: 1b42c5

>>245099
both! troops engage and you go in for the kill.
>>
No. 245113 ID: cb475a

Lone wolf badassery with ground support.
>>
No. 245118 ID: ab04d4
File 128735346689.png - (35.68KB , 600x450 , Frame 13.png )
245118

>>245098

>actually your troops walked over, the warships move at the same speed the soldiers do

>its not like you cant cross water it just takes a bit longer

>>245108

Why should you only carry out one of the two plans?

Discourse:
TA: Alright, we go with the original plan, but you and me hang back.
TA: Then, when the ugly bastard's occupied, you fly me up.
TA: Preferably, you do this at a climactic moment. Dramatic sense and all.
FS: uhhh... sure!
TA: Good. Move your troops now, I'll get sneaking.

Sure is a massacre over on FS's part. Last minute changes?
>>
No. 245120 ID: 56dc25

>>245118
No last minute changes. We have a solid plan put together here; it only remains to execute it.
>>
No. 245121 ID: 1b42c5

yeah, knew this was going to happen, and was ready for it. no changes.
>>
No. 245122 ID: 0cfe8b

Just remember that each one of your troops are much more important than his, so take no extreme risks.
>>
No. 245123 ID: ab04d4

>>245121
>>245120

Yeah, that post was just an excuse to show off special effects :P Next update will be up as soon as I get back.
>>
No. 245126 ID: 500f1c

Wait a minute, is he using drones to attack?
>>
No. 245184 ID: fba40f

>>245126
Builder spam is actually a lot more effective than one would think. Their sheer numbers more than make up for their reduced damage.
>>
No. 245191 ID: ab04d4
File 12873598863.png - (34.28KB , 600x450 , Frame 14.png )
245191

>>245126

Discourse:
FS: hurry up im losing cherubs by the second i cant keep this up forever
TA: ...You're using your mining units to attack?
FS: sapphire guard's basic troops and mining units are the same
FS: hurry up
TA: ...Okay.

Looks like she's got a really weird faction. You should probably ask her about it some more, later.

Your troops are in position; FS's avatar stands beside you.

You open fire.

...The thing took way less damage than you expected. At this rate, you're not going to be able to kill it before it fucks FS's base over and kills her central structure.

Discourse:
FS: we cant kill it fast enough!!!
TA: Yeah I know, we might have to skip to plan II
FS: u wanna airlift alredy? too soon imo!
TA: Yeah I wanna...
TA: Wait.
TA: Where's AO? I haven't heard from him in forever.
FS: oh no
FS: my node got blown up
FS: my defns towers r offline now

...What now?
>>
No. 245193 ID: fba40f

>>245191
Oh shit you are both screwed
>>
No. 245195 ID: ab04d4

>>245193

Discourse:
TA: Oh shit, we're both screwed.
FS: shut up!!! we'll win i know it >:/
TA: We need a plan...
AO: that you do
TA: Where were you AO?
AO: doing... stuff

...
>>
No. 245196 ID: 35947f

SUBS COMING IN ON THE RIGHT!
AO
AO

Quick, CLARION CALL on an area in between the subs and the mothership.
>>
No. 245197 ID: e31d52

Also I see a bunch of mining units she could be using to attack
>>
No. 245198 ID: 56dc25

>>245191
Considering that the defense towers were doing zero damage to the thing, it doesn't matter that they were offline. Have your troops march forward to stay in range, and keep pounding it with attacks.

You don't have a ton of options. If the main structure is about to blow, have the flying leader use time stop again to buy you a little breathing room, and prepare more chaff.
>>
No. 245201 ID: ab04d4

>>245197

Discourse:
TA: FS use your mining units!
FS: cant
FS: if i do that i cant produce any more units
FS: the mining is all thats slowing it down
TA: DAMMIT WHAT DO WE DO?
AO: ...maybe if you ask Me pretty please
AO: I might just decide to lower My hand and help you
TA: Screw you, AO.

>>245198
TA: Why do the towers matter? Not like they were doing damage.
FS: i was using them to aggro
FS: steelhive targets defens structrs first
FS: but if they dnt atk then enemy ignores
TA: ...Oh.
>>
No. 245208 ID: 1b42c5

airlift now, hope your spear is a lot more powerful.
>>
No. 245211 ID: 56dc25

>>245201
Well, if this isn't working, go back to freezing it. Buy enough time to get things repaired.

If AO does decide to bring his submarines (?) over, take a good look at their appearance and see if they match whatever it was that attacked your base. If they do, and they're not mind-bogglingly powerful, shoot them apart after the big nasty goes down. Also, try to make sure that you get the kill on the big thing, if you can manage it; not sure how experience works here, but it can't hurt and the skill system implies somehow leveling up.
>>
No. 245227 ID: ab04d4
File 128736244193.png - (17.80KB , 600x450 , TIMESTOP.png )
245227

>>245208

Discourse:
FS: im going to timestop it again
FS: almost out of mana, i can only hold it for so long
TA: That's enough. Time to skewer this bitch.

TIMESTOP
>>
No. 245230 ID: ab04d4
File 128736287793.png - (34.09KB , 600x450 , Frame 15.png )
245230

Discourse:

AO: bravo.
FS: AO wat r u doing in the river
AO: nothing at all, I'm just watching.
TA: We can ignore him for now. We have to get rid of this thing.
FS: airlifting now?
TA: airlifting now.
AO: this should be interesting
AO: just telling you guys theres no way youll be able to even dent its armor
AO: its raw defense is something like 80~ish
AO: too bad you didnt ask Me
AO: I could have killed it
TA: Just ignore him FS.
AO: you havent even leveled up once TA
AO: your attack wont even hurt it
AO: heck the only reason you damaged it was flanking bonuses
FS: i hate saying this but shut up AO
TA: Wow, that's a new one.
AO: and even if you hit it
AO: thing has on-touch damage
AO: youll get fried
TA: Too bad. We're doin this man, we're makin this hapen.
AO: ...
AO: have it your way.
AO: I'm retracting My subversiva units
AO: good luck
AO: idiots
<Aberrant_Osteophage has logged out!>
TA: I don't think he's signing back into chat anytime soon...

Now.

It's time to make the final attack.
>>
No. 245236 ID: 35947f

IMMERSION FOR EVERYBODY!
>>
No. 245238 ID: 754124

Tell AO that support would not be unwarranted.

Move in the next wave of troops that you were training while the transit and combat were going on.
>>
No. 245243 ID: e31d52

>>245230
Tell AO he could be a little more helpful to someone who just fucking started, good lord what a douche.
>>
No. 245247 ID: ab04d4
File 128736422770.png - (11.56KB , 600x450 , Strike1.png )
245247

Discourse:

TA: TIME FOR THE FINAL ATTACK!
FS: go TA!!! :)
AO: ...that is about the corniest thing I have ever heard
>>
No. 245248 ID: 56dc25

>>245247
Some people like corn, y'dick. And it's just a game. Maybe we like being suicidally valorous, hey? Stop metaphorically pissing in our metaphorical corn flakes.
>>
No. 245250 ID: 1b42c5

STAB POWER MAXIMUM!
>>
No. 245251 ID: 644ca1

SHOOT STRIKE THE CORE!
>>
No. 245256 ID: ab04d4
File 128736489093.png - (10.87KB , 600x450 , Strike2.png )
245256

...
>>
No. 245262 ID: 1b42c5

PUSH HARDER!!
>>
No. 245263 ID: fba40f

>>245256
Well that was useless...
>>
No. 245264 ID: ab04d4
File 128736533133.png - (14.27KB , 600x450 , Strike3.png )
245264

...?

!!!
>>
No. 245265 ID: 754124

>>245256
Thrust with the force of a thousand suns. That should be enough.
>>
No. 245266 ID: 1b42c5

YES!, YOU CAN DO IT! FOCUS ALL YOUR IMMERSION POWERS INTO YOUR BLADE!!
>>
No. 245267 ID: fba40f

>>245264
...Or maybe it'll completely destroy it because elemental damage
>>
No. 245269 ID: fba40f

>>245267
Seriously though, it's like we're designed to be a hard counter to these guys... quite an odd design decision

>>
No. 245270 ID: ab04d4
File 128736562687.png - (12.71KB , 600x450 , STRIKE FOUR.png )
245270

!!!!!
>>
No. 245271 ID: 1b42c5

>>245269
naw, it was attacking the other person's base. if we didn't help, it would of wiped them becasue they DON'T have that element. one that is resistant to our attacks may show up some time.
>>
No. 245272 ID: 1b42c5

>>245270
YOU CAN DO IT!!!
>>
No. 245273 ID: 56dc25

>>245269
It's likely that as the default faction, we simply need less skill/finesse to counter the computer opponents effectively, to ease play for newbies who might be put off by not being able to do any damage at all to a large and intimidating enemy advancing on their base.

The other factions have already displayed quite a few interesting strengths, so I'm inclined to think that they've got enough of an edge over us to make up for it.
>>
No. 245275 ID: ab04d4
File 128736580359.png - (9.69KB , 600x450 , STRIKE FIVE!!!.png )
245275

no something is wrong something is wrong

stop it
>>
No. 245277 ID: 1b42c5

NO, YOU CAN'T STOP! YOU NEED TO PUSH HARDER! stand up and jump off your spear and PILE-DRIVER it.
>>
No. 245280 ID: fba40f

>>245275

wearegoingtodie.gif
>>
No. 245281 ID: ab04d4
File 128736611267.png - (10.54KB , 600x450 , STRIK-OH FUCK.png )
245281

>>
No. 245283 ID: ad8c7e

THIS IS THE END!
>>
No. 245285 ID: 1b42c5

yell with your final breath, "FUUUUUUUUUUUUCK YOU!!"
>>
No. 245286 ID: 0cfe8b

If it's going to fry you let go and live!
>>
No. 245288 ID: 522e10

NEXT TIME ON DRAGON BALL Z!
>>
No. 245289 ID: ab04d4
File 128736672442.png - (43.38KB , 600x450 , Frame 16.png )
245289

>>
No. 245290 ID: 1b42c5

AO said we couldn't hurt it all. i think blowing it up counts as hurting it.
>>
No. 245291 ID: a94d43

Gotta love that sweet, sweet immersion, even if you are dead.
>>
No. 245292 ID: 754124

>>245289
So uh

How you feeling?
>>
No. 245293 ID: fba40f

>>245289
Did we just die?
>>
No. 245299 ID: ab04d4
File 12873676658.png - (22.89KB , 600x450 , Frame 17.png )
245299

Discourse:
AO: ...
FS: im sure TA's still alive
FS: she did it :D
<Templar_Abstract has been Terminated and Stratified!>
AO: how
FS: ...i hate you
AO: what
FS: I HATE YOU YOUR HORRIBLE >:( >:(
AO: no i mean how could this
AO: I was lying
AO: the thing had a defense of 12-15 tops
AO: no way a 80 def tank would have shown up so quickly
FS: so what shes dead
AO: that cant have happened
FS: what are you going to do
AO: something is fucking with us
AO: I intend to figure out what
FS: well fuck you
AO: whoa I never thought I'd hear that from you
AO: I have to dig deep
AO: all the stuff even the beta testers didnt find is down below
AO: who knows what bullshit the games pulling on us now
FS: well im quitting
FS: without TA its not fun :(
AO: there's no quit button. You can't quit.
FS: well ill just stand up from my computer
AO: what computer?
FS: ...what i what
AO: anyways we have to go deep
AO: our answers are down below and
<Eversion_Maelstrom has logged in!>
FS: ... huh
AO: who are you
EM: Nobody at all.
AO: I thought I blocked off communications
AO: this is on My private server
AO: how did you get in here
AO: ...
FS: why is the game doing this
AO: ...Its not a game
AO: the same guys who made that other game
AO: whatever it was called
AO: they made this
AO: you thought itd be like some simple game?
FS: ...
AO: come on we have to start our Descent
AO: I think we should start with TA's pit holes
FS: ...okay
>>
No. 245304 ID: 644ca1

Wait, so we are dead and this game was made by the makers of The World? What is going on? Who are we playing as now?
>>
No. 245309 ID: a94d43

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFf-
>>
No. 245310 ID: ab04d4
File 128736842062.png - (7.61KB , 600x450 , CHAPTER 1 END.png )
245310

...

Darkness.

And you feel lost. Like you have lost a limb. Or an eye.

Or a sense.

Where is your integration into this world? Where are the shining panels that summoned playthings at your whim? Where is the abode of your creation, those crystal and gold formations that aspired towards the sun?

Discourse:
TA: Hello?
TA: FS? AO?
TA: nobody's here
TA: I should move. There's a path towards the south...

chapter 1 end

So, how was my first attempt at running a quest?
>>
No. 245315 ID: a94d43

Splendid.
>>
No. 245320 ID: 754124

>>245304
Seems like the makers of Sburb to me.

>>245310
follow the path
Exquisite. I look forward to more.
>>
No. 245322 ID: 56dc25

>>245310
My review: I'm going to be awake for a few more hours; kick on Chapter 2!


Good points: You ran this pretty consistently all day, which is always good. Fast pace adds a lot. The art is fine. The main character is pretty clueless, but that's fairly standard, I suppose. The chat interface seemed like it was primarily used for infodump over characterization, but we did need a lot of infodumping so no worries- people are beginning to develop, could get quite distinct in future chapters.

Complaints, mostly minor:

The resource numbers seemed somewhat pointlessly specific when we were in an RTS mode because you were running things in freeze frames; what we really needed to run numbers effectively was a resources/second/drone and build costs/times for our various units. If you wanted to do freeze frames, you could have abstracted the numbers entirely. But ultimately that's a quibble.

Being basically unable to multitask was also pretty annoying, but I suppose you made it that way for art reasons, as well as story purposes if you're doing a "pulled into the game" plotline.

I am not a huge fan of the detailed pixel art action animations as compared to the tactical display. That could be mostly due to my perception that the pictures take more time and advance the story less. Since I know a lot of people love art, it's probably not something worth changing unless many people agree with me on this.

When creating a unit, you could have been a lot more descriptive about how it worked instead of leaving us entirely to our own devices (rarely works out well) and then getting displeased when things got a bit out of hand. But that's fairly minor as well.
>>
No. 245323 ID: ab04d4

>>245320

You may note I try to avoid saying any MSPA-related terminology, instead relying on obscure references and memes to establish an in-joke connection. I'm trying to make it stay that way, so you won't ever see the concepts, characters, or anything else from Homestuck featured in here.

Just a fyi, in case you were hoping for awesome crossover.
>>
No. 245324 ID: fba40f

>>245310
Excellent. Will chapter 2 be in the same thread?
>>
No. 245325 ID: ab04d4

>>245324
Depends if this thread's still around or if the mods move it to the archive.

Personally, I'd prefer the mods keep it here. Don't archive this just yet.
>>
No. 245326 ID: ab04d4

>>245322

Chapter two, not tonight. I have sleep to do and tests to take.

The statements are correct, but I'm keeping my heromode IMMERSION scenes. They're fun and cool :D

The freeze-frame/resource management thing has been noted. Next chapter I'll use that system for the RTS elements.

Yes, next chapter will have RTS elements, though it may not seem apparent right now.
>>
No. 245342 ID: fd6d7e

Be careful I detected in this quest just a bit of "trying too hard". Directly quoting Sweet Bro and Hella Jeff probably isn't the best way to go. Instead just focus on ironic plot elements where what is is not what it seems. In fact frankly if you don't want to lay on the irony as thick as Hussie does it with bizarre unpredictable plot changes, then I'd personally prefer that.

If the characters actually have seen the "Sweet Bro and Hella Jeff" comic then I guess it's okay for them to quote from it. Too sycophantic otherwise.
>>
No. 245345 ID: 6b8417

>>245342
Personally, I found that amusing.

Ah well.
>>
No. 245349 ID: 5a2e05

Finally chiming back in, I liked this. Quite a quick pace, and that tends to be a good thing with quests.
>>
No. 245368 ID: 754124

>>245325
The mods will do whatever you get on IRC and tell them to do. Barring that, they will usually do nothing.

>>245342
I agree, though not to the extent that I would have mentioned it. Things and characters will attain their own identities naturally.
>>
No. 246921 ID: ab04d4
File 128778562350.png - (12.39KB , 600x450 , Ch2.png )
246921

You walk in the darkness.

It's a long way down.
>>
No. 246922 ID: ab04d4
File 128778565795.png - (12.08KB , 600x500 , Preview Choice.png )
246922

>Choose your character:

>RED
>BLUE
>YELLOW
>>
No. 246923 ID: 56dc25

>>246922
I'ma stick with YELLOW. After seeing where she ended up last time, I'd rather not leave her fate a mystery.
>>
No. 246924 ID: 5a2e05

>>246922
Red
>>
No. 246925 ID: e31d52

>>246923
>>
No. 246926 ID: 10f195

YELLOW

or blue.
>>
No. 246928 ID: a17cca

>>246925
>>
No. 246934 ID: 5c4201

yellow.
>>
No. 246938 ID: ab04d4
File 128779339818.png - (9.12KB , 600x450 , Frame 1.png )
246938

Hmm. Not as much voter turnout- did I choose a less-than-optimal update time?]

You move to a southern area.

A... Thing. South. In the middle of some precarious-looking intersections of platforms.

...Nothing to do but go take a look.
>>
No. 246940 ID: ab04d4
File 128779349191.png - (9.04KB , 600x450 , Frame 2.png )
246940

...It's magenta. A floating magenta crystal.

Somehow, after the last experience, you have bad associations with the color magenta.

You move closer to analyze the crystal, and stab-explode the thing like the last one if necessary.
>>
No. 246941 ID: ab04d4
File 128779353954.png - (11.72KB , 600x450 , Crossing.png )
246941

You approach the crystal.
>>
No. 246942 ID: ab04d4
File 128779355153.png - (12.72KB , 600x450 , Touch.png )
246942

You touch the crystal.
>>
No. 246944 ID: e31d52

induring respawn
>>
No. 246945 ID: ab04d4
File 128779377268.png - (16.74KB , 600x450 , Touch2.png )
246945

You feel KNOW the crystal.

You know it.

You hear them, a thousand people, straining beyond your mind. A thousand bygone heroes of the ages, challengers and saviors, destroyers and desecrators, all ensconsed before you.

All speaking in one tongue, together, the same meaning in a thousandfold plethora of languages and intonations.

pleasehelpmeLETMEOUTiwanttobefreechoosemepleasefreemeiwanttoseeagain[s]letm
eout[s]


The effect is disconcerting.

>choose:
>Bold
>Strikethrough
>Italic
>>
No. 246947 ID: 56dc25

>>246945
...italic.
>>
No. 246948 ID: e31d52

Uh

Italic?
>>
No. 246951 ID: 5c4201

Strikethrough
>>
No. 246960 ID: 754124

Italic is easiest to read.
>>
No. 246964 ID: 5c4201

guys, this isn't about how we want to read it
it's about which soul in the crystal we want. just Italic looks like a jerk.
while strikethrough looks nice.
>>
No. 246968 ID: 277821

Strikethrough
>>
No. 246969 ID: 0cfe8b

>>246964
Strikethrough is saying please, so pick it.
>>
No. 246975 ID: 56dc25

>>246964
Look, the talking can't have that much relation to our choice, because there are allcaps-italic, underline, strikethrough-italic, and strikethrough-bold voices. We might as well be choosing randomly.
>>
No. 246977 ID: 5a2e05

Strikethrough, though why are there more variations than choices?
>>
No. 246980 ID: fba40f

>>246945
Strikethrough
>>
No. 246993 ID: ab04d4

>...My computer died. In the middle of my update.

>And I just spent the last three hours fighting it. And I lost, and I had to reset everything.

>I have all the quest stuff saved on my flash drive, nothing is lost. Just informing you why I didn't carry out an all-nighter update spree like last time, and like I planned for this time.

>I don't even know if this computer has the same key or trip or whatever anymore. I'll probably be back around this time tomorrow night if anybody cares.
>>
No. 247042 ID: 030624

Strikethrough
>>
No. 247044 ID: a17cca

>>246977
Bro messed up the formatting. You can still kinda tell who's saying what.


Strikethrough.
>>
No. 247130 ID: ab04d4
File 128786310712.png - (9.08KB , 600x450 , Frame 3.png )
247130

>>246975
>text has no relation to choice, basically this guy's right, though i did screw up a small bit of formatting

>STRIKETHROUGH

thank you...

A flash of light. You note that you should be feeling mildly discomforted by this series of events. You note also that you're not actually discomforted. Perhaps the series of bullshit has blunted your sense of confusion.

A militant stands before you.

...

That was... Anticlimactic? Meh. You prepare to move when

"My lady, I serve. Thank you."

what

"My Lady, this area is not safe. We must move. I am at your command..."

Militants can talk?

"...My Lady?"
>>
No. 247152 ID: 56dc25

>>247130
It's little bizarre responding to an invisible post, but I know it's there. I can see it on the main page, even if it doesn't show up when I load the thread.

So, talking militant. Roll with it. We have moved from RTS to RTS/RPG, but that's a genre shift I can get behind.

If he knows a safer area, have him lead the way. While he's at it, a bit of explanation of what dangers exactly he's talking about would be appreciated, as well as the mechanics of exactly how and how long he'd been trapped in the gem (?), and what will become of the other voices.
>>
No. 247169 ID: ab04d4
File 128787001742.png - (14.93KB , 600x450 , Exposition.png )
247169

>>247152

>yeah i know when i posted it i got a 505 error and then one cannot see the post for some reason. im not sure why tho

Discourse:
TA: Militants can talk?
TA: ...
TA: Um.

Seems like the discourse chat system doesn't work, for whatever reason.

You...

No, that's absolutely stupid. It's a game. You can't talk outside of chat.

"..."

"Y..."

"You."

"You can talk."

And apparently, so can you.

"Yes, my Lady."

"If there is a safer region, you must take us there."

"No." The Militant emphatically shakes his head. Well, based on his intonations he's a he. "There are important things first, My Lady."

"My Lady, what is your name?"

...Your username? It's Templar_Abstract, isn't it?

But something tells you that's not what he wants, and so you remain silent as a stone.

The Militant becomes agitated.

"My Lady, you cannot forget your name! You can't afford it, not when you are the Hero, not like me! You must remember!"

You remember things. You remember your mother was cooking something in the kitchen. Something delicious. Something you remember because you could smell it even two rooms removed.

You can't smell anything anymore but darkness.

"What is your name?"
>>
No. 247170 ID: 0cfe8b

Follow him.

Ask some questions on the way but try and pretend you know what you're doing.
>>
No. 247177 ID: 56dc25

>>247169
"I... why does it... there are things coming up from beneath us. And my name... my name is..."

>If we can't remember, say so. If we're 'remembering' and actually choosing our name, I vote Anastasia.
>>
No. 247184 ID: ab04d4
File 128787172061.png - (10.04KB , 600x450 , Frame 4.png )
247184

>>247177

"I... why does it..."

"...My Lady?"

"There are things coming up from beneath us. And my name... my name is..."

A piercing shriek from the shadows, metal scratching against metal.

"You must remember. You must REMEMBER! I have forgotten my name, but you must not, you can't! PLEASE!"

Clanking, steel against stone. A glowing magenta eye peeks above the flat planar surface.

Magenta. God.

More and more of them emerge.

"My Lady? I suggest we leave."

A dozen creatures emerge, crawling up the pillars and into the dim light.

"NOW."

You run.
>>
No. 247188 ID: 56dc25

>>247184
Well, that's that, then. Keep running until we encounter something interesting, get away, or reach a chokepoint from which we might be able to hold these guys off. These are a fairly weak variety, from what I recall, and you've got a tank (you) and ranged support (militant, boosted by aura). Should be enough to chew through them if you've got decent positioning.
>>
No. 247197 ID: ab04d4
File 128787274881.png - (10.32KB , 600x450 , Frame 5.png )
247197

You run down the path, away from the screaming metal crawlers.

"Go, my Lady!"

What?

You turn around to realize that your sole soldier isn't nearly as fast as you are. At the rate at which you speed, you are easily outpacing him.

That wouldn't be a problem. It's just that the pursuers also will outpace him, given their higher speed.

"GO! I'm unimportant, just get to the next Memory Node!"

You see up ahead another of the pink floating crystals that seems to summon minions for you.

But if you race ahead, your loyal Militant will most probably be destroyed.

What will you do?
>>
No. 247198 ID: e31d52

>>247197
Just pick him up and go.
>>
No. 247209 ID: 56dc25

>>247197
Fuck that. Are we not bold and brave? Do we not lead from the front? And more practically, is our chosen ability not leadership- which one needs troops to actually use to any decent effect?

So no, we're not leaving him to die. Have him keep running while you smash in the face of whatever enemy is closest, and gradually fall back, alternating attacking and running for the next node. If you get in trouble, he can provide supporting fire.

>>247198
Or this. Depending upon how large/strong we are compared to him, could work- might even let him shoot while we do the fleeing.
>>
No. 247212 ID: 0cfe8b

Save him, pick him up if you must otherwise stand and fight, he is the first anything who knows whats going on.
>>
No. 247213 ID: 030624

Well she can pick him up or we can move to douwn part of the map and face them there.(one title teretory where you can just push them off the platforms while militant will give ranged support).
>>
No. 247225 ID: ab04d4
File 128787434797.png - (9.76KB , 600x450 , Retreat.png )
247225

"My la-"

"Will you fucking shut up I'm not leaving one of you to die."

You run back and grab him by the waist, leaving no space for him to proclaim his opposing opinions.

You run forth again.
>>
No. 247227 ID: ab04d4
File 128787456076.png - (13.25KB , 600x450 , Retreat2.png )
247227

...

The Militant falls silent and limp in my arm as you flee. But behind you the creatures are still in pursuit.

Then you have an idea.

These stupid stone bridges never looked too stable anyways.
>>
No. 247258 ID: 56dc25

>>247227
...we are in a cutscene here, right? That last line seems to imply it, but after half an hour I begin to question. Adding tags or a subject line to that effect might help.
>>
No. 247263 ID: ab04d4
File 128787674240.png - (8.24KB , 600x450 , Retreat3.png )
247263

>>247258

>hey my drawings take time >.> i dont have a tablet and im drawing everything by mouse

"What are you doing, my lady?"

"First, stay OVER THERE" You throw him off your shoulder as you come to a literal screeching halt. Your armored greaves carve trails in the stone.

"Second, stop calling me My Lady."

"...Alright."
>>
No. 247264 ID: ab04d4
File 128787678678.png - (7.82KB , 600x450 , Retreat4.png )
247264

Now...

You leap over your previous vector of movement, using your spear as a fulcrum...

And prepare to attack.
>>
No. 247265 ID: ab04d4
File 128787681515.png - (11.64KB , 600x450 , Retreat5.png )
247265

Boom.
>>
No. 247269 ID: ab04d4
File 128787726422.png - (11.03KB , 600x450 , Frame 6.png )
247269

Not too bad, if you do say so yourself.

"..."

The creatures scream in impotent rage, but their legs are not long enough to leap over the chasm. A few fall, pushed by their brethren, to whatever depths lie below this stratum.

"...Why?"

"Why what?"

"Why did you do that? I'm a soldier. I'm not even an NPC. I'm made to be expendable. You would have been safer if you had fled and left me to fend them off."

"..."

"Why did you save me?"

"...Because you're a soldier. I'm playing a leadership based hero unit, I need underlings to lead."

The Militant laughs.

"You know, when I played, I thought the same thing. But then I realized that my Leadership Aura Level 6 didn't do shit in the First Stratum. So I died. That's the only thing I remember, the realization that it wouldn't work..."

The Militant falls quiet and you're afraid to break the silence. Finally, he speaks again.

"...Your skills are useless here. It's just you, your weapon, and your battle prowess. There are no skills. There are no stats, no recruit bars, not even HUD. You will die if you take damage to the heart, or the brain..."

"..."

"Or the stomach. God. The stomach. Did you know how much fluids you have in your abdominals? No? I do. Oho, I do too well..."

You are taken aback by this sudden stream of seemingly unrelated words. What should you do?
>>
No. 247274 ID: 56dc25

>>247263
Oh, I know these things take time. Just saying, if you're going to be having long waits in the middle of cutscenes, you might want to communicate what's going on to the players. A subject line, email, or greentext with "cutscene"/"cutscene end" or "1/5", "2/5", etc. would be nice. I suppose that the fact that all orders are given on the "frame" scenes makes it slightly less necessary, but still.


>>247269
It seems like this guy may have taken some mental scars from whatever he's been through. A former player of the game, if what he says is true.

Whatever, though. Start walking to the next memory gem, and gesture for him to come along. "Well, you're alive, I'm alive, and they're not chasing us anymore; I'd call that a win on all counts. Now, I need a full explanation of what's going on here. The facts, as you know them. Let's hear it."
>>
No. 247275 ID: 1854db

>>247269
Let's go KNOW the other crystal!
>>
No. 247277 ID: fd6d7e

You don't need a HUD to know how valuable it is to have a friend. Expendable doesn't mean worth expending. If you want to get all philosophical about it we're all alone in the end, but the fact is that leaving your allies to die is not the best way to maximize one's chance to survive. We can do this. We can make it all the way, man. WE CAN ACHIEVE HAREM ENDING
>>
No. 247281 ID: 754124

Go to the next crystal.
>>
No. 247284 ID: ab04d4
File 128787859279.png - (11.06KB , 600x450 , Frame 7.png )
247284

>>247274
duly noted, thanks for the tip, will incorporate in future cutscenes

"Well, you're alive-"

The militant gives a sad laugh as he replies in the cold tones of a fact.

"No, I'm not. I died. That's why I'm here. And now my job is to prevent you from dying."
... Well, I'm alive, and they're not chasing us anymore; I'd call that a win."

As you speak, the two of you approach the crystal.

"Now, I need a full explanation of what's going on here. The facts, as you know them. Let's hear it."

"...I don't know as much as you might like. I've been in storage for so long... I remember that I was fighting. Leading some units. But then an ambush came, and a boss disemboweled me."

"...That sucks."

"It sucks more if you realize how much it HURT. Did your leap tire you out? Did you feel gravity as you lept? Did you sweat? Because these things do not happen at first, they are induced one by one..."

"Well, I felt a bit tired after the leap, and I felt the gravity, and the wind soaring past my face as I executed the jump..."

"Listen. This game drags you in. You become immersed, you get integrated with the game. That's a bad thing. But you can fight it. Refuse to acknowledge the world around you."

"What?"

"Keep telling yourself, the game isn't real. You can't do these things in real life. You can't do backflips and strike down enemies with lightning. You have to remember that, and more."

"...But I like being able to do superhuman feats."

"There's more like you down here. They gave in. Now they're completely immersed, mindless... They will never go home, never see their friends again, never feel the sun- the REAL sun- on their REAL skin again. Is that what you want?"

"...I have to remember my name, don't I?"

"Exactly! You have to remember it, please, you have to, it's your only hope, MY only hope!"

But your name... It eludes you. You forgot briefly at the beginning... But you recall that you could remember your name again after pause.

Now you can't even consider it.

"...Let's move on to the next crystal."

"My Lady-"

"Shut up."
>>
No. 247286 ID: 5c4201

"my name is Alena Darcher, now let's keep moving"
>>
No. 247289 ID: fba40f

>>247284
Remember, you are Alena Darcher. You are an ordinary person. Do not forget this. It is only a game. It is not reality. You can not do these things. It is nothing but an illusion. If you forget, you will die in the worst ways imaginable. Over, and over, and over. Do not lose to the game.
>>
No. 247290 ID: 56dc25

>>247286
It's like you don't WANT to become crazy immersed and forget everything in exchange for gaming superpowers. Bizarre.

If I'm getting this right, the more we forget, the more powerful we can be. Forget too much, and we can't ever leave. Don't immerse enough, though, and we'll just end up dying in battle, and then presumably ending up like our friend here.

Ask why we're his only hope. What's our objective here? How can we escape the game?

What do we have against being called "My Lady", by the way? It's a nice title.
>>
No. 247292 ID: ab04d4
File 128787909780.png - (11.07KB , 600x450 , Frame 8.png )
247292

>>247277

You walk in silence.

At last, you break that silence again.

"...Sorry."

"What?"

"I'm sorry for saying that. I shouldn't have told you to shut up, you're trying to help me... And you're not a NPC. You're a player. You're, you're self aware, not like those computer-controlled... things."

The Militant gives a sad bow.

"Only Players have names, my lady. And I don't have one anymore. I wish I did, but I don't."

"We can be friends, you and I- we're the only ones down here, possibly excepting the next guy I'm about to release. If your value as a soldier in an RTS doesn't justify my value for you, it's because you're more than that."

"My only goal is to see you safely to the next stratum. After that-"

"And besides, Expendable does not necessarily mean Good for Expense. Keeping you alive is good for me. And we both got out of it okay."

You touch the crystal again, and receive the usual burst of mind-static.

i will serve release me and power will be yours
please help me ive been in here so long
letmeoutiwanttobeoutsideagainfeelthesunletmeoutletmeoutletmeout

>CHOOSE ONE
>>
No. 247294 ID: 5c4201

also, seriously guys, how hard is it to look up a name? i am ashamed at all of you who failed to do so earlier.
>>
No. 247295 ID: fba40f

>>247292
Not bold. Underscore maybe?
>>
No. 247297 ID: 56dc25

>>247292
Underline.
>>
No. 247298 ID: fba40f

>>247294
Hey, I tried at least.
>>
No. 247299 ID: fba40f

>>247295
Woops, meant underline.
>>
No. 247300 ID: e31d52

>>247292
Underline~!
>>
No. 247302 ID: 56dc25

>>247298
I didn't. Hoping to be WAY CRAZY IMMERSED by the time we run into the others again, for the extra-dramatic "What's happened to you, Templar_Abstract? What's happened to you down there?" scene.
>>
No. 247303 ID: 5e4c2c

its kinda difficult to discern who is talking

well we can play association games!

remember doing something bad? when your mother found out, what name she screamed?
>>
No. 247305 ID: 5c4201

>>247302
yeah, no. immersion = bad.
Alena Darcher
>>
No. 247306 ID: ab04d4
File 128788027915.png - (11.18KB , 600x450 , Frame 9.png )
247306

>>247303

thats kinda the point

>UNDERLINE

A flash of blinding light, one that, being expected, was of no damage. A Militant's silhouette manifests, shadows scatter, and your newest companion steps forward.

"Thank you, thank you, thank you so much..."

Female. A female Militant. Before this You didn't even bother considering the genders of the Militants, back on the surface.

The newly reborn Militant stands on the other side of the now depleted crystal as the first speaks.

"My Lady-"

"I told you, don't call me that."

"Why?"

"I'm not a lady, I'm a teenaged girl who likes power metal and gra... granola..."

"My Lady?"

"Oh god. I can't remember. I can't remember that thing, that thing that I liked, what was it called..."

Both Militants look alarmedly in your direction.

"Your name!"

"My name, I have to remember that at least! My name... my name... my name my name my name mynamemynamemyname..."

The new Militant kneels down to face you.

"Listen. Don't worry. I remember my name, it wasn't that long ago. My name is Esther, I remember... And your name, you have one too." She smiles. "All you have to do is remember it. You can do it."

"I'm... I'm Alena. Alena Darcher."

But the words feel raw and meaningless as they roll from my tongue. Like they don't define me. Scattered syllables shouldn't define me.

But I have to keep saying it. Lest a worse fate take me.

What could be worse than this, though? What could possibly be worse than pursuit through depressing darkness by forces unknown, companioned only by beings whose sanity is rather screwed up at times?

How horrible would being immersed be anyways, really?

And then you realize that you were collapsed on the floor, in a fetal position. You stand up hurriedly, and say-

>MEANWHILE:

>Choose your character.
>RED
>BLUE
>>
No. 247309 ID: 56dc25

>>247306
>BLUE
>>
No. 247312 ID: 0cfe8b

Red,
We must see what he has been up to.
>>
No. 247317 ID: fba40f

>>247306
Blue.
>>
No. 247320 ID: 5c4201

blue
>>
No. 247321 ID: 0fd62e

who was that snob bastard? red?
>>
No. 247324 ID: 644ca1

Blue
>>
No. 247371 ID: 5a2e05

Red
>>
No. 247377 ID: ab04d4
File 128788875827.png - (15.19KB , 600x450 , BLUE.png )
247377

>BLUE 4
>RED 3

>BLUE CHOSEN

...

someone help me
>>
No. 247379 ID: ab04d4
File 128788879229.png - (14.46KB , 600x450 , Blue2.png )
247379

...

please
>>
No. 247382 ID: ab04d4
File 128788944942.png - (7.91KB , 600x450 , Blue3.png )
247382

Discourse:

AO: goddammitrung FS wow
AO: seriously epic fail
>>
No. 247383 ID: ab04d4
File 128788959133.png - (13.53KB , 600x450 , Blue4.png )
247383

Discourse:

FS: its not like your helping :(
AO: why do I always have to do all the work
AO: get some offense skills FS buffs u have too many buffs alrdy
FS: but my character is healer based
AO: too bad, get her some weapon or somethingitemicus.
AO: like a rape staff of +5 rape or something
FS: right just like your overcompnsatng swrd
AO: hey I like My sword
>>
No. 247384 ID: 5a2e05

That sword is definitely compensating.

Anyway, soloing as a support character tends to be a bad idea.
>>
No. 247388 ID: 5c4201

yeah, you need a small army around you. at in, a large one would be best.
>>
No. 247396 ID: fd6d7e

Fuck soloing. You have your healer, you have your tank. You two are invincible!

GET BEHIND ME DOKTOR!

Ya wohl!

CHARGE ME!

Ya!
>>
No. 247409 ID: 5c4201

anyway, explain that arguing will get you nowhere, you need to find TA she hasn't shown up anywhere.
>>
No. 247489 ID: ab04d4
File 12879286139.png - (34.22KB , 600x450 , Frame 10.png )
247489

Discourse:

AO: dont forget we're here to lv up
AO: how many skill points do u have
FS: just 1 :( i never get the kills cuz you take them
AO: ye u just need to take an offense skill this levelup
FS: why cant we just go into the tunnels yet? ._.
AO: youve never been there u dont know how strong the enemies are
AO: you cant bring in units
AO: and besides its not like were in any hurry
FS: ...um i dont think thats right
AO: why? we should be well prepared. at least I'm going to be prepared.
FS: its like you have no sense of haste
FS: we are in danger and youre still playing videogames
FS: our physical bodies are being challenged for ownership and youre here powerleveling
FS: on your own units no less
AO: its not like they can feel it, theyre just computer made game abstractions anyways
FS: ...i still think its wrong youre not supposed to get xp by slaughtering your own loyal soldiers
AO: look do you want to win or not, the whole point of me playing the Hemoproteans is so i can spam lots of things to kill
FS: what youre doing is wrong!!!
AO: too bad, you cant do anything about it
AO: with TA dead i can kill you and your pitiful base anytime i want, and if i kill you too i win the ffa match letting me go home
AO: Im just prolonging this so that I can figure out wth is going on
AO: so put a sock in it, support player, and get working
FS: ...i miss TA :(
AO: she has it better than us
AO: with her character dead shes back in the real world
AO: probably eating all the damn granola bars she wants
FS: ...yeah i guess
FS: i dont need to worry about -her- at least

You really don't like AO at times but you can't do anything, really. He has you pretty much trapped...

Discourse:
AO: skills. get to them -now-.

What skill will you take?

>Healing
>Utility
>Combat
>>
No. 247494 ID: 5c4201

you need SOME combat, cause if an ACTUAL enemy attacks and you are alone without it, you are boned beyond all reason.
>>
No. 247495 ID: 0cfe8b

>>247494
Unless the other two do something amazing and gamebreaking you need COMBAT.
>>
No. 247499 ID: 5c4201

>>247498
we aren't a disembodied thing, we are just natural thoughts, so we can't report on the status of others.
>>
No. 247501 ID: fba40f

Combat

>>247499
Sorry, used to metagaming

>>
No. 247502 ID: ab04d4
File 128793436861.png - (34.36KB , 600x450 , Frame 11.png )
247502

>overwhelmingly COMBAT

>skill unlocked: SHATTER FROST
>inflicts moderate ice damage on enemy with area damage if target is killed
>skill list: Lv2 Healing, Lv2 Time Stop, Lv1 Shatter Frost

Discourse:
FS: fine i took combat
FS: i got a ice skill or something
AO: wow you were in that menu for a while
AO: I killed all the other ones
AO: I think that's enough I leveled up again
FS: now can we go???
AO: sure. should we bring any units?
FS: i thought u said we cant bring units in the tunnels??
AO: My spores can deploy next to the entrances
AO: create a subbase
AO: then we can have an easy access rest area
AO: I dont know if saphgard has anything like that tho
FS: no i dont have portable bases...
AO: alright I'll bring some of My troops then
AO: where's TA's old base
FS: stop pretending you dont know you sent that attack
AO: ...fine lets move
>>
No. 247506 ID: ecc3ed

>>247502
first, heal the bonk out of everyone, then get to the raft and tell him you will kill the raft, not AO.

also disasemble most of your base, lets take some resource there. or wack it yourself for the exp.
>>
No. 247507 ID: ab04d4
File 128793494653.png - (23.16KB , 600x450 , Frame 12.png )
247507

Discourse:

AO: ...how did I miss that template down there
AO: I thought I scouted thoroughly
FS: can i have it??
AO: ...
FS: please?

You need more templates. Contrary to what you told TA, you actually didn't find all that many. Sapphire Guard doesn't get too many good scouting units; cherubs are plentiful but slow and not quite good scouts.

But you couldn't tell anyone that. You had to pretend you were playing just as well as AO, otherwise he'd lunge for you first as the weakest enemy. He does things like that.

Of course, it doesn't matter anymore. His swimming snake-things found their way to your base, and now you're basically just another mindless troop of his.

You briefly consider indulging in pent-up vitriol and backstabbing him. A timestop on his troops, fly into the air above the range of his leaps, bombard him with ranged attacks... He couldn't fight back if he wanted to.

But you don't want to do that. It's the exact thing AO would do to you if he were in your position, and you don't want to be ruthless like him. You want to be nice. Even if it's not all that real.

Discourse:

AO: nope I'm getting the template
AO: its not like ur going back to your base anytime soon
AO: so as soon as I get that template
FS: :(
AO: we keep going
EM: I don't think that's a good idea.
AO: dammit you again
>>
No. 247509 ID: ab04d4

>>247506

>healing after battles is a given with FS, just fyi

You would never do that! Your units have served you so faithfully, and besides you might need them in the future...

If there's one thing you've learned from real life, it's that betrayal and complete selfishness never pays off in the end.

Besides, it doesn't look like AO is going to let you go back to your base anytime soon. He stationed a bunch of his subs in the water around your base and killed all your cherubs, draining your economy. Efficient, if intrusively impolite.
>>
No. 247511 ID: 5c4201

who is EM? also suggest a teleporter, hopefully you get enough Special that you can make it able to go into the tunnels, and by teleporter i mean it deploys, you step on it, it teleports you to another one. would let you VERY quickly move around.
>>
No. 247513 ID: ab04d4
File 128793608652.png - (23.16KB , 600x450 , Frame 13.png )
247513

>>247511

>ill just say that you guys are going to have to look stuff up from previous posts once in a while

>>247509

Discourse:

AO: you never told Me how the hell you got into my system
AO: gtfo now b4 I ban you
FS: who are you???
EM: I come to make you an offer.
EM: As far as I am aware, you two seek a path home. Out of the game.
EM: I can do that for you.
AO: yea right
<Aberrant_Osteophage has opened a private channel!>
AO-FS: I dont trust this guy
AO-FS: his avatar looks really weird
AO-FS: I think its default avatar with no mods at all
FS-AO: what does that mean
AO-FS: it means hes... I dont know honestly
FS-AO: yea he sounds scary :(
AO-FS: one sec I'll scan him
AO-FS: ...lol? he has no skills at all
FS-AO: what??
AO-FS: I can pwn this noob haha
EM-FS,AO: You realize I can read what you are saying?
EM-FS,AO: And that I can close this channel? Please stop trying to play subterfuge with me.
<Eversion_Maelstrom has closed Aberrant_Osteophage's private channel!>
AO: holy fuck what
EM: Do not fear. I only wish to provide what aid I can.
AO: goddammit fucking hacker
FS: uuh howd you do that???
EM: Please, comply peacefully and everything will be completely fine.
AO: I bet he just wants the template

...

What do you do?
>>
No. 247514 ID: 5c4201

ask him, STERNLY, exactly what he wants. and that you will continue to be belligerent until he does.
>>
No. 247515 ID: ecc3ed

this is why i wanted red. now he is going to get us killed.

ask him to stop the monster attack and we will talk. meanwhile micromanage your base to make resource and units while disasembling it.

you should make a run for that templare. scouts will be useless but we may be able to use spam-able units.
>>
No. 247520 ID: fba40f

>>247513
He's probably a GM. Be very wary of what he says.
>>
No. 249931 ID: ab04d4
File 128840627033.png - (23.10KB , 600x450 , Frame 14.png )
249931

>>247514

Careful. This man is dangerous. Then again, you've been walking next to a red-cloaked man-shaped danger elemental for a while now.

You have to choose your words carefully. He can read everything you say, but surely he can't see inside your skull. Pretenses. Innocence and weakness, and perhaps you can take control of this conversation with passivity.

Discourse:
FS: what do you want
EM: As I said, I wish to provide you two with a method of return.
AO: haha thats what you want now why do you want it
EM: ...That's not your concern.
AO: well unless you tell Me I dont think ill be budging meself one steppification, mister
FS: yea!! and we'll stay until u answr us so yea!!

>>247515
What monster attack? As far as you can see you don't see any enemies and nobody else besides you three are there. And somehow he doesn't seem to be leading the Steelhive forces. His color scheme doesn't mesh well with them... So who is he?

And your base is already being thoroughly sucked dry. That's what the Hemoprotean faction does- their combat economy is based nearly completely on fighting, instead of mining like most other factions. Hemoproteans are built for rushing, with successful assaults yielding exponentially more powerful attack forces. Even now, AO's troops are killing your Cherubs and Shell Singers to collect resource.

Discourse:
EM: If you wish to play a waiting game, why not? I expect I possess more patience than the two of you.
AO: haha nice joke mister now get out of the way
AO: give us the template and well maybe we'll talk
AO: if not, well, you can see I'm deploying My units
FS: uh
EM: You want it? Sure. I have no need for construction.
EM: Do not forget my offer. It still stands and will stand until you accept.
AO: you're a pushy asshole you know that
AO: now move yourself back away from attack range and we can talk
AO: you are a distinct threat. I don't think I like threats.
EM: I assure you I pose no threat. I am but a man providing a service you want most dear.
AO: yeah I totally trust you
AO: lets go bounce into a portal to hell knows where on a crazy straitjacketwearing dudes promise
AO: totally sound idea
AO: anyways I think hey FS what are you doing

You fly.

You dash over fast. AO hadn't prepared himself, and you easily reach the Template before he even takes a first step.

EM: Amusing.
AO: what the hell

>>247520

...Is he some sort of ruler of the game? A gamemaker? You cannot know, but so far he has not shown any power at all besides his rather surprising power over the chat channel.

Still, you feel that challenging him would be a bad idea, for some reason. Perhaps it's the blank anonymity of his avatar, an avatar that could hide any powers under a featureless slate.

You will be careful and you will maintain your cool head, in a manner of speaking.

But now you must decide your design for the new template-
>>
No. 249933 ID: ab04d4
File 128840664829.png - (8.85KB , 600x450 , Blue Unit Template.png )
249933

-holy s... You stop yourself before you said a bad thing your parents always told you not to do.

A 12 point Template with applied stats already. Twelve blessed points to add to established values.

Good god. You could create a legendary thing with this template. A weapon to be feared by even AO's avatar despite stats upgraded by leveling up.

>Usual procedures for template creation apply. Make post in Combat x/ Speed x/ Special x format with descriptions of specials. Note that you can now create units with more than one special, or a doubly augmented special. For example, you could make a unit with 6 in special and thus create a unit with a level 2 special power or two different basic specials.
>FS's unit tree currently consists of the basic miner/fighter Cherub, the fragile artillery Shell Singers, and the Traverse Warship, combining artillery and water transport abilities. None of her units are particularly strong in defense.
>>
No. 249938 ID: 6867a2

2/5/10
a mobile deployable Teleporter with a 'farcaster'. if two deploy they can link and units can enter one and exit the other. if one is deployed it can do a 'farcaster' move and send units to a tile, farcatser gets increasingly inaccurate the longer the distances.
>>
No. 249943 ID: 46c430

>>249938
Uh. He has units right in the middle of our base, killing our units for cash. We kinda -need- to make a combat-worthy unit.
>>
No. 249950 ID: 56dc25

>>249933
We need something to bail us out of this horrible, horrible situation. Fortunately, there are possible solutions! Like this one:

7/4/6
Attack is moderate-range, high-damage attack against a small area
Flying movement, like your avatar
Special attack is a passive ability that turns whatever it kills into a copy of itself


The Sapphire Scourge. A horror that should strike fear into the hearts of all who look upon it.
>>
No. 249956 ID: 6867a2

>>249954
uhhh... you counted the points VERY wrong.
>>
No. 249961 ID: 4482b3

uh huh.

how about a torrasque/ultralisk? HUEG defense, self healing hability, somewhat low mobility.

i think 10/3/4 should do?

maybe we could consider adding a taunt-like skill at the cost of more mobility?



>>249956
i was gonna correct myself for the 3rd time but i gtg. couldnt find that ultralisk pic too =c
>>
No. 249968 ID: 56dc25

>>249961
Won't work. Even if we make a unit so strong that he can't kill it, unless it can kill his units fast enough to protect our other stuff we won't be able to make a comeback. While a taunt skill might help, it wouldn't be enough. The only defensively oriented unit that I can see working out here is something that would generate a massive field to protect the rest of our units, or turn them invincible, or something.

But that would ultimately only help us to turtle, and if we're very lucky slowly expand our holdings. A long, slow grind at best. I favor a more offensive tack.

Ten attack might be even more powerful than I think it is, though. If it's got the sheer force to kill his stuff that fast... but if we're just relying on a high combat score to see us through this, why not just go all out with 14/1/2 and make a total slaughter machine?

Maybe I just love the idea of a unit that would let us grow stronger from fighting him, rather than weaker. After all, he grows stronger from fighting us; it seems to me that doing the same to him in turn, with a serious bruiser of a unit, might be just what we need to effectively compete.


>>249938
An interesting idea, but it doesn't even begin to accomplish our primary objective of restoring ourselves to independence.
>>
No. 249971 ID: 4482b3

>14/1/2
thats a thor on steroids =3 long range attack may as well work. does combat also gives defense? i kinda liked this.

do we need 4 on special to do something skill-like? 2 on special could give a temporary flight status?
>>
No. 249973 ID: 6867a2

>>249950
if we are taking a combat unit then ii second this one.
>>
No. 249979 ID: fd6d7e

You don't want independance so much as you want to beat some sense into AO. That doesn't involve literally beating him, so much as showing him that his tactics won't work. That's tricky as zergrush is one of the best short-term strategies in any sort of combat game or fight over resources. I dunno what a good tactic against it is, but maybe other people can help.

Right now he's in your base killing your mens, and once you put a stop to that he might have to start taking you seriously. You also need to take this more seriously; you can't keep up this strategy of not levelling. If you can't get credit for things he beats, you'll have to combat some stuff or else he'll walk all over you. That's all I can figure.
>>
No. 249994 ID: e31d52

>>249933
>See update after missing things for a while
>complicated thingermajigger with weird stuff

:/
>>
No. 249998 ID: 1f1eaf

>>249968
well you kinda gaved me a idea. if he gets stronger lets make him weaker.

6/5/6, as a unit that flies. its special causes status ailment on the attacked, like poison, paralisys, loss of attack, debuff, etc.
>>
No. 249999 ID: e31d52

I want to take part in this but I am confused as hell...
>>
No. 250000 ID: 1f1eaf

i am too. retyped 2x before posting something still wrong =c at least describe what you want to make
>>
No. 250001 ID: e31d52

The Corsair.
2/1/14

A flying unit that cloaks those around it and adds defense in addition. Both of these abilities are really good, I guess? You sit it on your miners and no worries, eh? That way you don't have to replace them as often, I guess. It's not as impressive as LOL BRUTE but it is more theme-oriented.
>>
No. 250005 ID: e31d52

Consider: We'll get more bang for our buck with a unit that makes all our guys badass than with one badass unit. Furthermore, wasn't blue really suffering on defense, earlier? We need something to protect her doodz!
>>
No. 250009 ID: 1f1eaf

what was the name of that unit in starcraft that could teleport others, make a stasis field and cloak everything around them?

well i personally think this has little defense, plus, invisibility may not work that way.

it could make more sense to have a carrier unit, but instead of carrying other units, it loads buildings.
>>
No. 250010 ID: e31d52

>>250009
... The Corsair. :V
I dunno why I bothered, really, you guys seem to have this well in hand.
>>
No. 250012 ID: 56dc25

>>250005
>We'll get more bang for our buck with a unit that makes all our guys badass than with one badass unit.
My vote remains for the badass unit that makes more badass units to serve us out of the corpses of its foes. That seems like the very best bang we could get for our buck, here.

Besides, I like the imagery. Our faction is about blue crystal, so some sort of floating crystal form, firing off tiny crystals which bloom over and consume the bodies of those they impact, twisting them into more crystals which themselves take off and begin to fire... we could throw off the entire force opposing us with a rising sapphire tide!

>>250009
The arbiter.

>>250010
In Starcraft, a corsair is a fast flying anti-air unit that can create fields which stop other units from firing.
>>
No. 250014 ID: 4bee00

>>250009
>>250010
Actually, it was the Arbiter that did all those things. The Corsair was a different unit introduced in Brood War that could neutralize ground defenses.

Man, I'm such a nerd.
>>
No. 250015 ID: 6867a2

>>250012
woah, yeah that is a good image. crystal doom.
>>
No. 250016 ID: e31d52

>>250012
>>250014
It's been a few years, blegh.

I'mma just saiyan, a 14 special is really powerful but hey you've all decided already so why am I even bothering.
>>
No. 250039 ID: 1f1eaf

>>250012
some sort of flying tiberium?
>>
No. 250040 ID: 6867a2

>>250039
flying RANGED tiberium.
>>
No. 250059 ID: a17cca

>>250012
Excellent name for it. The Sapphire Tide.
>>
No. 250067 ID: e31d52

So, is there going to be a lot of these templates? Because as far as I can tell, it feels like I'll never manage to come with a good enough idea for one. And I can't build them ahead or suggest them ahead of time because we never know what we're going to get or even who we'll be playing as... Ugh. I liked Yellow. :<
>>
No. 250111 ID: ab04d4
File 128844484988.png - (29.47KB , 600x450 , Frame 16.png )
250111

>>250067

Ehh, depends on who you guys like playing as. The surface players have the opportunity to get more unit templates, but later Yellow will have the opportunity to develop her small party with more influence. So basically you can play an RTS with RPG influences, or an RPG with RTS influences.

You need power. And this template is just that- power.

You create a hulking warrior. A destroyer unmatched, a being with prowess both to destroy and create.

You create...

The SAPPHIRE AETHERLITH. An avatar of your base's power, just as you are an avatar of your self in this game.

>Sapphire Aetherlith: TIER TWO TEMPLATE
>7/4/6
>Attacks: Melee Smash, Medium Ranged Crystal Shot
>Movement: Good, Flying
>Special: Carbon Copy- transforms any enemy killed with Crystal Shot into a small controlled unit. Larger units, perhaps, will yield stronger servants, up to the Avatars themselves.

Discourse:
FS: whats a tier two template
AO: goddammit FS I told you that was mine
FS: sorry AO :( i thought you were prepared so i kinda moved fast

An absolute lie, but AO buys it.

AO: theyre just strogner templates they have a +2 to cost but generally its worth it
AO: of course you would get the really powerful one that occurs like once a game
EM: You know nothing of Power.
AO: stfu you
AO: anyways how many points

You ignore him for a second as you pan your screen up to your base.

What a sad spectacle... Your defense network is crushed, and all your units are dead save the Cherubs that your base auto-builds.

But perhaps with your new unit you can turn the tide...?

What will you do? Will you try to destroy AO's influence in your base with your new power unit or will you wait yet, while you try to defuse AO's continual bumbling?

>Resource income: 0/second
>Resource total: 22
>Unit costs:
>Improve Cherub Output for 5 seconds: 1
>1x Shell Singers: 4
>1x Traverse Warship: 5
>1x Sapphire Aetherlith: 19
>>
No. 250114 ID: f0ac1c

Improve Cherub Output for 10 seconds
THEN
make 1 Sapphire Aetherlith, the cherubs will distract the units enough that it can kill some guys and start it's army going.
>>
No. 250117 ID: 4c6554

>>250114
this, but you will need to micro a bit more

whine that it was a 5 point template with a bad distribution of base stats, like 0/5/0

i just figured the raised unit would be like a skeleton or a undead. are they temporary?
>>
No. 250122 ID: e31d52

I'm just worried Yellow won't be able to catch up with everyone else, is all, because of something we couldn't avoid at all.
And this is your base. There shouldn't be any question.
>>
No. 250130 ID: ab04d4
File 128844706252.png - (31.91KB , 600x450 , Frame 17.png )
250130

>>250117

wait and see

Discourse:
FS: it was bad :( :(
FS: 5 points and 5 in speed
AO: dont give Me that bullshit

Whoops.

AO: tier twos have at least 10 points always
AO: now how about you tell Me
AO: wait what
AO: haha you cant be thinking of an uprising

Perhaps now is a good time for you to remain silent.

AO: wait what the hell is that
AO: omfg wtf
AO: fucking what GODDAMMIT
AO: well you still cant kill Me
AO: I have a dozen snakes in the river
AO: ...never mind make that two snakes now

You can't help but feel some glee. Who would have thought that your new creation would be so powerful?

EM: Even more and more amusing. You two do a good job as entertainment.
AO: fuck you
FS: sorry AO but I want to play on my own and not as a support :(
AO: fuck you too FS
FS: :'(
AO: ...sorry I didnt mean it
AO: its just a game, nice job there, you got Me for once
AO: not going down easy though, prepare for another wave of enemies hahaha
FS: i can take you

Wow. This thing is powerful. And apparently quite resistant to those snake-things' bioelectrical attacks. This won't be as hard as you were afraid.

EM: The amusement will continue only for so long before I will demand your attention once more. Finish your infights quickly lest my wrath is provoked.
AO: goddammit what part of shut the fuck up do you not understand
AO: I even made an effort to use small words so you could understand


>Resource income: 0/sec
>Resources: 1
>Unit costs as usual
>Double Cherub output will continue for 8 more seconds

What do you do?
>>
No. 250131 ID: e31d52

Keep on slayin.

Maybe we should scout more or something? Look for another template?
>>
No. 250132 ID: 4c6554

>>250130
use the small units to tank the damage, let the large unit deal the last blow.

if you can sell the batteries for cash, do so now. we need one more at least.

and ask ME for details. trolling is best done when time is critical!
>>
No. 250133 ID: 4c6554

>>250132
uh, i mean, EM instead of ME.
>>
No. 250135 ID: e31d52

I really wish I could get you in IRC so I could talk with you personally rather than hope you might reply to my spoilers...
>>
No. 250136 ID: f0ac1c

have it finish off the guys to the right, and then send all your new sub minions to the left.
>>
No. 250140 ID: 4c6554

>>250135
i sure hope that was not me. im alt tabbing in a MMO because im bored as hell of so much grindam
>>
No. 250154 ID: ab04d4
File 128845034985.png - (31.67KB , 600x450 , Frame 18.png )
250154

>>250135

though ive been lurking here as an anon for a while i don't know how to IRC- where do i go? i am not good with intarnetz

>4 seconds have elapsed
>resource income: 0/sec
>resources: 1
>4 more seconds of double speed Cherub production

Discourse:
AO: wow that thing is so overpowerd
AO: massive damage AND spawn?
FS: lol!!

You have him running. All the snakes got killed and turned into Microliths.

Your forces are smashing the enemy base on the left. The two creepers from south shouldn't make a difference, as far as you know. The right, though, is under heavy fire. The Cherubs and a single Microlith are under heavy fire, and Cherubs are not designed battle in small numbers. Only your skill at micromanaging has allowed the Microlith to absorb most of the fire. Still, your cherubs aren't matching up even with the increased speed of production.

Discourse:
FS: so lets have a civil talk ok?
FS: why do you want us to leave so bad???
EM: ...Because you're hazardous.
AO: oh I'll show you hazardous
AO: I will hazard your face with my hazard sword of + one billion hazard until you die of hazards
EM: ...Anyways.
EM: I have a mission to do, and I cannot do it with civilians present.
EM: I have no more time remaining. I must proceed with my operatives. Please comply and enter the portal.
AO: fuuuuuuuck youuuuuuuu

Uh.

You get the feeling some stuff may be going down back at your avatar's place. But you can only focus on one place at once!

>Make sure the base is flawlessly liberated
>Go back to your avatar and see what's going on
>>
No. 250158 ID: f0ac1c

wait, shouldn't selling all those batteries give you enough to make another AETHERLITH? if so then make that and then switch back. if not then keep fighting here.
>>
No. 250161 ID: ab04d4

>>250158

>DERP

0_0 I forgot to update the resources and tell you about selling batteries

each sold battery is 2, they cost 3 at beginning


>updated: Resources are at 13
>>
No. 250164 ID: e31d52

[spoiler] Simplest way to IRC is to Mibbit and go to the server called Rizon. in the channel blank, put in #rubyquest.[spoiler]

>>250158

Yeah two of those things should be able to handle themselves. Seriously.
>>
No. 250165 ID: fba40f

>>250154
Enter the portal. Drag AO in with you.
>>
No. 250166 ID: f0ac1c

sell three more batteries and use money to buy another Lith.
>>
No. 250180 ID: ab04d4
File 128845417623.png - (4.12KB , 600x450 , !.png )
250180

>>250165
>>250166

The base looks fine. You sell more batteries that are kind of useless now and build another Aetherlith. Surely two of them can easily trounce the enemy without your microing.

You return and.

And what?

Discourse:
AO: no way you can take on all My units haha
AO: youre surrounded like a sardine
FS: whats going on?!?!
AO: just pwning this noob

He cannot possibly be this stupid.
>>
No. 250183 ID: ab04d4
File 12884543206.png - (4.02KB , 600x450 , @.png )
250183

Discourse:

EM: I must insist you remove your forces. I do not wish to resort to violence.
AO: violence THIS
FS: AO no!!!
>>
No. 250184 ID: ab04d4
File 128845434350.png - (18.89KB , 600x450 , #.png )
250184

Discourse:

AO: what
>>
No. 250187 ID: 620bfb

Well, he's too stupid to live. May as well chalk it up to natural selection and try not to die yourself.
>>
No. 250189 ID: fba40f

>>250184
ಠ_ಠ
>>
No. 250191 ID: ab04d4
File 128845492214.png - (25.10KB , 600x450 , Frame 19.png )
250191

Discourse:

EM: I really did not want to do that. You shouldn't have attacked.
AO: holy fuck
AO: your damn health bar is
AO: how the hell did you grind your hp up that high

...

Well, at least you could say that you saw this coming. AO's brashness has pretty much doomed him.

EM: Know that I do not like your presence.
EM: You are disruptive, and you will only interfere when I descend.
EM: It would be best for all of us if you had listened.
EM: Nevertheless, I will let you live.
EM: I have no desire to kill you, not when I can avoid it. I have no more time to play games with you, and I cannot force you to return, even if it indeed is for your own good.
EM: I bid you good luck in the darkness below.

Well, that's a relief-

a sound, slashing, like the fabric of time being peeled aside

EM: A parting gift. Do not interfere with my mission, or you will find even that last single point of health depleted as well.
AO: fuck you!
FS: AO!
>>
No. 250197 ID: e31d52

>>250191
Joy.

Get back to base.
>>
No. 250204 ID: f0ac1c

when he poofs cast heal on AO.
>>
No. 250208 ID: e31d52

>>250204
Why.

He attacked us, without provocation, and showed us he's too stupid to trust with anything.

Helping him will only give us another thing to worry about. Leave him to die, like he deserves.
>>
No. 250244 ID: 4c6554

>>250208
you are right but we cannot lose him.

simply whine about how lame red is, make him squirm a bit, maybe even make a cherub battle him before considering healing him.
>>
No. 250253 ID: 3df3c1

As tempting as it is to finish him off, that would make FS a winner and end the game, right? We still haven't found TA. We'll have to let AO live.
I really don't know why you guys are still playing with him. He's the most annoying douche I've seen in a long while.

ZtP, your pixel art is great, but I have one small request: could you, after all is drawn and done, stretch the frame to 200% and post it as a 1200x900 picture?
The sprites are fairly small, and to see any detail I have to download it and zoom in to 2x anyway. If you doubled the resolution (without adding more detail, of course) that would be very helpful.

>>
No. 250254 ID: ab04d4
File 128846136851.png - (24.73KB , 600x450 , Frame 20.png )
250254

Oh no he can't die he-

Wait. If he dies you win. You can go home first if you win. And if he dies, he'll also go home. You could just kill him, and be done with this. You could-

Discourse:

EM: Goodbye.

The strange white avatar vanishes in another rip of sound.

FS: AO why did you do that???
AO: why not
FS: now youre at 1 hp
AO: too bad
FS: ...come here, i'll heal u
AO: why would you heal me? kill me
FS: what?? :(
AO: i cant win against this guy
FS: you dont have to win
AO: besides if you kill me the game ends and we all go home
FS: im certainly not killing you when youre weak from an outside force
AO: goddammit FS fuck your stupid morality game
AO: we all know youre just pretending to be nice so that you can feel better about yourself
AO: you should leave me alone
AO: you have the super powerful unit and i have no control over your base anymore
AO: go ahead, go and do whatever you want for once
AO: your super things are cheap enough for you to start spamming and i cant stop them whatever i do
FS: ...youre not capitalizing your self-pronouns anymore
AO: ...im going back to my base.
FS: listen AO even if i kill you the game wont end, EM is a player and i cant kill him
AO: goody then we ALL FUCKING LOSE the end
FS: AO i need your help too
AO: ...what
FS: we keep going
FS: we head into the caverns and we bring an army
AO: you cant, theres no way you can get an army into the caverns
FS: and i suppose theres no way you can get that high of a health bar either right AO?
AO: ...
FS: the game is obviously malleable
FS: so we malle it
AO: thats not a verb you know
FS: toooooo bad :P
AO: anyways your idea sounds nice but do you have any idea whatsoever about how to pull it off
FS: get templates
FS: build templates with specials designed to chain into each other
FS: have the final output be a portal leading to wherever it is you said you were going
AO: thats cool, why are we going into the caverns again now
FS: Like you said, to figure out whats going on. nothing has changed you know, this encounter doesnt mean anything
AO: and why dont you just take EM's offer and leave
FS: Do you trust him?
AO: no
FS: Me neither.
FS: If theres any place that can give us power to defeat EM and win its the place that you said maintains the weird stuff
AO: ...if you wont kill me i certainly cant kill you with the hp i have right now
FS: God you're so dense sometimes just follow me

As the two of you leave, you dimly consider that it worked. The whole passive thing. You've got control of so much more than the conversation now.

FS: Okay, first things first, we get our fastest and cheapest units and send them in all directions, forget everything else
FS: We need as many templates as we can get
FS: Don't spend any of them, i'll figure out a way to build them.

There. Everything accounted for.

Actually, wait. You forgot something.

FS: Get over here so that i can heal you now
AO: ...okay.

chapter 2 end
>>
No. 250255 ID: 4c6554

mandatory group hug!

also schedule anger management lessons for red.
>>
No. 250260 ID: 840d0e

yay~
>>
No. 250445 ID: ab04d4
File 128849138983.png - (11.97KB , 600x450 , Ch3.png )
250445

It's harder, and it hurts more, now. You have to actively fight- absorbed in martial prowess- while reminding yourself that it's all fake. And when you get stabbed, or when you are shocked, there's real pain now. The pain is more and more vivid, and the more you get hurt the more getting hurt hurts.

But you have to survive physically, and you have to survive mentally as well. The two contradict each other and yet you must balance both. And so you go, and so you live, the difficulty of existence becoming commonplace as breathing, the disparity of mind and body becoming greater and greater.

"How much further?"

"The Port ain't much further milady, just a few dozen more tiles." Lucasio, your tracker. He almost made it to the next Stratum- he got ambushed by a high level drone as he was crawling towards the exit. According to him, he was only a foot away when death came. He's been leading your troops through the maze that is the First Stratum, and without him you and the rest of your group might have perished long ago.

"And what about you, Jimmy?"

"Uplink's working fine! Once we get there just cover me." Another emancipated soldier. A chinese hacker in real life, he is apparently the most recent killed of all your units. You need him for a plan which he hatched; at this point, he is below only you in importance.

"Alright. One, Three, you guys all prepared?" You have named your troops without names with numbers. According to some research, this indicated that they were trapped in memory gems for at least ten years, a terrifying prospect should you fail and be condemned to hibernation like the rest. Perhaps, one day, you will find a better way to address them, or they will remember their names. Perhaps.

"Yes, my lady." One. The first to be unlocked of all your soldiers. Nervous, slim, yet dedicated. And desperate, desperate for you to save him even as he saved you from danger uncounted times. And when he thinks you don't notice, he's always watching you. Worrying that something will befall you. An attack, an ambush.

"Three is prepared." Three. He's... quiet. Really quiet. And he always speaks in the third person. You think he may have been in the memory gem for so long his sense of self has all been replaced with unswerving machine dedication. Of all your mentally broken troops, he unnerves you the most.

Two died. You don't like thinking about it. It was your fault, you know.

Esther speaks up in her motherly tone. "Are you sure you want to lead us into battle? You don't have leadership bonuses, remember, and we don't want to risk-"

"We've been over this. Yes, I do." You have to, after all.
>>
No. 250447 ID: ab04d4
File 128849143742.png - (10.18KB , 600x450 , Frame 1.png )
250447

You can't stay outside of battle. You're afraid that you'll forget that they're equals. That you'll start thinking of them in disposable strategic terms again. That you would lose some else just as you had lost Two. He died agonizingly, a million volts crackling through his body over a dozen seconds. The worst part was his eyes. Not that they were staring- no. The fluid in his eyes evaporated as the energy vaporized him.

You wonder what he was thinking when he died. Did he blame you? In a sense, you were deified. You bring someone into being and then just as soon condemn him to destruction.

So you won't command them. You'll fight with them. If you can forget about leadership and focus on combat, you won't force them to die for you again. Never again. Not even if you were about to die yourself.

"We move as soon as we hear the next deployment pass." That was the vulnerable time. When a port belches out a deposition of troops- that was the time there were no defenses, that they had the slightest chance of succeeding.

A grim set of nods. Some would die, an undeniable fact.

"One, Esther, Lucasio, you take the second watch. Wake us if an enemy squad passes. Three, Jimmy, and I will take first watch."

"We have to take control of their base. There is no defeat possible. We will not survive unless we can defeat them in confrontation. We will flee no longer."

"Rest, everyone. We will need all the energy we can muster."
>>
No. 250449 ID: e31d52

>FS: get templates
>FS: build templates with specials designed to chain into each other
>FS: have the final output be a portal leading to wherever it is you said you were going

Bloody fantastic, we have to waste templates to advance the plot.

There goes all the ideas I had.

Anyway, give us the skinny. What's this plan? What are you attacking? Why is it important? What are their capabilities, gamewise?
>>
No. 250451 ID: fd6d7e

Not so fast missy. Remember that you alone (and your two friends who are incognito atm) have not been trapped in a memory gem. That seems significant as only you can release people from them, and not any of your units. The long and short of it, you are more important than everyone else, not because they're not people or because they're not worthy, but because you're the only one who can free all those others from their memory gems. Once you die it's only a matter of time before everyone else protecting you is killed, but as long as you live you can continue to build your forces and try to find some way to escape from this madness.
>>
No. 250452 ID: fd6d7e

I'm not saying back out of the combat. But don't lead the charge. If I was in your unit I would hold you back for the good of us all.
>>
No. 250455 ID: 5393d5

id say that their fates are linked to yours. dont put yourself on the frontline just yet, its possible that your death would kill them as well.
>>
No. 250460 ID: ab04d4
File 128849393666.png - (10.31KB , 600x450 , Frame 2.png )
250460

>>250449

actually the templates are going towards enabling FS and AO to bring their units into the underground. I've received flak on IRC so I may have FS become inspired and thus be able to save on a few templates, or something.

"Jimmy?"

"Yeah, boss?"

"Make sure that the uplink will work."

"No problem, I've checked a dozen times." His words are perfect english. Too perfect. Smooth sounds, perfect intonation, the works. The game obviously translates languages, as Jimmy has said that he has never learned english.

Somewhat unnerving, the abilities of the game to enable it to be played.

"Check it again. I don't want it to fail." That uplink is the only hope, despite your internal critic groaning at how cliche it sounded. Jimmy simply muttered and went back to work, picking away pieces of scrap plate to get into the salvaged innards. Salvaged from dozens of Steelhive drones, the uplink would allow them to hack into the Steelhive network's control itself. Or, at the least, take control of regional units and turn machine against machine.

That was the plan. Wait until a major Port dumped its contents, avoid the enemy, get into the base while the enemy was out, and seize control with brute cybernetic force. If done right, a huge swarm of units would have been controlled by the small party, and, more importantly, you would gain control of a Port, allowing you to summon in troops to fight for you as you pleased.

"It's working fine. Made a few changes to minor wrap-up code for boredom."

"Good."

"You know, we're machines just like them. We're just as artificial as the enemy."

"Jimmy, stop talking your Taoist bullshit."

"We're fake. Even the ones who have names. And yet we act real and think real. But I remember my body died a month ago and with it went my immortal soul to the ancestors."

"Isn't that what we're fighting for? If we can get out of here, we'll all return home. We'll all be saved."

Jimmy leaned in closer.

"I don't believe that. The programming in my brain tells me that. Hope tells me that. But somehow I don't trust the promises. We don't know what's beyond the first Stratum. We've never gotten far enough, or at least I haven't."

Just as you were about to reassure him, he spoke again.

"I know things I'm not supposed to know. Hacked into the memory gem's uplink to a main server with my mind alone.

Did you know there's another stratum?"

"What?"

"Another universe, supposedly beneath this one. And when you win, you go to the next one."

"But... But I thought I- we could escape if we got to the exit."

"I don't know anymore. Maybe I was wrong, my brain wasn't working right. Adrenaline and death throes do things. Still, I'm not telling them." Jimmy looked at Three, who was as usual neutrally silent, as if he didn't even register the conversation. "Three won't tell either. I don't think he's talked to anyone besides you anyways, boss. And I don't want to ruin their dreams."

You look behind yourself as Jimmy pointed. "See Lucasio and Esther? See them? They're holding hands." Indeed, they were, apparently satisfied that nobody had noticed. "They think they're real, that they got second chances. They think they're moving towards salvation. Who am I to even put a dent in that shining optimism?"

Three spoke.

"Three can hear enemies moving. They will not intercept us. We attack now."

I scramble and grab my spear as I recollect my knowledge of my units' strengths.
>>
No. 250461 ID: ab04d4
File 128849414792.png - (12.11KB , 600x450 , Frame 3.png )
250461

>Lucasio: All-round fighter, quite effective with melee and ranged combat in all forms.
>Esther: Weak in close range but has proven useful as a sniper. She's been furnished with a cobbled-together scope for her rifle, and thus usually attacks from far farther away than usual.
>Jimmy: If he can get to an immobilized unit quickly enough he can convert it into an ally, but this rarely happens. He's certainly not going to be allowed to do so this time, due to his importance in the plan.
>One: Abstaining from combat most of the time, One is most useful as a distraction. He moves the fastest, now, after training, and is quite excellent at stealth and distraction.
>Three: Average in all skills, but perfectly obedient and rather resolute in endurance. If ordered, he will stand stone-still with nary a sound as a horde of crawlers devour him. When allowed to fight on his own terms, Three tends to absorb and deal damage in an extremely simple way, with little consideration for tactics or health.

You don't see the enemy, but that's because you know they're beneath the stone surface. Dormant.

They will activate, the permanent guards, as soon as you enter the rectangular base area.

How will you proceed? Based on your knowledge the square pits usually conceal the greatest concentrations of enemies.
>>
No. 250462 ID: 56dc25

>>250461
Could we get a briefing on what kinds of enemies we've run into, what their weaknesses/strengths are, that kind of thing? Also how many we would normally encounter in a situation like this- if there are a relatively small number, or they activate only a few at a time, or activating some won't activate the rest, I'd go for a basic gunline strategy while you tank in the chokepoint. If there will almost certainly be an overwhelming number, we'll need something more creative.
>>
No. 250463 ID: 5393d5

my mind is blank asides making a meatwall in the corridor with the snipers picking whoever they can in the back.

also im pretty sure that we cna make a V like wall to allow ONE to slip trhu. one can immobilize it even if it just trip and knee hitting, jimmy can work his magic on him then.
>>
No. 250485 ID: fd6d7e

Hold on, a frontal assault? You're vastly outnumbered, though maybe not outgunned. What you should do is draw them out and eradicate them methodically faster than they can produce new units. You're not exactly in a good position to do sneak attacks, but you should at most get in, rile them up then get the hell out of there. Once we have an idea of their true numbers we can strategize and/or manipulate the stratum itself to try and bring our environment to our advantage. But if you go in now and your exit gets cut off, that sounds like game over.

In fact, if I was them I'd have a bunch of fast units poised to cut off both exits stalling you long enough for the power troops to walk through you. I don't know how much tactics these bugs use though.
>>
No. 250495 ID: e31d52

>>250461
I got nothing.
>>
No. 250519 ID: 31e5bb

hit and run. make them pop up, engage hard, then withdraw. run a fighting retreat until they are dead.
>>
No. 250589 ID: fba40f

>>250461
We could just have One run in real quick and trigger everything while everybody else picks them off from the entrance.
>>
No. 250664 ID: 56dc25

>>250589
If we're going to have people stand back and pick them off, we'll want it to be from significantly farther back than the entrance. The path that we've been walking down towards them is an excellent kill corridor; we could have everyone else pull back so that the first pits are just at the limits of their range, then we personally trigger the enemies and draw them back to the rest of the group. We're the fastest, toughest, and best in melee combat, after all; that makes us the obvious lure. We'll want maximum ranged firepower on the gunline anyway. Since as far as I know the steelhive has no ranged units at all, it's a relatively low-risk job.
>>
No. 250683 ID: fba40f

>>250664
Actually, we just haven't seen any of their higher-level units so far. That big guy who killed us had a ranged attack.
>>
No. 258394 ID: fb7332
File 129027724955.png - (13.55KB , 600x450 , Frame 4.png )
258394

I'm back, apologies for the unforeseen delays.

"One, run in at max speed, draw the buggers out, and we'll just use this narrow path as a kill corridor. Esther, Jimmy, you're in back. Jimmy, don't fuck up and die. Everyone else, front line melee action now."

"Yes, my lady." "Three acknowledges." "Alright."

>>250462
So far you've seen two aggressive steelhive units- the creepy spiders which seem to rely on melee and swarming, and the huge fuck-off ufo disk thing which led to your current situation.

You have no idea what you're going to be seeing- Lucasio admitted that the defenses of each node vary from time to time. But you expect a contingent of around 20-30 grunts and a medium-level leader-boss-unit thing. Lucasio reassured you that they'd be easily handled.

They don't use tactics, as far as you can tell- Lucasio told you a while back that only a few units are built with tactical cognition, such as the one that assassinated him. The metal spiders that chased you a while back are generally mindless seekers of combat- those won't be difficult to deal with.

And there goes One, faster than anyone else. The enemy drones emerge and-

Huh. A new breed, or something, fuckers that can fly. Shit.

Of course, things never go the way you want them to, do they?
>>
No. 258398 ID: fb7332
File 129027830716.png - (13.87KB , 600x450 , Frame 5.png )
258398

Lucasio yells at you- "I've never seen these things before! The game must have changed its arsenal!"

"I'm hit!" One. Some sort of flying drone with apparently more than one type of attack. Just great.

...Ranged attacks too. Great.

"One, get back here-"
"Working on it milady AAAAGH yup definitely working on it ohmygod AAAAAAAAaaaaaa"

You hate not being able to see the health of your allies as a quantitative statbar above their heads. Such is the fate of realism.

Three and Lucasio open fire with their rifles, taking down a unit. Esther makes a well-placed shot and destroys another.

One isn't doing so well, but he's moving. The ranged attack seems to be some sort of continuous drain until the target moves out of range.

No time for waste- the plan seems to be working, but the flying units could prove problematic. Luckily, there's only two, one of which is dealing with One.

Changes in the plan? Keep going?
>>
No. 258411 ID: 56dc25

>>258398
...man, that's hardly an optimal firing line setup. Too much of our firepower in front, even assuming that friendly fire isn't a problem. Worse, our bait went way too far in to top that off, virtually ensuring his own death. This has turned a solid plan into what is about to be a total clusterfuck.

If that flying thing is in range, order fire to be redirected to it in the hopes that we'll be able to get One out alive. If it's not in range, then have Esther move forward to provide you with covering fire while you charge forward to try and save him, with everyone else keeping up the pressure on the main charge. Can't afford to let anyone else die.

And for crying out loud, why is Jimmy not shooting? "Stay alive" does not mean "be utterly useless". That's a 20% cut in our firepower that we cannot afford!
>>
No. 258424 ID: 7bfbae

yeah, shoot it or dash jump stab.
>>
No. 258429 ID: 4cfe95

Do you have ranged attacks? If not, get in there and lay waste.

If yes, stay here and go for kill shots. FOCUS FIRE, SLAM THEM ONE AT A TIME.
>>
No. 258440 ID: fba40f

>>258398
You and Esther rescue One while everybody else holds the line.
>>
No. 258441 ID: fba40f

>>258440
And by that I mean kill the enemy that's attacking him.
>>
No. 258467 ID: 5a2e05

Man, one does not know how to pull. Guess you gotta cover him.
>>
No. 258502 ID: fb7332
File 129030371034.png - (16.41KB , 600x450 , Frame 6.png )
258502

>>258411

"Jim, when I said stay safe I did not mean sit on your ass and watch! You have a gun, shoot over shoulders!"

"Gotcha boss."

Now...

>>258424
>>258429

One's going to die if you don't do something, and your allies are up to their legs in mecha shit.

So you charge-

shnnnnnn-k

Two down, and- zero to go? Huh. Lucasio was right, these things aren't worth crap unless they actually get in a hit on you, their defenses got traded for offense apparently.

Unfortunately, One took way more than just one hit.

"Move back, we'll cover you. Enemies are out in force so we can pull back to a choke-point." He did his job. Your turn to do yours.

Enemies, including lots of flying enemies. This could be problematic. The real issue is that they can circumvent all choke-points, and seeing from what happened to One you'd guess they have a combined stun/life drain ability along with a basic higher-ranged attack. These stupid bugs could surround your friends on the catwalk, and it wouldn't be an easy escape.

And you know they aren't powerful enough to take you down, one by one, but there's a bunch of the melee crawler things and you're sitting in the middle of the entire platform, they could converge on you, and that would be bad.

A retreat may or may not work, but attacking doesn't seem like an option either, except...

If you could take down the main node, the enemies in the area would shut down long enough for Jimmy to easily reprogram everything and fix the node.

Or you could do something with your ground-shattering move, though this might damage the entire platform into collapse.

You note that you still haven't seen the leader.

Shit, now what?
>>
No. 258504 ID: 7bfbae

back up slightly so that in order to surround you they would need to put themselves in range of the other's fire.
>>
No. 258514 ID: fba40f

>>258502
Have your men fall back. They're drawing the attention of the guys in front, you should be able to get right in and fuck them up.
>>
No. 258556 ID: 56dc25

>>258502
Have the others start a slow retreat while firing. One joins up with them. You hit the remnants of the first group, hard, and try to stamp them out before the second wave shows up.

Once the first group is wiped out, you get onto the catwalk with the others and fall back a bit. Have all of them move into a tight group, Jimmy in the middle in case they get flanked, you a VERY SHORT way in front of them. Esther needs to start sniping all the enemy flyers; you should be positioned such that she can snipe enemies before they're in range to shoot you. They'll still be able to get you if they all hit at once, but it'll be better than nothing. Enemy flying units take fire priority whenever they come into range, because a stun attack is something you can't afford to leave against you.

After that, just try to chew up all of them coming at you with combined fire, and if they manage to close anyway you get to tank for the five gunmen. It should work.
>>
No. 259308 ID: ab04d4
File 129056490560.png - (15.13KB , 600x450 , Frame 7.png )
259308

Regroup. That's what you have to do- and so you run, your metal boots pounding against the rough stony floor, as ahead of you, you can see your team moving forward with suppressive fire, preparing to receive and provide cover-

You spin around as you reach the beginning of the walkway.

You think you'll stay here. Yes, you'll do just that- you'll make a fine meatshield and draw the enemy fire.

One, for his part, moves as swiftly as he can back into relative safety.

Everything is going swimmingly, you daresay.

And you do find the violence and chaos cathartic. The quiet hiding and stealth has been... getting to you.
>>
No. 259311 ID: ab04d4
File 129056525435.png - (24.04KB , 600x450 , Swarmed.png )
259311

A bolt of energy shears a hole in your cloak and you don't even care. The flying drones aren't nearly strong enough to make much of a dent on your vitality. Their electric shocks tingle- a bit ticklish, a bit stingy, ad you can feel them trying to reach into the core of your life energy to suck out your soul and mind and all that drives your body-

Psh. Right. You're built of sturdier crap than that. Maybe your allies couldn't take the drain, but you seem to be able to resist the power quite well, pivoting around acrobatically by using a single foot as axis once in a while to dodge a searing plasma beam that seems to be the flying nuisances' secondary attack. And the spins are quite helpful too when it comes to smashing drones en masse.
>>
No. 259323 ID: ab04d4
File 129056631079.png - (13.81KB , 600x450 , Frame 8.png )
259323

...

"They're all dead, aren't they?" You didn't realize you spoke until you feel a distinct taste of metal on your tongue. The air, suffused with ozone from the disintegration of steel machinery by laser rifles. Tastes like blood.

A hand behind you-

You spin, to see Three reaching out and quickly stop the trajectory of your spear before it embeds itself into his head because thats his weak point and thats what you see first now just the weak points first before anything else comes to importance and you shake off the melancholy thought.

"Three reports that all aggressors are terminated."

"Jimmy, One, you guys alive back there?"

"Yeah boss we're fine! Think I got a few kills too, eh?" He grabs his hacking equipment and moves forward past Lucasio. "Shame I didn't get to hack a few of the aerial drones, really. Shoulda thought of that before I shot them down."

"..."

Uh. One doesn't look... Good... "One..?"

"...i'm fine my lady... need a bit of rest... we're safe for now, you can leave me to recuperate..."

"I could carry you for a while, again, like last time. Not like I don't do it a lot anyways."

".... ha ha. no."

"Fine, have it your way." Not like anything would get him on the catwalk... But just in case. "Three, watch him, make sure he doesn't roll off the side or something stupid like that."

"Three acknowledges."

Alright, that's everything dealt with. You feel great- and not just from the adrenaline. You have a base in control now, and with it you have hopes for clearing out the whole strata instead of cowering and subsisting on memory gems. And even better, you can rest in security and let your constructed units do the guarding instead of the nerve-wracking night shifts.

You move towards the huge conic tower as Jim trots up besides you, emanating an obvious aura of smugness and focus that to any hacker is bread and butter.
>>
No. 259327 ID: 56dc25

>>259323
Hey. Hey Alena.

You can't taste anything, fool.


Order everyone to keep on their toes until you're certain that the base is hacked and entirely yours.
>>
No. 259330 ID: 46c430

>>259327
Aye. You say you feel great? From the adrenaline? IT'S NOT REAL. Tell yourself that. It. Isn't. Real.
>>
No. 259331 ID: ab04d4
File 129056701074.png - (11.05KB , 600x450 , Cybercone.png )
259331

"..."

"I know what you're thinking, Boss."

"Really?"

"Yup."

"I was thinking that it looked a lot bigger from up close."

"Replace bigger with more awesome."

"Yeah, that too, Jim. Now get to the actual hacking stage of it."

"Alright, boss, workin' on i-"

You hear a slam behind you as you realize you forgot something that would soon prove to be quite important.
>>
No. 259334 ID: 680d71

It's quiet.... too quiet.
>>
No. 259335 ID: 680d71

YOU HAVE NOT SEEN THE BOSS YET!
>>
No. 259337 ID: ab04d4
File 129056835358.png - (15.67KB , 600x450 , BOSS.png )
259337

>>259335

>smart man

You spin around, in realization, just as Lucasio's yells reach you-

"The boss is still there!"

...Uh-oh.

It's huge. A four-legged walker, more complex than any of the melee units you've encountered so far.

You surprisingly feel relieved that it isn't as huge as the first boss you fought.

>cont. cutscene
>>
No. 259340 ID: ab04d4
File 129056882190.png - (12.87KB , 600x450 , Frame 9.png )
259340

>BOSS:
>SCYTHE REAPER
>Height: ~9 feet
>Attacks: Unknown
>Defenses: Unknown
>Movement: Four-legged terrestrial, Speed Unknown

Shit, shit shit shit.

Fuck. Fucking huge four-legged walker tank shit.

"Jim! Turn the box off, get out of there!"

"Can't, once the hacks are in place I can't deactivate them!"

Worse shit.

Okay, okay, calm down, tactical check-

Lucasio and Esther, following up from behind those strange cylinder things. Esther could get in a good shot from this range. One and Three are out of range but they're safe.

You could order Jimmy to drop the box and run, but chances are the hacking attempt would fail and the box would get destroyed by the guardian thing. Of course, that's not out of the question- there's always more attempts at seizing a base, after all.

You're the closest, followed by Jim- and you're relatively sure you can make your move first.

What do you do?
>>
No. 259342 ID: 56dc25

>>259340
Tell Jimmy to hack fast.

Shout out a call for supporting fire.

Take a defensive stance and engage, fighting a delaying battle while your militants deal some damage and, hopefully, Jimmy hacks the base. Your job is to buy time.

Your giant spear should be pretty excellent for blocking, at least.
>>
No. 259343 ID: 703865

>>259342
This. Also, do you have a big, awesome special move or something?

Because now would be the time.
>>
No. 259344 ID: 703865

>>259342
This. Also, do you have a big, awesome special move or something?

Because now would be the time.
>>
No. 259435 ID: ab7aa9

BIG TEAL THING, FIVE ROUNDS RAPID.
>>
No. 259446 ID: 058745

Melchsee's lance Go!!!!


or you know, insta-dash lunge im then bounce back before it moves.
>>
No. 259467 ID: ab04d4
File 129062342251.png - (6.48KB , 600x450 , Battle1.png )
259467

>>259344

>There aren't any simple things like compact gaming-abstractions like skills anymore. You want move, you come up with move and type it out as much detail as you want.

>>259435
"Open fire!" Only Esther, at that range, would be able to hit it. Sure enough, Lucasio's attacks all go off-center.

Not like that single attack really did anything, though... Dammit, what's the weak point on this thing?
>>
No. 259468 ID: ab04d4
File 129062346082.png - (6.29KB , 600x450 , Battle2.png )
259468

>>259446

You charge forward, trying to make the best use of your ever-shrinking timeframe, and aim for the chest orb-things. Maybe those are vulnerable, just as the huge orb on the back of the first boss was its weak point.

The monstrous machine rotates, its insides gyrating as it slowly, painfully, reorients its balance, seemingly taking a combat stance, preparing for your impending assault.
>>
No. 259469 ID: ab04d4
File 129062360268.png - (7.53KB , 600x450 , Battle3.png )
259469

Holy crap but this thing is fast.

It deflected your attack at an angle, taking your spear up and changing its vector of motion completely- and sending you into a hasty leap as to not lose your spear-

Your attack was completely blocked. You distinctly feel two emotions; on one hand, you feel rather cheated and petulant.

On the other hand, you're rather terrified now. That was faster than anything else you've ever seen, faster than you could ever match-

There's no way that you could beat it in a one-on-one fight, not now.
>>
No. 259472 ID: ab04d4
File 129062365311.png - (6.96KB , 600x450 , Battle4.png )
259472

And as the residues of the crackling waves of power vanish, you are able to see through the light even as your trajectory leads you towards landing and-

What is it doing?
>>
No. 259473 ID: ab04d4
File 129062382928.png - (7.43KB , 600x450 , SHOOP DA WHOOP.png )
259473

FUCK
>>
No. 259475 ID: ab04d4
File 129062399837.png - (14.28KB , 600x450 , Battle5.png )
259475

...

Ow.

That really hurt. Looks like it has to recharge, though- the chest gems are dull now, though they seem to be brightening back up slowly but surely.

You hear a whoosh through the air just as you realize your spear left your hand in the blast-

Your spear lands just below you, crackling with a small bit of residual ionic charge as its point embeds into the hard metal covering of the upper cone.

What good fortune, you dryly think.

Well, at least you can see a lot of the battlefield from up here.
>>
No. 259476 ID: 058745

SHIIIIIIIIII-


(allow gravity to help out a little 'operation ground and pound')
>>
No. 259478 ID: ab04d4
File 129062477337.png - (13.17KB , 600x450 , Frame 10.png )
259478

You might as well use your new range of vision to take a look.

Esther and Lucasio are using the cylinder things as cover, firing out at the mecha advancing on them. Luckily, it seems to be ignoring Jim for now.

Three and One are moving, but One is still lagging behind a bit, and Three might take a while to get there.

And while you're up here, you don't think you can quite leap far enough to use gravity to your advantage. Pity- that would've made a nice idea, seeing if it had a weak spot on its back or something.

What do you do? What commands do you give?

>Port Conversion-Hacking: ~20% complete
>>
No. 259480 ID: 058745

Ok then, how about this, slide down the side of the node and jump off.

Hit the ground running and make to lunge it again, BUT, stab the tip in the ground instead and vault over it.

Try to see if you can hit it while you are in the air, even if its just a tap, hit it on the back of the head.

When you land, pivot on one foot to get behind it then stab.

Hows that for a plan.

oh yea, have the others do a fighting retreat to lead it away from Jimmy, maybe weaving around the cones to get maximum advantage and stop it from using that beam effectively.
>>
No. 259492 ID: 24eaf1

No, it didn't really hurt. The pain is not real, remember?

You have to use the recharge delay. Call for suppressive fire, this thing can't deflect everything. The shots will be a distraction while you aim for the core/blaster.
>>
No. 259572 ID: 56dc25

>>259478
It's very important that you not let it engage anyone other than you in melee. If it was able to throw you back so easily, what chance will the others have? They'll be killed. You must engage it repeatedly and count on them only for supporting fire and the occasional distraction.

It might help if you attack from the opposite direction that they're in, so that it will end up getting shot in the back.
>>
No. 259605 ID: 46c430

>>259480
Nooooooo. No acrobatical stuff. Acrobatics only work if they arn't fast enough to attack you while you're doing them. If you are, you're a sitting duck. And this thing is fast enough to do that. So, just get back on the ground, and try spamming some thrusts at the 'unarmored' area between the 'breastplate' and its legs, that might be a weakpoint.
>>
No. 259606 ID: 46c430

Oh, and order Esper to try aiming at the 'visor' and the crystals on its 'chest'. Those might be weakpoints too.
>>
No. 259628 ID: fba40f

Try to keep your distance, use your spear's longer reach to your advantage. If it tries to charge up another ranged attack stab it hard wherever the attack is coming from.

Also, the pain is only an illusion
>>
No. 259740 ID: 10f195

The pain is an illusion, the force behind his blows is an illusion
Nothing can hurt you
You cannot die.
Your weapon is an illusion, created to force you to play the game 'their' way

Well screw that.
Walk up and break it.

I know you watched The Matrix, well guess what, you are in it and you are the chosen one. Go kick some ass.
>>
No. 259745 ID: fba40f

>>259740
I'm going to have to support this.
>>
No. 259750 ID: 158f4a

Tell 1 to fall back over the bridge and let 3 start attacking it to hopefully draw the boss away from Jimmy and the hack.

Esther and Lucasio need to start running north, splitting up.

Defend Jimmy. If the boss does get drawn away then hit it in the back. Also be ready to strike if it does the laser attack again as it's probably vulnerable while it's doing it.
>>
No. 259845 ID: ab04d4
File 12907440931.png - (31.24KB , 1200x900 , Frame 11.png )
259845

You leap down, spear pointed down to use as a spinning fulcrum, aiming to reach the ground and convert your descent into the greatest speed possible-

>>259606

"Esther! Aim for the chest!"

Somehow, you doubt that Esther can miss at this range. Esther aims, reloads, fires-

And the bullet goes in, easily, quickly, so simply you have trouble comprehending it- you expected defenses to the obvious points of vulnerability-

And nothing much happens. No explosion, no final scream like in all those B-movies you watch so much, nothing- Apparently, it was just a wound...?

The sheer shock of the letdown prevents you from yelling out as Lucasio runs and slides under the beast, vaunting back out forwards over its back, landing squarely behind its head and opening fire ferociously into its back armor. The creature shrieks and charges forwards, plowing between the cylinders, causing Esther to roll out of the way and reload and fire once more, but this time missing the second chest gem-

Three opens fire, providing cover even as Lucasio wrangles the mech so that its front absorbs the damage-

>>259750

And before you can yell at One to fall back and hold the bridge (better for him to feel like he's doing something useful, you guess), he does it for you. Or he does something close enough.

After a few more feeble steps, One fumbles and falls, coming to an inert stop on the stony floor. That'll probably keep him out of the fight, you think.

Of course, through all this, you haven't been staying still, heavens no. You've been charging straight at the thing, as fast as you can while your allies distract it to provide you with a window of opportunity-

And all you have time left for is a single decision before your legs send you into the final leap to provide a surge of speed-

Where do you aim your spear?

>Port Conversion-Hacking: ~45% complete

>Two D10 rolls requested, one roll per post
>>
No. 259847 ID: 703865

rolled 7 = 7

Yell for him to sterr it near you, and then JUMPSLAM
>>
No. 259852 ID: 5eb891

>>259845
Well, that facial plate looks like another obvious potential weakpoint... stab it in!
>>
No. 259866 ID: 66eaf7

yea, you probably can't just ignore it.

well you could, but it would likely be detrimental to your mental health.

Spear it in the back :V
>>
No. 259868 ID: 66eaf7

rolled 9 = 9

FORGOT MA ROLL!
>>
No. 259892 ID: fba40f

rolled 5 = 5

>>259845
Kill it until it dies.
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