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File 129213334648.jpg - (43.78KB , 554x1023 , MosmordrenWarSpear.jpg )
263831 No. 263831 ID: 69bee4

Golem Dreamer Quest
For some, their twelfth birthday is a time of passage, the beginning of the journey to manhood, or the time they become an apprentice so I’ve been told… for me, I remember an executioner, the smell of my own fathers blood hanging in the air after those fated words ‘… Found Wanting at a time of critical need for the Mosmorden Empire.”

From that moment, I was given a choice, to live and redeem myself for my parent’s failure, or to die with them for their failures. I suppose they saw it as a mercy, to spare me the certain failure I faced, to spare someone of such poor stock.

However, I made a vow that day upon my release, that I would never beFound Wanting like my parents. I would succeed any challenge thrown at me, I would live through any time the Deep came for me, and I would someday command the power of death itself, to make sure failure would never be an option.

So that began to define entry into such a manhood. Taken into the care of the state, I began nearly a decade of change and training that would dominate my life. In training, I did not escape the specter of death, as it claimed person after person, some deserving, some only taken out of a vindictive spite for those who dared to challenge it. Fellow supplicants fell like leaves, yet where where I watched those more talented than I fall, I however refused to allow my own life to end, I dared fire, frost, falls into the abyss, I was subjected to the whims of mage apprentices and their exuberant sadism, given no other command but to do to us what they willed, and that our death was acceptable. I saw dozens of my fellows die when being subjected to rounds of plagues and infections to harden our systems and weed out the weak. So many more enter into the buildings where the changes were made, than ever come back.

Over time my body was morphed, I have been informed short of my brain, there is not a single organ I lack a backup for. That no single blow should be enough, unless my head itself were to be removed or body eviscerated. I nearly died twice during the augmentation process, and the emperor himself found my refusal to let death claim me amusing during an inspection of the training grounds. It was with this I was given my options, a choice of growth for my training….

I, given my name Thirty Two upon my graduation, the thirty second survivor of this program of a class of one thousand, was visited by the Eyes of Death within that program, and given a set of special choices that met the Directors whims for the final augmentation. This one would be my extra heart, and it was with his blessing that I could see some direction of the way combat would take me.
Major overview of 32’s Characteristics: 32 is an Alchemical Soldier, and as such has been extremely augmented. All of his organs have redundancies except his brain, all physical characteristics such as Strength, Stamina, and Reflexes are thrice that of a normal adult human, including a minor regeneration rate measured in days and weeks.

As cost of all the augmentation, all Graduates owe approximately 1000 Marks to the empire, paid by serving for at least 5 years in the army. All officers of sufficient rank have the discretion though to award pay for acts they feel are above the normal call of duty towards this debt. As such, few serve a full 5 years, either by death or honor. It is at this point that a soldier can earn and take a name beyond its number.

As I recall those days, I remember the options given to me…

Optional Augment
Magitech Heart (This option adds an additional 500 marks owed to the Empire): What the Eyes of Death offered me as a ‘gift’ for 'failure to die'. Acting as a third heart, this can be invoked to cause a flurry of raw, primal magic to suffuse 32’s body temporarily, causing a further temporary augmentation of his overall physical characteristics. However, 32 would also be given a final warning that the use of such magic was not without its risks…

Combat Magic Augmentations, one MUST be chosen.
Illusion Soul Runes (This option adds an additional 500 marks owed to the Empire) : Ritualistic tattoos carved into 32’s body serve as pre made illusions that can be conjured when needed. Consisting of high quality Soul Runes on each of his hands, and one on his body for a total of three. When called upon, the hand runes conjure an illusory arm with weapon that in all ways looks real to normal sight, and can be easily viewed by anyone that lasts up to a minute. When the Torso rune is used, a body double is created with similar perceived realness; however, lasting only up to thirty seconds. Recharge on each rune is automatic, and is approximately known to be from the point of full use a full nights rest, or a full day and night if constantly on the move with no rest. A rune’s effect can be ended prematurely to preserve charge.

Will Induced ‘Time Slow’ Combat Magic: Through focus of mind, 32’s can force his perception of the world to make it seem as though it has slowed down. During this state, any issue of fatigue can also be fully ignored. However, 32 learns quickly there is some form of recoil with this that can occur, and cause him to become more exhausted after use.

World based ‘Survivalist’ Combat Magic: This form of Combat Magic passively acts to protect the user from the worst effects of the ravages of extreme conditions. It also handily has capabilities to always allow 32 the ability to boil water in close proximity, and to use his hand to cause the effect usually needed by kindling for a fire. He has also been informed of some extreme basics of World magic, primarily the existence and ability with focus to detect a Leyline’s existence in order to augment his magic.

‘Weapon Ownership’ Combat Magic: When holding a purely metal weapon with predominantly iron bias, 32 literally can gain enough ownership with some time spent to call the weapon an extension of himself. This translates into an ability to understand approximate strength of a foe from blows against the weapons, know when the weapons durability is under threat, and when holding a foreign weapon, can sense the removal of a previous person’s ownership.

It was after this that would begin my move to the military, where I would be given my weapon, unusable in the hands of the normal, but now to be held in a form of Death itself.
394 posts omitted. Last 50 shown. Expand all images
>>
No. 296215 ID: 7f017c
File 130267222465.jpg - (147.79KB , 500x333 , WalkingThroughAllthisisFekkinAnnoying.jpg )
296215

>>295670
I hold the Captain for a moment, and ask him how the requisition of goods works, not having experience with it as a Force Chamption really, but noting it as an important role of sergeants.

Captain Hal briefly explains that Morgren Sergeants are a bit… different in how such things are dealt with, as equipment for Morgren is generally more pricy, and unlike many other divisions, Captains almost always will be accompanying the mission.

In most infantry settings, Sergeants I learn generally are given a moderate amount of free reign for any gear expected of their charges, with monthly allotments for more expensive and optional materials such as explosives, non-essential requests for aid, helth supplies beyond the norm, etc. Anything above a general price level, must be approved by their Captain, or not uncommonly, the mission will be requested with the gear made available immediately in preparation for specialists.

With Morgren, most of them don’t even like carrying all that much equipment. Young ones Hal informs me, are particularly brash and stupid about it, and it has been found by about every captain, that the crucible of battle is the best incentive for getting Morgren to realize the important of gear. It also gives an opportunity to weed out any possible problem cases before they have a giant halberd and a mindless rage issue he jokes, slapping me on the back and laughing. He states that as a Sergeant, if you believe you see a true opportunity in a Morgren to effectively use gear, to make a case, and then you have a few options. The traditional route is to convince the Captain, then the Overcaptain, get approvals out, hope they aren’t denied for some reason, and then a cycle or two later, the Quartermaster will likely have your stuff ready for you. In fact, he informs me that for conveniences sake, around here the messengers area, the local Quartermaster’s assistant, and the cloaks are all nearby each other as a general rule. Asking about the need for a messengers area, he points out the obvious that Morgren make terrible messengers… tend to forget things easily, lack details, eat the paperwork. As such, a common lower level punishment is to be made a Morgren messenger for awhile, it’s a lot of running and such he explains, but far more reliable then Morgren, and less time wasted by people who can actually babysit.

Asking about requisition for myself, he states it’s on a similar general principle, but that he finds for minor things in particular, it’s so much easier to just go to the Quartermaster’s usually, the formal route a waste of time. Asking for clarification, he states that in reality, the Quartermaster’s hold a lot more power than people recognize, able to expedite paperwork, hand off equipment immediately if they deem it necessary, for such mundane cogs of the bureaucracy, he states the in reality for equipment’s sake, they are like Overcaptains or similar ranks, maybe even higher for some.

In general, I learn the following about the concept:
-For mundane equipment, it’s often not unreasonable to ask the Quartermaster directly, especially if its likely to be on hand, and something necessary like a bedroll. Even a soldier can do this, but most are too shy or worried.
-A person who is better known, or is known for heroic acts, can often ask for more specialized equipment and is more likely to receive it.
-However, becoming known for your tendency to run to the quartermaster can be a death knell to getting things out of them. No one in a relatively good job wants to overly risk being known for giving stuff away, and blacklists are shared for good reason.
-[In game terms, 32’s rank and renown allows him to ask from the Quartermaster directly as an alternative. Different ‘levels’ of people can only acquire certain levels of goods. The place you ask has an impact (Morgren sized things being more prevalent in the Morgren area, one closer to high ranked persons more specialized equipment, etc.). Bluff or Diplomacy can be used, talking to a Quartermaster/Assistant is valid, but inevitably relies on a combination of how willing someone is to give up things, if 32 seems like a valid recipient and bit of luck]

>>296073
>>295570
Thanking the Captain, I consider for a moment the implications… It makes sense to I suppose ask the weapon givers directly, and it’s far from impossible to lose things and avoid a big fuss. It’s worth certainly keeping in mind as an option.

I decide to stay in with the Morgren for now, the bow will sadly not be ready, and celebrations are still underway informally.

I call together Mekk, Lurt, and Crak, pulling along Gorth, as others around continue to say how awesome the fight was. Opening with requests for an honest assessment of how the fight progressed, I learn quickly that Morgren at least… are AWFUL, or at least these are, at giving you any useful feedback. Anytime one opens their mouth to speak, another is as apt to begin recreating something they found awesome, with liberal use of sound effects, jumping, and slapping of other Mogren. Gorth keeps the most control of the conversation, head locking persons who tend to try talking over him to a mixed level of effect.

Ollie and Yal though, coming over to see what the big gathering is about, are quite a bit more helpful in offering something of substance. Both immediately agree that my getting Gorth involved was the best move I could have made. Fud apparently likes to fancy himself a ‘mentor’ to the younger Morgren, and his fists inflict wounds that even Morgren find take quite awhile to heal, Gorth though is the only one who seems able to handle more than one.

Ollie though adds that he feels that what I should have done is attempt to flank close up Fud’s back. He notes that in his experience, Morgren have no issues really with numbers when the opponent cannot hurt them, but that Morgren are just as bad if not worse than most when outnumbered by people of a remotely similar class of fighting.

Yal states that I should have done two things, One, not having m weapon was stupid. Two, that if your choice is extreme pain versus victory, never be too proud to give an order to a Morgren. It may not be fair to stop the attack by use of command, but he states that Morgren are dangerous, and he expects he has more intent to live than I do.

Talking through the night though, there seems to be broad agreement in the squad, Morgren and myself, in trying to get Gorth to try and join up with us. At first he states his disapproval in terms that he has no place to go, and paperwork is annoying, recounting though the fight with Fud and the Morgren throwing in flourish about how he could fight whenever he wanted, Gorth seems more excited with the idea. Before the night ends though, and he leaves to return to another part of the camp, he says if he survives the paperwork, he would be willing to stomp all our faces another time.

------------------------
Day 36, Lorthday, Cycle 1 of Praeclarum

We group up soon enough with the 81st Blasters, led by Drako Einsword. I find it a slightly odd sensation, as when we march, instead of being the largest around, I am in a group of creatures who tower over even me. The Morgren, although fairly lumbering, easily keep pace as they trudge through the mud as if it was nothing. Though I note that it easily takes all four of us on hand to make sure no unwanted fights break out… the Morgren easily distracted, prone to loud outbursts, and with them around, stealth is a laughable concept. I definitely understand though why Hal would want three sergeants on staff fairly quickly, and the Morgren as long as you keep an eye on them, stay under a relatively comparable level of control as the thirty or so marching soldiers.

As wish all journeys though in the swamp, there is much distance to travel it seems. Which does leave me some time, the drudgery of the march making even myself open to a certain level of socialization.

>Choose one of the following to learn more about: (Hal, Ollie, Yal), (81st Blasters in general, least 1 Sergeant and Force Champion, possibly Drako), or (between 1-6 other Morgren in the squad and characteristics/strengths.)
>I need two separate rolls of 2D20 by two different posters for events. Higher numbers result in more potentially positive events. (for a total of 4 dice)
>>
No. 296217 ID: a76809

rolled 4, 4 = 8

Learn your squad-they are your weapon.

So, I'd forgo blasters or sergeants for now, and really get more familiar with the Morgren themselves-

More field data for you to start that idea of Archetypal Morgren Fighting going-keep smoothing out the rough edges to what you know of how Morgren fight, and learn more about your squad.
>>
No. 296251 ID: a9629e

rolled 18, 9 = 27

Agree with Bob, so just adding a 2d20 roll
>>
No. 296267 ID: 81f32a

Might as well talk to other sergeants and find out more about them.
This information might be useful during the mission.
>>
No. 296594 ID: 7f017c
File 130275811419.jpg - (57.04KB , 800x600 , 32InventorySheet.jpg )
296594

rolled 47, 99, 77 = 223

>>296217
>>296251
[Roll = 8, Roll = 27 stored]

>>296267
[Outvoted, Morgren Chosen]

11 Morgen total presently of the 6th ‘Skull Smashers’ led by Hal Neville.

Known Morgren:
Mekk Gurk, Krak, Lurt

Other members
Plid, Murk, Zuh, Auz, Lak Tin, Tuf Eurt,

The travels of the afternoon are sweltering, the area still a boggy set of mud. Fortunately, some monotony is broken when Captain Hal assigns me to two particular for some portion of the afternoon. The conversation goes as well as can be expected of Morgren, and I get a fair impression I believe of these two.
Xvin: Honestly, Xvin is about as much a Morgren as a Morgren gets. Extremely excited about the chance to fight, I get an immediate sense Xvin may be among the newer members of the squad, as he talks in excited tones about being finally able to crush golems with his bare hands.
Tal Hurg: This one is a bit… odd. Apparently a fairly respected and older member of the squad, his attention seems to have a tendency to wander, and he just occasionally asks if we hear something. Sometimes I do, but usually nothing out of the ordinary… I am not certain if it’s a mild paranoia, scouting instincts, or an odd extension of an urge to fight.

[roll = 27, Night Patrol]

Continuing on towards the south west of camp, the weaker humans of the Blasters tire out annoyingly quickly, demanding rest easily an hour before the sun sets. Neither Captain though feels like pushing the weaklings harder through the swamps to my disappointment, and we end up stopping to rest instead. First shift though for the late evening is given to the soldiers, but with a certain level of pent up energy, I decide to take a shorter night shift, which I suspect in part to be a good way to get some good graces with the groups.

I find the growingly familiar sounds of the swamplands a form of comfort as many of the others sleep, perched in a multilimbed tree to avoid the fekking sinking of the mud.

I do suddenly though notice something odd… a very small light under the water of the swamps. Leaping slowly down, I head to where the light disappeared, searching for a minute… before I momentarily see it again. Grabbing under the water a few times, the slight motions of the water making me miss the first times, my hands find the smooth feeling of glass, and with slight resistance from water and mud, I pull out. In my hands I find a well sealed flask it seems, pulled out of the water, the next time it glows a minute or so later, it glows once more in a greenish-blue tone before fading. I can only suspect this is magical maybe? Some sort of potion. Uncorking for a moment, a slightly delicious small of… hmm, I’m not sure, but it’s a good smell, reminds me of food, before I reseal it.

I feel some sort of etching on the flask while it’s in my hand, some sort of symbol I cannot recognize placed on the glass. Feh, I’ll figure it out later.

---------------------------
Day 37, Castiday Cycle 1 of Praeclarum

[Roll = 8, DOUBLES, AMBUSH!]

The travels of the next day are similarly uneventful, and my morning question to the Captain and Sergeants about my acquisition leaves me with no answers. None of them know what the etching is, and none of them come up with anything more useful than glowing = magic for conclusive information. The Captain though informs us to expect to arrive by the evening to near our destination, when it is likely we will engage in a nighttime raid if need be, the Morgren not particularly bothered if the moonlight is good unlike humans.

It is late afternoon though when suddenly the Vangaurd of the Blasters yells out an alert, running for his life, as we all quickly enough see a small tree mashed out of the way of the path by a massive club, wielded by a golem that I quickly surmise is likely a clay golem from my experience, seven feet tall. Though the club itself seems to be made of wood instead, though the wood seems more mundane, likely taken from more local trees than the clubs of the Commanders I note.

Quickly though, we suddenly find this is not the only issue to be concerned with. Suddenly from both flanks, similarly equipped Clay Golems pop out, Froggrock flanking them in a charge, javelins flying through the air on both sides, the soldiers, and even some of the Morgren inevitably are going to be caught between. Fekk, it’s time to get into action, Fate has thrown a surprise this time

[DOUBLES RESULT: Special Enemy]
Suddenly, from our position in the stern, the sound of stamping feet calls out even among the screams of soldiers and disarray. From the front, dwarfing the Clay Golem, stands an easy three meters of golem of unknown make to me. My best guess is some form of wood, similar to the clubs that the Clay Golems are presently carrying. What is notable though is that there is a person… a human standing on a platform on the right shoulder of the Golem. It also seems to have no weapon, which is a minor reassurance I suppose.

Feh, so directly through thirty something soldiers to the southwest, pinned down by a barrage of wooden javelins, stands two golems, one with a few Froggrock nearby, the other, a much larger one, with a human, but no weapon. To the North and the West separately, with less friendlies in the way, we have a singular Clay Golem with wooden clubs on each side, barrages of wooden javelins. The closest. side to myself at the moment is the West flank, but I find that only Lurt is directly beside me at the moment, Morgren scattering towards combat. Ollie has control over Tuf Ert and Krak, heading to the West, Yak has Auz, Zuh, and Plid, and seems to be barreling to the North, Hal seems to be observing for now... waiting for something I suppose, or maybe flat footed. I need to act though I suspect, and fast.

>Should I attempt to corral more Morgren to my side? Or take Lurt, and get going for time’s sake?
>Where should I go, and what should I target?
>Is there anything I should take priority on focus, ordering, or observing, even in the flow of battle?
[D100 for Blasters post ambush, Unclaimed Morgren, and ???]
>>
No. 296729 ID: 81f32a

Okay,

Tie That Which Reaps to your spear for doing the javelin trick.

take Lurt and the next most closest Morgren order another Morgren to hold off the Golem at the West. Because of the high roll we shouldn't be concerned about other Morgren, the rest can take care of themselves.

Go to the Wooden Golem. That seems to be the biggest threat as (I suspect) they are much more tougher than Clay golems. You can't really shatter them as easily.

Giver order to Lurt and another Morgren to attack the Wooded Golem from the front while you try to flank it from behind. Try to stay out of sight when moving behind it so that the operator cannot see you.

When you get behind it, activate your heart.
Now, I want to take out the controller on the platform. If his back is not obstructed, then throw the javelin at him. Try to kill him.
If you can't get decent shot, then try to climb from behind and then attack the driver. If you feel confident, try to knock him out so that we can take him as a prisoner. If you feel that you will fail to do so, then make your offense deadly and as quick as possible.

If you don't kill him in one shot, or if you get discovered while flanking don't be shy to give the 2 Morgren you took with you orders which will keep the wooden golems attention divided, or can give you advantage (for example, ordering them to tackle its legs just when you attack to try to get the operator bare-footed, or have them move and attack specific sides/areas of the golem so that you can anticipate its movements and use them for your advantage)

What I really want to do, is to take out the golem controller and then immediately claim the ownership of the golem before anyone else does. Of course this is assuming that the guy on the shoulder is the operator (I hope he is).


If the things go really sour, don't forget you still have those 2 9-20s. But this time, please alert your allies in advance so that they have time to make cover.
Oh, and give the all of the orders in Mosmordren. It is less likely that the enemy will understand them (but don't put it entirely out of the question)


Fire in my blood,
Burning coal in my body
My eyes full of hatred
My veins pulsing with rage

I sing the song of vengance
I sing the song of Death

My spear burning,
Guided by Destiny's light
The righteous inferno,
blinding my foes

Let them strike my skin
Hot blood, burn them to the bone
Let them feel my wrath
Coming violently from my flesh

Drive them deep, the cowards
Hammer them tight,
Inside the desolate swamp
Where everything is Rot.

>>
No. 296808 ID: a76809

>>296594
Order all your Morgren at the same target-you already have evidence that bigger dudes feel the weight of comparably sized numbers more so than normal people, so have them group curbstomp their way through the Clay Golems.

As they do this, you will be tying up the wood golem-use the time it takes them to drop that first clay golem to go on the defensive/evasive side, figure out how the golem moves and how the guy prefers to give it orders/what he commands it to do in terms of combat.

And make note of every detail you can when the guy tries to use magic-he may have weaknesses, flaws to be exploited.

The only offensive thing you should attempt should be seeing if the Wood golem could be so easily toppled as using the multi-weapon as a wire or chain to tangle its legs.

Once the Morgren under your command are properly directed to maximum-force assaulting the clay golems in order, the pressure should be easing up on the Blasters, and you should learn about the likely heavy target here, without revealing much of your own abilities.

Basically, set up the battlefield, give your morgren orders they can go on to stay effective, and start buildinmg data.

Remember, you observe, you learn, you win the fight, then you actually partake in combat. Chance is for losers who don't know how to find their own fate.
>>
No. 297138 ID: 81f32a

Another day
another missed update
>sigh

):
>>
No. 297380 ID: 81f32a
File 130305511843.jpg - (280.91KB , 800x625 , OH GOD MY SPEAR IS ON FIRE.jpg )
297380

Oh, Shit!

You made 32 angry!
you shouldn't have made 32 angry
>>
No. 297486 ID: 903f16

>>297380
Holy crap that's so cool, but 32 is going to need to lay off the tanning, we're starting to look like a guido.



...in before someone proposes we turn 32 into a guido warrior who attacks people with a boxing style comprised of fist pumps, with hair gelled into spikes so hard they could pierce shields, and abs that act as personal armor.
>>
No. 297530 ID: d3dfb8

>>297486
> turn 32 into a guido warrior who attacks people with a boxing style comprised of fist pumps, with hair gelled into spikes so hard they could pierce shields, and abs that act as personal armor
This.
>>
No. 297596 ID: 81f32a
File 130315198701.jpg - (275.74KB , 1000x700 , WHAT HAVE I DONE.jpg )
297596

>>297486
>>297530

Ask and ye shall receive

>it's 32 getting ready to battle
>>
No. 297598 ID: 81f32a

>>297596
>and yes, he bleached his hair white
>>
No. 297612 ID: 903f16
File 130316083456.jpg - (19.03KB , 324x241 , oh_god_what_have_i_done.jpg )
297612

>>297596
>>297598
Why...
>>
No. 297679 ID: 7f017c
File 130318527576.jpg - (468.42KB , 701x1000 , UnknownArcher.jpg )
297679

rolled 5, 52, 43 = 100

>>296729
[My missing these days was noted on Discussion. Please check it occasionally, as I will post my absences there and alert persons on IRC usually]

>>297380
>>297596
>>297612
[Fanart Bonus x2, Non-bonus-bonus for ‘what have you done’. I mean really? REALLY?!]

>>296729
[Poetic Bonus]

>>296808
[Wood vs Clay, Clay takes priority, as Wood has many more obstacles in the way at the present.]

I make a broad call out to the Morgren, commanding any near me to follow, and directly telling Lurt that we are headed to the West flank, and to engage the Clay Golem immediately. We head out, the Blasters scrambling to get into some form of cohesion as a few more javelins begin to fly towards the ground. I take That Which Reaps into my hand, and pull it into its rope form, tying it to the end of my spear, as I see that Tal Hurg has answered my particular call. Following behind Lurt, I see no other Morgren headed my way particularly.

[Blaster’s wellbeing = 47, REELING, but stabilizing.]
I see that the Blasters though are growing some semblance of order. Sergeants are yelling out orders, people are picking themselves out of the ground, and a Force Champion has rushed towards combat on the West flank without need for motivation. A fiery two handed axe attempting to slash into Froggrock, but not finding any real hits with their fekkin dodgyness.

[Unattended Morgren = 99, No issues, Inspired Leadership]
I see though that Mekk Gurk is leading the Morgren, Murk and Xvin, towards the West through the southwestern Blasters also. However, unlike the lone Force Champion, Mekk and the others appear to be effectively making a surrounding sort of maneuver. Mekk presently has many of the front row Forggrock pinned down by fear of smashing against his fists, while Murk and Xvin are looping around the group, beginning to corral them into a tighter area. With Lurt and Tal’s arrival a bit ahead of me, the Froggrock are effectively trapped between the density of their own allies bodies and death by our ogre-like own. I suspect this flank through Mekk’s actions, even if we are focusing on the Clay Golem, has effectively shut down completely from attacking the other infantry on this side.

We act, commanding the two Morgen with me to press the attack all at once, leaving Mekk to his own devices.

Tal Hurg leaps into combat, slamming into the almost equally large golem, which causes it to careen back, a punch from Lurt sends a chip of the Golem’s body off, which quickly seems to almost… reform, nearby clay parts of it sloughing back towards the open wound. But still sending it careening into a tree. I leap in with my spear, only to find to my chagrin that it quickly recovers, a series of croaks, panic now abounding the area as Mekk finds himself able to land hits. In this time though, the Golem plows itself off, and I find my spear jabbed deep into the tree. A black ozzing substance begins to coat my spear from the wound in the tree, and I yank out quickly.

Fekk, all over a good foot plus of my spear… it doesn’t seem to be doing anything though. I hear more croaking screams, the Axe wielder and the Morgren pinning in the Forggrock. When suddenly a light shines, and fire engulfs a small area, making Mekk fall back.

I see a slightly smaller Froggrock in that direction… teeth necklace, more ornamented than the others, fekk. I command the Morgren around me to continue pushing back the Clay Golem, as I head for the mage.

Mekk appears to have shrugged off the fire though, small black patches on his body, and a slight wince for a moment, before he starts trying to kick the Froggrock. I see the Foggrock trying something with its arms, as I come in from behind and prepare to stab it before it gets the chance.

Suddenly, a small orge flame erupts in the withheld right hand… it begins to expand rapidly…. Fekk, gotta kill it now, as I stab for the back.

>>297380
[Fanart 1 used]
Only to find suddenly the ball of flame flickers, and it arks towards my spear’s tip in an instant. Before I can react, I find my spear alight, the Froggrock turns around slightly, seemingly surprised that nothing has happened, and I deliver it the last look on its face as my now alight spear plunges into the Froggrock from its back. Spinal collum shattering, the flame continues to burn though even as I pull out, the smell of cooking and burning flesh wafting into the air. I hear from behind the shattering of clay as if it had hit the ground, and turn to see that the Morgren had bodyslammed from opposite directions, the Golem refusing to act, as they collided into it, cheers and a headbutt towards each other in celebration.

“Good work Mekk, finish them, I have a bigger target to handle.”
>[Mekk Gurk]“Yus sirs, we smesh em wot good!”

“Lurt! Tal Hurg! Were going after the big one”

Between the croaks of despair, I hear cheers from the Morgren, as we rush off, a huge opening in the enemy lines from our actions, as Mekk continues to draw them in.

I observe the Wooden Golem now, it no longer has a lack of weapon, as it tosses a javelin into the infantry that attempt to regroup. It proceeds to pull out another one, just reaching into its body, and grabbing, with a swift motion it grabs another javelin as if drawing a weapon.

For the moment it is relatively unmolested, the clay golem at its front, sword and spears from a few Blasters attempting to keep it at bay, but they are smashed aside by the clay golem, and they find Froggrock punching into them from almost all other directions. There is almost no chance for hope at this distance I suspect, not even I can get there in…

[??? Roll > 75, Help From an Outsider Source occurs, Poetry bonus spent.]
Suddenly, a see a shining light from my periphery, traveling at an impressive speed from the further Southwest, behind the wooden golem. I see for a brief moment, a dark blue cloaked figure, a few strands of brown hair, and an oversized longbow before the figure fades back into the darkness. The arrow I can assume only to be shot from the figure is headed for the wooden golem at first, and with a guttural groan, a series of creaks as if a thousand twigs snapped, the wooden golem dives out of the way.

The bolt of light… an arrow of approximately a foot longer length than any normal arrow, spinning gracefully in the air, instead seems to slightly change its course towards the west… and smashes directly into the Clay Golem at the right shoulder. The golem’s arm falls clean off, and a small explosion of light and some heat I think I can feel from even here goes off, cracks forming all across the torso of the clay golem, and a myriad of Forggrock diving now into the water along with the soldiers, pausing the attack for just a moment.

I hear a guttural groan loudly from the wooden golem.

[combat senses >= 1, FAIL]
But cannot discern what is being said, except it sounds vaguely like common mixed with a groaning yell of the dead? Feh.

>>297596
[guido/fanart bonus!]
I begin to close distance, and I need to decide what I need to do. I cannot just enter without a plan this time… I need action, I need a plan, I need… a ONE LINER!

>[Choose a 1 liner for 32 to say against an opponent, 32 receives a large combat bonus on one general target based upon BADASS FACTOR if he can live up to the line.]
>Ayoo! What club am I gonna hit dese bitchs with tonight? (wait, what? Odd… thought process, and I could have sworn That Which Reap’s chain form was gold… huh)
>Do I engage the presently injured clay golem? Or goafter the odd human presence in the wooden golem? Or I could seek out the interloper.
>>
No. 297801 ID: 81f32a
File 130325370006.jpg - (156.19KB , 800x600 , 32 - TERMINATOR.jpg )
297801

What?
A one-liner?

Oh man, I'm not good at this ...
hopefully someone else can get something great.

"That's a nice Golem you have, mind if I borrow it?"
And then kill the operator and claim the ownership.

Or
"That's a nice Golem you got, would be a shame if anything happened to it"
And throw your still burning spear at it so that it catches fire (at least I think it is still on fire)

Argh,
I said I am bad at this...

>Or I could seek out the interloper.
Nah, as long as he is helping there's no need to search for him..


I had an "excellent" idea:
Lets have the Morgren with us throw 32 like a cannon-ball (like in X-men, where Colossus throws Wolverine at the target) at the operator of the wood golem.
The golem has shown its excellent ability to dodge, so we would need to be extra careful with that and have perfect timing.

ah
look at this too >>296729
most of my ideas haven't changed
>>
No. 297840 ID: 059fc4

>>297801
>Lets have the Morgren with us throw 32 like a cannon-ball

32 is a tad more fragile than the Morgren, so how about we throw one of them instead.
>>
No. 298122 ID: a76809

>>297679
Stay focused on the wooden golem and it's operator-it has been shown Morgren can at least tie up the Clay golems, and the wood seems the biggest threat.
>>
No. 298159 ID: 7f017c

rolled 86, 79, 42 = 207

[Major Note: due to fairly critical computer issues at the present, 32's character sheet, inventory, and other forms will not be able to be posted. Posts also are less likely to happen. This will hopefully be fixed by Tues of next week.

>>297801
>>297840
>>298122

[So little FEELING yo! One Liner bonus minimal, liner defaults to author]

[Blasters roll = 5, critical issues beginning.]
[Morgren w/ other Sergeants = 52, no real issues, assisting Blasters minimal]
[??? rolls too low to assist]

I consider taking a very direct approach to the combat, and it doesn't get more direct than throwing either me or the Morgren directly into the combat.

I first though glance off to the side, seeing no way at the moment to deal with the conflicts of interest in throwing Morgren or myself, and not getting someone hurt (particularly my own muscles, short throws aren't bad, but this is a good distance).

I see that the Blasters are under direct siege at this point, the Clay Golem from the south apparently has ignored or broken the lines of the Morgren and their Sergeants, and are actively tearing into the Blaster's lines. At least a dozen Froggrock are terrorizing the lines, and though the clay golem nearest me is still cracked horribly, the Froggrock seem to have recovered quickly enough to catch the Blasters flat footed. The troops are already beginning to form a desperate defensive circle, and one of the people who was yelling is now on the ground. Unless Ollie and Zak get more useful and fast, its not going to look good.

Either way, for now my priority is the Wooden Golem, I suspect this thing in the long run is a much larger issue. I try to decide how to enter the fray, if I throw a Mogren, I suspect my arms will really hurt, if I have them throw me... well, that looks pretty fekkin solid. If only I...

['Lets Rock' chosen, Fanart w/ sunglasses bonus- minimal bonus turns into CSI moment.]
I suddenly see something oddly perfect for my needs, a good three foot diameter oval-ish rock sticking out of the mucky water. I quickly call over Lurt, and have him pull out the rock from the mud. At the meantime, I ready my spear, timing my heartbeats for when exactly we need to swing.

I turn to Lurt, nodding, and aiming once more mentally.

“Alright Lurt”

I nod, activating my magitech heart, the world darkening slightly as bloodflow changes and muscles tighten.

“Lets Rock.”

[Lurt] “Yurah!”

With the Morgren tossing the rock, I cock back my spear slightly, and swing for the heavens. The rock splits into a series of three large fragments, and a bunch of smaller fragments, launching a good twenty five feet and hauling towards the Wooden golem.

Pieces crash against the Golem, as it takes its attention off Tal, splinters flying off from where medium sized rock fragments crash into the body. It takes these hits, dodging one of the largest pieces, and summoning a hunk of wood from its body that collides and shatters against one of the other pieces. The third large fragment though, collides where the shin would be on its bipedal form, cracking and splintering horribly. I surmise quickly the thing is likely barely standing on such damage with that leg, and I begin sprinting after admiring the cracks on the enemy's body. Twenty feet from the creature, it has a fist into Tal, but the Morgren seems only stunned at worst, and has the left arm in its grasp. Lurt is side by side with me, and its time to deal with this...

>Having closed the gap and made an impression, what should I do now?
>What orders should I give Lurt and Tal? Or do I leave them to their own devices?
>>
No. 298302 ID: 8b0de1

>[Major Note: due to fairly critical computer issues at the present, 32's character sheet, inventory, and other forms will not be able to be posted. Posts also are less likely to happen. This will hopefully be fixed by Tues of next week. ]
Oh shit. That sucks
I hate when that happens to me

[So little FEELING yo! One Liner bonus minimal, liner defaults to author]
This was on my mind for days but I couldn't come up with anything.
I hoped that Bob would come up with something awesome and save the day.



>I surmise quickly the thing is likely barely standing on such damage with that leg

TOPPLE IT!

Wait
Have the Morgren TOPPLE IT!

Get into position, summon your body double and when the golem hits the ground quickly move to kill the operator (or knock him out if possible). Have your double approach the operator from other side so that the guy becomes momentary confused making an opening to strike him.

Also, the fact that he doesn't have weapons on him doesn't make this good. It makes this actually worse because he might have some hidden powers and abilities, so be prepared for some nasty surprise.

If you do kill him, try to take over his golem.
>>
No. 299660 ID: 8b0de1
File 130393559913.jpg - (118.80KB , 700x600 , 32 - aftergolem.jpg )
299660

Is your computer still bonkers?


Look, I made an art.
Was trying out something different ... didn't work out that well.
Don't ask me why 32 looks so sad in this pic. Maybe he realized that wedging his spear in the golems head so that he cannot take it out again was not the best idea.
>>
No. 300074 ID: 7f017c

Author's Note:[Computer boondoggle is finally over with after a myriad of headaches, Dreamer will resume and go back to a consistent update schedule starting tomorrow.]
>>
No. 300076 ID: 5eaca0

But not today?
aww


alright.
Congrats with fixing your computer
>>
No. 300202 ID: 7f017c
File 130411307953.jpg - (148.52KB , 550x413 , SwampTrees.jpg )
300202

rolled 26, 6, 12, 68, 100 = 212

>>299660
[Fanart Bonus]

>>298302

I quickly call out the orders to the Morgren tomake the leg break, Lurt charging in with a child-like glee, Tal following up a moment later. I feel all my hearts beating in excitement, moving into an approximate pos... er, wait, so its the left leg thats breaking, so it falls to the... left? No wait, all the weight in on the right? So right? Fekk, the Morgren are just going to make it fall backwards probably? Note to self, work on some better teamwork concepts I guess?

Either way, I decide my immediate priority needs to be the driver, I don't know much about Golems, but I suspect killing off the one person who isn't a blubbering frog creature might end this immediately anyways. Killing off person's who seems to be in control of the golem's was noted as a method of dealing with the issue, fortunately, with giant things such as Morgren fighting with me this time, I think I can take either option.

Regardless, Lurt charges in, throwing an uncordinated set of punches towards the cracked leg of the wooden Golem and rider, who easily reads the effort it seems and dodges out of the morgren's way. This continues for a few seconds, Lurt swinging unchangingly at the Golem's leg, quite a few times absurdly out of range even with his stature, a few times though in response to the attempted punches, I see sudden sharp wooden 'spikes' seem to jut out a foot or so above the golem's knee and spike towards Lurt's arm. Fortunately I suppose, these spinter uselessly against the reinfocred body and bone of a morgren's fists, but it seems useful to note. Fortunately, the reassuringly more experienced Tal takes the opportunity to hit the Golem the next time it attempts to dodge at the lower end of its torso, which causes the already injured leg to shatter, and I see the golem begin to hop on one leg momentarily before it teters and falls.

I move in, the forceful beats of my heart reverberating inside, as I see that it is going to smash its right side into a tree, the side with the human assuming driver... heh, if he falls, this is over.

Regaining my stride in the mud, Tal and Lurt following from the sides, the golem reaches out to stop its fall, clutching into a large, heavily rooted tree. I make a small jump onto one of the large, exposed roots about fifty feet away, ready to intercept as it crashes.

Catching onto the tree, I suddenly see splinters erupt as a large chunk of the tree as large as the golem's hand shudders and splinters. I see the golem jump itself slightly into the air with its one good foot and point towards the approaching Morgren, its stump suddenly turning into a cube of wood shaped vaguely like a hammer at the end, and 'punch' into the torso of Lurt, causing the smaller morgren to go reeling back as Tal avoids the sudden risk of collision. I still see my chance though, and refuse to not take it.

I find the human, disoriented, off balance on a platform not intended at this angle holding onto a makeshift railing of wood, blood pooling on his hands, and at a height only around the top of my head... easy prey, heh. I make a small jump ten feet away, and drive my spear towards my sacrifice.

Only to find the Golem jolting away, turning its shoulder and placing its wooden head as a physical shield, but one I find paltry within moments as my spear contemptuously finds a meager resistance, solid wood splintering and giving way to my strength, numerous cracks forming on the body as a good five feet of spear finds its target and skewers the entire head through.

I find my efforts to pull out though hampered, and my mood slightly soured as the golem begins to stand, all sense of footing and force quickly lost as I dangle from my spear, staring at the back of the golem's splintered head as it ignores me. I hear crunching sounds coming from nearby, cracking of some sort on the other side of the golem I guess as I survey for my target. I see him about twelve feet away on his platform over the right shoulder, before he puffs out his chest and begins yelling in what I gather in inflection to be that odd vague, very deep toned, common, but its nonsensical.

“Greeemninsclis! Grrowwwnnnn! Rommmm Rintron, RINNNNNT! RINNTOOO”

I can't hear much else around with the yelling and the sounds of battle, nor can I see much on the backside of a golem, and I feel like I have returned to some insane form of training somewhat dangling like the pulling bars from long ago. Four feet of handle still support me next to the golem's head, but I see nothing else from this side... no weapons, no mechnisms, not even nonsensical magic like thingys. I may be able to make an attack, I surmise I can hold even my bulky weight one handed for awhile, particularly with my heart pumping. He's so close, I just need to think of a good way to attack, or get down and take down this golem maybe...?

>How should I approach this situation, abandon my spear and fall? find a way to retrieve it as is? Attack somehow with something else?
>Do I give any comamnds? Deactivate my heart at any point (9 seconds since invocation)?

>[5D100, first 3 for Magitech if not deactivated, other 2 for event and general wellbeing of allies.]
>>
No. 300479 ID: 8b0de1
File 130419733262.jpg - (386.26KB , 900x700 , 32 - golem.jpg )
300479

>“Greeemninsclis! Grrowwwnnnn! Rommmm Rintron, RINNNNNT! RINNTOOO”

Seems like this guys is shouting orders to Froggoks. I have no idea what he is saying but this pretty much cements our hunch that he is the leader here.

Alright, this is a good position, better not let go of the spear I say.
Jerk yourself, spin around, jump or climb on the Golems head or shoulder. You'll have better position to attack the driver.

Do we have any other weapons except the spear.
Hmm, I don't think so... except That Which Reaps, but we attached it to the spear, right?
Well, if it is possible, detach it.

If you managed to get TWR, you could use it from this position.
Transform it into the chain and "lasso-up" the guy. After binding him, you could try to pull him to yourself or just get to his position (the chain would help you stabilize or whatever)
Or transform it into Chakram and throw it ..... though we run into the risk of losing it.

If you didn't get TWR, there's always option of brute force.
Get onto his platform and try to kill him with your fists.


Oh, and whatever you do, use your Illusions, they will provide good distraction.
>>
No. 300862 ID: a76809

>>300202
Deactivate the Magitech heart-its getting clunky again.
>>
No. 300880 ID: 7f017c
File 130431327348.jpg - (99.94KB , 1152x864 , 32CharacterSheet2T.jpg )
300880

rolled 16, 12, 11, 91, 27 = 157

>>300479
[… Fanart has officially exceeded any expectations I had for fanart. Also, yes, That Which Reaps in rope form was attached to the spear]
[FANART BONUS]


I decide first things first, I am not in a bad position really, but it could be made even better. I make a large grab, and wrap my arm around the golem's wanna-be neck as if I were going to choke it to death... shame I don't expect that would work, but eh. I pull myself off of the spear and onto the much easier to support myself platform of the golem. I reach down with one hand and yank off That Which Reaps, finding it actually somewhat easier than I expected, I had noted before that the rope does not form knots, but instead sort of fuses at points of contact, but it was actually quite easily removed from my spear.

It is at this point though, before I can really instigate my plans involving it, that I realize the human had really been pretty much watching me the entire time, as a wooden spear jabs into my left arm, the one now the only holding onto the golem. Though it pierces my skin, my foe quickly finds my tensed muscles a shield that even holding the spear two handed cannot breach. I grin inwardly, a decently muscled man in what I estimate to be his early thirties, even if he has the beard of an elder, cannot hope to harm me even if all my hearts did not beat, fool. The world shifts beneath me as the wooden golem swings forward at some unseen target, wooden fragments dig into my skin, and I feel some pricks of pain awaken my fighting spirit more. I reach across my body and grab the fool's wooden spear while holding onto the rope, and yank in return.

I laugh boisterously as the man is crushed against his protective railing. He tries to hold onto his weapon, his face reddening, for only a moment he succeeds as he slams backwards, coughing loudly and dazed. It almost feels a disappointment to call this a foe, but if fate so decrees, so I shall obey.

I lack a good platform to stand on to use That Which Reaps appropriately I surmise, but I can easily crush this person, all I need is to get to that platform. I consider dropping my weapon, searching with my feet for a place for a foothold. I see the man glare at me and point, to suddenly find myself with nothing to hold onto as I fall the few feet to the ground, spear as my side, fragmented splinters of the golem embedding into my hand.

With a splash I hit the muddy waters, my spear landing next to me, and holding onto That Which Reaps. Attempting to regain my balance, I see that the Morgren were likely the ones who reentered the fight, Lurt with a wooden spear lodged in his torso, essentially just flexes his body and forces it out. Feh, is everything about this guy so weak? Can't break even skin, heh.

I hear something though and turn,

[Roll = 68, outside event fails]
[Roll = 100, MOSMORDEN ALLIES RALLY, A HERO IS BORN]
[Fanart bonus (Bonus Info, slight improvement): Hero Upgrade, Alpha Sergeant Calline Miseri, To begin being known as: “The Swamp Slayer”post this battle. Many soldiers will report that wherever her gaze held, the wooden spears of the Froggrock shattered in fear, that her blade swing was so graceful and accurate that the Froggrock themselves fell into it willingly, lest they ruin her rampage. By herself, accounted for between seven and two dozen kills, depending on the report.]


I glance a true sight to behold, obviously a women, normal looking enough... but with speed that makes her look like a mirage even from this distance. Soldiers that once were pinned to the ground by fire have all unanimously come to an agreement it seems, as all the soldiers have begun to stand and charge forward. I see the Morgren Sergeants coming from the side to reinforce, their foes similarly vanquished, and what I assume to have once been Clay Golem returned to the earth. Only one clay golem stands, the maybe three dozen Froggrock in their way are being, single handed it looks like, mowed down by this woman, having taken down four in about a second. With her leading, and everyone who isn't a few morgren and me charging forward with zeal, this combat has already been won.

Yet, there is one last thing I need to deliver, the death of this wooden golem and its pilot. I pick up my spear and reattach That Which Reaps to it, ten feet away, the two Morgren pummel into the Wooden Golem, who shudders backwards, throwing now a hundred it seems smaller spears at the Morgren as they advance. They do an admirable job though of pushing it back, as the back of the golem smashes into tree after tree, causing cracks on both the golem and tree, but sadly seemingly disappearing the damage within moments. Though I surmise, hearts beating furiously, head slightly beating with them at this point, that the slivers are likely going to harm the Morgren slowly if I let this happen. I grin inwardly, so a foolish weakling once more dares my might, and the might of an entire empire that is his better? I only wonder what the least merciful way to kill him shall be...

With many 'tiny' spears being thrown towards the Morgren at its front every second, I find myself at the wooden golem's side, facing the shoulder of the rider, as it recovers from its third collision. I do also find myself in an interesting flanking position between the remaining clay golem, and an encroaching horde of soldiers that could be almost as deadly as me with their force combined.

>How do I want to take this worm who dared to attack the empire down?
>Do I say anything to the Morgren under my command or take any time towards the tide of approaching soldiers? [May roll for assault or command skill use, use D20 and specify. ]
>Do I keep my heart going? Or does this worm not even demand such things? (15 or lower to deactivate)
>>
No. 300992 ID: 4c7f89

rolled 12 = 12

So you're at its side, near it

I say you stick with trying to kill the rider.
If you think you can manage and if the distance isn't too far, attach TWR to spear again and throw it like a javelin to kill the controller.

If that is too much to ask, try this:
Tell you Morgren to keep pushing it the same direction. Pick a tree. Climb it and wait till they push the golem near it and jump at the platform. Try to impale him while in mid-air.

turn off your heart after this and head to deal with the clay golem
>>
No. 301086 ID: 903f16

rolled 7, 7 = 14

>How do I want to take this worm who dared to attack the empire down?
Depending on how our various plans go either skewer him with your spear while you're in the air or try to disembowel him and cut his throat.

>Do I say anything to the Morgren under my command or take any time towards the tide of approaching soldiers? [May roll for assault or command skill use, use D20 and specify. ]
How about we do the whole getting a Morgren to throw us plan now? Get them to fling us right into the controller or onto the platform. One of them just needs to back off, might be a bit difficult so rolling for it.

>Do I keep my heart going? Or does this worm not even demand such things? (15 or lower to deactivate)
I guess I'll second the notion of turning it off after we finish, but normally I'd prefer to err on the side of caution. My second roll is for turning off the heart.
>>
No. 301282 ID: 20a66f

>>301086
>rolled 7, 7 = 14


DOUBLE LUCKY SEVENS???

Oooh boy, here we go!
>>
No. 301294 ID: 7f017c
File 130447387691.png - (476.60KB , 701x1024 , AlphaSergeant CallineMiseriCasual.png )
301294

>>300992
[32's lack of innate teamwork skills and contempt biases towards this post's first choice]

>>301086
>>301282
[Sadly, too much luck has happened already in general with a 100 roll for double 7's to do too much, get TRIPLE 7’s though for the slot machine jackpot! Minor bonus though included!]

I quickly once more form a loop around my spear with the rope held in my left hand, finding it once more as simple as melding two points of contact near the end. I grab hold of my spear one handed and prepare to throw it at the rider of the wooden golem, not wanting to risk crossfire between the Morgren and golem, nor the hail of small shots flying off nearby.

[Rolls 16, 12, 11]
[Player Roll = (12 + 9)/2 = 9]

I take quick aim, timing my breath like I had learned about my archery, using my next heartbeat as a marker. Yet, when I am about to throw, my heart itself feels as if to shudder a half a beat too early, a sudden breeze pops up in the area, delaying me as I stop to assess. A small, unnatural, chill travels up my spine, and a hazy sense of foreboding permeates my mind. This is not the sense of fate I have come used to, this is more... sinister.

I reach a quick conclusion, and the chill spreads further still up me, as I see even the Morgren have slowed down, this presence all too real it seems. Death.... death itself has graced me on the battlefield? Is this sense of doom that dares to enter my mind the sort that plagues the weaklings, the unworthy each day of their worthless lives?

Yet it is so, harsh.... angry almost, as if it attacks me. I find myself momentarily confused, does death wish me to feed it this sacrifice? Have I angered it? Is this truly death itself? Maybe this was supposed to be my time? Maybe... Maybe....

NO! This is no time for maybe. I have known fate and death as constant visages too long to surrender to it now. I hastily throw my spear at the next beat of my hearts, having lost sense of its constancy, aiming at what I presume to be Death's desire for a sacrifice. I quickly shut off my heart, and as the spear flies, I feel the sense of foreboding disappear, my mind feeling much more normal. The others in my sight snap back into action also. The human figure glares in my direction once more, then a look of fear comes to his face as he sees the incoming projectile. With the yelling of an incomprehensible word, the golem I see momentarily loses its limbs to become as if large series of sticks, as a shield of wood pops in all directions around the rag dressed man. My spear plunges deep into the wood, easily four feet completely ignoring the wood as some slack still exists in my rope. With a shudder, I feel my spear lose all of its tension, as the wooden shield disappears. The golem begins to flee, dodging the Morgren attack behind a tree, as more of it collapses on both the Morgren side and the golem's side. The golem and rider begin to retreat in earnest, the legs of the golem becoming massive extensions that rival nearly the eighteen foot fall trees of the area, that extend back and forth like some demanded toy or multi-sectioned spear.

Reeling in my spear, I note an odd resistance in the water, and upon pulling up, I see a good third of a meter radius ring of wood has surrounded my spear in a cylinder reaching from the speartip to down some of the shaft, easily an additional... twenty five or so kilograms of top heavy-ness, bleh. Yet, I find the wood to be fragile, cracking in places already, and a sharp fist to the haft causes most of the wood to splinter off, enough for now at least.

I turn to look at the battle behind me, knowing by what I hear that the troops are already upon it. I see the woman once more spearheading, most of the grunts it seems are too frightened for some reason, feh, cowards. I do note though that the golem seems to have new damage, but not some I saw before, repaired itself somehow? Either way, it seems pointless, but I run forward, amused by what I see.

This girl, is of a similar build to Catalina, a certain level of thinness and grace, though much more... solid looking I suppose? Whereas Catalina is more twig-like, I see a woman with a similar grace and a small bit more height [Authors Note: 32 is wrong about this, Catalina is about 5' 5”, Sergeant Miseri is nearly 5' 9”, but he has a very bad time dealing with heights since he towers over all 'normal' persons], and massive speed on her blade. I see a cold fire burning in her eyes, even from my distance twenty feet away, a contempt for the enemy that almost echoes across the air. With one strike she almost supernaturally hits a leaping Froggrock, before I lose sight of her as she dodges the clay golem with a jump I never really expected from someone wearing such heavy looking greaves on her frame. An odd fit at first, until I see under

Landing with what almost seems like a slide on the water's surface; she turns and fires a series of strikes with her curved longsword on the arm of the Golem. At each point of contact, I see the golem's arm begin to form a series of cracks that expand rapidly, with her fourth strike the golem's arm just shatters almost entirely into dust from accumulated cracks, before it could even truly react for another real attack.

It is at this time my whirling spear collides into a few of the nearby Froggrock, and for a moment the girl's eyes blink at me, before she smirks with almost sinister intent I feel, and turns back to the golem and begins striking again as it seems to have itself ceded and surrendered, just taking her hits.

A total of five Froggrock are killed from my surprise attack, most of them first bludgeoned by my spear, and then struck down with one handed spear kills once having lost their momentum. With that rout and a good few dozen more frog bodies in the area, the defeat of the enemy is completed.

Battle Condition: Victory (Minor)
[Minor Bonus: Bluff levels to 1, +.10 Combat Senses and Reflexes]


Local 'Global' News

Morale was expected to be low post battle due to higher than expected losses; however, the troops have rallied around Alpha Sergeant Miseri and Morgren Captain Nelvin's forces. Multiple reports state her leadership and the Morgren force's central role in dispelling the ambush's attacks on the forces.

Theta Sergeant Elinst, Beta Force Champion Gus, and a total of two other soldiers were reported killed in the ambush attempting to rally troops during the ambush. Five soldiers have been removed from the field due to injuries. Captain Nelvin reports no Morgren or staff were injured enough to be removed from the battlefield.

A strange attack was noted to have occurred from no known source, no consistent or reliable details have been extracted, and further investigation denied resources due to lack of leads.

Sergeant Miseri has been recommended for her second Silver Order of the Sword, noting her pivotal role in the assault.


With the stunned silence, the girl sheaths her sword and walks up to me, looking up with much softer than before hazel eyes, her arm outstretched.

”You have my thanks, commendable work with the 5 or so Morgren you did, from what little I saw. Initiative I think…
She turns away a moment and faces the dozen soldiers…
YOU ALL NEED TO GET USED TO! BACK IN FORMATION!”


I take her hand, almost laughably tiny compared to mine and shake her hand for a moment. I take a moment to note her cerulean armor, consisting of a skirt like series of plates, that keep a silver and blue motif through the segmented plate armor with shoulder-pads, and gauntlets that end near her elbow, though her helmet is off for now, it appears to be a half helm modeled vaguely on the near-legendary Dragoon cavalry, a few spines of metal on the back. Her armor also holds two bronze and a silver order of the Sword melded on… probably a Sergeant, good to know.

[Bluff lvl >= 1, 32 realizes benefits of not correcting Sergeant about independent Morgren]
[Diplomacy lvl >= 1, minor improvement to conversation]
“Just doing my duty, Sergeant, mam.”
”Ah, yes, Alpha Sergeant Calline Miseri of the Blasters, and yourself?”
“Alchemical Soldier. Designation Thirty-Two. Temporary volunteer Morgren Sergeant”
”…A temporary volunteer? I didn’t even know that was an… Either way, if this is the place you want to go, you have my support after that display. I leave you to your duties Sergeant.”

With that, she begins walking off, the never-ending dance of getting soldiers to act like soldiers back in full swing. I gather up the nearby Morgren, and much of the afternoon is spent accounting for the results of the post-battle. We do get a bit further though before evening hits, and night shifts are to be doubled not surprisingly, but there is some time as the sun sets.

>Do I want to speak with anyone post battle?
>I ponder the ominous force that felt like death to me, and wonder if I make anything of it.
>[2D20 rolls needed for 32’s night shift, higher is more positive result for 32]
>>
No. 301416 ID: 8b0de1

rolled 6, 6 = 12

>Sergeant Miseri has been recommended for her second Silver Order of the Sword, noting her pivotal role in the assault.

*sigh*
Oh well, we can't always be the Prom Princess I guess...
though she did high-jack my latest fan-art bonus. Btw, glad that you liked it, I thought it wasn't that good to be honest ... I'll have to try to make something even better next time.


>I ponder the ominous force that felt like death to me, and wonder if I make anything of it.
Well, since that feeling disappeared when you turned of your heart maybe it is attracted by it? Maybe it uses some kind of magic that turns attention of otherworldly beings to you (*cough*Dream magic*cough*)?
Maybe the incident we had when sparring with Morgren way back is related to this?

>Do I want to speak with anyone post battle?
Lets speak with our sergeant and ask him about the battle. Have him asses our performance and notify of any shortcomings from our part and tips.

Also might as well get to know Miseri better if you get a chance. Just some small talk about this and that. Get to know her abilities and such (you should have adequate social experience from previous interactions to do this without embarassing yourself)
>>
No. 301417 ID: 8b0de1

>>301416

>301416
>416
>6

>rolled 6, 6 = 12

>6, 6, 6

Oh God, did I summon satan?
>>
No. 301555 ID: 903f16

>>301294
Miseri is an up and comer, I think trying to develop a friendship with her certainly wouldn't hurt our chances at advancement. Hell even a rivalry would be good for us, give our soul a bit of a chance to grow. Either way the more interaction with her the better.

Also, reminder the bow is due to be finished tomorrow or the day after that.

>>301417
You know we used to get devil bonuses in GQ proper way back when. Maybe NaiveOne will revive them? Then again those were always kind of iffy on whether they were helpful or not, they were kind of plot points we could either make go really well for us or really poorly.
>>
No. 301572 ID: a76809

>>301555
The best kind of special bonus-the kind you don't know if you really want or are terrified of.
>>
No. 301577 ID: 7f017c
File 130457430880.jpg - (19.74KB , 413x310 , Darkness.jpg )
301577

rolled 84 = 84

>>301417
[Summoning Satan? that would be silly. Guy is a weakling! 32 deals with much better forces.]
>>301555
[And the point is made, and was accounted for. 32 does it... differently though, have fun. Good Luck. You'll need it.]

>>301416
[I assume you mean Captain Nelvin instead of sergeant, and yes, more I say. I enjoy the work.]

I make a note to myself as the sun sets, reminded by the brief glimpse of the bow and arrow that came from the prior combat…. My bow will in fact be ready upon our return to camp after this mission. It would be a shame to forget that.

I find though a small desire to see the Sergeant again, from the words floating around camp and the general performance in the fight against the clay golem, I find a general relief that someone competent exists it seems around here. I resolve to find where her camp placement is and speak to her later, as I have seen some sense in gathering some level of competent allies.

It is simple to find the Captain in the makeshift camp, it being his turn at the present to watch over the Morgren. Asking him about my performance, he states that things went fine, but that he could tell it was less about my command per se. He makes a strong note that if I want to get better, I have to get more willing to give a broad sense of tactics to the Morgren that makes them avoid tripping over themselves. He suspects Lurt and Tal could have taken the golem on their own, but Lurt kept getting overly pushy and in the way. The simplest mistake Morgren make is that teamwork often gets knocked out of their mind,, because they get so pumped up to fight he explains. In really bad cases, they might end up fighting themselves instead of the enemy!

That said though, he puts his hand on my arm and sort of shakes it, telling me I did a good job, and that he saw I did a fine job for such a rush job on the time. He tells me though he doesn’t want to keep me, that I have a long shift for the night and that I should take a chance to relax, ask him again another time.

Taking my leave, it takes me less than a quarter of an hour to find the proper Blasters camp for the Alpha Sergeant in such a relatively small area. She sits on a large root near the campfire, with about a half dozen troops. I note her now to be wearing a mixture of what I could only call a… robe meets an overcoat? I only find it odd as it extends nearly down her entire height, which seems impractical as anything for this environment in both temperature and not being a constant muddy mess. Eh, female have such eccentricities though I have heard.

On my approach, she seems surprised slightly, but takes it in stride, introducing me to the soldiers at the fire as a Morgren Sergeant, which seems to get grins from a few of them. Talk devolves mostly into questions about the morgren and the battle, yes Morgren are tough as nails, no Morgren don’t eat people that I know of, yes, Morgren hella hurt to be punched by, even by a big guy like me, blah blah. Some report seeing me engage the Golem, some ask what a human was doing on the battlefield, and speculation of a few things abound.

As for the sergeant herself, I learn she is a four year veteran at this point (which gets her teasing remarks of being an ‘old lady’ from one, who shuts up from her glare). As a Force Champion, she served in an earlier engagement against Duras, and some disputed territories with multiple claimed names in the west of the empire before being promoted. I note that from her own telling, she seems to prefer one on one engagements, her present weapon is about two years in her possession, called her ‘crescent moon’, and was looted off an enemy commander she defeated in the westward campaign, and she seems to hold it with pride. Things go cordially enough, and thankfully the Sergeant seems to get I need much more in terms of rations, but within a few hours she dismisses herself in need to handle the guard. Noting my own shift soon enough, I do the same.
----------------------------------
[Night Watch Rolls = [6, 6], DOUBLES BONUS]
[666 = DEVIL BONUS, SPECIAL EVENT]

I am given charge of three soldiers of the Beta squad, one noted to be trained in tracking under my charge for approximately three hours to cover the western and south edge of the ‘camp’. I set a fairly simple perimeter, telling each soldier to report in at the same time about once every half hour.

The night is already pitching dark, and things are quiet enough. Two meetings with my charges pass without incident, and I find myself lazily engaged in blending in with the crannies of an overhanging tree, idly attempting to improve my sense of hiding self and becoming one with this area.

Yet… I sense something a few minutes later, where nothing had been wrong before. I look around, breaking my hiding place. I am confused for a while… I see little to begin with, but soon I find myself thankful for my perseverance in getting to know what will be the empire’s one day. Slow…

Agonizingly slowly almost, things are getting quieter. Almost in a wave, things are becoming quieter. I give off a slightly echoing clicking sound, running my tongue over the roof of my mouth… a classical sign for the empire. Within a minute the others have arrived, and I report on the silence, to agreement by the one who matters enough for others to defer to… and a glare when they seem to discount it at first. In hushed tones we discuss possibilities, I decide soon enough it is irrelevant, and that the fastest is to go and wake up the Captains. The others look at one, and he seems unwilling to go by sheer cowardice, stating that the darkness at this point is too much and death will get him. Stating that death is always around and that I will inflict it unless he obeys, he quickly turns to leave…

Only to find that the silence that was growing has now caught up to us.

I feel… something indescribable to my senses, as if all of them had been overwhelmed at the same time. Some sense of omnipresence to this silence.

Everyone it seems has frozen, I feel myself unwilling to move myself… as I feel something both familiar and foreign. I see terror etched on the faces of the men, even in the darkness… and I feel it too, if I was a lesser man, I would flee also in my mind, and yet in this terror… I feel some level of, comfort? Familiarity?

Soon, the darkness that once existed is gone, replaced only by a deeper, all-consuming darkness. I see none of the others, not even the tree I once stood on that was inches away.

I glance in all directions, gazing only into more darkness. All directions only more. I feel my mind daring to get lost in it, to surrender my eyes to uselessness and declare them dead.

Until… something different.


I see one spot in the darkness, even darker than the rest. I see a silhouette of a deformed humanoid. Slim, then wider, until it reaches near the end, where it slims once more. Things jut out of where its head-proxy is, nearly a foot in length. I hear a voice begin to speak, as everpresent as the darkness now around me, as inescapable.

”…Speak, speak of truth. Why should I not kill you now where you stand?”

A voice that is simultaneously as freezing as ice, tinged with biting sarcasm, a cacophonous softness I associate with a feminine voice, I feel the breeze in this voice, tinged with things I have never experienced in my life, and a blunt solidness as real as my own body, and yet it is compelling, familiar…. An icon of my many travels, I hear this voice, and feel I know Death itself, and would dare to shudder, if I had not met this voice before if it truly is Death.

>How do I respond to its question? Do I dare ask one of my own?
>Do I try to escape? I still believe I know what directions things –should- be in.
>(A D100 can be rolled with any action, countering the figure’s roll)
>>
No. 301578 ID: a76809

rolled 4 = 4

"First I'd need to know why you believe you should kill me, as there are far too many reasons to not kill me to list them all."

You have acquired skill in speechmaking, in Bluff and Diplomacy alike-between all your skills there, this type of wordplay should come to you.

She may or may not at this point stop, since a bunch of supernatural beings DO follow rulesets-you've heard THAT much of general lore, at least, I mean all those legends of monsters underground, general folklore-there is a lot for you to draw on there. If she DOESN'T stop there, couple ways I figure she may go.

She could be amused, but still question your value, live v dead. To this I'd say an approach of practical dissertation-with your first comment an 'icebreaker' so you have her attention long enough to keep her talking and better understand what is going on.
>>
No. 301580 ID: d3dfb8

rolled 5 = 5

>>301578
This
>>
No. 301700 ID: 8b0de1

Feck, wordomancy is not my strongest forte.

>rolled 4 = 4
>rolled 5 = 5

Oh shit, we're screwed!
Nice knowing you guys.

Any chance you could forgo update today? I will try to draw something sufficiently awesome to get better chance of coming out of here alive. (I couldn't do it today, as I was visiting my sister. She had birthday today)

On the other hand, answering it with another question might not be the best of plans. Probably will make it more angry. Probably.
>>
No. 301744 ID: 903f16

rolled 22 = 22

>>301577
I'm at a loss for something to say and with the other propositions and their rolls I don't think we'll be able to talk our way out of this. So let's just go, preferably away from Death. I don't see running straight in the opposite direction working though, so how about trying to go up? Just fall and miss 32, you can do it. Rolling to fly away like a bitch, failing that this roll is to run as fast as we can in any direction that is not towards him/her/it.
>>
No. 301751 ID: 1854db

rolled 96 = 96

Wordplay against Death Itself?

How about you be honest. You know Death. You wish to live so you might know it better.
>>
No. 301821 ID: a9629e

rolled 92 = 92

>>301578
Yeah, that sounds solid. Ignoring rules supernatural critter may be bound to, the fact that she's asking that means either she's playing into a role, or is trying to get some amusement out of you. I'm not too keen on trusting 32s sense of humor, so trying to make the conversation interesting would be good.
>>
No. 301832 ID: 8b0de1
File 130469414986.jpg - (250.72KB , 1000x700 , 32 - tatoos.jpg )
301832

Alright,

Here it is!
>>
No. 301857 ID: 8b0de1
File 130470607573.jpg - (200.66KB , 1000x700 , 32 - death.jpg )
301857

And here is another one.
This is a quick, half-assed drawing though.
Always wanted to draw 32 attacking and having a vision of Death manifesting behind him as if guiding his blade.
>>
No. 302424 ID: 7f017c
File 130483115906.jpg - (2.27KB , 120x96 , SwampNight.jpg )
302424

>>301578
[Roll = 5]
[Oh… ow… that’s gonna hurt.]
>>301580
[Roll = 4]
[… well, looks like this goes really badly.]
>>301744
[Roll = 22]
[Well… erm.. do I want to kill 32? I mean, it kinda… jeez.]

>>301751
[Roll = 96]
>>301821
[Roll = 92]
[Ok, whew.]

>>301832
[I never viewed 32 as quite... that… pretty? Really neat though.]
>>301857
[FANART BONUS x2]

I decide quickly, trying to think of a mix of wordplay that might be compelling. I consider running for a brief moment, it seems valid, and until I realize that I looked around constantly until I found this one singular darker spot. That is all I really have for a sense of direction, and I have no idea where… Death came from.

I go with the first thing that comes to mind, a mental force thrusting it out.

"First I'd need to know why you believe you should kill me, as there are far too many reasons to not kill me to list them all."

I can FEEL the thing just sort of… grin with amusement, as if emotions were something one could touch. Shivers up my body confirm the feeling further, and I take some measure of relief. That is until it… she? I guess I will go with she, speaks again.

”You exist. That is enough of a reason to kill you.”
ךתוא גורהל ידכ תקפסמ הביס אוה יכ םייק התא

An omnidirectional voice that seems to reverberate off the darkness itself, closing in on me. I feel my body weaken, the enormity of the words descending upon me physically, as I fall to knees I cannot even see on my body. I feel something in some direction, something getting colder, biting as if in the windiest of storms, and I see in my mind’s eye a torch of life burn out.

Fekk, so Death is psychotic and powerful? I wonder for a moment how this even comes as a surprise. I mean, it only makes sense as I face it now.

>>301751
Yet, I know this Death. It is the shadow that has haunted so many battlefields, a shadow I had thought I had known. It was death that was tangible; a death that I thought would lead me to victory, demand sacrifices to its vistage. Not to be feared, but to be lead. Yet some of this feels so wrong even as I think it. Though some of it as clear as the darkness around me as true.

“I wish to live! To know you better!”

The figure stays silent a moment, my own words echo around me as I yell ominously. Each time I hear them it begins to feel as if I am mocking myself, my face beginning to heat in embarrassment despite the ever-present cold. I see a part near the top become even darker for a moment, before I hear something.

Laughing, soft… made of the sound of fragmenting bones, of screams of pain, of gurgling blood as a man bleeding to death takes his last breath. Laughter that comes from the outside and shakes my body, reminding me that these are all ailments I am not immune to.

As the second, the eternity, the inescapable finality of the laugh ends, I know now it is certainly true. I see now… Death.

[Fanart Bonuses]
”You have promise, to both see and seek. You stand before Raqel. For your answer one must be given. Speak at any time where I lay.”
יתבכש הבש תע לכב 'רבד ןותנ תויהל בייח ךלש תחא הבושת תלבקל ינפל תדמוע תא שפחלו תוארל ינשל החטבה ךל שי

And suddenly, the spot that was once darker than even the pitchest dark disappears, as if it had never been. My eyes sear in pain for a moment as the brightness of the night surrounds me once more, on my knees, in the muds of the swamps… having moved no discernible distance from where I once was. I look around, one man is still standing, covering his eyes as I had just done, one is on the ground, breathing, but out of it… and the third is motionless. I chick with my knowledge on basic aid… no beating of the heart, no breathing. Yet there is no injury on his body, I find it only marred by the mud I found it in.

The one soldier, fekk if I remember even his name just looks down at me. Horror has still not ebbed from his body, a condition severe enough that I had only seen before when fools thought loss and death was inevitable. Yet he only stares at me in a dazed confusion.

A dead body, a man unconscious, and onewho seems fixated on me, all while having been cast by the eyes of death. Even ignoring that the impossible has happened, I have a body in my hands, the charge of the watch, and yet no attack, though for all I know one has occurred and the silent campgrounds are as dead as this man.

>What do I tell the man, apparently fixated on me?
>What do I even DO in this situation?
>Did… did I really just see Death? What… can one even make of this?
>>
No. 302430 ID: 1854db

Ask the conscious man what he saw, and heard.
>>
No. 302626 ID: 8b0de1

>[I never viewed 32 as quite... that… pretty? Really neat though.]
It's just that I am not very good at making faces yet, so I took a default face which has no flaws and looks nice.
Also, I focused on tattoos more.
---


Alright...
..
we could have handled this much better. But still, great that we are alive.

Not too surprising that 32 had loss for words. He haven't encountered such overpowered creatures before, especially his biggest star.

Thinking about this, 32 should have known that Death wouldn't just kill him like that. Why would it(she?) talk to him otherwise? And she had helped him several times in the past.

And to answer her why she shouldn't kill us:
Because killing us would have been a waste. Because unlike others we appreciate Death. Because through us, she can claim more than without us. Because we serve death whenever she knows that or not.... or something like that.

If this kind of thing happens again, 32 might have better chance saying something useful.

Overall this was a useful experience.
Now 32 definitely knows he has deaths attention, and in the good sense. She might have been a bit malicious, but it is her nature (to take lives) so the fact that it did not means she holds 32 in higher regard.
Heck, he should be happy about this.

>What do I even DO in this situation?
I don't know what to do.
Report the incident to the best of your abilities

>What do I tell the man, apparently fixated on me?
bring him to the medic tent. Poor guy has a PTSD
>>
No. 305131 ID: 0cc9b1

Dammit, Naive, you ass!
Are you going to update or not, it has been over a week now!!
>>
No. 305150 ID: 7f017c

I guess I should have made it formal instead of just on ICQ. My apologies.

However, with alot of things being done as I plan on moving and securing various finances, Dreamer will be going on hiatus. Reasonably probably about a month? maybe more.
>>
No. 305212 ID: 8b0de1

Aw, bullocks

This sucks. I was looking forward for more....

Anyway, good luck with your ventures, Naive!
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