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File 130697617591.png - (489.38KB , 1007x828 , master-of_magic_02_001.png )
308395 No. 308395 ID: e7cf72

For some reason, I know things... Deep inside my mind. I know them like someone whispered them to me in dreams a long time ago. Some are simple and true for everyone, like the flatness of the world; some no one would believe, like that there was a time before the clarity, where a ball of flame and a ball of marble sailed through the sky chased one another. I knew these things, but not magic. I saw the letters, that's what made me special, there are letters that are invisible to everyone else, binding the world and chaining the skies, the letters were magic. Magic flowed through some, but not me, so I studied them until I could read them, until I could harness them and bend them and make them do my will and in this the world noticed me, and recognized me as the Arch-Wizard of the Gnolls. But I didn't understand it completely until now... The world is alive and listening, and I have made two discoveries...

The first is that each Arch-Wizard deserves a Tower...
117 posts omitted. Last 100 shown. Expand all images
>>
No. 342117 ID: 818a1c
File 131395679644.gif - (31.18KB , 510x367 , ninjas-cant-catch-you-if-youre-on-fire.gif )
342117

>>342116
That's right! Those are NINJAS!
Ninjas all share one weakness!
>>
No. 345550 ID: 0ece4d
File 131518274613.png - (869.99KB , 900x1280 , masterofmagic_chp2_014a.png )
345550

There are 9 phantom warriors on the area, they have 0 defense and 1 hp, but their attacks hurt.

one hellhound hit critically the elf heroine, the other was killed by the nightblade, who evaded the firebolt.
>>
No. 345565 ID: cfa804

Well considering the un-webbed nightblade has literally dodged or avoided everything we've done thus far, why dont' we try to Web him again? And maybe the phantom warriors, i'm not sure how tangible they are. If not... well we could always run. As long as we don't die here, their little assassination attempt fails.
>>
No. 345603 ID: eba49f

Yes, unless those phantoms die when the hero dies or are really wimpy, we probably aren't going to be able to fight all these guys on our own.
>>
No. 345611 ID: 492153

>>345550
Try to trick the warrior into a trap, cast some week spell he is sure to dodge and place some form of explosive ruin where he will dodge to.
>>
No. 346105 ID: 117afb
File 131535259646.png - (1.28MB , 900x1280 , masterofmagic_chp2_014.png )
346105

two scouts have joined the battle, phantom warriors are not affected by web.
>>
No. 346106 ID: 117afb
File 131535265696.png - (461.99KB , 900x1280 , masterofmagic_chp2_015a.png )
346106

Inventor Gnoll, naming pending, has a 50% chance of success on a *sucessfull* attack, on failure, (0-5 to crit the designated target, 40-50 to hit the designated target, 50-60 to hit an ally, and 95-100 to blow up) any other result is a miss
>>
No. 346114 ID: b6edd6

Ok, now that the closer nightblade is webbed we should set him on fire with a firebolt or something, and focus our forces on taking him out, as he is closest and the others can help him less.

A flamethrower!
So shiny~
As tinkergnoll is now both unoccupied and well armed, archmage-command him to head over here and immolate some treehuggers (who are wearing very flammable looking cloaks, might I add).
>>
No. 346120 ID: c7dc56

I say we name the inventer "Werfer," for his love of flammen. And yes, have him light those assholes up.
>>
No. 346145 ID: 0d7a83

>>346120
This.
>>
No. 346167 ID: 44766a

Interesting. Light 'em up.
>>
No. 346260 ID: cfa804

>>346120
I can't argue against this.
>>
No. 346261 ID: 3d7a30

order scouts to attack phantom warriors
>>
No. 346332 ID: 7bfeb5

Well I don't think we'll want him to see combat often, given his unpredictability, but he should probably be helpful here.

so what do we do about notFireclaw? although she's acting less off now
>>
No. 346353 ID: 492153

>>346106
Tell him to torch the warrior you recently ensnared. The elf heroine could be used for interrogation or as a bargaining chip so incapacitate her if possible.
>>
No. 346365 ID: a7adbc

Can you call in more hellhounds? Use the elves' inability to come after you to call in more hellhounds.
>>
No. 346368 ID: b6edd6

>>346353
Keeping a spellcaster prisoner is infeasible unless you have very good anti-magic capabilities, and even then is rather dubious when your enemies specialize in stealth.

We should have him flame her and the other night-blade so the cone of flames will hit two enemies at once rather than just one.

NotFireclaw isn't acing up now because she is as dependent on Fireclaw's survival as the rest of us. (Well, her physical survival at least...)
>>
No. 348774 ID: 1eb961
File 131602320503.png - (725.32KB , 900x1280 , masterofmagic_chp2_015b.png )
348774

The power of highly flammable concoctions and critical hits, the scouts took down 1 phantom warrior, there are 8 left and a nightblade
>>
No. 348790 ID: c7dc56

Wait, so did he manage to off the elf?
>>
No. 348792 ID: 44766a

KFE- Kentucky fried Elf, YUM! Somebody finish off the other Nightblade.
>>
No. 348798 ID: 6fa1ef

Have everyone try keeping their distance as best as they can while still attacking the phantom warriors, and use the hellhounds as a screen. The nightblade's still webbed up, right? He'll get out of it eventually, but the phantom warriors are an immediate concern.
>>
No. 348800 ID: f29f63

Looks like it's the unwebbed nightblade that's still alive.

Also, that inventor is the best inventor ever. We need to keep him. He is simply too awesome.
>>
No. 348802 ID: 6fa1ef

>>348800
We got the one our first web missed with a second web (I think that's the one still left). Unless he's broken out, he's still webbed. The phantoms're still loose, though, thus my suggestion to focus on them.

Also, after this, once we get the armory I'm going to recommend researching spell until Fireclaw gets an AoE spell. That would've proven so handy here.

Also, agreed on the inventor's awesomeness.
>>
No. 348828 ID: b6edd6

Ok, so if the hero and nightblade survived that, we should immediately focus on finishing them off, especially the hero. There is some chance that the hero's summons will disperse on death, and we don't want her casting any more spells.
>>
No. 348897 ID: cfa804

Unless there's something extraordinarily valuable in the room, Fireclaw ought to use the opportunity to make an exit, along with Werfer... Go get competent guards and have them finish off this rabble. They've lost the element of surprise and in an up front fight against gnolls, these assassins probably won't mean much.
>>
No. 348914 ID: 6fa1ef

>>348897
Actually, yeah I like that better. Might want to finish off the Nightblade (blast him and stuff) and then just retreat from the room to see to your city.
>>
No. 360357 ID: f3f669
File 131940645932.png - (1.14MB , 900x1280 , masterofmagic_chp2_015s.png )
360357

Victory!

Exp: 6 points
[3] fireclaw magic
[1] fireclaw combat
[2] better hellhounds
[1] upgrade scouts
[3] better city defenses
(upgrades can be bought multiple times)
>>
No. 360358 ID: cf7e04

>>360357
I say, two into Fireclaw combat, one into scouts, and one into city defenses. We don't want anything to happen to Fireclaw like this again.
>>
No. 360359 ID: 35bcde

>>360357
Fireclaw combat SIX TIMES
>>
No. 360360 ID: 8092e6

Upgrade scouts +6
>>
No. 360361 ID: 491191

scouts magic hellhounds plox
>>
No. 360363 ID: 712fd6

At least one point in city defenses and Fireclaw magic.
>>
No. 360386 ID: 135252

Fire claw combat x3 and city defenses.
>>
No. 360453 ID: b6edd6

>>360361
+1
>>
No. 360510 ID: c4f21f
File 131942925208.png - (296.91KB , 1000x655 , fireclaw_weaponselect_sm.png )
360510

Fireclaw Combat has been raised by 2
Fireclaw Magic has been raised by 1

New Spells:
- Lightning Bolt
- Shatter
- Corruption
- New Summon

Scouts have become Assassins

which kind of weaponry should fireclaw use: melee or ranged?
what kind of summon should fireclaw get?
- fast
- balanced
- strong
- resistant
>>
No. 360511 ID: f72f26

I'ma vote melee

a Gnoll's gotta get in there and get rough about it
>>
No. 360516 ID: 6fa1ef

Melee. We already have spells for ranged options. It'd be nice to have something to fall back on if enemies get up in our face.
>>
No. 360517 ID: cf7e04

>>360511
Melee, and resistant summon. Something that can take a hit. Elves and their arrows would take down strong and balanced, and fast wouldn't be able to take much of a hit, even though it could dodge for a while.

Resistant summons would make for good protection for Fireclaw, as well as support for the soldiers.
>>
No. 360519 ID: 3fd4fb

>>360510
Melee, as Fireclaw has magic for ranged combat already.

Resistant summon, as our hellhounds seem like decent and fairly fast attackers but shitty tanks.
>>
No. 360520 ID: 6fa1ef

>>360517
Oh yeah, seconding resistant.
>>
No. 360550 ID: f70e5e

resistant and melee. we need a tank unit, and fire claw can't be helpless against people who get up close.
>>
No. 360569 ID: bde240

melee and resistant.
>>
No. 360601 ID: bd2a40

Going with the flow, melee and resistant summon.
>>
No. 360634 ID: cfa804

Melee weaponry, resilient summons
>>
No. 360847 ID: f0ffd0
File 131951620741.png - (25.74KB , 463x495 , mom_sword.png )
360847

Fireclaw, being an Artificer, is forging her sword with an imbued spell from the list of spells she knows (>>/questdis/350481 + the new ones)

which spell should she choose?
>>
No. 360850 ID: 35bcde

>>360847
Eldritch Weapons, of course.
>>
No. 360909 ID: 97837d

I'm gonna vote for lightning bolt because lightning swords are super classy.
>>
No. 360910 ID: 3fd4fb

>>360847
If we say Hell Hounds, then when we stab people will a Hell Hound leap from the wound chestburster-style?

If yes, get that. If no, I have no strong opinion.
>>
No. 360934 ID: 69cd33

>>360847
I was thinking Resist magic at first, but we can always have Fireclaw cast that on herself beforehand if we thought we would run into mages.

Web potentially can turn 1 on 1 fights into "One hit to win" since, you hit to apply web, then they are stuck, and you can hit them over and over. Although in larger fights it's still useful I suppose.

In the end, Eldrich Weapons sounds pretty cool. It's a vibrating sword that gives off light, dealing chaotic damage. So that's my vote.
>>
No. 360937 ID: b4d935

Never been a fan of out muscling approach, especially since our opponents definitely out gun us on magic and might. I say we go for the clever and creative route and try for a quirky sword attribute like that web idea, or if corrupt/summon attribute would allow us to quickly inflate our numbers. Perhaps earth magic would allow us a ready ability to tunnel an escape or prepare an expedient entrenchment. I want fill our sleeves with as many tricks as we can, cause we're up against bigger folk.
>>
No. 361025 ID: bde240

heh heh heh... firewall.
>>
No. 361032 ID: 1444d5

Resist Magic might mean the sword itself becomes resistant to magic. Take care of those pesky magical shield bubbles and the like.
>>
No. 361048 ID: b6edd6

>>361032
The thing with resist magic is our resist magic spell isn't that great (10% damage reduction).
I am hoping to hear what various spells would do from the Disc thread before voting.
>>
No. 361088 ID: f0ffd0

questdis updated
>>
No. 361090 ID: 3fd4fb

>>361088
Based upon this information, I'm thinking that enchanting the sword with our new resilient summon would be most beneficial. A free bodyguard is more valuable than a deadlier weapon, most of the time.
>>
No. 361104 ID: b6edd6

>>361088
Thanks.

I think we should get a sword with shatter.
{Shatter (according to to Master of Magic spells) attempts to shatter the enemy's weapon and weakens their physical attacks if it fails to break the weapons.}
This would give us a huge advantage in melee over humanoid enemies in melee combat, as it is hard to attack or parry with a broken weapon.
Web is close in usefulness, but is inexpensive enough that we can just cast it as a spell.
>>
No. 361265 ID: 6fa1ef

Seconding enchanting the sword with the new summon. If I'm reading that right, it's practically a free action summon spell--she should be able to draw the sword quickly and still cast other spells.

IF we wanted to turn Fireclaw into a frontline melee combat unit (we totally could, with enough strong gear especially armor and investments in combat upgrades!), we could instead enchant it with a useful permanent effect or combat spell. But right now she's a bit squishy for that so I'm thinking protective spell like that summon. Later on if we decide to go on that route, she can just make another one and give the summoning sword to another squishy.
>>
No. 361273 ID: b6edd6

>>361265
Shatter is a protective enchantment vs most melee attackers. Humanoids like elves need weapons in order to do much damage in non-magical combat.
>>
No. 361361 ID: c7a183

Votes So Far:
2 - Eldritch Weapons
2 - New Summon
1 - Lightning Bolt
1 - Shatter
1 - Resist Magic
>>
No. 361363 ID: 0ef5d9

I like shatter. If it comes down to sword time, its a potent advantage. Outside of melee combat, we should have time to just cast any of the other spells.
>>
No. 361365 ID: aef7cc

Eldritch.
>>
No. 361367 ID: ad9578

Eldritch Weapons
>>
No. 361369 ID: b1953f

Voting for Eldritch Weapon
>>
No. 361381 ID: b6edd6

Why do you guys want eldrich? Killing-ad-defense relies on your enemy being vulnerable, where disarming can cripple even extremely strong hero sorts.
>>
No. 361393 ID: 40d63a

>>361381
For the cool factor, honestly. A glowing, vibrating sword sounds awesome.
>>
No. 361395 ID: b6edd6

>>361393
Lots of people have magic swords. I find it more awesome to troll such people by breaking those other magic swords.

If you have a magical sword of cutting, you can be beat by a more skilled fighter with another cutting sword (they never seem to cut each other), but that same fighter can do little against you if he cannot afford to parry or be parried.
>>
No. 361414 ID: 4b0207

>>360847
Why not 'corruption' on the sword?
>>
No. 361419 ID: 6fa1ef

>>361395
It's not like humanoid opponents are the only opponents we will have to worry about. Remember that huge golem? We haven't faced any dragon-type creatures yet either, probably because they would completely massacre us as we currently are with their speed and lethality.

Also, pretty sure Shatter isn't 100% chance.

That said, it isn't a bad choice, for the reasons you've already given. Really, I think the top choices are all generally reasonable, for different reasons.
>>
No. 361434 ID: b6edd6

>>361419
With giant golems or dragons we don't have any business in melee range of them at all. Even with an eldrich sword we would just give one of those a cut or two on the foot as it steps on us.

>>361414
Corruption is a spell that blights the land. Not terribly useful on a melee weapon.
>>
No. 361445 ID: 1f3721

>>361395
what a jolly ideah.
well, think.

The mighty hero stode upon the battle field, slaughtering all who came berore him with his quicksilver blade, given him by the king of the elves. the weapon screamed its fury as it lashed out, thirsting for blood like the first great predators of the world. the hero's opponents scattered and fled rather than face his great blade, and he stood at last facing their leader, the witch queen of the gnolls.
she flung a great spear of thunder at him, and the blade of his weapon flexed to wipe it from the sky. he gave a terrible battlecry as he charged the foul weng, and no sooner did he so, than she drew her rather ordinary looking blade and defended herself. as the blades met, the heros weapon of death gave a last cry of defiance, and was unrought from the world in a flash of flames and the moaning of reality. the gnoll matriarch stood over the blinded warrior, and smote him down.
>>
No. 361466 ID: bde240

uh. shatter, being an insta-cast spell, might just give us uses per day. not that useful, since it's only good against things with weapons... and we don't even know if and how it really works on enchanted weapons.

I'm gonna have to say New Summon- it's the kind of spell that's useful in all kinds of situations.
>>
No. 361512 ID: 4a470c

New Summon
>>
No. 361585 ID: 3ed9c0
File 131977944982.png - (1.07MB , 900x1280 , masterofmagic_chp2_016s.png )
361585

questdis updated with magic
>>
No. 361615 ID: 35bcde

>>361585
Summon gargoyles, have them harass the elementals from above and airlift the civilians out. Send the captain with them. What troops do we have available?

Next spell, if possible is to try and earth-to-mud them.
>>
No. 361651 ID: b6edd6

Huh, what took those guys that long to come after us? Maybe the elves are fighting someone else other than us and the humans.
>>
No. 361684 ID: 13ed99

make your way there.
>>
No. 361716 ID: 210977

that's a pretty badass sword, by the way
>>
No. 361760 ID: cfa804

Awww how cute that one has a peace symbol on its chest. Let's shatter it to pieces.
>>
No. 363124 ID: 41b257

Fireclaw Units Include:
- Captain
- Curiosity
- Liteeh
- Werfer

30 x Spear Gnolls
20 x Hammer Gnolls
8 x Combat Scout Gnolls
10 x Human Archers (away)

Which units to take without leaving the city too undefended?
>>
No. 363148 ID: b6edd6

Hmm, I just remembered some of the things our 'guest' said about the elven titans, particularly there being only one of them.

Well, ElderVoice, it seems the elves have been busy since you last saw them. Did you not feel time passing, or did you think they couldn't replicate your part of the process?


Is the titan in the forest still throwing trees, or has it stopped with that? If it is still throwing, we will probably want to leave Curiosity to guard the city unless the apprentices have learned to warp wood.
We should leave Werfer (the titans are likely fireproof, and we don't want him to get killed), the speargnolls (piercing weapons are not so good against stone).
The rest of the forces should go out to fight the titans.

We should have workers at our city build some trenches between the city and the coast and cover them (with covering strong enough normal units will not collapse them) as titan pit traps. The pits don't need to be deep enough for the titans to actually fall in; if we can cause the titans to trip momentum will do the rest. Gravity, after all, is the natural predator of enormous inorganic bipeds.
>>
No. 363948 ID: bc08c6
File 132059996566.png - (1.07MB , 1078x1831 , mom_mapanddesigns.png )
363948

[The creatures attacking are the earth elementals, the earth titan is a giant special version of that, but since it looks like it will be problematic I have redesigned the earth titan to look more identifiable, sorry]

Fireclaw: what doesn’t make sense is the direction of the attack, why did they came from the sea?
>>
No. 363951 ID: b6edd6

Oh, they are just normal elementals. That is good, four extra titans would have been a bit much.
I think most of my previous plan holds, except the pit trap part will no longer work and we should definitely leave a caster who can warp wood, in case they plan on attacking from the other direction at the same time.

Attacking from the sea tactically makes sense for them, as we can't shoot them with spells until they come above the surface. I guess it still might be a sign that the the elves are causing trouble somewhere other than the mainland.
>>
No. 364060 ID: cfa804

Send mostly Hammer Gnolls, with a few spear gnolls just to watch their back in case something unexpected happens, perhaps a few scouts to keep watch. I don't think Curiosity could help, but Liteeh might with her acid.
>>
No. 364154 ID: db967a

>>361585
that gnoll is wielding that bow like a boomerang! Perhaps a simpler 'cultural' decision can be made...
>>
No. 364157 ID: db967a

>>363948
those beasts look the lumbering sort. Waterproof certainly. as far as we know they could have been marching under all the water all this time to get at us. could be a diversion either way, make sure the sentries are sharp and on duty. if any sudden 'disappearances' or missing guard patrols happen, best to put things on lockdown and ready for a proper city rumble.
>>
No. 365455 ID: 8140b6
File 132122272027.png - (461.42KB , 900x1280 , masterofmagic_chp2_017a.png )
365455

>>
No. 365466 ID: e3f5db

>>365455
I would suggest following your troops, but leading from the back. Your presence will help morale, and they understand that you are important and should not unnecessarily be in harms way. You should help with spells and such of course, but stay at a reasonably safe distance. At least keeping the troops in between.
>>
No. 365490 ID: 35bcde

>>365455
Lead from the front. You have the sword for it.
>>
No. 365492 ID: cfa804

You've got (theoretically) more important shit to do than marching out there across who-knows-how-much miles of land to confront these guys with your soldiers. Make some fireworks or something to see them off on their way but i think there are better things you can do with your time like research or sapping the elves or something.
>>
No. 369870 ID: 3d49ab
File 132305782186.png - (1.14MB , 900x1280 , masterofmagic_chp2_017s.png )
369870

...
>>
No. 369876 ID: 0ef5d9

>>369870
Fair enough! Let's get to this, my Lady. Hope your capital is well defended in your absence.
>>
No. 369918 ID: be27af

>>369870
Indeed, often the decision you make yourself is the wisest. That is the nature of our advice.

Let's go destroy some Earth Elementals! Gargoyles could make good distractions, and draw attacks away from our gnoll warriors. Feel free to try out that awesome new sword if the opportunity presents itself.
>>
No. 369922 ID: 35bcde

>>369876
Warp weaponsssss. Destroy them all!
>>
No. 369925 ID: 2dff97

uh.

==>
>>
No. 369980 ID: 1444d5

>>369870
>sticks with enormous boulders tied to the ends
Gnoll spears = best spears
>>
No. 369984 ID: 20f620

>>369980
Think those might be the hammer gnolls. And, supporting the "send gargoyles in as distraction" plan.
>>
No. 370082 ID: f4a540
File 132312779202.png - (1.03MB , 900x1280 , masterofmagic_chp2_018s.png )
370082

any last minute advise on strategy for the heroes? (the Captain, Curiosity, Liteeh)
>>
No. 370083 ID: b6edd6

Due to how heavy their attacks are, you don't want to stand in a tight group.
Fireclaw should cast earth-to-mud on the ground in front of the golems to slow them, and then attack them with ranged spells along with the other casters.
During this time the hammer gnolls should spread out to both sides in order to partially or entirely surround the golems. The Captain should use his wings to maneuver to attack them from behind or above, but wait until the fight has started to attack so they don't just focus on him.
>>
No. 370157 ID: 2dff97

attack from three different directions- also with your soldiers. don't get too close, especially their feet. so captain should fly and the other two should cast without getting too close or far.
>>
No. 370188 ID: f5ead2

Here is the most important advice ever.
Don't let them hit you.
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