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File 137707496354.png - (20.45KB , 513x512 , JohnQuest room 1.png )
536268 No. 536268 ID: e1609c

Your name is John. You awake in a small room. To the right of you there is a door. There is a painting above you.
Expand all images
>>
No. 536272 ID: 888df6

Hug painting, read door.
>>
No. 536280 ID: e1609c
File 137707657984.png - (19.79KB , 514x513 , Johnquest room 1 page 2.png )
536280

>Hug painting, read door

You attempt to HUG PAINTING, but upon attempting to HUG PAINTING, you reveal a SAFE.
You figure the SAFE is more important than HUGGING right now.
The SAFE uses a combination lock.
>>
No. 536281 ID: 4652c9

69420.
>>
No. 536282 ID: 96c896

>>536281
Huh? Why?

>>536280
If that combination doesn't work, I don't see any hints... so lacking any writing on the back of the painting, put it back in front of the safe and let's go out the door.
>>
No. 536283 ID: e1609c
File 137707694783.png - (19.13KB , 512x512 , johnquest room 1 page 3.png )
536283

>69420.

You cannot reach. Whoever placed this SAFE is not very bright.

The code most likely would not work anyway.
>>
No. 536284 ID: e1609c
File 137707737464.png - (18.34KB , 512x513 , johnquest room 1 page 4.png )
536284

>go out the door

It's LOCKED. Go figure.
>>
No. 536286 ID: 888df6

Thoroughly examine the painting, front and back.
>>
No. 536293 ID: e1609c
File 137707874498.png - (19.32KB , 512x511 , johnquestinspectpainting.png )
536293

>Thoroughly examine the painting, front and back

The PAINTING holds no specific significance, but it's frame is extremely durable. It could easily support your own weight.
>>
No. 536294 ID: 888df6

You suuure there isn't a special secret passcode in it or something?

Okay, use it as a makeshift stepladder and try opening the safe.
>>
No. 536295 ID: e1609c
File 137708141228.png - (19.42KB , 512x512 , johnquestpaintingstool.png )
536295

>use it as a makeshift stepladder and try opening the safe.

It worked. Suprisingly, the SAFE wasn't locked.
>>
No. 536296 ID: e1609c

Inside there is a Sharp Dagger and a Key.

[OOC; I'm done here :P, need to get busy on other things. (like sleep) Post replies and other suggestions and stuff until I get back :P]
>>
No. 536302 ID: 91c1b3

Use key on door. Equip knife.
>>
No. 536310 ID: 1cf691

Test the knife by stabbing the painting before trying the key on the door
>>
No. 536388 ID: 96c896

>>536310
ART DEFACEMENT!? NEVER!

>>536296
Let's unlock that there door and peek outside.
>>
No. 536397 ID: e31ca1

Try key on door. Even if it doesn't work, the dagger is one half of a lockpick! (also look at back wall of room, is there anything interesting? Where is the light coming from? Should i care?)
>>
No. 536654 ID: e1609c

[OOC; Says next post is a duplicate? ???]
>>
No. 536665 ID: e1609c
File 137720379698.png - (12.83KB , 512x512 , woops.png )
536665

>Use key on door. Equip knife.

You open and go through door, not knowing the contents of the next room. You quickly assume this was a bad idea.

Well... yeah, thats about what was expected.
>>
No. 536667 ID: e1609c
File 137720426227.png - (44.23KB , 512x512 , Ouch.png )
536667

>>
>>
No. 536669 ID: e1609c
File 137720494332.png - (34.89KB , 512x512 , UpAndAliveIThink.png )
536669

You wake up. At least you think you did. The room is incredibly dark, but you can still see in front of you for some reason. Your DAGGER and PAINTING are missing.
>>
No. 536716 ID: ca65fc

>>536669
Cautiously walk towards the other side, listening for anything unusual.
>>
No. 536721 ID: 1cf691

Start searching for your dagger on the floor, it couldn't have fallen far.
>>
No. 536728 ID: e1609c
File 137722003649.png - (18.78KB , 512x512 , johnquestroom2page2.png )
536728

>Cautiously walk towards the other side, listening for anything unusual

You walk quietly, listening for anything strange...
You hear nothing, but you manage to make it to the other side. There is a door.
>>
No. 536729 ID: ca65fc

>>536728
Listen for anything on the other side?
>>
No. 536730 ID: e1609c

>Start searching for your dagger on the floor.

You didn't see it on the way to the other side, so you assume it's not there. Something must have happened to it.
>>
No. 536733 ID: e1609c

[OOC; Incase anyone hasn't noticed yet, new program for making the rooms and john. Paint.NET ftw.]
>>
No. 536734 ID: ca65fc

>>536733
it looks nice!
>>
No. 536886 ID: e1609c

>>536734

[Thanks :)]
>>
No. 536940 ID: 9e3919

test door to see if its locked
>>
No. 537049 ID: e1609c
File 137735417617.png - (16.61KB , 512x512 , johnquestroom2page3.png )
537049

>test door to see if it's locked

It's not locked.

Choose: Enter or Check Inventory?
>>
No. 537065 ID: ca65fc

>>537049
>Choose: Enter or Check Inventory
Wait, I thought it was empty?...
...
...check it first.
>>
No. 537108 ID: 9e3919

Inventory fo sho
>>
No. 537129 ID: e1609c
File 137737600201.png - (2.68KB , 254x128 , inventory1.png )
537129

>Check Inventory

Your inventory contains:

Pocket Lint x2
String x2
Rectangular Object

[OOC: Do you really expect me to know how to draw pocket lint?]
>>
No. 537131 ID: e1609c

>>537065
[Who said it was empty? All that was missing was the dagger and painting.]
>>
No. 537138 ID: 96c896

The object says D5I in morse code. Examine it further- can it be opened? Is there anything on the back of it? What's it made out of?
>>
No. 537196 ID: ca65fc

>>537138
It might just be a code for something. Open the door to look inside, not barge in like previously.
>>
No. 537229 ID: 373180

Open the door and look inside but do it quietly
>>
No. 537384 ID: e1609c
File 137744497268.png - (23.71KB , 512x512 , ____ _ -_-- _-__ --- --- -_- -- --- _-_ _ -- --- _.png )
537384

>Open door and look inside

...

This doesn't look good.

[OOC: How did he reach that high anyway?]
>>
No. 537397 ID: 49e87b

magik powers
check for pulse and then take a look at that cube
>>
No. 537408 ID: ca65fc

>>537384
We're going to have to become fluent in Morse code, I see.

Wall message: ROOM (IS?)
AAA AAA AAA
KC/YR A/T TO
THE RE---

File name: TLYSSRISKTIST

Someone help me out here.
>>
No. 537715 ID: e1609c

This be an actual spoiler. Don't read if you dont want spoilers.

Anywho, the wall is supposed to say "Room -- ... bring -t there"
>>
No. 537718 ID: e1609c
File 137752819223.png - (3.54KB , 254x128 , inventory2.png )
537718

>check pulse and take a look at that cube

He's definitely dead. You store the cube in your inventory.
>>
No. 537829 ID: ca65fc

>>537715
maybe for future messages you should space out the words more?
>>537718
Take a closer look at that cube.
>>
No. 537988 ID: e1609c
File 137763615528.png - (89.64KB , 512x512 , thecubeeeee.png )
537988

>Take a closer look at that cube

You ta--


Ow.
>>
No. 537996 ID: e1609c
File 137764100486.jpg - (48.73KB , 356x360 , NC33091lg.jpg )
537996

>>537988
Well then. That certainly looks unsettling. Lets hope we didnt just open a portal to hell there, puzzlecubes tend to do that.
>>
No. 538000 ID: 91c1b3

That looks like a 4th dimensional cube. Try dropping something otherwise useless(like the lint) into it and see what happens.
>>
No. 538031 ID: bd48c5

>>538000
No, that's not a four dimensional cube, a four dimensional cube looks like it has another cube inside it connected at the vertices. That's just your standard Magical Glowing Cube, or MGC. Try kicking it, these old models were always crotchety.
>>
No. 538075 ID: c23ab0

>>538031

Nah, a four dimensional cube looks exactly like a cube in 3D. Or at least some sort of trapezoidal 6 sided figure, depending on the angle the hypercube intersects space with.

A cube-inside-a-cube is a projection of a hypercube onto 3D space, not an intersection of a hypercube with 3D space.
>>
No. 538173 ID: e1609c

You decide to not touch it.

Now what?
>>
No. 538210 ID: bd48c5

>>538173
TOUCH IT ANYWAY.
>>
No. 538294 ID: e1609c
File 137775733092.png - (9.23KB , 512x512 , yaayyyyyupdatteeee.png )
538294

>TOUCH IT ANYWAY
>>
No. 538295 ID: e1609c
File 137775736733.png - (29.54KB , 512x512 , YAYFUCKINGUPDATE.png )
538295

Yayyyyy..... update......
>>
No. 538297 ID: e1609c
File 137775803449.png - (9.19KB , 512x512 , facepalmjohn.png )
538297

Lets not.
>>
No. 538301 ID: c23ab0

How did it hurt you if you never touched it?
>>
No. 538308 ID: 91c1b3

>>538297
Fffffine. Loot the corpse then leave back from where you came. Hopefully with the door open it should be bright enough to see some of the other room.
>>
No. 540601 ID: e1609c

Waiting for requests...
>>
No. 540617 ID: e1609c

>>540601
(this wasnt me, it was trailmix. Dude's my younger brother and we kinda share a computer.)
>>
No. 540619 ID: a36601

>>540601
>>538308
My vote is still the same.
>>
No. 540705 ID: 9448ea

put the cube in your inventory and check for any items that the guy may have and try looking for a hidden panel, if you dont find one go to the room you where in and see if anything happens/ed
>>
No. 540924 ID: ca65fc

>>538294
>>538295
>>538297
Don't take the cube...
>>
No. 541033 ID: e1609c
File 137954471037.png - (4.22KB , 512x512 , lightsout.png )
541033

>>540705
>Blahblahblahblahblahblahblah
You go into the other room with the cube.
>>
No. 541037 ID: e1609c
File 137954541737.png - (8.26KB , 512x512 , oh.png )
541037

>>

Oh.
>>
No. 541039 ID: e1609c
File 137954574564.png - (10.26KB , 512x512 , dafuqisit.png )
541039

What.
>>
No. 541043 ID: ca65fc

>>541039
I SAID DONT TAKE IT
>>
No. 541049 ID: 96c896

It's drawing on the wall? Just watch for now.
>>
No. 541245 ID: ce493e

is it a hidden panel?
>>
No. 544973 ID: e1609c

>>536281

[OOC; Hah, just got this joke xD]
>>
No. 546436 ID: e1609c
File 138345130691.png - (6.87KB , 512x512 , Return, cube! Go, pikachu!.png )
546436

>The cube returns.

You've had enough weird crap for a day.
>>
No. 546438 ID: e1609c
File 138345210033.png - (1.12KB , 64x64 , JQ Logo.png )
546438

[OOC: New JQ logo. May contain spoilers for future events.]


[Such as the glowing dagger.]
>>
No. 546439 ID: e1609c
File 138345226496.png - (2.71KB , 256x256 , JQ Logo 2.png )
546439

[OOC: Larger Version]

Still spoilers.
>>
No. 553131 ID: 2223eb

punch it
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