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File 125519097470.png - (6.51KB , 500x400 , chapter four.png )
62091 No. 62091 ID: 5696d4

As this is a continuation of a quest from another site, feel free to visit these links for the previous chapters.

Also, those with "- FGW" on their names are the old players and thus have knowledge of this quest from the start. Discussions with these people will be fruitful.

Please wait . . . . . .
Expand all images
>>
No. 62093 ID: a8313b

Test.
>>
No. 62094 ID: b1e366

Hug _____
Read _____
>>
No. 62095 ID: 5696d4

>>62093

Hello, AgnesChan. Welcome.

The game will start in a few minutes.
>>
No. 62097 ID: 5696d4

Chapter One - The Wake: http://osu.ppy.sh/forum/viewtopic.php?f=52&t=17466&st=0&sk=t&sd=a

Chapter Two - The Find: http://osu.ppy.sh/forum/viewtopic.php?p=204628#p204628

Chapter Three - The Save: http://osu.ppy.sh/forum/viewtopic.php?p=210491#p210491
>>
No. 62098 ID: 5696d4
File 125519191041.png - (11.51KB , 500x400 , 14.png )
62098

Now we continue.

Danny, Kim and Hawk have been waiting for orders. The locked door still stands, but no one has tried looking through the peephole.

Gina, who is on the ship, sends a short message asking the trio if they're fine.

Kim has METALLIC CRESCENT, LOCKPICK, BOW, WOODEN CRACK, FLASK WITH ACID and WALKIE-TALKIE. (6/6)
Danny has NONE. (0/4)
Hawk has NONE. (0/4)

(As this is a new territory for this game, you are allowed to ask questions without having any penalties. The current scoreboard for this game is -2.)
>>
No. 62100 ID: f87ce6

>>62098
Here's a question:

What does the score do?
>>
No. 62101 ID: 5696d4

>>62100

The score affects the ending of this game.
>>
No. 62103 ID: f87ce6

>>62101
As in how high up our name appears at the final screen so that nerds everywhere can marvel at the number next to TGC? Or something more clever like ASS?
>>
No. 62104 ID: 5696d4

>>62103

I have already planned four endings for this ranging from BAD to REAL, with an added WTF ending. Depending on the performance of the players and the collection of certain items, I will release what ending goes.
>>
No. 62122 ID: db0334

Well, look through the peephole.
>>
No. 62129 ID: 5696d4
File 125519924946.png - (11.25KB , 500x400 , 15.png )
62129

>>62122

You see an anthropomorphic lizard staring at the ceiling. The red eyes tell you it's rabid.
>>
No. 62608 ID: 4553b2

Check out that grey square on the floor.
>>
No. 62643 ID: db0334

>>62608
If you enlarge the picture, you can see that it's actually some sort of vent... Nonetheless, yeah, examine it.
>>
No. 62859 ID: b61bb7

test
>>
No. 62875 ID: 5696d4

>>62608
>>62643

That's actually the glass case of the TV.

Nonetheless, there's nothing you can do about the locked door. There must be another way to get in there.
>>
No. 62901 ID: db0334

>>62875
Wait, why do we want to get in there? The lizard's rabid...
>>
No. 63048 ID: 0d1fe9

Move away from peephole so rabid lizard doesn't notice you, send status update to gina, Think a quick summary of what has happened for new people who don't want to wade through 37 pages for what is going on.

After this sneakily lockpick the door and ambush the lizard with non lethal force(lethal if lizard's incurable), use acid to melt door should lockpick fail.
>>
No. 63064 ID: b61bb7

I suggest to wait for it to stop being rabid and just go upstairs.
>>
No. 63071 ID: 5696d4

I found out a bit late that people need a short summary. Hence, please listen.

Chapter One:

Kim wakes up on 1-01, picks up IRON PIPE and METALLIC CRESCENT.
Kim reads Note 01, learns that she has CLAIRVOYANCE and EXTREMELY FAST METABOLISM.
Kim uses CLAIRVOYANCE: vision gives her code "4156"
Kim picks up SPECIAL ITEM: RED'S CANE.
Kim uses code "4156" on computer at 1-03b: code unlocks door going to 1-04.
Kim encounters a rabid furry outside.
During retreat from said furry, Kim loses IRON PIPE.
Boulder falls and blocks door from 1-04 to outside, locking Kim in.

Chapter Two:
Kim sees dead corpse fall in 1-04.
Kim finds code "32" on 1-02 on paper ripped to left side.
Kim finds code "86" on 1-01 on paper ripped to left side.
Kim inverts "86" to reveal "98", combines with first code to reveal "9832".
Kim uses code "9832" on computer at 1-03b: code unlocks door to basement.
Kim reads Note 02, learns about Danny and his powers EXTREMELY FAST METABOLISM and CLAWS.
Kim activates death trap, forced to use EXTREMELY FAST METABOLISM.
Kim finds an unconscious furry on locked part of b-01b.
Kim picks up BOW and BARE WIRE on b-01a.
Kim climbs ladder from 1-04 to 2-01, finds Danny.
Danny joins the party.
Kim picks up WOODEN CRACK and ELECTRIC TAPE on 2-01.
Kim and Danny sees a human being ripped apart by a big furry.
Kim picks up SPECIAL ITEM: ACE'S MASK.
Danny uses BARE WIRE and ELECTRIC TAPE to fix TV on 1-02.

Chapter Three:
Prof. Gasper shows up on TV.
Big furry is revealed as TIGER.
Rabid furry on outside is revealed as GINA.
Kim and Danny learn of the "test".
Prof. Gasper turns the TV off remotely.
Danny goes insane(ly emo) and kills Kim; Kim is forced to use EXTREMELY FAST METABOLISM.
Kim picks up DETONATOR HANDLE on 2-03.
Kim talks to a mentally-struggling TIGER through locked door from 2-03.
Kim finds Danny on 2-01; Danny rejoins the party with FLASK on inventory.
Danny fills FLASK with acid found on b-01a.
Kim and Danny kills a rabid furry on b-01a.
Unconscious furry on b-01b wakes up; path is mysteriously unlocked.
Furry introduces self as Hawk, joins party.
Kim reads Note 03, learns about Hawk's FLIGHT.
Kim picks up TNT on b-02, gives to Danny along with DETONATOR HANDLE.
Hawk picks up DETONATOR BOX.
Hawk picks up SPECIAL ITEM: STITCHES' HAND.
Hawk gives DETONATOR BOX to Danny; Danny combines three items to get DYNAMITE.
Danny uses DYNAMITE on boulder.

Chapter Four:
Kim, Danny and Hawk finds a no-longer-rabid Gina.
Kim learns about the boiler room and Ms. Vera.
Kim picks up two WALKIE-TALKIES, gives one to Gina.
Kim learns about the ship that can take them away from island, but Hawk sees that some parts are missing.

-- SUMMARY END --
>>
No. 63256 ID: 64d98f

What's our inventory, again?
>>
No. 63262 ID: 0d1fe9

>>63256
>>62098
^inventory is there you lazy git.

>>63071
That helps out, cheers.
>>63048 I'll stick with the same suggestion as before, use lockpick or acid to open door(sneakily) then ambush lizard and knock it out by whacking it on the head a few times while it's too busy looking at the ceiling, look at ceiling afterwards to find out what had it so fascinated using a character with a high SAN score.
>>
No. 66646 ID: cbe3e8

I agree with that guy. Use the lockpick on the door; if that doesn't work, use the acid.

We order Hawk to stand back, since he doesn't have regeneration. Tell Kim to follow you, then rush through the door, throw the crescent at it and try to hit it/distract it, hit it with whatever you can get your hands on (the bow if it's in your inventory), and pray that Danny will save you if all else fails.

Also, sorry for forgetting to do this last week.
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