[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
In memory of Flyin' Black Jackson
[Catalog View] :: [Quest Archive] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 143414112638.jpg - (124.29KB , 826x718 , the expedition0001.jpg )
648031 No. 648031 ID: d1c398

[Ive had one hell of a case of artist/writers block for ages now, its killed off several quests as soon as i started them and brought the long runners to a screeching halt. To combat this ive decided to run a short, simple quest based on a short story i like, and blast straight through the mental block and get me going again. Strap yourselves in its going to be a ride!]


IT is the 28th of July, in the year of our lord 1910. Captain James Troughton’s Special Rifle Brigade is preparing to set forth on a highly important expedition along with a number of specialists.

You are to be part of this expedition, but what role will you be playing within it?

Choose your name, Your appearance and your special skill
Expand all images
>>
No. 648032 ID: 02d9ae

Japhet Stevens Alton

stout build, walrus mustache

archaeology
>>
No. 648035 ID: ab7529

Irene Louise Lange

Skiny, medium height, glasses, pinched face.

Geographer.
>>
No. 648063 ID: 164c83

Jack Inhofe, scout, hunter, tracker, marksman.
>>
No. 648077 ID: 1f2329

Ira Range
Small in every aspect
Demolitionist
>>
No. 649245 ID: 60a547
File 143465651835.jpg - (212.61KB , 785x1568 , expedition10003.jpg )
649245

1/2
You are Ira Range, and while small in stature you more then make up for it with your talent for transforming fortifications into rapidly expanding clouds of dust.

While society would of course be utterly aghast at the idea of a woman serving in the armed forces, the Special Rifles have never been a regiment to turn down talent when they see it, besides its hard to cause scandle when you dont officially exist.

After several hours of tedious paperwork (Official secrets act and the like) and waiting, the ministry workers Finally finish there inscriptions, and with a flash of light your whisked away.
>>
No. 649248 ID: 60a547
File 143465788638.jpg - (169.17KB , 828x1136 , expedition2.jpg )
649248

You emerge amid a shower of light onto a large, grassy plain, bathed in the light of a eldritch dawn as the sun rises above a wide ocean, its light orange and speckled in a oddly disconcerting manner.

Waiting to greet you are the inhabitants of this place, the realm of Magic, at some point long ago they had presumably looked more or less human, but now only there facial features show traces of humanity. there bodies are small and frail, barely reaching five feet, and there stick thin arms ending in blobs of useless flesh. Had you not read the reports you would pity there frailty, but you know that these frail little things can wield the god like power of magic as easy as you wield a pen.

The captain steps forward with the three Ministry men who accompanied you and begin addressing several of the figures, while the rest simply...stare at you..silently.
>>
No. 649250 ID: e114bc

What is the purpose of the expedition?
>>
No. 649251 ID: 2a7417

Casually twirl a stick of dynamite.
>>
No. 649252 ID: 9b2cf5

Pull out a grenade and constantly flick the pin.
>>
No. 649253 ID: 9ddf68

start eyeing places for you to run to incase you need to take cover. Keep your eye's peeled for threats and see what you can't pick up from the conversation. Also what is your job out here.
>>
No. 649278 ID: c3a57c

Yeah, being stared at by a crew of magic-wielding folks is pretty ominous. Make use of our stature to hide unless the staring is at us in specific, instead of the group.
>>
No. 654956 ID: 7b71b4
File 143661982488.jpg - (308.19KB , 808x2246 , ex12.jpg )
654956

You duck behind one of the soldiers as the Magic men continue staring and check your supplies, while the creepy little things are more then capable of breaking you too bits with there minds, magic cant hold a candle to the power of science when it comes to messing things up.

As for escape route's your options are.. limited. Not only is there absolutely nothing in any direction for possibly thousands of miles, but the creepy little guys are your only way back to the scientific realm. From what you could gather its possible to send thing across from the realm your in, but almost impossible to call things across from another.

After a moment the leaders of the expedition, the magician-scientists Dr harding and richard Statler (A infuriatingly enthusiastic american) Captain Troughton himself and a nervous Scandinavian by the name of Ericsson, step back from there one sided conversation and finally explain why you have been sent here.

Though our primary purpose was scientific research and report, the magicians had summoned you in the hope that you could take care of some ‘problem’ in a land to the north. The nature of this Problem was apparently unknown to the mages, if it was an ‘it’ and not a ‘he’ or a ‘them’, living or dead, sentient or not, an individual or an army, they could not say.

All they could gather was that the entity or entities had conquered a large section of land, and that a great number of people had ventured into them, never to return. Those that did returned insane, raving, often injured in the most unspeakable ways. They would convey nothing but meaningless expressions of suffering, and these poor wretches would be swiftly imprisoned to avoid paining other telepathy with their grisly thoughts.

Fortunately, while the power of magic is indeed great, even the most powerful of magical beasts is compleatly unprepared for a bullet to the brain, a pound of TnT, or failing that the raw brute physical strength of the soldiers here, and thus the mission is set, head north, Find the beast, Blow it up, Home in time for tea.
>>
No. 654968 ID: bd8b82

set one stick for quick blast aka you can make it explode as soon as possible, the rest we will hold in reserve.
>>
No. 654971 ID: 6b0329

Why am I lacking in confidence that something which beats up dudes who could kick our ass will be easy to defeat? Not everything in life is a rock-scissors-paper game. Can we get more information from the folks these aliens are quarantining, or other records they may have of it and things like it?
>>
No. 655005 ID: ebcefd

Try to get more information about the threat; you can only blow it up if it doesn't get you with whatever it does first.
>>
No. 655037 ID: 0fc976

Perhaps non-magical minds will be immune to some of its mental attacks?
>>
No. 655043 ID: ab7529

Well, as you're not the expedition leader, and retreating is literally not even an option, I think your choice has been made for you. You travel north.
>>
No. 655074 ID: 9ddf68

how far are we marching and how much supplies do we have? From what I'm seeing around here their's not much in the way of us restocking just about anything should we run dry.
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason