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File 144461512244.png - (280.88KB , 800x600 , havenvale title.png )
676041 No. 676041 ID: 08ec4e

Here once again huh? how many times the same dream already?
well keep on trucking i guess


Let's try questing again. also, english is not my native language
but i will do my best to keep the texts concise and understandable. errr.... without too
many grammatical mistakes. So enjoy!

Expand all images
>>
No. 676043 ID: 08ec4e
File 144461554072.png - (188.48KB , 800x600 , havenvale 1.png )
676043

This fog gets thicker everytime i get here.

and where are the voices in my head, maybe im finaly sane again.
>>
No. 676047 ID: 08ec4e
File 144461591032.png - (379.66KB , 800x600 , havenvale 2.png )
676047

Not that i'm really insane or anything, just a figure of speech.
The most important thing is that i must find a way out of here before the fog gets too thick to breath.
>>
No. 676048 ID: a79844

It's alright mate, you might not be sane but at least you're not lonely.

What can you tell use about the area and the fog?
>>
No. 676049 ID: 99cfa8

>>676043
Oh don't worry, we're still here.

Fog too thick to breath? That'd be quite the bank. Has that happened when you had the dream before?
>>
No. 676050 ID: 2ccbb3

Hello. Sorry about this, we'll try to assist.

Head to the nearest building. You can take cover there until the fog lifts.
>>
No. 676051 ID: 59ae77

>>676043
Sorry, you're still not sane, we're still here.

Why is the fog dangerous?
>>
No. 676055 ID: 08ec4e
File 144461786845.png - (209.96KB , 800x600 , havenvale 3.png )
676055

there are you guys. well if insanity was the problem, a couple of pills would warp me away from this place in a wink. but i doubt that would work.

we are righ now on the outskirts of havenvale, a small rural town i live. cozy place ya know?, havenvale is known for being a really safe place, if not a bit eerie sometimes

Sadly before i get to town i got to cross this bridge.

The fog makes the air heavy to breath, and is almost a smoke like, but don't worry, not enough to make me pass out.
>>
No. 676057 ID: 2ccbb3

Yeah, that's not normal.

Inspect and scavenge the boxes, and then look around for the vehicle that brought them here.
>>
No. 676060 ID: 08ec4e
File 144461933993.png - (263.11KB , 800x600 , havenvale 4.png )
676060

In the boxes i find set of questionable quality pottery. Peny pots? there is no vehicle in sight but there are skid marks i.... huh?... a little girl?
>>
No. 676067 ID: 2ccbb3

Careful, she might bite.

Offer to escort the girl to town. Nothing serious, you stay five feet away from her but follow each other.
>>
No. 676071 ID: 5ad4a7

Ask her what's with the fog.
>>
No. 676135 ID: 4f073a

>>676060
Looks more like a trophy than anything else.

>a little girl by skid marks
Hopefully she's not a ghost!
>>
No. 676149 ID: 697add
File 144468009563.png - (255.04KB , 800x600 , havenvale 5.png )
676149

I hear a delicate and weak voice as i get close to the girl.

--
Girl: Help... mommy... daddy...

Trey: Hey you! Are you ok?! hang in there!

Girl:M-mister.. can you please help me...
daddy's car tumbled over and the fire won't go out.
Please.. let's go.
--

what should i do?
(Also this never happened the other times i had this dream)
>>
No. 676153 ID: 5ad4a7

Go see if you can help. If you have a prybar or something in your car, it would help.
>>
No. 676159 ID: 4f073a

>>676149
She's totally a ghost.

Play it strait, though, check how bad she's hurt, ask her to show you were her parents are so you can help them.
>>
No. 676161 ID: 697add
File 144468682081.png - (267.90KB , 800x600 , havenvale 6.png )
676161

Maybe this is the key to end this repeated dream
i can't do much but go with the flow i guess.

i have pretty much nothing with me, i kind of just woke up here, in this repeated dream., all i have is my cellphone and my wallet

--
Trey: Can you walk?

Girl:i can walk fine...
thanks for helping me mister...
Oh... we got there
--
>>
No. 676162 ID: 697add
File 144468720547.png - (413.85KB , 800x600 , havenvale 7.png )
676162

Just what i am supposed to do in a situation like this her parents must be already...

--
Girl: Mister, i don't wanna be alone. Can you do something?
tell me please tell me...
--
>>
No. 676164 ID: 3663d3

hug. and say you can't do anything.
>>
No. 676167 ID: 2ccbb3

Wow. Do cars even HAVE that level of afterburner explosion?

The sad thing is, the only reason you won't try to save him is because there's no safe way to move the car into the river right now. Any ideas, though?

Fire needs fuel, heat, and oxygen (or an oxidizing agent). Puncturing the gas tank could help, but that would likely result in more fire or an explosion. The fog is likely the result of a sudden drop in temperature, so you can't expect things to get colder any time soon. The best way to deprive the fire of oxygen is by using water, but that would involve pushing a burning car over the railway. You don't have any tools other than those stupid pots, and the bridge looks too sturdy to break.

Also, I think that given the intensity of the fire the man's already dead AND brain-dead.
>>
No. 676178 ID: 3663d3

>>676167
that's... kinda irrelevant information.
>>
No. 676180 ID: 697add
File 144469647447.png - (417.16KB , 800x600 , havenvale 8.png )
676180

Shes quiet now, i think she is in shock.

the seat stuffing, carpaint and luggage might be the reason for the smoke, but still it's a impossible amount of smoke and fire.

i got to find a way to treat her wounds at least.

just a bit more walking. i think we are at the middle of the bridge.
>>
No. 676181 ID: 2ccbb3

>>676180
WATCH OUT, THE FIRE'S SPREADING! RUN!!!
>>
No. 676182 ID: 2ccbb3

>>676178
*Private*
Also, it's not as irrelevant when the fire looks like it came from a diesel truck rather than a van.

See? Fire Demon.
*/Private*
>>
No. 676185 ID: 3663d3

pick her up and start running, get into the water.
>>
No. 676188 ID: 697add
File 144469894367.png - (381.24KB , 800x600 , havenvale 9.png )
676188

The fire has legs! oh my god!

im getting out of here!

i will try to make some distance between me and the fire. Then i can decide on something!

--
Girl:Big bro...
--
>>
No. 676191 ID: 2ccbb3

>>676188
"Don't call me that. How many are behind me?"

Run on the sideways, if things get desperate you can jump into the river!

But I get the feeling that you'll meet WORSE elementals down there, or some hard rocks. So only jump if you're desperate.

There might be fire extinguishers in the buildings, get moving!
>>
No. 676192 ID: 697add
File 144470004275.png - (295.36KB , 800x600 , havenvale 10.png )
676192

Here we go the last stretch!! now here is the lost truck!

I gotta find a way to get by the truck.

I don't know if i will be able to swim properly holding her, but if she hold me tight... i might be able to.
>>
No. 676193 ID: 3663d3

shift her around to your back, tell her to hold on tight and get in.
>>
No. 676194 ID: 2ccbb3

IMPORTANT QUESTION: IS THAT AN OIL TRUCK?

Jump across the bridge or down into the river. You know what's appropriate.
>>
No. 676195 ID: 697add
File 144470103737.png - (212.65KB , 800x600 , havenvale11.png )
676195

No more problems with fire i guess.

--
Trey: Hold on tight to big brother!!!(that's awkward)

Girl: Yes...
--
>>
No. 676198 ID: 697add
File 144470183849.png - (172.68KB , 800x600 , havenvale 12.png )
676198

Just a little bit more! gotta get to the town.

are the monsters coming after me? or the coast is clear?
>>
No. 676199 ID: 697add
File 144470267194.png - (167.16KB , 800x600 , havenvale 13.png )
676199

made it! that's for not ditching P.E. classes, im freaking tired. i need to find some shelter

And i wonder if the girl is still conscious.

But here we are Haven Vale, home sweet home.
>>
No. 676201 ID: 3663d3

seems they got distracted by the truck. guess they like burnables over non-burnables.

anything around that could be used? get a hydrant hooked up would be great.
>>
No. 676203 ID: 5ad4a7

>>676199
Should be able to find a store or something, get some supplies and bedding.
>>
No. 676205 ID: 697add
File 144470769025.png - (132.54KB , 800x600 , HVchapter 1 END.png )
676205

I'll be heading to the city then... thanks for helping me out.

but sadly i think it will not be easy getting out of here.

---CHAPTER 01 END---
>>
No. 676206 ID: 2ccbb3

Yer welcome.

Alright, we need to disconnect for a while, see you in whatever hours or days or stuff.
>>
No. 676259 ID: 3663d3

>>676205
you'll find a way, and if you can't, we'll help.
>>
No. 676299 ID: ed2ebb
File 144478136835.png - (129.68KB , 800x600 , HV feedback time.png )
676299

CHAPTER END FEEDBACK TIME

My quest is not that big so i don't think it will need a post at /questdis/ so i'll be making a quick feedback section here.

On the other hand if is against the rules to make a feedback thread here i will post there

...if needed of course...

So feel free to ask away!
>>
No. 676300 ID: 3663d3

not exactly against the rules, but no reason NOT to make a discussion thread. can be used as a general thread for all quests you do.

for your questions:
good
good
insufficient data
insufficient data
cute
nothing yet
>>
No. 676307 ID: 2ccbb3

>>676299
Good, Average, Design a basic system for how the quest works (inventory, combat, exploration, dialogue, etc.), might need recruitable demons, more backstory plz, nothing serious.

All in all, good prologue.
>>
No. 676314 ID: ed2ebb

All right! thanks for the feedback, i will be making a general thread at questdis, and i will fine tune the coming chapters, until there see ya!
>>
No. 676318 ID: f56624

insufficient data for all except art.
Art is solid for a quest, I can usually tell what's going on and that's good enough.
>>
No. 676455 ID: 2eeb65

>>676299
>good
>good
>don't have any at the moment
>would love the chapters to be longer
>good
>none
>>
No. 677562 ID: dec821
File 144520376715.png - (83.59KB , 800x600 , havenvale 14.png )
677562

Well i managed to get away from the bridge. now i need to find some shelter and i need to find a way to treat this girl's burnt hand. Of course there are bigger problems but one step at a time.

Oh yeah! i better introduce myself properly.


Updates will be slower for the next 2 or 3 weeks, im sorry. Captain dumbass here managed to start the quest in the end of the semester, long story short i am drowning in tests and assignments. but i will keep updating just slowly
>>
No. 677569 ID: dec821
File 144520457339.png - (45.67KB , 800x600 , Trey Stats.png )
677569

A young journalism student, aloof and somewhat awkward, he lived in havenvale with his single mother until he turned 18, then he went to another city to get his college degree. he used to have repeated dreams about havenvale but this time the dream kept going on.

He may look serious and rarely smiles, but deep inside he likes a joke and jolly times.

Perks:
featherweight boxer: he has a incrideble reaction time, enemies cannot make the first strike with him around

"That's for not ditching P.E classes": in a escape or life or death situation +1 AGI

Skill roll: 1d20
Combat roll: 2d6
>>
No. 677572 ID: 3663d3

look around for signs or a map. some idea of where we are should help.
>>
No. 677575 ID: dec821
File 144520550002.png - (52.17KB , 800x600 , Nina Stats.png )
677575

A misterious little girl Trey met in his dream. her family always lived in havenvale, but her father was rarely at home, he used to say that his work is very time consuming, and nina always understanded her father situation. In normal situations she is happy-go-lucky and spontaneous, people cannot be sad around her.

She always wanted a big brother for some reason, she calls Trey big brother and he doesn't seem to like that or does he?

Perks:
Unwavering hope: it doesn't matter how bad the situation she will believe in a good outcome if she is close to someone she considers important, sanity will not decrease

Protective aura: being close to her is healing to the soul and mind for some reason. she capable of healing sanity points

Skill roll: 1d20
Comba roll: 1d6
>>
No. 677576 ID: dec821
File 144520598819.png - (37.62KB , 800x600 , havenvale 15.png )
677576

Ok. ok im getting out of the beach. well here is 3rd street, is getting dark, and snowing!?, to hell with this city!!

here we have shops, convenience stores, a alleyway, a fast-food joint, and the city's hospital is down three streets. no cars... what a bummer
>>
No. 677578 ID: 2ccbb3

Barge into each commercial building and request aid. These aren't serious wounds so you should stay out of the cold and use basic first aid.

Also, time to do some shopping. Or looting. Or demon-murdering. And stuff.
>>
No. 677581 ID: 3663d3

go into a convenience story that has pharmacy stuff. bandages and pain meds are what is needed here.
>>
No. 677590 ID: dec821
File 144521005805.png - (25.23KB , 800x600 , havenvale 16.png )
677590

Sadly there are no one on the shops, the city looks deserted


All right i'll enter to the u-mart on my right, i managed to get some bandages, painkillers and, now we gotta find somewhere warmer. im freezing and my clothes are wet from swiming

There is nothing here that i can use as a weapon, maybe a old baguette, should i get something else?

There is a door to a back room on the back of the shop.
>>
No. 677593 ID: 2ccbb3

>>677590
LOOT EVERYTHING.

For now, just grab a heavy object (like the cash register) and throw it if you see an enemy. Go to the other stores and keep looting.
>>
No. 677608 ID: 3663d3

the fast food joint has a big stove. turn it on and use it as a fireplace.
>>
No. 677614 ID: dec821
File 144521363879.png - (45.38KB , 800x600 , havenvale 17.png )
677614

I would love to loot everything like an absolute madman... but im carring a hurt little girl in a town filled with killer monsters made of fire, and i don't have the slight idea of what the fuck is happening around....

I think im going to lose my shit...

--
Nina: Big bro....

Woman: hellooooooo.....
--
>>
No. 677616 ID: 5ad4a7

>>677614
Another survivor?! Ask her what the hell is going on here.
>>
No. 677633 ID: 3663d3

stay back and say hello. can't trust they aren't a monster in disguise.
>>
No. 677638 ID: 2ccbb3

Let out your stress in one big "blargh". Start talking about Havenvale and why this is happening to the former residents.
>>
No. 677643 ID: 3663d3

>>677638
what? how would they know that?
>>
No. 677644 ID: 2ccbb3

>>677643
Dream Logic. Doesn't have to make sense.
>>
No. 677648 ID: dec821
File 144521628101.png - (47.29KB , 800x600 , havenvale 18.png )
677648

>>677616
Trey: Hey you! do you know what the hell is going on here?

Woman: Oh another lost one... i know a place where you can find shelter. there is nothing happening here, this is just what happens naturally to criminals like us.

>>677633
Im keeping my distance and im ready to run if needed

>>677638
I'm blarghing internally. that actually helped me calm down (SANITY DAMAGE NULLIFIED)

Trey:"why is this happening to the former residents of havenvale!"

Woman:"Former residents? no... this happens to the ones that deserve this. now let's try to keep calm"
>>
No. 677654 ID: 2ccbb3

>>677648
At what point is punishing criminals by breaking their minds, leaving them homicidally insane, and setting them loose on the unsuspecting populace a reasonable and just system?!

You're SICK of being punished for something that you are willing to pay off the reparations for, but are forced to go through nightmares that end up leaving you MORE DERANGED and MORE LIKELY TO COMMIT FURTHER CRIMES!

Why can't these crimes be paid for?
>>
No. 677658 ID: 3663d3

>>677654
WHAT?
no seriously, what the hell are you talking about?
don't treat it like a dream, even if it was, you should treat it like getting killed in here will kill you for real. acting like we are an immortal god will just get us killed


>>677648
"so, can you tell me what we did to deserve this?"
>>
No. 677659 ID: f56624

>>677648
Do a backflip. It probably won't help, but you'll look cool.
>>
No. 677660 ID: 5ad4a7

>>677648
What's wrong with her eyes? Ask her for directions but I wouldn't go with her.
>>
No. 677664 ID: b19c9a

>>677660
I agree with asking for directions, but I think her eyes are normal. They're just closed and have bags under them, indicating exhaustion.
>>
No. 677681 ID: dec821
File 144522056475.png - (48.05KB , 800x600 , havenvale 19.png )
677681

Nina says she can walk alone now.
--
Nina: Im scared bro.
--

>>677658
--
Trey:"What we did to deserve this?"

Woman:"Well i know what i did, but it's impossible for me to know what you did, you should know that. well... the haven court may know what you did"
--

>>677660
>>677664
--
Trey:"Whats wrong with your eyes?"

Woman:"Oh you see i just haven't been able to sleep properly it's been 3 years already since i had a good night-night."

Trey:"Where is that shelter you said?"

Woman:"you just need to head upwards until you get there, it's a place with a name that sounds like the name of this town, i haven't been able to get there but maybe you can."
--

>>677654
My head hurts.

>>677659
Maybe some other time.
>>
No. 677684 ID: 3663d3

let's just go to the burger zone and turn up the heat.
>>
No. 677686 ID: 2ccbb3

Ask her about the local demons. Gauge her reaction and ask if she would like to team up until you get to the Shelter or the Court.
>>
No. 677719 ID: 066a87

>>677681
Watch it, she's got a pig sticker behind her back
>>
No. 677726 ID: 5ad4a7

>>677681
Yeah? Okay thanks now go away.
>>
No. 677843 ID: 3663d3

>>677719
shit, she wants to send us to heaven. she gets any closer grab something heavy and prepare to throw.
>>
No. 677971 ID: 7a6915

>shit, she wants to send us to heaven. she gets any closer grab something heavy and prepare to throw.
Slow ranged at melee distance is a shit idea. You shin- or knee-kick and get our new little sis out of here. If there's anything like a sturdy shovel around that would be great for keeping Miss knifey-knifey away.
>>
No. 678012 ID: 025c3c

>and snowing!?
It's not ash from the fires, is it?

>deserve it
I'm not sure I buy into that explanation, but can you think of anything you might have done, Trey?
>>
No. 678899 ID: 51a201
File 144561707420.png - (255.14KB , 800x600 , havenvale20.png )
678899

>>677684
Woman: Those demons are just the guards of the prision. DON'T YOU GET IT?! the only way to get shelter from this place is to go to heaven! die! end your game! but we won't DIE! it doesn't matter ho many times i throw myself out of the highest building i just wake up at the bridge again! body healed, but the pain! i can't take this anymore!! The court can go FUCK THEMSELVES!!!

>>678012
Trey: Well i punched up a bully so hard in fourth grade i broke one of his teeth. but that's all
Trey: Well it's cold but, but this snow doesn't melt maybe is ash.

>>677684
>>677726
Woman: Before you go i want to test one thing sweetie! im going to try to get you out of here, and you then find me and wake me up ok?

--BATTLE--

-PERK ACTIVATED---Featherwheigh boxer
Trey: I can see her neck and arm muscles contracting.. she's going to attack no doubt about it.
Trey: what should be my course of action?
Trey: i got somethings around me that can distract her, maybe there is a weapon behind the counter? if the situation gets dire, there is a door to a back room.
>>
No. 678900 ID: 3663d3

throw the biggest thing you can manage that wont slow you down. then get back and grab that... broom? use it for melee.
>>
No. 678909 ID: 5ad4a7

Throw something at her to buy a little time, then go for the fire extinguisher. That can both be used to spray her to disorient and maybe blind her, and it can be used as a club too.
>>
No. 678946 ID: 51a201
File 144564529594.png - (230.08KB , 800x600 , havenvale21.png )
678946

>>678909
Trey: I told nina to hide behind the counter, and these snow globes will serve for distraction.

2d6+AGI= 12 success

Trey: Now for the next attack!
>>
No. 678949 ID: 066a87

>>678946
Punch her in the cooter!
>>
No. 678950 ID: 51a201
File 144564650653.png - (222.64KB , 800x600 , havenvale22.png )
678950

Trey: Great she stoped! What she's going in blindly!
If this hits it's going to hurt!
>>
No. 678952 ID: 2ccbb3

Use your reflexes and grab her arm, push it upward, and grasp her hand.

Grab the knife and stab her. HARD. Explain carefully that even if she respawns when you kill her, the same might not go for YOU.

She put a little girl in danger and you are going to punish her, not because Nina could have been hurt, but because you don't want a repeat of this when you're not there to protect Nina. If she EVER pulls a stunt like that when Nina is within twenty feet of her ever again, you're going to make her WISH that Heaven EXPLODED and everyone went to Hell.

OUT OF MERCY.
>>
No. 678953 ID: 3663d3

>>678952
no, that's stupid and vindictive.

>>678950
just duck and sock her in the gut. then take the knife.
>>
No. 678955 ID: 5ad4a7

>>678950
DOOOOOOOOOOOODGE
>>
No. 678962 ID: 51a201
File 144564985399.png - (239.84KB , 800x600 , havenvale23.png )
678962

2d6+AGI= 13 SUCCESS

Trey: Please stay down! and im going to borrow this ok? SHORT KNIFE EQUIPED

Woman: GAH! shit! hahahahahahahahahahahah! my plans! smashed to bits once again hahahahahahahahahaHAHAHAHAHAHAHAHAHAHA!
>>
No. 678964 ID: 5ad4a7

>>678962
I think we really should try to tie her up somewhere rather than kill her. I mean, if you kill her, she's just going to respawn anyway, and then you won't know when she's going to come at you again. If you tie her up, and make sure she can't get out for quite some time, then you'll KNOW you're going to be safe from her for a while.

So try to pin her and ask Nina to find some rope or something. Or maybe we can find a room to lock her in.
>>
No. 678966 ID: 51a201
File 144565173651.png - (229.31KB , 800x600 , havenvale24.png )
678966

Woman: I'LL BE BACK YOU PIECE OF SHIT AND I'LL MAKE YOU FEEL ALL THE PAIN I FELT, I CAN'T HAVE FREEDOM. BUT AT LEAST I'LL HAVE MY REVENGE.


E̕N̖̬͠D̛͉̦͈̳̙ͅͅE̳̦̻͕̖͕̣͜Ṉ̥̼̹̹̟̪D̤͎̗͈̯͍E̡̯̰̜̬̗N̷̺͇̪͙D̶̯̹̘̪̹̜Ę̠̦̳N̰̳̖̼̳̫͞D͓̫͎͈̳͢Ẹ͇̝̼̣̫N҉̦͓̹̘̮͉ͅD͇̼̣̞E̝̤̥̭̗̯N͏
͇͔͍DE̵͔͙͚̪̳͇N̴̝̖̭͓̼D

????: N O I S Y... I C A N H E A R... nOISEnOISENOISEnoise.

Ȩͦ̂̃͛̚N̸ͬD̓̾ͥ̏E̵ͧ̿NDͦ͒͡E̾ͭ̈̚͢N̓̾D̃̽̃͊̀ͮ͌Ẻ͒ͨ͆ͩ͡N̑̒͏D͋́́͏Eͣ͞N̉̽̿͋̔͝D͝E͑N̍́D́̊͝Ȅͨ̊̇̀̿N̛Dͪ̌


Trey: !!!! SANITY (-2) Total sanity 3\5

Trey: wha... wha... sho-should i-i.... do.
>>
No. 678968 ID: 3663d3

time to flee.
>>
No. 678983 ID: 2ccbb3

Calm down, she'll respawn later.

Grab Nina and look for the nearest exit. THEN you may panic.
>>
No. 678985 ID: 5ad4a7

Be very quiet.
>>
No. 679117 ID: 70aef8
File 144572621135.png - (219.01KB , 800x600 , havenvale25.png )
679117

>>678985
Trey: I'll be the quietest i can be. That thing smells rotten the smell is filling the room.

>>678968
Trey: There are 2 exits here the staff room to the back. and the entrance. if i manage to distract that thing.

>>678983
Trey: damn it! i'll need to get her out without startling her, if she makes a sound, the thing may come for us.
>>
No. 679118 ID: 2ccbb3

>>679117
Your grammar seems to deteriorate when you freak out.

Unfortunately, I think the enemy can see you. Try to make it seem like the knife girl is still alive, use ventriloquism to make a sound near her corpse. That might confuse the enemy long enough for you to grab Nina and run.

Since these stores aren't warded against demons, find a fortified shelter - anywhere with an armory or some medical supplies.
>>
No. 679128 ID: 5ad4a7

You can distract it by throwing something that creates noise. That should give you a head start to make a break for the back exit.
>>
No. 679133 ID: 3663d3

ruffle hair to alert her. throw something out the window. to turn the creature around.
>>
No. 679142 ID: 70aef8
File 144573168659.png - (216.45KB , 800x600 , havenvale26.png )
679142

>>679118
Trey: I aaah... when i get nervous i usually jumble my words ok?!

Trey: Also, i think that the monster is blind. Just look at it's face.
>>
No. 679151 ID: 3663d3

okay, glass objects or other breakables would be the best distractions, since they are very loud on impact.

get her on your back again. get a few items and throw them one at a time in directions you aren't going to make it walk away from where you want to, be sure to watch where you step so you don't step on something loud.
>>
No. 679157 ID: 70aef8
File 144573524956.png - (225.76KB , 800x600 , havenvale27.png )
679157

>>679133
Trey: Hey missy, all is going to be all right. let's go, just stay completely quiet ok?

Nina: Okay bro. err... i mean mister!

Trey: Haha, what a cute kid.
PERK ACTIVATED: PROTECTIVE AURA SANITY+1

Sanity 4\5

>>679151
Trey: i have some soda cans from behind the counter, this will do as distraction.

Trey: There is a pistol behind the counter! great! how did i missed this? (EQUIPED PISTOL 12 ROUNDS)

Trey: should i throw the cans out the door to lure him out? or go for the safer option?
>>
No. 679168 ID: 3663d3

send it into the far corner of the room and get out the front door. nothing could stop it from just coming back later so we need a more secure hiding spot.
>>
No. 679170 ID: 2ccbb3

You have a gun, but that's a demon.

Retreat to the back, and throw a can where you were. Gauge the enemy's reaction and run if they spot you.
>>
No. 679186 ID: 70aef8
File 144573877655.png - (231.81KB , 800x600 , havenvale28.png )
679186

>>679168
Trey: Here goes nothing!

???: I CAN HEAR YOU... BEAUTIFUL NOISE... NOISENOISENOISE...

Trey: He is getting away from the door. that's my chance!
>>
No. 679187 ID: 2ccbb3

>>679186
Sneak past for now, if he makes any sudden moves just bolt for the door!
>>
No. 679191 ID: 70aef8
File 144573962673.png - (46.47KB , 800x600 , havenvale29.png )
679191

Trey: That's it! i got out from the convenience store. now to where?

-Turtle Burger to my left.
-Silent Rains apartaments to my right.
-down to the suburbs.
-Right to the alleyway.
-Further down the street.
>>
No. 679192 ID: 2ccbb3

Take a glance inside each store. If you see anything interesting, go and take it. Otherwise, please stay far away from NailScreech.
>>
No. 679219 ID: 3663d3

place with a solid perimeter would be the best. like all doors and windows intact. would prevent any inside noises from getting out.
>>
No. 679438 ID: 7a6915

We don't know much about this town, or whether there is such a thing as a 'solid perimeter' besides what you're watching with your eyes. If monsters and undead people can or will track you or go through walls boxing yourself in is a mistake, but I don't really like the idea of hanging out in the open where everyone that's potentially hostile can see you from a large distance. Unless someone has a better idea we need a tree to nap in, taking turns with our new little sis keeping watch. On our way to finding that we should see if we can find more valuable loot like food, water, portable storage like backpacks, light camping supplies, clothing upgrades, and possibly other tools or weapons. Does our new sister have experience with guns or other things useful as weapons? Also, what's your combined boy scout/girl scout outdoorsperson knowledge level?
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