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File 150756594279.png - (188.64KB , 640x400 , Enduring Titlecard.png )
835349 No. 835349 ID: 0c84a3

The endurance, long believed to be a myth or legend, a ship that legends say 'collects' people. One day you'll just wake up there, and few have escaped to tell the tale...

Well, it's not a myth anymore to you...
48 posts omitted. Last 100 shown. Expand all images
>>
No. 836248 ID: 0c84a3
File 150784945032.png - (81.28KB , 600x800 , 001C.png )
836248

I'm in Space?!
Why am I in space?

what do I do?
>>
No. 836250 ID: 3ce125

>>836248
Take stock of your inventory. Then go ask that guy back there why you are in space. (then be shocked by the fact that he's dead)

Then rummage around in that storage bin.
>>
No. 836251 ID: be0718

Headbutt that armored dude again.
>>
No. 836261 ID: 91ee5f

>>836250
This.
>>
No. 836282 ID: ba506f

what the hell is that behind you?!
>>
No. 836284 ID: 65dabf

Do you know what would be appropriate? To ask everyone and everything if we are actually in space. I think it's the most obvious.
>>
No. 836346 ID: 3abd97

>>836248
You must have hit your head pretty hard!

Oh well, you might as well explore your hallucination while you're here.
>>
No. 836356 ID: 91ee5f

What's the last thing you remember doing?
>>
No. 836391 ID: 904bad

if you dont want to continue freaking out, dont turn around and see the dead guy... I SAID DONT TU...oh, well
>>
No. 836810 ID: 0c84a3
File 150807663670.png - (159.75KB , 600x800 , 002A.png )
836810

>>836284
No, I'm Pretty sure I'm in space.

>>836346
That or I hit my head so hard I'm going crazy...

>>836356
My friends and I set up an obstacle course on the roof of Residence's cafeteria a while back. It's pretty much the only reasonably flat place on campus where you can put up barricades and things without making someone mad.

I was practicing, I missed a jump landed hard and blacked out.
>>
No. 836811 ID: 0c84a3
File 150807665748.png - (111.71KB , 600x603 , 002B.png )
836811

>>836248
I just have my clothes... not much else.

"hey, why is he covered in dus-..."
>>
No. 836812 ID: 0c84a3
File 150807667438.png - (99.11KB , 600x603 , 002C.png )
836812

*crick...*
*Plop*

"Oh i think I'm going to be sick..."
>>
No. 836813 ID: 0c84a3
File 150807668411.png - (1.13KB , 600x603 , 002D.png )
836813

>>
No. 836814 ID: 0c84a3
File 150807671432.png - (78.02KB , 640x400 , Stats Screen.png )
836814

There's not much in here besides a half empty box of energy bars and some scrap. It might be a good place to stash things I find if I have too much to cary though.

(your stash is static, it will only change if you change it. Right now the only inventory space you have is what you're holding, if you want more you need to find a backpack or belt first.)

Oh... and the deadguy had a pistol.
I've never used one, but... well... something killed him...

>keep weapon
>Leave weapon in Stash

-

>Stay here and do something else,
>Move on
>>
No. 836815 ID: d9cd96

You should check if the gun works before lugging it around. Would be embarrassing if it just clicks when you have to use it.
>>
No. 836821 ID: 91ee5f

>>836814
If you're hungry, go ahead and eat one of the bars. If you're not hungry, then save the bars for later and keep them with you.

>weapon
Keep it. You might need it.

>Stay or leave?
There's not much else to do here, so you might as well leave.
>>
No. 836824 ID: be0718

Keep in stash. Maybe some of the dead guy's armor will fit you, like the greaves and gauntlets.
>>
No. 836833 ID: 013422

check if it works, so you know, but carry it anyway, you may need it for bluffing
>>
No. 836882 ID: 3ce125

Don't shoot the pistol, it could attract attention and you don't want to waste ammo. Just examine it, maybe check that all the required bits still move around if you're familiar enough with the model. Also check how many shots are left in it.

Then leave.
>>
No. 836938 ID: ba506f

any way you can tell the pistol is still loaded? I mean I still say take it with you cause even if you just look like you're packing heat other might think twice before trying to mess with you. I just want to know if we can actually use the gun or if it's only going to be good for bluffing until we can find some ammo for it.
>>
No. 836961 ID: 3abd97

>Oh... and the deadguy had a pistol.
Does it fit in your hand? Do your claws fit inside the trigger guard? (It was, apparently, designed for a different species). Can you tell if it's loaded, what kind of thing it even shoots, or if there's any kind of safety?
>>
No. 836971 ID: 65dabf

Did that guy's head just fall off or was just the empty helmet?
I am unclear.
And i say you should move, not much to do here.
>>
No. 838259 ID: 0c84a3
File 150850712582.gif - (976.33KB , 600x800 , 003A.gif )
838259

>836815
>836938
>836882
>836961
Well, It's made for that suit's metal sausage fingers, so it's a bit big in my hand, but not unusable. It looks like there's a button on the side that turns the glowing part on and off. I have no idea what kind of pistol it is or how to check if it's loaded without firing it though.

Wait, what's this pull tab for?
>>
No. 838260 ID: 0c84a3
File 150850716927.png - (84.34KB , 600x800 , 003B.png )
838260

:shasarianalyzeimproved: [Analyze improved]
Oh! there's a battery in the handle. huh. well, at least I know how to identify the thing it runs on now.

I think I'll keep this with me.
>>
No. 838261 ID: 0c84a3
File 150850724594.png - (76.86KB , 640x400 , Stats Screen.png )
838261

>836971
No... that suit definitely had rotten human bits inside it...

>836824
:shasarirepairtoolow: [Repair Skill too low]
Ugh... no... I am not touching that horrid smelling pile again. Besides, I don't know the first thing about how to get powered armor apart without breaking it.

>836821
No, I'm not hungry right now.

Is there anything else or is it time to move on?
>>
No. 838263 ID: 0c84a3

I'll update with the next room later today if nothing else comes up.
>>
No. 838268 ID: 91ee5f

>>838261
>Is there anything else or is it time to move on?
It's time to move on.
>>
No. 838275 ID: be0718

Your health seems low. Can you replenish it by eating those bars?
>>
No. 838278 ID: 0c84a3

>>838275
Actually, it's full, it just has a low max right now. The empty space is expansion room, since Life Stamina and Air upgrade as certain skills are leveled up.
>>
No. 838305 ID: 3ce125

Move on.
>>
No. 838320 ID: ba506f

well tally ho I guess. Adventure awaits.
>>
No. 838337 ID: 0c84a3
File 150853879050.png - (168.83KB , 1174x653 , 003D.png )
838337

The next room is bigger than the one you were in before. it's also warmer, and someone's gone to a lot of effort to barricade one of the doors.

Also there's an Avian and a Kurii asleep in the corner.
>>
No. 838341 ID: 3ce125

>>838337
Well that's cute. They've got a little space heater, too. What's in the cardboard box? Cans of food?

Walk over there, move the space heater out of reach, and wake them up. Keep your gun in full view but don't point it at them yet. Ask them why and how you are in space. What is this ship? Did they kidnap you?
>>
No. 838345 ID: 91ee5f

>>838341
This.
>>
No. 838353 ID: be0718

Investigate box barricade.
>>
No. 838401 ID: ba506f

look in the cardboard box and see what they have in it, then grab the empty tin can and throw it near them to wake them up from a distance. Ask where the fuck are you and why you are here... and I guess who they are and why are they here and if they have anything to do with you being here?

Also how do you know know what a Avian and kurii are? Have you seen or heard about them before or is that just a catch all name for things that look like them?
>>
No. 838935 ID: c0641d

Have your gun pointed at either the ceiling or the floor, whichever is easier; thus showing that you are armed and dangerous, but not hostile. Call out to them and wave. If they respond in some way other than violence, then proceed to ask who they are, why are we in space, and how much they know about the long-dead soldier you woke up to.
>>
No. 839517 ID: 0c84a3
File 150894895732.png - (75.60KB , 512x584 , 004A.png )
839517

>cardboard box.
It looks like fabric. clothing mostly.
I think some of these fit me...
>>
No. 839519 ID: 0c84a3
File 150894900409.png - (88.27KB , 800x600 , 004B.png )
839519

>baracade.
Up close, it actually looks more like someone welded a bunch of tables, benches and electronic signs together. if you wanted to get that apart, you'd either need tools, or to be a lot stronger than i am.

>How did I know?
One of my classes in school went over the known home worlds and who came from which one.
>>
No. 839520 ID: 0c84a3
File 150894905550.png - (170.58KB , 1174x653 , 004C.png )
839520

>throw can.

[New skill revealed, Pitcher]
[skill too low]

oops, I meant to throw that over his head, not hit him in the head...

>interogate.

"Hey! You two, Where-"

"Don't shoot me! just take whatever you want and leave!" The avian interrupts in a panicked shout cowering,

"Am... I... Uh, that's not the reaction I was expecting." Pausing a moment, I add, "I'm not going to shoot you, or take your stuff. I just want answers."

The avian is still shaking, I don't think she trusts me.

"Shh... shh... It's okay Dacon..." The Kurii "Sorry, he's been jumpy ever since Kane got a bolt round to the face a few weeks ago. I'm Jewl. What did you want to know?"

"What is this place? how did I get here?"

"Oh... You're new..." Something in the way he says that, sounds like pity... "Have you ever heard the stories about the colony ship that went missing? The endurance?"

"...The one with a mind of it's own that abducts people?" I don't like where this conversation is going...

"That's the one. Welcome aboard."

Well... Fuck.

[chat] [trade] [box of clothes(player's choice)] [try to help calm Dacon down]
>>
No. 839557 ID: b9b4da

>[try to help calm Dacon down]
Give him a nice big reptile smile.
>>
No. 839559 ID: 3ce125

>>839520
Uh, well, by the sound of it there are some unfriendly passengers... ask who you should avoid.
>>
No. 839589 ID: 91ee5f

>>839559
This.
>>
No. 839601 ID: 65dabf

YAY, time to panic for a bit, then calm down, and then you are going to find a way to survive here first, it looks like you are going to "live" here for a while.
>>
No. 839618 ID: be0718

Who else is aboard? Does the ship have a mad AI at the helm? What's beyond that blockade?
>>
No. 839703 ID: ba506f

so uh right then... guess we should introduce ourselves and ask them who they are and what they can tell us about this place since they've been here longer then we have.
>>
No. 840248 ID: 0c84a3
File 150915990231.png - (110.00KB , 800x600 , 005A.png )
840248

>Panic?
no, this isn't happening...
I'd insist that this was a dream or a hallucination, but I'm pretty sure I couldn't have dreamed up what a rotting corpse smells like, without anything to go off of.

I want to panic, and scream, but this isn't the time. I need answers, and Jewl already has one nervous mess to deal with. I need to play it like everything's fine. I can do this.
>>
No. 840249 ID: 0c84a3
File 150915992765.png - (103.02KB , 800x600 , 005B.png )
840249

>Cheer up
>Introduce self
Leaning down I look at Dacon and give him a nice big grin. He's actually a fair bit smaller than Jewl or I. I think he's a kid. "Hey don't worry little guy. I don't bite. My name's Shasari."
>>
No. 840250 ID: 0c84a3
File 150915996384.png - (110.95KB , 800x600 , 005C.png )
840250

He manages a faint smile back. "All teeth... just like Jewl..." He's a little better, but still shaken. "you want to be friends?"
>>
No. 840251 ID: 0c84a3
File 150915999517.png - (113.37KB , 800x600 , 005D.png )
840251

>Questions
"Who else is on board? and who do I need to look out for?" I ask, trying to look calmer than i feel.

"There's a little of everything on board, a few have decided to stick with Kane and I for a while like Dacon did, but... Well, you get used to it. As to who to avoid, anyone who has something they think you want, or wants something they think you have, likely wont be too friendly. But that doesn't mean everyone's a lost cause, just be careful." Jewl explains, looking up now that Dacon is calmer. Brushing her paws along the back of his head seems to be helping with his mood. "barely enough to go around, and new supplies seem to pop up wherever they're most likely to be fought over. Kane was convinced the ship does that on purpose."
>>
No. 840252 ID: 0c84a3
File 150916006405.png - (102.43KB , 800x600 , 005E.png )
840252

>AI?
"on purpose? You think the ship is being run by an AI?" I asked, the only explanation that had popped into my head so far.

"That or it's haunted, or possessed, or... I don't even know anymore."

>Baracade?
"What about the barricade?" I ask, turning slightly to gesture behind me.

"Dunno. that's been here since before I arrived on board. When I asked Kane about it, he just said 'it was always there'."

[chat] [trade] [box of clothes] [try to help calm Dacon down] [front exit] [side exit]
>>
No. 840253 ID: be0718

Side exit. Time to find us a welder.
>>
No. 840266 ID: 830fb7

>>840250
Say "yes sure ill be your friend, as long as your friend's ok with being my friend too". Then if the kid feels less scared ask if it wants a hug then give it one.
>>
No. 840270 ID: 3abd97

Sit down and talk with them. See how much else we can learn about this place. (It's not like there's a reason to rush).

Like, even a crude map or idea of what's here would be a boon.
>>
No. 840275 ID: ba506f

agree to be friends with the kid, then ask if their's any way you can stay in contact with them or if there's somewhere you could go to find them?

Then let them know you're going to explore a little bit to get a fell for the place and before you go ask what/who you should avoid while you're out explore/scavenging?
>>
No. 840285 ID: 91ee5f

Agree to be the kid's friend, if it'll help him calm down. And since you're in this place, you'll be needing friends of your own to help you out. Which means that you'll also be Jewl's friend.

Quietly ask Jewl if the kid's parents are somewhere around here. And I say "ask quietly" because the kid might get upset and start crying if it turns out his parents aren't here and the Endurance took him from them and being reminded of that would make him sad.
>>
No. 842745 ID: 0c84a3
File 150991948105.png - (132.51KB , 800x600 , 006A.png )
842745

>friends
"Sure, we can be friends, as long as your big friend is ok with being my friend too." I said trying to sound cheerful.

Immediately he turns to Jewel and is giving her the most wide eyed, pleading look I've ever seen. for a moment Jewel looks likeshe has a scowl forming, but it's clear it's not real.

"oh all right. fine." she stated with false indignation, a genuine smile on her face. "Friends."

"YAY!"

>About location
"what do you know about this part of the ship?" I ask, turning my focus back to Jewel again. "do you have a map? what's the layout like?"

"No map, sorry." she shakes her head as she answers, "We're at the front of the ship, in what looks like it used to be quarters for colonists, I think our campsite used to be a cafeteria." Jewel explains, "This deck, as well as the ones above and below it are laid out like a giant apartment building. Assuming your idea of an apartment building includes baracades, traps, and years of damage anyway. I've never been to the other parts of the ship."

>heading out
"I'm going to head out, see if I can find anything useful." I explain, getting up and gesturing to the side entrance. "Any way i can keep in contact with you two?"

Jewel is about to answer when she gets cut off.

"I want to come with you!" Dacon insists, surprising both jewel and I.

"Of course! you're makin sure nothin happens to me, I'm making sure nothin happens to you, but who's doing that for Shasari? We gotta!"

"The kid has a point..." I begrudgingly agree. I have no idea what this place is like...

>parents
"uh, are Dacon's parents nearby?" I ask Jewel in a low tone as Dacon digs through the box a few paces behind us.

"I have no idea, he refuses to talk about that."

by the time we reach the door he's caught up.
>>
No. 842747 ID: 0c84a3
File 150991952979.png - (131.62KB , 800x600 , 006B.png )
842747

There doesn't seem to be any power in the coridor. It's dark.

[left] [right] [corner] [door] [switch safety on (pistol will stop glowing)] [user action]
>>
No. 842751 ID: ba506f

I have a feeling that you'd probably prefer this place with the lights out. but yeah, keep your gun up for now and peak around the nearest corner to make sure it's clear. Be ready to jump back and a moment's notice and make sure you keep an eye out for traps.
>>
No. 842753 ID: be0718

[Corner]
>>
No. 842758 ID: 65dabf

Chek the corner, but put your gun down, or turn it off, it gives you away.
>>
No. 842763 ID: 91ee5f

>>842747
Check the corner.

And don't turn on the safety, that light is the only thing that's letting you see in the hallway. And if you happen to trip and drop the gun, good luck finding it when it's not glowing.
>>
No. 842901 ID: b15da4

Safeties on, tail tucked in, go left.
>>
No. 843891 ID: 0c84a3
File 151027090917.png - (121.37KB , 800x600 , 007.png )
843891

>Safety (tied = do nothing)
>corner
The first thing I do is check around the corner.

Well, i know why the lights aren't working. whats next?

[Lit Door] [Unlit Door] [Broken Door] [Can't fix lights, need tools] [can't go forward, live wires] [go back]
>>
No. 843897 ID: ba506f

peek through the lit door, if nothing else the light spilling from the room will light up the hall a bit more letting you see more.
>>
No. 843899 ID: be0718

Lit door. Barricades were meant to be ignored!
>>
No. 843902 ID: 65dabf

Watch for that electrical wire, keep going forward and watch your step, there are things on the floor.
>>
No. 843910 ID: 3ce125

>>843891
Lit door!
>>
No. 843945 ID: 91ee5f

>>843891
Lit door
>>
No. 844011 ID: 17e0b4

What in the name of fuck is going on with that ceiling.
>>
No. 844882 ID: 0c84a3
File 151062669053.png - (100.43KB , 600x800 , 008A.png )
844882

There's a massive chunk torn out of the ceiling and green stuff dripping from a crawlway that runs between the decks. I wonder if I could get up there if I was better at [climbing]...
>>
No. 844883 ID: 0c84a3
File 151062671571.png - (7.58KB , 600x800 , 008B.png )
844883

Lets see what's behind door number 1...
>>
No. 844884 ID: 0c84a3
File 151062673593.png - (130.00KB , 600x800 , 008C.png )
844884

>>
No. 844885 ID: 0c84a3
File 151062674681.png - (152.20KB , 600x800 , 008D.png )
844885

>>
No. 844887 ID: 0c84a3
File 151062683775.png - (165.32KB , 600x800 , 008E.png )
844887

rolled 1 = 1

-DEET-DEET-DEET-DEET-

OH CRAP!

[rolling dodge, dificulty 5, skill 3]
this is your first trap, so i'll make it an easy one. your skill just needs to be higher that it's roll to get out of the way.
>>
No. 844888 ID: ba506f

so we need to beat a 1?
Also do we roll a 1d20 or...?
>>
No. 844889 ID: 0c84a3
File 151062700624.png - (7.58KB , 600x800 , 008F.png )
844889

[Dodge successful, Dodge increased to 4 from practice.]

Well, I know where some tools are... now I need a way to disable a turret... preferably without getting shot.

what's the plan?
>>
No. 844890 ID: 0c84a3

difficulty is the size of dice i'm going to roll, which is against your skill.
1d5 -> 1.
3 > 1
you succeeded.
>>
No. 844891 ID: 3ce125

>>844888
I think it works like this: difficulty determines what size die is rolled for the opposing roll. In this case, difficulty is 5 so it rolled a 1d5.

If it rolls under our skill (3), the dodge is successful. 1<3 so we dodged.
What would have happened if it rolled a 3?
>>
No. 844892 ID: 33cbe7

Finger was still on the door button I guess.
Pry a long stick from those boards and just try to tip the turret over blindly.
>>
No. 844896 ID: 3ce125

>>844889
The plan is don't go in there again. Only real option is to try to shoot it before it shoots you, and that's not something I want to leave to chance. Though I guess if you had something you could toss around the side of the door without exposing yourself that would work. It'd just have to be heavy enough to knock the turret over.

Check the unlit door next.
>>
No. 844899 ID: 0c84a3

3 or lower, no damage, above 3, you take the difference in damage, and since you only have 2 hp since your defense skill is low, a 5 would have rest you back to the last safe room you left.
>>
No. 844908 ID: 91ee5f

Were Jewel and Dacon following you? If they were, make sure you warn them about that sentry gun in there!
>>
No. 844925 ID: 3ce125

>>844899
We can't die?
>>
No. 844936 ID: adbeaa

Dude, you can't just touch the insulated part of the wires to push them out of the way or walk around them?
>>
No. 845095 ID: 0c84a3

>>844925
You can, and it still has consequences, but it's not the end. Think of it like having a checkpoint system and continues. it's there to avoid the element of random chance involved in challenges/traps feeling unfair (since RNG means that there may be times when you do everything right and still die). that said, if I notice people are abusing it I may cut it off.
>>
No. 846511 ID: 0c84a3
File 151122318589.png - (92.36KB , 600x800 , 009A.png )
846511

"So, uh... there's a turret in there."

"I saw, are you alright?"

"Yeah, it missed me, I got it closed before it could try again."
>>
No. 846512 ID: 0c84a3
File 151122330920.png - (50.33KB , 600x800 , 009B.png )
846512

>move wire
*BZZT* OW!

okay, whatever that gunk is, it's conductive. I'm not trying that again.
>>
No. 846517 ID: 0c84a3
File 151122346037.png - (91.89KB , 800x600 , 009C.png )
846517

>Unlit Door

This room is thankfully, devoid of deadly traps.
it also doesn't have much in it, there's a bed, some books, an empty bottle, a powerpack (that might be useful if i need to reload this thing...) and a wall locker. the other side of the room seems to be a washroom.
>>
No. 846518 ID: 9e4723

Investigate everything. Be careful for traps and try not to miss anything.
>>
No. 846525 ID: ba506f

take power pack, search locker, examine books, and peek in the washroom. It might have something useful in their.

Hell if it wasn't for the deadly turret across the hall I would say you at least found a place to rest.
>>
No. 846528 ID: 91ee5f

>>846517
Take the power pack, open the wall locker, look under the pillow, check if anything useful is hidden in the books and/or pillow case.

Then look in the washroom for anything useful.
>>
No. 846537 ID: 33cbe7

Besides the lack of light, this seems like a much nicer place to stay than a boarded up hallway! After we finish meeting the neighbors, consider moving in here.
>>
No. 846554 ID: 3ce125

>>846517
Can you open the locker?
>>
No. 849124 ID: 0c84a3
File 151217113157.png - (88.39KB , 800x600 , 010A.png )
849124

((sorry this one was slower than normal, lost one of my days off due to a mix up at work))

>through search
The pillow case can come off the pillow,but there's nothing else in or under them.
The wall locker has a flashlight in it, but it feels lighter than it should and won't turn on.

And the only thing in the books is a bunch of tech jargon and old schematics.Might make for some dull reading the next time I'm having trouble sleeping. Heh.

>take powerpack
Now that I have the power pack, my inventory is full. if I want to carry more I need to put something down, find something to wear that has pockets, or find something to put my things in.

"I don't suppose you have extra room in that backpack?"

"Sorry, no. I have my heater, Knife, food, and water in here."

tap...
tap...
tap...
tap...

"Do you hear that?"

"I think someone's coming, they might have heard the turret go off."

[do something with the items in the room (user input)] [leave] [hide] [other]
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No. 849126 ID: 33cbe7

Spot them before they spot you. You're armed and dangerous.
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No. 849129 ID: ba506f

>I think someone's coming, they might have heard the turret go off
is that good or bad?
Either way you should probably find somewhere to hide. Oh and the flash light needs batteries, that's why it's light and not working.
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No. 849133 ID: 315280

Use the pillowcase as a bag
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No. 849358 ID: 22faaa

Are they coming from the direction you came from? You should probably get Jewel and Dacon into the empty room so they are out of the way of any potential lines of fire. Maybe the person coming is the one who set up the turret in the first place.
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No. 850024 ID: 42bd01

Peek out the door but keep your head as close to the floor as possible.
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