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File 126143691385.jpg - (808.25KB , 1032x1548 , world_map-region9-200-1.jpg )
96023 No. 96023 ID: 119b5c

Accept?
Expand all images
>>
No. 96024 ID: 2cbe3e

Sure.
>>
No. 96025 ID: fed73b

Remember, the wagon goes NEXT TO the lava and/or chasm and/or cliff and/or monsters and/or carp and/or elephants, not on top of.
>>
No. 96026 ID: 119b5c
File 126143747046.jpg - (79.94KB , 729x531 , StartingMap.jpg )
96026

This look alright, or do you want to look at any other area?
>>
No. 96027 ID: 115e3a

That's a good spot.
Name the fortress Pimpleshaker.
>>
No. 96028 ID: fed73b

Thick vegetation, no aquifer? Go for it.

And bring 20 dogs.
>>
No. 96032 ID: 632862

I dunno. Is that area fraught with peril? Can't have a good fort without peril.
>>
No. 96033 ID: 119b5c
File 126143819012.jpg - (40.12KB , 729x531 , Equipment.jpg )
96033

>>96032
Haha. Your funny.

>>96027
Will "Bolttouched" do? Random name.

>>96028
Always.
>>
No. 96054 ID: 119b5c
File 126143930457.jpg - (47.73KB , 729x531 , Victims.jpg )
96054

Introducing our seven victims!

Meng ConjuredRazors; Expedition Leader
Shorast Shieldbrains; Outdoorsdwarf, Cutter
erith Trailnets; Resident Mason
Adil Merchantaction; Trader, and Carpenter
Fikod Bellrythmic; Architect
Oddom Archslings; Mechanic
ezum Glovprice; Grower

Does this seem okay to all of you?
>>
No. 96061 ID: 119b5c
File 126143963576.jpg - (49.42KB , 729x531 , Annndweareoff.jpg )
96061

>>
No. 96064 ID: 632862

I can't actually tell what skills you purchased.
>>
No. 96067 ID: 119b5c

>>96064
I'm aware. I'm also aware this is a quest.

Which makes my next question:

>Who do you want to control first?
>>
No. 96113 ID: fed73b

Fikod Bellrythmic. Let's Architect the SHIT out of this fort.
>>
No. 96114 ID: 119b5c
File 12614433121.jpg - (25.51KB , 706x420 , DorfQuest Splash.jpg )
96114

>>96113
>>
No. 96119 ID: 119b5c
File 126144361784.jpg - (115.66KB , 728x531 , Fikod1.jpg )
96119

>>96114
>>
No. 96120 ID: 119b5c
File 126144362867.jpg - (57.38KB , 728x531 , Fikod2.jpg )
96120

>>96119
>>
No. 96130 ID: 632862

Find a nearby cliff face and STRIKE THE EARTH!
>>
No. 96139 ID: 119b5c
File 12614446756.jpg - (48.01KB , 706x420 , Fikod3.jpg )
96139

>STRIKE THE EARTH!

[i]Fikod: Thank Id and the Forges! We made it! Expedition leader has already marked an area for us to begin! For the Mountainhomes!
>>
No. 96147 ID: 632862

>>96139
Carve out some rooms.

Use stone to set up a masonry and carpenter's workshop.
>>
No. 96157 ID: 119b5c
File 126144609039.jpg - (36.03KB , 706x420 , Fikod4.jpg )
96157

>>96139
>>
No. 96159 ID: 119b5c
File 126144609797.jpg - (40.14KB , 706x420 , Fikod5.jpg )
96159

>>
No. 96160 ID: 119b5c
File 12614461075.png - (187.43KB , 362x247 , FikodExplode.png )
96160

>>
No. 96162 ID: 119b5c
File 126144619262.jpg - (115.38KB , 728x531 , Fikod6.jpg )
96162

>>96160
>>
No. 96167 ID: 632862

>>96162
I SEE ORE! GET THAT ORE! Leave the gem until you've got a skilled miner to dig it out.
>>
No. 96185 ID: 119b5c
File 126144754890.jpg - (58.64KB , 706x420 , Fikod7.jpg )
96185

>>96167
>>
No. 96191 ID: 632862

>>96185
No not there you fool! North!
>>
No. 96203 ID: 119b5c
File 126144851263.jpg - (37.38KB , 706x420 , Fikod8.jpg )
96203

>>96191
>>
No. 96208 ID: 632862

>>96203
Yes that. Copper ore.
>>
No. 96210 ID: 632862

Though I guess lignite is useful too.
>>
No. 96219 ID: 119b5c
File 126144910713.jpg - (35.75KB , 706x420 , Fikod9.jpg )
96219

>>96208
>>
No. 96242 ID: 119b5c

>>96219
Fikod: I've been assigned to designing the Trade area of the fort, I've already marked area's used for the entrance for the fort, as well as defensive fortifications. What should I do?
>>
No. 96244 ID: 119b5c
File 126145062012.jpg - (40.43KB , 726x734 , Fikod10.jpg )
96244

>>96242
>>
No. 96985 ID: 119b5c
File 126157866716.jpg - (61.33KB , 728x734 , Fikod11.jpg )
96985

>>96244
Let's just stay with something simple then.
>>
No. 96991 ID: 119b5c
File 126158104044.jpg - (21.13KB , 580x343 , Fikod12.jpg )
96991

>>96985
>>
No. 97002 ID: e024d0

>>96991
Keep that bauxite, it makes the dwarven economy go around doncha know?
>>
No. 97011 ID: 5d5878

BAUXITE! There better be magma somewhere here.

Also
>DorfQuest
>>
No. 97028 ID: bde1b8

Really?

REEEEEALLY!?

http://www2.tgchan.org/wiki/Dorf_Quest
>>
No. 97241 ID: 119b5c
File 126162747231.jpg - (44.49KB , 728x531 , Fikod13.jpg )
97241

>>97028
>>97011
What? Did I spell it wrong?
Let me check the archives.

...also, beginning of the work quarter.
>>
No. 97293 ID: 445c48

>>97241
Widen those hallways to 3 squares wide
>>
No. 98006 ID: 91d0a9

No. oh No... no non ononoo. Channel ONE BIG SQUARE also a QUARRY and no rooms, no walls, not even a ceiling because dorfs don't need that this early.

....................
....................--magma input
....................
...(Magma) Quarry...-- magma drainage
....................
....................--goblin input
....................
....................
| ¨¨¨¨¨¨¨¨¨¨¨¨|¨¨¨¨¨
trade input dorf input

Make the magma drain system first! Its easier when you got a square pool to drain from. Melt the ore, build crossbows and raid the human caravan for anvils. Make more crossbows. Also, dig out an underground fishery.

------[fishery]
¨¨¨¨¨¨¨¨¨¨~~~~~~~
>>
No. 98007 ID: 91d0a9

If you think i am crazy check this out.

http://mkv25.net/dfma/poi-3750-bigsquarequarry
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