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Psychic powers are more believable than something ignoring the square cube law.
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File 12797757869.jpg - (27.14KB , 312x445 , 1246733832364.jpg )
6395 No. 6395 ID: 8bd732

Post home-made cards or other MTG related things here.

http://magicseteditor.sourceforge.net/
Expand all images
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No. 6396 ID: c4c313
File 12797776614.jpg - (529.95KB , 968x1318 , WoW TCG Stephen Colbert.jpg )
6396

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No. 6397 ID: f95872

Um, doesn't this belong in /tg/? I mean, it's not like I mind it here or anything, but we have a place for this.
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No. 6521 ID: 8bd732
File 128036655340.jpg - (37.89KB , 223x310 , Image_ashx.jpg )
6521

True, if a mod would like to move it that would be extremely kind.
so how is everyone liking the rise of the elderazi?

my deck is insanely powerful
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No. 6558 ID: fc5f60
File 128052101480.gif - (37.53KB , 200x200 , donotwant.gif )
6558

>>6521

Y U do this wizards
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No. 6576 ID: 3e1e64
File 128062747858.jpg - (40.45KB , 374x523 , Excalibuuuur.jpg )
6576

Excalibuuuuur
Excalibuuuuur
From the united king'd, I am looking for him
I'm going to californiiiiaaa~
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No. 12974 ID: cb45f0
File 129697022498.jpg - (37.84KB , 375x523 , Seven01a19.jpg )
12974

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No. 12975 ID: cb45f0
File 129697029856.jpg - (51.98KB , 375x523 , Circular Logic.jpg )
12975

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No. 12990 ID: d5585d

>>6521
Is this a real card, or is it fanmade? Because holy shit that's the most broken thing I've ever seen.

Then again, I haven't played in over ten years, so I have no idea how common stuff like that is nowadays.
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No. 12991 ID: 9c9de5

>>12990
That's real, but it isn't really that broken. The mana costs are too high for it to be summoned normally, it can only be revived from the graveyard at instant speed and there aren't really that many other competitive cards that could cheat it into play (well maybe on the casual table in the right deck this really is broken but then you can just enact a private law banning it from your kitchen table).
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No. 12994 ID: 28e94e

>>6521
I don't even play MtG and I can still see that this is crazy overpowered.
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No. 12996 ID: fd61dd

>>12990
No, it's quite overpowered. Especially because the block it was in has some crazy mana acceleration.
It's not a concern in tournaments or anything though because there are plenty more cards even worse than it.
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No. 13011 ID: bf1e7e

>>12996

>No, it's quite overpowered.

If a 15 cost card DOESN'T win you the game, it sucks. The best use for it is the various 'reveal a card and do (blahblahblah) based on its casting cost' cards.
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No. 13024 ID: fd61dd

actually from what I've heard it's more commonly used for its last ability to make a deck very hard to mill.
The thing is, despite its cost, it is not unreasonable for a green deck from that block to be able to play it on turn 5-8. Most notoriously, there is a common token that is a 0/1 creature that can be sacced for 2 colorless mana, which means it doubles as both a chumpblocker AND mana explosion for getting those crazy Eldrazi cards out in a match.
The reason that card in particular isn't used as often is because there are other similar cards that can be played turn 3-5 instead, or combos that flat-out kill a player on turn 3 with a single flying attacker. Magic has gotten silly like that.
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No. 13027 ID: bf1e7e

>>13024

Magic has ALWAYS been silly like that, it just wasn't competitive and didn't have people on the internet gaming the shit out of everything and finding the combos so quickly.
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No. 13051 ID: fd61dd

>>13027
Really? What's the fastest you can kill a player with Legends cards? I'm curious.
For the record, I've come up with a combo that, if the top 13 or so cards of the deck are right, can kill a player before your first turn. I know how silly Magic can get, but I don't think it's always been this bad.
For the curious:
1x Dark Ritual
1x Channel
6x Elvish Spirit Guide/Simian Spirit Guide mix
1x Flaming Gambit
2x Manamorphose
1x Ancestral Recall
1x Quicken
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No. 13054 ID: bf1e7e

>>13051

You don't have to kill a player to have the game won. Once you have so much control that your opponent literally has no way out of it, the game is over. And establishing that sort of setup within the first 5 turns has always been possible.

I mean, keep in mind that a lot of the rules that exist now didn't exist then. Even a lot of modern decks would have trouble with the old flying men/unstable mutation decks from before the four-card limit. Shit was all of the fast. All of it.
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No. 15497 ID: 13b3e1
File 130662238274.png - (196.80KB , 375x523 , Seven01a19.png )
15497

Updated for ya.
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No. 15498 ID: 13b3e1
File 130662250803.png - (197.92KB , 375x523 , Seven01a19.png )
15498

>>15497
Fixed a little.
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No. 15502 ID: cf65c1

A seven-blue cost 7/7 with a sacrifice to do some strange thing that doesn't itself win the game or obviously make you closer to winning. What an awful card. It doesn't even have flying and it makes you show other players your hand when you play it. I'll be using this one as kindling when I go camping.
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No. 15503 ID: 28e94e

>>15502
The joke is that 701a19 has a tendency to argue with everybody over everything, and he also generally has no sense of subtlety whatsoever when suggesting
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No. 15504 ID: cf65c1

>>15503
I got that, but I guess my joke wasn't funny enough.
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