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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
426 posts omitted. Last 50 shown. Expand all images
>>
No. 1088077 ID: ed041d
File 171240596676.png - (15.24KB , 359x169 , Mech135.png )
1088077

You follow the pipe flow, moving against rough crude byproduct of some industrial process. Something is being manufactured in here.
>>
No. 1088078 ID: ed041d
File 171240603825.png - (50.71KB , 624x366 , Mech136.png )
1088078

You reach a pit where the byproduct is collected, you can wait here for awhile as there are some Walkers outside, do you want to wait or do you wish to do something else?
>>
No. 1088079 ID: 5ebd37

Observe for a minute. What are your exits for this room?
>>
No. 1088084 ID: 8f9bc4

Any sign of the superweapon? Can you see where materials are being transported?
>>
No. 1088381 ID: ed041d
File 171268025732.png - (41.61KB , 619x432 , Mech137.png )
1088381

You peak your optics out to observe, seems to be a conveyor system of sorts outside, the factory is inactive at the moment and the walkers don't sound like they've moved.

From what can you tell they are unarmed.

What shall you do?
>>
No. 1088383 ID: 8f9bc4

This... doesn't look like an assembly plant for a superweapon. Maybe it's for super weapon-s, like a new kind of gun to strap onto a mech? I suppose you could just block the waste pipe somehow and hope that causes a huge meltdown but... you need to follow the conveyors to find more about the manufacturing process if you want to disable this thing. How are you going to get past the walkers though? And where are all the armed security, if this is such a highly protected superweapon project?
>>
No. 1088406 ID: b3eab7

Is this door mech-sized? If so, walk there like you belong here.
>>
No. 1088427 ID: 5ebd37

sneak over behind the conveyor and see where it goes.
>>
No. 1088513 ID: ed041d
File 171284378879.png - (14.86KB , 176x281 , Mech138.png )
1088513

>>1088406
The door is indeed Mech Sized
>>
No. 1088514 ID: ed041d
File 171284384207.png - (19.11KB , 214x235 , Mech139.png )
1088514

>>1088383
It seems the security are Siren model Box Walkers. This guys are automated warning systems as compared to the regular piloted models.

Sneaking past them may be difficult, how do you want to handle it?
>>
No. 1088518 ID: 29370e

Do we know how these bots act? If we splashed on the other side of the tank would they go look or would they just sound the alarm?
Could also try getting out of the tank in a way that splashes them while simultaneously boosting over them to land behind the conveyors. If they aren't smart they'll be busy looking at the tank while you get away scott free.
>>
No. 1088521 ID: 8f9bc4

>>1088518

Yes, simple automations are just going to go where they see a disturbance. You need to direct their attention to one side of the tank, hop off the other and jet it.
>>
No. 1088830 ID: ed041d
File 171319355801.png - (20.54KB , 405x212 , Mech140.png )
1088830

>>1088518
>>1088521

You grab a handfull of the sludge from the tank, the splashing seems to have caught the attention of the Walkers.
>>
No. 1088831 ID: ed041d
File 171319358319.png - (29.78KB , 318x280 , Mech141.png )
1088831

They are distracted by the splash, do you want to advance to the door or do something else?
>>
No. 1088834 ID: a066b2

This seems suspiciously easy, but cautiously sneak to the door.
>>
No. 1088865 ID: eb0a9c

*Beep*
You're on the clock. The bots may be dumb, but the AI managing them will eventually realize there's an intruder in the building. Sneak fast and don't be afraid to break stealth for a combat advantage.
>>
No. 1089026 ID: ed041d
File 171336399733.png - (8.36KB , 180x106 , Mech142.png )
1089026

You take off, the Walkers are on a short timer and may try to find out where the splash come from.
>>
No. 1089027 ID: ed041d
File 171336402561.png - (90.77KB , 847x649 , Mech143.png )
1089027

You pass through the door and enter into the main section of the compound, finding a massive machine in the center...

You suspect this is the superweapon.
>>
No. 1089029 ID: 8f9bc4

Oh good. It is one single superweapon then, not a huge pile of them. Now, it's surely impervious to the firepower of a single lonely mech, but there must be access panels to get into it. Is anything inscribed on the side?

You're sure it's a superweapon, right? This is starting to feel like a setup. What could get Kowalski-Wayne in serious trouble, if you mistakenly blew it up?

Well, no time for hesitation now. Cast IDENTIFY on the—I mean, access panels. Find out what's inside this beast, and where you might be able to sabatoge it.
>>
No. 1089052 ID: a066b2

No guards? Great so its a trap then.
Look for panels and hatches, any way to the interior
>>
No. 1089066 ID: eb0a9c

Literally stuff missiles in there and wire them to explode when they stop receiving your coded signal.
>>
No. 1089190 ID: ed041d
File 171353456082.png - (52.94KB , 438x381 , Mech144.png )
1089190

You run a scan to get a better look at the damn thing and it's a heavy weapons platform. Still in construction, the weapons, control units, etc, have yet to be attached, but it's very clear that just stuffing some missiles into it won't work. The armor is incredibly thick, and without any of the weapons attached a chain explosion won't do anything.

You'll have to search for other options but you should be able to find something.
>>
No. 1089192 ID: 619ac8

Well what if you attached the weapons? Look for a crane control room.
>>
No. 1089193 ID: 3a9fbe

>>1089190
Or pile all the attachments on top and blow em up
>>
No. 1089195 ID: 61be31

Any way we could durably sabotage its treads?
>>
No. 1089207 ID: 8f9bc4

That is one massive weapons platform. You could fit a small city in there! It's apparently been constructed from the bottom up, so the top might still be unarmored. Probably no way to sabatoge the treads that would pass cursory inspection.
>>
No. 1089350 ID: ed041d
File 171374383345.png - (12.34KB , 222x294 , Mech145.png )
1089350

>>1089192
You search about the room and find what looks to be a crane operation booth. If you want to sabotage the weapons you should be able to do so from there.
>>
No. 1089351 ID: ed041d
File 171374387816.png - (18.68KB , 213x189 , Mech146.png )
1089351

You reach the room, but you find a problem, your mech is still too large to enter it. You could attempt to exit the mech and operate it from there, but this risks your being as you're far squishier without your armored unit.

What do you do?
>>
No. 1089358 ID: 5ebd37

How is your fine manipulation skill? Peel off the roof and you can access the controls. Maybe punching the controls will do something, or at least make a start at the sabotage.
>>
No. 1089360 ID: 8f9bc4

If you do exit the mech, position it so that it blocks access to the crane operation booth, with the mech's access hatch at the doorway.
>>
No. 1089385 ID: b3eab7

>>1089360
This. That would both defend the booth and the mech.
>>
No. 1089453 ID: ed041d
File 171388102862.png - (25.48KB , 268x182 , Mech147.png )
1089453

>>1089360
>>1089385
You place the mech right against the door and angle it, before dropping out and wandering into the operation room. It should provide you some protection for now, you just hope nobody damages it too much.
>>
No. 1089454 ID: ed041d
File 171388106068.png - (75.57KB , 1044x577 , Mech148.png )
1089454

You find the control console, easy enough for you to commandeer what with your neural augmentations. There seem to be some options, what do you want to do?
>>
No. 1089456 ID: 5ebd37

Check out the Powerplant info, if it's already installed maybe it could be set to overload.
>>
No. 1089481 ID: 8f9bc4

What's Project Deadline? Sounds ominous.

Wait no that's just the project deadline.
>>
No. 1089676 ID: ed041d
File 171405210298.png - (22.80KB , 518x272 , Mech149.png )
1089676

>>1089456
You check out the Powerplant, it's an old nuclear reactor design, instead of anything alien. That's interesting, maybe they can't use alien power just yet? Maybe they're limited.

You'll note it down in case it becomes important, but you take note of the current status of the Reactor.

What do you want to do with this information?
>>
No. 1089685 ID: 2c342c

I don't suppose you can make it meltdown from here. Makes a good target if you can get inside though.

What comes up under 'internals'?
>>
No. 1089847 ID: ed041d
File 171423430085.png - (21.35KB , 518x272 , Mech150.png )
1089847

>>1089685
Making it melt down should be a possibility, this thing seems to be an autonomous platform so it'd probably have a remote meltdown.

Looking over the internals, you find several options for how to sabotage this thing, leaving you many options. You might want to pick soon, you're not certain how much longer you have.
>>
No. 1089848 ID: 5ebd37

Drone cache may be our way in. See if you can open the drone's exit hatch from here.
>>
No. 1089857 ID: 8f9bc4

>>1089848

Sneak in, remove the cooling rods, sneak out. Soon as they power it up, the whole thing will melt into radioactive slag, and you'll be long gone.
>>
No. 1089970 ID: b3eab7

>>1089857
This, best sabotage if you can manage it.
>>
No. 1089988 ID: ed041d
File 171440023795.png - (18.71KB , 518x272 , Mech151.png )
1089988

You operate the controls and get the drone cache to open, you should have a way into the Juggernaut Platform now.
>>
No. 1089989 ID: ed041d
File 171440026557.png - (33.75KB , 323x191 , Mech152.png )
1089989

You however, hear a click and realize there's a guard behind you. What do you do?
>>
No. 1090002 ID: 237edf

Drop and kick em in the knee. Get their gun away and get back in your mech.
>>
No. 1090009 ID: 8f9bc4

Why isn't he shooting? Maybe you can talk your way out of it? Wait no, your mech is out there in plain sight. It's a... maintenance... construction... vehicle?
>>
No. 1090070 ID: ed041d
File 171456931526.png - (24.56KB , 188x266 , Mech153.png )
1090070

>>1090009
You decide to engage with a dialogue, as they haven't shot you yet.

:GuardIcon: Who are you? Why is that unmarked mech here? What do you think you're doing?

You're gonna have to be smart here, what do you say to those questions?
>>
No. 1090077 ID: eb0a9c

Quick, feign an internal lust detonator!

Shiver in place, screaming "NO, DON-", then drop on the floor and strip while you offer to suck his dick, apparently uncaring of the gun in your face.

While he's confused, tackle his legs and then grab the gun. Beat him unconscious or jab him with the barrel after firing.
>>
No. 1090078 ID: 1effd3

"I'm here to test the facilities security measures. Command won't appreciate how easy it was to get in here, or with the lack of encryption on their new toy. Your commander is going to have one hell of a bad day after I make my report. I do commend that at least one soldier is capable of doing his job. What's your name soldier?"
>>
No. 1090086 ID: b3eab7

Say you've been fighting those corporate invaders all day and are out of ammo. You went to the factory directly because something seems to have happened to the supply chain, it dried up.
>>
No. 1090090 ID: 8f9bc4

Didn't he see the official company logo? It's only on one side of the mech.
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