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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
711 posts omitted. Last 50 shown. Expand all images
>>
No. 1097898 ID: 3df1ab

"So, is there an assassination mission on me yet, or are you doing this pro bono?"
>>
No. 1097902 ID: 1effd3

>>1097897
"...God dammit, couldn't you have waited for me to rearm first?"
>>
No. 1097903 ID: 273c18

>>1097897
Maybe we can lure them away from the VIP?
>>
No. 1097907 ID: 355e44

"Must be a sale on red paint"
Take out the first before the newcomer can close with you, to keep this one on one. Charge, but stop just out of melee range.
>>
No. 1098060 ID: 8f9bc4

Remote controlled mech? Some sort of weird hivemind? How are they in perfect sync if communications are jammed? Is there some line of sight laser between the two identically speaking units?
>>
No. 1098139 ID: da3248

Shame we're enemies. Find a bottleneck so only 1 can fight you without hitting its... fellow hivemind?
>>
No. 1099352 ID: ed041d
File 173073641351.png - (50.98KB , 435x647 , Mech227.png )
1099352

[RETURNED FROM HIATUS]

>>1097903
>>1097907
You open fire on the newcomer, and dart back, drawing as much of their attention as you can.

>>1098060
Your unsure, but the plan seems to work. Communications are still down but if you keep pressing you might be able to call in backup.

If you have backup to call upon. Do you?

What will you do, what are your choices and plans?
>>
No. 1099354 ID: 3df1ab

So they're two-on-one and all you have left is your gun.
Only good news is there's a box mech nearby who may or may not be interested in shooting them in the back while you have their intention. Bad news is, you can't rely on that.

Finding a bottleneck is the most immediate thing you could do to mitigate the problem. In the meantime, you may also try concentrating fire on where one of the mechs was hurt.
>>
No. 1099355 ID: ec1d93

If you can draw them into the canyon their number advantage means less.
If you can call in a turret to pen them in there, even better
>>
No. 1099439 ID: ed041d
File 173090661493.png - (27.21KB , 457x199 , Mech228.png )
1099439

The current environment has a few avenues in these canyons to attempt to funnel your opponents.
>>
No. 1099440 ID: ed041d
File 173090664092.png - (21.35KB , 429x491 , Jamming Curtain.png )
1099440

However you still have that jamming curtain to deal with, calling in for a turret may take far longer than expected.
>>
No. 1099442 ID: f612cf

If they follow you into the canyon it should be easy to boost up to the high ground. Red 2 might be able to boost too, but red 1 should be stuck with their bum leg. They'd be practically helpless while you fire down on them.
>>
No. 1099451 ID: 273c18

I think we'd be very lucky if the masks followed us anywhere. Luring them away from the VIP is almost as good as killing them. Boosting up to separate the two masks is a great idea but I think it would be better to focus on Red 2 in that case and deal some damage 1 on 1.
>>
No. 1099491 ID: ed041d
File 173107994783.png - (26.58KB , 295x233 , Mech229.png )
1099491

You boost up to a canyon edge and start firing down, hoping to keep them distracted just long enough. It'll still be some time before this Jamming Curtain goes down.
>>
No. 1099492 ID: ed041d
File 173108001314.png - (14.38KB , 189x143 , Mech230.png )
1099492

The second one suddenly projects a flat barrier before itself. That... that is very new. Energy shields were theoreticals and the only things that could wield them were starships at best.
>>
No. 1099493 ID: 273c18

If the mech is doing something impossible then it's probably fake. I'm guessing it's a hologram? A heavily armored flying drone projecting a hologram of a mech so that it looks like you're fighting two mechs but it's just one?

How would you confirm that?
>>
No. 1099494 ID: 63709c

Even if it's not a fake, what did they have to sacrifice to fit in the energy for that shield?
This may well be another distraction. Keep distance while reassessing the situation.
>>
No. 1099497 ID: 1effd3

Well, that's an arm we're gonna have to steal later. i wonder how it'll function when a few tons of rock are ontop of it
>>
No. 1099498 ID: 1effd3

>>1099493
its not this, we know the mech is real and has a presence here
>>
No. 1099631 ID: ed041d
File 173134610442.png - (11.57KB , 184x114 , Mech231.png )
1099631

You run a scan, far as you can tell the Mech is in fact real, but there are numerous errors popping up on the arm with the projector.

You recall these errors popping up when you scanned that Alien tech machine during your time with the Junk Division. Perhaps it's related?

Even then, you still need to deal with these two. It'll be a little longer before your signal can break through the jamming at best, do you want to prepare a message or a command if need be?
>>
No. 1099632 ID: 206746

Should finish off red one's damaged leg so they're fully immobile. Then we can concentrate on baiting red two to revealing what their armament is.
>>
No. 1099635 ID: eb0a9c

Shoot the leg, then intentionally line up the two Red Masks, and switch to burst fire. Conserve ammo but keep the pressure on. Have one Red Mask think they're protecting the other, while the Box Walker prepares to ambush and mess up their formation.
>>
No. 1099717 ID: ed041d
File 173150994317.png - (55.46KB , 433x348 , Mech232.png )
1099717

You open fire, keeping the SMG fire on the second Red Mask, aiming your missiles on the damaged leg of Red 1.
>>
No. 1099718 ID: ed041d
File 173150999498.png - (46.05KB , 340x314 , Mech233.png )
1099718

Your gambit pays off, Red 1 stumbles and comes to a halt as you destroy the leg. You can leave him for the Box Walkers, hopefully.

That just leaves Red 2.

What will you do?
>>
No. 1099719 ID: 1effd3

"I'd taunt you by waving my hand at you, but my only hand currently has a gun in it."
>>
No. 1099743 ID: 355e44

"So are you guys just gonna stay down there or...?"
>>
No. 1099746 ID: eb0a9c

"What the helck arw yoot? A cwome? &#$)JJRR&"
Confuse Red Mask, as much they do you. Make the screen blur out as your words get unintelligible.
>>
No. 1099769 ID: 273c18

No taunting, only shooting. The shield is blocking you, but it can't cover the whole mech can it? Try aiming at various parts until you can find a spot the shield won't block. There might be some limitation to it, like maybe the mech can't move while shielding, which means if you strafe you could get a few bullets around it?
>>
No. 1099811 ID: ed041d
File 173168338067.png - (44.19KB , 486x255 , Mech234.png )
1099811

You keep the fire on, hoping to learn more about the shield. You can see that Red Mask 2 does pause to raise it, so it's not a mobile model. Something about it needs to be still to work.

Still, you're not gonna get anywhere anytime soon like this.

:StaticIcon: _37 __ _ead _e.

The jamming is finally starting to break down, you can hear your handler.

:StaticIcon: _ _e_eat 6_7 d_ y__ __ad me?

Any responses?
>>
No. 1099821 ID: 273c18

Tell them that two more red mask units are attacking you, controlled by one pilot. You disabled one but the other has an energy shield, you need countermeasures for the shield.
>>
No. 1099823 ID: 1effd3

>>1099811
"Being attacked by two Red Masks, missing an arm, low on ammo. Not great to be honest."
>>
No. 1099830 ID: 355e44

Ask for a turret at the mouth of the canyon. This shield seems like it can only face one direction at a time.
>>
No. 1099831 ID: eb0a9c

"RED MASK IS A HORDE! SEND BACKUP!"
Repeat this until he gets it.
>>
No. 1099983 ID: ed041d
File 173193954622.png - (20.55KB , 190x177 , Mech235.png )
1099983

>>1099821
>>1099823
>>1099830
>>1099831
You send all of this on repeat, you need support of any kind you can get right now, anything will do.

:StaticIcon: R___er t_a_ _37. _ac_up __ i__ou__. ___k _ivision offere_, th___e ____ing __ __ose r____ s_____t.
>>
No. 1099984 ID: ed041d
File 173193959089.png - (34.58KB , 439x271 , Mech236.png )
1099984

With the sound of a sonic boom, you see your backup flying in fast.

:WolfMechIcon: Junk Division Support, on its way. Need anything specific done first?
>>
No. 1099994 ID: eb0a9c

>>1099984
"We need to do them."
Gang up on the intact Red Mask until their weapons are damaged, then pair up against each weakened Red Mask and finish them off.
>>
No. 1099995 ID: 1effd3

>>1099983
"Help focus the undamaged Red Mask. It's got an energy shield it cant move when active. The damaged Red Mask has it's mobility hindered, but keep alert. Thanks for the hand.", you say, waving your broken arm stump.
>>
No. 1100036 ID: 6c233e

"This guy's got an energy shield. Get behind them and lets see just how much it covers."
>>
No. 1100045 ID: 19973a

Fire on the shield mech while Lupin closes in, either rooting it in place or shooting it in the back when it turns to face him.
>>
No. 1100125 ID: ed041d
File 173211497475.png - (31.93KB , 354x219 , Mech237.png )
1100125

You direct Wolf to get around behind and take Red Mask that way.
>>
No. 1100126 ID: ed041d
File 173211499053.png - (42.42KB , 404x230 , Mech238.png )
1100126

Red Mask disengages the shield and nimbly dodges quickly.
>>
No. 1100129 ID: 273c18

Good, just keep up the pincer attack. One of the two of you should be able to get hits in now.
>>
No. 1100138 ID: eb0a9c

Keep the pressure up and try to decapitate the head. This may be an AI clone, so don't hold back.
>>
No. 1100150 ID: 1effd3

>>1100126

Yep, this confirmed he cant focus on both of us on opposite sides of him. try to focus fire on the arm holding the shield, ONE of use will break it off
>>
No. 1100160 ID: 6c233e

Its worrying that it hasn't shown any offensive capability. Either its a distraction, or it has a nasty trick waiting. Don't stay too close, it might explode.
>>
No. 1100188 ID: ed041d
File 173228406905.png - (27.15KB , 419x131 , Mech239.png )
1100188

You press your advantage, Red Mask 2 seeming to pause, as a crackle of electricity runs up the arms of their mech.

:WolfMechIcon: MOVE!
>>
No. 1100189 ID: ed041d
File 173228411564.png - (30.89KB , 305x348 , Mech240.png )
1100189

You watch as Wolf dashes to the side, narrowly avoiding what looks to be a beam made of the same light material of the Shield blasting forward from Red Mask's hands.

You've discovered their offensive capability.
>>
No. 1100190 ID: 3df1ab

If you're in front of Red Mask, well... don't be.
If you're not in front of Red Mask, now may be the best moment to shoot. While staying mobile.
>>
No. 1100196 ID: 1effd3

>>1100189
... Yep, we're ripping his arms off.
>>
No. 1100224 ID: 6c233e

missle before it moves again
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