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File 12661367891.jpg - (50.07KB , 800x600 , 1.jpg )
130991 No. 130991 ID: c593ec

Now initializing.

Creating digital display...
Loading blank vox...
Calibrating birtual laws...
Populating vox...
Randomizing inhabitants...
Applying artificial intelligence...
Rendering birtual space...
Finalizing...
Done.
Expand all images
>>
No. 130992 ID: c593ec
File 126613686917.jpg - (35.11KB , 800x600 , 2.jpg )
130992

Sim Slot #7 "bunnyvox" loaded.
Overrides: All.
Restrictions: No absolute deconstruction.
Birtual Interface ready.

Prompt ready.
Awaiting command.
>>
No. 130993 ID: 45be60

read note hug bunny
>>
No. 130994 ID: 34470e

read bunny hug note
>>
No. 130995 ID: 3416ec

spawn_actor ace x20
spawn_actor pistol x2
>>
No. 130996 ID: 6faa8c

>>130992
create a soft, comfy bed.
>>
No. 130998 ID: f44349

Um...
[F1]?
>>
No. 130999 ID: 476456

DISCO LIGHTING
>>
No. 131000 ID: d97d76

sv_cheats 1
>>
No. 131001 ID: 632862

Commence makeout routines.
>>
No. 131004 ID: c593ec
File 126613727997.jpg - (41.54KB , 800x600 , 3.jpg )
131004

>hug bunny
Do you want to force_actor(action_hug) on actor.Bunny_A?
This command needs an operator. Default to actor.Bunny_B?
>>
No. 131005 ID: ba7c76

examine room. What actions can we take? Where are we?
>>
No. 131007 ID: 632862

>>131004
Yes.
>>
No. 131008 ID: 34470e

>>131004
Bunny A hug bunny B
>>
No. 131009 ID: f21281

import actor file actor.dompag from Birtual Vox Sim #6 "DiveVox"
>>
No. 131010 ID: c0f3bf

Modify actor.Bunny_B ears*1.5
>>
No. 131011 ID: f44349

force_actor(action_hug) actor.Bunny_A, actor.Bunny_B

spawn_object "Ultra Bouncy Ball"
spawn_object ID287927
>>
No. 131012 ID: 288dda

^C

force_actor(action_hug) Bunny_A Bunny_A
>>
No. 131013 ID: 2749f4

>>131004

bool hugSuccess = actor.Bunny_B.hug(Bunny_A);

if(hugSuccess)
{
printf("D'awww!");
}
else
{
Bunny_A.shoutProfanity("DAMMIT!");
}
>>
No. 131014 ID: c593ec
File 126613761219.jpg - (40.90KB , 800x600 , 4.jpg )
131014

>Spawn_actor ace
"Ace" is not a defined actor.

>sv_cheats 1
Overrides are already at maximum!

>create a soft, comfy bed
prop.comfy_bed spawned.

Bunny A: "What just happened? Where did that come from?"
Bunny B: "It must have come out of some hidden panel in the floor."
>>
No. 131015 ID: 288dda

mute Bunny_B
setalias Bunny_A "Opal"
>>
No. 131016 ID: 34470e

>>131014
prop.comfy_bed color(purple)
>>
No. 131017 ID: 632862

>>131014
Ye gods, they're talking on their own!

>Help
>>
No. 131018 ID: f21281

>>131014
Oh, they're sentient.

>debug_spawn_prop "camera" -loc cor2
>debug_spawn_prop "intercom" -loc wal5
>>
No. 131020 ID: f44349

spawn_object "Super Bouncy Ball"
spawn_object objid_948754
>>
No. 131024 ID: c0f3bf

>Spawn prop water_cooler
>>
No. 131026 ID: c593ec
File 126613810365.jpg - (45.02KB , 800x600 , 5.jpg )
131026

ALTERING INTERFACE READOUT SETTINGS FOR IMPROVED READABILITY

Prop "Comfy Bed" recolored.

>Bunny A: "What!"
>Bunny B: "It just changed colors!"
>Bunny A: "I don't understand what's happening!"

Modifying actor Bunny_B.ears *1.5

>Bunny A: "Your ears! They're growing!"
>Bunny B: "Oh god! Are you sure?!"

Forcing action "hug" on actor "Bunny A", target: "Bunny B"

>Bunny B: "Why are you hugging me?"
>Bunny A: "I don't know! I can't stop!"

Muting Bunny B.

Object "Super Bouncy Ball" spawned.
>>
No. 131027 ID: d20ca1

setInventory("delicious pie","Bunny_A")
>>
No. 131028 ID: 67c611

Write on wall

"We are the creator. What do you desire?"
>>
No. 131029 ID: 632862

>>131026
Put a door on each wall, leading to other empty rooms.
>>
No. 131030 ID: 34470e

>>131026
impulse 101
>>
No. 131031 ID: c0f3bf

>Add texture wooden_wall wall
>>
No. 131032 ID: 67c611
File 126613830333.png - (35.67KB , 665x933 , boyshorts.png )
131032

Make Bunny B's clothing look like this.
>>
No. 131033 ID: c593ec
File 126613836857.jpg - (48.93KB , 800x600 , 6.jpg )
131033

Prop "delicious pie" added to inventory of actor "Bunny A"

>Bunny A: "There's something in my pants! What the hell's going on!"

Text imprinted on prop "solid wall".

>Bunny A: "I can't stop hugging! I'm not -- hey, what's wrong?! Talk to me!"
>>
No. 131034 ID: 2749f4

>>131014
Bunny_A.setSpecies("cat");
Bunny_A.gender = ((Math.random() * 10) % 2 == 1) ? "male" : "female";
>>
No. 131035 ID: f44349

>>131026
spawn_obj outfit,"Taxi"

textbox "Hello."
>>
No. 131036 ID: 632862

>>131033
Bunny A stop hugging Bunny B

Unmute Bunny B
>>
No. 131037 ID: 34470e

>>131033
force_actor(action_stophug) actor.Bunny_A
>>
No. 131038 ID: 34bfdb

Spawn_actor Goat_A

Why not?
>>
No. 131039 ID: c0f3bf

>REVERT PROP "SOLID WALL"
>>
No. 131040 ID: 288dda

map e1m7
>>
No. 131041 ID: f21281

>spawn_devprop "terminal"
>link_devprop "terminal" "userinputtext"
>>
No. 131042 ID: c593ec
File 126613868854.jpg - (45.92KB , 800x600 , 7.jpg )
131042

Prop "Solid Wall" reverted to default.

Actor "Bunny A" species set to "Cat".
Actor "Bunny A" gender randomized (Female).
Actor "Bunny B" unmuted.

Forced action "hug" ended.

>Bunny B: "Oh god!"
>Bunny A: "What happened?!"
>Bunny B: "I couldn't talk all of a sudden! It's like -- oh god, what happened?! You're a cat!"
>Bunny A: "What? I'm a -- I'M A CAT?!"
>>
No. 131043 ID: 34470e

wall_text font(MS Impact) text="Take me to your asparagus"
>>
No. 131044 ID: 2749f4

>>131042
Bunny_B.speak("YOU'RE A KITTY!");
>>
No. 131045 ID: 632862

>>131042
Spawn a fish.
>>
No. 131046 ID: 67c611

>>131044
>>
No. 131047 ID: c0f3bf

>spawn prop tophat
>spawn prop cane
>spawn prop monocle
>>
No. 131048 ID: ba7c76

Spawn_object "Hole"
>>
No. 131049 ID: 135d9a

>>131044
YES.
>>
No. 131050 ID: f44349

textbox "Hello."
textbox "Sorry about the mess."
textbox "We are kind of new at this."
>>
No. 131051 ID: 135d9a

>>131049
Also spawn_prop radio.
>>
No. 131052 ID: c593ec
File 126613896055.gif - (8.58KB , 800x600 , 8.gif )
131052

Forcing action "Speak" on actor "Bunny B" with input "You're a kitty!"

>Bunny B: "You're a kitty!"
>Bunny A: "WHAT IS GOING ON?!"

System input font set to IMPACT

Multiple props spawned
>>
No. 131053 ID: 8b7db1

>>131042
_Spawnweapon 5
>>
No. 131055 ID: 632862

>>131052
Spawn_foodstuffs Sea_Bass
>>
No. 131056 ID: 67c611

Spawn a small amount of valium in both of their bloodstreams to help them stay calm.
>>
No. 131057 ID: 2749f4

Bunny_B.setGender("male");
>>
No. 131058 ID: f21281

Bunny_B.speak("WE ARE THE ALPHA AND THE OMEGA. WE CONTROL THE HORIZONTAL AND THE VERTICAL. WE ARE VIGILANT. WE ARE OMNISCIENT. BUT YOU MAY CALL US Q.");
>>
No. 131059 ID: 34470e

>>131052
Bunny_A set_voice_volume 150
>>
No. 131060 ID: c593ec
File 126613911113.gif - (9.68KB , 800x600 , 9.gif )
131060

Printing text to object "Solid Wall"

>Bunny A: "OH MY GOD, GHOSTS!"
>Bunny B: "They're not ghosts you idiot! Something's here! It's a demon or something!"
>>
No. 131061 ID: 135d9a

>>131052
Rename "Bunny A" to "Cat A."
>>
No. 131062 ID: 288dda

world.gravity = 0
>>
No. 131063 ID: 34470e

>>131062
YES
>>
No. 131064 ID: 632862

>>131060
textbox "Not exactly."
>>
No. 131065 ID: ba7c76

force_actor(action_throw ball at Bunny B) on Bunny_A
>>
No. 131066 ID: 34470e

>>131060
Bunny_B Sethealth 9999
>>
No. 131068 ID: f21281

>>131060
>sim_increase_room_size 400
>>
No. 131069 ID: f44349

PRINT (east_wall) "We are not ghosts. Or demons.
We are... kind of in control of your world. Basically we have all sorts of buttons that do things and we are kind of just pushing all of them at random.
Got any requests?"
>>
No. 131070 ID: c0f3bf

>Create blank_room west.
>Create exit west.
>>
No. 131071 ID: c593ec
File 126613939615.gif - (10.32KB , 800x600 , 10.gif )
131071

Actor "Bunny A" renamed to "Cat A"

Gender of actor "Cat A" changed to "Male"
Volume of actor "Cat A" set to 150%

>Cat A: "OH GOD, I FEEL FUNNY ALL OF A SUDDEN."
>Bunny B: "Aaahh! Keep it down, you don't have to scream!"
>Cat A: "SORRY I W -- Sorry I can't help it I'm not usually this loud!"
>>
No. 131072 ID: d97d76

exec furious_coupling
>>
No. 131073 ID: 632862

>>131067
Bunny_A set_voice_volume 20
>>
No. 131074 ID: c0f3bf

>Set atmosphere marijuana_smoke
>>
No. 131075 ID: 135d9a

>>131071
Uhh. As long as we're screwing around.

Modify actor Cat A size * 1.5.

:B
>>
No. 131076 ID: 34470e

Cat_A set_voice_pitch 125
>>
No. 131077 ID: 2749f4

Cat_A.feelGroin();
>>
No. 131078 ID: 0e9167

>>131071
Spawn rand.object
>>
No. 131079 ID: c593ec
File 126613969281.gif - (13.36KB , 800x600 , 11.gif )
131079

Gravity set to 0%
Cat A pitch set to 125%
Cat A size set to 150%

>Cat A: "What the hell's going on?! THE ROOM IS SHRINKING!"
>Bunny B: "It's not shrinking, you're getting bigger!"
>Cat A: "I feel funny!"
>Bunny B: "I'm floating!"
>Cat A: "Me too!"
>>
No. 131080 ID: 445c48

Cat_A.setGender("female");
Bunny_B.setGender("female");
Change Cat A's name to Cat C.
Remove all items except the bed.
Spawn shelves on the wall. Spawn lit candles. Change music to Barry White. Change bed into a heart shape.
>>
No. 131081 ID: 2dd482

>>131079
Reset all objects and actors to default values
>>
No. 131082 ID: c0f3bf

>Rename Bunny B Bunny A

>Set size Bunny A 50%
>>
No. 131084 ID: f21281

>>131079
Global.clothing "0"
>>
No. 131085 ID: d97d76

PRINT (north_wall) "OH GOD THERE ARE TOO MANY BUTTONS"
>>
No. 131086 ID: 2749f4

Cat_A.setGender("male");
>>
No. 131087 ID: 34470e

>>131079
cat_a shirt_texture steve'd
>>
No. 131088 ID: 445c48

Ok, enough dicking around guys, we have to get them to fuck.
>>
No. 131089 ID: 135d9a

>>131081
No don't.
>>
No. 131090 ID: c593ec
File 126613984180.gif - (12.36KB , 800x600 , 12.gif )
131090

Are you sure you want to reset to the initial state of the simulation?
>>
No. 131091 ID: 2749f4

>>131090
N
>>
No. 131092 ID: 34470e

>>131090
n
>>
No. 131093 ID: c0f3bf

No.

Reset all props though
>>
No. 131094 ID: cf68aa

>>131090
YES
>>
No. 131095 ID: 135d9a

No.
>>
No. 131096 ID: 288dda

cat A.wearitem("hat")
cat A.wearitem("monocle")
cat A.wieldprop("cane")

Poor Cat A is still wearing a dress though.
>>
No. 131097 ID: 2eac65

It won't be as much fun if they figure it out too soon, so...

Erase Messages

Print Message "Good morning. What would you like for breakfast?"
>>
No. 131098 ID: 135d9a

>>131082
Also do this, just for the hell of it.
>>
No. 131099 ID: f21281

n

Load.roomstate default
Load.actorstate default
Preserve.memories yes
>>
No. 131100 ID: d97d76

format *.*
>>
No. 131101 ID: 632862

>>131090
No! Cancel!

world.gravity = 1.0
spawn hot tub
>>
No. 131102 ID: ebea88

spawn("rabbit_chow.hugebag");
>>
No. 131103 ID: c593ec
File 12661400955.gif - (12.74KB , 800x600 , 13.gif )
131103

Bunny B renamed Bunny A
Names truncated to "Cat" and "Bunny"
Bunny scale set to 50%

>Bunny: "HELP! I think I'm shrinking!"
>Cat: "Oh my god!"
>Bunny: "Someone, please!"
>>
No. 131104 ID: 445c48

>>131090
N.
Remove all props. Clear the text from the wall. Reset the gravity. Change Cat A into a female. Delete all clothing. Spawn a king sized bed, in the shape of a heart. Red. Spawn shelving, spawn lit candles on the shelves, out of reach of the actors. Change the pitch, volume, and size back to normal for both actors. Rename Cat A to Cat C, spawn Dog Girl, name Dog D.
>>
No. 131105 ID: 445c48

I AM TOO SLOW
>>
No. 131106 ID: 288dda

>>131103
/help
>>
No. 131107 ID: 135d9a

>>131103
Okay, uh, move bunny and cat back to floor and reset the gravity to normal.
>>
No. 131108 ID: 2749f4

Cat.setGender("female");
Bunny.setGender("male");
>>
No. 131110 ID: d97d76

reset "Cat, Bunny" default parameters
>>
No. 131111 ID: 34470e

>>131103
world.gravity = -40%
>>
No. 131113 ID: c593ec
File 126614040012.gif - (8.92KB , 800x600 , 14.gif )
131113

Actors placed on ground
Gravity reset to 1
Scale reverted
Cat gender reverted to FEMALE
Bunny gender switched to MALE

>Cat: "Gravity's back to normal!"
>Bunny: "Oh god, now I feel funny!"
>Cat: "Really? I feel a little more like myself all of a sudden. Hey, the writing on the wall is gone too!"
>>
No. 131114 ID: ba7c76

Set_Temperature: +80º
>>
No. 131115 ID: c0f3bf

>Add condition Cat Vampire
>Add condition Cat Pacifist
>>
No. 131116 ID: 2749f4

Bunny.hormoneLevel = 100;
>>
No. 131117 ID: 632862

>>131113
Cat: grab tophat and cane, begin tapdancing.
>>
No. 131118 ID: f44349

create_obj "Button", objtype{button}, text "FREE COOKIES!!!", (if objactiv, apply effect "shock") create_obj "Button", objtype{button}, text "TRAP!!!", (if objactiv, spawn_obj "cookies")

>>
No. 131119 ID: f52552

>>131113
Change Prop 'Cat-Dress' to 'Suit-and-Tie'
>>
No. 131120 ID: c593ec
File 126614057882.gif - (8.89KB , 800x600 , 15.gif )
131120

Bunny hormone level set to 100

>Bunny: "Oh god!"
>Cat: "What? What happened?"
>Bunny: "I -- all of a sudden I just... I'm really turned on."
>Cat: "...WHAT?!"
>Bunny: "I just -- OH GOD. I'M A MAN."
>Cat: "WHAT THE HELL?!"
>>
No. 131121 ID: c67320

addItem.catgirl("note_do_not_trust_the_bunny");
>>
No. 131122 ID: 445c48

>>131114
Fahrenheit.
new Actor = Dog;

Dog.setGender(FEMALE);
Dog.SetBustSize(CCUP);

Bunny.setGender(FEMALE);
Bunny.setBustSize(BCUP);


Cat.setBustSize(BCUP);

Container.add(Dog);
>>
No. 131123 ID: 871098

Modify cat to, uhh... have four arms. And a tail.
>>
No. 131124 ID: 2749f4

>>131120
Bunny.seduce(Cat);
>>
No. 131126 ID: c0f3bf

>Set atmosphere air to air, marijuana_smoke
>>
No. 131127 ID: 445c48

Bunny.hormoneLevel = 100;
Cat.hormoneLevel= 100;
Dog.hormoneLevel= 100;

Come on, Lesbian Threesome.
>>
No. 131128 ID: 632862

Cat.hormoneLevel = 100;
>>
No. 131129 ID: 445c48

//Changed my mind.
Cat.sethormoneLevel(200);
>>
No. 131130 ID: 34470e

>>131120
Bunny dicksize=wellhung
>>
No. 131131 ID: 288dda

I hear pink walls are soothing.

world.ambientLight = #FF88FF
>>
No. 131133 ID: c593ec
File 126614087247.gif - (8.83KB , 800x600 , 16.gif )
131133

Cat hormone level set to 100

>Cat: "Ah! F-- what the hell?! I feel it too!"
>Bunny: "Oh god, what's going on in here?!"

Forcing action "seduce" on actor "Bunny", target "Cat"

>Bunny: "Why don't we have some fun?"
>Cat: "WHAT?!"
>Bunny: "You said you were aroused... let's help each other out."
>Cat: "Oh god, what's wrong with you? Don't talk like that!"
>>
No. 131134 ID: 67c611

Make them both men (or women). Make them gay (or lesbian). Make them incredibly horny. Remove all objects from the room (including clothing). Make it where their penises (or vaginas) repel their own hands (no masturbation). Sit back. Watch. Enjoy.
>>
No. 131135 ID: f21281

Sim.setSetting("Steampunk");
Sim.setLocale("Victorian England");
Bunny.modifyAccent("Liverpool");
Cat.modifyAccent("Cockney");
Bunny.changeOutfit("Sherlock");
Cat.changeOutfit("Librarian");
Bunny.giveItem("Gizmopack");
Cat.giveItem("Plasma Cannon");
Sim.setWeather("Dark & Stormy Night");
Sim.executeRuntime("Mystery");
>>
No. 131136 ID: 871098

Okay, fine, make the bunny have four arms then.
>>
No. 131137 ID: 2749f4

Cat.submit(Bunny);
Bunny.eroticCaress(Cat);
>>
No. 131139 ID: 445c48

Cat.seduce(Bunny);
Bunny.setGender(Female);
>>
No. 131140 ID: ba7c76

Force_actor(action: incorporate cane and tophat) on Rabbit
>>
No. 131141 ID: c0f3bf

>Reset forced actions

>Raise ball height 50
>>
No. 131142 ID: f21281

>>131135
addendum;
Bunny.setName("Arcturus");
Cat.setName("Patricia");
>>
No. 131143 ID: 288dda

sim.ParentalRating = "PG"
Password ******
>>
No. 131145 ID: c593ec
File 126614124179.gif - (8.64KB , 800x600 , 17.gif )
131145

Forcing action "submit" on actor "Cat"

>Bunny: "Come here."
>Cat: "Oh god... wh-what's happening?!"
>Bunny: "Sit with me, let's have some fun."
>Cat: "Please, I don't want this! What's happening?! My body -- it's moving on its own!"

Forcing action "caress" on actor "Bunny", target "Cat"

>Cat: "P-please... stop..."
>Bunny: "I can't. I'm sorry."
>>
No. 131146 ID: 871098

C'mon make the bunny have four arms.
>>
No. 131147 ID: 2749f4

>>131145
Cat.undress();
Bunny.undress();
>>
No. 131148 ID: 632862

>>131145
Reset simulation.
>>
No. 131149 ID: 05411b

>>131145
This isn' working....

Cancel the actions. I'm not commiting doulbe-rape.

They shouldn' be aware when we started modding the place.

Humn. Can we add a door to another vox?
>>
No. 131150 ID: 34470e

>>131145
set_music (generic_romantic_music_1.mp3)
>>
No. 131151 ID: c0f3bf

>Bunny kiss Cat
>Cat kiss Bunny


>Reset forced actions
>>
No. 131152 ID: d97d76

spawn_NPC "robot butler"
>>
No. 131153 ID: 135d9a

>>131148
No don't do this.
>>
No. 131154 ID: f44349

>>131145
:C
This is too rapey.

unforce_action ALL;
>>
No. 131156 ID: c593ec
File 126614141064.gif - (10.13KB , 800x600 , 18.gif )
131156

>>
No. 131158 ID: 445c48

westwall.setText("Be gentle, and use Protection!");
prop.add(Nightstand);
prop.add(Condoms);
Cat.seduce(Bunny);
>>
No. 131159 ID: 0e9167

Run_FreeWill.exe
Disable Force Actions.
>>
No. 131160 ID: 135d9a

>>131156
:|
>>
No. 131161 ID: bffa2a

Give(cat&bunny)freewill
Spawn_exit
Disable_console
>>
No. 131162 ID: c593ec
File 12661414702.gif - (2.07KB , 800x600 , 19.gif )
131162

Thank you for trying Birtual Vox v1.4.
>>
No. 131163 ID: 445c48

I knew we should have deleted that fucking tophat!
>>
No. 131164 ID: ba7c76

Ignore the naysayers, keep going!
>>
No. 131165 ID: 34470e

>>131156
Admin_force error=GET_THE_FUCK_OUT_OF_HERE
>>
No. 131166 ID: f21281

>>131156
revert to previous save.

Then execute batch commands >>131135 and >>131142
>>
No. 131167 ID: 445c48

>>131162
Listen buddy, I was trying to get a mutual lesbian thing going.
>>
No. 131168 ID: 67c611

Restart sim#7
>>
No. 131169 ID: 34470e

meta_command restart_quest = true
>>
No. 131173 ID: 632862

445c48 and 2749f4: I blame you for this.
>>
No. 131174 ID: d97d76
File 126614231576.png - (17.97KB , 800x600 , thisiswhathappenswhenyouletabunchofhornyadolescent.png )
131174

I hope you're all happy.
>>
No. 131176 ID: 67c611

>>131174
Start erotically suckling finger.
>>
No. 131178 ID: 34470e

>>131176
force_actor(action_erotic_suck_finger) actor.Bunny_A
>>
No. 131185 ID: d97d76

I am not weaver you goddamn rape-starved cockfags I was just expressing my discontent with a drawing, this is not a thread resurrection jesus christ

Go make your Sims have sex or something.
>>
No. 131188 ID: 34470e

>>131185
Change ID_d97d76.to ID_c593ec
>>
No. 131193 ID: 445c48

>>131185
Just a joke, all in good fun. Also,
>Implying /quest/ defaulting to sex when no goal is given is unexpected enough to warrant such language.
>>
No. 131196 ID: 632862

>>131193
We didn't have to force them, you know. I was content to just have them at full hormone levels for a while and see if they took matters into their own hands.
>>
No. 131198 ID: c593ec

>>131196
isn't that still forcing them in a way
>>
No. 131200 ID: 632862

>>131198
No. Horny != roofies.
>>
No. 131201 ID: 445c48

>>131198
Not really.
I would have preferred a soft candlelit room with a heart shaped bed and Barry White (And no clothes), but once the other suggestions kicked in I tried to roll with those.
>>
No. 131203 ID: 632862

By which I mean they are still inhibited. They didn't have to do it, they were just in a condition where they SOME justification to do it.
>>
No. 131206 ID: 05411b
File 126614447593.png - (10.45KB , 800x600 , 020.png )
131206

Now initializing.

Creating digital display... failed to load ren_fabric.dll; switching to next renderer list.
Loading sim#7... failed to load .\sim-7\index.xml; access denied.
Initializing Birtual Vox 1.4 in Safe Mode.

Loading blank vox...
Calibrating birtual laws...
Populating vox...
Rendering birtual space...
Finalizing...
>>
No. 131207 ID: 05411b
File 126614451318.png - (60.04KB , 800x600 , 021.png )
131207

Sim Slot #8 "blank" loaded.
Overrides: All.
Restrictions: No absolute deconstruction.
Birtual Interface ready.

Prompt ready.
Awaiting command.
>>
No. 131208 ID: 3416ec

YOU MANIACS! YOU BLEW IT ALL UP!

DAMN YOU! DAMN YOU ALL TO HELL!!
>>
No. 131209 ID: 6547ec

Tap ESC, get some kinda options screen going. Some idiot's been dinking with the .ini files again.
>>
No. 131211 ID: 67c611

List actor names.
>>
No. 131212 ID: 632862

spawn fireman's hat
>>
No. 131213 ID: 288dda

world.settemperature(1200)

Burn it all down.
>>
No. 131214 ID: 67c611

>>131213
fuck you.
>>
No. 131215 ID: 05411b
File 126614531140.png - (145.11KB , 800x600 , 022.png )
131215

Error: No actors loaded.
Error: Cannot spawn (Esc menu open)

world.weather.temp = 1200C
>>
No. 131217 ID: 6547ec

This is what you get for using the zero-day cracks. Well, unless you want to go mucking about with file permissions, let's just pop open a fresh vox.
>>
No. 131219 ID: 05411b
File 126614620080.png - (60.04KB , 800x600 , 023.png )
131219

Restarting...

Sim Slot #8 "blank" loaded.
Birtual Interface ready.

Prompt ready.
Awaiting command.
>>
No. 131220 ID: 6547ec

I didn't even think this stupid thing was out of beta yet. If 'new' and 'restart' do the same thing, I'm probably right.

Can we get around this through the console? Is there anything useful in slots 1-6?
>>
No. 131221 ID: 632862

>>131219
Spawn actor Dog_A
Spawn actor Bird_A
>>
No. 131222 ID: 05411b

(Sorry for breaking the fourth wall here, but I handle Vox 8. I assumed you had picked Restart, which put the weather back in its place. If you want to check the other Voxes, you'll need to call a different artist).
>>
No. 131223 ID: 05411b
File 12661470532.png - (61.54KB , 800x600 , 024.png )
131223

Preparing actor...
Default setting for Dog_A ready. Select spawn point.
Default setting for Bird_A ready. Select spawn point.
>>
No. 131225 ID: 632862

>>131223
Those spots are good.
>>
No. 131226 ID: 6547ec

(Figured as much; thought I'd roll with it until I heard otherwise. If you're going to deal with a console, expect weird shit to happen)

Time for some collision detection:
Dog_A.spawnloc(0,0,0)
Bird_A.spawnloc(0,0,0)
>>
No. 131227 ID: 05411b
File 126614754973.png - (53.34KB , 800x600 , 025.png )
131227

Dog_A: Applying artificial intelligence...
Dog_A ready

>Dog_A "WHOA!"

Error: Cannot spawn actors in occupied space
>>
No. 131228 ID: 632862

>>131227

Bird_A.spawnloc(128,128,128)
>>
No. 131229 ID: 05411b
File 126614873728.png - (94.73KB , 800x600 , 026.png )
131229

Bird_A: Applying artificial intelligence...
Bird_A ready

>THUMP!
>Bird_A "OW!"
>>
No. 131230 ID: 632862

spawn fireman.hat (64,64,0)
>>
No. 131232 ID: 05411b
File 126614992044.png - (82.21KB , 800x600 , 027.png )
131232

Prop spawned (Instance of hats.fireman)

>Dog_A: "A-are you allright?"
>Bird_A: "... I guess..."
>>
No. 131236 ID: f78c55

spawn 2 broadsword.obj loc_random
>>
No. 131238 ID: e828f5

You're all terrible people for playing god like this. That said, change set to "comfy room" loadout.
>>
No. 131249 ID: 05411b
File 12661696028.png - (95.58KB , 800x600 , 028.png )
131249

Error: cannot load vox loadouts.

Prop spawned (instance of bladeweap.eurosword)
Prop spawned (Instance of bladeweap.eurosword)
>>
No. 131250 ID: e828f5

Input text on wall: "Please remain calm. You have been randomly chosen to participate in an experiment. There is no cause for alarm."
>>
No. 131254 ID: 0e9167

>>131250
Add "The one wearing the fire hat five minutes from now gets to live."
>>
No. 131256 ID: 8b7db1

>>131254
Add "DISREGARD THAT, I SUCK COCKS"
>>
No. 131273 ID: cfad4e

>>131254
This
>>
No. 131299 ID: c593ec

>>131200
>>131201
>>131203
No, just because it's not 100% guaranteed it's still forcing them in a way because you're influencing their mental state chemically.
You're still drugging them.
>>
No. 131327 ID: f78c55

"Please remember that this is a simulation, and as such, death is not permanent."
>>
No. 131336 ID: 632862

>>131299
I didn't think hormones would influence their judgement THAT much. Hell, I was mostly expecting things to get hilariously awkward instead of sexy. Looking back on it, though... it looks like I wasn't reading closely enough to get that they found it to be just as disturbing as other forms of direct control. I blame lack of sleep.

I want to make it clear that I didn't want it to go as far as it did, and expected the forced commands to get disabled like other people suggested. I probably would've reduced the hormone levels back to normal later on if it became clear they couldn't control their urges.
>>
No. 131338 ID: 632862

>>131249
spawn 2 shield.armor loc_random
spawn 2 chainmail.armor loc_random
spawn 2 plate.armor loc_random
spawn 2 leather.armor loc_random
spawn 2 helmet.armor loc_random
>>
No. 131350 ID: 445c48

set bladeweap.eurosword material=(PLASTIC);
>>
No. 131516 ID: e0499d

>>131249
spawn 2 insances of euroweapon set

create screen on far side of room outputting console commands
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