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384920 No. 384920 ID: d6af4f

"Another damn ambush."
>"Yeah, and you just impaled the last one."
"Just impaled the last one, of the third ambush, this week."
>"Ya think it's a coincidence?"
"Five ambushes by other clans in two weeks, after nearly 2 years with nothin' more than scuffles an' noogies? You tell me."
>"Yeah. We lost another three gnolls."
"What're we down to? 50? 60?"
>"40 somethin'. Hard to tell, since we got another dozen on hunting and scouting missions."

Shit.
Expand all images
>>
No. 384921 ID: ed57e8

you need to pre-emptive attack on the neighbors. walk up to the gates openly and pretend it's diplomacy. then BAM.
>>
No. 384922 ID: a2fa74

>>384920
Go join up with Shabin and her Kobold fortress.
If we're talking about the future on accident, then stab Chomp because he's sold you out to a necromancer.
>>
No. 384923 ID: 1854db

>>384920
Let's capture somebody and ask them wtf.
>>
No. 384928 ID: 459534

Hey Clamp! Did you get the message from the kobolds?What do you plan to do?
>>
No. 384934 ID: d6af4f
File 132858393630.png - (112.55KB , 700x700 , 02.png )
384934

>Kobold's message
Yeah. We never saw 'em, but one of our hunting parties just got back with a nice supply of valuables. Some gold and all that, nothin' we can use right now though. Shame about Chomp. Was my last living brother. Happens. Told us how he was a necro's plaything, too. Had it comin'. Nice to know Hilt didn't bite the big one. Wasn't plannin' on doing anything about the 'bolds message, frankly I didn't think it necessary.

"Jus' thought it a good idea to capture one of 'em, and ask what's up."
>"Shoulda thought of that before you introduced metal to heart."

>Go join up with Shabin.
We got problems, and they won't go away just 'cause we joined up. Our problems'll get to be their problems. Got kids too, and even though though they probly won't get killed, I don't much like the idea of another clan takin' em in and raising 'em. Then again... the 'bolds did mention somethin' about an artifact down deep. Might be able to help 'em with that one, in return for some damn peace. Otherwise, we track some clans, and show 'em not to mess with us.

Or we just keep on movin' wherever. Leaf was s'pose to show up by now with a real nice map. Not like he's ever on time.
>>
No. 384935 ID: 1854db

Well first we wait for Leaf.

Then we go find someone and ask wtf.
>>
No. 384936 ID: 063c28

What you really need is some intelligence. Something's changed to make all these guys attack you. Just straight up fighting will only treat the symptom.
>>
No. 384939 ID: e3f578

Ugh, but it would take forever to go along the Oremor trail to help them get that artifact. What with the amount of enemy gnoll factions, faggot elves, faggot humans and terribly lethal one-foot rivers, you'd barely make it there all in one piece or sane or at least suffering a humiliating case of dysentery and cholera.

What we could do is hold a big gnoll conference of clans. Get organization together pfthahahaha no we make a "Clamp's Gnoll Peace Conference" sign and ambush the ambushers
>>
No. 384941 ID: ed57e8

ye, pretend to come in peace
then kill all the enemy chiefs.
>>
No. 384944 ID: 459534

That's a little backhanded though, isn't it? Would any gnolls be able to trust us after something that low? Hell, would anyone trust us?
>>
No. 384946 ID: c3a721

Trust ain't the issue right here, it's numbers: yours are dwindling, and inviting all the other clans even for sneaky ambushings is probably just asking to get shanked. We need to cut losses and start thinking either escape plans, or surgical strikes. Being gnolls, I'm guessing you're better suited to the more fighty option.
>>
No. 384947 ID: d6af4f
File 132858611384.png - (99.27KB , 700x700 , 03.png )
384947

Ain't afraid of stickly elves, 'pparently already hunted by enemy gnolls, and the only rivers to the west are knee high. May as well wait for Leaf. Haven't made it easy for him, what with the movin' around. We just spent most of yesterday walkin' northwest.

"'ey grasswind."
>"... yeah, boss?"

Been 8 years since I killed her damn dad, and she still says 'boss' all sarcastic.

"Think you can track us down some enemy gnolls?"
>"Yeah, easy. You want to keep killing, don't you? Whatever, I've also seen tracks around the size of humans or elves. Close by, and too fresh."

Just keeps gettin' better. Haven't seen much for humans after they canceled that trade agreement. Gotta wonder what they're doin' so far from home.

Ain't gonna diplomacy anyone, either. Ain't even gonna pretend anymore. Diplomacy ain't a damn thing except trading bullshit with bullshit.
>>
No. 384949 ID: ed57e8

except this time it would be trading bullshit with a sword to the face.
>>
No. 384950 ID: 063c28

Suspicious tracks! That sounds like a PLOT HOO^W^W intel source!
>>
No. 384952 ID: 1854db

Suspicious tracks? Sure, let's check that out.
>>
No. 384987 ID: f72f26

you need to find out whether those tracks are elves or humans

fortunately, they probably aren't an elf war host.
as it's unlikely they'd leave visible tracks.

which means they are either elves that are way to confident, or humans that are way to stupid.

in either case, be careful about killing simple travellers, last thing you need is heroes on your ass trying to slay the local menace (which is you) aim to scare the people off injure/kill only if necessary
>>
No. 385012 ID: d6af4f
File 132862329504.png - (117.16KB , 700x700 , 04.png )
385012

"We'll follow the small tracks. I wanna figure out why whoever they belong to is so far outta town."
>"You're the boss."

"Alright, everyone listen up. Humans or elves or somethin' 're wanderin' about, and we're gonna figure out why."

>"Uh, Chief.. why? What do we care? What about the the other gnolls?"
"Nothin' funny about gettin' attacked by gnolls."
>"But we hadn't gotten attacked for so-"
"You kids all lived the easy life! Real gnolls'd be lucky to go an entire day without another gnoll tryin' to off 'im. Now quit all yer whining and pack up."

Raised a buncha princesses.
>>
No. 385013 ID: d6af4f
File 132862331208.png - (115.90KB , 700x700 , 05.png )
385013

A few hours later.

Huh.

>"What? Never seen a few chopped down trees before?" Grasswind says.
"Use yer head for me."
>"Someone wanted wood? Just tell me, geez."
"You wanna be a tracker? You gotta use your head. Figure it out."
>"I don't know, some gnoll clan chopped down trees. What about it?"
"How many times have I told you that everyone but us was nomadic? Ain't any other gnoll clans that cared much for carrying wood tables around with 'em."
>"Okay, so you're saying humans or elves chopped down this tree?"
"Which?"
>"How should I know?"

You gotta be kidding... it's gonna be a long time before we get someone to fill Leaf's shoes.
>>
No. 385014 ID: 7c31d2

I think the humans are trying to get the elves to attack us, maybe in an attempt at taking our territory.
>>
No. 385018 ID: f72f26

Smack her, smack her hard on the ass

tell the dumb bitch that since Elves are tree loving hippies a fact that every child knows, which option does that leave as to who chopped down the trees.

if she answers wrong or gives you lip, smack her again
>>
No. 385025 ID: 76c597

>>385014
That's the kind of twisty (paranoid) thinking that makes a gnollboss.
>>
No. 385027 ID: f70e5e

i doubt the elves would chop down trees, humans on the other hand probably do. this could be a very bad sign. if the humans are cutting lumbar here it might mean they want your territory, or at least the trees in it. i'd send a scout towards the human lands to see if they have exhausted all closer sources of lumber, if they have it would make sense they would want the resources in your territory. if the humans want something in your land your going to have to make a deal or move, they are way to numerous to fight.
>>
No. 385036 ID: d6af4f
File 132863606255.png - (74.92KB , 700x700 , 06.png )
385036

She aint tough enough to earn herself the consideration of a slap. She gets a flick.

"Think, girl. Elves don't chop down trees, they'd hack off their own head with a club before they did that. Who does that leave?"
>"Gah, humans?"
"And why might humans be here?"
>"I dunno, for our territory? You tell me, boss."
"Now there's a thought. Could be that they want elves to attack us, but they're hostile 'nuff as is, so I dunno."

>"Ey, boss." Leaf says.

Now there's a voice to a competent guy.
>>
No. 385037 ID: d6af4f
File 132863614625.png - (481.34KB , 1071x1500 , 07.png )
385037

>"I updated my map like you asked."
"No wonder you're late. Been busy. Thought I told you not to go through harpy land. What're all these red X's?"
>"It's cool Boss, they're not as numerous as they once were. Orcs were more trouble than harpies exploring south, but they're slow as always. X's are other gnoll clans approximate areas of more activity."
"Whatever, it ain't them I'm worried about. Lotta trees between us and the human territory, if we're at the green O. Ain't any reason for 'em to come out here for wood."
>>
No. 385040 ID: 1b0f2f

Humans aren't competent at slow encroachment. When they want to take a territory they tend to mass at the edge of it and just swarm the place. Usually any small groups of humans you find aren't going to be seeking territory. More likely raiders.
>>
No. 385061 ID: e9b708

clearly what you need to do, is capture a human and find out what the heck they are doing
>>
No. 385062 ID: 1854db

>>385037
I say we find out where the wood's going. Wanna bet it's NOT going back to human territory?
>>
No. 385066 ID: e3f578

>>385037
What about Dark Elves? I mean, no one ever thinks they've done anything!
>>
No. 385069 ID: c4a1fc

Dorfs? 'bolds? Goblins?
>>
No. 385070 ID: 369d34

Well, unless the humans are burning these entire trees in one go, they're building something with them. Since you don't see any funeral-pyre sized smoke columns (right?), that leaves building stuff. Now, why they're building stuff out here in the middle of gnoll territory is the big question. Better find where the logs went.

Look for the drag marks those tree trunks would leave from being hauled off. Or hoof-prints from the pack animals, if the humans sawed them down right here. Even Grasswind couldn't miss either of those.
...When she does miss either of those, give her a dope-slap, and hand her off to Leaf. You don't have the time or patience for surly wannabe trackers.
>>
No. 385071 ID: d6af4f
File 132864828624.png - (95.39KB , 700x700 , 08.png )
385071

Followin' the lumber trail. Easy 'nuff, there's wheels tracks and animal tracks on animal tracks. Even Grasswind can follow a path that looks like it's been wrecked. Looks so damn proud about it too.

>Dark elves, bolds, goblins and dorfs
That'd be a real twist. Only ever seen a couple dark elves in my life. As for the others, it's possible there's some goblin's, but they're pretty far west, and bolds and dorfs even further.
>>
No. 385072 ID: d6af4f
File 132864848381.png - (161.94KB , 700x700 , 09.png )
385072

Humans. As expected. Buildin' something. Not surprisin'. Looks like it was right, territory. Sounds real obvious, but they've never paid much mind to us before, so I can't help but think there's still somethin' goin' on. I think I counted 35 gnolls we got behind my back.

>"What're you standin' there for, boss? Never had a chance to test myself against humans before! They must be real strong, to move around with those buildings."
"....... I'm thinkin' about how to get a human alive to ask 'em a few questions."
>"Well then why don't we just charge?! We got over 30 gnolls ready, and there can't be more than a dozen or so humans at this place!"

Startin' to get to be night out, they're probably either in their homes, or returning to 'em.
>>
No. 385075 ID: e3f578

Send a small party with a white flag or whatever is the universal signal for surrender/peace is here.

Degrade that the girl would probably get an arrow to the neck or impaled before she even got to the camp. Human's are crafty, adaptive Jack-of-all-trades, nearly worth a misfit team a gnolls, elves, kolbolds, and orcs for a good group of two experienced fighters. And with ten times the racism with none of the elven faggotry and very self-aware.

Granted, this just looks like a simple community of lumberja- HOLY FUCK GET AWAY! No, not human lumberjacks! Anything but them. They eat, drink and piss lumber.
>>
No. 385078 ID: f70e5e

ok something to keep in mind, humans have allot of noncombatants, and they take avenging them seriously. if you go down there and kill everyone, (and if its mostly a civilian settlement you probably could) the main human settlement will send there army after you, and they will not stop until ever last man women and child of your tribe is dead. if it comes down to a fight make a point of letting the noncombatants leave unharmed.
>>
No. 385083 ID: 459534

>lumberjacks
>take one alive
Invite them to a pancake social. :V

Seriously, though, I can think of two ways to do this. We can either wait near one of the homes and nab the guy living there when he returns or we can just knock on a door and talk to whoever answers. Depends on whether or not we expect these humans to be hostile.
>>
No. 385098 ID: 1854db

Didn't we have some sort of treaty with the humans? Better talk to ONE of them alone before we wipe out the settlement.
>>
No. 385100 ID: 063c28

Send a small group to talk, but have backup on standby in case they're openly hostile.

The problem with humans is that attacking a settlement tends to bring down the whole country on your head.
>>
No. 385104 ID: d6af4f
File 132865588315.png - (117.51KB , 700x700 , 10.png )
385104

>>385098
That was canceled a couple years after it was made, right about 6 years ago.

I keep my gnolls hidden for now, but guide them as close as they can get without revealing the fact that there's a buncha gnolls right outside.

I step closer, still hidden. I mighta brought a group, but there's two armed guards. Funny, I didn't see 'em while coming closer. Heavy armor, too, like they're expectin' a fight.

>"Whoa, is that actually a human?" Grasswind states.
"Told ya to keep behind."
>"And miss this? No way, they look silly."
>>
No. 385106 ID: 1854db

>>385102
You didn't see ANYONE, then you see two heavily armed guards? I suspect magic. Like, they've got a limited invisibility spell on the place, hiding all their guards from being spotted from a distance.

But in any case I think we would lose a bunch of gnolls if they have guards in heavy armor. I really think we should interrogate a civilian.
>>
No. 385108 ID: 063c28

Okay, that doesn't bode well. Do you have any anti-armor weapons? Crossbows, perhaps? You could probably swarm two of them, but you'd take losses. Perhaps we should look for opportunities to abduct someone stealthily instead. Still, the problem with taking hostile action is it gives them all the excuse they need to be hostile in kind. Maybe hang around for a day or two and look for an opportunity to peacably approach someone off by themselves.

I don't suppose there's any chance of parleying with the other gnoll clans and finding out what's going on from their perspective?
>>
No. 385110 ID: 459534

Can we get ahold of the guy who was fishing on the dock? He looked unarmored. The biggest problem would be that the dock is out in the open, and you might be seen.
>>
No. 385116 ID: d6af4f
File 132865802044.png - (93.45KB , 700x700 , 11.png )
385116

I'll keep an eye out for a few lone straggles. Tellin' everyone else to do the same.

>Contacting other gnoll clans to see what's going on
"Normally ain't a problem, but given recent events, I'm a tad skeptical about contactin' other gnolls.

>guy at the dock
Yeah, let me check 'em out. Or not. He's gone. His stuff is still there, but the fisher's just gone. Not even rippling water to suggest he fell in, an' I kept a close eye on the settlement while movin', I'm pretty sure I woulda seen him move off the docks.
>>
No. 385117 ID: 063c28

This is suspicious as all hell. Back off quietly before something happens; you've gotten ambushed enough lately. Set up camp somewhere they won't find you and run surveillance on them for a few days, following people that leave when you have the sufficiently stealthy manpower to do so.
>>
No. 385118 ID: e3f578

My bets this place was under an illusion or under a weird time-space spell. Only reason I think it might be a time spell is that there is fisherman stuff here, implying there is a fisherman in the village and he was doing it earlier and what you were seeing was a past version of this settlement until you got closer, where time drew forward.

But bets are it's an illusion spell. Also bets are that those heavy armor blokes are zombies.
>>
No. 385120 ID: 1b0f2f

>>385118

Don't you remember alternate alternate Chee from the past from the future? Illusions are worse than weird time/space spells!
>>
No. 385131 ID: e3f578

>>385120
nope.avi
weird time/space spells almost destroyed the world, illusion spells just alter reality for a bit and just affect people who see the illusion.
>>
No. 385134 ID: 1854db

>>385116
Yep. This is a trap. They probably built this place JUST to lure gnoll raiders in and slaughter them.

So this is a false lead, it won't tell us why the other clans are harassing you suddenly. Let's go find an enemy gnoll to capture.
>>
No. 385155 ID: d6af4f
File 132867025257.png - (92.89KB , 700x700 , 12.png )
385155

>"Back so soon?" Grasswind asks.
"Yeah. We're leavin'."
>"What's the development?" asks Leaf.
"There's somethin' wrong with this place. Ain't someplace we should tamper with.
>"What?! Are you chickening out?" grasswind says.
"Grasswind, yer beginnin' to remind me an awful lot bout a girl I once killed. Jus' 'sayin."

We're moving somewhere else for the time being. Leaf says there's an alcove that isn't often used that should be safe.
>>
No. 385156 ID: d6af4f
File 132867026221.png - (122.82KB , 700x700 , 13.png )
385156

The next morning...

"Now, Leaf, we gotta capture an enemy gnoll. Ask 'em nicely why they're givin' us a hard time."
>"Easy 'nuff. There's a clan around here, and we'll almost definitely get ambushed."

"Yo Chief! We want to duel you!"
>"What. You dumbass kid, are you dense? We ain't got the time."
"Don't chicken out, old man. You're goin' senile! Bout time we got another gnoll in charge!"

Talon. Only gnoll in existence who hates harpies more than me. Normally he ain't one of the normal challengers, which has me worried that if he's challengin' me, there's another bunch that wants to. Including that one at his side. Forgot his name.
>>
No. 385158 ID: 459534

Think you can take 'em?
>>
No. 385160 ID: 1854db

Don't go easy on them.
>>
No. 385165 ID: e3f578

>>385156
"Senile? Boy, when Gnolls go senile, they kill everything in sight until they can't kill anymore. You don't even understand the ramifications should you beat my crippled and aged ass. Schisms will split this clan apart and death will just spread among us. People will constantly duel you because you don't have either my reputation or my berserking rage. You will be worn down and killed as chief eventually, far, far sooner than me, with your pups killed or assimilated into some other clan. That is what it was like in my day. You will die and you will all have lived for nothing. You want to be chief, face me when your stronger, older, and wiser and this clan is stabler. Otherwise, you'll just start a long trend of death for this clan."
>>
No. 385174 ID: aa185f

Pfft, just beat 'em down already. And take that sweet necklace when it's over.
>>
No. 385190 ID: 063c28

Punch them out, continue about your business.

Alternatively, invite them to go explore the settlement-trap themselves if they think pulling back was such an unworthy idea.
>>
No. 385195 ID: 85bd72

One of them needs to have their spine removed.
>>
No. 385203 ID: 3c585f

>>385165
this is a good speech for after you beat the shit out of him.
>>
No. 385208 ID: d6af4f
File 132868697693.png - (121.98KB , 700x700 , 14.png )
385208

"When I go senile, you'll know it, boy!"
>>
No. 385209 ID: d6af4f
File 132868698623.png - (78.29KB , 700x700 , 15.png )
385209

"If you actually manage to beat my ass, you'll break the damn clan! Think they'll follow you?! You don't have reputation, strength, wit, not a damn thing cept a necklace to show you killed a few scrawny birds!"
>>
No. 385210 ID: d6af4f
File 132868699692.png - (109.44KB , 700x700 , 16.png )
385210

"You wanna be chief? Come back when you're more than a damn pup!"
>"W-whoa, Boss, go easy on 'em, we need 'em for a fight."
"Ain't goin easy on this one! Listen up, you wanna challenge me?! I ain't pullin' my punches anymore! Talon, I'm takin' yer harpy bone necklace! You want it back, make it up by makin' yourself useful!"
>>
No. 385211 ID: 1854db

>>385210
Right. That'll make the others hesitate before attempting to duel you in the coming days of travel investigation and battle. Having one moderately injured gnoll is better than having 5 lightly injured ones, or being injured yourself.

Also you could use the extra respect and fear. So next, find an enemy gnoll so we can find out what the hell's going on.
>>
No. 385233 ID: f72f26

beat him him good, make and example of this arrogant shmuck
>>
No. 385234 ID: 365adf

Rip out his earring too~

*ahem*

And make a prime example of what happens when you mess with the Clamps.
>>
No. 385236 ID: 459534

Don't push it too far. If you do, the rebels' hatred of you may override their fear resulting in more rebellion, not less. You need to show you are both strong and honorable.
>>
No. 385239 ID: b6edd6

>>385236
This.
>>
No. 385253 ID: 369d34

Eh, that's enough of a show of dominance for now. Don't want to end up having to fight your own clan more than the others.

Oh, and Talon's buddy's name will be "Mud," until they both prove they're useful.

Now, time to go ambush some ambushing gnolls. Maybe get some idea what the hell is going on.
>>
No. 385258 ID: dc775f

Yeah, you're about done here. There's some good and shocked faces behind you - I think you've made your point.

Now - onwards: let's get to that alcove.
>>
No. 385272 ID: d6af4f
File 132872098913.png - (119.01KB , 700x700 , 17.png )
385272

This necklace is his pride n' joy, his testament to being a damn enthusiastic harpy hunter. I hurt him more takin' that, than all my punches. No need to do more n' that, so not gonna nickname him or take his earring or nothin'. Once he's useful, he'll get his necklace back.

Told my clan to prepare for an ambush. Got to the alcove before anythin' like that happened. No idea what I'm lookin' at, now. Ain't part of my clan, that's for sure.
>>
No. 385279 ID: 1854db

>>385272
What gnolls wear ROBES?! Maybe these guys are necromancers. I suggest using the element of surprise.
>>
No. 385280 ID: 459534
385280

Well, we've got the advantage of numbers. Should we just surround 'em and ask what they're doing?
>>
No. 385292 ID: 6a5a08

>>385280
With necromancers, you never have the advantage of numbers.
>>
No. 385295 ID: 459534

>>385292
Touche'. Is there something we could do to keep them from casting spells?
>>
No. 385330 ID: d6af4f
File 132876965924.png - (75.86KB , 700x700 , 18.png )
385330

Only seen a gnoll mage twice before, an' I doubt there's two necromancers who're so out in the open.

"Leaf."
>"Boss."
"Surprise 'em."
>"Boss."
>>
No. 385331 ID: d6af4f
File 132876967753.png - (108.02KB , 700x700 , 19.png )
385331

Shnk!
>>
No. 385332 ID: 063c28

Go in blitzkreig-style with half your group to capture them before they know what's going on. Leave the other half in hiding as backup just in case you get surprised.
>>
No. 385337 ID: c6ec33

Element of surprise already used. Walk up and demand surrender in exchange for their life. You're intimidating enough that it should be an easy task. Have backup ready in case they try anything. Leaf needs to be ready to put an arrow in this one, too, just in case.
>>
No. 385347 ID: d6af4f
File 132877598506.png - (167.34KB , 700x700 , 20.png )
385347

>Exchange for their life
Too late fer one of 'em.

"You. Start talkin."
>"Wha-what?! What's your problem, g- crap, are you Clamp?!"
"What's it to ya?"
>"NNnothing!"
"Start talkin', or my buddy's gonna shoot you, too."
>"Fine, fine, what do you want to know?"
"Why is it that every damn clan suddenly wants out head?"
>"I wouldn't know anything about that!"
"Bullshit, you knew who I was."
>"Ehrr, n-no! I don't know why, I swear it!"
>>
No. 385349 ID: 1854db

He used to be a fine warrior. Then he took an arrow to the knee.
>>
No. 385363 ID: 24dd8d

>>385349
ಠ_ಠ
>>
No. 385366 ID: a2fa74

>>385347
I believe him.
Ask what he's doing in robes, what's with the box, what IS he, and what tribe is he with.
>>
No. 385367 ID: 1854db

>>385363
Shoot him in the knee, is what I'm saying.
>>
No. 385375 ID: c6ec33

If he doesn't know that, what DOES he know? And does he know who might know why everyone's after you?

Because an un-allied gnoll who isn't useful isn't really worth keeping around, you know what I mean...

... I MEAN INTIMIDATION OK
>>
No. 385377 ID: 6e44d2

>>385366
Why would you believe such a flimsy lie?

Continue intimidating him. Rough him up, if that doesn't work.
>>
No. 385385 ID: d6af4f
File 132878585672.png - (133.15KB , 700x700 , 21.png )
385385

"'You don't know'. What DO you know? What kinda gnoll has robes? What tribe're you in, what are you, and what's with the box?!"
>"I-I was just doing a little ceremony! Innocent ritual, nothing about it! These are the robes for it, nothing special! I'm part of the Razor Clan! I can't tell you what's in the box!"
"Oh, now you 'can't' tell me. What I 'can't' do is find a reason why I would keep ya alive, an un-allied gnoll, who ain't useful fer anythin'!"
>"I can't tell you what's in the box!"
"Grasswind would love to have a bone kneecap, ya know!"
>"It's true." Grasswind says.
"So what's in the damn box?!"
>"I can't tell you! I mean it! I'll die if I tell you!"
"Don't give me any bullshit, pup! You'll wish you were dead if you don't tell me what's in the damn box?!"
>"I can't.. tell you that! I'm not lying, I really can't!"
>>
No. 385387 ID: 365adf

Present the options of either keeping quiet and dying now, or dying later by telling us the contents of that box.

If it was just an "Innocent ritual" that shouldn't be a problem.
>>
No. 385391 ID: 1854db

>>385381
What's with the mark on his face? Anyway draw out his beating. Keep asking various questions, revisiting topics he's given faulty information on or outright refused to speak on.

Revisit:
>why they keep attacking us
>what the ritual was for
>who he's working for
>why it's ALL the clans and not just one or two
>is the box dangerous?
>is there a person in the box?
>what happens if someone opens the box?
>>
No. 385393 ID: 365adf

>>385391

Looks like a scar. Coulda gotten that from any number of reasons.
>>
No. 385396 ID: d6af4f
File 132878815279.png - (90.75KB , 700x700 , 22.png )
385396

Razer Clan. Damn nervy bunch, living so close to human lands. Guess they're still around.

"What's the ritual for?!"
>"I can't tell you!"
"Who're you workin' for?!"
>"I can't!"
"Why's it all the clans attackin' us?!"
>"I don't know!"
"Is there a person in the box?!"
>"I can't risk saying!"
"What happens if ya open the box?! There someone in there?! It dangerous?!"
>"I can't say, I'm telling ya! I told you everything I can! My name is Path, I'm part of the Razor Clan, and I was a scout before becoming a ritualist on the side!"
Then either ya keep quiet and die now, or tell us somethin' and die later!
>"Just kill me, then!"

He ain't much a squealer, that's for certain.
>>
No. 385398 ID: 1854db

>>385396
Enough threats. Break something.

Then make him open the box.
>>
No. 385400 ID: 4efb0f

WHY can 't he tell? Will they kill them if he tells, or is he somehow physically blocked from saying a thing?
>>
No. 385401 ID: a1d7ad

>>385400
It is possible he is under some kind of spell that will kill him if he spills the beans.
>>
No. 385402 ID: a9f1dc

>>385398
TORTURE NEVER WORKS.

Goddamn, how many times do I gotta say it before it sticks?
>>
No. 385403 ID: e3f578

>>385396
"OH, so you're more willing to die by my hands then, what, your Necromancer master? What's he got on you, some damn leash spell that auto-kills you horrifically when you disobey? I mean, what's stopping me from finding a worse way. You ever heard of a blood eagle, son?

Wait... you're undead, ain't you? Those stitches in your face hold you together!?"
>>
No. 385405 ID: c71597

>>385402
But it's fun.
>>
No. 385429 ID: f70e5e

when he says he can't he might mean he is literally incapable of telling you, or telling you will trigger some sort of magical kill switch. also I feel like he's trying to bait you into killing him, likely because he figures your going to torture him for info otherwise.
>>
No. 385431 ID: ed57e8

hmmm... "what about nodding, can you nod and shake your head?" "is the thing in the box deadly?"
>>
No. 385441 ID: d6af4f
File 132882289394.png - (107.65KB , 700x700 , 23.png )
385441

>"What do you think, Boss?" Leaf asks.
"Dunno. Tempted to make him open the box. Don't even feel like he's lyin' about not bein' able to, or he's a damn good actor. Sounds crazy, but I gotta wonder if he's somehow blocked from sayin' a thing, or under some spell that'll kill him."

I ain't into torture, but he don't know that.

"Ever heard of a blood eagle, pup? How about a gut wall, or a skin shield?"

He's sweatin'. I have no damn clue what any of those things are, I'm makin' em up.

"Can you nod, pup?"
>"....may..be."
"What's in the box? Somethin' deadly?"
>"I don't actually know, I swear! Ask something else, I'll nod or shake my head if I know, really! I'll do it! You'll..."
"I'll what?"
>"Nothing, I can't say, I said too much!"

Weird kid. Sounds terrified. Which yes or no question should I ask first, then...
>>
No. 385443 ID: d97a61

>>385402
You forgot to finish that sentence

TORTURE NEVER WORKS except when it does, and usually that's because you had enough time and willingness to be depraved and brutal. Clamp and the rest could do the brutal part. Not too sure about time. If possible, would be better to not attempt it, since presumably this one'll take a while.


That said-I get the feeling this is one of those 'someone he cares about more than his life is being held to insure he's quiet' it fits the scenario-why he's not talking, despite being terrified.

So on that note-what do you know of the clan he mentioned? I'd say threaten to murder your way through the clan, and see how he responds. Depending on HOW he reacts, we could get a much better sense of what's up with this guy and the ones that sent him.
>>
No. 385446 ID: 459534

>>385443
Torture wouldn't be an option any way. Clamp said he isn't into it.
>>
No. 385448 ID: 3af198

get Talon to open the box,
if he declines, tell him you'll give his necklace back if he does
>>
No. 385449 ID: e3f578

>>385441
"I know you know somethin' dammit. Just give me something useful to me. If you've already said too much, then your Master can't fucking kill you from here, right now. I'll end your fucking Master. You want to live? The only chance of that know is to help. me. win. You have no loyalties, I can smell it on ya. You can betray him. Do it, coward. Be a gnoll for once in your life. Don't get killed for some bitch that ain't one of your kind."
>>
No. 385463 ID: 4efb0f

'Will I regret it?' We know the answer here.

Ok, you decide how to best structure, but here's a few yes-nos.

Can you open it?
Are you from around? (As opposed to being from afar)
They need the big box for today? Tomorrow? This week?
Is it important?

Who do you obey to? Is he gnoll? Orc? Human? Elf? Is he from around? Does he have a tribe? 10 warriors? 20? 50? 100?

Direction. North? South? East? Where is their location?
If he aint telling, we gotta find out more.

So, piecing the puzzle, since we cant just hammer the same key expecting him to spit answers. Two ritualists in the middle of a forest taking care of a box made of...?

Theres the chance the other gnoll tribes are defending this thing, or their master. And we happen to be in the wrong place.

Frankly, we don't have enough info. My gut feeling is to leave it behind. And by leave behind, to burn the entire thing and prepare for retaliation.

(Frankly, I don't even know how much magic is this world, so I cant really speculate on whats going on and whats the kind of retaliation we should expect)
>>
No. 385467 ID: d6af4f
File 132883240927.png - (125.41KB , 700x700 , 24.png )
385467

Don't know much about the Razor Clan he's in. Real normal from what I know. Pillage n' loot so they can afford the next pillage n' lootin. Bout 30 gnolls from what I know, but not much more.

"You need the box today? Tomorrow? Important? Who's leadin' you? Talk, damnit! Who set you up? Was it a gnoll or somethin' else?"
>"Something.. else. Box was just.. a delivery. O-ow..."
"If I don't hear more, I may pay your own clan a visit. An' as you can see by your coworker, I don't care much for havin' spare mouths around."
>"W-we were gonna attack you anyway, so that doesn't matter..."
"Just give me somethin' useful, damnit! If you said too much, then your chief or master or whoever can't kill you from here, huh?! How bout you help me out and ya might actually win. Ain't too loyal, are you?"
>"I meant, I said too much.. for you."
"Talon. You want your necklace back? Open the box."
>"Sure thing, boss." Talon says.
Nice to know he ain't bitter. Good kid, usually.
>"No nono, don't open it! Don't open it, you'll get..." says Path.
"Shut it, pup."
>"Lotta mechanical latches are under the cover this thing, boss." Talon says. "But I'm gettin' it, I can pop the lid in a moment."

>>385463
Lotta magic I hear in different areas, but we don't see much around here. Gotta keep my guard up jus' in case.
>>
No. 385468 ID: 4efb0f

We'll get what? Cursed?
Hey, if its not staying here, where's the box going?

Also, I guess it'd be a pretty good idea to unlock it and.. idunno, us a rope to open from a safe distance or something. Or someone expendable.
>>
No. 385475 ID: 1b0f2f

We'll get candy!
>>
No. 385476 ID: e3f578

>>385467
"Make some goddamn sense! Your life depends on it! No riddles, no nothing. Think about what you could gain. Your Master has good shit at his disposal I bet. Or is this about what you could lose? He's got something you care about. doesn't he? Your woman? Your kid? Your soul? Out with it man!
>>
No. 385478 ID: 369d34

Whoa, whoa, whoa!
That many latches means that whatever is in there, whoever packed it did not want it to get out by accident. That means there's a damn good chance whatever it is is dangerous. Even though Talon challenged you, you can't go 'round risking a clan-mate that way.

There is maybe another way, but you have to check something first. Have Talon try lifting up one end of the box. This'll tell if Path and his buddy could have brought it here. If Talon can lift it, that means Path was here to drop it off. And that means someone is going to be here soon to pick it up. If you hid and watched, you could follow whoever comes along. They would possibly lead you closer to Path's master.

However, if Talon can't lift the box, that means that Path was here to either do something with what's in the box, or to see if the box was here, before getting his clan to pick it up.

Whichever way it goes, this alcove is not safe to stay in. Have your clan take the box with them, to be opened en route to a safe overnight stop.
>>
No. 385479 ID: d6af4f
File 132883737542.png - (117.59KB , 700x700 , 25.png )
385479

"Hold on a sec, Talon. I got a bad feeling about that box. Ain't gonna have you messin' with funny shit like that. We can lift it up with a couple of us. Take it someplace else, maybe open it from afar. Now I gotta ask this pup more questio... er, huh."

>"Shit, boss, what'd you do to him?" Grasswind says.

Th' hell? I didn't mess him up that bad, did I?
"'Ey, pup! What were you gonna say? Say somethin', alright?"
>>
No. 385480 ID: f8bfdd

His soul probably just got ripped from his body. Watch out for dem necro lords.
>>
No. 385482 ID: 6a5a08

Necromancy.
>>
No. 385483 ID: f70e5e

i've seen a spell that looks similar like this before, its a necromancy spell that pulls the soul out of the target forcefully enough that it causes the body to decay. the version i saw also had a fairly short range.
>>
No. 385484 ID: bccf7b

>>385479
The box might actually have a necromancer or lich in it! Yay! Or nearby.
>>
No. 385486 ID: e3f578

"He's rotting to death. Talon, clear the box. Death dealin' creature nearby. Everyone stay close and if you feel funny, speak up and slow down! Your soul's probably getting ripped from your body! Focus on keeping it, however you think you can keep it!"
>>
No. 385491 ID: d6af4f
File 132884070591.png - (126.75KB , 700x700 , 26.png )
385491

Ain't ever seen a necromancer, but damn if this ain't something that sounds like one.

>"The fuck is happening?!" Grasswind says.
"Dunno. Ain't seen a thing like it. Gonna drop 'em, now. We'll bury 'im. This ain't no way to go. Stay away from that box. And keep your eyes open, I got a feelin' somethin's around the corner. We're leavin'."
>"Uh, Boss. May wanna look up, actually." says Leaf.
>>
No. 385493 ID: d6af4f
File 132884086755.png - (223.15KB , 700x700 , 27.png )
385493

Well ain't that some shit I never seen.

>"Hello, everyone. You're all new around this area, are you not? I simply do not recognize any of you, but I apologize if I have met you, I do not mean to say that all you gnolls look the same."
>>
No. 385495 ID: d97a61

>>385493

"S'fine. Probably couldn't tell you apart from another of... whatever you are, so we're even."
>Insert 'what are you doing' comment from thing here
"You know, Gnoll stuff-killing others to take their shit to take their shit like normal. How bout you-what are you up to?"

Might lead to some useful info-really, just something to solidify suspicions.

Also, PLEASE keep an eye out for jittery folk in your group trying to aggress this thing in a panic. That's no good.
>>
No. 385497 ID: 1b0f2f

What even is it? It doesn't look like a dead body or a zombie or anything.
>>
No. 385500 ID: 6a5a08

>>385497
It's an undead bone construct from the original Chee Quest.
>>
No. 385510 ID: 1b0f2f

>>385500

But the original Chee Quest was just a dream! They said it was all in my head! It can't be real!
>>
No. 385516 ID: e3f578

>>385510
The liches from the dream world still exist, they're just not ruled by Lichee anymore. Our meddled timeline became real.

State that you really don't care about any malevolent plans this lich has for the world. Just care that your clan's getting ambushed. That's pretty much it. What's up with that, dawg?
>>
No. 385519 ID: 365adf

Apply Straw hat to bird construct.
Attempt conversation.
>>
No. 385521 ID: 1b0f2f

>>385516

Oh and next you're going to start lecturing me about this supposed "fourth wall"
>>
No. 385524 ID: d6af4f
File 132884724913.png - (125.22KB , 700x700 , 28.png )
385524

"Doubt I could tell you guys apart. Whatever ya are, don't really care. We're just goin' through. Gnoll's bein' gnolls. The question I'd like to know, is what're you doin' around here?"
>"Just going through. Skeletal construct being skeletal construct. Funny, how easy that explanation can be applied to anyone and anything, and still hold true."
"That's close enough. You too, Grasswind. I don't care whatever malevolent things you're doin', Necromancer, what I care is that my clan's gettin' ambushed like all hell. You wanna tell me what's goin' on with that?"
>"Ah. You are the lone clan. You must be Clamp, then."
"What's it to ya?"
>"My master would like your soul, but do not draw your sword, I am not going to slay you now."
"What? Ya scared?"
>"I do not feel fear, but the reasons I would still apply. Your allies would fight me if I slew you here, and although half of them may die, I do not like my chances. And if your soul is within me while I attempt to deliver it, and I die, it would be lost forever. It would be a catastrophic failure. Therefore, you will leave this area with your life."
>>
No. 385527 ID: 1854db

>>385524
Ask why he wants your soul.
>>
No. 385529 ID: 365adf

>>385527

Oh please, I want his soul.
He probably wants it to power something up with Clamp's super strength or something.
>>
No. 385535 ID: 459534

We may have found the reason for all those ambushes. If the necromancer had no trouble "hiring" gnolls to find the kobolds I imagine he'd have no problem using them to get Clamp's soul, either.
>>
No. 385539 ID: b6edd6

What is it with gnolls these days and being coerced by necromancers?
>>
No. 385540 ID: 459534

I should have mentioned, once you find out why he (and/or his boss) wants your soul see if there's anything else he might take in place of your soul. Like, say, an artifact hidden beneath a kobold dwelling...
>>
No. 385543 ID: d6af4f
File 132885191888.png - (231.09KB , 700x700 , 29.png )
385543

"Amuse me. What's so nice about my soul?"
>"Come on, boss, say the word and we'll lop his skull off!" Grasswind says.
"Shut it, girl."
>"How unusual. Most gnolls show more fear than this. Only the ones by the forest edge have fear in time."
"I ain't some cowards, and the girl's too dumb to feel fear. Now what's your angle? Takin' any substitute for it?"
>"I will not say. We are, however, counting on you to continue fighting. I do not believe there is anything you can offer over your soul."
"What, th'other gnolls? What's with 'em gettin' pushed around so easily by your kind?"
>"We merely need to show signs of strength, and gnolls are easily controlled. It's almost too easy. You should know this, a single punch in a backtalkers face sealed your status as chief, did it not?"
"Yeah, what o- wait, how do ya know about that?"
>"... this time, it is me with a loose tongue. Oh well, think on that if you must, it is beyond you. We are done talking, I believe. I will be taking the box now. Goodbye."
>>
No. 385546 ID: e3f578

>>385543
"Now hold on now, you can't be takin' our property when we have the advantage. An important soul, a box, and all will be for moot if you're slain here for just stealing from us. I would not be a smart man to just let a scheming undead man have his way. You want this without risk to your potential investment and property, we will have a pleasant exchange. And I mean a pleasant exchange."

I already know why he wants your soul. He wants what gives you an advantage over all the other gnolls, why you're smart despite being a big, gruffy, huggable barbarian who blacks out for extremely violent periods.
>>
No. 385548 ID: 063c28

You want the box, huh? How d'ya like the sound of some "catastrophic failure" along with it?
>>
No. 385556 ID: d97a61

>>385543
"Now, see, here's the rub. What's more important, the box or my soul?"

"I ask since I don't much like the whole 'surrenduring to one guy' thing you're pushing for. And, in case you forgot, you already told me you need my soul-and you're not confident you can claim it and get it back safe and sound with my crew here."

However he acts, we learn more about the box even if we end up losing it.
>>
No. 385568 ID: f70e5e

keep in mind he may be bluffing about how strong he is, if he really could could take you and most of your men the necromancer would have just sent two of the things and snatched your soul already. he also may just be overconfident, pointing out if he really was strong enough to kill most of your clan on his own, the necromancer would not bother wearing your clan down by turning your neighbors against you. he wold have just sent a handful of other constructs to back this guy up and had them attack you.
>>
No. 385576 ID: 1854db

Well he can't kill you. So how about you stick that sword in its skull while it's not looking?
>>
No. 385582 ID: 6e44d2

Guys. The necromancer is spying via us. Just thought you should know.
>>
No. 385586 ID: 87fa55

Cut its fucking head off!
>>
No. 385587 ID: 365adf

>>385582

Oh yeah, that's right. The countless advice souls.

Uh.

[closes eyes and ears]
LALALALALALALA~
>>
No. 385593 ID: 4efb0f

I wouldn't deal with these magic things. He wants the box? He takes the box. We're out of our depth here.

We're brave and all, but we're gnolls. Normal. Gnolls. Not magic.

We gonna need some numbers.
>>
No. 385595 ID: d6af4f
File 132887127763.png - (170.97KB , 700x700 , 30.png )
385595

"So you don't wanna kill me."
>"That is correct."
"I ain't into surrender. Specially not from some bones who wants my soul. And you want the box, even when ya admit we've got the advantage?"
>"That is correc-"

SHUNK

"Take some 'catastrophic failure' instead!"
>>
No. 385596 ID: d6af4f
File 132887129718.png - (180.61KB , 700x700 , 31.png )
385596

>"As violent as your reputation would say, gnoll Chief. The only truly independent Chief, I might say. I am not a construct so easily killed. We will retrieve the box, or the contents if you are foolish enough to open that. That is not a bluff. We do not want you to open the box, and you will regret opening the box if you do, but trust us when we say it will hurt you more than hurt us."

The hell, the voice is coming from the body now. Skitterin' off real quick. Wonderin' if it ain't gonna come back and bite me, gettin' carried away like that.

Numbers would be nice, sure, but this changes stuff. Can't just get numbers, I'm gonna need some way to fight off magic.
>>
No. 385598 ID: 1854db

You know who's got magic? The humans.

We need to revisit that camp, and tell them that shit's going down. No diplomacy, just giving them info and maybe handing over the box.

...how did that construct know about what happened when you first became chief...? Was that construct created using the soul of one of the gnolls that were with you in that cave?
>>
No. 385599 ID: 1854db

OOOOOR we could like, sneak the box into their clearing and run away. Watch from a great distance to see what happens when they open it.
>>
No. 385608 ID: fa9f7e

>>385599
Uh... no, let's not do that. The box might be a phylactery and some lich will be let loose, and then it'll kill us after murderlizing the humans. It might not just be a curse that kills stuff near it- it might be a nigh-invincible undead creature or something.
>>
No. 385610 ID: 459534

>>385608
Possibly, but it could also be something very good. The construct may have been lying. After all, he knew he couldn't physically stop us from opening the box, so he did the best he could: He tried to persuade us that it was in our best interests to keep it closed. He may have openly admitting to us that we could beat him in a fight in order to gain our trust and make it more likely that he'd be believed when he told us the box is bad for us. Protecting the box was more important to him than protecting his own (un)life.

Ooooor he might have told the truth. Whatcha gonna do?

Having a small, preferably weak group of our enemies open the box might be an easy way around our dilemma. If the contents are evil, we can leave the poor schmucks to take care of it themselves. If the contents are good, we can immediately rush in and reclaim it.

The only ways I can see this backfiring are 1. If the thing turns out to be bad for the whole world (i.e. some apocalyptic creature or plague) or 2. If the contents are good and our enemies somehow manage to keep us from reclaiming said contents.

I still think the have-other-people-open-it idea is a good one.
>>
No. 385611 ID: fa9f7e

Eh, true, but constructs tend to be honest, from what little I recall of CheeQuest. They don't really have the imagination for a direct lie, so they just try not to tell you things.

We may not want to rely on that, given that my memory of CheeQuest isn't too good and that this might be a smarter kind of construct.

I suggest we roll something to decide what to do. There's too much uncertainty for us to definitively decide what to do, being paranoid about stuff like this and all. I'm not sure exactly how to roll, though.

Or we could try and learn more about this before we try.
>>
No. 385612 ID: 459534

>>385611
Both good ideas. I wouldn't mind learning more about it, but I'm afraid that would either mean leaving it unguarded (or lightly guarded) while we search or lugging it around with us. If we can find another way to get away with it, that might be the best option.

Also,

>Wonderin' if it ain't gonna come back and bite me
Meh, it might try, but you can still deal with it. You'll just have to keep on your toes. You can do that, can't you Clamp?
>>
No. 385623 ID: e3f578

We should get a priest or healer. Hire 'em using funds. Maybe a few actually. Just undead fighters in general. Maybe go buy a enchanted weapon cursed with healing. Should be cheap since it would defeat the purpose fighting anything other than an undead.
>>
No. 385625 ID: 87fa55

I distrust the creepy death robot. Open the box immediately.
>>
No. 385648 ID: d6af4f
File 132891540091.png - (127.40KB , 700x700 , 32.png )
385648

>"Chief, chief! How'd you stand up to that thing?! It coulda killed us all! It was terrifying!" the one with the broken ear says.
"Idiot, it said it couldn't beat us. Like hell I'd be afraid of somethin' that first says 'I can't win."

>"Still a nervy show, boy."
"Quit callin me that, Redsteel. An' it was just a pile of bones. Ain't somethin' to be afraid of."
>"Tell 'at to the rest of 'em back at the trees. They wanna get outta here, pronto. Say it's no good, we can't fight magic an' stuff."
"Didn't know I was the leader of sissies."
>"Wouldn't worry about it yet, they're all impressed how you stood up to it, too. But we all know we're in some dire straights, here. A few murmurs of desertion here and there."

>"AMBUSH!"
Shit, already, back at the treeline. Gotta worry about whether or not to open the box later.
>>
No. 385655 ID: 1854db

>>385648
Get back there and aid your men.
>>
No. 385663 ID: 54ebec

>>385648
Rig the last box latch with a rope real quick and toss it at the enemies. Then rope it open. ???. Profit!
>>
No. 385666 ID: 7c4023

>>385663
Interesting. Doing this to hostile gnolls avoids the moral quandaries involved in doing it to neutral humans. I vote for either this idea or some variation of it.
>>
No. 385667 ID: c6ec33

>>385648
An ambush so soon might point to some scheming from the necromancer... In any case, it's most likely the clan these guys with the box came from.

Consider flanking them if you have the troops. If not, rush to support the gnolls who cried for help.

The necromancer WANTS us to fight, so if there's any way you can get them to surrender and aid you, it's probably a good idea.

Alternatively, if you REALLY want to set up the box as a trap that you can spring on enemy gnolls, that ~might~ be a good idea...

I'm all for talking to the humans after this, creepy or no.
>>
No. 385683 ID: 369d34

Here's a horrible thought, now that you know for sure there's a necromancer in play: It's a better than even money bet the necro's lackeys have been shufflin' 'round the forest, diggin' up fresh graves. So he's been collectin' your dead clan-mates, and all the corpses of those ambushers you've been killin'. You might have to start doing unpleasant things to the fallen to make them unusable as necromancer fodder. Just something to think about.

For now, regroup with your clan, and make a big push to get away quick. Is this alcove a part of an embankment? If it is, group next to the embankment so you only have one side facing the ambushers, and push along it.
Once you lose the ambushers, can you get on top of the alcove's embankment? That way you could look down into the alcove to see what the ambushers do with the box.
>>
No. 385706 ID: d6af4f
File 132893497667.png - (106.38KB , 700x700 , 33.png )
385706

>>385683
Damn. I'm gonna have to burn the dead, from now on. That should work. If it doesn't, then ain't a thing I can do.

"Fight' em back to the alcove! Leaf, give me your rope!"

>"What are you doing?! Help out, damnit! Forget the box!" Grasswind yells.


>Throw box
Easy enough, there were a few that were comin' straight for me an' the box!
>>
No. 385707 ID: d6af4f
File 132893499043.png - (92.54KB , 700x700 , 34.png )
385707

>Open box with rope
>>
No. 385708 ID: d6af4f
File 132893502098.png - (118.75KB , 700x700 , 35.png )
385708

>"HSSSS"
>"AAAHH IT'S ON MY NECK!!"
>>
No. 385710 ID: 1854db

>>385708
"get eaten" is what the punching bag was going to say before he was killed, I guess.

Tell your men to try to stay away from the thing that came out, and to let it eat our enemies. Or drink their blood- is that a vampire, perhaps?
>>
No. 385713 ID: 365adf

Oh. Vampires. Wonderful.

Hey uh, run.
>>
No. 385714 ID: fa9f7e

>>385707
Wait, what, why would you do that, we told you not to do that yet/at all--
>>385625
God damn it. Also you, but that's irrelevant and too late now.

Try to see what exactly it is as you run like a sissy little girl. We might be able to tell you its weaknesses.
>>
No. 385717 ID: e3f578

>>385708
:3
Vampires oh joy! They're vulnerable to burning, sunlight, flowing water, garlic, decapitations and a steak to the heart! Well, that depends on the universe it's in and if it's really a vampire instead of a similar creature that sucks blood. I only hope it isn't an antediluvian or similarly ancient vampire.

Your going to have to definitely decapitate, stake or burn that one gnolls corpse after it's done with him. Or we'll have a vampire gnoll or ghoul on our hands! Is the vampire in the sunlight? We'll determine what kind of vampire it is from it's reaction. If you have any archers, tell 'em to aim for the heart with wooden points instead of normal metal or to pin it down in the sun!
>>
No. 385718 ID: 369d34

Oh, great... That bonehead construct was tellin' the truth about the box.

If this vamp was in that box for a long time, it's going to be in full-on bloodlust mode; There'll be no reasonin' with it. So, try and get your enemies in between it and you, and watch it from afar. You may be able to speak to it after it drains these ambushers.
>>
No. 385719 ID: e3f578

>>385717
I forgot to add that if it sparkles run for your life because those are not real vampires and are not vulnerable to any of the above. In fact, they are basically immortal. They're a parody of vampires that are far more similar to golems that crave blood
>>
No. 385720 ID: 369d34

Ey, Clamp, start diggin' around in that thick 'ead of yours for folklore about vampires. Yer gonna need all of it damn soon.
>>
No. 385722 ID: 1b0f2f

Oh jesus oh christ. Sword the vampire to re-dead!

This is what you get for not listening to the polite undead constructs. Impolite ones.

Think of it like worse than harpies.
>>
No. 385725 ID: b6edd6

It is apparently attacking with its teeth. Decapitation should slow it down at the very least.
>>
No. 385726 ID: 1854db

Oh, I had another idea. You could call out to the thing, saying that if they like eating him, they can eat any gnolls that have that type of earring on.

We should make an effort to make it look like we're its master, in other words.
>>
No. 385727 ID: ed57e8

yeah, "i have set you free, so you owe me a little"
>>
No. 385729 ID: 369d34

Don't expect that gnoll that got fang'd to just easily drop dead. It could end up fighting for the vamp as a thrall. Which would make things oh so much worse.

Quick question, Clamp: How big was that box, compared to hissy-face that popped out? 'Cause there might just be more than one of those horrors in there. Hell, it could be a frickin' clown-crate of fangy undead.

Gotta wonder about what a necromancer is doing collectin' such nasty creatures.
>>
No. 385733 ID: d6af4f
File 132894251189.png - (124.73KB , 700x700 , 36.png )
385733

>Folklore about vampire
Lessee.. burns in daylight.. hates garlic.. onions too? Dunno. Uh... religious... things... blood sucking and monsterish lookin'.

... an' whatever that girl is, only has the blood suckin' bit down. That ain't a vampire.

>>385729
The box was big 'nuff to fit more, but that's the only one that fell out. Looks like it had a roomy box to sleep in.
>>
No. 385734 ID: d6af4f
File 132894252060.png - (136.07KB , 700x700 , 37.png )
385734

>"What are you?! What'd you - you sucked his blood?!"
>"I'm a vampire, fool peasant! If you relent, I shall feed off of you in non-fatal morsels! And perhaps if you are strong enough, you will have the honor of being my slave. That is more than could be said for this passed out knave."

Huh. So much for the sunlight bit. Now then, gotta wonder if I should approach it. The ambush ended quick as always. Enemy gnolls are either dead, runnin', or outta the picture.
>>
No. 385738 ID: ed57e8

"you, a vampire? i could of sworn it was day right now" look up "yep, day" "so tell me what you REALLY are and i wont put you back in the box"
>>
No. 385740 ID: 82a03b

>>385734
Oh sweet, she's not berserk. Well, toss her the skull of the golem thingy. Inform her that sorry, princess, but she's got some really big enemies who had her chained up in a box and she might want to thing about toning it down a little unless she wants you to leave her to her fate. You've got enemies in common and you're her only potential friends.

Oh, and you'll kick her ass if she bites one of your people without permission, but she can keep Juicebox over there. You might even be nice and grab her a villager or two.
>>
No. 385743 ID: 82a03b

>>385740
Oh, and give her the dead enemy gnolls, like the one you cut in half, to take off the edge of her hunger.
>>
No. 385745 ID: 1854db

I like making it look like the necromancers are her enemies, but on the other hand... maybe she already spoke to them?

Aw to hell with it. If she likes the necromancers she'll find out eventually that we're fighting them. Better for her to find out now while we have her surrounded.

So let's go on and tell her our 'best guess' about the situation. That the necromancers probably wanted to enslave her.
>>
No. 385746 ID: f70e5e

"or me and my clan could rush you and tear you to shreds, or at least injury you enough that the necromancer who shoved you into that box can recapture you. though frankly I would rather you go your way and I go mine. "
>>
No. 385749 ID: 063c28

>>385746
Nah.

We want to work together to FUCK THAT ASSHOLE UP.
>>
No. 385758 ID: d6af4f
File 132894900369.png - (125.11KB , 1000x700 , 38.png )
385758

"'ey, girl with the appetite."
>"Who dares refer to me as such?!"
"Standin' right in front of you. You a vampire? Cause it looks like day-time to me."
>"Fool peasant. I have the power and the magic to beat even the sun."
"Looks like you had some big enemies lockin' you up, princess. This skeleton ring any bells?"
>"Overgrown oaf. I was being transported, those 'enemies' who locked me up are the very ones are the very ones I am to be in contact with, and you are holding the skull of my ally. I was told the gnolls here were controlled. I should kill you here, but before I do, I give you permission to submit and serve me."
>>
No. 385759 ID: f70e5e

hmmm, the necromancer might have cut a deal where he forces the local gnoll populace into submission to the vampire in exchange for something. odd that he seems to also be reducing it the number of gnolls in the area. sending them to ambush you unsupported would wear you down eventually, but one large ambush supported by undead would work far quickly and likely without killing a good chunk of the gnoll population. maybe the deal is the vampire gets the living and the necromancer gets the dead?

also please not that while the vampire can magically sheld itself from the sun it still needed to be transported. so it is possible that it can only block the sun for a limited time, or that it has some other difficulty traveling.
>>
No. 385760 ID: 1854db

>>385758
Tell her that if she kills you, the necromancers would be very unhappy. So she should just leave.
>>
No. 385761 ID: 1444d5

"Yeah, allies that lock you in a box then chain it shut from the outside. Pull the other one, it's got bells on".
>>
No. 385762 ID: ed57e8

"the necro told me that my soul is VERY valuable, kill me and it would result in them getting angry at you."
>>
No. 385763 ID: b6edd6

Fighting her now is probably be better than fighting her once she has joined up with her necromancer ally. I also suspect that she is not as good at countering daylight as she says, given that she travels sealed in a box.

Still, if we can get a few questions answered before fighting that could be useful. A question to start out with would be why the necromancer imported her when he seems the type to want to control everything himself.
>>
No. 385765 ID: ed57e8

>>385761
oh yeah that too.
>>
No. 385768 ID: fcf88e

Yeah... how about no? Seriously, if it's not one undead, it's another. It's getting ridiculous. Still she is a vampire. They tend to be pretty strong, do magic and a whole bunch of other things, but they are still a physical creature for the most part.

Dismembering limbs, busting in her teeth with your hilt, pommel or the flat of your blade, that sort of stuff can work if you are strong enough(and you are strong enough), just don't look into her eyes(hypnotic gaze in some cases), guard your neck, main arteries and vitals if she moves in close, and the moment she tries anything the least bit magicy in terms of speech or movements, give her a few stabs. If she's the type that turns into mist and returns to her coffin, I think the box is serving as it for now. After that, stab through the heart, cut off her head, set her on fire and bake the remains in the sun. Then throw the remains in a running river.

She thinks we are an idiot and likely doesn't consider us a major threat. The moment she sounds like she'll be hostile, move in before she can react. Possibly mid-speech since she looks like a talker.
>>
No. 385773 ID: 82a03b

>>385760
See, the problem with that is that she might come hunt at our village, and that'd be bad.
>>
No. 385779 ID: d9fc91

Get her talking. She seems stuck-up... maybe apologize for the misunderstanding, and ask to whom you would be pledging you allegiance. She probably won't resist talking about herself.

While she's talking, go for the surprise attack as soon as she blinks, looks away, etc. And definitely keep >>385768 in mind.
>>
No. 385785 ID: 369d34

Clamp, you know you're not the quick and agile type, so if you're going to attack, first make sure that fang-face here knows the necro wants you alive with your soul inside. Just in the likely case you can't get a crippling hit in; She probably has supernatural senses and speed and who knows what.

When you do make your move, move like you're sheathing your sword, and toss her the skull, with a quip that she can return that to her contact. Then swing that blade 'round at full speed and torso height.
>>
No. 385786 ID: a2fa74

>>385758
"Who told you the gnolls were 'controlled'? What kinda ally would try to feed you that horse shit?
Just who are you, anyway?"
>>
No. 385798 ID: d6af4f
File 132896000945.png - (138.85KB , 700x700 , 39.png )
385798

"Yeah, allies that put you in a box with outside latches. Who'd I be pledging my allegiance to, anyway? Who're you?"
>"You would do well to address me as Madame Lazinia. You would serve me directly under me directly, and obey orders from me and me alone, not even by those I may serve, not even the Lich Prince Lokirm."
"Speakin' of allies, that necromancer told me my soul was real valuable. Who told you the gnolls were controlled, anyway?"
>"That does not matter. You must be the mange known as Clamp."
"Th'hells with everyone knowin' my name? I ain't 'surrendering' to you."
>"You have a big reputation, fuzzball, and now that I know you, I pull back my option for your submission. I will give you an option, instead. Your clan will be slain, if not by me, then by all the gnolls of this land, if not by the gnolls of the land, then by all the humans under our sway, and if not by all the humans under our sway, then the hordes of monsterous beasts, abominations and constructs we hold at our beck and call. I give you the option to abandon your clan, that way they may live, and will otherwise be wittled away from you piece by piece. If you are a leader who cares the least for his clan, you will allow them life. I will explain nothing more to you."
>>
No. 385801 ID: 502b88

>>385798
"...Hmph. Maybe. But let me say that, no matter what, your damn attitude can go eat a dick, and if you call me 'fuzzball' again, I'll personally force-feed it."
>>
No. 385803 ID: 1854db

>>385798
This doesn't add up. If they have all those numbers, why haven't they attacked en masse already? Why all the ambushing? Why whittle away your forces, if they're so strong? Ambushes are what you do when you have an inferior or equal force, not a vastly superior force. It's what you do when you don't have the strength for a head-on confrontation.

And how can we trust these guys to keep their side of the bargain? If I were them, I would never consider that a clan whose leader martyred themselves is not a threat. No, they'd kill your clan after you left it.

What we need to do is increase our numbers, then fortify.

Oh yeah also kill the vampire.
>>
No. 385804 ID: 82a03b

>>385798
Snap her neck.
>>
No. 385805 ID: fcf88e

Alright, that sounds like complete and utter bull. First off, a large army that size could crush anything in it's path in a heart beat. One soul can't make that up unless the soul is key to that army. You go with her, she gets that key, and that army becomes self fulfilling. Hell, I don't even think you can trust her. Bat Bitch probably thinks all gnolls look alike.

Likewise, the other gnolls are afraid of her and her ilk. Kill her and make them more afraid of you than them and not only could you unify the gnolls, but you also kick that necromancer in the shin by taking away some of his men.

Remember, use the methods I explained here >>385768 and feel free to stab her in the chest, chop off her head or what have you while you talk mid sentence.
>>
No. 385812 ID: 4efb0f

She's just posturing. All this chitchat sums up to "Surrender or Die! Wait, you 're Clamp? leave or they die!"

Frankly, I think they're afraid of you in some level and don't have the numbers she boasts about. But if they're not holding back, neither should we; time to start liberating the other gnoll clans from their influence.

About her, I'd stuff her back into the box. If we come to kill her, remember to set the body on fire and separate head from neck first. Full dismemberment is also recommended; we're dealing with magic, we have no idea of how much damage she can survive, so we should deal as much as possible.
>>
No. 385817 ID: fa9f7e

>>385801
Are you seriously going to shove the second most sensitive portion of your anatomy into a fanged maw that just LOVES to suck blood? I'm assuming that was a joke.

Anyways, odds are your soul is needed to unleash the army or pay it or whatever. Anywhichway, I smell a rat. Start hurting the vampire and see how she copes.

(Most sensitive is your eye, if you were wondering. Gently touch your genitals- no real reaction. Try to gently touch your eye- unless you've done this a lot and suppressed the reflex, your eyelid will spasm closed and your head might jerk back.)
>>
No. 385822 ID: e3f578

>>385817
For that reason I speculate that vampires are great at oral. They probably playfully bite. That place gets a lot of blood so they don't need to bite hard, it's probably much less painful then a piercing!
Imply this to her. I would like to see her reaction.
>>
No. 385825 ID: fa9f7e

>>385822
Hm... maybe if she's consenting, otherwise she'd probably just enjoy herself some gnoll kielbasa. And yeah, implying this would probably be funny, but right now the mood isn't exactly joking. I'm sure we'll see her again, we can use that as a taunt next time. Or right now, if we start a fight.
>>
No. 385827 ID: e3f578

>>385825
Lame, I want to carry out thoughtful conversation now. She's not going to kill us and now I am too curious about vampire culture and sexual performance. Because lord knows Vampires most known trait, third to their blood-sucking and second to their weaknesses, is their sexuality and the fact that they are all notorious whores. She has Madame in her title for gods sake, that's the top rank for a prostitute. She runs a vampire brothel.

She ain't fighting now and Clamp is attractively ripped. I suggest sexy diplomacy... if Clamp and the matron has an open relationship of course. If not, Clamp, get your clan's best manwhore over here and tell him to give her a good night. Don't underestimate the power of sex, the only reason we can't buy our Lich enemy off with it is because he sacrificed that shit for power. Which is laaaaaaaame.
>>
No. 385828 ID: f72f26

yeah this whole "I'll spare your clan if you join me" schtick is complete bullshit

Undead don't give a shit about anyone, you're magic soul is probably the only thing saving your clan, to abandon them would be to doom them all.

kill this bitch, and kill her quick
>>
No. 385829 ID: 5b0d85

Kill the vampire, rip off it's head.
>>
No. 385840 ID: d97a61

I just can't see Clamp making any choice buy

'yeah, naw, fuck yer shit.'

And proceeding to give her THE CLAMP
>>
No. 385846 ID: 85bd72

Turn her into vampire dust. Then use her for alchemy.
>>
No. 385849 ID: f8bfdd

Snort vampire dust, become invisible.
>>
No. 385852 ID: e3f578

No one is even going to try making her an ally? Seriously? She's dispassionate, yes, but more sway-able than a lich. We make her our ally, we learn everything.

Please, James Bond this vampire Clamp!
>>
No. 385853 ID: fa9f7e

>>385852
But there are no martinis in a zillion-mile radius because they haven't be invented yet!

What do we do? WHAT DO WE DO?
>>
No. 385856 ID: 7c4023

>>385840
Dare I ask what THE CLAMP is?

A particularly violent method of execution? A forbidden torture?

...his penis?
>>
No. 385868 ID: f70e5e

they keep harping on how your clan stands no chance, how they can so easily reach out and crush it, now normally that would be believable. you clan is a rather small power in the grand scheme of things. however if they really could just kill you and yours they would have done so already. they keep coming at you sideways, and in small ambushes trying to wear you down over time. if they have enough forces to simply crush you they must have some reason that they can not or will not bring such forces to bear. if we can figure out what that reason is we might have a chance.
>>
No. 385875 ID: 6616f3

>>385856
Sounds more like a horrible STD, to me.

So, something like, "Hmph. Bring all that if you got it, and I'll leave then. So far, I ain't seen much at all of this big army of yours. And I don't much like getting chased out of what's mine.

"Might as well say, 'Leave that lich of yours, and I'll let you come with us.' Don't taste so good from that end, does it, missy?"
>>
No. 385877 ID: d6af4f
File 132899656828.png - (59.88KB , 700x700 , 40.png )
385877

>sexsexsexoralvampiresexytime

She might look more ladylike than I thought vampires'd be, but I don't have much taste for she-bitches, an' I don't trust those fangs 'round my clan.

"Ya wanna tell me why yer not sendin' out yer whole army at me ins-"
>"Idiot, I just said I would explain nothing more."
"Then how bout you leave yer Lich and come with us."
>"Hahaha, mutt! You can't be seri-"

Din't think that'd work anyway.
>>
No. 385878 ID: d6af4f
File 132899658285.png - (122.22KB , 700x700 , 41.png )
385878

>Kill her
>>
No. 385880 ID: d6af4f
File 132899668320.png - (143.43KB , 700x700 , 42.png )
385880

>"I will take that as refusing my suggestion like a foolish, bladder diseased dog."

Looks like she can turn herself into mist, damnit!
>>
No. 385881 ID: 1b0f2f

>>385880

Don't let it get on your arm!

Quick everyone start waving around improvised fans!
>>
No. 385882 ID: fcf88e

Yeah, starting to hate her a bit. Seems she has at least that ability, but mist form isn't exactly a offensive move. Sure she can avoid sword blows, but she cannot cast, cannot bite, or fight in this form. If she doesn't flee, she will likely attack so stay on your guard. Same for your clan.

Wait, do you have flasks of water? Considering you likely get thirsty on your patrols, water is a must. Why I am asking this is because even in mist form, a vampire would still have their weaknesses. This includes running water. Running water includes, streams, rivers, rain and splashing water from your water skin at her face. At the very least it will surprise her and that's all you need.

She will likely try to kill a clan mate to prove a point, so you may want to inform them of this tactic since if they just try to attack her, she may just turn to mist and let the friendly fire hit. Of course you could call her out by calling her a bat bitch, but that's your choice.
>>
No. 385883 ID: e3f578

This is why I go for diplomacy first if I see it as an option. Because fighting vampires is more than a bitch than sleeping with a bitch.

Clamp, try and find a way to go into berserk mode. Tap into your inner rage. Try punching yourself in the balls. Yell to your clanmates to light you both on fire. This way, if you die, they don't get your corpse and it will be this vampire bitch's fault which means bad mama jama to her from her allies.
>>
No. 385889 ID: e2a0c6

Why was she in a box if she can be out in daylight? Maybe it slowly weakens her or something. >>385882 Or maybe she has to be in one to cross running water.

>>385883
How about we not have him go berserk when the only people around he can hurt currently are his allies?
>>
No. 385890 ID: ed57e8

blow on your arm to blow the mist away.
>>
No. 385900 ID: e3f578

>>385889
Warn them to beat it and track him down later. Problem solved.
>>
No. 385902 ID: 82a03b

>>385880
Get your people back to back. You have any gods? Praying may help.
>>
No. 385912 ID: d6af4f
File 132901188068.png - (139.06KB , 700x700 , 43.png )
385912

>Inner rage/gods
Spent years gettin' that under control. Ain't so easy to happen anymore. Ain't got any gods, either.

Goddamn it's fast. I left water back with the supplies, I got none on me.

"Leaf, light us on fire! Everyone else, back to back!"

>"I will leave the curse of fangs on you, foul smelling chief, but know that today is the day that Madame Lazinia could have slain you inst--"
>>
No. 385913 ID: d6af4f
File 132901188928.png - (144.87KB , 700x700 , 44.png )
385913

WHOMP
>>
No. 385914 ID: d6af4f
File 132901190369.png - (108.09KB , 700x700 , 45.png )
385914

>"Today is the day I could have slain you, beast! I hope the lich removes your skin before your soul! Pray I do not find you at night, where the sun and fire will not help you!"

>"Do you still want that fire, boss?"
"Nah, she's leavin. Don't think she managed to curse me either. She didn't get her fangs in, like it looked she was tryin' to. Shiiit. Felt like I hit her pretty hard, but it's gonna be a bitch fightin' her."
>>
No. 385916 ID: e2a0c6

Check the bit you hit her with for fang marks and blood, just in case.
>>
No. 385918 ID: 82a03b

>>385914
Right. Now, you have a serious fucking decision to make here. You can cut all the gnolls you want in half- you're amazing at that. You're CLAMP.

But.

Magic. Who do you know that can protect you or your clan against magic?
>>
No. 385920 ID: e3f578

>>385914
Yell to her that fire still burns just as bad at night as it does in day. She has terrible logic. Thought vampires were supposed to be smart.

Give the chief reigns to Red Steel or Leaf though for now. All temporary like. For further ambushes have them shout that Clamp isn't here and has gone somewhere else, there's no point to ambushing them anymore. that they are all just going to keep getting killed for nothing. We're going on a pilgrimage to find the best way to kill a lich and figure out what's up with your soul for realsies. Make a point that if anyone tries overthrowing Leaf or Steel that they'll be dealing with your full fury when you get back. If you can take a clan once, you can take it back again later.

Now lets see, who would we know that could help us fight a lich and know souls. Another lich, the god of chaos, or we could go to a town that would allow gnolls in that has good scholars in them.
>>
No. 385921 ID: 85bd72

>>385918
there's a gnoll arch-mage you may have heard about.

Her name is Fireclaw.
>>
No. 385922 ID: fa9f7e

>>385918
Get some Dwarfen Atomsmashers, and make miniature portable versions. This will surely work.
>>
No. 385924 ID: 369d34

>>385916
Seconding this.

Damn, Clamp, you've got a good start on a powerful enemies collection. First a lich prince and his necromancers, and now a vampire; "Lucky" you.

You just know that bat-bitch is going to pop up at the worst time. Either she's going to concoct some intricate plan for retribution, or just swoop back at nightfall and kill your clan. Depends on if she's the plotting type or not.

Speaking of nightfall, how much daylight do you have left? You're going to have to find a place to overnight that's vamp-mist proof, and that's a tall order around these parts. Check if there's anything interesting in the vampire's box, then get movin'.

OK, long term plans time. You're in over your head here, Clamp. It's gone all magic-shaped; Necro-magic-shaped, which is the worst shape. You need people that know how to fight this, such as:
Paladins (which aren't anywhere near.)
Healing mages (which are closer, but still not nearby.)
Vampire hunters (which may not even exist.)

Shorter term plan is to hunt down another clan and capture one or two of them for interrogation; Figure out if they're fighting 'cause they're cursed, threatened, or bribed. Then from there how to turn them into allies.
>>
No. 385925 ID: fcf88e

Right now we should stabilize the situation. We basically gave the lich a BIG middle finger some are likely scared, but any of those ambushers left may actually be willing to not fight us. We dealt a vampire a bloody(hah) nose. That would definitely set you as someone to not mess with.

Also, best to get prepared for undead. A mace, a water skin, torch and some silver can go a long ways, but we should try and deal with the problems here first before moving. Humans and gnolls are under their sway right? Best deal with them before going on a quest of any sort.
Besides, sometimes what we need is right under our nose.
>>
No. 385936 ID: d6af4f
File 132901644489.png - (98.79KB , 700x700 , 46.png )
385936

>"Geez boss, how do you keep standin' against those things?! We're gonna die, aren't we?!" some gnoll I forget the name of says.
"Shut it, sick n' tired of you guys pissin' yer skirts over bones and girls."

>385920
Yeah, fire burns just as much at night, dunno what she's on about. Gotta think about where to get some magic to fight with, before I consider leavin' someone in charge, depends where I go.

"Leaf, we got any silver?"
>"Sorry boss, never had much need."

May as well carry some water, alcohol, and some flint n' metal around wherever I go now.
>>
No. 385937 ID: d6af4f
File 132901645155.png - (106.70KB , 700x700 , 47.png )
385937

>>385916
Nah, looks clean. Probly caught her by surprise.

A gnoll arch-mage sounds real handy and real improbable. I ain't heard of any Fireclaw, an' I think I woulda heard o' one by now if any real competent gnoll mages existed.

Only magic places I know of.. humans. They're close by, and they ain't exactly friendly.
Harpies know some. I ain't even considerin' them. A kobold group to the west practices it. Couple week trip tops, probably have gnolls nippin' my heels the whole way over. Ain't a place I ever thought I'd see again, real secretive and all that.
Hell, elves, n' dwarves got some too, I'm sure, but I'd sooner throw my pot in with the humans. Oh, and I heard legends that kobolds to the east once had some lich run in's, but those tales were from centuries ago. Could just be regular 3 foot high weaklins, now.
Lotta these locations are farther than I'd like, but I ain't gonna complain over somethin' like that. As for non magic numbers, I could try forcin' some other gnoll clans under my thumb.
Fer now, the dungeon where I once was held in by harpies ain't too far away, we can get there before nightfall.
>>
No. 385940 ID: fcf88e

Humans and that dungeon are likely your best bet at the moment. Dwarves are pretty secure and they will be far too tough to get a hold of and elves would be elves and do nothing even if we limbo through their elf laws.

Though if the dungeon is such a place that it held you... then maybe we can use some stuff there?
>>
No. 385941 ID: f70e5e

Fireclaw lives about three universes to the left and square root of negative 1 to the wuffle, don't think reaching her is feasible. the humans are the closet but possibly the least likely to help, how much time would you lose if you went to the human town before going to the kobolds in the west?
>>
No. 385943 ID: 1854db

>>385937
Ask that guy in the armor what he was grinning about back there, anyway.

IMO we should check out the kobolds to the east.
>>
No. 385944 ID: e3f578

>>385943
I vote east too
(Kip should be there. He'll be a cool bro to catch up with. We might get the gang back together sans the kobolds, Tom and Minci. Looks like Ears might get liberated again soon too, what with another conflict with the pointy faced lich. Yeeeeeessss)
>>
No. 385945 ID: 369d34

OK, even if you can't get the big anti-necromancy forces out here, even a little healing magic would allow you to check for necromantic constructs and vamps.

Get to that dungeon and plug up the entrance completely. Maybe block up the tunnel into the deep. Make sure at least three of your clan-mates are watching over your clan at all times.
>>
No. 385964 ID: 7c4023

Camping in the dungeon for the night might be a good idea. It'd give you a better position to defend from and make it harder for the vampire, the skeletal construct, the necromancer, and the other gnolls to ambush you (Try to stop making enemies, btw. You've got plently.).

Afterwards, I vote western kobolds. Remove the artifact, have access to mages. Kill two birds with one stone. That, and you might be able to use the artifact against your enemies.
>>
No. 385989 ID: 063c28

Wherever you camp, be sure to have multiple fires going. Just in case.
>>
No. 385991 ID: 369d34

Make a roarin' fire inside the dungeon entrance, and get torches, or materials to make torches. If you have to retreat into the Deep from this dungeon, you're going to need them. Water and rations too... How adverse are you to butchering those ambushers, literally, for food?

Think twice about heading west to the kobold fortress right away. Instead of the lich's gaze being split, it's going to focus down onto that one point. You don't want to drop that on the kobolds before they're ready. Can you get a message to them first, if you do choose to go there?
>>
No. 386007 ID: a1d7ad

Let's go to the kobolds we already know.
>>
No. 386010 ID: d6af4f
File 132904647140.png - (218.12KB , 700x700 , 48.png )
386010

Gotta burn the bodies before we leave. Butcherin' the bodies too. Don't care much for cannibalism, but we gotta make do.
>>
No. 386011 ID: d6af4f
File 132904648598.png - (156.49KB , 700x700 , 49.png )
386011

'nother ambush, bout halfway to the dungeon. Nother body burnin'.
>>
No. 386012 ID: d6af4f
File 132904653869.png - (157.71KB , 700x700 , 50.png )
386012

>Several fires
>Sealed off entrances

>"How many do we have left, Clamp?"
"Bout 25, plus a dozen on other missions. Had a few deaths, an' had a few run away after that undead business."

Went straight to the back room for some privacy to think. Real nostalgic place, made it just before night fell. I'll talk to my clanmates soon, see what the mood is. Lotta different thoughts bouncing around. Humans ain't too far, it wouldn't waste too much time goin' to them. Lessee.

Vampira said the humans were influenced as well. Coulda been a bluff, but I don't think the bit about the gnolls gettin' controlled was, so controllin' humans could be true. Don't much care for my chances if it's true. Hell, don't care much for my chances if it's NOT true; ain't an easy thing gettin' out of human city walls once yer hunted inside, if shit starts driftin' downwind.

Think I'll go to either of the 'bolds, leanin' towards the western ones. First, gotta think, am I gonna stop off at the humans, and if so, do I bring my clan, or go it alone...
>>
No. 386016 ID: 1854db

>>386012
Ah, so the Matron is with you. She's good at thinkin'. Maybe we can share our thoughts with her.

Personally I think going *anywhere* alone is suicide. All it'd take is one necromancer construct to take you out. You saw what happened to that guy who you were interrogating- they could do that to you and it'd be all over.

So if we do visit the humans, it'll be with a group. If they are NOT on the necros' side, then we might be able to get some aid... I dunno, it's a gamble. Personally I think it'd be a little weird for necro-allies to set up a permanent settlement right there so close to human land. They PROBABLY aren't working against us.

On the other hand, they're making a permanent settlement. What makes us think they'll be willing to move or spare forces to help us? The best we could get is advice from a human mage. Wait no, the best we could get is them sending a message to paladins to come help or somet- hahahaha no paladins probably won't help us. They probably think all gnolls are evil, just like they think all kobolds are. Of course they're kindof right aren't they? You're a vicious brute. There's evil in you, and you're one of the most kind-hearted gnolls I've seen. ...Hilt might be considered a Good gnoll though...

Anyway, probably no paladin help. Still, them sending a message for aid could work in our favor, if we get some less lawful-stupid people answering the call. This is the best-case scenario. Even then we'd have to WAIT for the help, and would they let us wait in their camp? Seems unlikely! Hmm. Maybe YOU could stay at the camp, and the clan could stay elsewhere, allowing the humans to take the heat for a while.

There are a lot of ways this could go. Worst case scenario, they turn out to be necromancer-allies and attack. We'd lose a bunch of gnolls from that, I think.

...hey, if they were allied with the necromancers, why have an illusion up? I'm betting they're just here to kill gnolls, using the illusion as bait. So the best way to approach them is to look like we have the advantage but aren't pressing it. Perhaps by sneaking through their guard and finding someone important. Then being very obvious about not killing them.
>>
No. 386017 ID: a2fa74

>>386012
Send your clan to meet-up with Shabin and the other kobolds. It ain't much, but it's better for 'em to live with kobolds than die off, or be lich slaves.
Go to the kobolds that fought liches. They're not gonna throw their lot in with these undead that easily.
>>
No. 386027 ID: d56d8c

Considered finding the other clans and beating the crap out of their leaders to take control over them? You gotta replenish your numbers somehow, and if all those other gnolls are gonna try and find you, you might as well find them FIRST. That is, find their leaders and beat the crap out of them, so you scare the others into accepting you as their leader, since gnolls are such pussies (even when you're living proof they aren't).

Or something.

Hell, if humans and monsters and other things are gonna come for you, the least you could do is get control over -one- of the factions gunning for your head. Getting some magic support won't be a bad idea either.
>>
No. 386028 ID: 369d34

You can't stay in gnoll territory, even to head west to Shabin and the kobold fortress, or east into the draconic kobold lands. Your clan'll be whittled down to nothin' by death and desertion. As much as you're reluctant of the idea, you're going to have to head into the human lands and work your way from there.

However, there's a problem with going to any of the border cities and towns; They're the most likely to have their authorities subverted by the Lich Prince Lokirm. The mayor, city council, captain of the guard, guild masters, top level mages, maybe even major clergy; They're all prime targets for Lokirm. Roll the dice, get the wrong one, and it's all over. Your clan'll be wiped out, and you'll be caged and served up to the lich on a silver platter. You'd have to know more about the head honchos before even thinking about approaching one of them.

So that leaves the countryside. Think you lot could slip between the settlements, sneak through their territory, and lay low for any length of time? If you could, it would give you time to nab one or two humans to interrogate about any necromantic goings on, and any response from the authorities would take longer to get out there. The downside is that you're going to be in not-hostile-but-pretty-close-to-it territory, with no known good places to hold up against a vampire or other necro-wotzit showing up, and no good knowledge of the lay of the land. However, it would get the other gnoll clans off your back, unless the lich has its claws in 'em deep they'll chase you over the border.

Hmmm... If you do eventually negotiate with the humans, maybe Matron could be your clan's speaker. Her "daintyness" might put them more at ease than... well... you. Well, you'll cross that bridge when you get to it.
>>
No. 386030 ID: 369d34

>>386027
Try going for just one, on the way to the human lands. At the very least you could knock what's got the clans under the the lich's thumb out of one of their thick skulls.
>>
No. 386060 ID: 54ebec

Let's go with joining up with our only allies we can be certain of, the kobolds. If we're discrete about it we can keep their cave hidden from all these damn necromancers and gnolls, plus we know they have some decent mages among them. I'm sure they could also use the boost in man power and we could try to bring them lots of wanted commodities, like real weapons and tools.
>>
No. 386106 ID: 459534

>>386017
This gave me an interesting thought regarding the western kobolds. Their cave complex is damn near impregnable, assuming our enemies can even find it in the first place! One (or two) more reason(s) to go there.

Oh, and give your wife a quick smooch to let her know you love her. :3 And try to be sweet about it.

...can gnolls be sweet?
>>
No. 386117 ID: 369d34

>>386106
Smooching is a bit much, considering the dire circumstances, but snuggling wouldn't be a bad idea. It's been a trying bunch of days, and just being here with your mate, safe for a bit, that feels alright.

...Bet you wish you could just hand chief-hood to the next upstart pup and walk away... But that won't happen, 'cause you're you. If need be, you'll fight to the bitter end. Now you need to find the way that doesn't go there.
>>
No. 386120 ID: 459534

>>386117
Surely a quick peck on the cheek won't hurt. You could snuggle and kiss! :3c

Might not want to let the other gnolls see you though, if you don't want your manhood doubted.

...ah, screw it, loving your spouse is manly, whether it's acknowledged or not. And noble, to boot! Let 'em see. You want your kids to learn to be loving and kind to their own spouses, right?
>>
No. 386123 ID: 369d34

>>386120
Well, hold it until after you've thought up a plan. You don't want to give Matron the impression you're trying to distract yourself 'cause you've got no clue what to do next.
>>
No. 386124 ID: d6af4f
File 132910058876.png - (65.80KB , 700x700 , 51.png )
386124

>Share thoughts with Matron

"'Ey, I'm thinkin' of going to the western kobolds. Eastern ones might have the proven record, but west ones have the proven relations. They got a nice fort, know some magic, I jus' don't wanna thrust our problems on 'em an' Shabin. What do ya think?"
>"They sent a note about a necromancer, as well, didn't they? This likely involves them as much as it does us. You wouldn't be thrusting our problems on the kobolds, we'd be sharing each others problems. I've been wondering, though, can we trust everyone? A few of your oldest loyalists, and even Redsteel, I couldn't imagine betraying us, but what about everyone else? Grasswind, for instance, is still bitter about you killing Wind, unlike greysteel. Talon might get uppity now and again, but I think he's loyal as long as you can beat him. I can't say the same for everyone. If we intend on keeping the kobold fort a secret, then perhaps we should only bring the most loyal?"

>snuggumkissums
Ain't in the mood.
>>
No. 386125 ID: e3f578

>>386124
Take a few loyalists to the fort, keep the strongest loyalists here to keep order though. Whoever's the most useful in the ambushes defiantly has to stay.

I suggest a team of three. We don't know your men as well as you do, so you're going to have to pick 'em Clamp.
>>
No. 386126 ID: f72f26

leaving anyone behind would be their death sentance.

you don't want to start a witch hunt, stick together, and travel strong as a united clan
>>
No. 386127 ID: 459534

You can't let anyone stay here, but you can't take everyone with you, either.

Here's what you do. Tell all the gnolls that you have a plan, but that it'll get you deeper into this necromancer business (that's true). Give each gnoll the option to leave the clan (temporarily or permanently) and find someplace safe to stay if he/she wants to. Disloyal gnolls will remove themselves, saving you the work. What's more, they'll be much safer when they're away from you and this necromancer business, perhaps safely hidden away in a place of their own choosing.

The gnolls that are loyal enough to be trusted with knowledge of the kobold camp will stick by you.

In short, the sorting of troops will be done for you and you won't have to worry about the safety of the gnolls you leave behind.
>>
No. 386145 ID: d6af4f
File 132910796463.png - (151.68KB , 700x700 , 52.png )
386145

"Alright, pups. Gather up."

>"Hey, boss, uh, no hard feelings about my challenge earlier? And what's with all the harpy bones around here? Was this a burial ground?" Talon asks.
"You did it the right way. Long as ya don't backstab me, you're a right gnoll. As for this place, it's called the don't piss Clamp off harpy memorial.
>"Heh, funny one."
"That wasn' a joke, pup. I been here before."
>"Er..."

"This goes to everyone. This clan's gonna be movin' west, but I don't want any second guessers comin' along. You got any doubts 'bout all this, then this'll be the first n' only time you can walk out that door. Won't hold it against ya, but we won't be lookin' out for ya if you do."

Nothin' but shuffles at first, but one got the balls to get up and leave, and some rided on his nerve to go. All in all, got 'bout 17, 18 gnolls still remainin'. Ain't one of mine no more, but I hope they make it out there. The rest of the clan'll move as one. I'll get to know everyone who's still around after the night is done.

>"Hey, boss, uh, how are we supposed to seal off this door anyway?"
>>
No. 386146 ID: ed57e8

jenga style, pull out stones from the sides until it looks weak then tie a rope to the arch stone at the top of the door, back up and heave. will rip it out and collapse the door.
>>
No. 386148 ID: 1854db

That's not many. From now on we're going to have to travel stealthily and keep forward scouting to prevent ambushes. Also, there's less mouths to feed so we'll be able to keep more gnolls in the group instead of out hunting; are there any gnolls still out doing that?

Also yeah, try to cause a cave-in. Unless there are other rocks already around we can use to regular-block it.
>>
No. 386149 ID: 369d34

>>386146
But if this is the only entrance, we wouldn't be able to get back out, right? We don't have anything to dig out, do we?
>>
No. 386151 ID: fcf88e

In this situation, I'd suggest not fulling sealing it for a few reasons; One, Airflow. Always wise to have air come in and unless we sealed it Air tight, the vampire will just mist in regardless. Two, you seal it, you can't see it. That means if they simply amass and wait, we may be in for a nasty encounter. Vampires have trouble with sun light, skeletons and zombies don't. We can narrow the entrance, use rubble and stuff to make it a choke point and keep a fire going to use as both a deterrent and a means of keeping the vampire away among other things. Just make sure the wind isn't blowing the smoke into the cave. That can be trouble some. A small barricade can work too just for cover as well.

After that, have 2 gnolls watch the entrance for a bit. Start with the most alert first and let the most tired ones take the last shift right before heading out. That way everyone gets some rest, we have alertish guards and in case of a surprise attack, at least one person can alert the others.
>>
No. 386153 ID: d6af4f
File 132910955867.png - (61.77KB , 700x700 , 53.png )
386153

Cave in ain't a problem, but it'll be hell to get back out again. Just remembered there were 2 exits to this place, an' if they're both caved in, we'll have to go through the deep tunnel behind us to leave... wait a second.

"'ey Leaf, you were the one that went through those back tunnels. Where'd you say they went?"
>"Ah, they.. dwarf. That's right, they led straight to the western dwarven kingdoms from the looks of it, but I didn't go in too deep. Dunno what we'll find on the way, since this tunnel isn't used anymore, and I don't know if there's any exits on the way. If we use it, we may not find another way out till right underneath a dwarven stronghold, that may or may not still be around."

Another option then.
>>
No. 386154 ID: 459534

Before sealing the door make sure you cover the outside of the entrance with foliage or something to camouflage it. Maybe cover your scent and heat trails, too, if you can figure out a way to do that. Hopefully we can avoid being found altogether.
>>
No. 386166 ID: 369d34

Collapse the bigger entrance, and half block the other with rubble. Stick a fire just inside that entrance. Put your two most alert clan-mates on first watch, with a three hour shift, and cycle them out over the night.

Before you do hole up, make sure to collect materials for torches, and extra water, while you can. Just in case you end up having to retreat into the tunnel. If they have to go outside, keep in two groups of three, and watch each other's backs.

>>386145
Heh. Bet Talon doesn't feel like so much of a big gnoll for killin' all those harpies now. Consider givin' his necklace back if he gets through the night without screwing up.
>>
No. 386206 ID: d6af4f
File 132911781649.png - (56.67KB , 700x700 , 54.png )
386206

North exits blocked off. Decided to close off the southern part with rubble, just enough to squeeze through. If we wanna leave that way. Time to get some sleep, left Redsteel and Talon at the entrance for now, with a couple others patrolling on -

>"Clamp, we got issues!" Redsteel yells

Gotta be kiddin' me.
>>
No. 386207 ID: d6af4f
File 132911794559.png - (138.48KB , 700x700 , 55.png )
386207

Redsteel and Talon still at the entrance. Got the fire still goin'.

"What's the is- oh."

Dead bodies. Can't see nothin' yet, but I smell em. Heavy, like the whole forest was rotten meat.
>>
No. 386211 ID: 1854db

Zombies. We're in trouble. Fighting zombies is no fun at all.

Might want to just block off the whole thing.
>>
No. 386213 ID: ed57e8

just everyone back inside, zombies are only good if they can swarm you, narrow entrance limits them.
>>
No. 386215 ID: fcf88e

Indeed. Zombies are pretty tricky, but we got a good position. Get everyone ready. If you have some booze or oil, get a bit of cloth, stick it in the hopefully glass container with a bit of cloth sticking out, light the end of the cloth on fire and chuck the bottle at the group. should make a effective fire ball.
>>
No. 386228 ID: 1854db

>>386215
We gotta keep them from then advancing on fire into our ranks. If we're gonna throw a firebomb it should be while keeping away from them or into the middle of their ranks, not while fighting them.
>>
No. 386229 ID: 369d34

Looks like the lich is done messing around.

Block up the entrance, but leave a gap at the top and a slope up to it. Nothing big enough to get in, but big enough to throw and shoot out.

>>386215
Clay pots with narrow necks would work as well as glass here. Did Leaf see any barrels down below that might have dwarven booze? Can't imagine the shorty drunkards leaving any behind, but it would make for some amazing firebombs.

If there's a necromancer commanding these zombies, expect them to act and fight with more sense than you'd expect. They'll try to dig through to get to you.

Oh, and keep an eye on those harpy bones. It's unlikely, but they might animate and try to attack, if there's a powerful necromancer out there.
>>
No. 386254 ID: 82a03b

>>386207
Fortunately you're in the perfect zombie-fighting position. Block the door with something if available, if not, block it with corpses.
>>
No. 386265 ID: d6af4f
File 132912636529.png - (75.31KB , 700x700 , 56.png )
386265

Was no alcohol years ago, an' doesn't look like there's been a restocking mission. We do have some alcohol, courtesy kobold wagon, so we'll set up some fire bombs in their bottles when it comes to that.

>Harpy bones
Shit, right.

"EVERYONE UP. Break the harpy bones on the way over, don't let a single bone stay together!"
>>
No. 386266 ID: d6af4f
File 132912640870.png - (282.01KB , 700x700 , 57.png )
386266

They ain't attackin', though. Just moanin' and groanin'. And not just a little. Must be hundreds of 'em out there, makin' as much noise as they can, stampin on the hill above us. Ain't just regular zombies, either. Roars, squacks, chirps and barks, every damn noise from any animal, all trumpetin' through a rotten throat. Between the noise and the smell, ain't any of us gonna get some sleep tonight.

Packed in some more rubble, too, so they gotta work more to enter. Been about an hour, and some of the gnolls are startin' to get rightly afraid. Hoverin around in the other room, tryin' to get somethin to hide the noise.
>>
No. 386267 ID: 82a03b

>>386266
They're making noise and not attacking? They're making noise to cover the sound of something, probably tunneling. Also preventing you from getting any rest. You gots to go.
>>
No. 386268 ID: ed57e8

yeah, unled zombies would just walk into the meat grinder to get at you. they have something leading them. collapse the tunnel and leave.
>>
No. 386269 ID: 365adf

>>386267

Zombies aren't THAT smart, are they?

Oh well, it's a possibility. Listen for sounds from above you.


Also I can't help but notice you left a bunch of Gnolls unsupervised.

I don't care if they're afraid and neither should you. You HAVE to stick together.
>>
No. 386271 ID: 1854db

Bugger this. Recamp further in, away from the noise.
>>
No. 386281 ID: 369d34

This ain't just psychological warfare and siege tactics. All that noise could very well be a screen for zombies digging down into the hill. Time to make another fall-back position.

Start pulling the stones out of the tunnel wall just after the two entrance halls intersect. Rig up ropes ready to pull the last blocks out and collapse it, if it comes to that.

Have yourself and a couple clan-mates patrol, watching for breaks in the ceiling and walls. Pay special attention to the collapsed entryway. They might be trying to clear it instead of digging down into the hill.

Got anything that could knock out your sense of smell for awhile? Just so some of you could get some sleep. It won't do if your whole clan is dead tired come morning. This siege could go on for awhile.
>>
No. 386294 ID: b6edd6

>>386269
Zombies aren't that smart.
Unfortunately we aren't fighting a zombie horde, we are fighting a zombie horde led by a necromancer and his intelligent construct minions.
>>
No. 386299 ID: 886a4d

I hate to say it but we're running outta options. The only way I see not getting outmassed by sheer amount of bodies is escaping down the dwarven tunnels. I suggest collapsing the tunnels to slow down the zombies and gathering everything up.
>>
No. 386303 ID: e1d311

>>386266
Well, then let's analyzing our step-stone-goals and options first!

At the moment we have 3 options:
1. Get out to fight directly which would be the deadly-desperate way if we don't have any way to kill undead and protect against decay-spells. As we don't have mages, this option should be ignored unless you hope for some help of surprisingly strong healing-mages coming out of nowhere to fight the undead and rescue foreign gnolls... maybe some paladins... although they would maybe want to kill you too... and are totally imaginary to this point.

2. Stay where we are and wait&rest/defend. This is the most certain method to know what will await us: security until they manage to dig through -> problem with decay-spells and undead.
So this may be an temporary option, however, it would be bad if we wait too long... I can't imagine armies of undead and necromancers would take long to dig through a pile of rubble...

3. and last: step further into darkness. No way we know what awaits us, but also a possibility for a non-certain-death. That's why I would prefer to simply go further.


Then there are some things for the future I would like us to be on guard of...
The tunnel leads to the dwarfs leaf said, but that is only its first-part-direction.
What are the possibilities of outcome?
1. the tunnel goes far beyond the bolds. troublesome for us but not necessary deadly
2. the tunnel leads directly under the bolds. Kind of the best solution.
3. the tunnel leads to light before reaching to the bolds... second best, however, we may not know where we are...
4. the tunnel leads into another direction as we want to be. unpleasant as 1.
5. the tunnel is destroyed midways -> death, so let's don't mention that.

So, how about tracking distance how long you are following the tunnel?

Oh, and something else:
"Be on your guard. There are older and fouler things than orcs undead and necromancers in the deep places of the world."
E.g. driders that are said to live here...

Ah, and obviously some ancient wine-cellar-traps we don't want to test...
Keep an eye on your followers to stay careful and watch out for pressure-plates and so on...
>>
No. 386340 ID: d713af

>>386266
It could be the necromancer just killed everything in the area of that crypt you're hiding in, and raised it, just to make your lives harder.

I bet some of those gnolls that chose to leave are mixed in there too.. poor cowards.
>>
No. 386352 ID: d6af4f
File 132918130096.png - (174.90KB , 700x700 , 58.png )
386352

We're backin' up all together to the single tunnel to the dwarves. Funny, the main rooms look darker now that we left. Never thought the dwarf tunnels would look less forboding than out there. We can still hear the moans, but it's quiet enough that we can sleep. Wonderin' if we should get some sleep, or press on through the tunnel. Been' walkin all day and we could use the rest, but not the fight.

Can't cave in the whole place, it's sturdier than that on the inside.
>>
No. 386355 ID: 459534

If you press forward and run into trouble while sleep deprived you may not handle the situation well. Best to try and get some sleep. After making yourselves as safe as possible, anyway. At the very least, rotating watches throughout your rest sounds like a good idea.

Make sure you only sleep for a little bit, though. We can't afford to wait too long.

Also, if you think it's a good idea, send Leaf or some other scout much deeper into the tunnels so that, when we wake up, they can give us an idea of what's ahead and we can pass through the first portion of the tunnels quickly and safely, making up for lost time.

If you do that, though, you might have to carry a sleepy Leaf.
>>
No. 386420 ID: d6af4f
File 132919043723.png - (77.29KB , 700x700 , 59.png )
386420

"Quick nap, everyone. Sleep hard, we're movin' out either soon or sooner dependin' on if the necro's want us to have our beauty sleep. Leaf, think you can scout ahead?"
>"Sure thing, boss."
"Try to keep an idea of how long the tunnel is too. Not just for the scoutin', but also when we all move in."
>"Always."
>>
No. 386421 ID: d6af4f
File 132919044862.png - (88.68KB , 700x700 , 60.png )
386421

An' now we wait. Grasswind an' I on watch, everyone else is sleepin' or gone.

>"Boss."
"What is it?"
>"I hope you're appreciating that I'm stickin' around, when I could've left."
>>
No. 386426 ID: ed57e8

"course i do, shows that even if you don't like me you respect me. i understand that"
>>
No. 386434 ID: e3f578

>>386421
Maybe give a manly, respectable apology about killing her father. Not that you regret you did it, but regret that it needed to happen for your survival and promises.
You're a killer, it's what you do. It's what we all do. What life has forced gnolls into doing to survive.
>>
No. 386439 ID: c6ec33

>>386421
*Do* you appreciate it, Clamp? I mean, she may be confrontational, but at least she hasn't stuck a knife in your back yet. That you know of.

Might as well ask her WHY she decided to stick around while you've got the chance. Give you more of an idea of what you're dealing with.

I'm guessing she's not 100% loyal yet, but making assumptions doesn't really help us. It'd be interesting to hear her side of the story.

I'm guessing that she probably figured she wouldn't have escaped the surrounding area alive, and that her best chances were escaping with you. Considering the zombie hoards advancing on your position, it might not have been a bad assumption.
>>
No. 386447 ID: d6af4f
File 132919287871.png - (91.11KB , 700x700 , 61.png )
386447

"Sure. Shows me you might dislike me, but respect me."
>"Like fuck, to either of those. I hate you, and don't have an ounce of respect."
"Yeah? Then why'd you say?"
>"Cause as far as I'm concerned, this is still my father's clan. It's bullcrap you were able to kill him. I'm not followin' you, I'm followin' the clan, and someday I'm going to kick your ass and take it back."
"Sorry bout your dear old dad, but you'd have done the same."
>"Damn right, and you'd have hated me like I hate you."
"Doubt it."
>"Fuck you."
>>
No. 386448 ID: ed57e8

"i can at least trust you to not stab me in the back, since everyone needs to know it was you that beat me and i didn't just die"
>>
No. 386545 ID: d6af4f
File 132919930891.png - (186.55KB , 700x700 , 62.png )
386545

"Least I know you won't stab me in the back."
>"I'll show you it's just as painful from the front."
"I know that, pup-"

Th'hell am I lookin' at here. The damn entrance is behind me.
>>
No. 386548 ID: e3f578

"UP! EVERYONE UP REAPER FUCKING GHOSTS!"
>>
No. 386551 ID: 459534

Ghosts! Everyone up, now!

Know anything that can hurt ghosts? If not, make a desperate run through the dwarf tunnel. Keep an eye out for Leaf as you go.
>>
No. 386552 ID: 1854db

If we can't hit these guys we're going to have to retreat.
>>
No. 386557 ID: a2fa74

>>386545
If you sing the ghostbusters theme you can punch them, but it takes a lot of focus.

Ask Tom to help. Gnolls beating up ghosts barehanded is hilarious.
>>
No. 386558 ID: 1b0f2f

Unless you got salt handy you're pretty much screwed about the ghosts. Can't hit them without magic. Can't banish them without a priest. I hope they're not blocking the only way you haven't blocked off. Damn, what sort of necromancer are we up against who can command ghosts?
>>
No. 386561 ID: 369d34

These ghosts almost certainly can't do much in the way of physical damage, but who knows what they can do to the mind or the soul. Find out by trying to attack one. They'll have orders to not harm you. At least not enough to kill you.
>>
No. 386562 ID: ed57e8

yes start singing ghostbusters and punch them. half the time it will miss but they have to be slid to hurt you so that is the time to strike.
>>
No. 386565 ID: 459534

>>386561
What if they possess you?
>>
No. 386567 ID: d6af4f
File 132920129951.png - (142.07KB , 700x700 , 63.png )
386567

"EVERYONE UP! WE GOT REAPER GHOSTS!"
>"Huh?!"
>"Ghosts?!"

I may as well try an' punch em .... they're running? The damn ghosts ran as soon as I yelled!
>>
No. 386569 ID: 369d34

>>386557
As hilariously chaotic as Clamp suddenly getting the power to knock out ghosts with his fists would be, there isn't a Chaos God shrine here to pray to. Clamp might be slightly willing to pray for divine assistance right about now, but certainly not to the God of Chaos.
>>
No. 386571 ID: d6af4f
File 132920148410.png - (79.42KB , 700x700 , 64.png )
386571

They're jus' fuckin' with me, now! I don't much 'bout Tom other than bein' the nick of some chaos god. I'm damn well about ready to pray anyway, even if a chaos god sounds like he'd just as soon double the number of ghosts. Ain't any shrines around anyway.
>>
No. 386572 ID: 459534

They're...running? Interesting. Maybe they don't work for the necromancer. Maybe they just haunt the tunnel.

Or maybe you're able to hurt ghosts and that's why your soul is so valuable.
>>
No. 386573 ID: ed57e8

was probably trying to ambush, since you were awake it fail so they backed off. move on a little then sleep even further in.
>>
No. 386574 ID: 459534

>>386573
Might be a good idea. Assuming we don't think of something better.
>>
No. 386576 ID: 369d34

There is one thing you should check: Ask Grasswind and the others if they saw any ghosts? Necromancer might be sending illusions down here that only you can see, to break your clan's trust in your sanity.

If those were real ghosts, only way to see what damage they could do would be to put your clan at risk. Possession of their sleeping bodies would be a strong possibility. Soul draining or other life sapping powers are not impossible here. If you do to test this, let the clan know and agree to it first. The ghosts might end up being no more troublesome than simple illusions.
>>
No. 386577 ID: e3f578

>>386572
No they work for him
Lich Prince's undead constructs often have a beak theme, except for Derrick Duke. Those ghosts had beaks.
>>
No. 386578 ID: 1854db

>>386571
I have a feeling these are all illusions. If they could ever actually attack us they would've done so already.

I say we grab a few good gnolls and go topside to find whoever's doing this and take 'em out.
>>
No. 386579 ID: 1b0f2f

OH GREAT AND HOLY no let's not pray to Tom. This totally isn't his department.
>>
No. 386583 ID: 369d34

>>386577
18 gnolls, plus Clamp, verses hordes of zombies, backed by a necromancer? Lemme thin-NOPE! No. Nyet. Nein. Negative. Only Clamp would get out of that alive, and it would be hogtied up, in a cage, in a crate, express delivered to the lich's dungeon.
>>
No. 386591 ID: d6af4f
File 132920458308.png - (70.23KB , 700x700 , 65.png )
386591

"Grasswind, an' anyone fer that matter, you guys see any ghosts?"
>"Yeah, I saw 'em!"

An' so did the others, at least a glimpse, seein' how they're runnin. If it's an illusion, it ain't singled to me. I gotta bark at 'em to stay together, an' we run fer about half a' hour straight.

Lotta them are tired again, now that the spook is over.

Speakin' of barkin'...

"How're you holdin' up, bark?"
>"Fine, I'm fine! I can keep runnin, just.. scared."
Yeah, don't blame 'im for that. Too bad, got him from another clan some years back. He was so surprised we didn't outright kill him, he thought we just kept 'im around to kill later. Wasn't for a year till he finally relaxed 'round us.
>>
No. 386592 ID: d6af4f
File 132920461127.png - (120.95KB , 700x700 , 66.png )
386592

We'll hold up here and rest.

"Go 'head and get some sleep. I'll keep watch with Fort."

Damn walls really look the same. Still no sign of Leaf, he musta kept a heavy pace up for us to not catch up.
>>
No. 386593 ID: d6af4f
File 132920465985.png - (133.02KB , 700x700 , 67.png )
386593

Never thought I'd have to watch 'em sleep so much. Reminds me of the old days when I used to be on the run. Cept unlike now, there was none of this magic business. Just good ol' steel.
>>
No. 386595 ID: ed57e8

don't make a noise, just walk up to one and punch it.
>>
No. 386596 ID: 1b0f2f

>>386593

Try to ... quietly shoo away the ghosts this time?
>>
No. 386597 ID: e3f578

The Ghosts are attracted to those resting
>>
No. 386598 ID: 459534

They're back. See if you and Fort can take care of 'em without waking the others. You can't keep running forever, and they really need their sleep.
>>
No. 386601 ID: 1854db

Don't dilly-dally. Smack 'em one, and motion for the others to stay quiet. If these things are just illusions then let's see if we can find the mage doing it. Generally you need to see your target to cast magic on it, so they should be nearby.
>>
No. 386602 ID: 369d34

Watch what the ghosts are doing, and be ready to pounce if it looks like your clanmate is in danger.
>>
No. 386605 ID: f70e5e

walk up to the ghosts and try and punch them.
>>
No. 386606 ID: d6af4f
File 132920711065.png - (104.28KB , 700x700 , 68.png )
386606

I motion for Fort to shut up, and I punch one without noise. Feels unnaturally cold, but neither of us are harmed. Hell, it doesn't even seem to notice me.
>>
No. 386607 ID: d6af4f
File 132920712055.png - (173.19KB , 700x700 , 69.png )
386607

>>
No. 386608 ID: ed57e8

yell.
>>
No. 386609 ID: ed57e8

oh and grab that gnoll's leg and pull him out the way.
>>
No. 386610 ID: 1854db

Don't yell. Try to slash it while it's red. Moving the sleeping gnoll might be a good idea too.

Making a little noise might do something... I dunno. Part of me wants to call its bluff, the other part wants to keep our dudes from getting hurt.
>>
No. 386612 ID: 369d34

Wake up just the gnoll that the ghost is standing over. They might be attracted to sleepers.
>>
No. 386614 ID: 369d34

>>386610
Cold steel or iron might do something. Try your sword on the ghost.
>>
No. 386615 ID: 369d34

If the necromancer is going to be harassing your clan like this the whole way, they're going to drop from sheer exhaustion. Maybe you could craft a way for some of you to rest while the others carry the sleepers. You got the materials to make stretchers? It'd slow your group down, but you'd be on the move almost always.
>>
No. 386627 ID: c6ec33

>>386607
Kick the guy on the ground, yell, and slice the ghost simultaneously.
>>
No. 386630 ID: d6af4f
File 132921314706.png - (131.68KB , 700x700 , 70.png )
386630

Gonna kick the gnoll, then yell a second after. Yep. He jolted up, an' the ghost ran before I yelled. Jus' that ghost too, the other ones were still goin' for the nappers.
>>
No. 386631 ID: d6af4f
File 132921315646.png - (86.97KB , 700x700 , 71.png )
386631

"Everyone wake up! The ghosts only come when you guys are asleep! We're movin' on!"

Stretchers are an idea. We got the cots, an' there's the occasional box thats still got sturdy wood, with nails too. We'll spend some time makin' some stretchers.
>>
No. 386632 ID: d6af4f
File 132921322344.png - (56.43KB , 700x700 , 72.png )
386632

Ain't doin' too bad. They can sleep as easy as possible.
>>
No. 386633 ID: d6af4f
File 132921325123.png - (177.77KB , 700x700 , 73.png )
386633

And the ghosts behind us keep the pup's movin at a real nice pace. Long as we keep movin' faster, we'll be fine.
>>
No. 386635 ID: 1854db

>>386633
Well, alright. Everything seems fine. We can continue like this.

I gotta say, Grasswind's perspective on things is interesting... she sees you as the legitimate chief, but she said the fact that you beat her father was "bullshit". Perhaps she doesn't believe you are as good in a fight as her father was. Did you ever tell anyone how you won? Does she know?
>>
No. 386642 ID: a2fa74

>>386633
Why would a god of chaos want people praying at designated locations?
Just ask him for help.
>>
No. 386643 ID: 369d34

It's good for now, but these specters have got your clan's soul-scent. You can't go directly to the hidden kobold fortress with them nipping at your heels; They'll lead the necromancer right to you. A detour to find anyone who knows how to lose these ghosts is a must, once you're out of the tunnels. This lich'll find the kobold stronghold eventually, but you're not going to make it that easy.

Now, remember that these are dwarven tunnels, and they abandoned them for some reason. Could have been a monster infestation, an ancient demon beast, or, if you're really lucky, they just didn't need it anymore. Whatever it was, or possibly is, expect traps. Lots and lots of traps. Why did they build this long-ass tunnel to nowhere in the first place? Nothing ever came up out of it that you've heard of, right?

Next time everyone is awake, inform them they are not to even think of touching any dwarven levers, switches, or mechanisms. Any of them could be part of a Trap of Last Resort; One that'd do something particularly nasty, like flooding this tunnel with lava and dropping skeletal zombie elephants from the ceiling.
>>
No. 386649 ID: d6af4f
File 132922514310.png - (67.18KB , 700x700 , 74.png )
386649

Dunno why this place was built. Centuries ago. Who knows, maybe they just liked diggin' a lot.

"Leaf. Anything ahead?"
>"Yeah, boss. Gonna assume those ghosts are uh.. under control. Anyway, uh, about 20 minutes from here at you pace, there's a passage to the surface. Uh, it kinda looks like it was dug out sometime in the last month or two, and it smells like undeath. Didn't see any, so it was safe when I passed by that section both times. I went ahead, and about half an hour from the exit ahead, again at your pace, there's a temple. Lotta shrines for a buncha gods, but I didn't take a long look before comin' back."

In short, we can get out to the surface, or go to the gods by goin' through the tunnel still. Could go to the gods then turn back around to the exit, but I dunno if we're gettin' followed by more than a few ghosts.

As for shrines, dunno why, but 'pparently that's the only place gods can hear non-followers.
>>
No. 386651 ID: 1854db

>>386649
Jeez. Let's try getting to the shrine of the gods, maybe the ghosts won't follow us there and we can get some real sleep. Or has it been a few hours? Either way it'd be good to get another shift in for those who had to carry the cots.

Also if we can get a blessing from the gods, things will be much easier. Just make sure everyone knows that they shouldn't do anything disrespectful, lest we incur the wrath of the gods. No stealing from the shrine or defacing/breaking anything.
>>
No. 386652 ID: e3f578

>>386649
Have most of the party scadadale, take a few with you to the shrines
>>
No. 386670 ID: 6e44d2

Yesyesyesyesyes!

FOR THE CHAOS GOD!
>>
No. 386672 ID: f70e5e

oh we should probably mention something, us and the new chaos god are sorta friends. its a long existentially worrying and possibly classified by diving fiat story, but the gist of it is we helped him kill and replace the old chaos god . the new choas god isn't exactly a saint, but he is much less of a dick than the old one.
>>
No. 386674 ID: 1577d0

>>386649
Well, as most of those gods are actually listening and the outside smells a lot of undead, it might be wise to first go to those shrines for some undead-protection or teleportation-spells... although I don't know how most of those gods reacts to something like "hey, if you don't help me, I'll try another!".
But I think most gods would happen to give you what you want for a bunch of new followers... Then again you might have to prove some piety in the future if you don't want to get punished. Well, better as being killed I think...

It was digged up during the last month or so? with no dwarf/humans that would dig it up accidentally, who could have done it? Only inhabitants near here are bolds and why would they dig up big holes in their forests? So, maybe the opening is a trap... another point to first consult some shrines!
>>
No. 386676 ID: a1d7ad

To the gods it is, we need help now
>>
No. 386678 ID: 459534

I'm a little skittish about turning to the gods, since they're usually a mixed blessing. Ah well. I guess we're gonna have to solicit them if we're gonna get out of this.

Like others have said, head to the Ecumenical Temple post-haste. Leave some guards/watches at the entrance, though, in case something catches up with you.

And make sure you check out all the gods before making a choice. We're good friends of the Chaos god, but he may not be the best guy to turn to in this situation.

Besides, he's just as likely to bring the undead to you or tease the Matron (or both of you) as he is to actually help you.
>>
No. 386684 ID: ed57e8

could try standing in the middle of the temple and say "yo, any of you gods help me with all these undead i'll make sure we worship you"
>>
No. 386710 ID: a2fa74

>>386678
Tom's unlikely to screw over Clamp right now; he's a gnoll that has an adoptive kobold daughter and he's the leader of the last tribe of gnolls NOT being dominated by a necromancer.
Tom likes abnormal people, thrives on conflict, and hates dominions. As long as Clamp's tribe stands against a suppressive and homogenizing regime Tom will have very good reason to back Clamp up.
>>
No. 386711 ID: 459534

>>386710
Touche'.
>>
No. 386728 ID: 1b0f2f

>>386710

Reason or not, Tom's methods of backing up are creative to put it mildly. He'd do a better job focusing on fomenting chaos within the midst of the undead horde itself. Besides don't you wanna meet other gods? c:
>>
No. 386730 ID: d6af4f
File 132926825304.png - (185.61KB , 700x700 , 75.png )
386730

>To gods

Not a very eventful trip to the shrine, nothin' nippin at our heels, and we cycled the people sleepin'.

Not every god like the sight of gnolls. Real convenient, that each shrine's got a plaque with a basic rundown of who's accepted. Got the god of war, who doesn't demand much, cept that I keep killin', an' as a result I get stronger. Real obvious plus, since if I stopped killin', it'd be cause I got killed. Only problem, says that he don't deal with magic; says "And all magic may be crushed with raw power." Dunno if I'm inclined to test that out.

Then we got the god of friendship and companionship. Less sappily known as the God o' Healin. Wouldn't think she'd accept gnolls, and wouldn't think she would accept me even if I wasn't a gnoll, but it says it accepts those who always look out for their allies, don't matter how much you kill outside that. Doesn't say much past that, these plaques don't go into great detail.

Kept an eye out for the Chaos God, cause I got an oddly good feelin' about 'im. Never did see one labeled Chaos God, though.
>>
No. 386731 ID: d6af4f
File 132926826163.png - (102.42KB , 700x700 , 76.png )
386731

Which means it's likely this defaced one. Someone out there had it in for ol' Tom, and only Tom. Not even Suulra, God of Undeath, has a nick on his shrine. The latter of which is the last available option from what I'm seein', but I'm not imaginin' he'd think much o' me.
>>
No. 386732 ID: a9f1dc

Oh wow, someone REALLY hated Tom. I want to say the God of War is your best bet.

Considering you'll probably be doing a lot of warring in the near future.
>>
No. 386734 ID: 6a5a08

Try the God of Healing. These are undead you're fighting, she's probably opposed to them anyways, and healing damages them; even those ghosts, I'd bet. You're pretty loyal to your allies, aren't you?

If she rejects you, you can always try War.
>>
No. 386735 ID: 1577d0

There's a god for the undead?
Does he wants his servants to become undead? Wouldn't they then stop worshiping him?
Or becoming necromancers? I thought that would be the decision of those lichs...

However, I think you should at least try the god of healing. You look out for your comrades, right? And healing deals damage to undead.

God of war would be second best choice based on this "continue to kill"-thingy... momentarily it should be no problem to continue to kill, but hadn't you said there were some piece time before? 2 years or so? And what about your time with those bolds? e.g. one real kill per day (note some insects or so) would cause problems...
And magic crushed under raw force? Didn't you try that already with those ghost and the skeleton-birdy-thing? It didn't help that much, did it?

Who is creating these shrines anyway? Can't you just put some stones together again for ol' Tom?
>>
No. 386736 ID: 459534

I vote god of Healing, since you'll probably get the same help from her that you would from the War god, but without the horrible drawbacks (remember what happened to Fen and Kip!). Besides, she sounds nice.

Most importantly, though, she's apparently fine with killing as long as you dedicate yourself to defending your allies or somesuch. Thing is, as Clan Leader, you already have to do that, so you don't lose anything in the deal! Nor will you have (much) extra responsibility put on your shoulders. You'll just keep doin' what you're already doin'.
>>
No. 386739 ID: e3f578

>>386731
How recent does the damage look?
I'd go for the god of broship, you and Leaf got a good thing going. Do the brofist and subsequent hug move in front of her shrine.
>>
No. 386740 ID: ed57e8

chaos anyway.
>>
No. 386744 ID: 1b0f2f

No no wait, companionship. These guys stood with you against rampaging undead hordes when they could have run. You are like, a Paladin of Bro Clamp.
>>
No. 386745 ID: f70e5e

you can already kill pretty much anything that can be killed with brute force, and the war god might demand you keep getting into fights to the death. i'd say go for the god of healing, you already look out for your clan so i doubt there is any real danger of having to do something you don't want to for power. not to mention haling magic is the best way to deal with undead.
>>
No. 386746 ID: a1d7ad

See if the Chaos shrine works even after being smashed to pieces, if not then go with the god of healing. After all you do fit the requirements of someone who look out for their allies.
>>
No. 386747 ID: 1854db

>>386732
Well considering he used to be an absolute fuck, this isn't surprising. Even the rest of the pantheon hated him, what with the eating-other-gods thing.

I say go with the god of war. That seems to fit your style best, and he may even help us fight mages/necromancers.
>>
No. 386748 ID: 40cb26

>>386731
Well it's not like he has a bunch of worshipers so he'd at least pay attention to you. Can't say the same for the rest of them. Give him a listen, if you don't like his deal just don't bother with him.
>>
No. 386749 ID: 40cb26

>>386748
Another thought: you are not exactly much of a chaotic person, but you're in a bunch of crazy shit going on. Maybe instead of dedicating yourself to the guy you can just offer tribute, clean the spot up. If he speaks up be a bro to him and maybe he'll throw some good fortune your way. Or at least have fun at your enemies expense.

After that, the healing god would be your best bet.
>>
No. 386750 ID: fcf88e

As much as I like tom, bros for the bro god. We are pretty much unifying a whole bunch of people into one group to stop something that is pretty much anti-life.

Also, you can do some nasty things with healing powers. One being hit someone with enough force to bust your fist, then HEAL YOUR FIST.
>>
No. 386756 ID: d6af4f
File 132927910947.png - (73.73KB , 700x700 , 77.png )
386756

May as well ask what leaf think's of this one.

"'Ey Leaf, how long ago do ya think this Chaos Shrine was defaced?"
>"Harder to tell, Boss, but from the layer of dust, isn't near as old as the shrines themselves. Maybe around the same time as that dug out tunnel was made, a couple months ago, but it's hard to say."
>>
No. 386758 ID: d6af4f
File 132927922204.png - (126.76KB , 700x700 , 78.png )
386758

>Check if the Chaos Shrine still works.

"Dunno what I'm supposed to do here. Tom, you around?"
>"Eeeeeeyup, who am I- whoa whoa whoa what happened here someone doesn't like me and whoa it's you Cla I mean gnoll guy. What're you doin' here?"
"There a reason you know my name, god?"
>"Uhhhh well you know I'm a god so I know all sorts of things yeah that's it."
"Don't matter. Was jus' checkin' if this shrine still worked. Don't think Chaos is my taste anyway."
>"Ohhhhhhh yeah I don't think I'd want you anyway! No offense, but that's awkward. Like sharing a room with your mother or something. I'm supposed to stay neutral after all! And it'll be all hard if you're one of my followers."
"What's all that s'pose to mean?"
>"Don't worry your big head about it! Hell I'm not even supposed to talk like this to you unless you're one of my followers, but you know... got a full deck of Chaos Cards and I'm not afraid to use 'em all!"
"Gonna go off to another god then."
>"Yup, see ya."
>>
No. 386759 ID: d6af4f
File 132927929599.png - (122.36KB , 700x700 , 79.png )
386759

Weird thing. Off to the healer, then.

"'Ey. God o' Healin', you around?"
>"Welcome to my Shrine, venerable gnoll. Are you here to become one of my followers, perhaps?"
"Maybe. Lemmee hear your terms."
>"Certainly. First, please refer to me as Pi, not 'God o' Healin,' but that detail is small. Normally I am distasteful of gnolls, but Tom has spoken of you as a possible exception, at least by gnoll standards. Therefore, I will allow this. I wish for my followers to gain allies, and do all within his or her power to prevent their deaths. I consider suicide missions to your friends to be a great crime without great desperation, as well the same for leaving allies in peril behind. The more people you unite, and the more you show great value in your friends and allies, the more healing power I will endow you with. Likewise, the more people you distance, and the more your allies are thrust into danger without dire need, the more you will earn my ire. Will you accept me as your sole god?"
>>
No. 386760 ID: 431fa8

>>386759
Eh, it's not like we're worshiping anyone else. She won't curse us or anything if we really piss her off, right?

And she does know that gnoll leadership isn't exactly the touchy-feely kind, right? Great gnoll leaders still beat their followers into line. Doesn't mean they don't value or like 'em.
>>
No. 386761 ID: fcf88e

Her name is Pi, she believes in uniting people, and making sure everyone is A-OK and against needless sacrifice.

...YES. We shall become a paladin of PI(the most delicious sort of paladin)!
>>
No. 386762 ID: f70e5e

so basically she gives you power for doing your job as the leader of you clan. sounds like a fairly sweet deal honestly. also ask her why she don't like gnolls. is she says something like gnolls don't get along, ask her if maybe the goddess of friendship being distasteful of them might have something to do with that.
>>
No. 386763 ID: e3f578

>>386759
"Sounds good. Could you also give the god of virility my number? Joking. But that goes in line with a question. Figure, what the hell, what about making allies out of gods instead of worship if I'm just supposed to worship you? Go 'Hey, War God, want to hang out sometime? You too Tommy Boy?'"
>>
No. 386764 ID: ed57e8

>>386760
second part is good.
gnolls need tough love.
>>
No. 386765 ID: 40cb26

Sounds like you ain't got to change a thing about the way you do things. I say go go with her.

And while she's here, ask if she's got any advice for the spot of trouble you're in.
>>
No. 386766 ID: 404dd2

Yeah, she sounds good. Meshes well with your leadership style - and healing's effective against undead.
>>
No. 386769 ID: 369d34

Ask her if her blessings include things that would aid you in uniting and leading your people without putting them in great risk. Things like temporary empathy or limited foresight. Also, does her healing extend beyond the physical, to the mind, soul, and other metaphysical traits?
>>
No. 386775 ID: 1854db

>>386759
Yeah, that sounds about right for what stuff we do. I hope she doesn't consider sending people off to dangerous missions like scouting and hunting as unneeded though.
>>
No. 386779 ID: a2fa74

>>386759
Healing's nice and all, but that's not gonna help much against ghosts that kill you while you sleep. You could be perfectly healthy when you collapse from exhaustion and die of exhaustion.

Ask if your tribe can have followers of other gods; diversity is wonderful for these sorts of things.
>>
No. 386780 ID: ed57e8

>>386779
two healers, trade sleeping, punch with fists of heal at ghosts.
>>
No. 386781 ID: 886a4d

Honestly she sounds perfect for you. Healing is the bane of the undead and your doing this so your tribe survives these perilous times.

I'm against following the war god for one big reason. The days of you killing day in and day out are long over. If you were still 'zerking out every once in a while it'd be a different story.
>>
No. 386782 ID: d6af4f
File 132928382649.png - (113.03KB , 700x700 , 80.png )
386782

"Sure, I'll follow ya, but ya know gnolls aren't the touchy feely kind, yeah?"
>"I am well aware, thank you, and that is one of the reasons why I am skeptical of gnolls. That, along with constant treachery, relentlessly vying for power with no regard for anyone but themselves, and so forth. I do not understand your way of leadership, but I will not question it, so long as your followers have a positive opinion of you in the end."
"And what happens if I really piss you off?"
>"Then I shall punish you accordingly."
"Got any abilities to help lead? Empathy, foresight, stuff like that?"
>"I believe you should show yourself capable of such things without requiring divine intervention."
"How about healing stuff like the mind and soul? Anything like that?"
>"Yes, if you come across magically induced insanity or similar."
"Any advice for the current situation?"
>"Yes, and I will share a small amount. All of you have been cursed with Dream Reapers. They are not undead, and cannot be healed away. They will follow you for 15 days. I am sorry, but I do not have the faith in you to extend the power to remove such powerful curses for merely becoming my follower. Also, I am looking into your mind now, and one of the gnolls you consider an ally is an advanced form of undead, even responding to heals without turning to dust, but I cannot say more than that."
>>
No. 386783 ID: e3f578

>>386782
"Still an ally ain't he, or her? I know every one of these Gnolls personally and barely none have left my or the group's sight to die and get raised unless this happened a while ago. Do they still have their soul or consciousness from before or is it switched out? Could I get how recent this event was?

Say they are found out, what would you want me to do with 'em? If they aren't who they were anymore, and will betray me, what is the standard or proper situation for one of you followers to follow through?"
>>
No. 386784 ID: a9f1dc

>>386782
"A goddess of companionship and friendship who actively sows distrust?"
>>
No. 386785 ID: 1b0f2f

>>386782

How about if you sacrifice someone on her alter? That good enough to remove the curse? No wait, don't say that.

You can take shifts carrying sleepers for 1514 days. It'll be crap but it's a lot better than them chasing you forever.

Let her know privately if possible that you will personally the clamp anyone who relentlessly vies for power with no regard for anyone but themselves. And you'll do what you can about the constant treachery, but no promises.

And thank her for the uh... inside tip. Wrack your own brain to try to figure out what tipped her off to the one of yours who got turned into a double zombie. Joining her team probably saved more of your lives than not. Let's hope those lives saved aren't sucky as all hell.
>>
No. 386786 ID: 459534

Could be Leaf, Grasswind, Talon, Redsteel, Bark, or even the Matron. Could also be Hilt, but I imagine she was referring to one of the gnolls currently with you.

We'll have to think of an alternative way to test for the undead before this quest is over.
>>
No. 386787 ID: 886a4d

Healing was our big test. The other... is a lack of a soul. No way to check that without magick. Or in the case of Chee, as she could be healed too, no genitals.
>>
No. 386788 ID: 1854db

>>386782
When was the last time we saw Leaf with pupils?

But yeah, Pi seems like a good fit for us.
>>
No. 386789 ID: 886a4d

>>386788
Ya i noticed that too. However a few other Gnolls have lacked pupils too so it might be an art choice. Clamp look at Leaf's eyes when she has darkvision on. Do they look pupilless to you?
>>
No. 386791 ID: e3f578

>>386789
Leaf was scouting a big amount of the area for a long time, and it's always our bestest, most reliable friend and it sets up a situation where our least loyal follower would have to take up a big burden of trying to match his skill in tracking. It reads like a tragic play.

Fuck what I was asking earlier about what we'd do for undead guys, we're getting Leaf's groovesoul back.
>>
No. 386792 ID: 459534

By the way, I imagined that Leaf would be dog-tired (heehee :3) after scouting all night instead of resting with the others, but he seems to be okay. Assuming he hasn't rested off-screen, consider looking into that.

Oh and, no matter what else you do, don't let the other gnolls know about the unidentified undead traitor in our midst. Keep it to yourself, and don't even tell the Matron. You can't risk starting a panic or letting the traitor know that we're on to him.

Try to think back. Have any of these gnolls been in circumstances where they could've been turned undead without your knowing? Like on a solo mission? And when was the last time the Matron gave birth? Can the undead give birth?
>>
No. 386793 ID: 40cb26

>>386782
She's saying one of your allies is undead, but not that they're meaning you ill. If it ends up that your unliving friend really is on your side, she won't mind them staying that way? It seems like it would be a grey area for her.
>>
No. 386804 ID: d6af4f
File 132928651197.png - (58.36KB , 700x700 , 81.png )
386804

"Still an ally. I know all 'em personally. Ain't that a bit weird for you to actively sow distrust? How long ago did this happen, anyway? That gnoll still got a conscious or soul?"
>"I did not say he or she could not be distrusted, merely that you may want to know. I am happy you can consider undead to be an ally, so I will answer those questions. The soul and conscious is long gone, but perhaps in the afterlife, that gnoll may still be able to see his or her empty shell's actions. The infliction of undeath was not a recent event. It was at least 6 months ago."

>>386786
From th'sounds of it, if it's a gnoll, it could be the one.

>>386787
Funny. Never thought much about Leaf's pupils, or th'fact I can't see 'em. Damn well don't like the thought that he's been undead for as long as I've known 'em, but if so, then I know an undead can be an ally. I know he's gotten tired before too, even though he's got real unbelievable stamina. His childhood's been nothin' but gettin' hunted day n' night. This whole situation's probly like home to him.

Won't be tellin' anyone else for sure. Could be a spy, could be an unlikely friend, but I ain't gonna start stabbin' my buddies jus' cause one of 'em doesn't count as livin'.
>>
No. 386807 ID: 1854db

>>386804
We could just ask 'em. Just go "Hey Leaf, what's up with your eyes?" Maybe we can work up to directly asking if he's undead. And if we're not decided yet on becoming Pi's follower, maybe we can talk to the God of War to find out what his terms are.
>>
No. 386808 ID: 1b0f2f

>>386787

>> no genitals

REMOVE EVERYONE'S PANTS.
>>
No. 386810 ID: e3f578

>>386804
If his soul and conscience is in the afterlife, and he's an empty shell, his puppeteer is an ally.

Wait, I thought you knew Leaf even back before when you took over the clan. Was that six months ago? Is Shabin out on her own and all grown up in six freaking months?

(Then again, Chedda is four years old and she's a master cheese chef. I don't even know how old a kobold can grow before it dies)
>>
No. 386811 ID: 1854db

Oh, and did anything interesting happen 6-12 months ago? Who was around back then?
>>
No. 386813 ID: ed57e8

he hates clamp so much he refused to stay dead.
>>
No. 386814 ID: a2fa74

>>386804
Take him aside and say "I know. 's fine. What can ya tell me about the man behind the mask?"
>>
No. 386817 ID: 369d34

You really can't do anything with this knowledge that one of your own is undead. They could be one of the Lokirm's puppets. Might be another lich's or necromancer's construct. Could be an abandoned undead creation, that doesn't even know it is undead. Hell, it could even be something as wierd as a "natural" undead, that rose out of sheer spite.

Anyway, you've got no test for undead, but there is one thing that all undead can't do: procreate. So, you can rule right out any gals that have had pups relativly recently. The guys... You've got no clue there. Matron might know more, but you can't start asking about your clan's sex lives right out of the blue. That'd be a giant red flag to whoever's undead.

If she's still there, see if you can get Pi to elaborate on what Dream Reapers could do to harm your clan.

Hey, if you could get Grasswind to accept you as rightful chief, that'd be worth some favor from Pi. Can't see how'd you do it, though. It'd take a miracle alone just to get her to stop spitting spite at you.
>>
No. 386825 ID: d6af4f
File 132928883154.png - (108.17KB , 700x500 , 82.png )
386825

When I think about the God o' War, I also think a' those times o' peace. Sure, wouldn't last long, wouldn't want to, but I wouldn't wanna pick a fight out of my way just to appease someone.

"Alright, consider me yer follower, then. What do Dream Reapers do, anyway?"
>"Excellent. Once a gnoll falls asleep, a reaper will form somewhere in the vicinity, and slowly move towards the sleeper. It will then use its scythe, and the effect will vary depending on how the curse was made. It is almost always assured death. That is all I will say. May you do well and be well."

>>386810
At least 6 months, Pi said. Meanin' longer. Been bit over 8 years since Shabin was born.
Nothin' much interesting happened in the 6 to 12 month range.

"'ey Leaf, I always wondered."
>"Yeah, boss?"
"What's up with yer pupils? Ain't ever seen a gnoll's like yers, everyone else has 'em, even if you gotta look up real close. Can't see yours at all."
>"Dunno, boss. I used to hide out in dark areas all the time, so maybe that did somethin'? Never thought about it too much."
>>
No. 386828 ID: 1b0f2f

>>386825

Oh man oh man. What if the necromancer isn't after you or your clan, but that undead thingy? Oh man I am so getting deja vu up in this bitch. COLLECT ALL THE SOULS LEAF!
>>
No. 386829 ID: e3f578

>>386825
Even Clamp knows basic science enough to know that isn't how evolution or mutation works. Ask if he's gotten cursed or something. Then leave it.

Hug your Gnoll brother in arms all manly like. We're fucking Clamp of Arc.
>>
No. 386832 ID: ed57e8

anyway, let's keep moving. explain to the group that one of the gods told you what's up. these ain't ghosts but a curse.
>>
No. 386834 ID: 40cb26

>>386825
Huh, well that's an interesting response. Could be something real weird about that, and maybe has nothing to do with being undead. I mean hey, if you were going to fake living why have an obvious visible cue? Doesn't matter right now anyway, gotta keep moving.

>>386829
I don't think that's quite the thing to do, but we should be focusing on winning our new gods favor. Better we do by her, sooner she could give us the power to break that curse.
>>
No. 386836 ID: c6ec33

>>386825
So, uh... any idea how you can call upon your new god's powers? Some healing-imbued weaponry or heal-blasts would be pretty kickin' vs. an undead horde.

And, of course, there's always the possibility that you might be able to use healing magic / blessings to stay awake for the next 15 days. Just sayin'.
>>
No. 386840 ID: 1854db

>>386825
Ask if he's ever gotten cursed. Like, that curse of fangs thing the vampire was trying to do to you.

If he's got nothing, maybe... bring up the possibility that he's undead somehow? Try to do it while implying that you still trust him.
>>
No. 386841 ID: c6ec33

Also, now is probably not the time to be playing the "figure out who the creepy undead person is" game. Your whole deal now is forming alliances. If you reveal to your clan that one of them is undead, that's just going to cause chaos and have everyone suspicious of one another. Deal with it later.
>>
No. 386849 ID: f70e5e

leaf might be the undead, but we don't have any reason to think he might turn against us. lets just keep an eye on him for now.

also a note to the rest of the voices, the last living undead construct we saw was designed as an exponentially growing super weapon, not an infiltrator. I doubt the one in clamps group is much stronger than a typical gnoll.
>>
No. 386851 ID: 54ebec

Went back to the archive, Leaf never had pupils here or in the big dream. So I say we redact that as evidence against him. None the less, we should ask Pi for the name of our zombie so we can at least attempt to build a proper trust if it isn't an enemy.
>>
No. 386855 ID: 459534

I'm still worried about the Matron being undead. Might be unlikely, since I imagine she was rarely alone, but it's still something to worry about.
>>
No. 386857 ID: 369d34

Alright, time to announce you're a follower of the Healing Goddess Pi now (that's something you never thought you'd say,) and that she has imparted some knowledge to you. Share the information about the Dream Reapers, and that nobody else has to convert to Pi just 'cause you did. That ain't your style, or Pi's.

Unless some of the clan wants to pray at any of the shrines, it's time to get moving. Leaf gets to rest; He's been out the most recently.

Better check the provisions, it might be awhile 'till you can resupply. May have to head back and up the undead tunnel to hunt and get water if you're low.

>>386825
Huh. That could be what happens when a gnoll overuses their dark sight, or night eye, or whatever the name of their ability to see in low- or no-light environments is called.
>>
No. 386859 ID: 1b0f2f

>>386857

She's not the fucking Healing goddess. She's the bro goddess. As long as you're her devotee you might as well get it right. Tell them that Pi has agreed to help you out at least somewhat, so if they want to live to see tomorrow then they better stick together like their life depended on it because their life depends on it.
>>
No. 386863 ID: 369d34

>>386859
She's both, isn't she?

Well, "Pi, the Bro Goddess," or something similarly gnoll-y, would probably go over better with your clan than "Pi, the Goddess of Friendship and Companionship." They might think you've gone soft in the head if you said it like that.
>>
No. 386866 ID: 82a03b

Any reason Matron can't sign up with Pi? She's been a leader longer than Clamp has and might even be more respected. Hell, she raised half of these kids.
>>
No. 386869 ID: 82a03b

Pi, Goddess of Not Being A Terrible Leader.
>>
No. 386872 ID: 3c585f

pi said clamp only gets in on tom's good word. we probably have to prove gnolls can be ok in her book before she'd even give matron a chance.
>>
No. 386880 ID: 386f63

>>386825
Maybe I didn't notice it, but did she gave you any information about what to do when running in a large pile of undead? Sure it is handy to know about those dream-reapers, but staying awake doesn't help much against necromancers...
How about asking for some healing-spell or for beginners just some anti-zombi-thing or decay-spell-protection for you and your allies?
>>
No. 386882 ID: d6af4f
File 132930115955.png - (107.42KB , 700x700 , 83.png )
386882

Don't think I ever touched Leaf before, so I ain't about to make things weird by gettin' huggy.

Somehow I know I got a basic light heal, an' that's it. Guess I gotta prove myself to get more.
She aint' talkin' anymore, so I can't get any more info.

"Alright Pups, I just prayed to the God of Brodom. That means we gotta stick to each other even more, like yer lives depended on it, cause they do. Course, you don't gotta pray either. Also, those ghosts that come while ya sleep are jus' a curse, ain't even real ghosts, so sleep easy and trust in yer carriers. We're movin' out. Rotate stretchers again so everyone who hasn't gotten to sleep, gets to sleep!"
>>
No. 386884 ID: d6af4f
File 132930245550.png - (75.45KB , 700x700 , 84.png )
386884

Got enough provisions for several days, and gnoll's goin' without food for days at a time ain't a thing.

Startin' to move out, an' the sleepers konk out right as we start movin'. The reapers match the amount of sleepers. One to one. Everyone's gone to sleep now, cept me, and everyone's had a reaper to match. If there's an undead among us, then they get cursed just as good as the live ones.

Startin' to hear a funny scrapin' behind us. Farther back than the reapers, in the direction of the passage to the surface.
>>
No. 386885 ID: 54ebec

Welp nothing to do but keep on chuggin'. You aughta get some sleep yourself, maybe get someone to see if you have a reaper. Doubt it and all but might as well get that crossed off of the why-your-soul-is-so-valuable list. Oh and I guess keep a free vanguard so they don't get your fellows carrying the stretchers. You really need to start earning some favor with Pi, cause we're only gonna get deeper in this undead and curses business.
>>
No. 386886 ID: c6ec33

>>386885
Seconding this. You might be the crazy undead thing after all, as unlikely as it is.

Make sure that other gnolls are hearing the scraping, too. Most likely undead coming down the surface route, it sounds like? If they're that loud, you might have at least some advanced warning before they show up. Get some sleep, have your buddies watch out for reapers, and wake you in case anything crazy happens. If you have any spare gnolls who aren't on carrying duty, have them stick around the rear as a rearguard.
>>
No. 386896 ID: d6af4f
File 132931402417.png - (61.41KB , 700x700 , 85.png )
386896

"You guys hear any skitterin'?"
>"No, chief. Tell me that's your imagination."
"Yeah, must be. I'll nab some sleep later."

Cept I ain't tired one bit. Startin' to think the skitters are right behind me, an' I'm just gettin' aware of it rather than it movin' closer. Pretty sure I'd know if Pi gave me any abilities t'see undead, so I ain't sure why I'm suddenly feelin' like my personal space is invaded.
>>
No. 386897 ID: d6af4f
File 132931404248.png - (257.43KB , 1000x800 , 86.png )
386897

But if th'others could see it, I'm pretty sure we'd be goin' at a faster pace right 'bout now.
>>
No. 386898 ID: ed57e8

turn around suddenly and look PAST the thing, wait a moment, and say "dang reapers" then punch out and grab the necklace and rip it off.
>>
No. 386899 ID: a2fa74

>>386897
Tell the thing behind you "D'ya mind? People are sleepin' over here."
>>
No. 386901 ID: e3f578

>>386896
Clamp, you are the demons, it is you. You are the zombie. And you have FELLOW ZOMBIE sense.
>>386897
Now that the reference is out of the way, swat this bug away. Taking out it's legs should fuck up its motion because, for some reason, I don't think taking out its head is going to make this fight simple.
I have to say though it is leaving its brains VERY vulnerable with its claws open like that.
>>
No. 386903 ID: 8a8aa6

Taking out the legs of the spider-mount thing would slow it down, but I'm willing to bet the little guy riding on top is the real threat. Maybe a quick heal is in order? Or maybe shank 'im in the glowing red eyes?
>>
No. 386904 ID: 1854db

>>386897
Oh JEEZ. Make with the killing. I say impale the lower face and yank the amulet off its neck.

Also no, I don't think Clamp is undead- she said that one of our allies is, not that he was.
>>
No. 386905 ID: 386f63

>>386897
I don't think you're the zombi... If you would have lost soul and consciousness would you remember the time before 6 months? Plus without a soul, the lichs wouldn't want your soul...

Well... it is right behind you? For some time? So... It did capture up to you and all it does is just glare at you while you are simply going forward?

It doesn't seem to be a ghost-reaper and our new goddess only mentioned one curse... so something seem to prevent this from attacking.
As you don't have any special healing-abilities yet, it might just don't have any intention to attack you...

Maybe it is just some lonely creature searching friends... or some messenger from zombi-god suul who is sad you didn't talk to him earlier...
>>
No. 386910 ID: 459534

Wait, this thing has been that close the whole time, right? And it hasn't attacked? It might not be hostile. See if you can talk to it without attracting the attention of the other gnolls (only you can see it, right? You don't wanna look crazy.). Try whispering.
>>
No. 386911 ID: 459534

By the way, I should note that its clothes look familiar for some reason, but I can't quite figure out why…
>>
No. 386913 ID: 40cb26

Shiiit, that thing is disturbing. My guess is this is the thing that cursed you guys, and eats what its curses kill. Probably kinda pissed that you sleep on the move. I can't see that not being a direct problem at some point.
>>
No. 386922 ID: c6ec33

This might be one of those things where we see things that you don't, but uh... we're pretty sure there's a terrifying looking dragon-kobold riding a giant spider construct behind you. Expecting that, can you pretend to look around and see nothing? It would be valuable to know if you actually see nothing or not!

I'm guessing that it's here to suck up your souls when the reapers get people, and possibly zombify dead gnolls. Hard to say without talking to it.

Assuming you can see it... in the spirit of friendship, it might be a good idea to wake up your troopers, have them prepare for a fight, then turn on and confront the necromancer thing. Try to get some info out of it or parlay a truce. If you can't, focus on the 'bold and hit it with some healing while you slice apart the bold and the spider thing. We'd be sacrificing the element of surprise, but I don't take you for a particularly sneaky type anyways.
>>
No. 386926 ID: 496788

Just rip off its necklace, dude.
>>
No. 386931 ID: 1854db

Hmm. You know, if nobody else can see this, maybe it's just a projection. Like, maybe he's opening a line of communication to taunt you.
>>
No. 386939 ID: 1b0f2f

Well you're not crazy Clamp because we can see it. Oh wait we're crazy so never mind.
>>
No. 386943 ID: f70e5e

the fact that your the only one that can see it suggests an illusion more than invisibility. though throwing a handful of dust at it to see if the dust sticks to it or not might be a good idea. note if its a good illusion it will simulate the dust, so asking someone else if they see anything after throwing the dust might be a good idea. if they ask whats up just say it some sort of freaky illusion.
>>
No. 386963 ID: d6af4f
File 132935178690.png - (55.53KB , 700x700 , 87.png )
386963

>Rip off its necklace
>>
No. 386965 ID: d6af4f
File 132935180694.png - (65.07KB , 1000x700 , 88.png )
386965

Ain't got the dexterity to grab and swing at th'same time.

>"... I do not know how you can see me. I would not think a god's favor came so strongly to a new recruit. I also find it strange you went for a sentimental item, now kindly return it. I am prepared to extract your soul, if you do not. As will I do the same, should you draw your sword."

Sick of a buncha freaks followin' me. This one's mouth don't even move when it talkes. Looks like the rest o' the gnolls haven't noticed me stand still. They're still right behind me, but they're jus' lookin' ahead.
>>
No. 386966 ID: e3f578

>>386965
A creature that looks really evil has a sentimental item? That's weird. I figure these undead types like giving up sentiment and emotion for power. Seeing as how they're all sociopaths.

Toss it back. Ask why your following so damn closely with that big freaky thing and why he went to make THAT really obviously evil fashion statement. Black and red are SOOOOO cliche, and last season.
>>
No. 386967 ID: 40cb26

Make it explain what the hell it was doing following you. Because we're guessing it was going after your soul anyway, so why do it any favors? Tell it if it wants to get it back without being shattered into a dozen pieces, to back way the hell off until you get to the exit. You'll leave it on the ground in the shadows for it to get. If the curse is its doing then have it end that too.
>>
No. 386969 ID: 386f63

>>386965
Well... Wouldn't that implicate it will not extract your soul when you give it him back and don't draw your sword?
Strange for someone who serves someone who clearly want your soul.
So maybe he doesn't serve your enemy?

I don't see any point in holding on that necklace anyway... Could have been some power-source/weakness-point, but it doesn't seem so now... So, give it back...
>>
No. 386970 ID: 1854db

>>386965
Ask him why he hasn't sucked out your soul already. That's what he's after, isn't it? Or is this guy not with the other necromancer?

While we're at it maybe we can ask him what the pendant is. What's it mean to him? We'll probably return it after that. We thought it was some sort of magical charm of protection or something.
>>
No. 386971 ID: ed57e8

"went for the necklace cause i know trinkets like this can be magical. more then willing to give it back if you tell me why you were following us"
>>
No. 386972 ID: c6ec33

Tell it that it'll get its trinket back unharmed soon enough - you just want to have a little chat.

Now, there are a number interesting questions you might want to ask:
- First, if it's so capable of easily taking your soul whenever it wants, why hasn't it? This logically leads to the assumption that either it's bluffing or its primary goal isn't just to take your soul and run.
- Is it allied with the lich who DOES want your soul or not? If not, who does it work for and what are its goals?
- If it turns out to be "friendly" or neutral, see if it can get rid of the reapers.

Before anyone says anything silly: This doesn't look like a lich, and I'm guessing that the item isn't a phylactery. It'd be kinda dumb to make one that easy of a target.
>>
No. 386980 ID: d6af4f
File 132935689774.png - (97.06KB , 700x700 , 89.png )
386980

"Real sentimental fer' somethin so evil lookin'. Black and red, real cliche stuff."
>"You will have to ask Lokirm why he made me as he did. I cannot control how I look."
"So why haven't ya sucked out my soul already, huh?"
>"I am not supposed to, but if I do not get that necklace back, I am willing to disobey a lich prince."
"You the one that cursed my buddies?"
>"Yes. No, I cannot retract the curse, even if it was my doing, even if I had any intention of doing so."
"You just back off, and I'll leave yer necklace in the shadows. Otherwise, I'll leave it in pieces. Deal?"
>"Something tells me I can trust you with that. Very well."
"What's it mean to you anyway?"
>"I do not know."
"Eh?"
>"I do not know what it means to me. I cannot remember."
>>
No. 386981 ID: ed57e8

"so you know it's important but not why, kinda feel sorry for ya."
keep your end of the bargain. it wont attack if it was the curse maker, no reason to make such a crazy curse if you are gonna just kill them yourself anyway.
>>
No. 386985 ID: 386f63

So the lich-prince wants your soul and sends minions that are able to drain ones soul and that can not be seen and he gives them the order to not to capture you?
Conclusion is, this thing should see where you are going or maybe it even should make sure that your undead follower reaches the bold's place without being found out... That would lead to the conclusion all that was said before was only a lie to get you going... the curse would make sure you keep going forward at a considerably speed...

Well, even so, that doesn't change much of our situation...
maybe you could stick to a simple question like "What is your purpose here?" or something... although I don't think it will answer that obedient...
>>
No. 386990 ID: e3f578

>>386980
"You want your memories back? Maybe we can work out a deal? That is if your Prince isn't watching us right now. Servitude is overrated. Maybe Lorkrim betrayed you in a past life, why leave out your memories?"

Also mention, yes, you get that undead constructs probably have built in loyalties to their creators, but suggest trying to fight that a little bit for personal interest. An undead construct who is their own man is an interesting enough concept. Would he be interested in finding a way to subvert these built-in loyalties, at least? One step at a time.
>>
No. 386992 ID: 40cb26

>>386980
He looks a bit like a 'bold. Maybe we can work out something about where he came from. Tell him if he promises to be civil you can follow behind nice like, and tell us what he knows of his past and the area. He might like the chance for conversation. And observe that necklace real closely for anything of note. Maybe we can get a story on it later.
>>
No. 386993 ID: 369d34

>>386985
Yeah, it's more evidence that Lokirm is herding you towards the kobold's fortress. He's either got trackers following you, or some kind of scrying spell on you. Doesn't prove your soul is or isn't important to the lich, but if he wants it, he'll get it later.

>>386990
Perhaps, with his consent, you could try using your new healing abilities to heal his mind or memories. It's a long-shot, but you won't know without trying.

>>386991
He could follow close if he'll answer some of our questions.
Take a closer look at that necklace. Does it have a picture in it?
>>
No. 386994 ID: ed57e8

>>386993
healing damages normal undead.
>>
No. 386995 ID: 369d34

>>386994
He might not be normal undead. Could be an advanced construct. That's why you ask first.
>>
No. 387004 ID: 1b0f2f

There's a name: Lokrim. That narrows down the list of evil liches after your head considerably. I would assume he's the polite one. Keep in mind that where there's one exerting his influence, however politely, the other is no doubt trying to get his bony fingers on it too just to spite the one.

...man if you could get Lokrim to join you, Pi might just kiss you.
>>
No. 387005 ID: 459534

If you offer to help him regain his memories, see if you can convince him to identify the undead gnoll in return.
>>
No. 387006 ID: 1b0f2f

>>387005

Yeah, tell our enemies that there's a hidden undead in our midst which they may be completely unaware of, and certainly unaware that we know. How about instead let's get on Lokrim's good side before spilling what we know about secrets.
>>
No. 387007 ID: e3f578

>>387004
We've heard his name before, from the vampire bitch, not using information that his MO construct design is with beaks from Chee Quest. He's the one antagonizing us. Northern lich so far doesn't seem to have gotten involved at all.

Lokrim is by no means a potential ally, unless Clamps soul is necessary to defeat a greater evil like back in Chee Quest, which we won't find out when we encounter him again or get more information. So far it seems to be just to gain power.
>>
No. 387009 ID: 1854db

>>386980
Examine the necklace closely. Tell him maybe you'll help him find out, yeah?
>>
No. 387034 ID: d6af4f
File 132937301745.png - (83.54KB , 700x700 , 90.png )
387034

"You want your memories back? Might be able to work somethin' out. Ever think Lokirm betrayed you in a past life?"
>"It is not so simple. Lokirm wishes to give my my memories and souls, but does not have either the power or resources to wrench a soul from the afterlife itself. He is still trying, and if he is unable to, then I do not believe you will fare better. I have no reason to betray him."

He starts talkin' again right as I look like I'm gonna open this necklace up.
>"I have applied 3 curse traps to the amulet. Do not open it. It is insignificant to you, the contents are extremely fragile."

"Yeah. Figured it was a source a' power or somethin'. What's yer purpose anyway?"
>"My purpose? I do not know why Lokirm gives me such attention, but I am merely a minion. I am sent to assist in slaying or seperating you from your allies without killing you. Speaking of them..."

>"Hey, boss! What're you doin' way back 'ere? We gotta keep moving, yeah?" Grasswind says.
>"Interesting, you can see me, but she cannot. Killing her will be exceedingly easy. I will kill you, too, if you think to break the necklace."
>>
No. 387036 ID: 1854db

Let's just hand the necklace back and continue. This is an interesting set of circumstances...
>>
No. 387038 ID: ed57e8

throw the necklace over it's head and tell grasswind to stay with the group.
>>
No. 387041 ID: 40cb26

"I ain't breaking it, just settle down. Now keep your distance if you ain't got anything handy to say, and you'll get this back when we're in the clear."

Tell Grasswind to keep everyone moving no matter how far back we stay. Not one of them would be any good if things went sour with this thing.
>>
No. 387046 ID: e3f578

"You ain't doing nothing; I ain't doing nothing. Take your damn amulet, ghost and leave me alone. I know you ain't thinking about betraying Lokrim, but he could be lying to you. It could, in fact, be impossible without a god's intervention. I worship one, apparently friends or know another. As for how I know I'm a friend o' theirs. Instinct, well that, and my conversation with the god in question had hints. Gods got rules of course. but they break them from time to time. Keep this in mind before you make a decision. We can break a lot of rules and makes lots of friends together."

Ask him what race he is besides undead. I think kobold, but I dunno.
>>
No. 387055 ID: 459534

Ask him what his name is, and ask him why he's surprised that Grasswind can't see him. And make sure he doesn't hurt her.

By the way, about Grasswind, her father was Wind, right? We don't know much about him. Can you ask her about him? Find out how close they were? Maybe throw in a few compliments about him and his battle prowess or the way he organized the clan for a settled existance instead of a nomadic one? I'm trying to find watlys to get her to warm up to you. Maybe you could get her mother (the Matron) to talk to her or give you advice.

I'll eventually try to wrangle you into having a long, meaningful conversation with the Matron too, by the way. The two of you don't seem particularly close, despite being spouses for so long. I am compelled to fix this...
>>
No. 387061 ID: 369d34

You've reached the limits of this guy's patience. Toss the pendent back to him, but do it such that Grasswind would get a good view, and ask his name while you do so. Then walk back with Grasswind, asking if she saw you toss something and it vanished. Fill her in on what you saw on the way back.

Try asking Grasswind if she thinks Wind's plan to make a settled clan would have worked.
>>
No. 387063 ID: 40cb26

>>387061
Not till we get clear of this place, then we leave the pendant near the entrance where it can reach it.
>>
No. 387065 ID: 459534

>>387061
I think we've been a settled clan this whole time, thanks to Wind. You could still ask what she thinks about it, though.
>>
No. 387069 ID: 1b0f2f

Oh no. Talking about killing you is one thing, but this thing is trying to kill your clan. Tell it you'll be keeping the locket for a while, as insurance. If it objects, sword then run. Pick up Grasswind on the way if she doesn't get the hint.
>>
No. 387077 ID: 369d34

The problem is that this construct has pretty much outright said it'll break it's orders and take your soul if you keep or break that locket. Can't outright attack, 'cause it'll yank your soul out... Unless you could destroy it in one hit, but there's some pretty damn long odds on that happening. As it stands, it'll kill or separate you from your clan, which will be effectively a death sentence for them. You want to put some distance between this monster and your people.

Best choice now is to crouch and underarm throw that pendant so it slides as far as you can make it. Then turn, grab Grasswind, and run for it. Fill her in on the invisible curse-throwing necro-construct that's been following you since that undead tunnel, and what its intentions are. Then everyone who isn't resting double-times it up that tunnel; You can fill them in on the way.
>>
No. 387091 ID: c6ec33

>>387034
Announce that you've found an item that lets you talk to one of the things following you. Explain that as long as you have it, you can talk with the thing, but it's a cursed item, so you'll have to leave it behind soon. Hopefully the necromancer will get the cue and leave you alone long enough to get it to answer some more questions *while trotting back towards the other gnolls*. This should also keep grasswind from freaking out too much while you talk to the air. She might think you're crazy, but at least you can talk to the thing a bit more before you give the item back (or decide not to).

While hurrying back, ask what questions you can. Stuff like its name, and whether or not it's ever considered praying to the gods to get its soul back? Also, ask why your soul is so special.

And take a close look at the outside of the necklace. See if there are any carvings (names, runes, etc.).
>>
No. 387094 ID: d6af4f
File 132938749084.png - (100.88KB , 700x700 , 91.png )
387094

Ain't anything on th'outside of the amulet I can see.

"Stay behind me, girl. What's yer na-"
>Stand aside, Clamp, or I will grievously wound you as I kill her.

Ah, shit. Meant he was gonna kill her now. I ain't waitin' to think.
>>
No. 387098 ID: d6af4f
File 132938761503.png - (127.80KB , 700x700 , 92.png )
387098

>Throw necklace

>"The hell are you doing, boss?! That thing looked valuable!" Grasswind yells.
>"Gk! You have merely bought your friend a few seconds of life!"
>>
No. 387099 ID: d6af4f
File 132938762680.png - (103.12KB , 700x700 , 93.png )
387099

"We gotta go, girl!"
>"The fuck?!"

It's receding in the darkness, but it sounds real pissed off. Part o' me wants to explain that.. thing, to my clan, th'other part says they'll think me crazy.
>>
No. 387101 ID: 1854db

>>387099
It's magic, you ain't gotta explain shit. Just tell them Pi is letting you see an invisible foe... who is uh pissed off now so we gotta regroup! Get everyone awake, and we'll have to act as a spotter. Unless you think we can outrun the thing. In which case we try that.
>>
No. 387102 ID: ed57e8

you can pin any weird things as the god's power.
"invisble zombie wizard riding a giant spider, it's the one that cast the curse and it sent the spell to as a double check if anyone got away from it. like the other thing said i'm too important to just kill so i could stall it, but since you weren't with the group it decided to kill you right now. need to stick together and find a way to drop another ceiling"
>>
No. 387103 ID: 40cb26

"Big undead thing, you can't see it, it cursed us with the ghosts. You don't want to fight it, just trust me on this." Shout ahead to tell everyone to wake up and run, make sure grassy runs ahead of you.
>>
No. 387104 ID: a2fa74

>>387099
Call out after it
"By the way, Lokirm's a backstabber! Yer answers are in the eastern kobold lands!"

Sowing dissent among enemy ranks to keep your people out of harms way! Goddess points!
>>
No. 387107 ID: 00303c

"Ya know the reapers chasing us? The bastard who summoned them came for us after he saw nobody was dying."
- but I didn't see no one!
"Well, we were having a little chat just now, you'll have to trust me on that. EVERYBODY UP! This thing's getting weirder by the second!"
>>
No. 387110 ID: db8237

Ok, so we are positioning us between all the monsters and our allies, protect an ally that clearly want to kill us in the next fair battle-possibility with our life, ask every enemy first for their reason and offer them help and are very reluctant about killing something that is only at 80% an enemy...
I think this is pretty nice, even without gnoll-standards...
How about an upgrade pi?^^ Maybe some protection spell, so we don't need to throw any necklaces anymore...

I don't really get this separation-thing, though... the bird before wouldn't kill you only because it would have lost your soul... That isn't a problem for this one here and all it wants is to isolate you (with killing your allies if necessary)? Do they need you to dispair or maybe only want their undead back?
Another point of confusion is this curse...
"Oh, you can't see me and I can drain all your souls or simply kill you, but I cast a spell that you can easily avoid when being awake or getting carried for 15 days"... doesn't sound that right, right?

Then again it all could be a lie... And everything still doesn't change your situation
>>
No. 387117 ID: 369d34

"Grasswind, I just threw the only thing in the world the necromancer that's been following us cares about, to keep him from necro-blasting you to ash. He's pissed off now, and we've got less than a minute before he comes back. So right now the both of us better be savin' our breath more for runnin' than talkin'. Now get going!"

Get everyone up and running, unless the carriers can keep a running pace. Say that the necromancer that cursed us is coming up the tunnel to finish the job his curse failed to do. If anyone asks how you know this, say it's one of the gifts of Pi, God of Brodom, that you were able to see through his cloaking illusion.

So it's lookin' kinda like Lokirm somehow found out Clamp's connection to the hidden kobold stronghold, and is herding him towards it so Lokirm can track him there. However, it's also looking like that's a secondary objective, with capturing Clamp's soul as the primary. So now Clamp can't directly attack any of Lokirm's forces that can yank his soul out, unless he can take them down faster than they can cast, which is looking unlikely. That means Clamp has to lose this necromancer pronto. Only one way to do that now: Collapse the tunnel. Preferably on top of the necromancer, but that's chancing it. Clamp, tell everyone to be on the lookout for weak sections of the wall the ceiling.
>>
No. 387137 ID: 459534

Something tells me that undead wizardy-thing is someone we've met before...
>>
No. 387143 ID: c6ec33

"RUN NOW, TALK LATER!

It was cursed, and there are stealthy enemies coming up FAST. Trust me, and run like your life depends on it, because IT DOES."

Make sure she stays in front of you. Get your sword out if you feel confident running with it. Stand and fight if you have to.
>>
No. 387150 ID: 1b0f2f

"INVISIBLE UNDEAD SOUL SUCKING DRIDERS!"

er... yeah you can figure out what to say later. For now, run! Dammit doesn't this tunnel have any branches to it?
>>
No. 387169 ID: d6af4f
File 132943628573.png - (79.65KB , 700x700 , 94.png )
387169

"Lokirm's a backstabber, necro!"

>"You gonna explain shit to me or-"
"Zombie necromancer kobold on giant spiders, seen invisibility through a god gift, I don't gotta explain shit!"
>>
No. 387170 ID: d6af4f
File 132943629512.png - (100.89KB , 700x700 , 95.png )
387170

"Everyone UP! We're movin' QUICK!"
>"What's up? Where were you, chief!?"
"Havin' a chat with the ones who cursed us, an' it's chasin' us now!"

We're all sprintin' now, but I can hear it catchin up.
>"What's that noise?!"
"Forget the damn noise, keep an eye out for weak sections we can cave in!"

I'm guessin' th'invisibility for the 'bold is off entirely now. An' it's catchin' up fast. No damn branches in this tunnel yet.
>>
No. 387179 ID: 459534

Keep running, and keep your scouts in front. Order them to keep an eye out for traps. This is a Dwarf fortress: There are traps somewhere. If we're lucky, our scouts'll spot 'em before we set 'em off. If we're even luckier, we'll be able to creep past the traps without deactivating them. Then, hopefully, the traps will work to hold off the necrobold. Or at least slow him down enough for us to escape without being tracked (a must if we're going to the Western Kobolds' home).
>>
No. 387181 ID: 40cb26

Keep damn sure everyone stays ahead of you, you're the only one who stand a chance against that thing. Besides that's the bro thing to do. At least Greenwind won't complain.
>>
No. 387189 ID: 369d34

You at the back, quick fighters next up, and scouts at the front, looking for collapsible walls, traps, hidden doors, or dwarven levers-o-doom. Lever's a last resort; Never know what they might do, but you're low on options here.
>>
No. 387192 ID: 886a4d

See if you can't fill your sword with healing energy as you run. We might have to fight and thats the only thing going for you. Start lagging behind the rest and prepare to draw your sword.
>>
No. 387196 ID: 369d34

>>387192
Actually, you should have your sword at the ready right now.
>>
No. 387198 ID: fcf88e

Indeed. The sword should be ready, but let's try something; Simply put, where ever there is a crack or weak spot that can be caved in, just have the scouts tell you and then you break it down. If they do it, they would waste time and might lag behind. Anything brute strength you can easily handle though. Also means no one gets caught in the collapse either AND it would be good team work and bro ship stuff right there.
>>
No. 387211 ID: 369d34

>>387198
Just don't use your sword. Last thing you need right now is a broken sword. Any of the clan have a warhammer or something?
>>
No. 387226 ID: d6af4f
File 132945437029.png - (57.26KB , 700x700 , 96.png )
387226

Yeah, bringin' out my sword now. Ain't that easy to run with, but better than gettin' caught without. Ain't got any real big warhammers I know of.

>Heal imbue sword
Hey, yeah.. 'pparently the god doesn't mind that, I feel it working if I concentrate hard 'nough. Problem is, I can't concentrate hard 'nuff. I ain't much for focusin' my sword to heal.

"Leaf, Grasswind, Dagger, up in front and keep an eye out fer traps and all that! Everyone else follow 'em, while I keep the back!"
>"Hey, boss, it looks like there's a lever ahead! Nothing else I can see and I can't read dwarven, so just a lever on the wall!"
>>
No. 387227 ID: 1854db

Last one past it, pull it. We're in dire straits here.
>>
No. 387230 ID: 7c31d2

Full it, hope it doesn't collapse the mountain or flood the tunnel with magma
>>
No. 387234 ID: ed57e8

grab it and just ask the goddess if this is a good idea. any feeling about it at all after that will be good enough.
>>
No. 387235 ID: 369d34

Have one of the scouts tie a rope to it. You nab the rope as you pass and pull it when you're as far as the rope goes. Here's hoping it drops a giant slab of granite in the way of the necro-whatever, and doesn't just ring an alarm bell in the nearest dwarven outpost.
>>
No. 387237 ID: 459534

>>387227
>>387235
I agree with the first guy, and I like the second guy's rope plan.
>>
No. 387247 ID: 369d34

>>387226
Yeah, right now keep it simple; No fancy heal imbuing shenanigans. When you get in a fight, attack hard, and heal yourself so you're upright long enough to reduce the enemy to an inanimate pile of parts. Even necro-thingies don't work so well when all their limbs and head aren't attached.
>>
No. 387251 ID: a2853b

>>387226
"Last One Past, Pull It Fast!"
Rhyming and limericks (and bad puns) generally effect evil negativelyminorly, so it couldn't hurt.
Or was that the Fae?
>>
No. 387252 ID: f70e5e

being chased by an unstoppable undead horror is about the level of screwed you have to be for pulling an unmarked dwarven lever to be a good idea. just make sure the last guy past it is the one to pull it.
>>
No. 387254 ID: d6af4f
File 132946667528.png - (64.71KB , 700x700 , 97.png )
387254

>Last one, pull it with rope

Ain't a long bit of rope, but any distance is good distance, as I take up the rear.
>>
No. 387255 ID: d6af4f
File 132946668979.png - (60.12KB , 700x700 , 98.png )
387255

>>
No. 387256 ID: 1854db

...JUST GO PULL THE DAMN LEVER. Or what's left of it.

Why would a lever kill the person standing right next to it? Dwarves aren't that stupid.
>>
No. 387257 ID: 40cb26

>>387256
Yes they are. Too bad we don't have a choice, go push that shit down
>>
No. 387258 ID: ed57e8

PULL IT YOURSELF.
>>
No. 387261 ID: f70e5e

we did not think the ropes plan through. i'd recommend heading back and pulling it yourself. if nothing else the thing probably won't kill you without specific orders to.
>>
No. 387262 ID: 369d34

...OK, that was to be expected. Couldn't really pull it the right way without a pulley at floor level, anyway. Still, didn't think it would break. Here's hoping the rest of the rest of the mechanism isn't of the same quality as the lever. Go over and push that sucker down.
>>
No. 387263 ID: d6af4f
File 132947004449.png - (86.45KB , 700x700 , 99.png )
387263

>Do it manually
>>
No. 387264 ID: d6af4f
File 132947005484.png - (85.89KB , 700x700 , 100.png )
387264

snap

Can't be fuckin' serious.
>>
No. 387266 ID: d6af4f
File 132947012859.png - (60.22KB , 700x700 , 101.png )
387266

I'm findin' th'legends of the dwarves superior craftsmanship t'be real underwhelmin'. Hearin' that spider skitterin' real close too, it's gonna come outta the darkness any sec.
>>
No. 387268 ID: ed57e8

jam your sword into the slot and push it down, sword = MEGA LEVER
>>
No. 387269 ID: 1b0f2f

Oh god oh god oh god. WILL YOUR SWORD FIT
>>
No. 387273 ID: 1a99f0

sword lever sounds really great right now.
>>
No. 387275 ID: 40cb26

Stick it in there, stab the whole fucking mechanism so it goes down with the sword. Quickly!
>>
No. 387279 ID: 369d34

...Well, fuck...
...Too late to run...
Face towards the approaching enemy.
Insert SWORD in LEVER SLOT.
Give silent prayer to Pi for just a little luck.
Pull GIANT SWORD LEVER.
>>
No. 387311 ID: d6af4f
File 132949215033.png - (51.78KB , 700x700 , 102.png )
387311

>Use SWORD on PROBLEM
>>
No. 387312 ID: d6af4f
File 132949215910.png - (72.78KB , 700x700 , 103.png )
387312

SHUNK

Jus' got a lot hotter in here.
>>
No. 387313 ID: 1854db

Oh god. INCOMING LAVA! RUN!
>>
No. 387314 ID: 070b67

Oh those goddamn dwarfs and their lava traps. FLEE from incoming FUN. Let everyone know that their furry arses are at sudden, significant risk.
>>
No. 387316 ID: 0d7a83

>>387312
Oh good lava trap. Better run.
Unless it's the Balrog, in which case you should run faster.
>>
No. 387320 ID: 459534

Nothing else to do for it. Stir yer stumps and get outta there!
>>
No. 387321 ID: 40cb26

I don't think we can use sword on THIS problem. Apply feet.
>>
No. 387335 ID: e3f578

>>387334
Thank Leaf, ask if he knows anything about stopping something like this. You have a feeling it'd just ghost right through the rocks are just plow through them all if we caved him in.
>>
No. 387336 ID: d6af4f
File 132950278431.png - (208.44KB , 700x700 , 104.png )
387336

Nothin' to do but run fer it.

I'd be real keen on keepin' on the bright side knowin' the magma's between me and that thing, if that thing weren't crossin' the magma like it's nothin' more than gettin' yer foot in a vine tangle.
>>
No. 387337 ID: d6af4f
File 132950279347.png - (145.57KB , 700x700 , 105.png )
387337

"Ah, Boss, glad to s-"
>"No time for buddy talk Leaf, keep runnin'!"
"Right. Up ahead, the tunnel changes. Not, much, but there's a few support beams, and what I think is a hollow wall. Might be able to take out either a beam or the wall if you want before whatever that thing back there catches up. Everyone else has still ran ahead."
>>
No. 387339 ID: e3f578

>>387337
>>387335
Yep, gotta thank the shit outta him and ask for advice seeing as how he might be undead himself and all and his puppeteer might know how to deal with this shit, if the necromancer that made him what he is is a form of ally. But don't tell him that.
>>
No. 387340 ID: 0d7a83

>>387337
As you run past, apply SWORD to BEAMS.
>>
No. 387345 ID: 1854db

>>387337
...let's take the mystery door! Hollow wall.
>>
No. 387351 ID: 459534

If you destroy the beams neither the necro nor the lava will be able to follow you, but the necro will know which way you went and be able to track you later. If you take the hollow wall you may lose your pursuer and make it harder for him to track you, or you may not. And the lava will still be right behind you.

Which do we choose?
>>
No. 387354 ID: 40cb26

Go for the beam, quicker to take out wood than wall.
>>
No. 387365 ID: a2853b

>>387345
better idea, Leaf takes the hollow wall with two or three competents, Clamp collapses the beam and continues with the rest of the clan.
>>
No. 387366 ID: 459534

>>387365
Interesting idea, but would we be able to count on reuniting with the group later? After all, they don't know where the kobold camp is. As far as I know, only we know. Of course, I guess we could just tell one of them. If we have the time...

If we do go with this, who would we have in the beam-group, and who would we have in the wall-group?
>>
No. 387367 ID: 1b0f2f

Nobody splits up. Everybody together. Take down the beam, and catch up with your compatriots. No time for diversions.

Even if you went through the wall it'd be just you and Leaf. Everyone else has run ahead.
>>
No. 387388 ID: 369d34

Still got that rope? Tie it round the beam, hack it mostly through, then pull it. That'll put you farther from the collapse zone.
>>
No. 387404 ID: d6af4f
File 132954380173.png - (111.41KB , 700x700 , 106.png )
387404

"Got any advice on how to deal with that thing, Leaf?"
>"Sorry boss, don't know much about whatever that is."
"Whatever, tie that rope around, we're takin' out the beam!"
>>
No. 387405 ID: d6af4f
File 132954384221.png - (177.64KB , 700x700 , 107.png )
387405

"Worked real nice."
>"Yeah, but the rope is stuck! We might need to cut it."
>>
No. 387406 ID: 1a99f0

screw the rope, keep moving.
>>
No. 387407 ID: b6edd6

Is that your group's only rope? The necro-whatever is probably going to break through sooner or later, so if the rope is replicable it might be best just to leave it.
>>
No. 387410 ID: 1854db

Damn. Ropes are too useful to just leave behind- cut as much out as you can.

Uh, watch out though, it might break through and take a swipe at you.
>>
No. 387414 ID: d6af4f
File 132954476166.png - (53.26KB , 700x700 , 108.png )
387414

>"We've got one more length of rope."
>>
No. 387415 ID: 1b0f2f

OK you can only take that sad puppy look long enough. What does Leaf want to say? Spit it out, man!
>>
No. 387416 ID: 459534

Then drop the rope and keep running. Run until your feet bleed. The most important thing right now is putting distance between you and your enemy.

That, and finally getting out of these damn tunnels!
>>
No. 387417 ID: 40cb26

One will have to do, let's get everyone the hell out of here.
>>
No. 387418 ID: 369d34

Rope's valuable down here. What if you need to climb out of a pit, or pull another support? Pull out as much rope as you can, and slice it.
>>
No. 387647 ID: 1854db

Bah, can't we just yank it from here? We're strong. I think we should get the rope. It's not supposed to kill us personally anyway. So long as Leaf goes ahead it should be fine.
>>
No. 387661 ID: 369d34

>>387647
Leaf pulls it taut, and Clamp cuts it. If that necro-whatever can phase through walls, at least Leaf'll be able to run.
>>
No. 387670 ID: d6af4f
File 132964061847.png - (56.62KB , 700x700 , 109.png )
387670

I'm strong, but ain't someone who can pull tons of rubble out from under the rope.
"Pull it tight, Leaf, I'm cuttin' it!"
>>
No. 387672 ID: d6af4f
File 132964071288.png - (52.46KB , 700x700 , 110.png )
387672

"'ey Leaf, ya look distracted. Got somethin' to say?"
>"Not really, boss. A little scared, maybe, but I'm not gonna let that get in the way of nothin'."
"Good. Let's run. Ain't lookin like he can phase through solid, at least."
>>
No. 387673 ID: d6af4f
File 132964072310.png - (166.52KB , 700x700 , 111.png )
387673

Eh? Everyones all hangin' around standin' still not far up ahead.

"What's th'hold up, Fort? Yer weak legs fall off?"
>"There's Lamia's up ahead. The tunnel opens up some, where they've made their home."
"Th'hells a Lamia?"
>"... think of them like a land harpy."
"Ain't somethin' I wanted to hear. But that's no explanation to why we're held up. Why ain't they dead Lamias?"
>"It looks like there were two dozen of them, and they told us to back off or they'd fight, and to be honest, it's all we can do to stand up."
>>
No. 387674 ID: 1854db

Tell 'em they can take a breather, we'll see what we can do about the problem ourselves.

Then we'll go... ugh, talk to the land harpies to see why they're being such tightasses.
>>
No. 387676 ID: f70e5e

I think if we politely explain to them that we have a fairly powerful necromancer gunning for us and that standing next to us is a bad idea they might be willing to let though. if they doubt us show them a dream reaper.
>>
No. 387678 ID: 82a03b

Big shit is going down. Tell them that they probably wanna get out of this area, the necromancers upstairs are getting ambitious and it's only a matter of time till Lamia are on the menu. Offer your services- healing or killing things- in return for passage.
>>
No. 387679 ID: 1854db

Hmm. We could scare them off by doing the cots thing again and letting the dream reapers follow us towards the lamia. We would basically go "Shit run there's ghosts coming we're all gonna die!"
>>
No. 387689 ID: 1444d5

>>387676
The problem isn't convincing them a necromancer is after us, the problem is convincing them that killing everyone will not solve that problem.
>>
No. 387694 ID: ed57e8

explain to them that unless they hide the hoard of undead after you will sweep through and kill everyone to make sure they were gotten.
>>
No. 387700 ID: 508026

>>387673
Talk to them. Announce that you're not here to fight them, and you'd like the quickest way out of their territory, since the passage behind you collapsed. You're stuck with them, and you'll eventually have to come out and search for food and water, so you'd rather do everything peacefully and get out of their territory ASAP.

Also, if necessary, you have two additional persuasion tactics:
- You are a follower of the goddess of healing and alliances, so they can take your word that you will not let your clan harm them.
- You are being followed by a necromancer and other enemy forces, and if you don't get out of here ASAP, there is going to be a battle on their doorstep whether they like it or not. Better to have that battle happen outside their territory!

Alternatively, you could attempt to work things out with them if you hit it off well, and form an alliance to fight the zombie hordes together, but your only real chance is if they have some powerful mages/sorceresses. If they don't, you might as well not involve them in the fight and move on till you find allies which could REALLY help you.
>>
No. 387701 ID: 54ebec

Just tell them you're migrating the hell away from a huge hoard of something awful. Tell them waiting here will get everyone killed, and that you'd sooner risk charging through them than stick around for it. But you would very much appreciate it if we could settle this without the suicide spearhead, maybe even work together to weather the incoming shitstorm.

Dammit where's Durk's masterful diplomacy when you need it.
>>
No. 387709 ID: d6af4f
File 132965490235.png - (127.07KB , 700x700 , 112.png )
387709

>Bring a sleeping gnoll to show a reaper to lamias
Jus' bringin' myself, Grasswind an' Blue, latter of which is sleepin' on the cot. Kid's so tired, he could sleep like a log knowin' he's gonna get carried to a pack of lamia's while gettin' chased by a ghost.

>"Sss! We told you, gnoll, to stay out or we would attack!"

Goddamn, was jus' thinkin' that at the very least, this necro business meant I wouldn't have to deal with this crap.

"Can't ya see the reaper behind us? There's a load a' necros behind us, and there's gonna be a fight whether ya like it 'er not if we don't get passage. Wouldn' surprise me if yer all gonna get on a lich menu!"
>"Don't bring your problems through with us, mangy gnoll! If undead are chasing you, that gives us even less desire to grant you passage!"
"An' I'm a follower a' Pi, too. That change anything?"
>"A gnoll follower of Pi? Is this a gnoll's attempt at humor?"
"Far as I'm concerned, you'd all be better off if we joined forces, since yer in more trouble than ya know."
>"We would never resort so low to consider a gnoll a friend, let alone an ally! You are nothing but problems. Leave us, or we will deliver your head to your enemies ourselves!"
>>
No. 387710 ID: ed57e8

"except they do not want my head, they want my soul, kill me and they will kill you for letting it slip from their grasp. so your options are let us pass and pray to your gods that the undead leave you alone, or ally with us."
>>
No. 387711 ID: 1854db

Alright, fine. Cut your hand and heal it to prove you're a follower of Pi.

Also I guess if they aren't spurred into motion by the reapers, the cot will have to remain in motion for a while longer. Waking the poor guy up immediately would be cruel.
>>
No. 387713 ID: a2fa74

>>387709
Cut yourself.
"See, the problem is they don't want my head, they want more recruits. You think gnolls are important enough for them ta hunt down? It's pretty much to the end of the world outside; they're gonna kill ya all either way."
Hold up your wound so she can see it, then heal it.
"Can ya thinka any other reason why Pi an' me would toss in together?
There are a few places still safe, an' we're heading there. Ya can tag along if ya want, but ya ain't gonna stop us."
>>
No. 387716 ID: 369d34

"Well, after the tunnel collapsed behind us, the big necro-nasty that was hot on our heels is right now doubling-back, heading up to the surface, and will come back down behind you lot. It aims to take my soul and kill my clan, and it is nigh unstoppable. So, do you really want to risk the lives of your kin to kill me and mine, in the hope that offering up our corpses will appease it? Or are you going to let us pass on through without a fight, and it stops being your problem the second we leave?"
>>
No. 387719 ID: 40cb26

"We don't want to deal with you, you don't want to deal with us. But we ain't got a choice in which way or if we're going. Besides this isn't much of a passage, already collapsed the roof and behind that triggered a lava trap. Nothing to guard against but the heap of trouble on our tail. We fight there, we die, and it comes through here for you. But if we're running through it'll run right past ya for us. Or better yet you get out of this passage and it never sees ya."

"The only way you're gonna keep our fur off your scales and your scales in one piece is by letting us through."
>>
No. 387722 ID: d6af4f
File 132966454747.png - (36.25KB , 700x700 , 113.png )
387722

"Th' path behind us is caved in, princesses. We ain't got but 3 minutes of room back their. Might help your damn snake brains to know that they ain't after my head, their after my soul, an' killin' me is sure to piss Lokirm off. An' yer gonna have to do jus' that, if we ain't gettin' passage through here."
>>
No. 387723 ID: d6af4f
File 132966455892.png - (76.30KB , 700x700 , 114.png )
387723

"This prove to ya that Pi ain't too picky?"
>"..."
"Don' care if you tag along, but ya ain't gonna stop us, guaranteed. So what's it gonna be, girl?"
>"... very well, only because I know you will get lost within the ancient mine shafts ahead! Not even we know the way through, so I will enjoy knowing you slowly starve to death!"
>"Um, Aloi, I know the way throu-" the one off to my side starts up.
>"Shush, girl! No you don't!"
>>
No. 387726 ID: 40cb26

If we get lost and we might end up right back here, and take our trouble with us. If they want us gone for good and quickly, they can tell us the way. If they want us gone even faster they can send along a guide. Look to that lamia that spoke up and ask if she wants to throw in with your lot for a while. Pi would sure appreciate making friends of enemies, or at least for making the effort.
>>
No. 387730 ID: ed57e8

"if we get lost we may get turned around and end up leading a zombie army back here, i'm sure a guide to outside the parts you do know would help to prevent that."
>>
No. 387739 ID: f70e5e

"I get why your not exactly happy to see us, hell i'd be unhappy if a band of outsiders was being chased though my territory . but there is a fairly large gap between not being happy to see someone and enjoying the thought of them dying a slow and horrible death. may I ask why exactly you find the idea of me and mine slowly dying of starvation amusing?"
>>
No. 387740 ID: e3f578

>>387723
"We have some supplies we can trade with for your guide to help us out here. I don't get what's the with all the hate, we haven't done much to you, and living down here, you aren't affected by the above ground territorial disputes. So I have no idea where all this gnoll racism comes from. ARE you the leader here? There a chief woman I can speak to?"
>>
No. 387745 ID: 1854db

>>387723
Tell them you promise to take good care of anyone who might be so kind as to guide you through.
>>
No. 387746 ID: be69c6

>>387740
"join us! we have cookies!"
>>
No. 387756 ID: 459534

If they don't all come withus they will soon be overrun with zombies and other undead, with a magic spider-riding necrobold of considerable power at the lead. This isn't just a random group of wandering ghouls, it's a friggin' army marching under the banner of the Lich Prince Lokirm!

Make sure they understand all this, and give them an offer similar to the one you gave your clanmates earlier. Any of them who want to live will be welcomed into your party. Those who choose to stay are on their own--they know what they're getting into.
>>
No. 387776 ID: 40cb26

I'm going to have to downvote whatever takes more than 20 seconds of talking. Let's get a move on no matter what.
>>
No. 387779 ID: 459534

>>387776
Don't worry. We've got a little time to spare, thanks to the lava and collapsed tunnel. Not much, but enough that we can relax a bit.
>>
No. 387795 ID: 40cb26

>>387779
And we may need every second of it. Wasting words in this situation is not safe or responsible at all. Pi would not approve.
>>
No. 387801 ID: 369d34

"The lich prince's necro-monster isn't going to show up alone; There's going to be a tide of undead with it, floodin' every one of these tunnels ta' find us. An' the first place they're going to go is right here. So you lot movin' out to the surface for a few days would be smart right about now. An' if we're heading in the same direction, we may as well help each other. So how 'bout it?"

An' maybe ask Aloi what's with all the hostility. You'd understand it if they were extorting tolls out of travellers, and were pissed off you just collapsed the tunnel, but this is just viciousness for viciousness' sake.
>>
No. 387880 ID: 1b0f2f

>>387801

Are... are you trying to imitate Clamp's accent? That is so adorable.
>>
No. 387888 ID: d6af4f
File 132973721451.png - (83.42KB , 700x700 , 115.png )
387888

"Lotta hostility comin' from ya. What's with 'at? We don' even know ya, let alone done anythin'."
>"Not done anything?! When we traveled the country side, it was the gnolls that chased us, hunted us! When we stayed still, the gnolls simple attacked us more! And now that we finally have found solace underground, more gnolls have come! You think I would forgive you?!"
"... there a chief or someone I can talk to?"
>"No, you may not talk to our leader!"
"Yeah, we're goin' ahead, with or without any guide. This ain't some group o' ghouls at our heels, this is a whole damn army. Ya wanna live, ya can join us or go to the surface. That ain't a threat, jus' the way it ended up bein'."

>"Hey, gnoll! I'll guide you!"
>"No you won't! We're all sticking together! I won't allow a single one to go with the gnolls!" Aloi says.

Startin' to wonder if they'd mind if I killed this one.
>>
No. 387889 ID: ed57e8

"you just said you ain't the leader, that means you have no power over deciding who does or does not do things."
they have no idea about gnoll traditions so cut your hand again and hold your hand out to the one that offered to guide you, if she gets th idea and cuts and shakes your hand then "blood pact, i am now honer bound to fight anyone that attacks her until we undo it."
>>
No. 387890 ID: ed57e8

oh and then maybe a "anyone else want in on this?" may get a few more.
and i am sure aloi's look of pure rage will be hilarious.
>>
No. 387904 ID: a2fa74

>>387888
"Thanks, ma'am."
Turn to face the other Lamia gathered here
"Anybody who comes with us we protect like our own. Clan rule long before Pi said to do it."
>>
No. 387905 ID: 1854db

>>387888
How about we say to the lamia offering that she is welcome to come with us, and we'll do what we can to protect her.

Maybe kill the loud one a little if she makes any sudden moves.
>>
No. 387908 ID: 1854db

Actually you know what, just ask if anyone minds if you kill this one.
>>
No. 387910 ID: 40cb26

Tell her you aren't "the gnolls", you're Clamp servant of Pi and no gnoll under you will be trouble for anyone that didn't earn it. Gnolls that ain't under you have been earning a lot of that from you so if she wants to get back at them letting you go is a good way to do it.
>>
No. 387914 ID: f70e5e

>>387904
this
>>
No. 387983 ID: d6af4f
File 132977883621.png - (77.36KB , 700x700 , 116.png )
387983

"Anyone else that wants to get outta here is welcome. Ya'd be one of the clan, and look out for ya. In fact, anyone mind if I just kill this girl in front o' me?"
>"Gnoll, it would be in your interests to keep moving, unless things get ugly. I will execute anyone who follows the gnolls, so don't even think about it!!" Aloi states.

Well that settles that. Either we're movin' on, or I'm gonna press my point on with a sword. Ain't gonna talk no more, an' don't feel like doin' no tricks.
>>
No. 387985 ID: d6af4f
File 132977896497.png - (145.93KB , 700x700 , 117.png )
387985

Ain't exactly a natural Lamia reader, but they're faces ain't leapin' to Aloi's side. These three 're to my left. Aloi to my front, an' two more to my right, includin' the one that know the way to the mines. No doubt a bunch more hoverin' close by behind some tunnels. Findin' it odd that only half o' these land harpies even got weapons.
>>
No. 387986 ID: a39bf6

>>387983
Perhaps just knocking her out would do the trick? No idea how much pressure is needed, but since you have fought harpies, you probably know how much force is needed to cave in a skull. Apply less than that.
Afterwards, quickly shout that you attempted to knock her her out and that they should pick her up an follow or remain where they are.
>>
No. 387992 ID: ed57e8

maybe just break her jaw and then be like "oh i'm sorry what are you saying? let everyone who wants to leave go? well okay if you say so"
>>
No. 387997 ID: ed57e8

and if you do knock her out say "everyone saw that right? she attacked me and i was defending myself."
>>
No. 388002 ID: 85bd72

They probably just don't want to murder one of their own, so do it for them since she's being a completely unreasonable bitch about the situation. Make sure you let them know you're just returning the hostility she's been throwing at you so far and you don't mean harm to the others.
>>
No. 388004 ID: 40cb26

Walk right up to her, stare her down, walk past her, and keep moving. Don't pull your weapon but keep on a defensive in case she goes at you. Knocking her out if she does is the best idea, that leaves the lamias to do whatever they want to do.
>>
No. 388006 ID: f70e5e

we do not watn to strike first, that said if we simply press the point that she is being pointlessly and unreasonably antagonistic while a horde of undead is baring down on them for long enough she will probably take a swing at you. let her draw some blood if you can (it'll probably be easier to convince anyone who didn't see it that she attacked first that way) and then knock her out. if we attack first we will more or less just prove Aloi right. we need to obviously have the moral high ground if we want some help here.
>>
No. 388007 ID: a2fa74

>>387983
Knock her out with a solid punch. Try not to kill her, but don't be too broken up over it if she dies.
"I said anybody with me is family. Nobody threatens family."
>>
No. 388036 ID: 369d34

Try knockin' her out with a punch imbued with healin', or heal her right after. Could keep her from outright dyin', and she might not wake up from the healin'. An if she dies, well, you tried to do this the nice way. Not your fault she was a first class obstructionist bitch.
>>
No. 388051 ID: b4798d

Seconding the not striking first. Have your clan pass through and make the offer again before you leave - and be ready to defend yourself or anyone who wants to take you up on it.
>>
No. 388056 ID: fcf88e

While I am not one for outright violence in this situation, she is sort of a douchebag. Open hand, smack her with the back side. If she complains, state very simply; "You kind of deserve considering you are either bullying others and acting like a leader just because of your racism or you ARE the leader and let your damn pride and past problems get in your way of doing what is best for your people. Either way, those undead will be find a way through and they WILL either enslave you or kill you, reanimate your corpse, THEN use you as a slave. We don't have to be buddy buddy, but we won't back stab you so long as you promise to do the same. Besides, there is safety in numbers and once we get out of here you can go your merry way."
>>
No. 388086 ID: de0032

Hmn. I´m here wondering if the gnolls that drove her underground are the same that are being a pain to us.
>>
No. 388088 ID: 3c585f

they're basically just looking for an excuse to fight right now, so don't give it to them. you've got enough shit behind you that you don't need shit that wants to fight in front of you too.
just move on.
>>
No. 388089 ID: 1854db

Use violence. Sword or fist, I don't care which. Just don't underestimate her either- if she tries to use lethal force, respond in kind.
>>
No. 388091 ID: 369d34

Hold on attacking, or anything that even vaguely looks like your are going to attack. You've got no idea how many more lamias are ahead, or whether or not they're going to turn hostile. This could go wrong in a heartbeat. Just pass on through, let them know that if any wish to follow, they won't be attacked, and leave it at that.
>>
No. 388092 ID: d6af4f
File 132982469080.png - (126.77KB , 700x700 , 118.png )
388092

>Violence

>"Ain't gonna be any blockin' the ones that want to save 'emselves, girl! To the rest o' ya, I'm jus' knockin' her out so ya have a choice. No hostility to anyone else, jus' this one!"
>>
No. 388094 ID: d6af4f
File 132982501890.png - (124.74KB , 700x700 , 119.png )
388094

Wasn't a tide of 'em comin to me, at least. 6 lamias still up an' slitherin.

The three together that're behind me now are just talkin' to 'emselves, and ain't soundin' too sure 'bout comin at me. Gotta keep my mind on 'em anyway.

Ain't too sure, cause my attention's on what's lookin' like a mage that ain't too happy. The one beside 'er isn't lookin' to keen on fightin', and the potential guide is jus' gettin' outta the way.
>>
No. 388095 ID: ed57e8

"you get one shot, unless what you got will turn me into dust i will hit back, do you want me to hit back?"
>>
No. 388096 ID: c26f5d

>>388094
Call them over to see to her and make sure she did not suffer any permanent damage. They are risking her life and their own with such actions.

They really need to stop being stupid and start thinking about what is good for the group as opposed to what they feel like doing.
>>
No. 388097 ID: 1854db

These lamia go down easy. I don't think you'll NEED to kill this mage. Try blocking the first spell with your sword so you can get in close.
>>
No. 388100 ID: a2fa74

Heal the HUGE BITCH
"Put that away. She ain't dead or worth fightin' over, but nobody threatens family.
Anybody else wanna join up before we head out?"
>>
No. 388101 ID: 82a03b

>>388094
If you stop, I'll heal the damage I've done. If you shoot me, better make sure the first shot works.
>>
No. 388104 ID: 369d34

Hands off the sword, Clamp. Your fists should be enough to punch out any lamias. Don't want to hurt your chances of them coming with ya by killing needlessly.

Now, this mage is a problem. If she pulls something like a stun spell, you'll be in trouble. Think you can close the distance quick enough to disrupt her casting with a fist to the face before she gets a shot? It'd be risky, but she most likely wouldn't listen to you anyway, since she already started casting right after you decked Aloi. An' even if you do catch a hit from her, it might be something you could shrug off long enough to knock her lights out, so go for it.
>>
No. 388108 ID: 40cb26

Disarm the loudmouth and heal her.

"Whoever is still here when this thing shows up is probably going to be dead. If you ain't coming with me then you better get somewhere else. We're moving, now!"

Be the last to leave. If any of these lamia still think to start trouble, take care of them yourself to cover for the rest. But with the loudmouth awake and disarmed she hopefully will figure out it's time to pull back.
>>
No. 388110 ID: ed57e8

>>388108
actually that could work.
>>
No. 388111 ID: d6af4f
File 132983448319.png - (119.54KB , 700x700 , 120.png )
388111

>No sword

Yeah, better not kill 'em, lest I turn what little favor I got with 'em out. Closest thing I got to a damn shield, though.

"Mage. Think 'bout what yer doin', cause I din't kill yer spokesperson. If yer gonna fling magic at me, then ya get one shot, so ya better make it count. If ya don't, I'll heal the loudmouth."
The mage faltered. Looked more like her concentration got messed up rather than givin' up the spell, cause she's still got sparky hands. Don't wanna take my eyes off 'er by healin' the loudmouth.

>"'Ey boss, one of 'em's comin for your back!"
Shit, forgot Grasswind and Blue were still 'round.

>"Not another move, gnolls, or I'm impaling the big guy!"
>>
No. 388112 ID: ed57e8

"is it a spear of instant death? i think you forgot i have healing powers"
turn around and grab the spear point in your hand and pull it away, and then drop it. heal hand.
like a baus.
>>
No. 388113 ID: 1854db

>>388111
Screw this, we're wasting valuable RUNNING AWAY FROM NECROMANCERS time. Dodge the spell so that it hits the lamia behind you. Then kill the mage. And anyone else who tries to attack you.
>>
No. 388114 ID: a2fa74

>>388111
Just turn around and grab the spear.
"Yea, that don't work so good. Cute, but we don't have time to play.
Listen up ladies, since I'm not gonna say this again. When they get here the undead are gonna kill anybody they find and make 'em into more undead. We're heading someplace that might actually outlast the end of the goddamn world that's going on and I ain't gonna waste any more time here. Anybody who comes with us is family, and species don't matter for family.

You each got a choice to make. Come live with our clan or die to the undead. I ain't gonna force ya ta do anything, but I ain't gonna let anybody scare ya into pickin either."
Heal HUGE BITCH then lead your clan into the mines.
>>
No. 388115 ID: 1854db

(guys, the mage is still trying to cast a spell, don't ignore the mage to grab the spear)
>>
No. 388116 ID: ed57e8

>>388115
fine, grab spear and throw it over shoulder at mage. not too hard but enough that she has to dodge.
>>
No. 388118 ID: 459534

>>388114
I second this, but agree that something has to be done about the maye. Unless your speech and actions change her mind, of course. You'd be surprised how effective a little kindness is at changing hearts.
>>
No. 388120 ID: 53cc90

>>388111

Try to grab the weapon of the backstabber while you turn around and use his force against himself and then add some terror and anger to the retaliation.
>>
No. 388127 ID: e3f578

>>388111
"Are you serious? This woman I knocked out just threatened her subordinates with death if they leave to you know, escape the undead menace in these caves. What's the deal here, I thought I was helping you? Can you at least have your leader demean her for being insubordinate and crazy? Granted that's her decision to make and I'll respect her if she doesn't, but seriously, she threatened to kill her own allies without permission from her leader. Come on, please, lets have a nice discussion. I follows Pi, discussion is my bread and butter when it's not protecting my friends from threats."
>>
No. 388136 ID: 369d34

Tell Grasswind to sheath her sword and stand back, but if they attack she's free to disarm and knock out any attackers. She should also tell Blue to head back to our group. He's in no condition to fight right now, and might doze off if nobody is there to poke him.

Stare down that mage and say you've been impaled before, an' still took down the guy who did it. An' that was before you got the healin' power of Pi. Now, are you going to stop with the magey sparky-sparkle so we can talk, or is ol' Clamp going to have to cast "sleeping fist" again?
>>
No. 388143 ID: d6af4f
File 132985628923.png - (146.23KB , 700x700 , 121.png )
388143

>Grab the spear by the blade and heal

"Quit jokin' around. Ain't gonna force any o' ya to follow me, but I ain't gonna let the choice to do so get blocked off either, let alone by someone who ain't even yer leader. Far as I'm concerned, I'm tryin' to help you. Grasswind, put down your weapon, an' Blue, get back to th'others before you fall asleep!"

Guess I'll heal the loudmouth, now. Th'tensions a bit lower.

>"Fuck that, boss, kill the mage, I'll get the backstabber!"

... Did not just hear that.
>>
No. 388144 ID: 40cb26

Punch that goddamn idiot gnoll.
>>
No. 388145 ID: a2fa74

>>388142
Block their strike and smack them for disobedience.
"And give the lich army more soldiers? Since they got fight in 'em they'll slow the liches an' shit down til they die.
We ain't killing any of 'em, now get back to the others."
Heal huge bitch, then have Leaf help Guide get ready to leave. We are moving out ASAP.
>>
No. 388146 ID: 1854db

>>388143
Pimpslap that ho, and take her weapon.

Tell her that was an order. Gnolls follow the orders of their chieftain. (also she'd die fighting these lamias probably)
>>
No. 388147 ID: b4798d

It appears that Grasswind is kindly volunteering to improve diplomatic relations by letting you punch her in the face, thereby demonstrating to the Lamias that it wasn't anything personal.
>>
No. 388148 ID: c6ec33

>>388143
Looks like she's about to swing - stop her in some way. Could be grabbing her sword arm, could be the super-popular "punch her in the face" option.

Either way, follow it up with an explanation for BOTH groups reminding EVERYONE that if you fight each other, the Necromancer wins and YOU ALL DIE.
>>
No. 388150 ID: 459534

Wait, was that Grasswind? She might be deliberately trying to get you killed! :(

On the off-chance that she is, remind her that it's in the clan's best interests to avoid a fight with the Lamia(s?). She'll have to find some other way to get rid of you.
>>
No. 388158 ID: 369d34

...Gods above... Girl didn't get her brains from her da, that's for certain...

Block Grasswind's swing with your left arm, yank the lamia's spear free, jab Grasswind hard in the kidney with the blunt end, smack her upside the head with it, then hand it back. Relieve her of her sword and chuck it back down the tunnel.

Twist and hold Grasswind's arms behind her back, pull in close, and growl in her ear that you've tolerated her Princess Spiteful act as long as it didn't risk the clan, but this contrary bullshit move she just pulled is going too far. Here you are, almost possibly got the situation defused and maybe gained the clan some allies who know these tunnels, when she gets the urge to tip over the damn boat. So unless she's gained sudden divine insight into a way to get our clan out of this hole alive, she's going to follow your lead. If she has a problem with that, she can damn well challenge you once we're back with the clan. She can get her lights knocked out in a clean fight in front of everyone.

Then release her with the orders to head back to the rest of the clan, and stay put 'till you get them.
>>
No. 388159 ID: fcf88e

Grasswind is basically trying to help, just tell her to stand down.

"Right now we have undead behind us and Lamia in front of us. We fight, we hurt both sides and waste time just so the undead can mop us up. They have a mage with them too and we can use all the magical power and spear arms we can get until we reach our destination. Being boss doesn't mean you use just your sword arm, remember? Otherwise you put your clan at risk."
>>
No. 388164 ID: 6868bc

She's not trying to help, she's trying to countermand a direct order and undermine your authority. She's allowed to have her grudge, but she's not allowed to fuck the whole tribe over with it. Hard lessons.
>>
No. 388218 ID: d6af4f
File 132989198843.png - (88.17KB , 700x700 , 122.png )
388218

>Stop her blow, punch her

>"The hell're you doing?! They're gonn-"
>>
No. 388219 ID: d6af4f
File 132989200425.png - (113.16KB , 700x700 , 123.png )
388219

THOCK
>>
No. 388221 ID: d6af4f
File 132989210077.png - (87.71KB , 700x700 , 124.png )
388221

"Ya think that order was optional?! Always whinin' an' moanin, ya ever have anything good, to say, you useless dead brain?!
>"W-what the he-"
"Quit startin yer sentences like ya can't comprehend the difference between a sword an' a rock!"
>"Wh-what's with you, all of a sudden?!"
Yer damn lucky we're in a hurry! Everyone else, come on, we're leavin! Grasswind, I'm takin' yer sword, ya ain't doin shit while we're down here! So unless ya got some divine insight to get us outta here, ya can shut it and follow me.
>>
No. 388222 ID: d6af4f
File 132989213079.png - (160.76KB , 700x700 , 125.png )
388222

... th'lamias ran off, an' took the knocked out one too. Weird, but just as well, I'm damn well ready to punch the next thing that looks at me sideways. I hear them talkin', so they ain't far in those tunnels.
>>
No. 388223 ID: ed57e8

get your peeps and let's move.
>>
No. 388224 ID: 1b0f2f

Yeah, this isn't the time to look uncertain. Get people moving and they won't dwell as much on the stress that a ravenous hoard of undead is having on you. Enter thine labyrinth!
>>
No. 388225 ID: 40cb26

Fine lets just get the hell out of here already. We still have our lamia guides? Send them in the lead along with whoever can still swing a weapon worth a damn and you cover the rear.
>>
No. 388226 ID: 96e0ea

>>388225
I think we don't got our lamia guides.

Shout out, "We're gonna be moving out now. If any of you gals wanna do us a solid and guide us here, we'll be very grateful. If not, thanks for not blocking our way."
>>
No. 388229 ID: 40cb26

>>388226
Well, shit. Follow the talking.

If our gnolls start getting too tired to run, does maybe the healing can restore their vigor not sure if its the same thing, might need to be a stronger gift. Couldn't much hurt asking Pi for the blessing if it comes up though.
>>
No. 388230 ID: a2fa74

>>388222
Gather your people and head down whatever tunnel they took, since they're probably headed the way you want to go anyway. Or to their leader, which works fine for us.
Once you're ready to go heal Grasswind and walk-and-talk "I'm gonna explain this. Maybe you'll learn something.
Undead chasin' us are the threat. Every body we leave gives 'em a soldier, but livin' ones ain't gonna go quietly. Might even take a few out 'fore bitin' it. Leavin' 'em unhurt buys us time insteada wastin' it.
Second, getting lost here would royally screw us. They help an' we don' waste time.
Third, Lamia ain't decent fighters or mages an' they know it. If one 'f em stands up to me they earned respect.
A chief hasta think 'bout everything all th' time an' do the smart thing. It ain't easy.

Oh, an' I don' think Pi would be happy 'bout killin' em if we don' have to. That matters now."
>>
No. 388289 ID: 1854db

Lamias going ahead of us in the tunnels is as good as a guide. So follow them at some distance.
>>
No. 388292 ID: 369d34

Easy, Clamp. Your gnoll blight is rattlin' its chains by now. So take a calming breath, get your head together, and walk up to the lamias.

Ask the them if they're going to join up or get out of the way. Tell 'em that as long as they follow you, they'll be protected by you and your clan. That's a promise, backed by the Goddess Pi. And if they don't, that's no problem. Your clan won't hurt them as long as they don't hurt us.

>>388229
Seeing if your healing power works even a little on physical fatigue would be worth checking; Try it on Blue. Probably won't effect the mental fatigue from lack of sleep though, but if it heals worn out legs, that's good enough.

>>388221
Grasswind could be a problem if she starts sowing dissent in the ranks; She's thick-headed and stubborn enough to try it, and there may be one or two gnolls that're tired enough to listen. One fist to the face and a dressing down isn't enough to stop a grudge she's been nursing for eight years. If she can't figure out why you punched her, you're going to have to carefully explain your reasons.
>>
No. 388362 ID: e75a2f

Heal grasswind before you continue. Destroying bonds is against your new patron's ideals, and it would be a good idea to make amends quickly if you want to keep your patron's favor.
>>
No. 388365 ID: 1854db

Yeah we should heal her. The pain of the punch was what we were getting at, not the wound.
>>
No. 388416 ID: 369d34

Grasswind's actions were out of line, but it's not unexpected, given the situation. It's been a fortnight of death and misery. The clan's lost more in two weeks than the last two years. Hardly anyone's gotten even half-decent rest for two days. They're all physically and mentally exhausted; Tempers are frayed, and bad ideas end up looking like good ones until it's too late. So take all that into consideration, and remember that you're feeling the fatigue too.
>>
No. 388478 ID: d6af4f
File 133000002773.png - (63.74KB , 700x700 , 126.png )
388478

>Heal Grasswind

May as well. 'Cept fer some reason, it ain't workin'. No clue why that is.

"We're movin', Grass. You gotta learn when not to fight. Our enemy's the undead, an' everyone who's dead may as well be part a' their army. Aint' got time to fuck around, so if you act outta line again, yer gettin' another punch."
>"..."

Ain't got any more time to explain stuff.
>>
No. 388479 ID: d6af4f
File 133000003734.png - (117.68KB , 700x700 , 127.png )
388479

Th' tunnels are simple enough at first. Got my clan at my back, an' I'm goin into what looks like a circular room they're usin' fer kind an' civil discussion.

>"Your mother was a stupid lout, girl! We can't trust the gnolls!"
>"Idiot, he's right there! Besides, what choice do we have?!""
>"Plenty of choice! We don't have to stay here, but we don't have to join with them, either!"
>"Why don't we let those who want to go with the gnolls, go with the damn gnolls?!"
>"We agreed we'd stick together!"
>"We never agreed to that!"
>"We never agreed to anything!"

Damn lotta shouting. Can't even tell who's tellin' what.
>>
No. 388480 ID: 7c31d2

Maybe attacking your allies when worshiping a god that doesn't like that was a bad idea?
>>
No. 388483 ID: 84184d

>>388478
Well, two possibilities:
1. We have found our hightec-undead ally
2. You ran out of magic
>>
No. 388484 ID: 63cf7a

Oh. SHE'S the undead one.

Tell the lamia you can all travel together for now, and they can decide to join or not while moving.
>>
No. 388485 ID: e3f578

>>388479
>>388478
Dammit, we already made clear to Pi that when you lead a fucking clan of gnolls, you got a be a hard friend and father. This was so he could make more allies you know, Pi, instead of your clan ruining all chances of relations! I hope your reading this part of Clamps subconscious, Pi! Broadcast those thoughts hard clamp in case she's not hearing.

Alright, yell to the Lamias to simmer down, no one has to technically join anybody. We just walk outta here, get in maybe a few fights with undead, that's it. We don't have to form anything permanent. If anyone calls you out on how this is your fault, tell them that's bull, you didn't know anyone lived down here and you couldn't have prevented this. It all looks abandoned and like a nice safe haven from the surface.

Any more arguing, just tell them to hurry up. We have dead on our asses. And I'm sure we can all agree to disagree, then agree that keeping our souls in our fleshy bodies is in everybody's best interest. And please for the love of the gods, let's just fucking get away.
>>
No. 388488 ID: d6af4f
File 133000820496.png - (80.13KB , 700x700 , 128.png )
388488

"Simmer down, princesses. No one's gotta join anyone. Ya join me, it ain't gotta be permanent. Hell, all we gotta do is travel together!"
>"No! We're not splitting up, and we're not moving from here, gnoll! We'll fight you before we let you go!"
>"Shut up, Aloi, you're not even in charge!"
>"Fool, ever since our leader fell into a coma, I've been the leader!"
>"No one agreed to that!"
>>
No. 388489 ID: 1854db

Tell them to decide who the damn leader is, we don't want to waste any more time.
>>
No. 388490 ID: 7c31d2

Leader falls ill.
The lamia can't agree on anything.
Undead in tunnels.
Yeah, I'm betting the necromancers put the leader in a coma, offer to try and heal the leader?
>>
No. 388492 ID: 40cb26

>>388488
"I could probably heal that. Just saying."
>>
No. 388493 ID: d6af4f
File 133001230855.png - (87.01KB , 700x700 , 129.png )
388493

"If ya don't want to tell me who the damn leader is, then make up yer mind. Otherwise, show me yer leader. Maybe I can heal 'er. Like I was gonna do to ya, before things got tense. Lookin' fine now, anyway."
>"Yes, gnoll, I'm more than capable with my own magic!"

She's slitherin' over to a wall and blockin' it.

>"I'm not going to let you see our leader! No, we're not going to give you any scouts! You're not welcome here!"
>>
No. 388494 ID: 97bd86

>>388493
If she's more than capable of healing the leader, then why is she just fucking around being a huge asshole instead of healing the fucking leader?
>>
No. 388495 ID: ed57e8

>>388494
agreed
>>
No. 388496 ID: 40cb26

If she isn't leader then they gotta agree to shit like that. Make them vote on it.
>>
No. 388497 ID: 1854db

It sounds like the coma is incurable. So there's a crisis amongst their ranks, they hate us, there's some dick who's grabbing for power...

Wait a minute, this sounds almost like she put the leader into a coma so she could try to take over the clan.

Accuse her of doing that. It might get her angry enough to attack, in which case we can kill her, and she's unpopular so we might be able to either take over the lamias entirely like that, or at least get her out of the way so we can get a guide. If their leader wakes up due to that, maybe they'll be in our debt too.
>>
No. 388498 ID: 49d4d7

>>388493
"I'm gonna say this once, so I want you to listen real good, you hear. If I were a normal gnoll cheif, don't you think somebody will already be dead by now. I don't want to kill any one of you guys. You <point to the the naga blocking us>, I'd be real happy to knock out any time of any day."
>>
No. 388499 ID: 939692

Pick her up.
Toss her aside.
Walk in.

Likely to make it a bigger trouble though. Anyone here knows how to gently talk down an antagonistic lamia? WITHOUT sex?

Give standing orders for the tribe to not misbehave while you're sorting their leader out.

Might need a moment to talk to Pi, see if she can help up a miracle here. We might need to prepare a prayer in advance. Probably will involve some grovelling.

We're going to save them, whether they want to be saved or not.
>>
No. 388504 ID: d6af4f
File 133001502481.png - (80.69KB , 700x700 , 130.png )
388504

"Then why ain't ya doing somethin' instead of standin' around bein' an asshole?"
>"Don't you think I've tried?!" Aloi says.
>"Why are you being such a bitch, Aloi?" the possible guide asks.
>"Fool girl, don't backtalk me! The, heh, overgrown oaf is nothing but trouble!"
"Sounds real convenient she went in a coma. I bet ya put her in one yerself, just so ya could be leader.
>"Like hell!" says Aloi. "I have an alibi! I was hunting in the tunnels when she fell into a coma, and everyone here knows it!"
>"That is true..."
>>
No. 388506 ID: d6af4f
File 133001516032.png - (95.56KB , 700x700 , 131.png )
388506

>Toss her

>"Oh, no you don't! Stay back, gnoll!"

Looks like she's on edge now that I started gettin' forward, knowin' what happened last time we got close. Ain't lookin' like the others are rushin' to her defense. Jus' watchin like this were some play.
>>
No. 388507 ID: ed57e8

so, she wants NO ONE to go in there
"poisons don't need you watching to take effect"
>>
No. 388508 ID: 1854db

Yeah, this sounds like a poison thing. Shank her.
>>
No. 388511 ID: 40cb26

Don't back off just stay where you are. She's violent to you and yours, it's only the other lamia that can get through to her.

"I ain't gonna hit you, we aren't seconds away from getting killed by undead this time. Look I'm your leaders best chance. You loyal to her, right? How about the rest of you? She's acting on your behalf, is this what you want her to do?"

>>388507
Might be poisons, but if she didn't then accusing won't do any good. Besides, why would she if her role as new leader would be in doubt? Let's presume that any foul play is by the undead and argue based on that. Keep it in mind though.
>>
No. 388512 ID: 1854db

...alright if we're not using violence, let's play detective.

Ask why she's so against us even seeing the leader. Is she afraid that we'll kill her? Would she let us go in if we left our weapons out here?

Tell her we have some limited detection of undead through Pi's favor. Maybe there's something we can figure out just by looking at her.
>>
No. 388516 ID: a2fa74

>>388506
"Poison some wine, bully somebody ta do it, shit you're a mage - enchant somethin' with a sleep spell. But that don't matter.

I swear ta Pi I'm gonna go there in do my best ta help yer leader recover an' won't cause her any harm, and I'll go through anybody who tries to stop me.
Yer people are smart. They know I can't break my vow, so the only reason ya'd be willin' ta die keepin' me from gettin' in there is if yer leader'd do worse when she woke.
Ya got till the counta five ta move."
Count to five, then move in to the leader's room. If loudmouth tries to stop you then just give her a powerful backhand so you don't have to break stride.
>>
No. 388518 ID: e3f578

Ask the guide "Does anyone here actually respect this crazy woman? Why haven't the rest of you shown her who's boss? No seriously, agree to make someone you actually like as a leader than this pipsqueak. She's obviously not competent enough to have this job she's 'so rightfully claimed.'"
>>
No. 388519 ID: ed57e8

>>388518
that too.
>>
No. 388521 ID: 939692

Sheesh, stop with the poison thing. We're not here to make their internal relations worse than it already is.

We're also not very high on the time thing. Whatever we do, we gotta be quick about it.
>>
No. 388522 ID: a2fa74

>>388518
After you vow to Pi to help their leader.
Single-out the one that tried to spear you in the back. That took guts, and calling on her to cut through this bullshit is fitting.
>>
No. 388528 ID: 939692

>>388522
No. No vowing to Pi. We're not going to please Pi by behaving like some dimwitted fanatics and sowing dissent among them instead of doing what we should-- sticking to being bros.

She might be a douche, and she's totally handling this wrong, but shes one of THEM. They're together in this. She's caring for their own to the best of their inability. Yeah, we gotta get her outta the way so we can do our thing, but we don't need to be a manipulative bag of dicks about it.
>>
No. 388535 ID: a2fa74

>>388528
Lamia have a culture of backstabbing. That's why they said 'friend, let alone an ally'; they trust allies more than friends because allies won't backstab them.
If we even tried to use Pi in a duplicitous way she'd break out the punishment for it.
Swearing to Pi that we'll help their leader isn't going to sow dissent among them, only bring betrayal that's already happened to light.

Look at it from another perspective: We have a not-hostile force that is bickering with itself in spite of impending doom because its leader is incapacitated. The best way to help these people and restore harmony is to heal their leader, which requires we be able to get to her. The least discordant way of doing so is making Clamp unable to cause her harm, for which the best available method is having him hold Pi's divine wrath over his own head.

We don't have the time to investigate the details of what happened and talk out our feelings, and just killing her would probably get Pi almost as pissed as the Lamia.
>>
No. 388561 ID: 7b4be3

I don't see much hope for persuasion here, so it maybe best to try for the benevolent tyrant, muscle them into cooperation then hope they think you had their best interest in mind. One way or the other if we leave them they'll die so temporary conscription, if handled gingerly, is much preferred without outright diplomacy.
>>
No. 388563 ID: 7b4be3

*hope they'll learn later not to resent you is what I meant. We can carry their leader and use her and their weaker as hostages in gaining the cooperation of their mages and whatnot. As long as we do no long term damage, murder, theft, etc, an encounter with the undead horde will overide their resentment. If nothing else we can release them and show we never intended to be more than an inconvenience. I say we make this gamble if we have no immediate diplomatic idea.
>>
No. 388575 ID: 369d34

Say that you promise, as a follower of Pi, that you will not harm their leader; That's divinely guaranteed. They can have as many witnesses there as they want to make sure you don't do anything bad. You'll even leave your sword behind, and have spear-girl at your back, ready to impale you. All you want is to look for any invisible necromantic critters, and try to heal their leader. What's so bad about that?
>>
No. 388580 ID: c6ec33

Offer to go in and take a look without any weapons, and with some extra Lamia to make sure you don't do anything fishy. Make sure to bring some of the dissenters in, because if the girl chooses, she'll just choose loyal Lamia.

Remind her that if their leader stays sick, she might as well be dead, because that's what she's going to be when the Necromancer and zombie hordes show up.

If she STILL won't do anything, appeal to the rest of her people. Ask them to vote on a new leader - one that CARES about their people; one that's willing to put racism aside and help EVERYONE live.
>>
No. 388596 ID: 369d34

>>388478
A bit of a late thought, but it could be that Pi's healing won't work on injuries you inflict on others. Probably to prevent it being used for torture or beating others into submission, then healing them back. Such things go against Pi's stance. Just keep that in mind when planning.
>>
No. 388597 ID: 1b0f2f

The lamia can't move, because their leader is incapacitated. This spells trouble for you because you'll get lost in the tunnels, and they'll get slaughtered, then raised. They don't want to listen to you because they're practically as bitchy as harpies, but you can't just leave, but you're short on time. What a nightmare!

Address other lamia and say "Hey why don't you check up on your leader?" Maybe you're not welcome, but surely they are welcome. Or is Aloi the only one allowed to see this supposed coma? Sounds even more suspicious if you ask me.
>>
No. 388671 ID: d5ee6f

>>388506
Alibi? That's a very suspicious way of phrasing it. Anyways, Pi said she disapproves of gnolls because of "...constant treachery, relentlessly vying for power with no regard for anyone but themselves, and so forth." So... This is an suspicion that we are honorbound to investigate.

Also, she mentioned
>"Yes, if you come across magically induced insanity or similar."

Theory: The other gnoll tribes were being taken over much like this, with a weakwilled or ambitious person supplanting the ruler and possibly being enchanted to either cause this revolt or secure control.

In any case, we have tacit support from her tribe- they aren't stopping you. Take her down, see if she's enchanted, then check on the old ruler.
>>
No. 388676 ID: d210fe

What kind of gnoll are you? Deck the bitch. She poisoned the boss.
>>
No. 388677 ID: d5ee6f

The liches have been seeding advanced undead into the different clans to supplant the leaders of those clans for the liches to command them! That's why the other clans fell into place so easily! Grasswind is the plant, the reason she didn't replace Clamp is because of Clamp's valuable soul, Aloi is also a plant and she is specifically stalling us so that the undead can gain his soul!
>>
No. 388679 ID: d5ee6f

>>385543

>"We merely need to show signs of strength, and gnolls are easily controlled. It's almost too easy. You should know this, a single punch in a backtalkers face sealed your status as chief, did it not?"
"Yeah, what o- wait, how do ya know about that?"
>"... this time, it is me with a loose tongue. Oh well, think on that if you must, it is beyond you. We are done talking, I believe. I will be taking the box now. Goodbye."
>>386447
>"Cause as far as I'm concerned, this is still my father's clan. It's bullcrap you were able to kill him. I'm not followin' you, I'm followin' the clan, and someday I'm going to kick your ass and take it back."

We have an informer in the clan, Grasswind has been sticking to us like glue, has tried to sabotage us at several points, the cultists containing the vampire showed the exact same point-blank refusal to tell us anything as Aloi has...

Grasswind is the undead infiltrator and is tasked with both sabotaging us and keeping Clamp alive so his soul can be retrieved. Why would she warn us that someone was about to stab us in the back if she hates us so much? It'd be the perfect time to take over!

Knock out Aloi AND Grasswind, prove they both can't be healed and are infiltrators.
>>
No. 388681 ID: b6edd6

>>388679
Pi said that the undead in our group CAN be healed, so trying healing would prove nothing.
Besides, Grasswind already has a motive to warn us about backstabs. Clamp's death only does anything for her if she is the one who kills him.
>>
No. 388683 ID: a2fa74

>>388681
Technically, Pi said "responding to heals without turning to dust". That doesn't actually mean heals work.
>>
No. 388821 ID: d6af4f
File 133019873376.png - (74.42KB , 700x700 , 132.png )
388821

I'll think about Grasswind later. As for Pi, I ain't vowin'. I only make vows n' promises to friends n' family.

"'Ey. Guide. You guys actually respect her?"
>"At least, our leader did!"
"She wouldn' mind if one o' you checked on the leader, hm?"
>"No, she doesn't! Aloi, I'm going to ch-"

>"No you're not!" Aloi states. "No one sees the leader!"
"I'll put my weapon down. I don' mind if other Lamia's-
>"No one is seeing the leader."

Well ain't that somethin', but I don't care to wait for 'em to argue. Had enough.
>>
No. 388822 ID: d6af4f
File 133019874338.png - (59.88KB , 700x700 , 133.png )
388822

>Punch her

>"Told you to stay back! You know what, fine! Forget it. Go ahead."
"What?"
>"You heard me! I changed my mind. I'm outta here." say Aloi.
>>
No. 388823 ID: ed57e8

one of the others come with so in case the leader is already dead they can vouch it wasn't you.
>>
No. 388824 ID: a2fa74

>>388822
This is totally a trap.

Ask Guide if they have any other healers who could go with you to help. We do NOT want to be in there alone with the leader if something goes wrong.
>>
No. 388825 ID: 1854db

Okay. Watch her leave so she doesn't stab/magic you in the back.

Then I guess you can either have the Guide go in on her own before telling you it's okay to come in, or go together, or however she wants to do it really.
>>
No. 388839 ID: c6ec33

>>388822
(if tl;dr, skip to the numbers)

Leaving before we can even look at the leader? She's REALLY bad at inspiring confidence that she had nothing to do with the leader's current condition.

If she did have something to do with the leader's issues, this is probably her last chance to escape.

So you've got two choices. Confront and detain (until leader can be assessed), or allow to leave. Confronting runs the risk of causing her to go super aggressive - a beast backed into a corner with no way out but to fight or surrender. Allowing to leave runs the risk of her sabotaging the tunnels as she goes along to avoid pursuit, or if she's working with an enemy force like the necromancer, she can go assist them.

Sadly, I'd say the risks of letting her go outweigh the risk of trying to detain her. But building allies is probably more important in the long run, so try this:

1) Ask if she's willing to stick around till after you assess the leader (sounds like no already!)
2) If she says no, bar her way temporarily, and talk to her clan. Point out her suspicious behavior, and ask for a vote on whether or not she should have to stick around. Abide by whatever the clan says.
3) Be prepared to tackle her if she goes aggressive / tries to escape. It seems like she needs to use her hands a lot for magic, so if you can pin those on separate sides of her body, she ~might~ be powerless other than her physical strength. Knocking her out again quickly if you have the chance is also a good move.

After that is sorted out, grab some other Lamia (especially healers, mages, etc. - but make sure to grab some dissenters, too), and visit the leader.
>>
No. 388855 ID: a2fa74

>>388839
I suppose you could watch her as she moves away, then casually say to the gathered Lamia "I imagine your leader would want to chat with her, even if she didn't cause the coma. Gonna let her escape?"
>>
No. 388868 ID: d5ee6f

>>388822
Noooope. Restrain her. Go look.
>>
No. 388879 ID: 369d34

>>388822
OK, this. This right here. This is 47 flavors of suspicious.
Aloi's done something to their dear leader, or she's covering for their leader, so the leader can do something in secret. Either way, Aloi's not getting away that easy. Tackle the snake-lady and pin her down. Then yell for the other lamia to go check on their leader.
>>
No. 388907 ID: 49d4d7

>>388822
"What's this. When other people wanna check with your leader, you just up and leave? Now that looks real shifty to me, don't it other lamias. If I was you, I'd hold her under custody until we can find out about you guys leader."
>>
No. 390550 ID: d6af4f
File 133099058739.png - (74.63KB , 700x700 , 134.png )
390550

>Restrain/stop her
"No can do, princess. Yer all sorts of suspicious, so ya ain't goin' nowhere."
>"Seriously?! Everyone, help me out here!"
>>
No. 390553 ID: d6af4f
File 133099065691.png - (91.29KB , 700x700 , 135.png )
390553

>"You make a move, and we'll kill every last one of you. Leave the two of them alone." Grasswind says.
>"We won't, we won't! You are acting very strange, Aloi!" says one lamia.
>>
No. 390555 ID: d6af4f
File 133099069402.png - (97.00KB , 700x700 , 136.png )
390555

>"Fine, you want to stop me?! I've got a knife with enough poison to drop a troll! You might be able to beat me, but you think you can do it without taking a nick?!"
>>
No. 390556 ID: 23e4da

>>390555
Yes. Punch her in the face.
>>
No. 390557 ID: fcf88e

"Lady, you seem to forget my name. My name is CLAMP." Then tighten and twist your grip on her arm, possibly break it. Then smack her unconscious while she is in pain.

She is acting very unbro and selfish. She is hiding stuff from the entire clan and is bossing them around. If she did do something to her leader with such back stabbing means, I'm pretty sure the Goddess of Bros will allow us to give a small smack down to this betrayer.
>>
No. 390559 ID: a2fa74

>>390555
Slap her unrestrained arm down. That will drive her knife into her back.
Then grab that forearm and headbutt her. Or just CLAMP her so she can't move the knife, then crush her hand until she releases it.
>>
No. 390560 ID: 1854db

>>390555
Don't underestimate her. Break her arms or dislocate her shoulders or I dunno, disarm her somehow, and get her tied up/restrained.

Still don't wanna kill her; we'll let the lamias dispense justice.
>>
No. 390561 ID: c6ec33

>>390555
Say "Fine".

Let go of the hand not holding anything to surprise her / get her thinking that you're going to back off.

Instantly shoot out your other arm and grab her weapon arm, then restrain her other arm again, and wrench the knife free from her weapon hand.

With both arms grappled, headbutt her into unconsciousness, or at least a stunned state. Ask someone to bring you something to restrain her with until all of you find out what's going on with the boss.

Comment to the group that her keeping poison around doesn't exactly help her case for NOT having something to do with the boss being sick.

After she's tied up, ask a healer Lamia and at least one more volunteer to accompany you and take a look at the boss.
>>
No. 390563 ID: fed066

Allow her to stab you with the poisoned dagger.
>>
No. 390568 ID: 85bd72

Grab her other arm, then rip them both off at the same time.

Then tell her "Yes."
>>
No. 390569 ID: d6af4f
File 133099746601.png - (112.62KB , 700x700 , 137.png )
390569

"Yes."

>The CLAMP

snap

>"Ow."
>>
No. 390570 ID: d6af4f
File 133099747889.png - (153.37KB , 700x700 , 138.png )
390570

>Also punch
POOF

Eh? That din't feel right.
>>
No. 390571 ID: d6af4f
File 133099751053.png - (153.33KB , 700x700 , 139.png )
390571

>"Oh, crap. My magic ran out! Uh... hi."

One thing after another, now we got a shapeshifter on our hands.
>>
No. 390572 ID: 6a5a08

Tom what are you doing here you're a god what the heck man
>>
No. 390573 ID: f70e5e

quick grab him quick before he tries anything, preferably by the throat.
>>
No. 390574 ID: 1854db

Draw your sword and demand to know who he is.
>>
No. 390575 ID: a2fa74

>>390571
Get that knife away from him, then pin him to the ground with your foot.
"Now would be a good time to start explaining things; you don't want to do it with a broken jaw.
Who are you, where is the real Aloi, what did you do to their leader?"

>>390571
That's not Tom.
>>
No. 390577 ID: c6ec33

>>390572
Assuming all cat-people are Tom is INCREDIBLY racist. :V

Okay, the jig is up. Either this guy starts talking and tells us exactly what's going on with the boss, or we show him how skilled a gnoll can be at dispensing large amounts of pain without killing someone.

The necromancer and the undead army are still on the way, and we need answers now. If he doesn't cooperate, hand him over to the Lamia, grab one of their healers, and check out the status of their leader.

Oh, but before roughing him up some more, shake him down for everything he's carrying, in case he has hidden weapons, fragile vials of poison antidote, etc.
>>
No. 390578 ID: 7c31d2

Yay! Its derrick duke! Lets force him to join us and make him worship tom!
>>
No. 390585 ID: e3f578

>>390571
This is alternate universe Derrick Duke! With this world not having a bitchy Chee, Derrick Duke never became Tom! There are now two Derrick Dukes! One as a god, and one that still serves the lich prince! Very lamely!
Tom would be so disappointed in his alternate timeline counterpart. I wonder if this means that Minci and Duke never got together in the first place. So lame being a lich's bitch, isn't it Duke? You don't even get to tap fine succubus ass ever once in a while. So pathetic DD.

Oh my god we have to make him a Chaos Follower.

Now, for an actual suggestion. Try and convince this shapeshifter to be your friend. Clamp, I know you don't like underhanded tricks, but this guy can be useful. He might have actual free will and listen to you. Convince him that he's better off NOT being a lich's bitch.
>>
No. 390594 ID: a2853b
File 133101064140.png - (248.05KB , 950x1014 , nanoha befriending.png )
390594

>>390585
Screw convincing.
You're the leader of the most capable and powerful Gnoll clan in the area.
You didn't get there by giving hugs, you got there by applying a fist to the face of anyone who disagreed with you.

NOW BEFRIEND THAT BASTARD.
WITH YOUR FISTS.
>>
No. 390595 ID: d5ee6f

>>390575
Yes.
>>
No. 390630 ID: 369d34

...Grrrr, even more magic bullshit to complicate things...

Grab Cat-Face by the head, and shove him face first to the floor. Then introduce your knee to his shoulder blades, and pin his hands behind his back. Put just enough weight on him to make him squawk, and don't let go; You're not going to let this bastard get away.

Tell everyone to surround this jackass and draw their weapons on him, just in case he tries to pull another magic trick. Say that if he even halfway looks like he's doing anything magical, hit him hard, even if you're in the way. Now, ask a couple of the lamias to come over and relieve him of that poison knife, and to search his pockets.

While he's getting frisked, ask him who he is, what he is, who's his boss, what he did to the lamia leader, how long he's been impersonating Aloi, where the real Aloi is, and anything else that comes to mind.
>>
No. 390654 ID: 886a4d

I think I know who this is. This is THIS universes Tom. Which means he is an undead minion of the bird necro.
>>
No. 390685 ID: d6af4f
File 133105097598.png - (69.46KB , 700x650 , 140.png )
390685

>Pin him

He doesn't have a thing on 'em. Oddly, that knife he had is gone too.

"Get over here everyone. You, cat thing. You so much as look like you're gonna cast something, you're gettin' some holes. What's yer name?"
>"Finefinefine okay, my name is Derrick Duke! You can call me Duke. What do you want to know?"
"What'd you do with Aloi and the lamia leader?"
>"They're in the back! I didn't do a thing to the leader, but Aloi's tied up don'tkillme."
"How long've you been impersonating Aloi?"
>"A couple of hours."
"How loyal are ya to the lich?"
>"Well okay look, Lokirm can take me out at any point if he wants, and my girlfriend lives in the tower, so I'm preeeeetty loyal to him. No offense buddy, but I don't think you've got a good deal for me even if you kill me!"
>>
No. 390687 ID: ed57e8

"hey pi, what do you think? supposedly he is fighting because his love is in danger"

and then tom is like "oh man it's me"
>>
No. 390688 ID: 751fb3

Problem solved. Go in, grab Aloi and the leader and scram. Either leave the little guy behind or bring him.

In case you guys forgot, we're being chased by an army of ghosts, a spidernecrowhatever and we couldn't heal a pal; we have to assume that we ran out of juice. We need to get moving, now.
>>
No. 390690 ID: bccf7b

>>390685

Pomf, it's Tom.
>>
No. 390694 ID: a2fa74

>>390685
Lokirm can kill him on a whim, so I don't think he'll be telling us anything useful.
Tie him up and have people watch him while you go see about the leader.
>>
No. 390698 ID: d1f1b7

Knock him out, tie him up and ditch him.
>>
No. 390700 ID: 1854db

We can't convert him, since Lokirm would just kill him if he even tried to help us. We shouldn't leave him alive because he'd hinder us again. We can't just tie him up because he's a shapeshifter and would just shift out of the ropes. Kill him.
>>
No. 390702 ID: 7c31d2

Lets see if any of the gods in the room back there want a shapeshifting sentient undead
>>
No. 390704 ID: 369d34

>>390700
Yeah, pretty much this. Sorry, Duke, but this is how it's going to end in this world.

Ask him if he has any last words before his head parts ways with his body.
>>
No. 390712 ID: c6ec33

>>390685
"Hey Pi, any suggestions? Killing a guy who's essentially helpless and that's working based on blackmail isn't exactly my style."

Also, ask the Lamia to go rescue the real Aloi and check on their leader while you deal with him. Time is short.
>>
No. 390720 ID: f70e5e

i'd say tie him up and leave him. it seems kinda mean to kill someone for something they were forced to do.
>>
No. 390722 ID: d84d24

If we can't restrain him by locking him in a room or something, we should probably kill him.
>>
No. 390723 ID: e3f578

>>390685
"You have a few seconds to convince me NOT to kill you if you're so loyal then. Something worthwhile, something to even the odds. Because you can't really expect me to not kill you if I don't get anything out of it besides maybe another backstab attempt from you. Cause your girl's at the tower, as a man I can understand not a complete betrayal, but if you can't think of something, then you're obviously going to die. And you can't just convince ME to not kill you, I have an entire group of gnolls and lamias hungry for bloodshed that you've inspired."

Get mad at the lamia's for not knowing one of their friends was acting completely different. This is a man for god's sake playing as a woman, noticing her being weird for a few hours should be easy.

Whisper into DD's ear that, on top of whatever he can think of, if anyone else here is a construct, point them out. just whisper it to you. No one has to know you know.
>>
No. 390809 ID: e75a2f

Excuse me but

"I wish for my followers to gain allies, and do all within his or her power to prevent their deaths. I consider suicide missions to your friends to be a great crime without great desperation, as well the same for leaving allies in peril behind. The more people you unite, and the more you show great value in your friends and allies, the more healing power I will endow you with. Likewise, the more people you distance, and the more your allies are thrust into danger without dire need, the more you will earn my ire."

We don't have the option to kill people just because we don't like them anymore. Nab him up and get moving; there's an army of undead behind you and you're wasting time.
>>
No. 390835 ID: d6af4f
File 133108333096.png - (80.48KB , 700x700 , 141.png )
390835

A few of th' lamias are already runnin' in behind me to th' leader.

"I can't think of any reason not to kill ya, cat, or leave ya to the lamias. Thin-"
>"Whoa whoa whoa okay I know I said you didn't have to offer but you know what on second thought I think that that is a pretty good argument okay hold on! Hear me out I might not be able to help you directly but hey I think I can work something out!"
"Ya got 5 seconds."
>"Okay hey uh I wasn't supposed to get killed cause I do have pretty good magic so you know I might be able to make a good hostage and uhm uhm oh yeah I can't help you against the lich but I am completely for helping you out against everything else! You know, other denizens of these tunnels and obstacles and maybe and things like that!"
>>
No. 390838 ID: d6af4f
File 133108342240.png - (88.47KB , 700x700 , 142.png )
390838

>"Duke's honor I won't backstab you I just wanna see my girl again pleeeeeease just take me with you if you won't let me go?"
>>
No. 390849 ID: 1854db

...daawwww...

Okay, fine. But we'll have someone watching him at all times so he doesn't try anything funny. We'll just ditch him once we get close to any sensitive areas like the location of the fort, so he can't report back and say where it is.
>>
No. 390850 ID: ed57e8

move the blade closer a little and see if he flinches. and look him dead in the eye. if he looks like his honor is true, let him up. first ask if he knows anything about dream reapers. even a way to slow them down would be great. would let you move at a less frantic clip.
>>
No. 390859 ID: d5ee6f

He gets one chance. Tell Grasswind she's his personal minder and to shiv him if he does anything suspicious.
>>
No. 390860 ID: e3f578

>>390838
that's something, fine, you'll go ahead alone with him in front of your group while the lamia(s) will be ahead leading us.

Ensure you have a private conversation. Ask if he knows about how to spot a construct. If he tells you that Lokrim would kill him for ruining all future contructs, tell him you suspect another lich is after your soul too, and that if you can spot advanced contructs, Lokrim gains a little more time before that other lich can complete whatever his other plan is. If he asks how you know some other lich is after you, tell him it isn't hard to figure out this is a chess game with more than two players that isn't just you and Lokrim. And if your soul is the prize, only a lich or necromancer can make use of it. So it's basic logical deduction.

Maybe ask why the hell it's such a big deal keeping why people need your soul a secret. You know he won't tell you the secret, but you can't figure why it's a secret should be a secret. And how does this Lich keep everyone so damn loyal, do all of them have girlfriends in his castle? The Vampire bitch, the weird bird construct, everything.
>>
No. 390870 ID: ed57e8

yes be a chance for grasswind to regain some trust.both her in us and us in her.
>>
No. 390884 ID: 369d34

He gets one chance. Make it crystal clear that if he tries any funny business, you're going to take retribution for the two weeks of hell you've been through out of his hide. Now ask him if he knows anything specific about the tunnels ahead that'll help.

Duke is now your point man for this trip, those big cat eyes and ears looking and listening for traps and monsters. You'll be just a sword's length behind, with Grasswind and the lamia guide at your sides. The guide will point the way, and this'll give you a chance to hammer out what the hell is with Grasswind's actions.
>>
No. 390891 ID: ed57e8

yeah once we start walking explain to grasswind. a good punch wa the only way to get it into her thick head. you promised pi, you have to try your best to make friends. in exchange you will eventually be able to blow up zombies just by looking at them.
>>
No. 390901 ID: a2853b

>>390838
Nick him.
Just a little paper-cut, make it clear you're damned serious.
Bonus points if you do it with paper.
>>
No. 390902 ID: f70e5e

taking him with us would be a bad idea, yes he'll try and make himself useful but he will turn on us as soon as the litch orders hims too. even if turning on us means his death the litch can threaten to kill his girlfriend as well as him.
>>
No. 390960 ID: 2ce272

You should see the value in giving this Duke guy's offer a shot. If he's even remotely close to telling the truth, he ain't serving under the lich out of love and devotion (at least not to the lich), and having him close means you can try and turn him your side opinion-wise. 'nother magic-user on the team certainly couldn't hurt, even if he'll be a 'hostage' that can't help you with Lokrim. Still, a little caution goes a long way, so set someone to watch him when you ain't. Don't want him wandering off easy as he pleases.

Maybe do it like this:

-He's in, not because of the freaky eye thing, but because he said he could help. You need help, and in exchange, you won't kill him or force him to betray Lokrim. Best deal you can make him.
-Of course, you can't just trust 'im, so he'll be kept under a watch when you ain't lookin' at him. He'll have to prove himself. Telling us stuff that doesn't directly oppose Lokrim, should be good, right?
-For example, does he have the cure for the lamia leader? Or does he know how long she'll be out? You can't stay 'round here forever.
-Does he know why the lamias were being hunted? You already know the gnolls are 'controlled' by the necroes, so it isn't exactly hard to put two and two together that the lamias might've been a choice target as well.
-Speaking of which, you might want to inform the lady lamias about that particular detail. You're the only gnolls who has been talkin' to them and not trying to kill 'em, and it might be because, hell, you both have a more common enemy than you thought. Particularly if you started getting hunted at roughly the same time, give or take a month or two. According to the vampire you fought, all the other clans are currently under the necromancer's thumb.
-Once that's done, say you want to talk to their leader and give the whole cooperate thing a shot again, now that they ain't got Duke in place to trick 'em.

You do need help, and getting in those lamias' good graces through Duke is one way. What with the whole 'not killing them' thing, you have the option.
>>
No. 391022 ID: d6af4f
File 133117086972.png - (46.62KB , 700x700 , 143.png )
391022

"Ya get one chance, kitten, and we're gonna have 4 eyes on you at a time. First off, quit sobbin. Anyone who follows me, hostage or no, ain't leakin' anything from their eyes."
>"Yeah okay okay you're messing up my face!"
"Know anythin' about why th'lamia leader's in a coma? Fer that matter, you guys were targetin' them all, weren't ya? Why's that?"
>"Uh well yeah we were sort of expecting you to just maim your way through them you know? But Lokirm was all 'noooo he's a peaceful gnoll and might not kill them all' and well here we are. It wasn't anything personal you know, Lokirm just wants to take over the whole region is all, so everyone is getting hunted. The coma... well that's under the power of uh what's her face.. some vampire chick . She either has to take it off, or get killed!"

Ain't anything I can do about that then, assumin' he's tellin' the truth.
>>
No. 391023 ID: d6af4f
File 133117088612.png - (52.83KB , 700x700 , 144.png )
391023

"We're moving ahead. Guide, you comin'?"
>"Yes! My name is Mier, by the way! We'll catch up to you, we'll carry our leader and fill in the real Aloi with the details."
>>
No. 391024 ID: d6af4f
File 133117090463.png - (85.96KB , 1000x500 , 145.png )
391024

18 gnolls who can hold their weight. 22 lamias. 12 pups carryin' our supplies, and the matron and me. 54 people I gotta take care of again, not includin' the cat.

Takes some warmin' up, but the lamia's are stronger than they look, and can hold sleepin' gnolls, makin' life a lot easier. Nothin' nippin' at our heels, an' no sounds but our own echo's.

By the end of a few days, the side passages stop. Also, turns out I can do a decent heal about 3 times in a short period, an' could heal grasswind after a day. Could be that I can't heal an ally's wound that I inflicted myself.

No one talks a whole lot. Lamia's don't seem too angry at us. After that cat business, they were a lot more keen on believin' us about the whole impending doom bit. Real ironic.
>>
No. 391025 ID: d6af4f
File 133117092093.png - (50.05KB , 700x700 , 146.png )
391025

Had grasswind keep the cat on its leash while she was awake. Doin' pretty well ever since that punch, but she has ta sleep, after all. An' now it's makin' funny motions in the air like it's tryin' to write somethin'.
>>
No. 391027 ID: ed57e8

he can't TELL you the problem. but he can write it. get him something to write with.
>>
No. 391028 ID: d5ee6f

>>391025
Yeppp. Seems suspicious. Lop his head off.
>>
No. 391030 ID: 1854db

>>391025
Get everyone on alert and... check the ceiling.
>>
No. 391040 ID: ed57e8

>>391039
wow, did you even read? look at him. he is SWEATING. and he wants to WRITE SOMETHING. so let him write something instead of thinking he is talking to an invisible enemy.
>>
No. 391041 ID: f70e5e

>>391027
>>391030
both of tease sound plausible. check the ceiling and then discreetly hand him something to write with.
>>
No. 391043 ID: fcf88e

No killing Tom. His very actions are warning us of a ambush. Get everyone ready and get him a pencil and some paper!
>>
No. 391046 ID: e3f578

>>391040
I read it
And I think he's trying to communicate with something beside us, since his focus is so obviously away from us.

Well, that or he's telling us to turn around. That gesture usually means turn. He isn't writing something, he's using a standardized gesture. Huh, go figure, yeah ignore what I suggested earlier, I now suggest we turn.
>>
No. 391047 ID: 369d34

Check the ceiling, just in case, then motion for everybody to stop and not make a sound. Lokirm might be in Duke's head right now, looking and listening out. Silently get Duke something to write with and on, and hand it to him out of his line of sight.
>>
No. 391048 ID: a2fa74

>>391025
Check the ceiling, then behind you, then the sides. Look for ANYTHING out of place.
If nothing seems wrong then get him some writing stuff.
>>
No. 391064 ID: d6af4f
File 133117615236.png - (105.07KB , 700x700 , 147.png )
391064

Can't see nothin' different about the walls, ceilin' or behind us, so I get a gnoll to fetch some old ink, quill and paper. First thought it silly that our clan had by far the best literacy rate at near half and half, but damn if it hasn't come in handy, least now that we got writin' utensils.

The cat doesn't look at the paper as he write, an' sure 'nuff, it shows.
>>
No. 391066 ID: ed57e8

vampire invisible
coming behind
str8t to you
hunt me out

cover yourself in a weak healing aura if you can. she touches you and gets a blocked by holy power.
>>
No. 391067 ID: a2fa74

>>391064
"vampire invisible
coming behind
start(?) to you
h*** me out"

Full stop, everybody quiet, no moving. Even flying you might be able to hear the wind whispering around her, and with the good wiff of her you got before you should be able to smell her.
Maybe give a silent prayer to Pi for a positive energy field, or a temporary boon of true seeing or detect evil?
>>
No. 391068 ID: fcf88e

I think that last part is 'knock me out' he can't recieve commands if he is K.O. nor can he fight us.

Knock him out gently, and ready the healing aura. A healing punch may also save our ass.
>>
No. 391069 ID: ed57e8

makes sense, if the vampire is higher ranked then him he has to listen if awake.
>>
No. 391073 ID: 1854db

>>391064
Knock out the cat, and prepare for a fight against an invisible foe.
>>
No. 391095 ID: d6af4f
File 133118316138.png - (82.87KB , 700x700 , 148.png )
391095

>Knock him out
>Get help from Pi

Givin' the hand gesture for everyone to quit movin' and stay quiet.

Still ain't like I'm talkin' directly to Pi, instead, what she wants me to know, I jus' know.
She's givin' me the option to see her so I won't need to fight an invisible foe.
Second option is a single use ability to greatly harm undead, but it only lasts a fraction of a second, so I gotta make sure I'm able to touch her.
Third option is a way to keep her from castin' any magic for awhile.
>>
No. 391097 ID: ed57e8

if second option works from anywhere, such as you can shoot it out of your neck when she bites you, go with that. if not then get anti-magic
>>
No. 391098 ID: f5574d

Do you have any dirt or dust you can throw behind you? If not, ask if you can get shorter invisibility sight with a weaker healing strike, just it make sure it hits.
>>
No. 391099 ID: 1854db

>>391095
Keep her from casting magic. That will allow our allies to fight her alongside us without much issue... and the antimagic will prevent her from becoming mist, right?
>>
No. 391100 ID: e36d85

Option one doesnt really help us if we have no way to fightback either way.

Option three helps us immensely, but only if that prevents her from doing that ghost thing.

Option two is the shotgun approach and I'd vote for this if you feel confident you can make the shot.
>>
No. 391101 ID: fa9f7e

Also, remember what we said about vampire oral sex.
>>
No. 391103 ID: e3f578

The vampire will attack your allies, not you. Killing you will make retrieving your soul harder I imagine, much harder since it sounds like lokrim is researching ways to retrieve souls from the afterlife, at least for that bold on the spider, and he made it sound like a difficult task.

Taking her magic away will be useful if it's actually at least 10 minutes or so, which will be around how long the battle should last if we can get good strikes in. And she won't be able to hurt your allies en masse or escape easily, she'd have to do it the old fashioned way.

The hurt undead a lot spell is best if you can get a good grapple on her, which will take luck and heightened instincts, and will leave many of your people at risk with her magic. And if you fuck it up, you're fucked.

Being able to see her removes a lot of her advantages against you, and you can give orders and her location to your allies, which would give them decent preparation for her offensive strikes/magics and allowing you to get some swipes in, albeit weak against a vampire.

Take her magic away if it's within a battle's regular time. Your gnoll ears should help with her invisibility, which apparently doesn't count as magic. Grapple her then, then get everyone to work her to death with whatever they have, poking her invisible heart with stakes, attempted beheading, a torch.
>>
No. 391104 ID: ed57e8

>>391103
it's make her unable to create NEW magic. the invisible thing is ongoing. if we can see her it wont matter, she can just become mist again and dodge all our attacks.
>>
No. 391105 ID: a2fa74

>>391104
Healing the mist would still hurt her, but you need to be able to cast it on her in order for it to matter.
If you can see her then you can call out her location.
>>
No. 391106 ID: f70e5e

if you taker her magic away she won't be able to refresh her inviolability, so if you manage to get her covered in dust, blood, ink, whatever you'll be able to render her visible. so assuming the no magic thing would last a few minutes i would go with that. as long as she has magic she can just turn to mist ans escape.
>>
No. 391115 ID: 369d34

Take the magic block option. That'll hopefully stop it from turning to mist, or pulling some hall filling magic death beam out its ass. Then it's all a matter of finding it, pinning it to the ground, and healing it to undeath, before the block runs out. Now you just have to figure out a plan to do that.

But first, quickly have Duke bound, gagged, blindfolded, earpluged, stuffed in a sack, and mixed in with the supplies. This'll keep the vampire from spotting him and reporting back he's helping you, or from taking orders if he somehow wakes up.
>>
No. 391128 ID: 365adf

Option three.
>>
No. 391237 ID: 3e85e3

Haha yes counterstrike with your holy neck the irony alone would kill her
>>
No. 391247 ID: d6af4f
File 133125471499.png - (112.19KB , 700x700 , 149.png )
391247

Putting up the antimagic. It'll last a good several minutes.

Real quiet. Can't hear a thing. Either the bloodsucker isn't makin' her move, or the cat's full of crap.

May as well bind said cat, and shove 'em in a sack. Gonna pick up a wood stake while I'm there. The matron's been carvin' some while we rest.

Ain't got much to throw at an invisible person in th'way of dirt an' blood, but I'm almost at the supply wagon with th'pups, between most of the gnolls ahead, and most of the lamia's behind.
>>
No. 391249 ID: ed57e8

if something touches your neck assume the worst.
>>
No. 391254 ID: fcf88e

The Nagas seem to be spell casters, right? Well, the anti magic affects the vampire, not them. Ask if they have some basic wind magic. Nothing too powerful, just a strong breeze. Summoning water may also be a good idea. Remember, vampires are not good with running water and the wind would make mist form rather hard to hold together(could add some dust or dust substance to make a outline of her if she is invisible). Daylight and flash spells can also be a major boon if she can't use her magic to set up the anti-light/fire spells.
>>
No. 391269 ID: 1854db

Ask the nagas for a summary of their magic skills. It'll be helpful to know what types we've got available.
>>
No. 391285 ID: d6af4f
File 133126158659.png - (100.09KB , 700x700 , 150.png )
391285

I shove the cat in a bag and grab a stake and move to the Lamia's. Tell 'em to tell me their magic, and to cast some wind. One of 'em starts magicing and explains.

>"We have three mages who have a basic grasp of wind, fire and water. And 4 more who specialize in wind, fire, water and earth. The rest of us are mostly fighters, but perhaps a few more can get a little gust, or start a spark for a campfire, bu-"
>>
No. 391286 ID: d6af4f
File 133126160793.png - (89.03KB , 700x700 , 151.png )
391286

tpTPSNAP
>>
No. 391289 ID: ed57e8

heads live without blood for a little bit. do this fast and she may live. order everyone hold onto their heads. close your eyes and listen and smell. strike hard and fast, put healing energy on your punches.
>>
No. 391290 ID: 23e4da

Have fire and water mages create a mist around you (by burning the water). Should be able to at least barely see where the enemy is.
>>
No. 391294 ID: 1854db

>>391286
Fuck, bearhug to catch the vampire!
>>
No. 391300 ID: a2fa74

>>391286
Have somebody start CPR to keep her alive. Order everybody else to put their backs against the walls so she can't get behind anybody.
>>
No. 391303 ID: 1854db

>>391300
It's a snapped neck. If she's going to recover she needs healing. We can try that after moving her head back in place I guess.

>>391290
Actually, just putting water on the ground would ensure we can track the invisible foe by the splashes etc. We don't need mist.
>>
No. 391304 ID: ed57e8

>>391303
unless she is already flying.
>>
No. 391310 ID: c4a1fc

Mist is good. And remember about the vampire oral sex.
>>
No. 391320 ID: 369d34

Catch that poor lamia, point her head back the right way, and apply healing. Probably won't work, but it's worth a try.

Yell out that the enemy is an invisible flying vampire. Tell everyone to get their backs to the walls, draw weapons, and to shout out if they see or feel anything odd. Otherwise, hold still and shut up.

Order the water mages to put water on the ceiling to make it rain. Have the fire mages put down a line of fire up the middle, to make the water fog up. Earth mages form a horizontal series of spikes out of the walls, just above head height, across the tunnel. If possible, have the air mage still the air, to make the vamp's movements stand out.
>>
No. 391328 ID: d6af4f
File 133126867657.png - (89.91KB , 700x700 , 152.png )
391328

>Heal the lamia

Worth a shot, got 2 charges left for the time.

"Lamia's, make some mist and make it rain!"
>>
No. 391329 ID: d6af4f
File 133126868618.png - (158.37KB , 700x700 , 153.png )
391329

"Everyone else, get yer backs on the wall and get ready! Whoever's got earth magic, get s-"

splish

Shit, she's fast, an' headin' to the storage!
>>
No. 391330 ID: d6af4f
File 133126869954.png - (170.00KB , 700x700 , 154.png )
391330

If that's even th' damn vampire. That's no human footprint, an' double the size of one.
>>
No. 391331 ID: a2fa74

>>391330
Slice and dice!
>>
No. 391332 ID: ed57e8

she's in a bestial form. most likely only able to take it out of the sun. catch up to her.
>>
No. 391335 ID: 369d34

The vamp's in bestial form, it's a non-human vampire, if that's even possible, or a creature thralled to a vampire with an invisibility spell on it. Whatever it is, it's going down.

Matron and the pups should have enough sense to clear out, but still, yell for them to run for it. Charge the invisible beast; Try to stick your sword into its back with one hand, wooden spike with the other, and haul yourself up on its back. You grapplin' with it in mid-air will make it much easier to target.

Order the gnolls and lamias to form up across the width of the tunnel and start advancing on the invisible vamp, weapons forward. Have the earth magi pull large stone spikes up from the floor and walls, angled towards the vamp.
>>
No. 391346 ID: 1854db

>>391330
Get some long-range firepower on that. Ice magic would get us some more visibility. Everyone should attempt to delay it at range... hey, maybe Leaf can arrow it too.

You gotta catch up to it and finish it off.
>>
No. 391350 ID: fcf88e

...Hold it. Something seems off. While vampires are shape shifters, this seems a bit off... try a heal pulse on the large invisible creature. A sword may cut living and dead, but healing can only harm the undead. For all we know, she may have just used someone else as a distraction.

Tell everyone to be alert of any other invisible foot prints. Never assume there is only one enemy.
>>
No. 391351 ID: ed57e8

>>391350
hrmm. point. if that's a gnoll under a spell it would be bad.
>>
No. 391358 ID: 1854db

...oh shit, if it's our undead gnoll buddy under the vampire's control we're in danger of losing another ally. Is Leaf around? Ask for a headcount.

We should've knocked Leaf out too, if we're sure he's the undead gnoll.
>>
No. 391360 ID: d6af4f
File 133127723855.png - (213.00KB , 700x700 , 155.png )
391360

"Get outta there, pups! Everyone else, look out for other footprints! Lamias and gnolls, block the passage, and get some spikes poking towards the wagon!"

It stopped in front, an' somethin' does seem funny, so I give whatever it is, a heal. An' it works, jus' a confused grunt as whatever it is stops movin', and is givin' a long, raspy breath. I'm touchin' scales. An' there's a lot of kickin' and muffled cryin' comin from the cat.
>>
No. 391361 ID: ed57e8

swing sword OVER cat
>>
No. 391364 ID: a2fa74

>>391360
What does it smell like?
Grab it and put it on the ground. Smell and feel if it's a Lamia or something else. Tie it up then get back to looking.
Have somebody ungag the cat for a moment to see what's making him flip out.
>>
No. 391365 ID: a2fa74

>>391361
Wait, that instead.
>>
No. 391369 ID: 1854db

>>391360
...it's a distraction. For crap's sake, she's clever. Must've set it up before anything else, too.

Get some gnolls to pile on the scaly thing, and go after what's bothering the cat.
>>
No. 391371 ID: ed57e8

>>391364
>footprints
>lamia
>>
No. 391400 ID: d6af4f
File 133128087198.png - (145.61KB , 700x700 , 156.png )
391400

Swingin' my sword over the wagon 'an the cat, an' as soon as I hit whatever's got green blood, it gives a brief roar before fire flies out of where I'm gonna go and assume its head is.

An for another lesson about what this thing is, its got some sharp fuckin' claws, an' it's startin' to thrash.
>>
No. 391402 ID: ed57e8

it's a small ass dragon. grab right under the flames and then stab at it.
>>
No. 391404 ID: c6ec33

See of you can channel some healing through your sword!

Otherwise, >>391402 is a good idea.
>>
No. 391406 ID: a3b384

>>391400
Time to make it where the head ain't then. Make a big cut under the fire and up, cut the damn things head off.

>>391404
Let's not risk our last heal on something that might not even be undead.
>>
No. 391410 ID: e3f578

>>391400
If this is a beast, then something else snapped the Lamia's neck. Probably. I know your focused on this, but get your gnolls lookin' harder or to spread out the mist more through orders.
>>
No. 391411 ID: 369d34

...Dammit. Now you've got an angry invisible mini-dragon on your hands.

Call for the earth mage to jab one big spike outta the floor into where the dragon is. That'll keep it from moving about much. Swing your sword around about where you guess the dragon's neck is.

Yell out that it's a diversion; The vampire is still out there. Everyone block the tunnel, floor to ceiling, at both ends of the column, and keep moving the blockade inwards. Find that vamp!

Put this dragon down fast, reserve your healing, and whatever you do, do not let the cat out of the bag. Whatever benefit from what Duke'll say would be more than outweighed by the vamp givin' him orders.
>>
No. 391421 ID: 1854db

No, this isn't undead, don't blow your last heal on it.

In fact we didn't even need to attack it. It's just a distraction. In fact we should've like, tried to tame it. A pet dragon would've been awesome. But fuck, we're not gonna tame the thing now. Yank your sword out and cleave its head off, then look for other splashes in the water.
>>
No. 391422 ID: d6af4f
File 133128574024.png - (103.12KB , 700x700 , 157.png )
391422

Th' cat quit freakin' out. I can't use healin' on my sword, an' I already used up a charge to test out of it was undead. It's a live one.

>Cut at its head
I go for it, but it ain't gonna let me kill it so easy, an' I can't step back anyway to get good momentum without losin' it with its damn invisibility. Got my sword to its neck, tryin' to pull back to get at its artery, assumin' its got those.

And the son of a bitch is pushin' back, an' startin to topple backwards! Wouldn't be a problem if there weren't some spikes on its back. Ain't sharp ones, but hell if back spikes won't hurt if it falls on me. The damn thing's bigger than me.

>"Chief, mages and archers are trained on it, but they might hit you!" Fort yells.
"First off, get everyone else lookin' for that vampire! Keep blocking the tunnel!"
>>
No. 391423 ID: 1854db

>>391422
Sidestep and let it fall down then finish it. It will probably breathe fire at you so get someone to soak you.
>>
No. 391424 ID: d5ee6f

>>391422
Sidestep and shove it so it doesn't fall on anything. Go away from the head- fire comes out of there and fucking up its legs to reduce its mobility is a good idea.
>>
No. 391428 ID: 369d34

Shift left and angle your sword so the beast's weight slides down your blade. Once it hits the ground, stand back so the archers have a clear shot. Having some arrows sticking out of its hide will make it an easier target. Tell the mages to hold fire; They need to conserve their power, for now.

Make a mental note to get palm guards in the future, 'cause pressing that blade edge barehanded bloody well hurts.
>>
No. 391453 ID: d6af4f
File 133130729944.png - (94.52KB , 700x700 , 158.png )
391453

>Sidestep

"Douse me with water, mage! Otherwise, archers only, shoot!"

Readied a swing to its legs, but its roar made its throat a real easy target. Another gash comes, but other than that, the whole thing worked real nice. After a moment, it quits movin'.
>>
No. 391454 ID: d6af4f
File 133130738425.png - (119.03KB , 700x700 , 159.png )
391454

"Any sign of the vamp?"
>"Sorry boss, nothing. Know what this thing is?"
"Ain't it a lizardman?"
>"Lizardmen don't breathe fire, and also don't get upwards of 12 feet tall. They also have pupils, but you get the idea."

Damn cat's gettin' noisy again.
>>
No. 391456 ID: ed57e8

it's a monstrosity.
flick blood over cat.
>>
No. 391458 ID: bdb3f8

There is still at least one more of these things around. You left the first one to go swing at the cat.
>>
No. 391468 ID: 1854db

>>391454
Swipe over the cat again, then.
>>
No. 391473 ID: d1f1b7

Did the lamia with the broken neck survive?
>>
No. 391489 ID: 369d34

You know there's essence of gnoll, so maybe someone made essence of dragon, which is a frightening thought. However, now is not the time to be speculating about the origins of mutant monstrosities. Clock's ticking on the magic block. Gotta find that vampire, quick.

This is just a hunch, but grab the cat-sack, hold it at arm's length, then turn back and forth and back again. If Duke gets more agitated the closer the vampire is, this'll nail down the direction the vamp is coming from. If not, then either it doesn't work, or the vampire is right on top of you.

Get those blockades at the ends of the group moving inward, and have everyone bunch up and move in with them. Leave no gaps for the vamp to hide in.

If the water mages still have the juice for it, keep the rain going. Ask the earth mages if they have enough power to liquefy the keystones in the ceiling, and collapse the tunnel behind us, as a last resort.
>>
No. 391497 ID: 55c4cf

put sweet glasses on the dead dragonman
>>
No. 391617 ID: d6af4f
File 133138401482.png - (88.44KB , 900x630 , 160.png )
391617

"'Ey, is that lamia with the snapped neck doin' alright?"
>"Yes, she's coming to!" some girl says.
"Everyone blockin' the route, start movin' in towards me! Leaf, put somethin' over that lizard's eyes, or jus' shut 'em.'

Nothin' else over th'wagon, an' the cat ain't kickin' around so much.

>"Let me out already!"

Not so much as a sniff of vampire 'round here.
>>
No. 391618 ID: d5ee6f

>>391617
Let the cat out of the bag. Cut the dragoman into pieces- better than him coming back at an inconvenient time- and ask if anyone spotted anything suspicious, aside from the fight.

Also, keep an eye on the Lamia. Worst case scenario your heal did nothing, she died, and is being revived as undead.
>>
No. 391621 ID: d6af4f
File 133139115966.png - (128.46KB , 700x700 , 161.png )
391621

"Get out, cat. Leaf, get a couple people and axes to chop this thing up, still gotta be careful about dead comin' at us."
>"Okay, boss. You want us to keep lookin' for the vampire? We're not having any luck finding her."
>>
No. 391622 ID: ed57e8

point cat at ceiling.
>>
No. 391626 ID: ed57e8

"you said invisible vampire, no invisible dragon lizard"
>>
No. 391627 ID: bdb3f8

>>391626
Don't say that explicitly, just ask what gives.
>>
No. 391629 ID: 7bbcd3

>>391621
Remember to keep talking to him as though he's a captive.
e.g. "They blew their little rescue mission, Cat. Any other surprises you didn't tell me about?"
>>
No. 391661 ID: d6af4f
File 133140844065.png - (47.50KB , 700x700 , 162.png )
391661

"So much for yer rescue, cat. Got any other surprises?"
>"Nope no I'm not talkin'!"

He's doin' the same lookin' away while writin' stuff, like his buddies really do see what he sees. Jus' ain't right.
>>
No. 391662 ID: d6af4f
File 133140847734.png - (60.95KB , 700x700 , 163.png )
391662

Horrible writin' as usual, but it says after the vampire realized she couldn't cast magic, she decided not to attack us head on. Tried to get the lizard to set fire to our storage...

... an' the cat's askin' if he did well.
>>
No. 391663 ID: ed57e8

admit he isn't completely useless.
then resume march.
>>
No. 391668 ID: a9298b

pat him on the head
>>
No. 391670 ID: 1854db

>>391662
Just say "Fine. We did well enough with you in the bag anyway." Don't tip the fact that you're complimenting him.
>>
No. 391678 ID: d6af4f
File 133141268358.png - (49.42KB , 700x700 , 164.png )
391678

>Pat him on the head

thok

>"Ouch!"
"Fine. We did well enough with you stuck in the bag."
>>
No. 391679 ID: d6af4f
File 133141270258.png - (172.90KB , 700x700 , 165.png )
391679

Another day passes. Nothin' but smoother bricks and darkness, till I see some glow of a half burnt out campfire. Looks like it's still occupied.
>>
No. 391680 ID: 1854db

Approach with caution.
>>
No. 391685 ID: ed57e8

i can only think dwarf as something that would light a fire underground.
>>
No. 391695 ID: e3f578

Complain and ask aloud how the dwarves could make a fortress that has smoothed hallways long enough to last days traversing them.

This HAD to have take years tops to make this hallway. Be wary, this is likely one of those insane dwarven tributes with plenty of ancient dumb, dead dwarves down this path. Hell, did you know some use their own infants as weapons? You want to get smacked upside the head with an undead dwarven baby? I'm also guessing that a fortress this big, with connection to a lava source to pump through, dug deep enough to get some of that legendary cursed adamantium. So we'd have undead, adamantium wearin, baby wielding dwarves along with any of that hidden fun stuff they've found along with the adamantium.

Shit's terrible, yo.
>>
No. 391715 ID: 406995

Aw. Brofist to Duke was adorable.

But seriously, let's investigate - cautiously. Don't be too overtly aggressive, they might be another potential ally.
>>
No. 391725 ID: 369d34

Ask if the fire mage could make that campfire a little stronger to light up the area, and get a better look at these sleepers.

Take as non-threatening a stance as you can, like with your arms crossed, and loudly ask what sort of fool sleeps down in the Deep without anyone on watch. They're lucky your little group isn't hostile.
>>
No. 391739 ID: d6af4f
File 133143466947.png - (130.59KB , 700x700 , 166.png )
391739

"What kinda moron sleeps alone down here? Some fire mage, fire up that wood again, see if we can't get a better look."

Fwoosh!

>"Gah!"

Hilt. Not my first guess.
>>
No. 391740 ID: 1854db

Ask him what the heck he's doing down here. And who the kobold is.
>>
No. 391749 ID: e3f578

>>391739
I thought he was with the bolds, wasn't that contained in the message? Is the damn place that close?
>>
No. 391756 ID: 369d34

Were you really walking long enough to get near the Kobold Fort? Hard to tell with no sun to go by.

Get Hilt and that 'bold up and away from the group to talk. Remember, you've got at least one Lokirm agent with you. Don't want what Hilt says to land in their ears, especially Duke's.

Fill Hilt in on what the clan's doing traveling down here with a bunch of lamias and one cat-something. Then ask why he's in this tunnel, and not in the Kobold Stronghold.
>>
No. 391766 ID: f72f26

question his choice of lover

express this in a disappointed tone
>>
No. 391770 ID: 406995

Catch microbold midair. Do not comment on it whilst explaining the situation, because that's be badass.
>>
No. 391774 ID: d6af4f
File 133144421298.png - (85.53KB , 700x700 , 167.png )
391774

Hard to tell the passage of time, but we shouldn't be that close yet. I grab Hilt and we move away from the others.

>Grab kobold

"We've been gettin' chased by necro's an' other things. We're fleein' through these tunnels.
>"Er, boss! Is that really you? Who's the cat behind you?"
"A hostage, no friend of mine. I heard you took out my bro, and you were stayin' the the kobold home."
>"Er, sorry, chief..."
"He had it comin', dealin' with necromancers. What were you doin' in here? How far to the kobolds?"
>"Less than a week? I got a broken toe, and it got healed, so I figured I would head back."

...

"Who's yer girlfriend, here?"
>"That's Lilu."
"....."
>"Wait, no! It's not like that, he's just a friend!"
"This thing's a guy?"
>"Yes? Wait, Lilu, what were you again?"
>"...."
>>
No. 391777 ID: e3f578

>>391774
"Just how friendly are you for a kobold to leave his or her life behind and come with you to party up with a bunch of hardy gnolls the 'bold hardly knows? Is this a dumb kid? He looks really scrawny for a kobold."
>>
No. 391778 ID: 3e85e3

Well clearly Lilu is just a friend, if Hilt doesn't even know what gender he or she is.

So the kobold place is hidden. Damn well. You know it was an old wizard's lair as well as having access to the deep underground, so it's probably if not well defended, highly defensible. Plus the kobolds got magic. Sounds like a pretty good idea to head that way.

On the other hand they're fucking pipsqueaks, you'd be bringing ten kinds of disaster to their front door, they probably don't trust gnolls, and whatever defends them from all this crappy continent might just land you with undead monstrosities attacking you from the front and the back. Tough call.
>>
No. 391783 ID: 1854db

>>391774
Uh.

Gingerly give Hilt back his kobold and say that this is way too awkward to deal with right now. Tell him that he's better off just going with you back to the fort since the verified passageway back to gnoll country is collapsed, this is all that's left of your clanmates, and besides... necromancers.
>>
No. 391787 ID: 7bbcd3

>>391774
So.. damned.. tiny.
Even the tiniest of the youngun's can help haul supplies,right? What can Lilu do to pull their weight?
Hilt had better be able to keep him/her in line while things are difficult.
>>
No. 391788 ID: 369d34

>>391774
...Well, that was a bit o' awkward on Hilt's part. Hand the tiny-bold back before you accidentally break something.

Now, why is Hilt taking the Dwarven Underground back? What made him even think it would lead back to the gnoll lands? ...Wait... Do these tunnels lead right into the Kobold Stronghold?
>>
No. 391789 ID: fa9f7e

Eat the micro-bold.
>>
No. 391797 ID: 459534

Ask Lilu about his/her gender and relationship with Hilt. Then turn to Hilt and ever-so-politely inquirer about the well-being of a particular gnollish kobold (and be non-chalant about it. Don't want the other gnolls to think you're gettin' all sentimental in your old age).
>>
No. 391824 ID: d6af4f
File 133145700093.png - (73.68KB , 700x700 , 168.png )
391824

"The tiny 'bold's gotta carry its weight, you know. What's your relation with Hilt, tiny bold? Ya so eager to leave yer life behind to throw in with a buncha gnolls?"
>"... for my friend."
>"Yeah, uh, Lilu will carry his weight!"
"Take it back then. How's Shabin doin'?"
>"She's good! She told me to send you her best. The other kobolds told me about this tunnel, and that it might lead back to gnoll territory. Can I take it that we're going back to the kobolds?"
"Yeah. The way back home is filled with hostiles, an' caved in besides. What are our options to gettin' outta here? These tunnels happen to go directly to the kobold fort?"
>"Yep, but filled, I hear, to the brim with all sorts of nasties! It's the main reason this area is abandoned. Then there's a outpost about a day north east from the kobold cavern. We'd have to fight there, too! And this tunnel goes further north, but I don't know the layout past that. It's probably inhabited by dwarves."
>>
No. 391839 ID: 369d34

>>391824
Did Hilt travel overland, then down, to get here? 'Cause he's really not sneaky enough to get past all those nasties, is he? If not, that'd make 'to the surface' a fourth possible route. May not be a good route, but it's there.

You know that heading to the kobolds now would bring Lokirm's focus to a point. He'll drop the proverbial hammer soon after then, and that's a fight you and the 'bolds are not ready for. So the best choice now is to keep Lokirm's focus split, give the 'bolds time to fortify and prepare, and look for more allies. That means heading to the Dwarves. As unlikely an ally they would make, they'd be a powerful one if you pull it off. At the very least you could warn them about Lokirm. Plus, you could throw in some misdirection by acting like the direct route to the kobolds is through the Dwarves' territory.

Better ask Hilt how serious the kobolds are taking this threat. Since they don't know it's the Lich Prince Lokirm that's against them, they might not be pulling out all the stops in their defense.
>>
No. 391859 ID: e3f578

This is oddly convenient. Too convenient. I don't like it. This place coincidentally connects to the kobold fort, where it's alluded to have Necromancer things deep inside. Dwarves are all gone, not even a single bone to be found.

Not to mention we're leading a bunch of our enemies into a back way into the fort, please tell me Duke didn't hear any of this stuff, regardless of his nonexistent desire to harm us, he has sensory connection all the way back to Lokrim, not to mention that we have an invisible vampire still stalking us. We're going to need to like, SUPER Cave in this place, make sure undead will never, ever be able to use this as a means to get through.
>>
No. 392690 ID: d6af4f
File 133173568989.png - (53.17KB , 700x700 , 169.png )
392690

The cat can't hear a thing, Hilt an' I are off to the side.

"You come in through an overground route then, Hilt?"
>"Oh, nonono, I snuck in through a dwarven outpost."

Didn't think 'im for the type.

"How serious are the kobolds takin' this threat, since they don't know bout any lich?"
>".... a lich?"
"That's what I said."
>"Crap. Well, they're on alert, but you know, they're pretty much on alert all the time anyway. You know, the dwarven outpost didn't have that many dwarves when I think about it, and their defenses were pointed outwards. I bet we could fight our way out, if you wanted!"
"Think we could convince 'em to join our side?"
>"Heh, it's nice to see you've still got a sense of humor."
>>
No. 392691 ID: a2fa74

>>392690
"Hilt, I ain't gonna lie to you. It's practically the end of the world outside.
Dwarves ain't stupid enough to start more fights when they're already losing. Might not even be too proud to toss in with us."
>>
No. 392844 ID: 6a5a08

"We got Lamias, and I joined up with Pi. Anything's possible."
>>
No. 392846 ID: ed57e8

if they listen to the gods then i think we'll be fine
>>
No. 392853 ID: 369d34

"...Hilt, do I look like I'm joking?"

Better fill Hilt in on how fuckin' dire things are, while on the way to the Dwarves. For now, leave out the bit about the undetectable undead infiltrator in the clan.

The Dwarves must be hurtin' for manpower if Hilt can sneak past their traps and through one of their outposts, or they could be packing up, readying to abandon the place. Ask Hilt if he saw loaded carts, half packed crates, or other stuff that'd indicate they were leaving soon.
>>
No. 392860 ID: 1854db

Yeah I think the dwarves are way too xenophobic to give us a chance. I say we take the passage up before the dwarven outpost. It's probably safer to fight whatever's down here than try killing dwarves. They're tough bastards.
>>
No. 392966 ID: e36fb4

Chances are the dwarves have noticed the hell on earth going on. In this case I'm sure we stand a good chance at gaining an alliance. And if that fails, we can definitely convince them to give us free passage. Adding a bit of DORF to our merry little band is definitely something we want.
>>
No. 392972 ID: 12c19f

>>392860
From past events I've taken to notice that a dwarf will be way kinder than you take for with an offering of booze or a show of skill... Doesn't look like you have time for one or the other at the moment really.
>>
No. 393254 ID: d6af4f
File 133192257469.png - (87.04KB , 700x700 , 170.png )
393254

"I look like I'm jokin', pup?"
>"...oh man, you're serious. Well, I'm behind ya, boss." says Hilt.
"Good. Dwarves up to anythin'? Packin'? No offense, but ya never gave me the impression of someone that could squeeze through some miniature doors without bein' seen."
>"No, but it was just a small outpost, barely manned! It smelled of alcohol too, so I think they were off having a party or something."
"Well, ya got no idea th' situation we're in. I'll fill ya in on the way, but we're gonna head to the walkin' beards, an' hope they ain't stupid enough to start any more fights, nor too proud to throw in with us. We got Lamias an' Pi, that should pull somethin' for us if we play our cards right."

>"Hey clamp bosschief guy!" th' cat squawks. "You're stupid. I just thought you should know."
>>
No. 393256 ID: 55c4cf

throw cat to the moon
>>
No. 393257 ID: e3f578

>>393254
"Now that ain't how hostages act, especially you, what's going on?"
>>
No. 393263 ID: ed57e8

he ether got REALLY dumb REALLY fast, or that is code.
>>
No. 393265 ID: d6af4f
File 133192405522.png - (86.27KB , 700x700 , 171.png )
393265

>Throw cat

>"Oof!"
"That ain't how hostages act, cat. What's goin' on?"
>"Nothing, overgrown furball! I'm just speaking the truth! You're a great fool, and will get everyone you love killed!"
>>
No. 393266 ID: ed57e8

he's possessed, bag him and move on.
>>
No. 393272 ID: 55c4cf

determine the discrepancy between your throwing abilities and the moon, you clearly missed
>>
No. 393275 ID: d6af4f
File 133192610580.png - (79.13KB , 700x700 , 172.png )
393275

>>393272
I'll get some throwin' lessons later.

It's a real eventless trip, surprisin' enough. Ain't a single undead in sight cept for the cat, an' likely whoever the gnoll is. Cat doesn't say anythin' but profanities for a whole week. Good thing he don't eat, otherwise we'd ditch his head on a pike a real long time ago.

We're outta food, passed th' branched off area to the underground kobold area, an' hungry enough to eat this door. Supposedly to the dwarven outpost, but I was expectin' somethin' grander, knowin' their love for... come to think, this door may be what passes for grandeur for tykes who come up to my knee.

>"This it, Hilt?"
"This it, boss."
>>
No. 393283 ID: e3f578

>>393275
I don't like the look of those slots. Or that engraving.
I think that engraving might describe the trap as the "Gnoll Cooker" but it'd be under a completely different title, like "The Binding of Tiamat" or some shit like that.

Look for pressure plates. Two weeks sense Hilt came through here is enough for them to install a trap.
>>
No. 393285 ID: d6af4f
File 133193114555.png - (84.88KB , 700x700 , 173.png )
393285

"Leaf. Pressure plate check."
>"Don't know, boss. I think I've seen a door like this. That little dragon thing is a doorknock, just to make some noise to attract someone to open the door. Probably using that slit. I'm pretty sure that's so they can see who's on the other side, it's just low for us."
"Yeah yeah. Think they set up any traps after Hilt came through here?"
>"Doubt it. There's dust caked on the stones, and it doesn't look like its been disturbed near as much as it'd have to be to install any elaborate trap. Hilt, ya think you were seen?"

"I don't... oh, wait, on the other side, there was a prison, but there was just a crazy looking dwarf. Heh, I think they'd just think him insane if he started shouting that there was a gnoll passing right through! Er, sorry. I couldn't help it. The lock was on the other side anyway, but I did lock it again after going through. Sorry, but it was flimsy, I bet you could bust right through it!"
>>
No. 393287 ID: ed57e8

knock.
>>
No. 393288 ID: ed57e8

just say they may have skeletal elephants with them.
>>
No. 393289 ID: d6af4f
File 133193232937.png - (56.35KB , 700x700 , 174.png )
393289

>Knock

Tak tak tak
>"GNOOOOOLLLLS! I TOLD YE, there was a GNOLL down in them halls! It's comin' back fer me bones!""
>"Shut up, ye mind blasted cur, lest I get the hot poker again!"

...

TAK TAK
>"Eh?! Ye weren't messin' with me, were ya!"

Bout a minute passes, while the prisoner keeps yellin' about us. Eventually, the slot on the door slides open jus' a touch. I'm blockin' any visibility behind me, an' I can't see inside.

>"Who's there?!"
>>
No. 393291 ID: d5ee6f

>>393289
Trading party. Info for passage.
>>
No. 393293 ID: ed57e8

refugees
>>
No. 393298 ID: d6af4f
File 133193369994.png - (82.60KB , 700x700 , 175.png )
393298

"Refugees."
>"No refugees that travel the forbidden tunnels are refugees that're welcome here! Go back from whence ye came!"

"Refugees that are also a trading party. We give you info, you give us passage."

I hear some murmurin'.

>"Dunno who, or what ye are, but maybe ye can tell us why there's a pile of rotten undead tryin' to bust down our front doors?!"
>>
No. 393303 ID: d5ee6f

>>393298
That's the information you're gonna trade.
>>
No. 393305 ID: ed57e8

"that is exactly the information we are trading"
>>
No. 393306 ID: d5ee6f

>>393298
Oh, and you'll throw in some help as deal.
>>
No. 393315 ID: d6af4f
File 133193532468.png - (79.74KB , 700x700 , 176.png )
393315

"That's the info we're gonna trade."

The door slot slides open all the way.

>"Yeah?! What've ye got for u- gnolls?! Ye think we trust the lot o' ye?!"
"You should. We'll even help. We're against them as well."
>"Pah! More likely yer with that rottin' bunch! Ye certainly have their smell down! What's sayin' yer not just gonna go rabid gnoll on us, soon as we open this door? An' ye still haven't told us why the undead are at the front door! How would ye know about that anyway?!"
>>
No. 393316 ID: ed57e8

"because they been chasing us through these tunnels, meaning soon they will be at your back door as well. and i became a follower of Pi, Pi doesn't take zombies. ask a priest to check me."
>>
No. 393320 ID: e3f578

>>393315
>>393316
"And before you ask, yes, Pi did let a gnoll worship her. Maybe you've heard of me, Clamp? The one gnoll chieftain that actually makes allies instead of being the common backstabbing clever little shits most chieftains end up being, that often get them killed because their way of achieving ambitions is impractical in the long term? And the one who's been impaled by just about everything and lived more often than the average amount of parties a dwarf throws? That Clamp?"
>>
No. 393328 ID: b6edd6

"Because a lich nearby is trying to conquer the whole area."
>>
No. 393408 ID: d6af4f
File 133194811279.png - (62.28KB , 700x700 , 177.png )
393408

"My name's Clamp. I'm with Pi."
>"Clamp?! Ye mean to tell me you're the blood beast of the east?!"
"... jus' Clamp. I'm with Pi."
>"Hahaha! Gnoll says he's with Pi!"
>"He isn't lying. I can sense it."
>"Eh?!"
"You got a Lich problem. Tryin' to conquer the whole area."
>"He isn't lying about that either, let him in."
>>
No. 393409 ID: d6af4f
File 133194813458.png - (106.75KB , 700x700 , 178.png )
393409

>"'ey, cleric, that's the biggest gnoll I've ever seen. That's the blood beast, alright."
>"I do not know, but there is no doubt he is under the watch of Pi, no matter how much of a headache I'm gettin' from it." the one in the hat says.
>"It isn't half a stone of difference. He so much as looks at us funny, he's meetin' my steel. An' he's lookin' at me funny right now."
>>
No. 393410 ID: c4a1fc

Show him why you're called Clamp. See how good the armor is when the joints are too mangled to let him move.
>>
No. 393411 ID: 431fa8

>>393409
"Don't take it personal. You're looking at me pretty funny too."
>>
No. 393412 ID: 1854db

"This is how I always look."

Anwyay, just say you want passage through. If anyone wants to assist you they're willing to tag along, but you're not really expecting it.
>>
No. 393413 ID: ed57e8

let's not attack anyone. "sorry if my face is stuck on angry, it happens when you kill a half dragon half-lizardman"
>>
No. 393416 ID: 6a5a08

"This is how I always look. How many of you are here? Because the place will no doubt be swarming with undead soon, and we're gathering allies to fight them."
>>
No. 393420 ID: d5ee6f

>>393409
You know how your momma always told you that if you made that face it'd stick that way? It did.
>>
No. 393427 ID: e3f578

>>393409
"You plunge that steel in me, you're no longer considered an ally and no longer protected by Pi's contract."
>>
No. 393441 ID: 369d34

"Sorry, my face gets this way when I've been walking for a fortnight and haven't eaten for days. You wouldn't happen to have anything for that, would ya?"

"Oh, and what do you make of this guy?" Grab Duke by the leg and dangle him upside-down, eye level with the cleric.
>>
No. 393510 ID: a2fa74

>>393409
"Mom wasn't lying she said my face would freeze like this."
>>
No. 393523 ID: d6af4f
File 133198776449.png - (73.47KB , 700x700 , 179.png )
393523

"Ya know how your momma says if you make a face for too long, it'll stick like that? She was right."
>"Pah. Blood beast has a sense o' humor."
"How many you got?"
>"25 if ya must know, gnoll."
"You have triple the number now. You give us food, and we'll be ready to fight."
>"So it's food ye want!"
>"Oh just give it to 'em, soldier. We already made our peace knowin' we weren't gonna get outta here alive, so what's the harm in givin' 'em full bellies?" the cleric states.
"Eh? You guys givin' up?"
>"Don't be a moron, gnoll! We may've made our peace, but we're gonna fight tooth an' nail till the last brave dwarf is brought down!"
>>
No. 393525 ID: d6af4f
File 133198810980.png - (119.41KB , 700x700 , 180.png )
393525

Food, just in time. People were gettin' antsy, 'specially the lamias. They were startin' to wonder if followin' me was a good idea. Still are, but they got food to distract 'em now.

>"Well isn't this a sight! Never thought I'd see the day when we're just watchin' a buncha monster chowin' down as we watch idly by! No offense, beast, but it ain't right for us! Best thank your god."
"Yeah yeah. What do you make of this guy?"
>"An undead monstrosity is what I think of it! It must be slain, it is but a tool! Your thick head thinks it harmless, doesn't it?! I will slay it if you will not!

>"Hey bosschief guy." The cat says. "The necromancer says if you leave everyone behind, they'll leave this region."
>>
No. 393532 ID: a2fa74

>>393525
"I think I'll keep him. He's pretty harmless, and his boss knows where I am anyway.
Cat, you let your boss know he's an untrustworthy scumbag. Lemme know when he wants to share this big secret why he wants me so damn much.

Cleric guy. The Lamia's leader was struck with a coma, and I ain't magical enough to cure her. Think you could try?"
>>
No. 393533 ID: 1854db

>>393524
That would be a tempting offer if it didn't mean that we'd be leaving behind our entire clan amidst an outpost of dwarves that no longer has any use for them.

Clamp, who would make a good leader if you left? Would the clan be okay if you had them hang around somewhere on the surface away from the dwarves while you make a beeline for the fort? What would the Lamia do in this situation?

Ask Lokirm how big a region he's talking about. And how long? Permanently? Oh oh and ask what happened to the gnolls who left at the entrance to the tunnel complex. Are they still alive?

If the region Lokirm agrees to vacate includes the fort, we can go there. Ask if you can keep like a small group with you. 5, 10 gnolls/lamia/dwarves? Heck 1-3 would be good too. If he insists that NOBODY follow you, then oh well.

If we can ensure our clan's safety then get to the fort without getting ambushed, we can join up with the kobolds and venture down to the artifact and retrieve it then... I dunno, bargain with it somehow. Or we could just fortify and outlast the lich.

On the other hand, the lich is tracking us. If we go to the kobold fort, they will know where it is and attack full strength to get both you and the artifact. We might NEED our troops to bolster the kobolds' forces.
>>
No. 393536 ID: ef67f0

Leave everyone behind? As in, go alone and unprotected, waiting to be picked off? That's not suspicious at all. Kinda wish the dwarfs hadn't heard it, though. Hopefully they aren't the sort to toss you to the undead in an attempt to spare their own lives.

I wonder how Pi feels about this. She would normally prefer you sacrifice yourself for the sake of your allies, right? Maybe we can convince her that the necromancer is unlikely to honor any promise.

Then again, that's all assuming you don't want to turn yourself in. Do you? I'm not sure how you'd feel about this offer, given that you are at once averse to giving up and fiercely loyal to those placed in your care.

Oh, and keep Hilt away from your food. And pinch the cat for not wearing green. In fact, pinch everyone who isn't wearing green. Happy St. Patrick's Day!
>>
No. 393541 ID: d6af4f
File 133199067562.png - (56.32KB , 700x700 , 181.png )
393541

Ain't so against the idea, if my clan is let off free. Ain't like I'd be givin' up, the cat didn't say I had to turn myself in. Jus' leave my clan. I'd be willin' to take that offer, cept I'd trust Grasswind with tough, intelligent choice making sooner than the bones. I could find a decent leader, sure.

>"What's that monstrosity babblin' about?" asks the cleric.

"Nonsense, but I gotta have a chat. Cat. First off, tell your boss he's untrustworthy scum."
>"Why? This wasn't his idea. It was the necro.. thing.. the one on the spider, you met him! And just between you and me, I think he's the most trustworthy of everyone! Except for my girlfriend, of course."
....
>"Oh and me I'm very trustworthy too!"
"Let's talk terms. First off, do I get to bring any allies at all? Second, how much of the region are they leaving, and for how long?"
...
"Well?"
>"Discussing it!.... you can bring 2 gnolls and 2 lamias... and me?! What the hell you guys - oh sorry. He says you will be given a respite of one and a half day if you do this, in which you won't be harmed. And your allies will be free to go, so long as your small party and everyone else does not make any contact with each other again. The necromancer and Lokirm are only agreeing to vacate the region just to show that they won't harm you, but they're not saying they'll never ever come back for any reason! The creepy necromancer guy wants me to say that he finds you, uh, and I quote, 'I do not know why, but I am certain that gnoll can be trusted. My brief encounter with him reinforces this.' So uh, there you have it."
>>
No. 393542 ID: ef67f0

Take Hilt (he has to go if we're going to the kobolds) and Grasswind (she can't take care of herself, and we have to keep an eye on her) along with two lamias of your choice and the cat.

Arrange for Leaf to guide the matron to the kobold village in secret. We'll need their help once we're there.

Leave either Redsteel or Talon in charge in your absence. Redsteel is trustworthy, and Talon's been itching for a chance to command.
>>
No. 393543 ID: 1854db

Ask Hilt if one and a half day is long enough to get to our destination. If it is... I think we should take the deal, assuming we can get 2 gnolls and 2 lamias to volunteer.

Ask why we'd want Derrick to come- won't he just serve as the necromancers' spy? He is quite obviously transmitting everything he sees and hears back to the necros. Unless the connection is severed we should just leave him at the surface, I'm thinking. Is he even that good in a fight? Ask him what good he'd do if he came with us.
>>
No. 393548 ID: ef67f0

>>393543
What if we stop-up Duke's ears and pluck out his eyes? We can keep his eyes in a box and return them once we're out of this mess. Plus, since he wouldn't have to be kept in a sack, we wouldn't have to carry him all the way to the kobolds. That should speed us up significantly. Just keep him on a leash so he doesn't get lost.
>>
No. 393554 ID: 751fb3

I think the smart thing to do would be to keep our small army, although its getting increasingly harder to maintain it.

I think the GM is giving us a choice between a small party adventure and going full-blown RTS here. Seriously, our little crew is almost getting to that point.
>>
No. 393560 ID: 1854db

>>393548
Whoa man, that's sick. We can just blindfold him.
>>
No. 393564 ID: ef67f0

>>393554
If that's the case, my gut reaction is to keep my vote for a small-party adventure. While I think an army would be helpful, I don't think there would be much significant interaction to be had with it. Its main job would be keeping the undead out of the kobold cave, and that would (presumably) mostly happen off-screen. Though I admit that the thought of tending to wounded soldiers brought from the front-line interests me.

An army might be useful with the driders, but I'm not sure if there'd be room for them. That and, almost paradoxically, the more characters you have involved in a fight the less involved suggesters get to be in said fight. Unless you only focus on a few of those characters for the duration of the battle a la the ending of Chop's Dojo, I guess.

Huh. I've almost talked myself into supporting the army idea. It certainly would solve the problem of how to keep Hilt, the Matron, Grasswind, and Leaf in our party (I don't wanna split them up, don'cha know). I guess I could go with the army choice...I dunno. I'm divided.

Oh, and consider stitching Duke's ears together instead of stopping them up. Whatever you stop them with could fall out. Come to think of it, you could probably stitch his eyes closed instead of plucking them out...meh. Whichever.

>>393560
The blindfold might slip, or the lich might command Duke to try and remove it/ peek out from under it. Besides, he's undead. No damage done.
>>
No. 393607 ID: 6e44d2

Don't split your forces. I wanna watch some dorfs kick ass.
>>
No. 393608 ID: e3f578

>>393541
"Were you possessed or something earlier? I know you're a survivalist, so you speaking like you did to a bunch of gnolls is too foolish and inconsistent for a thing like you to do, even if it was honest. No, I know you usually keep quiet and use your damn big sad eyes. I know you really don't give a shit about Lokrim's goal either, just your girl. So this doesn't explain where the attitude came from. So somebody more ballsy and stupid has taken the helm or Lokrim is spinning tricks on the other side."
>>
No. 393625 ID: 369d34

Put forth that you'll only take the necromancer's deal with some conditions: First, the infiltrator in your clan will stand up right now, say nothing, and leave. Second, the vampire will lift the coma curse from the lamia's leader. Third, your allies get half a day to pack and get out of here before the timer starts on your day and a half. You and your party will stay put until your allies are gone. You can worry about who'll be in your party if Lokirm agrees.

Duke's likely been acting so belligerent and weird 'cause the eye of Lokirm, or one of Lokirm's lieutenants, has been on him since after that fight with the dragon-man. Better discreetly slip a few sheets of paper and the quill and ink into his pockets before you head out; He could have something important to share.
>>
No. 393644 ID: e3f578

>>393625
exnay on mentioning the inflitratoryay. It's unknown if the construct gnoll is a friend or foe or even related to Lokrim at all.

If we do split up into the party, we should be able to ask Pi if she still senses the construct gnoll. We're only allowed two gnolls, so it would have a 50/50 chance of guessing correctly if one of the two that joins ends up being the construct.

I forgot to say this but leave who you think is the wisest and also toughest gnoll in charge. My guess is Red Steel, but you could have a second opinion on that, you know him much better.
>>
No. 393673 ID: 1854db

Hmm. This is a long shot but... ask if the artifact in the kobold fort has something to do with Lokirm trying to recover the spiderbold necromancer's memory.
>>
No. 393683 ID: 369d34

>>393673
Actually, this might be a good line of inquiry.
Ask if Lokirm would stop trying to take your soul and attacking your allies, if you retrieve the artifact under the kobold fort for him.
>>
No. 393942 ID: d6af4f
File 133211678450.png - (55.45KB , 700x700 , 182.png )
393942

"Alright, cat, more questions. First off, you possessed or somethin' earlier? Why would we even bring ya?"
>"Ohhhh well I guess you don't have to bring me, but - oh wait no Lich guy - LOKIRM says you gotta bring me. I don't know why, and I am sworn to silence on my possible possession!"
"Second, Hilt, get over here. Think we can get to the kobolds in a day and a half?"
>"Easily!" Hilt says.
"Good. Cat. Terms. The vampire lifts the curse on the lamia's leader. My allies get half a day to eat up n' get a head start themselves before the time starts on my day an' a half, while me an' my party will stay put. Agreed?
>".. agreed!" says Duke.
"I hear your boss has been tryin' real hard to get his bony hands on some artifact right under the kobold caves. If we get that an' let ya have it, will my allies be left alone?"

There's a real long pause.

>"......... yes. He says if that's your deal, then you can bring 4 gnolls and lamia's instead of two of each. He's also adding that he'll burn everyone you know and love, then you, if you try anything. Really, uh, it probably doesn't come off with as much intensity when I say it."

I get the cat some writin' stuff, but he's got nothin' to add. These terms n' deals change anythin'?
>>
No. 393944 ID: d5ee6f

>>393942
Yeah, no artifact giving unless we have a lot more information on the artifact. Why the fuck did we even bring it up? and uh... Hmm. Guaranteed protection. Hmmmmmmm....
>>
No. 393952 ID: ef67f0

>>393944
Protection would be nice, but we'd best not press our luck. The only thing we need is assurance from the dwarves that they won't harm the guys we leave behind. Perhaps our companions could work for the dwarves in exchange for food and shelter (until this mess is dealt with)? The dwarves do seem low on muscle.

Apart from that, we're all set to go. Have your chosen companions scarf down some food and head out. And don't forget what I said about Duke and his eyes/ears.

Suggested Companions:
Leaf
Grasswind
Hilt
Matron

4 Lamias (Three fighters, one mage of your choice. Kobolds will be our major source of magic once we reach the caves, but they may have little to offer in terms of fighters.)

Impaired Duke (Necessary. But useful too, I'll admit. Sneak him some thanks without the lich knowing, if you can.)
>>
No. 393996 ID: 369d34

You do know that it's a hugely stupid risk trusting Lokirm's word, right? He could easily surround and wipe out your clan and allies once they're far enough away, and you'd never know it. You get this artifact and hand it over, and next thing you know your soul is in a jar, en route to Lokirm's tower. Strike out with a party of four and Duke for the Kobold Fort, and it's as good as a map there for Lokirm's forces. Don't go to the Kobold Fort, and the dracobold necromancer or that bitchy vampire catch up with you, and it's all over.

Simply put, Lokirm has not done anything to garner your trust. He has nothing to stop him from going back on the agreement. Basically, Lokirm can shove his deal where the sun doth not shine. Convey your choice by separating Duke's head from his body and chucking them both down separate latrines; He's undead, he'll "live," but do say it's nothing personal, he's just on the wrong side of this.

Grill the dwarves for any legends, myths, or rumors of artifacts of great power under the nearby mountains. Specifically ones that'd be of strong interest to a lich. If there's anyone who'd know of such things, it's the Dwarves.
>>
No. 394009 ID: ed57e8

>>393996
you say that like we are actually making a deal and not just saying shit so we can entrench our position.
>>
No. 394048 ID: 1854db

>>393942
Before we agree, we should just ask if getting him the artifact would cause like, an undead apocalypse or something. Is it important to him in order for him to take over the world or something, or is it personal? If it's not going to cause a huge disaster, then we should probably do it. For the greater good.
>>
No. 394049 ID: 1854db

Oh and don't be cruel to Duke. We can blindfold him etc, but we shouldn't dismember him just to make sure he can't betray us, which he WON'T. We know Duke. He's not one to rely on trickery. He's not even halfway decent at it.

Also Lokirm is actually fairly trustworthy, guys. We KNOW this from the previous iteration of him, and recurring characters have been shown to be pretty much unchanged in personality.
>>
No. 394058 ID: 369d34

Decapitating Duke might be going too far, but do remember he is a shape shifter, with not inconsiderable magic ability. Once Lokirm realizes you've vigorously declined his offer, Duke's going to be directly ordered to attack or hinder you. Separating his head from his body would effectively take him out of the fight until he's repaired, which might mean a trip back to Lokirm's tower for something as drastic as that.

However, if you feel that's going too far, instead punch his lights out, tie him up tight and stuff him in a sturdy small container. One of the dwarven stone coffers with a large rock on top would do. Just don't be surprised if that coffer flies apart and you end up having to fight him.
>>
No. 402617 ID: c811c4
File 133496461546.png - (82.49KB , 700x700 , 183.png )
402617

>Lots of thinking

...

>"Hey buddy, hey guy, you alright?" Duke starts yappin'. "You look like you're about to crack a cog in there."
>>
No. 402618 ID: c811c4
File 133496462611.png - (77.08KB , 700x700 , 184.png )
402618

THOK
>"Shut it! Lokirm can shove his backstabbin' knives up his own bony ass, cat."
>>
No. 402619 ID: c811c4
File 133496464505.png - (104.52KB , 700x700 , 185.png )
402619

Threw him in a stone cabinet the dwarves had lyin' around while I go talk to some dwarves.

"Cleric, yeah? Know anything about legends and artifacts around here that would be of interest to a lich?"
>"Eh? I know a thing or two, but the only artifact that had a blasted thing to do with liches was a weapon made for slayin' 'em. Been lost for ages in mountains long since abandoned! Never cared much for gettin' our hands on it, what with the liches doin' a good job of keepin' to themselves. Till now, and not like many of us are likin' to think a lich is startin' to work in the open!"
>>
No. 402620 ID: 4bdd79

>>402619
We need ALL THE INTEL on this weapon. It is our only chance.
>>
No. 402639 ID: ed57e8

well then you will GET IT and USE IT and kick that lich's bony ass!
>>
No. 402645 ID: 209a4f

SWEET MERCIFUL HEAVENS when did this start back?

I've gotta agree with the fellas above me. What's there to do but get more info right now?
>>
No. 402651 ID: 369d34

>>402619
"Well, I think I know where it might be. Gonna need it, 'cause I just told the lich to go fuck himself."

>>402645
Unfortunately, the ones who'd know more than the cleric are scholars, far away in the dwarven mountainhomes. Still, wouldn't hurt to ask all the dwarves here about it. You might get lucky.

It's looking like you're going to have to make a breakout for the kobold outpost. Start packing supplies now, 'cause Lokirm's forces are already on the way.
>>
No. 402659 ID: c811c4
File 133497319546.png - (100.94KB , 700x700 , 186.png )
402659

"Tell me 'bout that weapon yer talkin' about."
>"Not much more than that is known anymore, gnoll! They say it is a weapon that shapes itself to the wielders most comfortable weapon. Some say it was forged by an ancient dwarven civilization that disappeared without a trace, and some say it was taken by the Lick King himself who, finding himself unable to destroy it, hid it away. Both are not more than fairy tales, after all, whole civilizations don't fizzle away "without a trace", and if the Lich King got a hold of it, he would keep it close under guard! That exhausts my knowledge." the dwarf explains.
"Anyone else know anything?"
>"Not a one, I'm the only one in this post that doesn't live life by hackin' and smashin' with axes and hammers.

"Everyone, start packin' up, we're gonna have to move at a moments notice!"

Ain't sure I should be talkin' to the dwarves 'bout where that artifact might just be, or for that matter, sure if we got any choice but now but to try and run right on through the siege.
>>
No. 402664 ID: 209a4f

Well, if that's the way it's gotta be, we'd best get moving. Scarf a bit of food down and warm-up your swingin' arm!

Oh, and before we go, should we take the cat with us or just leave him here? His powers could be helpful, but he's also a bit of a liability.
>>
No. 402737 ID: bda5eb

Would it be worth trying to convince the dwarves to come with? They seem like incredibly dubious allies at this point, but they might warm up to you eventually. Pi would totally be all over us if we could pull it off.
>>
No. 402802 ID: 369d34

Better make for the kobold's fortress, with the dwarves in tow; The kobolds are not going to be happy you gave away their location, but their location was well on its way to being found out anyway. Staying here is just going to get you all boxed in by undead, and leaving will get the dwarves boxed in instead. Then Lokirm's forces would bust through when his strong magic users show up. Best option now is to convince the dwarves to come with you, pack up the supplies, and take off.

We'll have to see if the dwarves have a delayed self-destruct mechanism for their outpost, or some other means to collapse it after you leave. This retreat is also going to involve collapsing tunnels, so see if they have explosives to take with you.

>>402664
You have to leave Tom now. He's got the eye of Lokirm on him. If he wasn't being monitored, he could be helpful, but, sadly, in this state he's the enemy.
>>
No. 402872 ID: 410a04

We probably do have to bid Tom a deceptively fond farewell and head for the caves. Tell Tom to back track and go to the shine of the gods and try praying to the god of chaos. But yes, we should hold up in the mountain fortress and arm ourselves with a lich slayer. Bring the dwarves.
>>
No. 402916 ID: c811c4
File 133503326312.png - (146.10KB , 700x700 , 187.png )
402916

"Alright, which dwarf is in charge here?"
>"That would be ol' Captain Ironcurtain. What business do ya want with 'em?"
"We ain't staying here. You dwarves can come with us get left for the undead. I'm done with th' cat, just gonna leave him in that cabinet."
>"We're no homeless shelter for the undead. I am purging this monstrosity."
>"WAIT A SECOND I'M NOT DO-"

Foomf!

Don't care much to see 'em get killed like that, but care even less to stop th' dwarf.
>>
No. 402917 ID: c811c4
File 133503327503.png - (87.19KB , 700x700 , 188.png )
402917

Eh? Got real dark out of nowhere. It's spookin' both my clan and th' dwarves, and I can't blame 'em. Torches are still lit, but ain't given off much light.

>"Somethin' evil is comin." the cleric says.
>>
No. 402924 ID: e3f578

>>402916
Duke noooooo :(
We should probably leave
in fact, why haven't ye?
>>
No. 402944 ID: a2fa74

>>402917
"Idiot. There were reasons why I didn't do that."
>>
No. 402953 ID: 209a4f

If anything crawls out of the darkness toss the rash Dwarven Cleric at it to buy the rest of your group time. Besides the practical benefits, this'll make sure the dwarves understand that you're in charge and that, as long as they're with you, nothing gets done unless you want it done.
>>
No. 402955 ID: bda5eb

Scary darkness approaches and all he can say is "Something evil approaches"? No shit!

Anyways. Torches ready, and get set to run, the lot of you. Also, you might might want to warm up a healing spell or two - it's going to get a trifle undeady in here, if you know what I mean.

Wait a second - by letting Duke get purged, will we draw the ire of Tom? I mean, he's got to have a least SOME sentimental attachment to his non-former self. Alternate previous body. Ugh. Whatever.
>>
No. 402956 ID: f70e5e

"right up until now the undead under the litches command were more or less doing what they could to help us while working around the commands the litch had given them. you just executed one of there friends for no real reason, now they are probably going to be out for our blood above and beyond what they were ordered too do."
>>
No. 402959 ID: 209a4f

Duke became Tom in the Chaos god's dreamworld, ja? And this world's timeline is supposed to match up as closely as possible to the dreamworld's timeline, with different events but the same ultimate results. We just made it impossible for Duke to become Tom...


...did we just break the world?
>>
No. 402968 ID: 6a5a08

>>402959
It's Chaos, if anything a paradox would probably just make Tom's domain more powerful.
>>
No. 402984 ID: 369d34

Tell the cleric if he can make a holy light, do it. Call out the mages to make fire or light if they can. Order everyone to grab torches, lit and unlit, what supplies they can carry, and make for the tunnel door. Everyone stick together, and keep a light source at all times. We're heading out now!

>>402959
When the gods recreated the dreamworld continent and integrated it into their world, they did not recreate the artifact that made Tom. That artifact was a plant in the old chaos god's dream by the other gods anyway, as a way to teach the old chaos god a lesson about his reckless ways by creating a being like him in the dreamworld.
>>
No. 403104 ID: a1d7ad

We need to leave, NOW.
>>
No. 403556 ID: c811c4
File 133516968116.png - (129.56KB , 700x700 , 189.png )
403556

"Cleric, there's a reason I din't go and do that. You able to make any holy light or somethin'?"
>"O' course I can do the like!"

"Everyone, grab some torches, and make back to the tunnel door! We're leavin' right now!"
>"Oy! Those're our torches." the dwarven soldier yells.
"An' I'm takin' them. You comin' with us?"
>"Like 'ell! What're our men doing up at the entrance?! If somethin' were gettin' by them, we'd be hearin' a lot o' racket!"

Gnolls an' all get runnin' back to the tunnel fer a good chokepoint, but the dwarves are hanging back. Figure I'd be last to go among my own, all things considered.

>"Whatever's a' comin' is nearly on us! I can feel the taint o' evil in the air." says cleric.
"Jus' get through the door, shorty."
>"I won't be leaving my brethren at the front door till I know there's nothing that can be done! Draw your sword, gnoll, it is here!"
>>
No. 403557 ID: c811c4
File 133516975585.png - (77.94KB , 700x700 , 190.png )
403557

Ain't exactly the visage of terror that pops out, yellin' at me from down th' hall.

>"Hey! Hey, um, excuse me, but, which one of you killed my boyfriend?"
>>
No. 403561 ID: a2fa74

>>403557
We need a distraction, so lets make it a double.
Gesture to the cleric
"That nimrod.
Oh, and a little birdie told me Tom can help if you bring the remains to his altar and ask. There's one back that way."
Gesture back the way you came.
Anything that's dating a zombie has to be some kinda agent of chaos, and duke was prolonging this whole conflict by betraying the lich to help you survive. Those are both things that scream Tom, so she should be able to get Duke back by becoming Tom's agent. It's certainly her best chance, at least.
>>
No. 403563 ID: 459534

Minci! :D

Be polite to her, and cooperate with her. She means you no harm, and might even be able to help you a little!

She'll probably wipe the floor with that doofy dwarf, though.
>>
No. 403570 ID: c811c4
File 133517821904.png - (70.20KB , 700x700 , 191.png )
403570

"This guy."
>"Aye, it was me, ya witch. I would do it again! How did ya get through the gates? What did you do?!" says cleric.
>"They let me in!" the girl says.
>"Horse dung they did!"
>"I'm sorry, but I had to. I want to resurrect Duke. He's not a bad guy, and please don't worry, no one is scrying on me, I'm not your enemy!"
>"Fools errands for great evils! Gnoll, we've had a terse understanding, but if you want to work with an obvious trickster, you can count the dwarves right o ----"
>>
No. 403571 ID: c811c4
File 133517827605.png - (78.86KB , 700x700 , 192.png )
403571

>"Ya know, maybe it wouldn't be too much trouble to let a girl through."

Cleric got a change of tone real quick.

"There's a chaos god shrine down this tunnel. Try that, girl."
>"I'm not allowed to worship the chaos god! You're Clamp, right?"
"Who's askin'?"
>"My name is Flora."
>>
No. 403574 ID: bdb3f8

"Well Flora, your boy Duke wasn't my enemy, just a liability, and even that wasn't his fault. If I'd wanted him dead I'd have done it myself a long time ago. If all you want to do is bring him back, I won't stand in the way."
>>
No. 403576 ID: ed57e8

"funny feeling, think chaos god would be your best bet with getting help with duke"
>>
No. 403578 ID: b85f8c

Well there's other gods there, too. We are a disciple of Pi, ourselves, so we should probably recommend her.
>>
No. 403583 ID: c811c4
File 133518128773.png - (77.35KB , 700x700 , 193.png )
403583

"Woulda thought the chaos god woulda liked zombie dating. Didn't care much for Duke, so I ain't gonna get in yer way if you want to go revive him. There's other gods too, dunno how much they care for revivin' the undead."
>"That's the problem, gods don't do that sort of thing, especially since Lokirm is the one who has Duke's soul! It has to be Lokirm that revives him, but it's very expensive. Lokirm told me that to make it worth replanting his soul, I would have to get rid of 5 of your allies."
>>
No. 403585 ID: c811c4
File 133518130050.png - (74.56KB , 700x700 , 194.png )
403585

>"Sooooooooooooooooo...."
>>
No. 403586 ID: b85f8c

>>403585
SWORD.
>>
No. 403587 ID: ed57e8

"so lokrim needs to die and i need to steal dukes soul from him"
>>
No. 403588 ID: a2fa74

>>403583
"Lokirm's playing ya. Duke's too useful to sit on like that, but he's using the threat as leverage to make you do what he can't. Probably trying to arrange things so you'll be his slave too.
Don't pay him to fix his own toys, buy Duke with the fixing.

Still, define 'get rid of'.

Oh, and doing things gods don't do is Tom's bit."
>>
No. 403593 ID: e3f578

>>403583
"Well, alright, you've probably charmed about 5 dwarves that were sorta allies. I bet you could turn those against me easily. That counts."
>>
No. 403601 ID: a2fa74

>>403593
Or just send them off in a different direction.
Honestly? Dwarf Cleric kinda showed why we don't want to travel with them, but lets not mention that. She can take credit for it.
>>
No. 403615 ID: f70e5e

that doesn't necessarily mean kill. you could just let her charm 5 dwarves into going there own way rather than following you.
>>
No. 403624 ID: c811c4
File 133518587708.png - (101.93KB , 700x700 , 195.png )
403624

Start pullin' out my sword.

"Define 'gettin rid of.'"
>"Er, nono, not like that! I wouldn't do that, I just.. need to get them to be not your allies."
"Looks like th' dwarves are a fan. They were gonna be my allies, but they can stay by you if they want."

>"Oy, I din't like you much either, gnoll." the cleric goes on.

>"Really?" Flora says. "I mean, that's great! I didn't know you really got to team up with them! Can I, uhhh, have all the dwarves? It might help if Duke dies again, and if you didn't really care about the dwarves anyways?"
>>
No. 403627 ID: ed57e8

"sigh, look, i may not care for them too much but i can't just hand over a fort of people."
>>
No. 403632 ID: e3f578

"You can make 'em not allies, but I'll protest if you sacrifice them to Lokrim for undead experiments and the like, as Pi would likely protest a betrayal like that as they'd be old allies. Just convince them every man for themselves, I suppose? I imagine we'll still be using the fort as a defense point regardless of alliances, but we'll probably be in different sections. I mean, this is going to get pretty confusing, but whatever counts. Get your boyfriend back I don't care. Just hurry up and go poof back to Lokrim saying you did your job."
>>
No. 403658 ID: c811c4
File 133519265387.png - (75.51KB , 700x700 , 196.png )
403658

"Ain't gonna hand over an entire fort. Aint' likin' the idea of Lokirm gettin' his bony mitts on short sacrifices."
>"Oh no no, Lokirm isn't like that! He doesn't just.. well.. okay, he's been more, uh, proactive of his lichdom recently, but he accepts servitude in life as well! I'll try to make sure the dwarves get good homes!"
"Keepin' them as pets?"
>"Er, no, not.. that's not what I meant!"
"Well go on then, get outta here."
>"Okay Clamp thank you very much I won't forget this!"

Looks like we're goin' back into the tunnels after all, if my clan got spooked by a dainty girl.

Begs the question of if we're gonna go back and go straight under the kobold fort like Hilt said, or try an' go straight into the dwarven heartland.
>>
No. 403666 ID: f70e5e

that's probably the most terrifying thing we have seen any of lokrims people do so far. she just walked in and took those dwarves. she wasn't out of breath, she wasn't distracted by the effort of overriding that many minds, she just willed it and they fell into line. even the cleric who presumably had the protection of his god. I think the only reason we have a chance is that lokrims minions like us better than they do him, if she was willing to go to the wall for lokrim rather than just do the minimum to protect her and her boyfriend she could probably have taken your entire clan on her own. if we are going to sruvive this I think our only hope is to make sure that no one who lokrim sends after us really wants to catch us.
>>
No. 403702 ID: 459534

What's in the Dwarven Heartland that we'd be interested in? We've got a possible lead on that anti-lich weapon being under the kobolds': I say we head there.
>>
No. 403706 ID: 299ed3

>>403702
My guess would be reinforcements.
>>
No. 403768 ID: b85f8c

>>403658
We are not going further into dwarven territory.
>>
No. 403807 ID: 369d34

Now that Tom's not stuck to you, heading to the kobold's might not lead Lokirm's forces there. Though, you do still have that hidden undead of unknown allegiance in your group... Eh, screw it. The more time you dick around trying to find a way to ferret out that undead guy is time Lokirm has to find the kobold's fortress otherwise.

Pack up and head to the kobold's fort. As much as you'd wish you had some dwarven paladins on your side for this fight, at best it would have been a long shot.
>>
No. 403986 ID: c811c4
File 133525466667.png - (124.70KB , 700x700 , 197.png )
403986

Darn unnerving. This ain't a dwarven mountainhome proper, but it ain't relaxing living in world where a succubi can waltz in and waltz out with dwarves in tow.

I get Hilt to smooth things over with th' dwarves. Ain't sure why I bother with any talkin' when I got that pup around. He comes off as weird and buddy-buddy, which is a darn sight better than me doin' the talkin'. Whatever he says, he gets the dwarves convinced that we're not at fault for that succubi deal, an' it coulda been a whole lot worse than it turned out.
>>
No. 403987 ID: c811c4
File 133525467770.png - (126.71KB , 700x700 , 198.png )
403987

Th' trek back to the kobold cave entrance is no trouble, aside from squabbles between gnolls, lamias and dwarves. Th' dwarves ain't feelin' like they're gonna make it outta here alive, and some were wishin' to have gone down fightin' the undead rather than whatever evil they say is lurkin down here. Us gnolls are just sick o' walkin' the whole time an' havin' to sleep on lamia's backsides from those reapers, an' the lamia's are jus' sick of the dwarves always thinkin' we're all gonna die.

Din't think I'd be so happy to start uncoverin' the entrance to the cave of unspeakable danger.
>>
No. 403988 ID: c811c4
File 133525470875.png - (250.58KB , 700x700 , 199.png )
403988

Ain't much to look at inside, aside from the size of it all. Darn lot of side pockets and angled caverns goin' all over the place.
>>
No. 403997 ID: bdb3f8

>>403988
...and giant furry things hanging on the walls? What are those?
>>
No. 404005 ID: 9cd02a

Make a spot check for ambushes and traps
>>
No. 404008 ID: 459534

Okay so...."Cave of Unspeakable Danger"...would Hilt care to tell us more about these dangers? What are we up against, here?
>>
No. 404024 ID: c811c4
File 133526136542.png - (233.04KB , 700x700 , 200.png )
404024

>Furry things hanging on the walls
Looks like some big shrooms. Big enough to pass for trees.

>Spot check for ambushes

"HEY."

Looks like the coast is clear. Ain't seein' any traps either.

"Hilt, get over here!"
>"Yeah, boss."
"You know more about this place than us. Change that."
>"Uh, right, not much to catch up on. There's driders, uh, somewhere. And the kobolds said there were demons and broken dungeons with treasures and all sorts of monsters around. We might just need to go in and see what we find, we can split up or stick together. We've got about 70 or so people total, so we can get a lot more ground covered if we split up without making anyone go off alone."
>>
No. 404038 ID: 9cd02a

Yeah lets split up into groups to cover more ground. Just make sure leaf and grasswind are in your team. Leaf because he might be undead and he is useful. And grasswind so we can stop her doing anything stupid like she tried to do with the lamia
>>
No. 404101 ID: b85f8c

>>404024
30 people with you, 40 in the other group.

Or maybe 20,25,25.
>>
No. 404251 ID: 369d34

Find a reasonably defensible position and establish a base camp. Leave Matron, the supplies, the pups, and whoever is the most tired there, with a group of about twenty as guards. Everyone else sticks together.

Pick a tunnel near the base camp and follow it for a hour, return to camp, then pick another and follow it for a hour. Repeat until all the tunnels near the camp have been checked, then move the camp to another group of tunnels. Keep doing this until you run out of tunnels or find a way to continue on.

>>403987
The Dream Reaper curse hasn't run out yet, like Pi said? It surely feels like fifteen days have passed. Wouldn't be surprising if your clan got cursed again after Duke got holy'd to re-death.
>>
No. 420140 ID: f72f26

leaving matron and the pups behind in a defensive position seems like a wise choice

with 70 people splitting up is probably best. Hilt seems quite pro, have him lead the second team.

take Grasswind and Leaf in your squad.
>>
No. 421127 ID: c811c4

>>421126
Totally not canon interlude while this is on break.
>>
No. 452857 ID: f09b71
File 134715935281.png - (150.73KB , 700x700 , 201.png )
452857

Those Dream Reapers did go away, jus' like Pi said, so there's one less worry out of a whole lot.

Ain't gotta look around much to figure out that I'm gonna have to cover a whole lotta ground. Splittin' up is soundin' like the best option, easy.

So I'll be keepin' a close eye on Grasswind while keepin' leaf around fer sake of havin' someone competent. An' I may as well keep the dwarves n' lamia seperate so they don't get at each other's throats before whatever scampers in these tunnels do.

Matron an' the pups will hang around at the entrance, and there'll be a small band as well so nothin' gets to the shrimps.

Doesn't take long to get it all setup. Everyone's already all split up in their minds, and yet willin' to work together to get out of here fast. Nothin' else to do but to start wanderin' around with me and 19 others, hopin' fer the best.
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