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950800 No. 950800 ID: 482fee

Okay, no idea what happened but updating the thread last night and it just died. Now it's gone. Gonna try again where I left off.

Same thing as before, Discussion and wiki below. Okay let's try this again where we left off.

https://questden.org/kusaba/questdis/res/129715.html
https://questden.org/wiki/The_Family_Business
775 posts omitted. Last 100 shown. Expand all images
>>
No. 1012224 ID: b72032

Uhm, unless there's something I understood wrong, we're trying to make more leklos, not bigger, more expensive ones...
>>
No. 1012293 ID: dfbac0

>>1012224
The Levy would help with that, it halves the costs of recruitment allowing us to get more troops faster. Also our secondary goal is to make sure the leklos we have are skilled so providing them more incentive helps with that.
Purely based on stats and not the political connotations the Levy is good too because they all require us to pay for maintenance however the levy halves the cost of recruitment which is a big help with our current objective.
>>
No. 1012447 ID: 7a1a17
File 163342592862.png - (345.50KB , 1469x821 , 207.png )
1012447

The Taruvik Levy has been implemented. Already the new law is taking effect, Conscription officers comb every street for a tithe of flesh, and workshops begin to churn out standardized warkit to outfit this new force.

>1 more action
>>
No. 1012476 ID: df76b1

Lets send runners to our allies, announcing a new push to form a coalition. Rokof's appearance should shift things in our favor.
>>
No. 1012477 ID: cdf9f7

First send envoys to Sov and Niktorak and see if they fall under "alliance" or "smash". Then let's send the garrison out as our first delivery and raise some replacement sagura.
>>
No. 1012478 ID: df76b1

>>1012477
Blue denotes Rokof vassals. We need to convince the greens.
>>
No. 1012481 ID: dfbac0

Recruit and train a standing defensive army, If we are to bring armies to the doors of others then armies may just arrive at our doors. We need to fortify ourselves so that when all hell breaks loose we don't break with it.
Fortify our city and prepare defensive measures and make sure we have tons of troops in reserve at our cities not only to defend but to reinforce attacking armies as well.
See if we can't get some engineers working on making ballistas or catapults on and around the walls to be able to fight off armies before they even get close. We can put the catapults inside the walls and shoot over them, we should also make sure to put in failsafe measures on the ballistas so that we can make them useless if the enemies take the wall.
A more questionable idea of mine is to have our engineers design some sort of trap above our gates, put large rocks tied to the gate by a net and we can crush anyone trying to break them down.
So yeah, get some engineers working on defenses and recruit and set up a reserve army. Maybe have each leklos switch for who's on reserve so they all have experience in the field.
>>
No. 1012482 ID: cdf9f7

>>1012478
That still means sending someone to Sarcra then to inform them Taruvik is in charge and they need to pound sand if they don't like it.
>>
No. 1012613 ID: 7a1a17
File 163368238381.png - (1.20MB , 2007x1905 , 208.png )
1012613

When you start discussing possible defenses, Aligos mentions the Voraklat nest had grown to considerable size, and while not perfect, the adolescents can pass as a Rezan in dark places. They could be used as a harassments or ambush force in place of turrets that can be destroyed by a karver.
>>
No. 1012614 ID: 7a1a17
File 163368249109.png - (476.43KB , 2114x1637 , 209.png )
1012614

>Sarcra had historically been Rezruton under the Howot family, until it was replaced in a 'quiet' coup by the family of Hishos, power slowly being granted to the Resilkem-descended concubines of the last Howot Patriarch. Hishos had reformed Sarcra from a mining town to a bastion against Vot Gamavo. Their strategy had worked for a time, trade and support from Rokof letting the family grow in size and strength. The collapse of the Deinoka line, and the silence of Gamavo has lead to hard times as money and supplies meant for Sarcra were redirected to other families.
>It is also currently under siege

>Hishos is not like other Resilkem that hide a calculating mind behind a jovial personality. They are as gruff as the Rok'Gulpm and are quick to let you know their judgement of you. This judgement is colored however by the fact they still maintain Resilkem customs, including their language and gestures. If you cannot match their fluency, they deem you 'inferior'.

Envoys to Sarcra are met with a city under siege. The banners that fly from the siege camp are indiscernible as none fly any family marks or company sigils. The outer gate to the city has fallen, and much of the outer quarters still burn.
>>
No. 1012616 ID: a52b96

Our job here is simple then.
We must break this siege.

We have to move quickly though. With the outer wall breached it's not if they fall, but when.
>>
No. 1012622 ID: 821633

First we should scout the enemy camp. Figure out who is attacking and what they have. We don't want to send Kavonika and the garrison out only to get swamped by tovaru.
>>
No. 1012735 ID: 031458

Hmm. Send the scouts just ahead of the army. I don't know if we have the time to wait for them to go all the way there and back. Though we do have Tool. I feel good about this.
We are sitting on 6 units of Gulpa. We could use them to "scout" ie send them to raid the siege and see how many come back.
>>
No. 1012747 ID: fd2dfa
File 163392509772.png - (928.62KB , 1814x2309 , 210.png )
1012747

You send out the gulpa to scout the siege. They return with a report that the army is not another Yishic mob as you had initially suspected, but an army of another family. It is made up almost entirely of soldiers of other nations, pressed into service, at least three leklos worth of manpower. Most notably is the leklos comprised of mostly Jassanid Saifsashala caste.

But most worrying are the banners they carry.

They carry the banner of Sarzolig.

>Have the Gulpa launch a raid on their rear. It may take pressure off the city.
>Have the Gulpa wait. An attack may force them to assault the city harder and there may be no one left to help(Next turn)
>>
No. 1012749 ID: df76b1

I say attack and retreat we repeat until we're pursued, thereby taking the pressure off.

Look for something important like a supply depot or officer tent and take it out.
>>
No. 1012761 ID: 031458

Eh. 6 units of gulpa won't do much to 3 leklos.
...but 36 would.
I say hold off for now.... and instead get our brood mother pumping out little assholes!

When we return, siege or no, we'll throw an endless wall of flesh at these Sarzolig.
>>
No. 1012785 ID: dfbac0

>>1012761
I have to agree, we shouldn't attack as it would put us in a position of unnecessary loss, even if we could defeat this siege we'd take a blow to our army in the process, while we might lose an ally it's best to consolidate our own strength. For now we should keep watch of the siege and keep well informed on how it's progressing.
There's also the fact that a cornered army fights fiercer than an army with an escape route, if we pin them here we might be able to take them out but the damage dealt to us and the city they're besieging would make the victory worthless.
>>
No. 1012926 ID: fd2dfa
File 163428466782.png - (853.29KB , 1636x2233 , 211.png )
1012926

rolled 94 = 94

Turn 35...
>You still have the element of surprise. Best not waste it.
>The policy has passed, upkeep is now in effect...
I'll explain how upkeep works and some other stuff in discussion
>>
No. 1012928 ID: fd2dfa
File 163428573345.png - (954.95KB , 1636x2233 , 212.png )
1012928

>Adventurer’s party
>As society breaks down, many people are turning to the road to find their fortune. Some turn to banditry and steal from their fellow Rezan. Others choose to plunder the long dead, living off the loot of their adventures. This is a latter case. A fellowship of sellswords and warriors without a home have banded together, discovering a collection of resources nearby they thought you could use. However, The work of cleaning the infestation that has made it their home is best left you you. Or so they say.

>Discovered Gretling vein.

Food(in tons):28
Industry:23
Kushel(money): 2920 (-2150)
Inertia: 820 (+95)
Influence: 620 (+105)
Prosperity: 53% (+2)

Holdings :Tamos-[City] (10,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
Walled Garrison -[Lady Kavonika |2 Kobold Tunnel Fighter, 3 Kobold Skirmishers 4 Gulpa Auxilliary, Sagura(1 Spear)]
[City Hunter's Guildhall]

Sazoga - [Stronghold] (9,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops]
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
Occupying
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Tool

>>Ssoolaku warns that the books are in deficit! He recommends immediate action to rectify this before you fall into debt.

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1012929 ID: 094652

Screw it, hire as many miners as you can and have them policed by your oldest leklos!
>>
No. 1013081 ID: dfbac0

Dismantle Royal Infrastructure
This Edict can give us a bit of extra income if not much, I don't believe we've instated it.
>>
No. 1013082 ID: dfbac0

We should also consult Ssoolaku on how best to save money and get more.
>>
No. 1013108 ID: afa214

With the discovery of the gretling vein, we can work the gemstone deposit as an economic resource instead of a strategic one. Build the gemstone mine and pass Entice Artisans. If we can both mine and cut gems, we'll make shit loads of cash. We may need a loan as it sets up, luckily our patron is THE loan guy.

Meanwhile...
In order for us to fulfill Rokof's request, we can't keep Aligos stationed at Ozuva forever, we need to break this siege and take out the bandit fort.
We should also purge our Gulpa, as on demand raiders it doesn't make sense to pay for thier upkeep.
This gives me an idea.
---
Send Tool and Kavonika to join up with Aligos, and send Aligos and his Leklos to break the siege at Sarcra. Rotate in some troops from Kolchaff and our garrisons to Orzov's defence while the operation commences.
Burn 500 kushel to equip the Gulpa with suicide vests, and send our 6 units of Gulpa as a vanguard in front of our Leklos to bring chaos to the enemy! Timed properly, the enemy will be in complete disarray when our army arrives.
>>
No. 1014198 ID: 7a1a17
File 163602091811.png - (116.39KB , 764x889 , 213.png )
1014198

You consult with Sssoolaku about your financial problems.

He assures you that while he can implement any reforms you desire, that doesn't solve your immediate troubles. You could however consult Ralkoval.
>>
No. 1014199 ID: 7a1a17
File 163602116464.png - (270.65KB , 908x855 , 214.png )
1014199

"Have you considered just stealing it?"

"From who?"

"Everyone! You gave me a network of spies stealing information, why not siphon some funds eh? Just be sure to choose someone you don't like. That way if they catch you, it changes nothing. They still hate you, you still hate them."

>Your spies can steal funds from another family. Unlike raids, Siphoning requires Influence to cover your tracks.
>Cost is based on how much you choose to withdraw, and how well you know their own spy network.
>Great Families are too secure so don't even think about it.

>Siphon from Suzo?
>Siphon from another?
>Don't Siphon
>>
No. 1014203 ID: df76b1

There's no real reason not to siphon from Suzo. Even if we're caught, it emboldens prospective radicals to seek our aid.
>>
No. 1014217 ID: 031458

With Kolchaff in our hands, Suzo won't dare attack us directly. But they would be more than happy to disrupt our allies or engage in their own skullduggery.

Also, we know they have spies in our military. They probably have spies elsewhere.
Inform Ralkoval that we will siphon from Suzo, but have him get with Sssoolaku so he can put together some Counter-Espionage policies. We won't be able to siphon for long without proper security.
>>
No. 1014600 ID: 7a1a17
File 163644958878.png - (541.13KB , 1400x1050 , 215.png )
1014600

Ralkoval and Ssoolaku consult with each other over how to siphon funding from your foes. They come back with some details, along with some options you may consider.

>Siphoning costs influence(100) (continuous)
>An extra 100 influence is added if you do not have a full understanding of their spy network, and must set up continencies.
>Every node between you and the target adds an additional 100 influence for the distance.
>Once established, the tap is permanent unless the family dies, they discover it, or they become a vassal
>Initial siphon is 5% of total income of the family, but more can be taken with additional influence

>>Embezzle: Rather than set up a tap on their income, Ralkoval can assemble a team of spies who can smuggle a large amount of the target's funds in a single turn. The family will be on guard for further intruders however, so siphoning will not be possible after
>>Wetwork: As the House of Eyes steals from your rivals, they also steal secrets and intel, letting you learn what the target's own spy network is and negating the extra 100 influence cost
>>Dead Drops: The influence cost from distance is cut by a quarter as stolen funds are left in discreet locations only your agents would bother to look, reducing the number of people you need to keep the tap going.
>>
No. 1014611 ID: df76b1

Wetwork looks like what we're going for. We want to core the apple, even if it takes more time.
>>
No. 1014794 ID: 094652

Wetwork or Dead Drops. Suzo hasn't made any serious moves with their money, so they're either gearing up for a legendary-class purchase or they're playing the long game. Similarly, we're also playing a long game, so we should practice on our own nobles. Call it a bracket tax.
>>
No. 1015332 ID: 7a1a17
File 163705407571.png - (449.68KB , 1282x993 , 216.png )
1015332

>Wetwork chosen
Your gulpa are equipped with explosive charges. It's amazing how they all know this is a mission their comrades won't return from, but think they are the exception.
>>
No. 1015333 ID: 7a1a17
File 163705442226.png - (334.27KB , 1600x898 , 217.png )
1015333

They die, but they die in a blaze of glory. Or as close to glory as Gulpa can get. The siege forces scatter from the wave of exploding furry death, allowing your forces to smash into their shattered rear.

>Sweep through the city. Leave none alive
>Fight towards the keep, meet up with the defenders and push the surviving attackers out.
>>
No. 1015344 ID: ab61f6

Prioritise rescuing tge defenders (careful not to overstretch though), it will give us more clout.
Also try to catch one or two assailiants alive.
>>
No. 1015347 ID: 094652

Fight and butcher them, but accept their surrender when reasonable.
>>
No. 1015356 ID: df76b1

It's more efficient to mash them up against us and the defenders.

Breaking the siege is our primary objective.
>>
No. 1015376 ID: 031458

Meet up with the defenders. The province has lost enough cities.
>>
No. 1015400 ID: fec07f

>>1015333
Let's try to keep some of the infrastructure intact this time
>>
No. 1015702 ID: 7a1a17
File 163749444773.png - (1.01MB , 2009x1493 , 218.png )
1015702

Prisoners, while welcome, are an optional goal. Your forces spread through the city like a cleansing flood. Slave-solders are goaded forward by Karver handlers, forced to fight even if they are unwilling. Aligos determines the Karvers a priority target and your own warriors switch tactics, holding the slaves in a bog of bodies letting the more skilled elements navigate around their masses and killing the magic users in the back ranks. As soon as the handlers die, surviving slaves throw down their weapons and surrender.

This change in fortune has rallied the Hishos defenders, pushing out of their fort, and trapping the invaders between your hammer and their anvil. It is a blood slaughter. Slaves are cut to pieces, karvers are bisected by Aligos, chopped by the veterans, or reduced to paste under Tool's rampage.
>>
No. 1015703 ID: 7a1a17
File 163749448293.png - (488.26KB , 1532x1196 , 219.png )
1015703

The invaders are routed. Already you round up the few that surrendered before they were slaughtered like their companions, and Aligos goes to meet the Guardian of Hishos, Aswanei.

"Thank you Rokof-servant. I was starting to get a little tired there"

"No, the way you were swinging your sword? You had strength to spare" Aligos scoffs "Aligos of Tavurik."

"Aligos" Aswanei repeats the name over and over, getting used to juggling it on her tongue. "Are you the guardian of Taruvik then."

"I...I'm not sure. Maybe? I don't think sister ever told me who our Guardian was."

"Could have fooled me the way you beheaded that last karver. A clean cut with a blade that large? One handed? I've seen Kovatu with less skill."

"You did not."

"Okay maybe they were Tovaru..."
>>
No. 1015704 ID: 7a1a17
File 163749467281.png - (399.51KB , 1245x1221 , 220.png )
1015704

"Regardless. They're here. They've destroyed our aggressors" Another Hishos emerges from the keep, much less jovial than Aswanei. "Heyoowa Soosanwei, Aoa Iklas Hishos ruksal, yilerosootanru ru-pora yil ru-resoo."

"Aoa, let's not bother with the theatrics" Aswanei groans "They saved us, we don't need to give them the cold treatment.

Aoa glares at Aswanei, a glare that says there will be an argument later. She turns back to you. "I've been in control of this family long enough to know there is more to your arrival than simple coincidence. I know you are allies to Sarzolig. So what are you to us? An ally? Have your broken ties with Sarzolig, or are you simply a raiding force seizing an opprotunity to enslave two armies too tired to fight back?"

"Aoa!"

"Answer the question Taruvik-we. Know that just because we've been beaten this far, doesn't mean we will not bring the fury of the Hells down on you."

>>Answer
>We're securing Vot Tikve. Rokof has ordered us to secure the province. (Invoke Rokof)
>We are investigating strange activity out here. This isn't the only Sarzolig force we've seen that doesn't match with what Sarzolig actually has...(Pique curiosity)
>Really? Then I guess that huge fire behind you is not as out of control as it looks?(Call bluff)
>other
>>
No. 1015707 ID: df76b1

Aligos will call her bluff if pushed, but will lead with the mystery on the table.

It's too far south for Sarzolig to strike, and they just don't have the forces. We need to know exactly what you saw.
>>
No. 1015713 ID: 094652

"Someone is using Sarzolig's brand, too far and too wide for a minor noble. Whether he's stronger than we ever imagined or someone is undergoing false-flag operations, I need to know how to crush him."
>>
No. 1015718 ID: dfbac0

We have our suspicions regarding these forces, if they're not actually theirs then we are doing them a favor, if they are theirs they has most certainly allied with an untrustworthy force and it would be better to backstab them before they backstab us.
This way instead of maintaining "friendly" relations with someone who has most likely been bought out by someone else we have an ally who owes us a debt from this encounter, don't think we don't see how poorly you're fairing, you would have been wiped out if not for us. We will set aside some troops to help with the rebuilding effort, as a token of our goodwill.
>>
No. 1015770 ID: 031458

Hah! I'll have you know Sarzolig has informed me time and time again that they can't provide military support because they're too busy at home. If this was really theirs then they got what they deserved!
In truth though, I've been to Vogu. Even Sarzolig's slaves are made from leather and callused scars. They've suffered near endless raids, and are in no position to perform a siege.
Something strange is going on in this province, this false flag is merely the latest addition...
>>
No. 1015993 ID: 7a1a17
File 163773456759.png - (1.43MB , 1854x2409 , 221.png )
1015993

"Hah! I'll have you know Sarzolig has informed me time and time again that they can't provide military support because they're too busy at home. If this was really theirs then they got what they deserved! In truth though, I've been to Vogu. Even Sarzolig's slaves are made from leather and callused scars. They've suffered near endless raids, and are in no position to perform a siege."

Aligos takes the head of the last karver, holding it up for Aoa. "Someone is using Sarzolig's brand, too far and too wide for a family that size."

"So someone wants us to seek revenge on Sarzolig" Aoa mutters, followign Aligos. "Hrm. That would explain many things..."

Now she has Aligos' attention. "Oh? You've seen other strange activity?"

Aoa nods. "My scouts at the borders of Vek Sotao have been seeing soldiers who bore the marks of no family or faction. They only march at night, and their camps have no fires. I had wondered who they were, but when they moved to Vot Gamavo I had thought that was the end of it."

"Do you think these slaves were part of those forces?"

"I don't have evidence of it, but I'm starting to think so. Someone from Vek Sotao, or another power is moving forces through that province into Vot Tikve. I hate mysteries" Aoa's eyes light up, as if she remembers Aligos is there. "It seems you are our allies, at least in uncovering this scheme."

"See? They are friends" Aswanei stands to Aoa's side, patting her shoulder. "You don't need to be suspicious of everyone."

"Maybe" Aoa grunts. "Maybe not. You came to aid us Taruvik, but what is your plan now?"

>"Until I know I can trust Sarzolig, I want others to help me patrol Vot Tikve, more eyes in the province means I can uncover this plot faster."(seek alliance)
>"Don't think we don't see how poorly you're fairing. We will set aside some troops to help with the rebuilding effort, as a token of our goodwill."(Offer Protection for tribute)
>"Your holdings are destroyed, forces decimated. Imagine how strong you'd be again with Taruvik soldiers training your new forces..."(Offer client status)
>"...Anyone tell you you're kinda cute?"(Integrate Sarcra; offer political marriage)
>>
No. 1016006 ID: df76b1

Can we do both 3 and 4?
>>
No. 1016007 ID: 094652

4. Now.
>>
No. 1016187 ID: 708905

>>1015993
> Offer client status
>>
No. 1016220 ID: 031458

4, Marriage and integration.
In any other situation, marriage would be overkill, and client status would be preferable However, our ever growing laundry list of concerns has become untenable with our unstable economy. We need to integrate Vozu and Ozuva, to do that we need to build a mine and weaponsmithing industry, while taking down a fort, while supplying troops to Rokof while maintaining enough of our own to prevent disaster.

Marriage will allow us to fast track the process.
>>
No. 1016250 ID: 7a1a17
File 163800886246.png - (536.18KB , 1134x1200 , 222.png )
1016250

Aligos thinks he has an understanding of the two in front of him. "Your holdings are destroyed, forces decimated. Imagine how strong you'd be again with Taruvik soldiers training your new forces..."

Aoa's demeanor darkens.

"And what would that entail?"

Aligos passes a look to their Guardian. As he details an arrangement that is a double-speak for marriage, Awanei's eyes light up, and a smile creeps across her face. She understands perfectly what Aligos proposes. Aoa apparently never learned wordplay.

"You want me to SPREAD my doors open for you?" Aswanei snickers. "Let all your little soldiers enter as they will?!"

"Aoa..."

"And I suppose you'll take me!"

"Aoa."

"I haven't become matriarch by letting any dumb tuv come right in!"

"Aoa! He's proposing!"
>>
No. 1016251 ID: 7a1a17
File 163800891657.png - (487.73KB , 974x1193 , 223.png )
1016251

"Wh-what?"

"...Anyone tell you you're kinda cute?"

Aswanei cannot contain it anymore.

>>Marriage is a convenient way of absorbing rival families. While this time it will be Aligos, future marriages will be between the family triarch, and whoever you choose; and they will need more convincing to accept.

>>Aligos marries Aoa.
>Aswanei becomes the Taruvik Guardian
>Aoa becomes an officer.
>Integrate Sarcra(7,2)
>Costs 480 influence

>>Aligos marries both Aswanei and Aoa
>Both become officers
>The Guardian position remains open
>Integrate Sarcra(7,2)
>Costs 480 influence.
>>
No. 1016252 ID: df76b1

A single marriage to Aoa. Aligos may have to direct the family, and he can't be seen to favor Sarera just because they got to him first.
>>
No. 1016255 ID: 094652

One marriage should be enough for now. But let Aligos decide.
>>
No. 1016325 ID: fec07f

>>1016255
This seems good supporting
>>
No. 1016329 ID: 10c408

Aligos marries Aoa.
>>
No. 1016330 ID: df76b1

I'm now sadly outnumbered, but I'm changing my vote.
>>
No. 1016335 ID: 031458

>>1016330
Why
>>
No. 1016364 ID: df76b1

>>1016335
I like their dynamic together.
>>
No. 1016754 ID: 7a1a17
File 163869905576.png - (866.48KB , 1953x1455 , 224.png )
1016754

Aligos is left to decide for himself. So of course he chooses to court both. Once the debris had been cleared and the shrine reconsecrated, the ceremony was held to bind them.
Under the Sodol-ka Breeder, and Naat-ka they kneel
A ribbon of gold to bind their souls
And so Aligos weds Aswanei and Aoa.

>Sarcra becomes part of the Taruvik holdings
>Aswanei and Aoa come to Tamos, leaving their family to manage Sarcra
>>
No. 1016755 ID: 7a1a17
File 163869909326.png - (1.05MB , 1636x2233 , 225.png )
1016755

Turn 36

The siphon is established, the House of Eyes gains a better understanding of Suzo's network
Suzo has their own [Sparrowsight Holdings]
>They currently have agents in 3 families(currently unknown)
>The requirements to siphon funding from Suzo tax the current bureacracy this season and make it hard to maintain.

Food(in tons):30
Industry:25
Kushel(money): 1960 (-760)
Inertia: 915 (+95)
Influence: 45 (-95)
Prosperity: 55% (+2)

Holdings :Tamos-[City] (10,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
[City Hunter's Guildhall]
Walled Garrison -[Lady Kavonika |2 Kobold Tunnel Fighter, 3 Kobold Skirmishers 4 Gulpa Auxilliary, Sagura(1 Spear)]


Sazoga - [Stronghold] (9,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary

Sarcra - [Stronghold] (8,2)
[Garrison]
[Metallurgist]
[Closed Sewage]
[Proving Grounds]
Walled Garrison: Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]

Assets
Cleared Land [Fertile Field - Crops]
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)
[Fertile Field - Textiles] (1C,1S)
Gretling Vein (unworked)
Siphoning Suzo (+650)(EXPIRES NEXT TURN)

Armies:
Occupying
Uvangto - Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
Sarcra -Tool


-Idle-
Aswanei
Aoa

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city


>>Ssoolaku gently but firmly reminds you, you currently have unworked assets, [25 C] citizens, and [5 S] slaves under your control that aren't assigned to anything and could help solve your money troubles if you put them to work...
>>Aswanei and Aoa wish to speak with you at your earliest convenience.
>>
No. 1016758 ID: 094652

Let's get those mines churning! Send 70% of your workforce into our newly opened mining operations, and 30% into agriculture to feed the engines. Anyone who doesn't want to work on the ground gets fast-tracked to marching on it instead!
>>
No. 1016765 ID: df76b1

>>1016758
This seems practical. Naturally, we can find time to meet with our brother's spouses directly.
>>
No. 1016768 ID: 031458

Apply One more slave pop to to the Food Farm, Textile Farm, and Gretling deposit, respectively.
2 slave pops to the Gem Deposit.

9 citizens to each mine, 5 to the food farm, 2 to the textile farm.

We need to develop the deposits into mines, but we could use advice as to which one to prioritize first.

We are in dire need of slaves and need to pass either Gold for Irons or River Clan Sponsorship to get them.
We possess gretling, gems, metallurgists, and textile crops. We are in dire need of craftsmen to turn these raw materials into goods and weapons. We need to pass Entice Craftsmen.

In our meeting, should we find an appropriate moment, perhaps we could seek opinions on which of these policies would be best to prioritize.
>>
No. 1017553 ID: 7a1a17
File 163965718420.png - (587.34KB , 2489x2086 , 226.png )
1017553

You sit down with Aoa and Aswanei. They have settled in well enough, Aswanei especially acts as though she had been born in your palace.

Aoa speaks. "Aligos has told us of your plans, what the lord Rokof has ordered you to do" she pauses. "It takes more than conontrolling cities. You need to control the families. That's why I think you should focus on capturing Talas and start building it into a major trade hub. By controlling the flow of coin, you control the families. It'll be much easier to get them to join you that way."

"What's so important about Talas?" you ask.

"The waterways. Ques Rokof, One of the largest rivers in Rezo flows through Talas. Starts in Vot Rokof, flows through Vot Tikve, then branches into Totaz, Stad, Haz, Romo, Rovda, Radras, and most importantly, Vot Rezo. Build a trade fleet, and you'll control all water-trade flowing to the provinces."

"Will that not upset Lord Rokof we take away his income?"

Aoa holds up her hands "We aren't saying that! Merely encourage the other families of Tikve that their best option for trade is to do it through Taruvik. We have routes to other provinces, we have the fleet to transport their goods, and the forces to protect it. And they are much faster than the land routes. I would recommend starting in Talas, then using them to open relations with Niktorak. Word through the Rezmodla caravans is they've been itching for better trade contracts."

You turn to Aswanei. "And do you agree with this?"

Aswanei shrugs. "I say keep doing what you're doing. Colonize the northern settlements and use them as a pushing off point to keep pushing until you take the coastal towns. You'll be able to open up sea routes that way."

Aoa frowns. "That would mean a lot of wealth."

Aswanei smiles "True, but it will give our soldiers plenty of combat experience, and it gives us access to the sea."

"Sailing around Rezo would be more time consuming that sailing through it."

"It's not just trade I'm thinking about" Aswanei waves a hand "It's the raiding" she rubs her fingers together "All those foreign lands full of slaves and plunder, families will come to us for trade! Not to mention it would mean we don't have to commission Gamin ships to sail our aspirants looking to complete their rites. We could just build our own. More citizens, more recruits, more Sagura. More sagura, more larger scale raids to get them all bloodied up for Rokof, and ourselves."

>Aoa is looking to secure the family finances
>Aswanei thinks we should focus on building a military force not just for Rokof but ourselves.
>Which route do you plan to take?
>>
No. 1017585 ID: df76b1

Whether he realizes it or not, Rokof's outsized demands have put on the path to an empire to keep up with them.

We should follow Aswanei's advice. Better to be guilty of too much than too little.
>>
No. 1017600 ID: dfbac0

This may sound greedy but...
Why not both? We can take Talas and use the money we gain from that to strengthen our military,then we push out towards the sea.
Hell if this river is really a major supply route for many cities than we can also simply cut supplies from cities wish to attack in order to weaken them.
It may seem like these are mutually exclusive but their solutions to each other, the army is expensive, but focusing on one city makes us weaker. If we do both then while it may provide a weak spot, we should be able to raise the troops to cover it.
>>
No. 1017601 ID: dfbac0

>>1017600
Also, Rokof explicitly said he needed trained soldiers so we have no choice but to go on a warpath.
>>
No. 1017612 ID: 031458

>>1017600
>>1017601
I'd say Aoa has a point though.
Talas is a unique opportunity that won't be ignored forever. Both Navozem and Rokof are in prime position to put their flag there, and it's only a matter of time before one of them does.
Armies run on Cold, hard, cash. That's something we desperately need to keep up with Rokofs Edict, and it's not like we wouldn't be on the warpath still.

We still have bandits to clear.
We still have have disappearing assholes to hunt down.
We still have Waka to raid and Suzo to deal with.
We still have to build a fort in Tog to secure the border with Gamavo.

The primary difference here is that we wont be able to reclaim Arglos in any meaningful way for while.
Without Arglos, any strong incursions into Vek Sotau will end with Sazoga under Siege. If we wish to advance to the east in any meaningful way in the near future should we take Aoa's advice, we'll need to come up with a creative solution.
That said, I still think it's a good idea.
Rokof's demand is clever in it's unreasonableness. It makes us and by extension him, more powerful. It also keeps us desperate and under the heel. By developing our economy, we gain a bit more autonomy and flexibility.

Frankly, we've been on the back foot for years at this point. We've constantly had to take the most expedient approach. For once we have the opportunity to step forward and put down some roots for long term plans. Aoa's Talas plan offers that.
>>
No. 1017746 ID: dfbac0

>>1017612
You raise a good point, I was thinking more about the immediate situation but having some breathing room from Rokof would benefit us greatly. Also if someone could attack one aspect of our funding and essentially starve our armies that would be a problem.
>>
No. 1018055 ID: 7a1a17
File 164016224572.png - (763.21KB , 2284x2101 , 227.png )
1018055

You nod to Aoa "I like your thinking Aoa. As attractive as the east is, we can't take it without a sizeable force, and we can't sustain a force without the funding. We will move to take Talas and secure our financial power in the province."

Aoa nods back "Thank you, but if I'm to be truthful, I wouldn't have developed this without Aligos, he...has a way of making you see things from new perspectives."

"Yeah me too" Aswanei grins and leans into Aoa, eyes lighting up with mischief "Our pillow talk is amazing."

"Aswanei don't."

"Your sister-in-law is praising you. That means you work best when Aligos-"

"Aswanei, I'm warning you."

"Is bending you o-"

"I swear I will buy a soulkarver just to shut you up!"


>The populace is finally put to work across your holdings. Citizen and slave alike work the mines and fields, filling your coffers and your warehouses.

>Assigning population does not count as an action

>2 actions remaining.
>>
No. 1018102 ID: 824934

I guess it all depends on whether Talas is still haunted or not.

Send scouts to check it out. If it's clean, send Avyaga to colonize it and send the remainder back to Unvangto. If not, hire some freeland ghost hunters to clean it out.
>>
No. 1018319 ID: 7a1a17
File 164043108785.png - (540.45KB , 1701x1689 , 228.png )
1018319

The leklos approach the ruins with some trepidation. The Sopros have moved on, and they have left an apparent pall over what's left. The city is still empty, but the rank and file murmur how the city itself feels wrong, as though the touch of the Sopros has seeped into the stone.

Avyaga has dismissed such claims as she can feel no such 'wrongness' in the walls, but will nevertheless be busy establishing wards to alleviate the concern of the soldiers.

>Not enough free citizens/slaves to colonize the city.
>Colonize Talas with the leklos (Disband the leklos, start Talas as a Garrison (1,0))
>>
No. 1018339 ID: 094652

Colonize. Get the soldiers to do some basic masonry, get this place fortified as soon as possible.
>>
No. 1018493 ID: df76b1

I'm not sure that half our army for a barely garrisoned city is a good trade.

We should do this when we have more Pop. to spend on it.
>>
No. 1018501 ID: 076735

>>1018493
This.
Plus, this is a veteran leklos, those are in high demand these days.
>>
No. 1018566 ID: a49321

Can we just get Kavonika to form a leklos and use that to colonize the town? We don't lose Tovaru, and we get rid of the gulpa militia.
>>
No. 1018898 ID: 7a1a17
File 164094125841.png - (1.06MB , 2273x1361 , 229.png )
1018898

Lady Kavonika forms a leklos from the kobolds and gulpa in the city garrison to the site. Avyaga remains to aid in demolishing and rebuilding efforts. The kobolds and rezan-kobolds start using the recovered materials to build a sturdy outpost on cleared land, and have set up some rudimentary defenses that will be added onto throughout the year but should be enough to protect against Shardfall by the time it arrives.

Avyaga has returned to Kolchaff when the basic construction was completed.

>Talas is colonized.
>>
No. 1018899 ID: 7a1a17
File 164094149925.png - (1.05MB , 1636x2233 , 230.png )
1018899

>What started as a minor skirmish exploded into a war between the Royalist families and Silida and Makag. The province Vot Sadbe and the island of Pistu has been annexed by Silida ,while Makag has taken the Ovat and Voocka islands.
>Tensions between Makag and Silida continue to build.

Turn 37

Food(in tons):35
Industry:27
Kushel(money): 4120 (+2160)
Inertia: 1010 (+95)
Influence:150 (+105)
Prosperity: 57% (+2)

Holdings :Tamos-[City] (10,3)
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
[City Hunter's Guildhall]
Walled Garrison -[2 Gulpa Auxilliary, Sagura(1 Spear)]



Sazoga - [Stronghold] (9,2)
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Sarcra - [Stronghold] (9,2)
[Metallurgist]
[Closed Sewage]
[Proving Grounds]
Walled Garrison: Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]


Talas - [Outpost](1,0)
[Garrison] Lady Kavonika

Assets
[Fertile Field - Crops] (5C)
[Vein -Gemstone ] (9C, 2S)
House of Eyes (Ralkoval)
[Fertile Field - Textiles] (3C,1S)
[Vein - Gretling] (9C)

Armies:
Occupying
Uvangto - Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
Sarcra -Tool

-Idle-
Aswanei
Aoa

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1019146 ID: 12317d

>The money problem solved itself
Well now we learned an important lesson, use our people instead of sitting on them. Tgis means we ought to focus on clearing out the local territory first. Raise a leklos of 1 Tovaru and 6 Sagura, half spear and half crossbow. Put them on clearing duty. Go for the node closest to the capital and move from there.

Look into building some food improvements in Talas to get numbers up and talk with Ssoolaku about enslaving criminals. More slaves, more money.
>>
No. 1019501 ID: dfbac0

I think we should make use of our library a bit and enact an old policy, we're running a bit low on our slave population but some of that can be negated by enacting Staggered Work Quotas, as extra resource output is always a good thing and this edict just gets better as we grow and get more slaves.
>>
No. 1019590 ID: 7a1a17
File 164136595136.png - (239.00KB , 1160x1002 , 231.png )
1019590

A new leklos is raised in Tamos and Ssoolaku begins to adjust slave work shifts to new theoreticals.

Scouts report back. The location marked by Suzo is an abandoned mine. Whoever once worked this seam is long gone. It has since been replaced by a band of bandits, using the rocky terrain to hide their camp.

Though they have no walls, there is only one way for an army to bring its soldiers in, and they no doubt have laid traps

>Last action?
>>
No. 1019595 ID: dfbac0

Only one way to get in? Maybe, but that rocky terrain looks pretty climbable to me, we might not be able to charge in well because of the choke point but we can rain arrows on them from above.
Why don't we just put a bunch of crossbowmen atop the rock outcropping and rain arrows on them? They would be unable to escape the constant hail of arrows while out crossbowmen can use the outcropping as cover by ducking back. We can then position a bunch of enemies at the only exit to the camp and slaughter or enslave anyone trying to escape.
Given how easy it seems I say we raid this camp and see what we can gather from the mine and figure out if it's still worth operating. This should also give our crossbowmen battle experience and open their minds to spotting vantage points to fire from.
>>
No. 1019619 ID: df76b1

Let's just offer them clemency if they become a standing army for our new colony.

Give us the mine, and it'll need guarding. And that ore becomes kushel.
>>
No. 1019862 ID: 7a1a17
File 164159752119.png - (317.19KB , 1600x1200 , 232.png )
1019862

rolled 16 = 16

You prepare a leklos to clear out the camp, but you do have a new outpost in dire need of new hands.

You opt to send an envoy to negotiate with the bandits. They are skeptical at first, thinking you are coming to negotiate a deal to raid someone else. They did not expect you to offer them a new life in Talas...
>>
No. 1019863 ID: 7a1a17
File 164159755164.png - (526.77KB , 1600x1200 , 233b.png )
1019863

FAILURE
It seems these bandits don't enjoy honest work. Your envoy is saved by a nearby tovaru. As she duels the bandit's "representative" the envoy makes it safely back to camp. Unfortunately this means they know you're coming...
>>
No. 1019864 ID: 094652

Keep offering 'diplomats' with sufficient guards to distract them while your strike force infiltrates.
>>
No. 1019915 ID: dfbac0

>>1019864
Yeah, Unfortunately we won't be able to fully surprise them and kill them off before they notice out crossbowmen... Oh well, guess we'll just have to rain down arrows with less accuracy.
If we fight them at the entry and box them in and ensure they cannot leave we can still rain arrows if we surround their camp with bowmen and start firing waves of synchronized arrows down on the camp making their only options being hit by an arrow from the sky or run into a wall of soldiers and swords, this way they're playing by our terms, not theirs, giving us a severe advantage.
>>
No. 1020562 ID: fd2dfa
File 164237757270.png - (945.74KB , 2093x1636 , 234.png )
1020562

rolled 9 = 9

It's grim work, but it gets done. Whatever experience or skill the bandits have, they are not Tovaru. As their defensive line crumbles, the crossbows loose a rain of bolts from above, disrupting any attempt at cohesion, and the battle devolved into a desperate melee as Tovaru hack apart defenses, armor, and flesh with equal precision. That is to say, messily and painfully.
>>
No. 1020563 ID: fd2dfa

You have to give it to the raiders, they were determined not to give in. Every inch of ground was paid for in blood. The Tovaru paid a heavy toll for clearing the camp, but as night falls, and the corpse pyres lit, the camp is cleared and the mine is yours

>Bandits cleared
>New territory: Iron vein claimed.
>>
No. 1020564 ID: fd2dfa
File 164237884618.png - (1.05MB , 1636x2233 , 235.png )
1020564

>In a major push from the south, Tuk'drav has overwhelemed the opposing families of Vem Tus, claiming a majority hold of the province. All who still resist had been offered a single chance to leave unmolested. They took it.

Turn 38
Food(in tons):35
Industry:28
Kushel(money): 1480 (760)
Inertia: 905 (+95)
Influence:210 (+105)
Prosperity: 59% (+2)

Holdings :Tamos-[City] (10,3)
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
[City Hunter's Guildhall]
Walled Garrison -[2 Gulpa Auxilliary, Sagura(1 Spear)]



Sazoga - [Stronghold] (9,2)
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Sarcra - [Stronghold] (9,2)
[Metallurgist]
[Closed Sewage]
[Proving Grounds]
Walled Garrison: Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]


Talas - [Outpost](1,0)
[Garrison] Lady Kavonika

Assets
[Fertile Field - Crops] (5C)
[Vein -Gemstone ] (9C, 2S)
House of Eyes (Ralkoval)
[Fertile Field - Textiles] (3C,1S)
[Vein - Gretling] (9C)
[Vein - Iron]

Armies:
Occupying
Uvangto - Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
Iron Vein - Taruvik 3rd Leklos [NO LEADER|Axe Tovaru, 6 Sagura (3 spear, 3 repeater) [7/7]
Sarcra -Tool

-Idle-
Aswanei
Aoa

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1020883 ID: 512221

Open communications with Niktorak. Secure the west
>>
No. 1021427 ID: 7a1a17
File 164326246713.png - (534.11KB , 1490x1764 , 235.png )
1021427

As soon as you can, you have an envoy on their way to Niktorak
Niktorak is ruled by-oh. The old family has fallen

“Ah. Heyha Taruvik. I am Matriarch Tanze Harla Manavot of…”she looks behind her to see her family’s banner “Manavot. This very unorthodox, but understand the old family Vervas needed to go. They had been funding royalist raiders across the province, and had been using our tithes to pay for them. Whatever plans they had, I would not allow them to reach fulfillment. Now then. How shall I treat you? Friend or foe?”
>>
No. 1021439 ID: df76b1

We need allies, we can't do that with dead men.
...and we're certainly no friends to Royalists.

Welcome to the table.
>>
No. 1021534 ID: ce39da

"Friend, we'd like to think. Given what you know already, it should come as no surprise when we say that House Taruvik is beholden to House Rokof, but no other, and that we have been working to unite the province firmly under his authority. We laud you for this blow against the royalists... assuming your motive proves true, of course. I pray that you won't take much offense at an investigation unto your allegations against the former house, and perhaps we may even ask for your cooperation? For though the matter may be moot now in matters of Rokof's legal court, those allegations are indeed dire enough to beg for substantial evidence, and I'm sure you can appreciate us wanting to check your work and ascertain whether the royalists had accomplices among other houses."
>>
No. 1022447 ID: 7a1a17
File 164405567706.png - (322.52KB , 1112x1052 , 236.png )
1022447

Harla looks pensive for a moment, stroking her chin. "Hrn, I suppose this does look suspicious. By all means go through their records yourself. I have nothing to hide. In fact, I would welcome a second set of eyes. There's a lot of murky language in the records I've found. I don't know if they imply other collaborators were involved or if the late Vervas had been answering to another family outside the province. Do try to be careful with them. Vervas was a bit tedious with their record keeping, but these are the only evidence I have.

>You are given the Vervas records to pore over...provided you stay within Niktorak

"Say while you're here, mind helping me? I may be ruling Niktorak, but I need some legitimacy, a gift to placate my peers who are now my client families. You wouldn't by any chance be raiding anyone soon?"

>Manavot would like to arrange a slave raid to bolster relations.
>Accept?
>>
No. 1022465 ID: 094652

Screw it, may as well work together. Build relationships early in their founding.
>>
No. 1023925 ID: 7a1a17
File 164526260929.jpg - (1.12MB , 7652x1549 , 237.jpg )
1023925

Harla presents a map of the world. She used some of the seized funds to comission a minor naval family for this raid. They do not have the resources or abilities of Gamin, and are thus limited to the following locations.
The Valkyn holds are stiffly defended by the plant-people, but for those who manage to crack it, will attain wealth from captives and plunder not seen anywhere else in the world.
The Hwaesi island is sparesely populated and has little material wealth, but the hwaesi themselves are a strong folk that are always in high demand from families in need of sturdy war-thralls.
The Westerland island kingdoms are a fractitious lot, and the raiding force may get lost in some local war, but are reliable for gathering both slaves and loot if things go well.
The southern coast of westerland holds many exotic goods and treasures, but are heavily defended by sea and by land. A tough target to hit, and the locals are fanatically loyal to their lords to the point they will choose suicide over capture. Bad business.
The Unusrasa Trade Port flip flops from hostile and cordial to Rezan vessels depending on who is in control and if they are at war with one of their neighbors. If the reigning Sirassar is on friendly terms, they may just pay a tithe of their servant castes for the slave holds so we'll go away. If not, it will be a bloody affair.
The Eastaland tribal lands are a mix of primitive nomads and ever changing civilizations. Sparse pickings in the best of times, and is more of a last resort for a family that has no money or warriors to spare for a proper raid.


>Harla wants to hit the Westerland island kingdoms
>What do you recommend?
>>
No. 1023926 ID: 094652

>>1023925
Wow, either your ice caps are the size of the Moon, or you live on an overweight log.

>Raid Target
Hwaesi; we have the forces needed to beat them into submission. But Westerland is fine if we need a practice run.
>>
No. 1023964 ID: df76b1

I think her plan is sound as is.
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No. 1025149 ID: 7a1a17
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1025149

>The forces muster, the funds are paid. A raid shall begin next time on Family History!
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