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File 129643892347.png - (30.66KB , 600x600 , dsdis1.png )
30486 No. 30486 ID: ed30d2

Defend yourselves !
Expand all images
>>
No. 30487 ID: 6cbed6

YOU HAVE NICE ART
>>
No. 30488 ID: 897302

>>340287
This man speaks the truth.
>>
No. 30493 ID: 2d3398

indeed
>>
No. 30496 ID: 8f5631

hello there
>>
No. 30497 ID: 8f5631

I'm hoping that whatever the final equipment selections are, the party will be alright with them and prove to be adequate.
>>
No. 30503 ID: ed30d2

>>340297

I should note that whatever selections, any person without a primary firearm will recieve a rifle in the update. Oops !
>>
No. 30519 ID: a41aaf

>>340287
And an exceptionally nice map UI. Very Ace Combat 5-esque*.


*This is a good thing.
>>
No. 30524 ID: 18bb19

Can Red fly?

Does Ruby have any 'special' traits?

What are psychoactives for?

What's a Silla Scattergun? A shotgun?
>>
No. 30526 ID: 0600c2

Your art is very nice, indeed. It reminds me of Arne's.
>>
No. 30533 ID: 8f5631

>>340303
I recall something about that but yeah, I also completely forgot as well.
>>
No. 30539 ID: ed30d2

>>340324

Red cannot fly. This is a safe and common assumption.

Ruby has a mean hook HEH. Nothing pertinent to operations.

Psychoactives is a performance drug and pain-killer.

Silla is the specific class of firearm the scattergun falls in. It is a non-magazined, automatic shotgun.
>>
No. 30553 ID: 18bb19

How many doses of Psychoactives does the team have?

How often will you update, roughly?
>>
No. 30556 ID: ed30d2

>>340353

Red has two Psychoactives doses.

I might update infrequently. Expect anywhere between twice a week to bi-weekly.
>>
No. 30557 ID: ed30d2
File 129651869683.png - (4.66KB , 300x300 , PROTIP1.png )
30557

The Silla Scattergun, while actually fairly accurate, suffers from poor penetration at a distance. Conversely, they are devastating up close.

You can disable in-game tips in options.
>>
No. 30600 ID: e0c719

Are you new here? I imagine it's your first quest because the style is pretty recognizable, and you usually don't get Ruby Quest references anymore unless it's someone drawn in by it.

Regardless, this looks unique and interesting and I will keep an eye on it. Good luck.
>>
No. 30604 ID: 45be60

>>340400
>don't get Ruby Quest references anymore
What? We get them like clockwork any time there is a loose scrap of paper or un-named cat on screen. And god help you if someone looks like they need a hug.

Besides, these are less Ruby references and more five names for the same color.
>>
No. 30606 ID: ed30d2

>>340400

I am fairly new here and this is my first quest. Thanks !
>>
No. 30616 ID: cb45f0

>>340404
>less Ruby references
>Ruby is a rabbit
>Ruby has a mean hook HEH.
>>
No. 30619 ID: cb45f0

>>340406
Welcome to tgchan! Recommend you join the two IRC channels, #RubyQuest and #tgchan, on irc.rizon.net.
>>
No. 30623 ID: ed30d2
File 12966244708.png - (11.84KB , 400x400 , dsmaperika.png )
30623

Here is a rudimentary map of the Erika semi-submersible bridge level. Orange is vision-obscuring and impassable. Blue are structures. X is Garnet's position as of >>/quest/276856 . Suggestions for Garnet's team might use this to formulate specific routes, reference for orientation and strategies.
>>
No. 30638 ID: 7bbd80

Quirks/designations; Leader, COMP, TRICK, TECH, etc. What do they do or indicate?

What does Rouge's Interface do, specifically?
>>
No. 30639 ID: 7bbd80

Oh, and welcome to TGChan.
>>
No. 30643 ID: ed30d2

>>340438
The quirks indicate a members skill that is most improved by the corresponding item for it. MECHs only get tool kits, which can be used to cut and weld objects among other things. TRICKs have high physicality and are not slowed by uneven terrain, can apply the trauma kit faster among other things. COMPs can have access to live computerized data of the battlefield and other sources.

The LEADER has a unique skill of accurately relaying desired actions to friendlies. Without this, commands and communication with any person is weighed at best as if they were a neutral or even unfriendly NPC.

Rouge's interface when active can sort squad information like exact ammo use and is also the best means of accessing encrypted systems that may control heavy locks or alarms.
>>
No. 31234 ID: ed30d2

Deepest apologies to Dead Swarm readers, as there will be no updates for at least a week. I have decided to condense major changes to the quest that will allow more frequent and substantial updates, but is quite an amount to author. Thank you for your continued readership.
>>
No. 31235 ID: 7b0457

>>341034
Don't worry, questing is difficult to get into at first (as a writer anyhow) stripping down and re-polishing details happens all the time.
>>
No. 32932 ID: ed30d2
File 12996593644.png - (13.92KB , 600x600 , PROTIP2.png )
32932

Have the LEADER ready to make and issue alternate actions and commands. Inform your party what the immediate action is, and who should be ready to do what if it fails or meets complications. Constant, clear communication is vital to performance.
>>
No. 32934 ID: 3416ec

If I may make a small suggestion, please outline your main characters in a bright color so we can see them against the detailed backgrounds?
>>
No. 32939 ID: ed30d2
File 129966224613.png - (6.08KB , 300x300 , PROTIP3.png )
32939

Non-magazined scatterguns are very tricky to reload ! Choose carefully when to reload, or use magazined alternatives.

You can toggle contrast and other visual settings in options.
>>
No. 32973 ID: fe7412

>>340423
Is there a possibility in using this as a minimap of sorts so we know where the team has been?

Or is that a function that is meant to be unavailable for now?
>>
No. 32974 ID: ed30d2

>>342773
The map can be made into path and tracking information, but it is up to Garnet and reader's wits.

The activated interface item will allow the use of an advanced minimap and battlespace information. Rouge and many others do not have sufficient COMP experience to benefit from the interface without support. It is not available as of >>/quest/287443 , but should be soon !
>>
No. 33674 ID: ed30d2
File 130036752965.png - (4.35KB , 300x300 , PROTIP4.png )
33674

The ubiquitous baton carries a simple and effective martial art. It's close to indestructible, has far better range and impact than fisticuffs ever could, and best of all requires no ammunition. Swing away !
>>
No. 33709 ID: a41aaf

>>343474
>inductive heated baton
That's... kind of inconvenient? You could only hold it at the ends unless you had heatproof mittens.

Or is it something else entirely, and I'm just not looking at it right?
>>
No. 33807 ID: ed30d2

>>343509

You got me; I actually don't know how this works in particular. The Baton has -a- stun upgrade but I realize realistically it would be a major modification or a completely different weapon instead of an attachment so.
>>
No. 33834 ID: a41aaf

How about: rather than heating, it uses a HV discharge? The stun attachment would essentially be a tube that slides over the baton, made of some flexible material so it can be stored in a compact form, and with a web of conductive traces adhered to it.
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