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41980 No. 41980 ID: c7b6c2

So I've got an idea for a quest format.

Basically: Kind of a multi-author quest, but with a twist. One person takes hold of the story and establishes settings and characters, while the readers themselves can draw items for the characters to use and suggest how to use them. The author would then add the item and go from there. The goal of all of this would be to have as much interactivity possible.

The only problems that I could think of would be that any kind of puzzle solving would be impossible. If faced with a locked door, someone could submit a bomb and just blow it away. However, it would be the author's choice to use the bomb in the first place. It would also be very difficult to sustain anything beyond a very simple plot.

What do you guys think? Oh, and apologies if this format has been used before
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No. 41981 ID: 28e94e

So you want Sex Mall.
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No. 41982 ID: c891d3

Somebody actually tried exactly this one time. It's in the graveyard somewhere, I think.
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No. 41988 ID: 953355

>>/graveyard/12923
The players couldn't add items dynamically but they chose powers for their characters.
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No. 41989 ID: c891d3

http://tgchan.org/kusaba/graveyard/res/29325.html
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No. 41991 ID: 953355

>>351789
That has the other half, items but no suggestions about using them. :v
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No. 41992 ID: 6a5a08

>>351788
Looks like a fun quest idea, too bad it died.
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