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86654 No. 86654 ID: a32d59

Okay, for the sake of my own and presumably everyone else's convenience and sanity, here's a thread for every quest I involved with, complete with a super-sexy banner I whipped up in like five minutes. Knock yourselves out.
Expand all images
>>
No. 86656 ID: a32d59

I guess I'll open this sucker up by answering a question from the old SCDA thread:

>>86241
>Color me curious as to how a SBURB quest/adventure will work with an imageboard posting format?

>The participation will be weird, seeing as how most SBURB adventures are done on the MSPA forums with a community that is used to proactively throwing things into the game world via suggestion, whereas tgchan community is more reactive and usually works only with what is provided as given.

I actually wasn't even aware of that particular divide in how interactivity is handled between here and the MSPA forums, since I've never really spent much time there. It'll run more like a traditional tgchan quest then an MSPA quest. You'll have to work with what you're given, and what's present in the environment.
>>
No. 86657 ID: a32d59

I've made it pretty clear in the past that I want to make some Strip Poker Modules, partially because I think they're kinda neat, and partially because I want to see if I can rekindle the ancient tgchan tradition of making these things. Unfortunately, being the uncreative stooge that I am, I have no idea what to start with. The last time I tried opening up a vote for this, there were few votes, and no consensus between the ones that were posted. So, I'm opening up a vote (again) to let all of you decide! Exciting!

I'll tally the votes for everything I'm involved in separately, so here we go:

[Super Clothing Damage Adventure]

I'll take votes for pretty much anybody in the quest here, so vote away.

[Dreams and Decay]

I'm limiting this to original characters, so you're choices are pretty much between Nina, Nino, and Rita. And any others, should any be introduced before I start working on this.

I'll pretty much be continuing to accept votes until I start working on these, so until then, vote away! I may open up voting for any new quest I start too, so keep an eye out for that in the future. Lets see if this goes anywhere this time.
>>
No. 86658 ID: 9dd1ee

My vote would be either Cher Nobel or Rita

I would also love to see some more Strip poker modules, but I can hardly complain as I've been sitting on a half finished module for over a year
>>
No. 86669 ID: a32d59

>>86658
>My vote would be either Cher Nobel or Rita

In this case, it'd be Cher Nobel and Rita, since I treating this as two separate polls.

>I would also love to see some more Strip poker modules, but I can hardly complain as I've been sitting on a half finished module for over a year

Out of curiosity, which character were you making one for? Regardless, more modules are always nice, so I hope you finish it someday.
>>
No. 86673 ID: 9dd1ee

>Out of curiosity, which character were you making one for? Regardless, more modules are always nice, so I hope you finish it someday.
It is Commander Ekia (Comfybat) from Battle Quest, to go along with Jukashi's set, though I've found it hard to build up motivation to finish it, since the quest went belly up
>>
No. 86675 ID: a32d59

>>86673
>It is Commander Ekia (Comfybat) from Battle Quest, to go along with Jukashi's set, though I've found it hard to build up motivation to finish it, since the quest went belly up

I can certainly see how that's kill any motivation to finish. It's a shame, too. That quest was pretty good.


...still hoping for more votes over here.
>>
No. 86763 ID: a32d59

So I sorta-kinda accidentally broke my tablet pen. I found that replacing the tablet and replacing the pen are comparably expensive, so I just ordered a new tablet. It will arrive friday, so no updates until either then or saturday.
>>
No. 87051 ID: a32d59

Quick question for everyone: What are your impressions of Maurine? What kind of person do you think she is, what do you all think makes her tick?
>>
No. 87052 ID: 07a835

I think she might be ashamed of her body because she's kindof overweight. She wants to look pretty anyway so she focuses on wearing cute clothing.
>>
No. 87053 ID: eda819

I think she's caught in the awkward position of being embarrassed by stuff their culture seems to take as normal (sort of? It's hard to figure out where their society draws the line "hey this is normal" and "yay naughty exhibitionism") and wanting to please or fit in with the people she likes.

And if she doesn't have a crush on Aria I'll eat my hat.
>>
No. 87449 ID: a32d59

I'm currently working on a module for Cher, so I figure it can't hurt to open votes for a hypothetical second module, should I want to make more after I finish this one. Who else would you all want to play strip poker against?


>>87052
>>87053
Needless to say, I can't really comment too much on how accurate this is, but this is pretty all pretty helpful. Thanks for the feedback.

I will say, though, that body image isn't really a thing in this setting so much. There are other standards for attractiveness, though, but I'll leave you all to figure out what those are for yourselves, since I feel that part of the fun here is unraveling what their world is like in comparison to our own.

>(sort of? It's hard to figure out where their society draws the line "hey this is normal" and "yay naughty exhibitionism")

That's intentional. Where that line lies really depends on who you ask.
>>
No. 87509 ID: a32d59
File 141787870526.png - (198.49KB , 896x954 , 01.png )
87509

Here's the first image for the upcoming Cher Nobel Module. Looking forward to posting the whole thing once it's done!
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No. 87511 ID: 687279

>>87509
I don't think it's possible to cross your legs that way.
>>
No. 87512 ID: 0ee153

>>87511
I tried it. It's uncomfortable, but possible.
>>
No. 87513 ID: 687279

>>87512
Really? You could do it without touching your calf to the other leg?
>>
No. 87515 ID: 9dd1ee

>>87513
yup, I can do the pose too, maybe you just have bad flexibility?

>>87509
looking good uplifted, eager to see this when it's done!
>>
No. 87529 ID: a32d59

>Implausible leg-crossing
I'll concede that the pose's implausibility is unintentional, and when I have other characters do it I'll try to make it look a bit more like a pose people normally make. Not to say that crossing your legs like that is impossible, just uncomfortable.

That said, there is no such thing as an uncomfortable position for Cher Nobel.

Also, while we're doing constructive criticism anyway, I have to ask: What do you all think of the lighting job on Cher here? What about the folds in her clothes? I tried some new stuff here, so I'm interested to hear what you all have to say.
>>
No. 87867 ID: 2e3657

Just curious, do people tend to argue in the main thread? Is there some way arguments are prevented, or do they just not happen that often?
>>
No. 88061 ID: ea0ad9

>>87867
There are slightly aggressive responses to comments, but it never grows into a full fledged argument. I think the admins would bring the hammer down if it did.
>>
No. 88062 ID: 330ce5

I cast a vote for Nina, also are you going to continue that quest?
>>
No. 88063 ID: a32d59

>I cast a vote for Nina, also are you going to continue that quest?

I've tallied your vote. I can't say I know when it'll start back up, if it will at all, because I'm not in control of that. I don't write it. Margos says it will. That's all I'll really say on the matter.
>>
No. 88065 ID: a32d59

>Just curious, do people tend to argue in the main thread? Is there some way arguments are prevented, or do they just not happen that often?

Well, I managed to accidentally delete my original response to this, so I'll write another one.

Nope, no real arguments. I don't take any particular measures to stop it from happening, it just doesn't happen. If it did to an extent where it started to disrupt the thread, I would just tell them to take it here. Unless it was particularly bad. Then it'd probably end up in the Big Dumb Arguments thread.
>>
No. 88581 ID: a32d59

Huzzah! Dreams and Decay has returned! Also, the Dreams and Decay Strip Poker module needs a tiebreaker vote, as votes are tied between Nina and Rita currently.

In other news, Wild is probably done for. It was a cute idea, but I just can't expend the time and effort to keep updating it. So that sucks. Sorry to anybody who got invested in it for the few posts it was running.

Though, one of my text quests appears to have escaped Development Hell, so that might be popping up in the next couple weeks. Hopefully.
>>
No. 89002 ID: ea0ad9

>votes are tied between Nina and Rita currently.
Could always run the group module, like how the Neumono are done.
>>
No. 89349 ID: a32d59

I know this should go in my drawthread, but I figure I should put it somewhere where people will actually see it.

This is something I've had in my mind for awhile, and I want to finally go forward with it. Basically, I need to eat, and I need a place to live, and I figure selling my work might help me toward that goal at least a little bit.

I'm planning on opening for commissions pretty soon, but I honestly have no idea where to start in terms of pricing my work. So, I figured asking the only people who actually currently look at it might be a good place to start. How should I actually go about pricing my art to start with? Any suggestions?

Also, I need to increase my artistic output so I actually have something to post on my various accounts for people to see, but I'm kind of at a loss for what to draw. I know I should probably start posting sketches and the like since they don't take to much time to do, but I don't know what to sketch. I've already taken a few requests I'm planning to complete soonish, but I don't know how many more of those I want to take, since I'll be selling my work pretty soon. I still will probably take requests occasionally, but I figure if people want me to draw something, I'd rather they pay me for it.

I might start posting select frames from SCDA on my accounts, as well as getting the Furaffinity edition updating again, as well as uploading to tumblr. I figure if I'm going to be pouring all this effort into drawing art for this quest, I may as well put it to use. But I want to see if I can start posting daily to see if I can start attracting attention from people outside tgchan, and I have no clue what to do to make that happen. So, um, any ideas?
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No. 89351 ID: a32d59
File 142475374881.png - (11.26KB , 1078x290 , Streaming.png )
89351

Also, I've decided to try to start streaming on a regular basis. As of right now, 02/23/2015 11:55PM Eastern Time, and will likely do so for about the next to hours.

Link here, for anyone who actually cares: https://www.picarto.tv/live/channel.php?watch=DMentalistDraws

I'm streaming the next SCDA update, for anyone who's interested in watching me draw it. Since this is also an announcement, I'll leave this up, but if it's okay for me to do so, I may start putting up temporary posts in this thread whenever I'm streaming.
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No. 90210 ID: a32d59

Well, this is the last thing I wanted to have to write. The writing's been on the wall for something like five months, but I've finally decided to follow through and actually do what I have to do.

Due to a bunch of issues with the quest, especially the required time investment and the low likelihood of it actually being finished, I'm pulling the plug on SCDA. I'll try to let it ride out to the next possible stopping point at the rate of one image per week, (multiple weeks for multi-image updates) and then I'm taking Bitequest's Merciful Axe to it with an abrupt and possibly confusing conclusion.

This doesn't mean that I'm dispensing with the setting or even the characters, they'll just be playing a significantly smaller role in my overall artistic life.

If there's interest in such a thing, I might start an occasionally-updated askblog style thing on the tumblr edition for people who still want to have some level of interaction with and minor influence over the characters over the course of their adventure, (which they'll be going about on their own) and allow interest to in that to peter out naturally.

Sorry to anyone that got invested in this bizarre, overgrown, experimental side-project. For all the mess I made with it, it will still be missed.
>>
No. 90215 ID: 6cb462

>>90210
SCDA was fun while it lasted. I wish you luck on your future endeavors.

Will you be planning on making any new quests in the future, or are you planning on doing other projects?
>>
No. 90224 ID: 296917

>>90210
I don't understand. If it's being discontinued why did you just bump it?
>>
No. 90227 ID: a32d59

>>90224
>I don't understand. If it's being discontinued why did you just bump it?

Probably could have explained in the bump. I'll just quote myself here:

>I'll try to let it ride out to the next possible stopping point at the rate of one image per week, (multiple weeks for multi-image updates) and then I'm taking Bitequest's Merciful Axe to it with an abrupt and possibly confusing conclusion.

I'm not comfortable stopping it where it is, so I'll update on a slowed schedule until I can reasonably stop it. Unless I can't find the time for that. Then I'll just let it fall into the graveyard I guess. But would rather have it enter the archives instead, and I want to give it a chance to go out with at least a little bit of dignity. Then I'll open the tumblr edition up for asks if there's interest for that.

Although I figure I should ask: do people want to suggest on this until the stopping point, or should I just take it out on the next update? Since suggestions drive the quest, I think it might be appropriate to let all of you decide.
>>
No. 90228 ID: a32d59

>>90215
>SCDA was fun while it lasted. I wish you luck on your future endeavors.

Yeah, it was a joy to run.

>Will you be planning on making any new quests in the future, or are you planning on doing other projects?

I have some ideas about what I'm doing next, but I'm holding off on saying anything until I actually have something a little more solid.
>>
No. 90248 ID: 696535

>>90227
I, for one will continue to suggest until its forgone conclusion. The graveyard is not a suitable place for a piece such as this, especially with the prologue archived.
If worst comes to worst, you can always railroad/cutscene it to the end.
>>
No. 90711 ID: a32d59
File 143036317478.png - (90.89KB , 472x392 , Ariaupdatemarker.png )
90711

TL;DR: I'm not leaving tgchan, but I'm certainly reorienting away from the site a little. No full-art quests, but I'll still run small-scale occasionally-illustrated text-quests. I've got a bunch of stuff in development, and I'd like some feedback on what I'm to run next, and whether or not to bring SCDA back as a text quest instead of killing it completely.

Wall of text incoming! This is the most obscenely long post I've ever written here, I can't find a way to clip it down and I'm sorry in advance to anyone that decides to read it.

>I, for one will continue to suggest until its forgone conclusion. The graveyard is not a suitable place for a piece such as this, especially with the prologue archived.
If worst comes to worst, you can always railroad/cutscene it to the end.

Thank you! I'm glad you're willing to ride it out, even if it's only to it's abrupt conclusion.

...IF that's what's actually happening to it. There's a chance I won't have to kill it. Read the voting stuff for details.

>Will you be planning on making any new quests in the future, or are you planning on doing other projects?

Alright, I feel like I'm confident in what my future plans are to answer this now, so here I go:

----WHAT'S HAPPENING NOW----

I guess I'll start with what I've been up to as of late. I've mostly been settling in over at furaffinity and various other places, getting a gallery up and running there. I need to bring in some sort of funding or income if I want to actually do anything of consequence as an artist, and hopefully I'll eventually be able to pull in at least an adequate amount of income from commissions over there, if I work hard enough at it. Producing images independent of a larger narrative has given me a lot of room to experiment, which in turn is allowing me to improve quite a bit. I expect my art will be much better by the time I run anything fully illustrated again. Gallery link here, for anybody interested: http://www.furaffinity.net/user/draconicmentalist/

That said, I have no intention of giving up questing completely. I adore the format, and I want to take it with me anywhere I go. Nor do I want to abandon this board completely. So, here's what I have in mind:

----FUTURE PLANS----

-ART QUESTS-

Unless miraculously I find a way to modify my art style to operate at Weaver-level speeds, it's unlikely I'll be running one of these for awhile. And when I do, it probably won't be here, at least not exclusively. I can't justify that kind of time investment without at least the possibility of growth and eventual funding of some sort. Which, let's be honest, tgchan is not capable of. We're pretty tiny.

That said, I do have a clear idea of what I'm doing next, even if it's a ways off:

- Burrow [working title]: This has gone through a hell of a lot of iterations, from folk-tales to post-apocalyptica to harsh telltale-styled survival, and may yet go through a bunch more. Here's where development stands so far: It will be a Beatrix Potter/Lovecraft styled 1910s period-piece, with art nouveau-styled art and some level of fairy-tale influence. More details will be worked out as time goes on, such as what the damn thing is even about, but I think that it's a pretty interesting place to start, at the very least. I have a lot of research to do.

- Sunder: Even farther off, with even less definition. Post-apocalyptic fantasy with a bunch of floating islands and cute monsters.

-TEXT QUESTS / VOTING-

This is where the voting part of this monster-sized status update comes in. This is a vote for what I'll run FIRST, as SBURB and Magical Realism are both slated to be done. The only one I'm possibly cancelling is SCDA, which will simply ride out like it was originally going to, depending on what people have to say about it.

- SBURB: Basically, an interactive SBURB session with a bunch or wrenches thrown into it. Would be a good chance to test the logistics of cross-site suggesting before rolling it out on something with actual stakes attached to it, since homestucks are the one group liable to play along with a quest without already being already invested in my art in some way, so I could run this on Tumblr and the MSPA Forums as well without worrying too much about people not participating. I'd have to do some cultural research on the latter, though, since I ordinarily do not hang out there.

- Magical Realism [working title]: A quest about various fantasy races living in a modern-day-styled magitech setting, and what their lives are like. It's certainly something that might be a lot of fun to run, I think, even if I'm not quite sure what shape it will take.

- SCDA: If I'm not sure if anyone wants this; hell, I'm not sure if I want this since SCDA has problems outside of just pacing, but given how long the thing ran for, I'd feel bad not at least opening the idea for discussion, since I'm running text quests anyway. Without the high overhead of complex art holding it up, it would be able to progress more-or-less how it was intended to. Lots of exploration and character interaction, a metric shitton of characters to meet and battle with, and a highly customizable team of characters. Basically, it would be able to sprawl out into the giant JRPG-styled monster it was structured to be. With occasional illustration at varying levels of detail, I wouldn't even need to cut out fanservice completely. Basically, it would shrink into what it was initially intended to be: a fun side-project.

Note: just because these are text quests, doesn't mean there will be no art at all. I would be the an idiot not to make use of my art skills for at least light illustration and visual aid, so there will still be a least some artwork involved here.

So, um, yeah. That's where I stand, and those are my future plans. Any comments?
>>
No. 90716 ID: ea0ad9

I feel SCDA wouldn't work very well as a text quest, but I also don't want to see it die off completely. A long hiatus, followed by it starting up somewhere els, would be fine, and honestly preferable to any death or textualization, in my opinion. Text quests are best handled as such from the start.
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No. 90731 ID: a32d59
File 143042727674.gif - (35.80KB , 450x324 , wh4t_now___dancing_terezi_by_mcknackus_theoneth-d3.gif )
90731

TL;DR: A hiatus isn't an option, SCDA will likely be discontinued as planned given the reception of the text-quest idea, and there's a new clothing-damage-based voting option for text-quests.

>I feel SCDA wouldn't work very well as a text quest, but I also don't want to see it die off completely.

This is honestly about the kind of response I was expecting to get. But those are kind of the only options at this point. I'll try to clarify:

>A long hiatus, followed by it starting up somewhere els, would be fine, and honestly preferable to any death or textualization, in my opinion.

Thing is, there are fundamental issues with SCDA that prevent it from being run as a full-art quest under any circumstances, and the issues would still be there when I came back to it. I'll just quote what I said about that over at furaffinity:

"What ultimately killed it was set in place within the first twenty frames or so, honestly. Having a set, unchangeable endpoint, with a large number of fixed number a mandatory stops, (in other words the whole arena system) locked it into a scale that would have been impossible to actually deliver on. Not without devoting something like three-to-five years of my life to it, at twenty-or-so hours a week, anyway. My numerous attempts at scaling it didn't really help all that much."

On top of having set an unchangeable scope that would require me to work more-or-less full-time for years on it to even deliver on the bare skeleton of the story, I'd have to somehow secure enough funding to be able to end the hiatus working at that rate. And if resources weren't a problem, I'd still have to worry about getting a new audience to read the archive, fat chance on that. I'm not even willing to reread the oldest stuff for anything other than consistency. This isn't even accounting for my art and writing improving and changing over time. There would be a profound mismatch between my new and old skill level, and the quest would be hobbled by the old art and writing. In short, it's just not an option.

Which leaves me with two options for the current iteration of SCDA:

1. Ride out to the next stopping point and discontinue it

2. Radically scale back the art


Looking at the reception I've had for the idea of doing the latter, I'll probably just proceed with the original plan.

If I ever do a full-art quest like this again, it will either be a hard or soft reboot, or a spiritual successor.

>Text quests are best handled as such from the start.

This is true, which is why I decided to open the idea for discussion at all. I'm not entirely sold on it myself, even if I think I could make it work mechanically. It's not the greatest approach to take at all, but being cheap on resources, it creates the option to run SCDA in a diminished form instead of not at all. Which, if people actually have any interest in that, is something I could definitely do. That said, the idea of running something like this from scratch as a text quest isn't a bad idea at all, so I'll add that to the list of possible text quests.

NEW VOTING OPTION:

- Clothing Damage RPG: Alternate option to a SCDA text quest. A clothing-damage based spiritual successor or reboot to SCDA. Will likely be both story and mechanics heavy if done.
>>
No. 90739 ID: 330ce5

I vote for the SBURB text quest.
I'm uncertain if I can vote twice, but if I can I also vote for Clothing Damage RPG.
Good Luck.
>>
No. 90740 ID: 5d4fc9

It seems like the next easy stopping point would be really soon as the fight is practically over, so might as well just wrap things up with a couple updates

my vote will be for Clothing Damage RPG, though I can't promise I'll read it if it's text only
>>
No. 90745 ID: a07890

>>90731
Just in case you haven't considered it, there's always montages? Go into the short choice intervals for critical moments but you really don't need to cover everything in that level of detail.
>>
No. 90775 ID: a32d59
File 143059928413.png - (171.02KB , 714x495 , upd8.png )
90775

>Just in case you haven't considered it, there's always montages? Go into the short choice intervals for critical moments but you really don't need to cover everything in that level of detail.

This is something I've considered, and might be doing in some way. Not as a straight-up montage though, because I think the chances of that working for a quest 900-2000 frames worth of story left is dubious at best. After the mainline quest ends, if anyone has interest in it, I'm considering opening up the tumblr edition up as an occasionally-updated askblog. I can update that with periodic timeskips as long as I can keep that up, and as there's interest in me doing so.

Maybe, anyway. I'm still not sure if that's such I good idea, but it's something that's crossed my mind.

>It seems like the next easy stopping point would be really soon as the fight is practically over, so might as well just wrap things up with a couple updates
That's probably kind of what will end up happening. I feel like I might be able to end this within 5-6 updates. While it'll be a bit sloppier than it would be if I got to a better stopping, point, I'm not sure I could psychologically handle running a doomed quest for much longer.

>>Votes
>CDRPG: 2
>SBURB: 1

I'll likely start working on these simultaneously, so I can't actually say WHICH will start first. I'll try to keep everybody posted whenever I make significant progress on either of them. I'll probably be pretty secretive about SBURB though, since a lot of what makes it interesting is the stuff I'll be withholding initially.

Not sure how long either of them will take to start, as this is the most prewriting I've ever done for anything. Doing so should hopefully avert the sorts of bad decisions that ended up killing SCDA.

---All that said, I already have some ideas about CDRPG:---

I'm thinking of taking more of a cyberpunk/science-fiction angle on this one. I'm thinking it will definitely take place in some sort of MMORPG-like environment, but that's about the extent of what I've got nailed down at this point. I'm thinking it will either take place on an arc ship heading for a habitable planet, or in a trans/post-human context. I'm leaning towards the former, but I'll have to develop the latter a bit before I settle on either. I think the clothing damage elements will probably be in the context of some sort of spectator sport or game, but I haven't developed that much yet. I also like the idea of a benevolent AI setting the rules and stakes somehow, but that's about it. Regardless of everything else, there will probably be a lot of furries and nudity. I'm sure everyone will be extremely pleased with that.

As for format, there's a bunch of stuff I have to discuss here.

First off, this will probably be run cross-platform between here, tumblr, and furaffinity, no matter what. I'll likely use some sort of multiple choice system combined with write-ins to help manage suggestion volume and compensate for a fractured suggester-base. Not sure if that will work or not, but if it doesn't, I can just try something else since suggestions will function on a meta-level this time.

While the idea initially seemed out of the question, I'm actually giving strong consideration to the idea of running this as an art quest. If I can find some way to swing that, of course. I'll definitely do some visual R&D at the very least. If I do decide to do art, it will likely be simple sketches done with some sort of textured brush. The catch is that I'd have to run at drastically slower rate and smaller scope than I would if it were text-based, but given the "visual" nature of the quest, the trade-off might be worth it.

Especially if I run cross-platform, this does create the potential for growth, since I could say, open a patreon to increase both update rates and art quality based on the level of interest in the quest. Default update rate is liable to be something tiny like 2-3 times per week if I do it like this, since I'd still have to keep up with my main art accounts at the same time.

Interested to hear everyone's thoughts on this. I'm personally pretty exited about it, actually. I feel like I could do something really interesting with it, if I don't fuck it up somehow.
>>
No. 90783 ID: ea0ad9

>I'm actually giving strong consideration to the idea of running this as an art quest.
With the considerations against it, I would recommend you do text-primary, with sparse sprinkles of art.
>I'll likely start working on these simultaneously, so I can't actually say WHICH will start first.
Well, if time ends up being more of a matter than you expected, I would prefer SBURB, myself.
>>
No. 91254 ID: a32d59

So I finally started sketching up and prewriting one of the last few SCDA updates and it looks like the thread is in the archives now? Despite not actually having an ending yet??? I'm so confused. There must be some sort of mistake or misunderstanding here...
>>
No. 91256 ID: a19cd5

>>91254
When a quest hits a certain threshold it gets automatically put in the graveyard, talk to one of the mods about it on irc and they'll hook you up
>>
No. 91261 ID: a32d59

>>91256
>When a quest hits a certain threshold it gets automatically put in the graveyard, talk to one of the mods about it on irc and they'll hook you up

What weird is that it isn't in the graveyard. It hit the archive for some reason, despite being incomplete. I imagine the procedure for getting something taken out of the archive is similar to the graveyard, though.

Debating whether I should go through all that hassle to get the quest moved back to an active thread just to kill it after four updates though. Maybe I should just leave it be...
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No. 91262 ID: 88960e

Accidental archiving means someone thought the thread was complete and reported it, and/or that a mod themselves thouht the thread was complete. All it takes to undo is hopping on #tgchan and asking.

Your call if it's worth bothering with.
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No. 91264 ID: f5149b

Your last post in the thread really implies that you wanted it archived in that state, it's not surprising that someone reported it and a mod threw it in the archive. You should delete that post if you don't want this to happen again.
It's back in /quest/ for now.
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No. 91265 ID: a32d59

>>91264
Should've been a bit clearer on my intent there. Post deleted.
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No. 91292 ID: a32d59

Aaaand the first update in the final string is up. Figured I would give you all a chance to say your goodbyes to Aria.

Sorry in advance about the abruptness, the confusing execution, and high likelyhood of general melancholy, but this is pretty the only way I could think of to end the quest in a reasonable amount of updates.
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No. 92915 ID: a32d59

Alright, Uplifted here. I changed my username to match the one on furaffinity, since I'm not actually running anything under Uplifted anymore.

I'll let everybody know what the status of all of my upcoming projects are soon, but first I'd like to link a vote I'm running over at furaffinity, for a comic to test the art style and workflow of my next major project. I might even crossrun it here, should I decide to do that.

You can find the vote here: http://www.furaffinity.net/view/17046585/

Voting here is probably fine too, though. Just don't vote both here and there.

I'll make a post with more info on... pretty much everything in the near future.
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No. 93645 ID: a32d59

Well this is long overdue, but what else is new. Here's those project updates I was talking about:

Text Quests

- SBURB: On hold AGAIN. I'll see where homestuck goes before I make a fool of myself with easily-dated fanwork. I have suspicions about where the comic's going, and if I'm right the plot I had planned will feel terribly, terribly uninteresting and derivative.

- Wake: New project, temporary name. Spiritual successor to Dreams and Decay. Not that Dreams and Decay is Officially Dead or anything, but I'm not holding my breath on it coming back at the moment. I'll talk about this project more once I know what the hell I'm actually doing with it. If I ever figure that out, anyway. If I don't I just guess this quest will end up not being A Thing.

Art Quests

For my art quests, I'm probably switching to Brom-style multiple choice prompts. It'll give me a bit tighter control of the narrative and help me level out any issues caused by having multiple groups of suggesters that aren't talking to each other. Of course, you can all still suggest courses of action outside those options.

- Audrey Quest: Still no title for this thing, but it's the result of that character vote I held earlier, and will run before WISHES to test out cross-site suggesting and work out any kinks in my workflow. Since there doesn't appear to be a way to just run this as a simple set of images while still maintaining it's validity of a test for WISHES, I'll be doing a full one-shot quest instead, featuring the entire cast of the project Emily is from. If this quest doesn't have it's first update up by the end of next week, I'll eat my hat.

- WISHES: This one's (hopefully) starting up in a few months, after Audrey Quest finishes. Basically lots of stripping and nudity and hopefully some genuine emotions or something. This'll be a bit more of an actual serious storytelling attempt than SCDA was. What form this quest ultimately takes will in terms of pacing, scale, and art-to-text ratio rests solely on how Audrey Quest goes. I want this to run flawlessly, so hopefully running something smaller in the same vein first will work out all the kinks beforehand.

Because of constraints that'll likely be placed on me by other artistic obligations, and by my job, I can't say how quickly any of this stuff will actually be able to update. I'll definitely try to shoot for "frequently" though.

ALSO: I'm probably opening a Patreon at some point in the near future so I can actually start to get a little compensation for my work. I don't expect much to actually come from that initially, but maybe if I get lucky it'll eventually open up a path to let me work on my quests on a more professional basis.

So yeah, that's what's up with me right now, for anyone that actually cares to read these long-ass status updates.
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No. 93646 ID: dbe554

Good to see you're still doing alright when it comes to such.
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