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File 129021853995.png - (5.77KB , 800x600 , Loading2.png )
258126 No. 258126 ID: 8d9c56

Loading
109 posts omitted. Last 50 shown. Expand all images
>>
No. 283669 ID: 4bf475
File 129844613242.png - (11.55KB , 481x481 , TotallyNotaresuesdimage.png )
283669

>>283667
What are you talking about? I blew maybe 20, 25 moments just now.

I still have another 175 until the fight starts.
>>
No. 283678 ID: d3dfb8

... The shit just happened to the little guy over there?
>>
No. 283679 ID: 259738

Are greens wildcards we can convert to another color, or do they have another function? If they only do the converting thing, turn it into a dark grey so we have another control center.
>>
No. 283684 ID: 4bf475

>>283679
[Green is the wildcard for this Rez. There is a different colour wildcard for every Rez. Reaper will automatically know which pixel is the wildcard though so don't worry. General rule of thumb is that it is not a colour that is normally encountered in the current Rez.]
>>
No. 283756 ID: 9a5057

Make it dark grey. Improve stick.

Your chin looks funny, by the way.
>>
No. 283789 ID: 5b95eb

Grab those loose floating pixels while waiting, or if Red doesn't take the deal eat him.
>>
No. 283890 ID: d62ef1

improve scythe handle with dark grey,

begin strategising for this battle while you assimilate surrounding pixels. is that yellow pixel your holding the scythe with allow you to move the blade faster, because if it douse, you can defend against attacks with reach by cutting the offending appendages from your opponent.
>>
No. 284588 ID: 8b0986
File 129877591582.png - (11.49KB , 481x481 , Nice.png )
284588

I convert the pixel to Dark Gray, shifting it to my staff to keep with my image and

>Memory+

I...understand. I see more than I used to and I feel more in control of my body.

>>283525
Hrm, yes.
Specials.
I can use them for specials.
Of course I've said this before, but what I have not said is that we can use them to make specials.
I can sacrifice any number of them I desire to create a special, greater the number, greater the strength, and greater the cost per use.
I can define them at creation or I can just allow it to develop naturally.

With such a wellspring of knowledge gushing forth it makes me ponder what else I could be missing...

...
...
...
What the hell happened to Red?
>>
No. 284590 ID: 8b0986

>>283890
[Also yes, it does, he was supposed to mention that. Position of pixels in your image determines their effects]
>>
No. 284593 ID: 259738

>>284588
Do all specials burn a light grey when used, or can they burn only other colors?
>>
No. 284594 ID: 8b0986
File 129877665777.png - (11.46KB , 481x481 , convo2.png )
284594

"I HAVE NO TIME FOR YOUR ULTIMATELY FUTILE ATTEMPTS TO ASSAULT ME. JOIN NOW OR JOIN IN DEATH"

"EL DIABLO will never work with the likes of you"

"...Fool"
>>
No. 284595 ID: 8b0986

>>284593
[Specials require at least one light grey to USE, but may also consume other colours. To CREATE one however, only light greys are allowed]
>>
No. 284597 ID: 8b0986

Also
>_
>>
No. 284601 ID: 259738

Can light greys be used to raise resolution? How does that work?
>>
No. 284605 ID: 8b0986

[To raise rez, you pay in L.Grey pixels equal to the level of the pixel you are raising.
So if you are raising a Lv1 class, you pay one, If you are raising a Lv30 class, you pay 30]
>>
No. 284622 ID: 1854db

Let's go find some more shit to kill. To the east!
>>
No. 284626 ID: 259738

We might have time to check the board south of us for anything particularly good, but if we aren't here when the resolution boss shows up, we might end up attacked by some sort of special that targets people who break deals or something. The south board is closer, check it real fast.
>>
No. 284686 ID: 5b95eb

Nah, just sit around, grab some of those free-floating pixels.
>>
No. 287382 ID: 02fc78
File 129973322710.png - (11.52KB , 481x481 , DAT WAY.png )
287382

>EAST
Ok lets check out eas-
>>
No. 287383 ID: 02fc78
File 12997332568.png - (11.80KB , 481x481 , NO-DAT WAY.png )
287383

>SOUTH IS CLOSER
Ok, south it shall b-
>>
No. 287384 ID: 02fc78
File 129973330242.png - (11.19KB , 481x481 , TotallyNotaresuesdimage2.png )
287384

>Nah, just sit around
...
Do we have to go over the 'make up your mind' deal again?
>>
No. 287393 ID: 259738

Go south. Sitting around is not useful to anyone.
>>
No. 287395 ID: 45be60

>>287384
Go north! :V

You could use a couple more whites to fill in the hood and protect your dark greys before the real danger comes. And stay away from that mess will "El Diablo" over there.
>>
No. 287415 ID: 0750cb

NO. GO EAST.
>>
No. 287452 ID: 1854db

East.
>>
No. 287461 ID: 644ca1

Let's go east, enough indecisiveness.
>>
No. 287472 ID: ca8e24
File 129977932725.png - (27.26KB , 481x481 , EAST IT IS.png )
287472

>Stay away from 'El Diablo'
>Go east
HARVEST TWO SOULS WITH ONE SWIPE I ALWAYS SAY!
>>
No. 287474 ID: ca8e24
File 12997796916.png - (3.07KB , 481x481 , Transition.png )
287474

D....t.....wo...get.aw.....it...is
...
...
...
I...hunt..o...the.end...TIME!
>>
No. 287476 ID: ca8e24
File 129978073445.png - (11.89KB , 481x481 , Tense engagement.png )
287476

"Square-sama, we must retreat, we cannot defeat him"

"NO! Look what he did to line-kun and T-chan. By my honour I will not let this go!"

"Square-sama, L-kun is right. The enemy is too powerful to engage at this juncture, we must retreat and wait for a better opportunity"

"NO! How can you ask me to ignore the sacrifice of T-chan?!"

"Dammit Square-san, listen to your advisers. T-chan sacrificed herself so we could escape, are you just going to ignore that?"

"Line-kun..."

"Oh? What's this? The great Square running from a fight with his tail between his legs? How suitable for a mongrel king"

>_
>>
No. 287477 ID: d3dfb8

Oh god eat fucking everything.
>>
No. 287481 ID: 70bf2b

>>287476
use the lvl2 pixel in your scythe as a whip to get that green pixel to the south
>>
No. 287484 ID: eb825b

>>287476

Sneak up behind the yellow/red spear guy and cut off his blue pixel (ass). Then devour him.
>>
No. 287486 ID: f88f02

>>287477
"Hey guys you can all stop[ fighting now."
"Why?"
"Because you're dead."

OMNOMNOMNOM
>>
No. 287489 ID: 1854db

Green pixels? Oh my yes.
>>
No. 287493 ID: 28e94e

>>287486
This
>>
No. 287508 ID: 45be60

The little team really doesn't have much to offer for eating, I doubt they would even be worth the time it takes to chase them down. We can only stay here a moment, and those two greens are probably top priority.

The big yellow and red guy though, he has some stuff to offer, and I believe we have him outclassed in size enough to just straight up absorb him. Use your scythe to keep him from escaping, and eat him from behind.
>>
No. 287519 ID: ca8e24
File 129979344142.png - (11.93KB , 481x481 , !.png )
287519

Yes.
I have no time to take all on the board, I must focus on those that seem to be worth the most.

The yellow and red fellow and the green one closest to him seem to have the assortment most advantageous to me at the moment.

Yes a stealthy approach seems pertinent to the situation at hand. They are so focused on each other that I may be able to get close enough to take them out before the know what is happening.

I float forwards trying to make myself as small as possible, drawing on some of my returned memories where I stalked targets for deca-moments without being discovered...

hmm?
It seems that I am out of practice.
>>
No. 287522 ID: ca8e24
File 129979418876.png - (11.96KB , 481x481 , STRIFE.png )
287522

I strike.

"Che"
The yellow and red one reacts with a speed far greater than my own, getting himself and what seems to be his companion out of the way.

However not all are that fortunate.
"Run Square-"
He is cut off as the blade of my scythe wraps around him, assimilating him and moving the new pixels to good spots.

"NO! DAMMIT, who the hell are you?"

"I bring good news, you may all stop fighting amongst yourselves now. In a few moments, you will all be dead."
>>
No. 287523 ID: 644ca1

Offer to save this king from his foe.

Someone ready to call themself king must have some ambition. And if he has ambition he could become strong, win him to your side while he he is weak and reap the benefits later on.
>>
No. 287529 ID: 45be60

blar. was really going for NOT assaulting the harmless and worthless little band. Too time consuming to chase them all down.

Look, I understand you rarely make friends, but do you have to make so many pointless enemies?
>>
No. 287532 ID: 28e94e

>>287529
Of course we do
>>
No. 287537 ID: eb825b

>>287522

Can you hit the yellow and red one while moving forward on a backswing?

>>287529
They can't be enemies if they're dead.
>>
No. 287543 ID: 644ca1

>>287537
We are proof that system doesn't work, the dragon probably think we are dead.
>>
No. 287546 ID: f6360f

>>287522
Well, that bastard is certainly fast... but when you're holding you scythe out, you're quite wide. He probably can't get around you. If you approach closer and then swing, he'll likely be unable to do anything but flee the board.

Which you can't stop him from doing anyway. You can casually snap up the pitiful court of shapes while you move in on him, though; that shouldn't take much effort and no pixels are bad pixels.
>>
No. 287549 ID: 1854db

Sweep up and slice up the bigger folk.
>>
No. 287555 ID: 259738

>>287543
The dragon is about a million times our size. Reducing your enemy to almost nothing is pretty good.
>>
No. 287561 ID: 45be60

>>287537
>>287555

See other point about taking the time to chase them all down in our limited time. Especially because PRIORITY REMAINS ON THE GREEN ONE GO GO GO.
>>
No. 287562 ID: eb825b

>>287555

Well, consider this. In the time we take to rebuild ourselves the dragon has probably gotten larger.

Perhaps way, way out of the reach of anything valid.

Or it has been destroyed in fighting.
>>
No. 287621 ID: d3dfb8

>>287529
Did you hear the same thing I did?
They must die horribly and painfully.
Although i think we should flip our scythe around and hit that big yellow one, we could use some of those.
>>
No. 287626 ID: 259738

We don't really care about the small ones. Go after big yellow guy. After you finish him we are done here.
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