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File 132185436970.jpg - (94.75KB , 720x576 , frame1.jpg )
366944 No. 366944 ID: 6a5a08

Race:
>Humenkind
Humenoid race boasting great versatility and the title of First Civilized Species, which was presented to them by the Grand Humen Council.
Bonuses: May allocate 2 Attribute Points at game start instead of 1.

>Slimes
Amorphous creatures which once plagued adventurers on the road by providing easy EXP grinding. Recently have begun integrating into Humen society with mixed results. Naturally attuned to magic.
Bonuses: +1 to Agility, +1 to Channeling
Penalties: -1 to Strength

>Squarefolk
Small creatures that live among Humens. Secretive and stubborn, they are harder to kill than cockroaches.
Bonuses: +1 to Resilience

Gender:
>Male
+1 Resilience
>Female
+1 Smarts

Background:
>Merchant
Your mother ran off with a Squarefolk Bard to traipse across the land. Both were eaten by Bobcats. Your father has recently passed away due to an illness, leaving you his shop.

>Adventurer
You come from a long line of adventurers, and travel the land seeking fame and fortune. Mostly fortune. You have joined an expedition into treacherous lands to find an ancient artifact.

>Homeless Wretch
You have no home and no possessions to your name except for your trusty Loincloth, but have recently been drafted into the military along with the rest of the beggars in the city. This could be your big break!

Attributes:
>Strength
Your ability to lift things. Or hit them until they stop moving.
>Resilience
Your ability not to die a horrible death by being hit until you stop moving.
>Channeling
Your connection to the magical energies around you.
>Smarts
Your ability to form coherent thought, stay cool under pressure, and outwit the competition.
>Agility
Your ability to run, jump, and climb.
>Charisma
Your ability to persuade and charm people.

You may allocate 1 Skill Point at Level 1, or 2 if you are a Humen.
79 posts omitted. Last 100 shown. Expand all images
>>
No. 368135 ID: 55f0cc

As tempting as it is, don't scold the Gate Guard. Those types never learn. Go talk with the Captain and report this too.

Alternatively, Summon Wooden Crate over him.
>>
No. 368139 ID: 25d956

Yeah just mosey on in. No need to cause trouble or call attention to yourself.
>>
No. 368177 ID: 3947e9

>Alternatively, Summon Wooden Crate over him.
Killing a town guard, even one who is sleeping on guard duty, is frowned upon.

Just go in.
>>
No. 368221 ID: 55f0cc

>>368177
It was a joke! A joke! Never mind that! He's a slime!
>>
No. 368280 ID: 6a5a08
File 132235303798.jpg - (85.07KB , 720x720 , frame17.jpg )
368280

You enter Humenland Castletown.
>>
No. 369069 ID: 82d848

find mage guild
>>
No. 369108 ID: 55f0cc

>>368280
Greet the gentleman at the window. Greet everyone that isn't asleep on duty, in fact. Now, report to the authorities. You can look for protein and magical stravaganza later.
>>
No. 369197 ID: 6a5a08
File 132278200403.jpg - (86.00KB , 720x720 , frame18.jpg )
369197

The gentleman in the window shuts the curtains when you approach. The Generic NPC Woman gives you a slight wave of recognition and a 'hello', then continues on her way.

You approach the Town Guard in the foreground, who is admiring some shrubbery near the walls. He explains that he planted them himself back when he was a gardener. In fact, he was just conscripted into the guard today.

When you explain the skull incident, he confesses he doesn't know much about bones and such, but mysterious skulls in boxes are never good. You should probably take it to the Captain. He offers to help carry it since you look kind of wimpy.

>Charley the Town Guardener joined the party as a Guest!
STR: 2 RES: 2(+1)
CNL: 0 SMT: 2
AGL: 1(-1) CHR: 1
>Traits:
Literacy: Able to read and write.
Masculine Bravado: +1 Resilience
Green Thumb: +1 to Smarts in regards to Plants.

Guests cannot be commanded directly, but can be asked to do things.
>>
No. 369199 ID: 453e62

explain you should eat something to eat first, then you will lead him to it.
>>
No. 369217 ID: 25d956

>>369199
Yeah basically this.
>>
No. 369218 ID: 55f0cc

Charley can follow you without authorization from a superior? I mean, he can leave his post to help you? Anyway, you may report to him the Gate Guard's lack of commitment. On the way to retrieve Yorick, ask for some insights about edible wild vegetation.
>>
No. 369385 ID: 6a5a08
File 132287145010.jpg - (82.00KB , 720x720 , frame19.jpg )
369385

>>369218
You ask if Charley is allowed to leave his post. His logic is that if he's a guard on guard duty and an ominous boxskull needs guarding while it's taken to the guardhouse, he should be the guard to do the guarding. You know, as opposed to staring at shrubbery out of boredom.
>>369199
>>369217
Charley shrugs and leads you to the tavern. He asks if it's really a good idea to leave a skull sitting around?

Entering the tavern you find a Tavern Wench. There are some people getting drunk offscreen and it's generally loud and obnoxious.
This reminds you that you are broke.
>>
No. 369388 ID: 453e62

ask if he can spot you enough for a loaf of bread. slimes eat fast. but still need to eat often, they don't store fat.
>>
No. 369480 ID: 55f0cc

You're at risk of losing your physical consistency? No? Go get Yorick. He's alone, inside a box that resides over the corpse of a committed hissing mother.
>>
No. 369552 ID: 6a5a08
File 132294116110.jpg - (99.10KB , 720x720 , frame20.jpg )
369552

>>369480
>>369388
You wouldn't starve for a while yet, though Slimes will generally die quicker without food than Humens. Rumors have it that an imprisoned Squarefolk soldier once went a year without eating, but since the bandits who held him captive were killed, there are no witnesses.
Pulling yourself from your thoughts, you ask if Charley can spot you for some food. He agrees to get you some Bread since you're broke and it's only, like, 1 GP, but he does expect to be repaid at some point. You quickly consume the glorious Sustenance and head out. On the way out of the Castletown, Charley tosses a Pebble at the sleeping guard to wake him up. It seems as though this is a common occurrence, as nobody makes a comment and you continue on your way.

Upon arriving, Charley makes the astute observation that this box appears to be empty.
The sun begins to set.
>>
No. 369555 ID: 453e62

i see a thing behind a tree on the right side of the fallen tree.
>>
No. 369556 ID: b6edd6

There appears to be something behind the tree to your right.
>>
No. 369691 ID: 55f0cc

That's it! Your calling is to save poor Yorick from the vicious pseudopods of this creature that is terrible at hiding!
>>
No. 369781 ID: 6a5a08
File 132303854955.jpg - (81.23KB , 720x720 , frame21.jpg )
369781

Out of the corner of your eye you catch something fleeing into the woods, and give chase. Charley follows. You're pretty sure it went this way, but you've lost sight of it. The sound of water signifies that the lake is just ahead, so you should be near the Slime Village.
>>
No. 369792 ID: 453e62

there, behind the tree behind the bush in the middle.
>>
No. 369924 ID: 55f0cc

What we have here? Kidnapping and theft of evidence! Shout "STOP RIGHT THERE, CRIMINAL SCUM!" and proceed with the pursuit!
>>
No. 370015 ID: 6a5a08

>>369792
You find a hole in the base of this tree. Upon further inspection, the tree is a cleverly crafted Fake Tree. It is dark inside, but you can make out the shape of a ladder leading down.
>>369924
You shout "STOP RIGHT THERE, CRIMINAL SCUM!" into the hole. There is no response. Charley comments that you remind him of the Captain.
>>
No. 370016 ID: 6a5a08
File 132310882818.jpg - (81.87KB , 720x720 , frame22.jpg )
370016

Your eyes adjust to the darkness, you can now see.
>>
No. 370019 ID: b6edd6

Proceed! Exelcior!
>>
No. 370020 ID: 3947e9

how long does it take your mana to recharge?
>>
No. 370035 ID: 6a5a08
File 132311463667.jpg - (51.26KB , 720x720 , frame23.jpg )
370035

>>370019
You climb down the ladder and find yourself in a pitch black cave. You can't see very far at all. If grues were native to this region, you would likely be eaten by one. Fortunately they are not.
Charley's Guard Armor cannot fit through the hole while he's wearing it. He says he can send it down first and change back into it down there, but it'll take a little while. Wait for Charley or continue and let him catch up later?

>>370020
Mana Spheres refill fully at the end of each day when midnight passes. Potions and other things can recharge them as well. Charley told you earlier when you asked and I forgot to add it about a plant called an Aether Lily that floats on water, the fruit from which can restore Mana. While toxic to Humens, Slimes and Squarefolk can consume them without problems.
>>
No. 370037 ID: b6edd6

Wait for him. You wouldn't want some sort of CRIMINAL SCUM to steal the armor or attack him while you were up ahead.
>>
No. 370044 ID: 453e62

move slightly so none lands on you.
>>
No. 370062 ID: 6a5a08
File 132312308568.jpg - (51.27KB , 720x720 , frame24.jpg )
370062

>>370044
>>370037
After a while, Charley gets down and finishes putting his armor back on. You are now ready for Adventure.
>>
No. 370064 ID: b6edd6

Onwards! But be sure to check the ceiling.
>>
No. 370066 ID: 6a5a08
File 132312508264.jpg - (53.71KB , 720x720 , frame25.jpg )
370066

You take care to look up. So many adventurers die by giant spider ambush. No spiders, but a few stalactites were rigged to fall when passed. Charley triggers each with a Pebble and you proceed unhindered into the room. Your Smarts and magical ability allows you to determine that a spell was used to set the traps.

There is here an altar.
>>
No. 370072 ID: 453e62

see if it has any magicness to it.
>>
No. 370105 ID: 55f0cc

>grues
I hate... HATE HATE HATE those! ARGH! First thing when you attain godhood: totally nullify the existence of grues and snakelichs!

>altar
Before messing with it, see if there's anything after it. Examine the floor, search for trails.
>>
No. 370240 ID: 6a5a08
File 132320252921.jpg - (53.57KB , 720x720 , frame26.jpg )
370240

>>370105
You add Grues to your list of Things to Make Extinct.
On the other side of the altar, you find a Dead Albino Warchicken, lying before a presently raised Hidden Stone Door.
>>370072
The altar is engraved with a language you don't know on it, but you detect no magic from it. Upon further inspection, there is a Pressure Plate on top. The Pressure Plate is empty.
>>
No. 370249 ID: b6edd6

Carefully shift the body to check for traps, then look down the secret door.
>>
No. 370259 ID: 453e62

what's that black square on the ceiling?
>>
No. 370271 ID: a30b71

Examine Dead Albino Warchicken. Possible cause and time of death? Beware of traps. The trail of your secret admirer ends at the altar or continues?

>>370259
The presently raised Hidden Stone Door.
>>
No. 370273 ID: 6a5a08
File 132321006381.jpg - (52.29KB , 720x720 , frame27.jpg )
370273

>>370259
Neither you nor Charley have the Strength to lift the massive Warchicken.
You move off to the side and try and see if there are traps under the Warchicken. You determine that if there are, it is covering them for you.
>>370271
The Warchicken is dead. It seems to be pinned to the ground by a Sword as tall as Charley. There are faint traces of magic hanging around the large blade. The sword is made of stone. Blood from the wound is still fresh, so it must have been killed recently.
Like, just before you got here.
>>370249
It is a presently raised Hidden Stone Door. Actually it's not very hidden right now, so it's really just a raised Stone Door.

Charley checks down the hall, but can't see anything immediately threatening. He informs you of this.
>>
No. 370278 ID: b6edd6

Is Charley HERO enough to wield a disproportionately large magic sword?
Or at least to move it so it will keep the door from closing to seal you in?
>>
No. 370280 ID: 3947e9

Sword is magic, on the way back the two of you should each grab a side of the pommel and drag it to town to sell for monies. Let him know of that plan... but first give chase, the chicken is freshly killed which means you might still catchup.

Normally I would suggest going om nom nom on the chicken but we can do that on the way back.
>>
No. 370307 ID: 6a5a08
File 132321918732.jpg - (50.61KB , 720x720 , frame28.jpg )
370307

>>370278
Unfortunately, Charley is neither HERO nor Manly enough to pull the sword from the stone. Or the stone from the chicken, in this case.
>>370280
Charley suggests you try and dig it out of the ground if you want to take it, it's stuck in there pretty good.
The two of you proceed forward and roll 2 on both your freaking checks suddenly feel a trapdoor give way beneath you.
>>
No. 370309 ID: 6a5a08
File 132321928626.jpg - (49.97KB , 720x720 , frame29.jpg )
370309

You have landed in a chamber lower down. Fortunately, you both avoid taking damage from the fall.
>>
No. 370350 ID: a30b71

Sound, wind, light, track? Any indication of a direction to follow? There is something under or around you?
>>
No. 370351 ID: 9c7c3b

Examine the area.
>>
No. 370411 ID: 6a5a08
File 132326786762.jpg - (64.33KB , 720x720 , frame30.jpg )
370411

>>370350
From what you can see the room is made of stone. It's smoother than the walls and floor in the other room, but still Cavey-Looking. It's a very technical term.
Listening closely, you hear the sound of approaching footsteps. Suddenly, the room lights up.

>>370351
Now that the room is brightened, you see here a Black Haired Albino Hippie. In the darkness just outside of the Hippie's Light spell, you can see Yorick next to some protrusion from the wall.
The Hippie asks what's the haps, and why you are following him all up in here? Not groovy, Slime Dudette.
>>
No. 370421 ID: a30b71
 

What!? Surely you jest! Give back Yorick! NOW!
>>
No. 370424 ID: b6edd6

>>370411
Say that you couldn't help but drop in, as it were.
By which you mean you fell down a pit trap while pursuing a sinister possibly magical skull.
>>
No. 370441 ID: 6a5a08
File 132329497803.jpg - (58.08KB , 720x720 , frame31.jpg )
370441

>>370424
Your joke is somewhat amusing, but you mess up the delivery a little with your mediocre Charisma. The Albino Hippie kinda shrugs and says that's probably the one he has, and starts heading back towards the strange structure on the opposite wall. Charley takes up position in front of you in case a fight breaks out.

>>370421
You forcefully demand that Yorick be returned. The Hippie turns to give you a funny look and asks who Yorick is, man. Or lady, as it were. He also says that's a pretty harshin' way to ask for something.
>>
No. 370451 ID: 9c7c3b

>>370441
Get down to his level!

"Hey, maaaan, that skull's just got some pretty vibes, yeah? I was just gonna do some Feng Shui with it, maybe get some positive energy through it, dig?"
>>
No. 370452 ID: 9c7c3b

Uh, make that "bad vibes".
>>
No. 370459 ID: a30b71

Not asking! Demanding! Unless you're the responsible for Yorik, the poor skull next to that protrusion from the wall! In which case you should be brought to authorities for further explanations!
>>
No. 370722 ID: 6a5a08
File 132338755766.jpg - (57.45KB , 720x720 , frame32.jpg )
370722

>>370451
Telling the hippie you want to do some Feng Shui and get positive energy flowing through the skull, you seem to have him for a moment, but you aren't the most Charismatic adventureress.

>>370459
You demand once again that he give you Yorick, the skull near the protrusion. He goes and picks it up and asks if that's what you mean, slime lady? The Hippie tells you that's a totally un-rad idea. He's got to get the skull back up into this here vault, ya know? He's got no idea how it gone and walked out.
>>
No. 370726 ID: b6edd6

Say: "Oh, its your sinister magic skull? Keeping it contained sounds good and all, but it seems to have somehow escaped from there once already."
>>
No. 370804 ID: 616fe9

>He's got no idea how it gone and walked out.
Summon Wooden Crate.

Why do you have a human skull inside a wooden crate inside a vault inside a cave with traps, dead albino warchicken impaled with enormous stone sword, hidden stone door and engraved altar with pressure plate?
>>
No. 370887 ID: 6a5a08
File 132344039417.jpg - (54.14KB , 720x720 , frame33.jpg )
370887

>>370726
Well that's a pretty rockin' point you have, the Hippie agrees. Might be time for some moving to be done, if this here vault ain't safe no more, ya dig?

>>370804
Summon Wooden Crate. He never even figured anybody would up and summon the crate, so he done and didn't put any blockerators for it.
See, this here skull is the skull of Archnecromancer Ben.

Charley lowers his sword and asks what the heck the Hippie is talking about.
You recall with your Smarts that Ben was head of the Necromancer Guild. It was all completely legal, at least until they tried to take over the world. He was supposedly thrown into a volcano.

My apologies for sporadic crappy updates, schedule's out of whack. Also I'm a terrible procrastinator.
>>
No. 370889 ID: a1d7ad

>>370887
The skull used to belong to a powerful necromancer? Maybe it still got some power left in it, we need to acquire it... later.

Ask why it's so important it stays in the vault and what else is in there.
>>
No. 370938 ID: 6a5a08
File 132347435927.jpg - (53.88KB , 720x720 , frame34.jpg )
370938

>>370889
You buy time while you plot.
The Hippie says there's nothing else up in here, lady dude. Nobody knows if the guy was Lichin' it up, but they don't want no chances, so they keep the bones separate, you dig? Order of the King of Humenland.

Charley whispers whole the Hippie's back is turned that he's going to need this story checked. He's not sure if it would be wise of one of the two of you to stay behind with this guy, but he shouldn't be left alone with the skull either. He wonders what you think would be best.

Midnight passes, your Mana Spheres are full.
>>
No. 370939 ID: b6edd6

Convince him to travel with you so you can find a better place to put the skull, where it won't escape from.
>>
No. 370968 ID: a1d7ad

>>370939
This is an excellent plan, it should give us time to figure out if we can tap into the skulls power without worrying about someone else stealing it.
>>
No. 371008 ID: 616fe9

>He wonders what you think would be best.
Summon Wooden Crate.
>>
No. 371091 ID: 6a5a08
File 132353201483.jpg - (51.91KB , 720x720 , frame35.jpg )
371091

>>370968
>>370939
You suggest that the Hippie go along with the two of you to find a safer spot. He just shrugs it off and says this is a rad place to put it, cause all the wards done got made already. No crates this time's all, you dig?
Sides, it's not like any Necromancer's gonna come lookin' up in a tree. Unless you're a Necromancer, dudelady?
Charley comments that a Necromancer wouldn't report the skull to the town guard.
Hippie says that's a sweet point, he was just makin' sure.

>>371008
You suggest Summon Wooden Crate. Charley leans in closer and asks what the heck you're planning to use that for.
>>
No. 372271 ID: 616fe9

We could do the sensible thing and seek a way out.

However, after he opens the vault, I really want to see a wooden crate on a collision course with the head of this smartass! Wait! Make it two wooden crates!
>>
No. 373548 ID: 6a5a08
File 132431674782.jpg - (52.77KB , 720x720 , frame35.jpg )
373548

>>372271
After what feels like a month the Hippie finally opens the door, and you promptly summon not one, but two wooden crates over his treehugging face.

The Hippie deflects the first crate with Force Push, but doesn't see the one behind it until it is too late. Totally not cool dude (you disagree, it was totally cool).
>>
No. 373549 ID: 6a5a08
File 132431684112.jpg - (45.68KB , 720x720 , frame36.jpg )
373549

There are two crashing sounds, and Charley has been knocked Unconscious by a Flying Wooden Crate.
It is Dark.
>>
No. 373550 ID: 453e62

luckily he has a helmet and a good number of hearts.

go crawl into the hippies lung's to finish them off.
>>
No. 373575 ID: 616fe9

Examine Charley. He has a potion? Anything that might help him to wake. Restraint devices? Thanks to your ridiculous strength you can not use a rope to hold the Hippie, but I think that using handcuffs are within your capabilities.

Examine Hippie. Yorick? You do not leave anyone behind. Potion? Maybe something really smelly to wake Charley. Key to the vault? You do not want to go there just to be locked inside it. Something of value? You can not help, you are poor and he is a jerk.

Examine vault. Go nuts if you woke Charley, took the key to the vault AND immobilized the Hippie.

Otherwise, just take the key, look for something to wake Charley, rescue Yorick, throw the Hippie inside the vault and close it. Necessarily in that order, if possible. Get out of there as quickly as possible.
>>
No. 373592 ID: e3aff6

>>373550
We shouldn't kill the guy over a random skull.
>>
No. 373810 ID: 6a5a08
File 132443546615.jpg - (48.33KB , 720x720 , frame37.jpg )
373810

>>373575
You examine Charley. There don't seem to be any Potions on him, but you find a Shortsword, a pair of Manacles, and a Ball of String, standard equipment for a Town Guard.

You get the Manacles, which is really all the weight you can carry at a time (who the heck made metal so heavy?) and go over to the Hippie, who is thoroughly unconscious. Probably with a concussion or minor brain damage. You slap the cuffs on 'im and loot his not-corpse. The Hippie is carrying a Mana Potion, some Hallucinogenic Drugs, and a Fake Beard. Ben Yorick lies on the cold, unforgiving stone of the top step. Alas, there is no key to Ben Yorick's Vault. You're pretty sure the Hippie opened it with Magic.
>>
No. 373872 ID: 365adf

Equip FAKE BEARD.

Mix MANA POTION with HALLUCINOGENIC DRUGS and CONSUME.

Go on an ACIDSLIME-TRIP.
>>
No. 373883 ID: 616fe9

Wake up Charley. Enter the vault together, while Charley carries the Hippie.
>>
No. 374388 ID: 6a5a08
File 132459863277.jpg - (70.07KB , 720x720 , frame38.jpg )
374388

>>373883
Unfortunately, you lack anything to wake Charley with.

>>373872
You also lack a solid form to strap the Fake Beard to, so you just hold it on with some Slime. It weighs pretty much nothing.
You pick up the Hallucinogenic Drugs and pour them into the Mana Potion, causing a small puff of smoke. You gaze into the Bottle of Swirling Light, and are apprehensive about consuming it. On the other hand, the more of the Mana-Filled Fumes you inhale, the less fucks you give.
>>
No. 374389 ID: 6a5a08
File 132459869817.jpg - (157.62KB , 720x720 , frame40.jpg )
374389

You absorb the liquid in the bottle and drift away into a land of colors.

Level Up:
Select an Attribute to raise:
>Strength: Increases your carrying capacity and melee damage.
>Resilience: Adds another Vitality Heart.
>Channeling: Adds another Mana Sphere; You learn a new spell.
>Smarts: Increases your understand how things work, and makes you better at Research and Analysis.
>Agility: You move quicker, act faster, and roll with the punches better.
>Charisma: People like you more and are more likely to listen to or help you.
>Slime Acid Upgrade: You can use ranged Slime Acid an additional time per day, and gain an Acid-based melee attack usable at will.
>>
No. 374409 ID: a1d7ad

Channeling, we need more magic
>>
No. 374412 ID: 453e62

more smarts.
>>
No. 374425 ID: 3947e9

Smarts first choice.
Chanelling second.
>>
No. 374470 ID: f208e4

Strength! Your lack of power has given us too many problems! Maybe you can even maintain a more solid form!
>>
No. 374476 ID: 6a5a08
File 132461848636.jpg - (84.15KB , 720x576 , frame1B.jpg )
374476

You rise the ranks to Level 2, and your Smarts is now 4.
You are also presently incapacitated by heavy drug use.

>Please Create a Character (see first post for any forgotten details)
>>
No. 374479 ID: 9c7c3b

>>366946
>>
No. 374494 ID: f208e4

>>366946
Another vote for Merchant SquareMan.
>>
No. 374496 ID: 6a5a08
File 132462417459.jpg - (66.00KB , 720x720 , frame41.jpg )
374496

You are a Squarefolk Merchant. Your father Mikon has recently passed away, leaving you with a Shop and Lots of Gambling Debt. Everything was taken from the shop to pay the debt, and you are left with naught but your trusty Loincloth. And it's all because of your mother, that Filthy Stinking Whore. It fills you with Burning Hatred for the Female Sex.
Stats:
Vitality Hearts: 4 | Mana Spheres: 1
Strength: 1 | Resilience: 4
Channeling: 0 | Smarts: 1
Agility: 1 | Charisma: 1
Carrying Capacity: 2 Items plus equipped items [can carry 'weightless' items (eg. maps, notes) up to logical limit]
Items:
>Loincloth
Spells:
>Squarefolk Regen (1/day can spontaneously heal 1/2 heart, but becomes hungry)
Traits:
>Basic Literacy: Able to read and write basic concepts, eg. name, money value, and simple words. (Background)
>Masculine Bravado: +1 Resilience
>Squarefolk Resilience: +1 Resilience

Is this Character okay?
>Y/N
If Y, please Name Character
>>
No. 374499 ID: a1d7ad

>>374496
Y
Quad von Profit
>>
No. 374506 ID: 6a5a08
File 132462547633.jpg - (65.35KB , 720x720 , frame42.jpg )
374506

You, Quad von Profit, hear a commotion outside. In the mix of general panic you pick out the words 'oh god the blood' and some uncouth slang terms.
It doesn't help this depressingly blank room and your depressingly blank life and your depressingly blank rage. But it does distract you momentarily.
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No. 374524 ID: de7eea

>>374506
Clearly we need a better class of rage. We should check outside to see if we might acquire some there.
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No. 374537 ID: f208e4

RAGE? RAGE!? YOU DO NOT KNOW RAGE, SQUARE ASS! NOT WITH THIS PATHETIC EXPRESSION! GO OUT AND GLARE AT THE WHORE WHO DARE TO DISTRACT YOU FROM YOUR RAGE!
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No. 375962 ID: 6a5a08
File 132517167045.jpg - (92.98KB , 720x720 , frame43.jpg )
375962

>>374524
>>374537
You attempt to focus your Rage and step outside. You see the body of a woman- no doubt a Filthy Whore- lying upon the ground. She is dead.
There is a Rampaging Crossdresser locked in combat with a Town Guard. The Guard seems to be in trouble.
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No. 375963 ID: 365adf

Assist RAMPAGING CROSSDRESSER for lulz and (actual) profit.
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No. 375964 ID: 453e62

attack the slut! use that massive HP reserve to take a hit for the guard so he can land a killing blow.
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No. 375994 ID: a1d7ad

If this RAMPAGING CROSSDRESSER want to dress like a FILTHY WHORE, then we will treat him like one, aid the guard.
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No. 375996 ID: 784dcc

Find out what's up, then aid the rampaging crossdresser.
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No. 376003 ID: 44e06a

SWORDS? SWORDS! THESE WEAKLINGS ARE A DISGRACE TO MANHOOD! SHOW THEM THE BITTER FLAVOR AND FIERY PASSION OF THE ONLY ACCEPTABLE AND GENTLEMANLY WAY OF BATTLE: GOOD OLD FISTCUFFS!
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No. 376814 ID: 6a5a08
File 132545496918.jpg - (63.43KB , 720x720 , frame44.jpg )
376814

>>375996
>>375963
You contemplate taking out your rage on the world along with the Rampaging Crossdresser, and move to assist.
>>375994
>>375964
But then you realize he is dressed like a Flithy Whore and should be treated as such. That is to say, Burned at the Stake.
>>376003
You are Confused, Angry, Hungry, and you want to punch the shit out of something.
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No. 376815 ID: 6a5a08
File 132545503751.jpg - (97.18KB , 720x720 , frame45.jpg )
376815

You punch a Whore. Stop staring into space, you Dead Whore. Space is too good for you.

The Guard begs for his life.
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No. 376816 ID: 453e62

uses guard's sword on cross dresser.
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No. 376826 ID: a1d7ad

>>376816
This is the best course of action, the cross dresser must be slain
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No. 376843 ID: c2c011

>>376815
Use guards sword to violently sodomise filthy whore cross dresser!
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No. 376860 ID: cc6f80

THE ONLY GOOD WHORE IS A DEAD WHORE! STOP PUNCHING THIS FINE MODEL OF ELEGANCE! PUNCH THE RAMPAGING CROSSDRESSER FOR BEING A WHORE! PUNCH THE GUARD FOR BEGGING HIS LIFE TO A WHORE!
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No. 376867 ID: cf49fc

>>376860
DO THIS. THEN TAKE THE GUARD'S SWORD AND GUT THEM.
Do we really need ANOTHER Frank Miller Quest?
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No. 377154 ID: 6a5a08
File 132561207039.jpg - (98.89KB , 720x720 , frame46.jpg )
377154

You cease the punching of the Dead Whore and Get Guard's Sword. It's probably a Scimitar or Ratatouille or something. You aren't good with sword names and shit.

Resisting the urge to PUNCH. EVERYTHING., you make use of your Element of Surprise to go shank this Wannabe Whore right where his Heart might be. You aren't good at astronomy either. Not like he has one though, cause he's a Filthy Heartless Wannabe Whore!

Sneak Attack Critical Hit! The Rampaging Crossdresser Wannabe Whore is successfully penetrated by your Girthful Blade. Town Guard shakily attempts to get up and stop the bleeding, but looks about to Faint. You suspect only his Manly Bravado keeps him from collapsing.
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No. 377156 ID: ed57e8

be proud of him being manly, but slap him once for showing weakness to a wannabee whore.
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No. 377160 ID: c2c011

>>377154
Keep stabbing the whore, shout "TAKE IT! TAKE IT! TAKE IT YOU FILTHY WHORE!!!" while stabbing. Then casually greet the guardsman once you have stabbed the whore about 50 times.
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