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File 142021615793.jpg - (247.68KB , 2176x1920 , the questbegins.jpg )
617484 No. 617484 ID: e6618b

he is George... he is very unremarkable and that makes him sad
in the world of unremarkable people George has decided to set out to become remarkable.
armed with nothing but his grandmothers rusty old sword and his average wits George seeks to pass into distinctiveness
in the distance there is a horrible mean, menacing, modly catle.
it all begins here, what does george do?
Expand all images
>>
No. 617490 ID: 2ec61a

circle it once to get a lay of the land
>>
No. 617491 ID: 25d6ea

maybe face the castle
>>
No. 617492 ID: 33565b

Forget the sword all the heroes use swords, you want to be remarkable pummel everything to death with your bare fists.
>>
No. 617494 ID: e6618b
File 142021869677.jpg - (218.54KB , 2240x1920 , georgequest2.jpg )
617494

>>617490
George circles around the castle, he see a moat and 4 walls, only one of these walls has a drawbridge
>>617491
George faces the castle, it's a lot more menacing when now that he can see it
>>617492
George wishes he could pummel things by punching but unfortunately George feels isn't remarkably strong enough to use his fists to pummel anything less than a tomato to death
>>
No. 617495 ID: 25d6ea

you would be remarkable with one less arm........Yesss
>>
No. 617498 ID: e6618b
File 142022108074.jpg - (104.89KB , 1280x1280 , sorry georges grandma.jpg )
617498

>>617495
George readies the sword to chop off his arm but as he does so he feels the disappointing glare of his grandmother. George stops the rusty blade inches away from his arm. looks like cutting an arm off is a road block by grandmotherly love
>>
No. 617500 ID: 25d6ea

well go up to the door
>>
No. 617501 ID: 25d6ea

Grandmaaaaaaaaaaaaaaaaaaa! We must find a way reassurect her!
>>
No. 617503 ID: e6618b
File 142022395418.jpg - (423.39KB , 3456x2816 , george's quest 3.jpg )
617503

>>617500
George walks up to the castle's drawbridge. the gate is currently shut but George can see a old man looking out from a window, maybe he can help?
>>617501
George would love to see his grandmother again... if only he knew someone who was interesting enough to know someone who could do that or at least show him someone who did
>>
No. 617504 ID: dd4ed3

>>617498
Damnit! You see what a good family background does? This is why most heroes can't remember their past, or get their whole village killed. So nothing can hold them back.

>>617503
Ask the man whose castle this is.
>>
No. 617509 ID: e6618b

>>617504
George shouts over to the old man, asking who owns this castle.
the man shouts back "this castle used to belong to a man known as patrical the great, but now it's abandoned. hell the only reason I'm here is because I'm assessing it. I work in real estate see"
>>
No. 617684 ID: 25d6ea

tell him you'r interested in buying!
>>
No. 617693 ID: e6618b
File 142030301558.jpg - (157.30KB , 800x618 , old man's price (800x618).jpg )
617693

>>617684
the old man tells George that castle costs lots and lots of money. money which George doesn't have much of. the old man however, does that the castle will need to be cleaned out of its current 'infestation' before its up for grabs and even asks if George might want to assist in clearing it out.
>>
No. 617700 ID: dd4ed3

>>617693
Ask the man if clearing out this infestation would be... notable?
>>
No. 617830 ID: e6618b

>>617700
the man says that he doesn't know what the hell George means by notable but since he's selling the building and not the contents, George is free to take what he likes as payment.
>>
No. 617892 ID: 25d6ea

A QUEST! Rats, Zombies,People, whatever it is george can can exterminate the life out of those bastards! TO Adventure!!!!!!!!!!
>>
No. 617961 ID: 481131
File 142040843122.jpg - (162.35KB , 800x600 , george's quest 2b (800x600).jpg )
617961

>>617892
yes! a Quest to complete! an adventure to go on! George tells the old man that he accepts to help remove the infestation. the old man looks at George for a second or so before finally saying "Alright. let me get the bridge down."
he disappears from the window and before long the clanking of wheels turn and the drawbridge starts to descend. George quickly moves out of the way fearing a premature and humiliating death.
the bridge is now open, Should George enter?
>>
No. 618116 ID: 42443a

You'll never be remarkable if you don't complete some quests.

Enter.
>>
No. 618269 ID: 25d6ea

yes enter! and get your sword ready!
>>
No. 618273 ID: 481131
File 142047583389.jpg - (79.13KB , 832x640 , george quest room 1 george enters (800x629).jpg )
618273

>>618269
>>618116
George bravely steps onto the drawbridge and through the threshold. the room before him is large... very large... very freaking large! there's a stairway at the back seemingly blocked by large metal poles at the top. at the base of the stairs there are two statues and two doors to his right and one to his left behind him there is the open drawbridge and a door seemingly leading into a office where the old man was.
>>
No. 618276 ID: 2a9c60

left-hand rule. always take the left door
>>
No. 618280 ID: 54e11e

enter the old man's office and sneak attack his ass. remember, murderers are interesting by default.
>>
No. 618282 ID: 42443a

Go to the old man and ask him where the things you need to clear out are.
>>
No. 618325 ID: 481131
File 142049245577.jpg - (180.22KB , 800x674 , george quest window room empty (800x674).jpg )
618325

>>618276
>>618282
Left? Okay George will go left into the old man's office!
As George peers his head through the door, he hears a mighty splash followed by "OH GOD, THE LEACHES!" which is then followed by "burble, burble, bleagh" as the victim seems have drowned. Standing by the window is a small reptilian creature slowly retracting his arms from the now slightly wet window. It seems like the creature hasn't noticed George. It doesn't look threatening but it must be stronger than looks seeing as it pushed the old man out of the window.
>>618280
It looks like something may have just beaten George to it!
>>
No. 618421 ID: 2ec61a

draw WEPON!
>>
No. 618494 ID: 42443a

Kill reptilian creature. People who kill murderers are remarkable, right?
>>
No. 618512 ID: 9a4377

try to gain its trust and add it to the party
>>
No. 618515 ID: 9a4377

he could prove a valuable asset in the future
>>
No. 618516 ID: 9a4377

or she or it?
>>
No. 618518 ID: 25d6ea

cut his murdering little head off!!!!!!

and then feed it to the leaches!

and pee on it
>>
No. 618537 ID: 962eb4

still gonna go with the sneak attacking plan.
>>
No. 618679 ID: 25d6ea

why not sneak attack and cut the head off his corpse?
>>
No. 618687 ID: 4e6921
File 142065336264.jpg - (149.71KB , 800x568 , i don't think george will ever be a solid sna.jpg )
618687

>>618421
Weapon = Drawn
>>618494
I guess murdering murderers is an interesting qualification to have. George will do it!
But how?
>>618518
George thinks that's a little overboard
>>618537
>>618679
Sneak attack! a perfect plan!

Using all of George's stealthiness George steps into the room.
Unfortunately for George, all of Georges stealthiness amounts to a rather average tip-toe and the reptilian creature notices him immediately and turns around. Fortunately for George, he has the element of surprise. The startled creature raises his hands in fear.
"Can't we at least talk about this?"
>>
No. 618700 ID: b0b069

talking about this is what a rational, normal and boring person would do.
>>
No. 618869 ID: 69ab8d

Why should I talk with an old man drowning murderer?
>>
No. 618930 ID: 25d6ea

Reeeevenge !!!
>>
No. 619110 ID: 4e6921
File 142084391299.gif - (449.17KB , 440x800 , George is angry.gif )
619110

>>618930
>>618869
>>618700 [ooc moment: you do know your ID is bob right? sorry I just find it amusing]
Lifting his sword up high, George swings down onto the reptilian creature; slashing it's chest with all the might he could muster. As George strikes down some of the creatures blood speckles Georges shirt. The creature now falls, lifeless. clearly they couldn't talk about it!
Now that that violent revenge scene is done, what now?
Animated
I hope the gif file works, it's kinda my first try at it.
>>
No. 619113 ID: 9a8629

eat its heart raw
>>
No. 619194 ID: 69ab8d

Claim a trophy from your first kill. The first of many.

Check note left on the table.
>>
No. 619287 ID: 25d6ea

Loot his corpse then check note
>>
No. 619886 ID: 913f0d
File 142108477685.jpg - (86.82KB , 800x497 , Georges findings (800x497).jpg )
619886

>>619194
>>619287
George checks the note on the table. he uses his unremarkable reading skills to determine what's on the note.
The note reads: "the castle is in okay condition however big portions of the castle will have to be restored. While we have been able to open most of the doors few still remain locked and we might have to call in a locksmith at some point. Other things to note is the apparent infestation which will have to get removed before we can consider selling. Overall estimated value; A lot of moneys (we will have to send for Patrical the mathematician for a more reliable estimation.)
Below the last sentence is a name is so messy it might belong to a doctors.
Looking finally to the corpse George searches it and finds a arrow-like spear. As George picks it up he wonders why the creature didn't use it instead of showing the man. That is, until it snaps in his hand. Talk about flimsy
>>
No. 619889 ID: d9999b

return to previous room. investigate pee stains.
>>
No. 619892 ID: 69ab8d

Well. Let's get exterminating. There should be other things to kill. Go exploring.
>>
No. 619894 ID: 25d6ea

>>619889
i'm not sure that was pee
but check it out anyway
>>
No. 620078 ID: 7cb430

yeaah
>>
No. 620089 ID: 7cb430

pee on the pee
>>
No. 620359 ID: 913f0d
File 142125846664.jpg - (83.27KB , 1152x1024 , inspect slug.jpg )
620359

>>619889
>>619894
>>619892
George decides to look at what caused the yellow stains in the foyer. Turning back the way he came, George looks at the stain and tries to determine who or what created it. Scanning the area George looks and finds the culprit rather easily. A slug. The trail it seems to excrete is very yellow, George doesn't think the slug is very harmful but just in case he pokes the slug. Other than having very slimy texture and being slightly cold it doesn't seem to do much.
>>620089
Peeing in the castle anywhere might not be the best of ideas, considering hat it's being sold and all. It'd be disrespectful!
>>
No. 620365 ID: 25d6ea

ok so it's just a slug, go and examine the tapestry
>>
No. 620366 ID: 25d6ea

wait a sec, is that what we had to exterminate? if so find salt!
>>
No. 620381 ID: c02e1b

you should take the slug with you. having a yellow-goo sprayer on hand would be a great asset in combat scenarios, as well as dinner parties.
>>
No. 620622 ID: 7c93d7

Cook the slug for a source of food and use the juice for water......
>>
No. 620765 ID: 913f0d
File 142154825327.jpg - (111.06KB , 800x616 , whoever owns this place has to be blind or somethi.jpg )
620765

>>620366
>>620622
In order to do this George needs to first find somewhere where he can find the right things to do this. Perhaps a kitchen?
>>620622
[out of character moment here:]WHO DOES THAT WITH A SLUG?! HOW WOULD IT EVEN BE GOOD IN A DINNER PARTY? What, you walk up to a club a say "What up, i got a yellow goo spraying slug!" you'd probably get thrown out... and banned.
The slug doesn't appear to be able to spray goo. Taking it with George would probably leave him with a very gooey hand or a very sticky pocket.
>>620365
George stops looking at the slug and stares instead at the tapestry on the other side of the room. Upon further inspection George finds that its a grey cotton one with the words 'TAPESTRY...' interwoven in it in black. George thinks the person who originally owned it had a very bad taste
>>
No. 620767 ID: 46df9e

Nah the taste isn't bad it's just bland and uninspiring. Something that looks bad would still be somewhat interesting to look at this is just unremarkable. Let's check some other rooms before we bother considering how we're going to redecorate for now though.
>>
No. 620918 ID: 25d6ea

try looking behind the tapestry
>>
No. 620936 ID: 913f0d
File 142161265988.jpg - (137.51KB , 756x800 , i wonder what under the covers .jpg )
620936

>>620918
George lifts up a corner of tapestry to try and see what's underneath it. Upon inspection it turns out that all that's there is dust that had collected in the cracks of the stone walls.
>>620767
George doesn't own this castle so redecorating this place is a no no unless George can secure a lot of moneys.
there are still a few doors left unchecked if you guys are running out of ideas
>>
No. 620938 ID: 46df9e

Ah details, details, if our adventures to be as remarkable as we plan to have the money for a castle will be no problem by the end. For now go investigate some of those other doors.
>>
No. 621030 ID: a18f15

>George thinks the person who originally owned it had a very bad taste
Don't think ill of the dead. Granny wouldn't approve.
>>
No. 621315 ID: e8775a
File 142178712917.jpg - (129.31KB , 584x640 , Thats got to hurt (584x640).jpg )
621315

>>621030
Don't worry, George is getting some tough love at the moment from his Granny!
>>620938
Yes! Excellent idea, there are 2 doors to the right that George hasn't checked yet. What door shall George go through first, the left door or the right door?
>>
No. 621430 ID: a18f15

Left door.
>>
No. 621601 ID: de98a0

what about next to the tapestry
>>
No. 622168 ID: 26b547
File 142222612418.jpg - (120.31KB , 1152x1664 , george quest statue left inspect.jpg )
622168

>>621601
Next to the tapestry George can see a giant stone statue of a man who appears to be very remarkable. At least remarkable enough to get a statue of himself erected in the foyer of this mansion. In the statues hand George can see a can of something. There's some writing on the pedestal that reads: "Fortune Favours the bold!". It seems the statue is looking very bold indeed
>>
No. 622169 ID: 26b547
File 142222618466.jpg - (177.26KB , 800x620 , george quest left door (800x620).jpg )
622169

>>621430
going to the door George tries to open it. George however cannot and realises that the door is locked.
>>
No. 622170 ID: 26b547
File 142222627473.jpg - (172.91KB , 800x629 , george quest right right door (800x629).jpg )
622170

>>622169
Ever so slightly annoyed at this, George tries again. This time going for the other door. this one however, does open
>>
No. 622173 ID: 26b547
File 142222668827.jpg - (139.90KB , 800x453 , george quest room 2 (800x453).jpg )
622173

>>622170
Walking through the door, George sees 3 things. a pedestal with a chest on top of it. a fountain. and a closet. Aside from these 3 things the room appears barren. What should George do now?
>>
No. 622179 ID: 46df9e

Fortune favors the bold, drink from the fountain at once.
>>
No. 622188 ID: a18f15

Open closet, rummage around.
>>
No. 622545 ID: 26b547
File 142241191024.jpg - (135.16KB , 800x522 , drinking from the fountain (800x522).jpg )
622545

>>622179
George quickly rushes over to the fountain and starts to take a sip from it. After drinking the fountain water aside from feeling a bit refreshed George feels a little bit different.
> George has gained a hydration bar after drinking from the water! his hydration is currently at 81/81 and will go down as he progresses.
>>
No. 622546 ID: 26b547
File 142241193266.jpg - (129.48KB , 800x582 , opening wardrobe (800x582).jpg )
622546

>>622179
George opens the cupboard door. Inside it's rather empty but something seems off.
>>
No. 622552 ID: 46df9e

Check the darker square area in the back of the closet, also read the inscription off the fountain. Continue ignoring the large chest in the middle of the room, we are not yet remarkable enough for something so up front and attention grabbing.
>>
No. 622788 ID: 26b547
File 142256375089.jpg - (74.66KB , 643x497 , what do ya know (643x497).jpg )
622788

>>622552
George looks around the side of the fountain to where the inscription is and reads it. The inscription reads "fountain of uselessness"
Ignoring the Ego-centric chest George heads over the the wardrobe and looks closer at the darkened patch. Upon closer inspection George sees that the patch is actually a panel that looks like it can be opened, well how about that.
>>
No. 622789 ID: 88960e

Open the not very secret panel.
>>
No. 622801 ID: 26b547
File 142256666303.jpg - (79.71KB , 641x494 , insert door joke here (641x494).jpg )
622801

>>622789
The not very secret panel opens up to reveal a door handle.
>>
No. 622805 ID: 46df9e

And let me guess, past the door handle is a box and inside the box is an urn and inside the urn is a nesting doll?
>>
No. 622863 ID: 26b547
File 142264551173.jpg - (108.70KB , 554x800 , Curious George (554x800).jpg )
622863

>>622805
There is only one way to find out!
>>
No. 623113 ID: 7098a5

TO ADVENTURE!
>>
No. 623143 ID: 26b547
File 142282557583.jpg - (131.21KB , 800x540 , room no3 george (800x540).jpg )
623143

>>623113
Adventure we go! George twists the door handle, the back of the cupboard swings open revealing another room. Inside the room is a barrel and a Large box with a padlock on it. There are 3 doors, one to the right, one straight ahead and one to the left. The door on the left has a bar across it.
What should George do now?
>>
No. 623151 ID: 3bfa1c

What's in the barrel
>>
No. 623158 ID: 26b547
File 142282851024.jpg - (230.57KB , 800x716 , whats in the box (800x716).jpg )
623158

>>623151
Corking the barrel open George looks inside and sees...
George sees seaslugs. It's a barrel of seaslugs.
>>
No. 623161 ID: 46df9e

Finally, every adventurer worthy of note has an animal companion, claim the mightiest looking sea slug as Jeremy, your eternal companion. Then check that door to the right.
>>
No. 623182 ID: 26b547
File 142283263086.jpg - (90.39KB , 579x800 , da da da da daaaaa (579x800).jpg )
623182

>>623161
And so George gains a pet sea slug called Jeremy!
>>
No. 623183 ID: 26b547
File 142283279102.jpg - (177.70KB , 1024x886 , room no 6 George (1024x886).jpg )
623183

>>623182
George then goes through the right door and into another room. In the room there is a empty cylinder which seems to be connected to a weighted cube via pulleys. There is also a square box with a slot on the top. To the right of George (at the bottom for us) there is a door.
>>
No. 623213 ID: 46df9e

So we'll definitely need something heavy to dump into the cylinder to lift that cube later. I wonder what goes into the slotted box, investigate it further.
>>
No. 623261 ID: 26b547
File 142289827010.jpg - (156.92KB , 512x686 , inspect slot box (512x686).jpg )
623261

>>623213
The slot box seems to made of stone. The slot on the top of the box seems big enough to fit a sword through.
>>
No. 623264 ID: 46df9e

Seems a bit dangerous to put your only weapon in a mysterious slot, come back to it after we've exhausted any alternatives. Check the door to your right.
>>
No. 623274 ID: 26b547
File 142290318865.jpg - (184.78KB , 1024x886 , room no 6 another locked door (1024x886).jpg )
623274

>>623264
George Struggles to pull the door open but it's locked! Maybe there's a key to open it somewhere?
>>
No. 623276 ID: 7d265e

Stick dick in...

Sword. Stick your sword in it.
>>
No. 623279 ID: 46df9e

Ok, well we still have two doors in the previous room as well as one more door in the entry way. Go back to the previous room and check the room opposite this one.
>>
No. 623284 ID: 26b547
File 142291230243.jpg - (225.59KB , 1024x805 , george quest room 1 again (1024x805).jpg )
623284

>>623276
But 46df9e said to wait till we get a better weapon!
>>623279
Going back into the previous room George goes to the left door and undoes the bar across it before opening and going though. The door leads back into the foyer... Well now we know why George couldn't go through the door before.
Next action?
>>
No. 623291 ID: 46df9e

>>623284
Well we can go back through the door and check that door that'll be on your left.
>>
No. 623871 ID: 15c5c8
File 142330242355.jpg - (207.54KB , 1024x727 , george quest room 9 (1024x727).jpg )
623871

>>623291
Turning back and into the only door that George hasn't checked out George opens it and walks inside. The room seems to be a kitchen complete with a stove. there is a tap at the back next to a cupboard that has also been used as a copping board. Above it is another set of cupboards. There are two doors in this room. one to the left and one to the right.
What does George do now?
>>
No. 624068 ID: 82efdc

Raid cupboards.
>>
No. 624213 ID: 7cb430

climb up extractor fan!
>>
No. 624273 ID: b936a3

Im confused open the map so i can understand where we are
>>
No. 624724 ID: d2a1e2
File 142370099795.jpg - (161.94KB , 1024x807 , open cupboards (1024x807).jpg )
624724

>>624068
George opens the cupboards to reveal... stuff. there seems to be lots of plates and bowls though. on the lower cupboards there's two boxes one labelled food and the other one it blank. in the upper cupboards there's more plates and bowls, seaslug, some utensils and a very small key.
>>624213
unfortunately George is too big to fit into the extractor fan never the less climb it. besides there's a guard on it to stop that kind of stuff.
>>
No. 624725 ID: d2a1e2
File 142370111709.jpg - (199.24KB , 1024x593 , the map (1024x593).jpg )
624725

>>624273
did somebody say, Map?
it might not come out as clear as i hoped. i don't think my computer likes maps
>>
No. 624727 ID: d2a1e2

>>624725
should probably add the any X on the entrances means we haven't checked them. the two mismatched things in the front of the castle are windows the reason why one looks like 4 lines on the building is because it had bars on it (don't question my logic). i tried to add anything of interest, probably forgot some things, sorry if i did.
>>
No. 627562 ID: 7cb430

yaay
>>
No. 627571 ID: a1ea4a

Pick up that slug you juat found and put it in the extractor fan. Then go thru the left door.
>>
No. 628393 ID: 0c1b98
File 142592750416.jpg - (228.02KB , 822x748 , george quest i am a very cruel person for doing th.jpg )
628393

>>627571
Picking up the slug and putting down Jeremy, George takes the slug to the extraction fan and begins to put it into the said extraction fan. Suddenly a loud squelch is heard. Apparently the extractor fan was still on, now there's bits of slug everywhere! George stands there in shock. That's going to be very hard to wash off!
Through the left door you say?
sorry for not doing the second bit to your post suggestion buut i felt that just doing the slug would serve for a better impact >:D
>>
No. 628458 ID: a1ea4a

Oh god... if anyone asks, the slug did that by itself, it was a suicide.

Well, yeah, left door.
>>
No. 628479 ID: 2980a5

>>628458
Write a quick suicide note describing how "george didnt kill me and he was really cool"

The perfect crime..
>>
No. 628730 ID: 0c1b98
File 142611152427.jpg - (115.46KB , 1024x437 , george quest corridor (1024x437).jpg )
628730

>>628479
Brilliant! A fake suicide note, the slugs friends and family would never suspect a thing! But in order for George to create the note he'd need some sort of paper and a pen.
Where would George find those things?
>>628458
Gathering up Jeremy, George open the left door. Through the door is a very long corridor with 2 doors; one in the middle and one on the right, there's also a rug with the words RUG on it very clearly albeit at a weird angle. the door in the middle has what seems to be a padlock on it.
>>
No. 629213 ID: a1ea4a

Hang on, there's something under the rug!
>>
No. 629230 ID: 57ffb3

>>628730
Examine the padlock
>>
No. 629376 ID: f75cf9

Roll up the rug, it's probably hiding a pit trap as well as a lump.
>>
No. 631811 ID: 3909ed
File 142775594477.jpg - (164.50KB , 1024x502 , talk about a long break (1024x502).jpg )
631811

>>629213
Oh my god there is!
>>629376
Rolling up the rug as best he can, George examines under the rug, excited at the thought of a hidden trap door. George lifts up the rug revealing a sea slug and a few unremarkable coins. Well it looks like George's hopes of finding a trap door are dashed.
>>629230
Looking at the padlock George can see that it's very thick and is holding the door it's attached to locked. Upon closer inspection it seems a little rusted but not significantly. It must need a key of some sort to open. Where could we find something like that?
>>
No. 631813 ID: 7f7eb7

>>631811
Through the other door of course! ADVENTURE!
>>
No. 632633 ID: a1ea4a

Use the slug's goo to corrode the lock
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