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388264 No. 388264 ID: e19cdf

<img src="http://media.tumblr.com/tumblr_lzt3sg8kij1qhfpgu.png" /> Your name is Fudge, and your alarm clock is about to go off in six minutes. That is exactly enough time to do exactly NOTHING productive. Suggest a more proactive course of action?
390 posts omitted. Last 50 shown. Expand all images
>>
No. 410065 ID: b85f8c

>>410052
...that's an excessively awkward way to trick someone into kissing on the lips.

>>410051
Okay someone else go in the room then. How about HARRIET since she's impatient. Meanwhile the other two can explore the LILY room.
>>
No. 410066 ID: 232592

How often does Miriam have to take her medication and does she have it with her? (It would be somewhere other than her inventory unless she keeps it in her sewing kit) Fudge, stick your head back in the butterfly room and see if you can see the bunny in there. If you can, go grab it. If you can't, regroup and then go explore the other rooms.
>>
No. 410092 ID: e440a4

Dang, so close. Yeah, fudge check that room real quick. Also check the rose room next? The one you were in first. If it's not in that room then we have to blame pranks or ZOMBIE GOASTS
>>
No. 412281 ID: 6808dd
File 133712789489.png - (79.04KB , 700x600 , lilyroom.png )
412281

> How often does Miriam have to take her medication and does she have it with her?
You take your pills every evening before you go to bed. You took them last night, and you left them at home because you anticipated being home before sunset tonight.

>Fudge, stick your head back in the butterfly room and see if you can see the bunny in there.
>Yeah, fudge check that room real quick.
> someone else go in the room then. How about HARRIET since she's impatient. Meanwhile the other two can explore the LILY room.
>everyone: get over the voices and continue exploring already.
You all agree to have FUDGE and HARRIET look for the rabbit, while you and HAMILTON continue to explore. The two of you enter the room with the LILY on the door.
It looks like another PARLOR.
shhhquiet
There are two tall CABINETS on the far wall flanking the FIREPLACE, a matched set of FURNITURE around a low TEA TABLE, a DOOR that must lead to the FEATHER ROOM . . .
[/i]they’rehere[/i]
. . . and a FIRE burning in the GRATE.
>>
No. 412285 ID: b85f8c

>>412281
...Miriam, if the bunny is here we just confirmed those voices aren't coming from you.

Check in the cabinets. And under the table.
>>
No. 412288 ID: c4a1fc

run
>>
No. 412292 ID: 3ce5b2

Okay.

I think it's time to get real, here. Step 1, Check the ceiling. Step 2, listen very closely. Step 3, put something between the door and doorframe before you enter. Step 4, when you take a step, tap the ground with your leading foot before you put your weight on it.

If at any point in these steps something scary happens, nope.jpg your way out of the room immediately. Check that sofa. Check those cabinets. Check out that painting. Look in the mirror, from a safe distance. See if you can look at what's on the other side of that door in any way without actually opening it.
>>
No. 412362 ID: 5c94e7

>>412281
Miriam, let me share with you a little mental trick.
When trying to block out the voices in your head, replay some music from memory, or compose a new song using you imagination and bits of old songs. It keeps you distracted, drowns out the voices, and can really hearten your spirits if you get a swinging big band or deep orchestral piece going. You will be a little less aware of your surroundings, but it's worth it at times.
For now, try this one on for size:
http://www.youtube.com/watch?v=2xfwz2TRGss
>>
No. 412394 ID: 232592

Prediction: we won't get out of here by nightfall so the voices will become VERY INTERESTING. I think it can be agreed that the voices are definitely not consciously from Mir.

Do the usual, check cabinets and furniture and whatnot. Can we see the painting first just because I like the paintings?
>>
No. 412623 ID: 1444d5

>abandoned building
>lit fireplace
Not good.
>>
No. 412644 ID: b85f8c

>>412623
Oh shit you're right. Maybe we should get the hell out and report back that someone's living here.

...after we get the bunny anyway.
>>
No. 412683 ID: b5d916

Examine EVERYTHING
>>
No. 415840 ID: 6808dd
File 133791392727.png - (139.83KB , 700x900 , steps.png )
415840

The fact that the FIREPLACE is lit is intensely unnerving. You consider leaving, but . . . well, it couldn’t hurt to just have a look around. Besides, you find your curiosity piqued. The impossibility of the fire is as fascinating as it is frightening.
Still, you decide to be cautious. A NORMAL, WELL-ADJUSTED PERSON would probably be puzzled by this level of paranoia, but it’s worth noting that you are not a NORMAL, WELL-ADJUSTED PERSON. It’s also worth noting that you check your shower for malevolent presences before getting in. This is routine.

> Step 1, Check the ceiling.
There are the same ragged traces of a light fixture as downstairs in the main hall – there must have been some kind of hanging light, most likely a chandelier, in this room.
You wonder if all of the lights have been ripped out like this.

> Step 2, listen very closely.
shhhhhh

> Step 3, put something between the door and doorframe before you enter.
You take the RAGS from your inventory and wedge them under the DOOR to prop it open. Better safe than sorry.

> Step 4, when you take a step, tap the ground with your leading foot before you put your weight on it.
Nothing happens. The floorboard creaks a little, but that’s to be expected. It looks like everything is clear.
>>
No. 415842 ID: 6808dd
File 133791394988.png - (324.77KB , 700x900 , lilyroompainting.png )
415842

> Can we see the painting first just because I like the paintings?
You cross the room to look at the PAINTING over the FIREPLACE, with HAMILTON following reluctantly behind. It’s yet another portrait of the ALBINO WOMAN.
God fucking damn it why are there so many portraits of this creepy fucking woman.
You consider calling HARRIET over to look at it, but really, this is another painting that doesn’t seem to have much SYMBOLISM for her to analyze.
>>
No. 415843 ID: 6808dd
File 133791397468.png - (89.17KB , 700x600 , cabinetcrowbar.png )
415843

> Check in the cabinets. And under the table.
The LEFT CABINET opens to reveal several totally empty shelves. The right one will not budge – you can’t get it open, no matter how hard you try. Man, if only you had a CROWBAR or something. Some nagging thing in the back of your mind tells you a CROWBAR would be a great thing to have in this kind of situation.
You check under the TABLE and find a dried-out pile of MOUSE DROPPINGS and a LARGE STAIN.
> Check that sofa.
Nothing in the CUSHIONS or under the FURNITURE. You do notice, however, that the upholstery smells strongly of STALE PERFUME.
>>
No. 415844 ID: 6808dd
File 133791399902.png - (57.80KB , 700x600 , mirror.png )
415844

>Look in the mirror, from a safe distance.
It’s . . . a MIRROR.
You don’t like MIRRORS. Never have. You’re not sure if it’s a valid discomfort, however – your recent diagnosis has suddenly cast a lot of feelings you always thought were rational into extreme doubt. You can’t think anything without wondering if you’re being reasonable, or if it’s just your mind spinning things into bigger problems than they really are.
>>
No. 415845 ID: 6808dd
File 133791401043.png - (37.92KB , 700x600 , doorwindow.png )
415845

>See if you can look at what's on the other side of that door in any way without actually opening it.
There are two very thin windows of crystal-cut glass set into the door to the adjoining room. You can’t see much, but you figure this must be the FEATHER ROOM. There’s a piano, some shelving and drawers . . . and that’s about all you can see.
You’re willing to bet there’s another fucking PAINTING in there, though.
>>
No. 415854 ID: 7acb8e

I hope you aren't ticklish because it's time to go the fuck into the FEATHER ROOM.
>>
No. 415855 ID: 1f8505

>>415843

Follow your QUEST INSTINCT and locate a CROWBAR.
>>
No. 415856 ID: 699da6

so there's... nothing here? that's useful. I bet we're missing something. maybe behind the painting. or check if the painting is pointing at something.
>>
No. 415857 ID: c7b4c4

>>415844
that is a mirror, but that is not your reflection your hair does not look like that.
>>
No. 418596 ID: 6808dd
File 133877851521.gif - (585.43KB , 700x600 , mirror.gif )
418596

>that is a mirror, but that is not your reflection your hair does not look like that.

[ANIMATED]
Of course it does.
And you thought you were paranoid. You people need to calm down.
>>
No. 418597 ID: 6808dd
File 133877852968.png - (63.64KB , 700x600 , behindpainting.png )
418597

> so there's... nothing here? that's useful. I bet we're missing something. maybe behind the painting. or check if the painting is pointing at something.
The only thing the woman in the PAINTING seems to be pointing out is at the edge of her own FRAME. You grab the edge of the FRAME and start to pull it forward. It's attached to the wall with some sort of metal rod, and when you pull it out, you hear a dull clunk. It won't move any further than this, and there's nothing of interest behind it besides the mechanism it's attached to.
>>
No. 418606 ID: 7acb8e

New plan, lets avoid mirrors forever.
>>
No. 418665 ID: c7b4c4

>>418597
Scooby Doo sense tingling quick jump into fudges arms and say Zoinks.
>>
No. 418666 ID: 132b99

it's a switch. need to activate them all
>>
No. 418668 ID: b85f8c

Ask the others if anyone's got a crowbar.
>>
No. 418680 ID: f2cd76

revisit all rooms and check for any revealed secret passages.
>>
No. 419406 ID: c8c8e9

how about we check this room first, since the mechanism was in this room? seems like a good idea to me!
>>
No. 419440 ID: 6808dd
File 133904277142.png - (82.89KB , 700x600 , miriventure.png )
419440

> Ask the others if anyone's got a crowbar.
Nope - you already know that nobody has a CROWBAR because you all compared INVENTORIES when you met up again!

>revisit all rooms and check for any revealed secret passages.
>how about we check this room first, since the mechanism was in this room? seems like a good idea to me!

The noise that you heard seemed to come from fairly close by, so you decide to recheck everything in the room. Everything seems unchanged - until you get to the CABINETS. The one you couldn't open now swings open easily - and you find that it's not a CABINET at all. It has no back - just a doorway to a dark STAIRCASE leading down. You can't feel any breeze coming from it - it must lead somewhere else in the house.
HAMILTON balks at the sight of the STAIRS. His DEFENSE and COURAGE LEVEL are currently too low to enter. If you go in, you'll have to go by yourself.
>>
No. 419441 ID: 7acb8e

Tell Hamilton to alert the others. Proceed into yonder dark passage!
>>
No. 419469 ID: 1f8505

Enter!
>>
No. 419495 ID: b85f8c

Tell Hamilton to go get someone brave enough to go down some steps.
>>
No. 419501 ID: d5ee6f

>>419440
Get someone more useful!
>>
No. 419502 ID: 132b99

say you'll blow him if he goes down. you wont really but i wanna see his reaction.
>>
No. 419508 ID: f2cd76

be disappoint in Hamilton.
>>
No. 419573 ID: 324124

if hamilton doesnt want to go down, could we at least enforce a buddy system? like, somebody goes down the shady-as-fuck staircase with miriam, and somebody stays with hamilton to make sure nothing bad happens to him.
>>
No. 419608 ID: 1444d5

Before you enter, find something sturdy to block the doors from closing behind you.
>>
No. 419632 ID: 908033

> if hamilton doesnt want to go down, could we at least enforce a buddy system? like, somebody goes down the shady-as-fuck staircase with miriam, and somebody stays with hamilton to make sure nothing bad happens to him

Sounds good.
>>
No. 419640 ID: 885ee8

>>419502
Let's call this the "if you go down, I go down" initiative. I approve.
>>
No. 421714 ID: ecb09c
File 133963917407.png - (124.90KB , 700x600 , miriamisdisappoint.png )
421714

> be disappoint in Hamilton.
Oh, you are.
You are.
>>
No. 421715 ID: ecb09c
File 133963918747.png - (112.82KB , 700x600 , miriamisalarmedbytheconceptofpenis.png )
421715

> say you'll blow him if he goes down. you wont really but i wanna see his reaction.
> Let's call this the "if you go down, I go down" initiative. I approve.
Absolutely not!
Besides, haven't you people been paying attention? A shock like that would put him in negative DEFENSE POINTS. He would probably die.
Still, you think that "if you go down, I go down" is a really funny pun. Nice work.
>>
No. 421716 ID: ecb09c
File 133963920815.png - (138.22KB , 700x600 , somethingsturdy.png )
421716

> if hamilton doesnt want to go down, could we at least enforce a buddy system? like, somebody goes down the shady-as-fuck staircase with miriam, and somebody stays with hamilton to make sure nothing bad happens to him
> Tell Hamilton to go get someone brave enough to go down some steps.
You tell HAMILTON that if he isn't going to come with you, he better go get FUDGE or something. He agrees and goes to get FUDGE and HARRIET.
But wait! FUDGE'S COURAGE LEVEL is even worse than HAMILTON'S! She balks at the edge of the staircase, too. Looks like the only person who will go down is HARRIET. She scoffs at the two SCAREDY CATS and equips her GLOVE-CANDLE THING THAT COULD HAVE BEEN THE SUBJECT OF A WITTY PUN BUT ALAS IS NOT.

> Before you enter, find something sturdy to block the doors from closing behind you.
You grab HAMILTON and stick him in front of the CABINET DOOR.
>>
No. 421720 ID: ecb09c
File 133963966905.gif - (842.03KB , 700x600 , descend1.gif )
421720

[[ANIMATED]]
MIRIAM AND HARRIET: DESCEND
>>
No. 421721 ID: ecb09c
File 133963970191.png - (67.38KB , 700x600 , level1complete.png )
421721

LOADING ... LOADING ... LOADING ...
LEVEL 1 COMPLETE
SPECIAL ITEMS COLLECTED: 3 OUT OF ???
ROOMS EXPLORED [[ FLOOR 1 ]]: 4 OUT OF 9
PLAYABLE CHARACTERS UNLOCKED: 4 OUT OF 5

BEGIN LEVEL 2?

[[ Like in any game, you will be able to revisit old areas (levels) to pick up items/explore rooms/trigger events that you missed - in fact, you'll probably have to! ]]
>>
No. 421722 ID: 1f8505

>>421721

YES LOAD NEXT LEVEL GOGOGOGOGO
>>
No. 421724 ID: 09e5bf

We should reload level 1 to get the character we missed!
>>
No. 421726 ID: 132b99

>>421724
we probably need to find a Key in a later lvl first.
>>
No. 421895 ID: e894c0

proceed with absolutely no caution whatsoever.
>>
No. 422054 ID: ecb09c

LEVEL 2 LOADED
BEGIN LEVEL: http://tgchan.org/kusaba/quest/res/422052.html
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