[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Graveyard] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 132993432946.jpg - (3.93MB , 850x703 , Scan0016.jpg )
388264 No. 388264 ID: e19cdf

<img src="http://media.tumblr.com/tumblr_lzt3sg8kij1qhfpgu.png" /> Your name is Fudge, and your alarm clock is about to go off in six minutes. That is exactly enough time to do exactly NOTHING productive. Suggest a more proactive course of action?
Expand all images
>>
No. 388265 ID: e19cdf
File 132993452118.png - (2.20MB , 2000x1800 , fudgequesttitle.png )
388265

[HRHGRHEHGHEFGRHE SORRY GUYS I've never done this before and I though HTML would work! ;w; Here's the image you were supposed to see, I don't think I can edit the initial post . . . bear with me while I learn the ropes!]
>>
No. 388266 ID: ed57e8

sit up and slap your cheeks a little to get the blood flowing.
>>
No. 388267 ID: 6868bc

Get dressed, you trollop! What are your responsibilities for the day?
>>
No. 388268 ID: e19cdf
File 132993550804.png - (303.83KB , 2000x1800 , Fudgesitup.png )
388268

>sit up and slap your cheeks a little to get the blood flowing.

Oh boy. Mornings were never your thing, but this at least helps clear your head a little.

>Get dressed, you trollop! What are your responsibilities for the day?

Oh, but clothes are so boring . . . oh! OH. Today is the day. Today is THE day. Today, you have a big project that you've been basically waiting for all summer - and not just for you, but for your entire hometown!

[[Just so you guys know - full-color drawings will be for chapter openers and cutscenes! I'd love to do it all the time, but everything else will be in this simplified style so I can keep up with updates.]]
>>
No. 388269 ID: 0849ec

Bleat like a goat and shit on your desk!!!
>>
No. 388270 ID: 386b0b

>>388268
First things first: Hammer-slide into the bathroom, brush teeth.
>>
No. 388271 ID: ed57e8

put on your glasses and hug your rabbit for a pick me up. then apply hairspray?
>>
No. 388272 ID: e19cdf
File 132993618541.png - (386.28KB , 2000x1800 , fudgehomestuck.png )
388272

>Bleat like a goat and shit on your desk!!!

You don't have time for Homestuck references, silly! You have to get ready to go help with the town project, remember? Gosh.
>>
No. 388275 ID: e19cdf
File 132993676266.png - (305.43KB , 2000x1800 , Fudgecheckshelf.png )
388275

>put on your glasses and hug your rabbit for a pick me up.

You equip your GLASSES - much better, now you can see! But you can't reach your BUNNY, which was a gift from your best friend, MIRIAM. Wow, what an INCREDIBLY STUPID place to put a shelf - especially a shelf that has so much of your IMPORTANT JUNK on it. One of these weekends you're going to take your TOOLBOX to that shit and hang it somewhere less . . . idiotic.
>>
No. 388276 ID: ed57e8

alter your proportions so you are taller.
FUDGE your stats, i am saying.
>>
No. 388282 ID: f46f0d

look at the various notes and memos on that cork board over there.
>>
No. 388286 ID: 1854db

>>388275
Shove at the bunny with your pillow.
>>
No. 388295 ID: e19cdf
File 132994870376.png - (798.57KB , 2000x4600 , fudgebunnybathroom.png )
388295

>alter your proportions so you are taller.
FUDGE your stats, i am saying.
That's dumb! Your friends don't call you FUDGE because you have the ability to tamper with worldly facts of mass and matter, they call you FUDGE because . . . because . . .
. . . well, at any rate, it's not your real name anyway, because your real name is -
. . . it's . . .
Oh, whatever, the point is, you have absolutely no special or magical powers besides above-average cute-butt-having skills!

>Shove at the bunny with your pillow.
You do so and manage to knock the BUNNY down. With that done, you suppose it's time to tuck him under your are and >Hammer-slide into the bathroom, brush teeth...>then apply hairspray?

You enter your CRUDELY DRAWN BATHROOM and begin your morning ritual.
>>
No. 388296 ID: 1444d5

Bounce on bed to gain height & reach shelf.
>>
No. 388297 ID: e19cdf
File 132995018134.png - (122.18KB , 700x1200 , examinebulletinboard.png )
388297

Done! Now that your hair's done and your teeth are brushed, you can go back out to your room and

>look at the various notes and memos on that cork board over there.
Most of the stuff on the board is boring - just receipts and reminders and things. The only really special thing on the board is that PHOTO in the bottom right corner.
It's of you and Miriam, of course! It's your favorite photo of the two of you. You think it's really cute.

But, oh geez, you're losing track of time! It's almost 10:00 am, and you need to meet up with everybody by 10:20!
>>
No. 388299 ID: 485451

Quick! Throw on some clothes and make haste to...where ever you're meeting, I suppose.
>>
No. 388301 ID: 324124

fondly regard scene outside your window.
>>
No. 388303 ID: 1854db

>>388297
Who's that, your girlfriend? What's the meeting about? What's the big project?

Don't forget to retrieve your glasses.
>>
No. 388307 ID: e79d6a

>>388297

Equip shirt and pants, there are meetings to attend!
>>
No. 388310 ID: e19cdf
File 132995473154.png - (264.10KB , 700x1200 , gottagofast.png )
388310

>Quick! Throw on some clothes and make haste to...where ever you're meeting, I suppose.

Done and done! You're out the door in a flash, shrieking like a wounded baboon. Because that's kind of what you do under pressure. Good thing there's never any real stress or danger in your life!
Luckily, the town hall is only a ten-minute jog away. You should just about make it, especially if you're zipping about like an anthropomorphic hedgehog on heavy drugs.

>Who's that, your girlfriend? What's the meeting about? What's the big project?

>Don't forget to retrieve your glasses.
The glasses were still on the table because the artist of this quest is a lazy asshole.
The idea of Miriam being your girlfriend makes you giggle. You could NEVER land a girl that pretty in a million years. Besides, she's your best friend! That would just be weird.
To be honest, you don't really know much about the project! You know it's some kind of community service thing, and that the town council has been planning it for a long time . . . but you were so excited about the idea of a big project that you didn't learn much more than that. Maybe you can ask someone when you reach the town hall . . .

<i>[[ Now that Fudge is out in the wide world and soon to meet other characters, I thought now would be a good time to warn you guys: If you make the wrong decisions, you could get Fudge killed.
Not that I think anything BAD could EVER happen to her, of course. That would be EXTREMELY IMPROBABLE.
But in the VERY RARE event that Fudge dies, the game will be "reset" to the point at which you guys made a decision that sealed her fate. You'll get a chance to figure out another option that might end up a little better for our plucky heroine.]]</i>
>>
No. 388315 ID: 324124

who's that ginger kid?!
>>
No. 388322 ID: e19cdf
File 132995611958.png - (164.04KB , 700x600 , thatgingerkid.png )
388322

>who's that ginger kid?!

What ginger kid?
>>
No. 388328 ID: e79d6a

>>388322

DODGE!
>>
No. 388329 ID: 1854db

>>388322
That one, right there, that you are running into comically.

Try not to smash your head against his.
>>
No. 388330 ID: 485451

Fall with the grace of twenty ballerinas.
>>
No. 388335 ID: e19cdf
File 132995736092.png - (192.46KB , 700x600 , gollyfuck.png )
388335

>DODGE!
Huh? What?

>That one, right there, that you are running into comically. Try not to smash your head against his.
Wha - OH SHIT OH SHIT OH SHIT

>Fall with the grace of twenty ballerinas.
This one seems to fit the bill.
>>
No. 388344 ID: 7f8f94

DO A BARREL ROLL, THEN KEEP RUNNING, WE HAVE A SCHEDULE TO KEEP..
>>
No. 388352 ID: 324124

fudge: C'MON LETS KEEP MOVING MOVING MOOVING
ginger kid: dust yourself off and go about your business. this happens alot, doesnt it?
>>
No. 388353 ID: 1854db

Don't accidentally shove your boobs in his face!
>>
No. 388354 ID: e19cdf
File 132995903643.png - (110.27KB , 700x600 , DOABARRELROLL.png )
388354

>DO A BARREL ROLL, THEN KEEP RUNNING, WE HAVE A SCHEDULE TO KEEP..
>fudge: C'MON LETS KEEP MOVING MOVING MOOVING
ROGER THAT

>ginger kid: dust yourself off and go about your business. this happens alot, doesnt it?
HAMILTON has not yet been unlocked as a playable character!
>>
No. 388376 ID: e19cdf
File 132996150252.png - (119.52KB , 700x1300 , whoops.png )
388376

WHOOP WHOOP! FINALLY -

...

there...
>>
No. 388378 ID: 1854db

Call out to see if anyone's around.
>>
No. 388386 ID: e79d6a

>>388376

Don't step on the white tiles! They shoot laser traps!
>>
No. 388392 ID: e19cdf
File 132996279025.png - (50.41KB , 700x650 , helloooooo.png )
388392

>Call out to see if anyone's around.
Hm. No answer.

It seems even emptier than usual, but you've always thought this town hall was AWFULLY big and fancy for such a little town. Then again, a hundred years ago or so, apparently it used to be a bustling city! But ever since the old textile mill closed, money, jobs, and eventually people began trickling out of town, until eventually it was barely even a village.
>>
No. 388395 ID: ed57e8

oh well, to the meeting area!
>>
No. 388399 ID: e19cdf
File 132996426625.png - (37.79KB , 499x377 , welp.png )
388399

>oh well, to the meeting area!
Well, that's the thing . . . you thought everyone was just meeting here! Ugh, usually MIRIAM is around to help you with these kinds of things...
>>
No. 388400 ID: ed57e8

>>388399
uhhh, your rabbit toy seems to be possessed and following you.
>>
No. 388401 ID: e19cdf
File 132996509498.png - (34.78KB , 499x377 , welppp.png )
388401

>uhhh, your rabbit toy seems to be possessed and following you.
What?
Oh. There he is. Gee, you don't remember putting him there . . . maybe you dropped him when you ran into HAMILTON and picked him up again without thinking? And . . dropped him again . . . also without thinking?

[[CUTSCENE UP NEXT, please hold off on commands!]]
>>
No. 388404 ID: e19cdf
File 132996575954.png - (376.18KB , 700x600 , rabbitcutscene1.png )
388404

[[CUTSCENE]]
>>
No. 388409 ID: e19cdf
File 132996646581.png - (424.33KB , 700x600 , rabbitcutscene2.png )
388409

[[PLEASE ENTER COMMAND TO CONTINUE CUTSCENE]]
>>
No. 388410 ID: ac6c03

Turn around!
>>
No. 388411 ID: ed57e8

jump and turn around and go AUAHGAHAG!
>>
No. 388418 ID: e19cdf
File 132996817370.png - (436.90KB , 700x600 , rabbitcutscene3.png )
388418

>Turn around!
[[CUTSCENE]]
>>
No. 388419 ID: e19cdf
File 132996876573.png - (351.60KB , 700x600 , rabbitcutscene4.png )
388419

[[CUTSCENE OVER - you can enter commands as normal now!]]
>>
No. 388420 ID: 1854db

>>388419
Okay! Let's go see what's goin' on.

Also, who's this spooky chick?
>>
No. 388424 ID: e0815a

Join them, this is your chance to show off all your best moves...in an unspecified event.
>>
No. 388425 ID: e19cdf
File 132996992358.png - (170.42KB , 700x600 , outback.png )
388425

>Okay! Let's go see what's goin' on.
>Also, who's this spooky chick?

You head outside through the door at the back of the Town Hall lobby with THIS SPOOKY CHICK, also known as MIRIAM, your best friend since preschool. Small towns tend to be tight-knit and cliquey, and not many people take too kindly to her. Lots of talk about "heebie jeebies," which is weird, because she's never made YOU feel creeped out!

Well, not SUPER creeped out.

There are a couple more people out here, talking quietly among themselves. It looks like they've been waiting for you to get here.
>>
No. 388426 ID: 1854db

>>388425
Say hello in your usual super upbeat way!
>>
No. 388429 ID: e19cdf
File 132997081126.png - (322.32KB , 700x1200 , harriet.png )
388429

>Say hello in your usual super upbeat way!

You head towards the first person you see - a girl you recognize as Hamilton's twin sister, Harriet. You don't really know her, but in a town this small, it's impossible not to know everyone at least by sight.

You give her your most cheerful greeting, but . . . well.
>>
No. 388430 ID: ed57e8

someone's grumpy. oh well, anyone else around? talk to them.
>>
No. 388431 ID: e19cdf
File 132997134217.png - (134.71KB , 700x608 , hammy.png )
388431

>someone's grumpy. oh well, anyone else around? talk to them.

It looks like HAMILTON is here, too! You, MIRIAM, HAMILTON, and HARRIET are all seniors at the local high school - you're willing to bet you all signed up to get service hours for college applications. HAMILTON is always much more pleasant than his sister.

What do you want to ask him about?
>>
No. 388433 ID: ed57e8

ask what the plan for today is.
>>
No. 388435 ID: ac6c03

>>388431
Find out what the plan for today is
>>
No. 388438 ID: 1854db

>>388431
Hey isn't this the guy you bumped into on the way here? Ask how he got here ahead of you.
>>
No. 388439 ID: e19cdf
File 132997286478.png - (128.57KB , 700x608 , hammy2.png )
388439

>ask what the plan for today is.

You tell him that you aren't really sure what the volunteer work you're doing consists of! HAMILTON happily agrees to explain. The old HARWOOD ESTATE, which was owned by the textile tycoons who lived here in the past, has been empty for years. Technically, the land still belongs to them - but no one has ever stepped forth to claim it, and the building has had no use for the past century or so. The city finally made a decision to reclaim the land and the building, clean it up, and turn it into some kind of civic center - like a rec center or something similar. Today they'd be helping clean up the interior debris in the estate!

Just as he finishes explaining this to you, HARRIET shoots you an exasperated look. "We've been waiting for you long enough," she snaps. "We've gotta get going soon if we want to get ANYTHING done by the end of the day. Do you have everything set?"

Whoops - in all the hustle this morning, you didn't grab any SUPPLIES! You could beg for a little more time to run back to your house to get some stuff, or you could just choose not to try HARRIET'S patience and hope that everyone else has all the stuff you could need . . .
>>
No. 388452 ID: ed57e8

just go, we don't need more bitching.
>>
No. 388481 ID: 1854db

We should at least let them know of your mistake. If it's needed you can go back.
>>
No. 388510 ID: e19cdf
File 133001660161.png - (150.87KB , 700x608 , NOSUPPLIESWHOOPS.png )
388510

>We should at least let them know of your mistake. If it's needed you can go back.

You sheepishly explain to HARRIET that you maybe kinda-sorta might have . . . forgotten to bring anything useful. You ask if there's time for you to run back home and grab your TOOLBOX or something.
She tells you not to bother.
"While you were dicking around, the rest of us got together some supplies for the cleanup. You'll just have to share the supplies we have."

[[PLAYER STATS/INVENTORIES UPCOMING]]
>>
No. 388529 ID: 519ce1
File 133002543079.png - (97.01KB , 700x900 , miriam.png )
388529

MIRIAM has joined your party!
>STRENGTHS:
+ Intelligence
+ Intuition/Sensory Perception
+ Stealth
>WEAKNESSES:
- Strength
- Confidence
- Teamwork/Social
>SPECIAL ABILITIES:
~ ???
>COURAGE LEVEL:
x ???
>CURRENT INVENTORY:
(sewing pouch)
: Sewing Kit
: Rags
: Cell Phone
: Notepad
: Flashlight
: Empty
: Empty
>>
No. 388531 ID: 519ce1
File 133002551333.png - (136.26KB , 700x900 , hamilton.png )
388531

HAMILTON has joined your party!
>STRENGTHS:
+ Strength
+ Speed
+ Teamwork/Social
>WEAKNESSES:
- Confidence
- Intelligence
- Stealth
>SPECIAL ABILITIES:
~ ???
>COURAGE LEVEL:
x Medium/Low
>CURRENT INVENTORY:
(Pockets)
: Mop
: Bucket
: Cell Phone
: Cleaning Chemicals
: Empty
>>
No. 388532 ID: 519ce1
File 133002554336.png - (123.79KB , 700x900 , harriet.png )
388532

HARRIET has joined your party!
>STRENGTHS:
+ Intelligence
+ Confidence
+ Strength
>WEAKNESSES:
- Teamwork/Social
- Stealth
- Speed
>SPECIAL ABILITIES:
~ ???
>COURAGE LEVEL:
x Pretty Motherfucking High
>CURRENT INVENTORY:
(Backpack)
: Broom
: Dustpan
: Trashbags
: Cell Phone
: Swiss Army Knife
: Change of Clothes
: Work Gloves
: Empty
>>
No. 388533 ID: 519ce1
File 133002556601.png - (125.64KB , 700x900 , fudge.png )
388533

PLAYER CHARACTER
>STRENGTHS:
+ Confidence
+ Teamwork/Social
+ Speed
>WEAKNESSES:
- Strength
- Intuition/Sensory Perception (Becomes critical if player loses item GLASSES)
- Stealth
>SPECIAL ABILITIES:
~ Parkour (Freerunning/Climbing/Barrelrolls)
~ Cute Butt
>COURAGE LEVEL:
x ???
>CURRENT INVENTORY:
(Pockets)
: Bunny
: Cell Phone
: Empty
: Empty
: Empty
[[ Now that they are part of your party, MIRIAM, HARRIET, and HAMILTON are now PARTIALLY-PLAYABLE CHARACTERS. That means that if they are in the same area as FUDGE, you can give them commands, as well. Be advised, however, that they may not respond as readily or obediently as FUDGE does. If they are not physically with her, you cannot command them. Make sure you specify if you want to command a PARTIALLY-PLAYABLE CHARACTER – unlabeled commands will be assumed to be directed at FUDGE.
Also, you can now USE any of the STRENGTHS or SPECIAL ABILITIES listed in the character stats. Keep them in mind (as well as character WEAKNESSES) when you’re accomplishing tasks!
Stats marked with “???” will either be revealed by plot events or directly determined by commands (for example, FUDGE has the ability PARKOUR because of the successfully carried out command “>DO A BARREL ROLL.” That doesn’t mean giving a command will automatically give the character the ability to carry it out, but it’s a possibility!]]
>>
No. 388534 ID: ed57e8

if you check the box to the left of the name and then push delete at the bottom of the page it will remove it. us that to get rid of duplicates.
everyone: to the house!
>>
No. 388536 ID: 519ce1

Fudge: Use your Social strength to try to warm Harriet up a little while you walk!
>>
No. 388543 ID: e19cdf

Can you tell us more about strengths and weaknesses and how they'll be used? Are they more for a video-gamey feel, or are they really going to be important?
>>
No. 388547 ID: c8c8e9

Fudge-> Give Harriet your stuffed rabbit!
>>
No. 388560 ID: 2063c8

point to the sky to distract them and run home for your toolbox
>>
No. 388568 ID: da3f15

(everyone) pose as a team, because now it won't look as ridiculous as if you did it alone.
>>
No. 388611 ID: e19cdf
File 133006393407.png - (103.83KB , 700x608 , NEVER.png )
388611

>Fudge-> Give Harriet your stuffed rabbit!
WHAT.
No way! You could never, ever, ever, ever, EVER in a million years do that! That's crazy! What if she dropped him? What if she hurt him? What if she NEVER GAVE HIM BACK??

Nope! Nope nope nope! That idea is 100% completely absolutely rejected!

[[ By the way, I started a discussion thread: http://tgchan.org/kusaba/questdis/res/359433.html I know not much plot stuff has started happening yet, so I guess for now it will just be an art dump! I have some commissions I have to do, so updates are gonna be a little pokey, but the plot will get much, much brisker very soon!]]
>>
No. 388633 ID: ed57e8

tike him into your breasts for safe keeping.
>>
No. 388634 ID: e19cdf
File 133006985069.png - (137.90KB , 700x608 , talktoharriet.png )
388634

>Fudge: Use your Social strength to try to warm Harriet up a little while you walk!
The estate is about a fifteen-minute hike down the side of the hill, so you'll have plenty of time to chat her up. You let go of MIRIAM's hand and catch up with HARRIET.
You catch her attention - or at least you think you do, even though she doesn't respond beyond a slight twitch when you call her name - and apologize for being late. You think this volunteering thing will be a good opportunity to get to know each other, you say! Nothing like a full day of TEAMWORK to have some fun while getting some great stuff done-
Harriet suddenly stops short, and you almost bump into her. She doesn't turn her head, speaking while standing perfectly still.
"Will you quit that?"
You are perplexed.
"The whole 'cheerful' thing." She tilts her head slightly, though it doesn't seem like she's really looking at you, considering how much hair she has in her eyes. "I don't wanna be your friend, okay? This isn't a field trip. I'm here to get volunteer hours I can put on my applications so I can get the fuck out of this backwoods little trashheap as soon as possible. That's it. In three months, I'm gonna be on to better places and better people, and it's not gonna made a shit of difference whether or not we talked during a stupid day of community service."
She abruptly shuts up and continues walking again.
Oh.

>Can you tell us more about strengths and weaknesses and how they'll be used? Are they more for a video-gamey feel, or are they really going to be important?
[[They are very important - or at least they're built to be, but at the end of the day, they'll be as important as you guys make them.
Basically, Strengths and Weaknesses affect how well or poorly a character will be able to fulfill a command, or how they respond to events. For example, let's say you give the command >Solve Rubik's cube.
HARRIET and MIRIAM both have the attribute INTELLIGENCE listed as a Strength. The two of them would be the best at that command!
FUDGE has it listed neither as a Strength or a Weakness. Whether or not she'd be able to complete the command is almost entirely arbitrary - it will depend on the situation. Maybe she'll solve it after a few turns, maybe she'll make a little progress and give up!
HAMILTON has INTELLIGENCE listed as a Weakness. He wouldn't do very well at that command at all! He most likely wouldn't be able to do it.

Also, attributes can affect each other. Example:
Both MIRIAM and HARRIET have "Teamwork/Social" listed as a Weakness. But this attribute manifests differently in each of them! Why? Because HARRIET also has CONFIDENCE as a Strength, while it's a Weakness for Harriet. That basically makes HARRIET's social weakness active/aggressive, while it makes MIRIAM's passive. HARRIET actively resists social maneuvers and impairs teamwork, while MIRIAM just isn't very good at it - she'd probably spoil things even if she was trying to help.
It's the same thing with HAMILTON and FUDGE - they both have TEAMWORK/SOCIAL as a Strength, but their CONFIDENCE attributes affect how those Strengths manifest. FUDGE's SOCIAL skill is active and aggressive, while for HAMILTON it just means he's friendly, kind, and cooperative.

oh gosh I'm talking way too much aren't i]]
>>
No. 388635 ID: e19cdf
File 133007009077.png - (124.44KB , 700x608 , princessbunnytits.png )
388635

>tike him into your breasts for safe keeping.
You are now Princess Bunnytits.

UNLOCKED: 6th INVENTORY SPACE (CLEAVAGE)
>>
No. 388636 ID: ed57e8

talk to hamilton and have him use SIBLING BOND to cool down harriet.
>>
No. 388637 ID: ed57e8

oh and are those stars in your eyes normal?
>>
No. 388641 ID: e19cdf
File 133007480225.png - (324.58KB , 700x1200 , SIBLINGBOND.png )
388641

>talk to hamilton and have him use SIBLING BOND to cool down harriet.
You fall back to talk to HAMILTON. When you broach the subject, however, he nervously informs you that there's not really any SIBLING BOND to speak of.
"She - I, I'm sorry that she was rude to you, Fudge! It's just - well, she's like that to everyone, you know? E-Even me." He smiles, as if to force the discomfort off his face.
Before you can reassure him that that's alright, MIRIAM touches your shoulder lightly. "Almost there."
She's right - you can pretty clearly see the estate from here! You pretend that the QUEST AUTHOR isn't a lazy piece of shit and that she actually knows how to draw scenery/buildings.

>oh and are those stars in your eyes normal?
Just a status effect from the BUNNY that is currently shoved in between your TITS.
Dead serious about the EXTRA INVENTORY SPACE, though.
>>
No. 388642 ID: ed57e8

>>388641
asking cause you had them when you woke up too.
give him a light slap on the back.
>>
No. 388659 ID: cbc294

Onwards to the manor.
>>
No. 388665 ID: d5ee6f

>>388641
You are not making use of your special ability! Cute Butt! Get to the head of the pack right now! Not only does it show your everything off to best advantage, it naturally puts you in the leadership position that you have been allowing Harriet to assume!

As you pass her, ask her to name a career field where neither networking, customer service, or employee relations are important.
>>
No. 388667 ID: 4df3b8

>>388642
waiiit...WHAT IF IT'S HER SECRET BLOODLINE ABILITY, or maybe I'm just talkin out my ass like a retard.
>>
No. 388709 ID: e19cdf
File 133014336805.png - (296.42KB , 700x1800 , criticalhit.png )
388709

>You are not making use of your special ability! Cute Butt! Get to the head of the pack right now! Not only does it show your everything off to best advantage, it naturally puts you in the leadership position that you have been allowing Harriet to assume!
Oh, gosh, well - you're not really sure you want to be the leade-
Oh my god who are you kidding you totally want to be the leader. You're used to being the leader. It's weird for you not to be the leader.

>As you pass her, ask her to name a career field where neither networking, customer service, or employee relations are important.
Wellll, that sounds kind of rude, and you don't really want to be r-
oh my god who are you kidding you totally want to say something cool and snappy to her she was so mean like what the fuck
You hold the pose for a second, your head tilted just barely towards your shoulder.
"Hey Harriet. If you're so eager to move on to better things, maybe you should work on your people skills."

...

Oh my god you are so cool. Such a badass. You should be a comic book hero or something.
The comic book could be about butts.
>>
No. 388711 ID: e19cdf
File 133014403315.png - (302.24KB , 700x1800 , attackoutcomebutt.png )
388711

HAMILTON has basically never seen a sexy girl butt in his life. He is STUNNED and loses 8 DEFENSE for the next three turns!

MIRIAM is your best friend and has seen your butt so many times that this attack is nothing but vaguely embarrassing to her. The attack has no effect.

HARRIET blocks CUTE BUTT with I SERIOUSLY COULD NOT CARE LESS ABOUT YOUR STUPID ROUND ASS. The attack has no effect, but FUDGE has usurped the LEADERSHIP POSITION at the front of the party!

>Onwards to the manor.
With FUDGE now manning the front of the party, you reach the manor a few minutes later!

[[Hey guys, I hope to have another update up tonight, but it'll take me a while to draw up backgrounds for the inside of the manor. Thanks for your patience!]]
>>
No. 388712 ID: ed57e8

swing open both doors in a confident manner.
>>
No. 388714 ID: d5ee6f

>>388439
Skip down to the door! Be careful the stairs aren't rotten! You never know with these old houses! (Fudge is so adorable I need to use exclamation marks!)
>>
No. 388719 ID: c4a1fc

If Harriet somehow recovers from that attack... well, you have a backup... Princess Bunnytits.
>>
No. 388720 ID: e19cdf

[[ Actually, you know what? I'm totally off track and distracted right now, I don't think the update's gonna get done tonight, but I still want to draw. You guys might as well come over to the dis thread (aka my artdump) and just request FQ art. ^^ I feel like drawing FQ stuff, just not . . . the stuff I'm supposed to be drawing. X3]]
>>
No. 388952 ID: e19cdf
File 133022896113.png - (172.01KB , 500x900 , you\'rethesugoileaderorsomething.png )
388952

>Skip down to the door! Be careful the stairs aren't rotten! You never know with these old houses!
As the leader, of course, you are the first to approach the entrance. The doors are tall and broad, made of some kind of rich, dark wood. They aren't locked - they haven't been for over a century.

>swing open both doors in a confident manner.
You give them a firm, CONFIDENT shove, sending the huge, heavy doors creaking slowly inward.
>>
No. 388954 ID: e19cdf
File 133022907525.png - (157.16KB , 700x600 , manorentrance.png )
388954

It's very dark inside - it takes a moment for your eyes to adjust, and even then you can barely make anything out. It seems like everything is incredibly dirty. Planks of wood are strewn about messily in the corners of the room, and one of the large, curving staircases looks like it has collapsed - but you can't say for sure.
Harriet sighs softly at your right and mumbles something about this being a weekend-long project. "They said we'd be cleaning up, not renovating the damn place . . ."
>>
No. 388956 ID: c4a1fc

Clean it with fire.
>>
No. 388964 ID: d5ee6f

Well, that won't do. Anyone bring lightbulbs?
>>
No. 388967 ID: 1854db

Yeah, we need to get this place lit. Then the sweeping can begin. Does it have power, still? We could check for a light switch.
>>
No. 388977 ID: 047f9d

Apply BROOM to DUST. Also take some of the stuff outside to air out.
>>
No. 388978 ID: e79d6a

Run up the stairs and slide down the railing several times.
>>
No. 388997 ID: ef3e63

>>388978
This is the best plan of action, use skill cute but to dust the railings. (at least that's our justification if anyone asks.)
>>
No. 389012 ID: e19cdf
File 133024838625.png - (172.11KB , 700x600 , scarymary.png )
389012

>Well, that won't do. Anyone bring lightbulbs?
The only light source you have is the FLASHLIGHT that MIRIAM brought along.
HAMILTON, still recovering from exposure to your CUTE BUTT, is startled by MIRIAM's naturally terrifying face and loses -2 more DEFENSE.
>>
No. 389013 ID: e19cdf
File 133024840321.png - (67.06KB , 700x600 , chandelier.png )
389013

>Yeah, we need to get this place lit. Then the sweeping can begin. Does it have power, still? We could check for a light switch.
You can't see any switches or anything while it's dark like this - or even any light fixtures that a switch could control. Peering up at the ceiling, you can just barely make out the spot where a chandelier used to be. It looks like it was pretty forcibly removed.
Which is odd, considering that there's no chandelier remains to be seen in this room.
The house has remained untouched since the early 1900's, and the family that owned it was very wealthy - it has a slightly greater chance of having electrical lighting than gas lighting. The problem, however, lies in figuring out how to utilize it.
>>
No. 389014 ID: ed57e8

... that doesn't look like a wire to me.

just look around i guess? like scooby doo and gang.
>>
No. 389015 ID: e19cdf

[[ By the way, guys, all FQ art will now be here -> http://tgchan.org/kusaba/draw/res/11272.html Leaving the dis thread for . . . actual discussion. Just put some new art up from the OC session last night, and it involves cute girls in their underwear, so you should go check it out!]]
>>
No. 389044 ID: 4aa479

Explore about, open any door and windows to try and get some air flow at the very least.
>>
No. 389046 ID: d5ee6f

Right. Did the town actually give you any RESOURCES? Start dragging all the crap in the entry chamber onto the lawn.
>>
No. 389230 ID: e19cdf
File 133032212385.png - (222.46KB , 700x600 , entryclean1.png )
389230

>Explore about, open any door and windows to try and get some air flow at the very least.
>Start dragging all the crap in the entry chamber onto the lawn.
>Also take some of the stuff outside to air out.
You and your FRIENDS (and HARRIET) open the windows and the doors, letting in a little air and light. The sunlight reaches in just far enough that you can see what you're doing, but it'll be a problem once it either starts to get darker or you have to move further into the house - but for now, it'll work for dragging out the old rugs, crates, and other debris that now litter the room.
>>
No. 389232 ID: e19cdf
File 133032225497.png - (257.05KB , 700x1200 , entryclean2.png )
389232

>just look around i guess? like scooby doo and gang.
While everyone else is cleaning, you figure . . . well, it wouldn't hurt if you looked around a little, right? Checking over your shoulder to make sure HARRIET won't start nagging at you, you bolt over to the direction of the stairs.
>>
No. 389234 ID: e19cdf
File 133032297971.gif - (269.23KB , 400x343 , banistergif.gif )
389234

>Run up the stairs and slide down the railing several times.
EXCELLENT

[[ANIMATED!]]
>>
No. 389235 ID: e19cdf
File 133032308265.png - (263.21KB , 700x1200 , afterbanister.png )
389235

Oops. You get a few good rides in before HARRIET stops you at the bottom of the stairs. She does not look too happy with you.
"What the hell do you think you're doing? The rest of us are working."
Wellllllll....

>use skill cute but to dust the railings. (at least that's our justification if anyone asks.)
...it doesn't look like she's buying it.
>>
No. 389238 ID: dfc842

>>389235
Well, is it dusted? The results should speak for themselves.
>>
No. 389240 ID: d5ee6f

>>389235
CHANGE THE SUBJECT. Oooh loook a distraction now go work.
>>
No. 389265 ID: 6f9630

Well, if the railing hasn't been dusted for a while, I regret to inform you that you may have a DUST SKIDMARK on your CUTE BUTT.
>>
No. 389277 ID: 1854db

Quit goofing around and help with dragging stuff out.
>>
No. 389431 ID: e19cdf
File 133045941175.png - (336.92KB , 700x1500 , hblthbtht.png )
389431

>Well, is it dusted? The results should speak for themselves.
>Well, if the railing hasn't been dusted for a while, I regret to inform you that you may have a DUST SKIDMARK on your CUTE BUTT.
You prove pretty conclusively that the railing is cleaner than it was before, but it seems to only piss HARRIET off even more.

>Quit goofing around and help with dragging stuff out.
That's no fun!
But you grudgingly go outside anyway. It looks like they've got most of the stuff moved out. MIRIAM is tending to the huge, old rug that was laying in the main hall, and HAMILTON is stacking some WOODEN BOXES. All the OLD WOOD that was laying around has been stacked off to the side.
>>
No. 389432 ID: e19cdf
File 133045944936.png - (88.39KB , 750x800 , inventorycheck.png )
389432

>Did the town actually give you any RESOURCES?
Taking that as a request for an INVENTORY CHECK!
>>
No. 389434 ID: 62e83b

Once all the stuff is outside, explore any decently lit areas.
>>
No. 389486 ID: 146bca

>>389432

Can we get an exaggeration on those CLEANING CHEMICALS that Hamilton has?
>>
No. 389488 ID: 1854db

Well, I guess that's the first room cleaned out. Check to see if you can help anyone with their tasks, if not let's go into that left door in there to see what else we can drag out.
>>
No. 389519 ID: a2853b

What is this, some sort of Maid RPG quest?
>>
No. 389522 ID: d5ee6f

>>389432
Call someone and ask for three more flashlights and some extra batteries. Also some facemasks if you're gonna do a lot of dusting, could be some naaaaasty molds.
>>
No. 389690 ID: e19cdf
File 133058532539.png - (88.90KB , 700x600 , doorleft.png )
389690

>Check to see if you can help anyone with their tasks, if not let's go into that left door in there to see what else we can drag out.
>Explore any decently lit areas.
You ask around briefly and get the same answers; Miriam had intended to try to fix up the old rug, but realized it may be very valuable and should probably be left to someone who knew more about antiques; Hamilton had been attempting to open the crates in some way, but gave up when he decided it would be better to turn everything over to the town.
With that settled, you head back into the entrance hall. Unfortunately, there really AREN'T any decently lit areas . . . you know there are more windows on the facade of the house, so these rooms to the right and left have to have windows in them that can be opened to let in light.
You go for the door on the left, but you can't get it open! It's not locked - the handle turns freely. It seems like something large is blocking the door from swinging inward, and you can't get it to budge.
>>
No. 389691 ID: e19cdf
File 133058534232.png - (101.82KB , 700x600 , phonecall.png )
389691

> Call someone and ask for three more flashlights and some extra batteries. Also some facemasks if you're gonna do a lot of dusting, could be some naaaaasty molds.
It occurs to you that not every room in the house is going to have window, which is going to prove problematic. MIRIAM has the only flashlight - which now strikes you as kind of funny, because countless sleepovers have also taught you that MIRIAM happens to have UNCANNY NIGHT VISION - and it would be silly for you all to share.
You ask HARRIET about it, and she tells you that the town council did say they'd be available all day if you guys needed anything brought down from the hill. She reads off their PHONE NUMBER so that you can call them from your CELL PHONE.
It rings six times before cutting to the TOWN HALL ANSWERING MACHINE. You give HARRIET a look, and she seems surprised.
"They said they'd definitely be there," she said quietly, while the recorded message played in your ear. "Slackers."
>>
No. 389692 ID: ed57e8

try PULLING the door? have hamilton help you open it?
>>
No. 389694 ID: 1854db

Get some muscle on the door.
>>
No. 389695 ID: e19cdf

>Can we get an exaggeration on those CLEANING CHEMICALS that Hamilton has?
HAMILTON is currently carrying a MEDIUM BOTTLE OF BLEACH, one GENERIC BOTTLE OF LEMONY FRESH DISINFECTANT, and one GENERIC BOTTLE OF WINDOW CLEANER.
>>
No. 389702 ID: d5ee6f

>>389691
Leave a message on the answering machine. Ask Harriet for her swiss army knife- one of the tools should be able to take the hinges of the door off.
>>
No. 389748 ID: 146bca

>>389702

Ask HARRIET to help you with the door. If she can't get it open, suggest taking the hinges off.

Something tells me she won't be too keen on loaning us her stuff.
>>
No. 389824 ID: 324124

hmmm. maybe its best to work with the left door later. what about the right one?
>>
No. 389857 ID: e19cdf
File 133068291924.png - (224.76KB , 700x1200 , harrietopendoor.png )
389857

>Get some muscle on the door.
>Ask HARRIET to help you with the door.
It's pretty clear that you can't make the door move further than the blockage will allow, so you call over your shoulder for HARRIET. She's much STRONGER than you are, so you figure this should be a cinch.
With a surprising lack of complaints, she comes over and gives the door a good shove. There's a loud scraping noise, and the door jolts open a few inches - then a loud thud, and it shudders into place. HARRIET pushes it a few more times, with no results.
"Sounds like whatever was blocking it got pushed up against something else," she mutters. "Not gonna be able to open it any further than this crack."
It's wide enough to put your hand in, but that's about it, and it's pitch-black inside the room. You can't even see what's blocking the door.

[[Public Service Announcement!~ I'm permanently changing my handle to FRACTAL. I've already done it in the IRC, but I figured I should do it here as well as soon as possible. The reason is that there is another poster going under the name of "Clamp," and I figured the short-term confusion of changing handles would be better than the long-term confusion of our threads/handles always getting mixed up. So, from now on, FRACTAL is me!]]
>>
No. 389858 ID: e19cdf
File 133068311685.png - (100.51KB , 700x560 , harrietswissknife.png )
389858

>Ask Harriet for her swiss army knife- one of the tools should be able to take the hinges of the door off.
>If she can't get it open, suggest taking the hinges off. Something tells me she won't be too keen on loaning us her stuff.
You ask HARRIET if she'd be willing to try getting the door off its hinges with her SWISS ARMY KNIFE.
She gives you an exasperated look - or at least you think she would be if her eyes weren't hidden. "Okay. CAn you just think out how that would sound for a second? Or more generally, can you just think? 'Oh, uh, we couldn't get this door open, so instead of doing something useful, WE RIPPED THE FUCKING THING OFF ITS HINGES.' Yeah, that sounds smart."
She scoffs and turns away, heading back in the direction of MIRIAM and HAMILTON. "When the town hall calls back, maybe you can ask them about it. For now, try to focus on cleaning the damn place instead of tearing it down."
>>
No. 389860 ID: d5ee6f

>>389858
Right. Well, go around looking for windows to open. Get some air flow in here.
>>
No. 389862 ID: ed57e8

grumble a little and try other doors.
>>
No. 389871 ID: 1854db

>>389858
Dang, no circumventing puzzles, huh?

Try the other doors, yeah.
>>
No. 389933 ID: 00e1ef

Continue opening doors until you find something interesting behind one.
>>
No. 389968 ID: 696d2b

>>389933
Make sure you say "excuse me" after you open each door. You never know if you'll walk in on a young couple using a building to hide there forbidden love.
>>
No. 390006 ID: 146bca

Open windows and doors so that the air inside isn't so dusty.
>>
No. 390008 ID: 6808dd

[[ Hey guys, I just got home for my spring break, and my cat just had her leg amputated - I have a lot of shit going on between settling in and dealing with her recovery! Updates will be a little sparse. Thanks so much for your patience, I'll try to get back on schedule as soon as possible!]]
>>
No. 390009 ID: 146bca

>>390008

No problem. Real Life comes first.
>>
No. 390085 ID: 252e1b

>>390008

Sorry to hear about your cat, hope everything is better soon.
>>
No. 390303 ID: ecb09c
File 133090252277.png - (66.50KB , 700x600 , checkleftdoor.png )
390303

>Open windows and doors so that the air inside isn't so dusty.
You've already opened all the windows and doors you could find! It's still dark because the room is very large, and the light isn't reaching very far.
>Dang, no circumventing puzzles, huh?
It seems like HARRIET'S life mission is to make sure you can never take the easy way out of anything! Gee, that's inconvenient.
>hmmm. maybe its best to work with the left door later. what about the right one?
>Continue opening doors until you find something interesting behind one.
>Make sure you say "excuse me" after you open each door. You never know if you'll walk in on a young couple using a building to hide there forbidden love.
You cross the room to the door on the right. This one sticks, but opens after a little jiggling and shoving. You squeak out a quick "EXCUSE ME!" before popping your head in, knowing that you yourself have been guilty of sneaking around abandoned areas for romantic adventures.
>>
No. 390304 ID: ecb09c
File 133090253585.png - (87.73KB , 700x594 , enterparlor.png )
390304

It looks like an old parlor of some sort, and there is a LOT of stuff in here. You think you can make out curtains on the wall to your right, which means there's a window for you to open.
You could poke around here, or you could keep looking around with the others.
>>
No. 390305 ID: 0006f5

DUMP DRAWERS and say hi to the painting
>>
No. 390306 ID: ed57e8

i see lamps, look for a switch.
>>
No. 390358 ID: 46c430

Just go open the window, easier than trying to find a way to turn on lamps which might not even work anymore.
>>
No. 390387 ID: 1854db

Check in the drawers, then look at the book on the desk.
>>
No. 390392 ID: 146bca

Open the window before you do anything else. No sense in checking the room if you can't see inside it.
>>
No. 390506 ID: 6808dd
File 133097171532.png - (273.76KB , 700x1200 , drawercontents.png )
390506

>Open the window before you do anything else.
You do so, and the entire room brightens up a little. It's not that much light, but it's enough to see what you're doing.
>DUMP DRAWERS
You check the drawers of the little table by the door. The contents are:
1. A small ALBUM or SCRAPBOOK with a decorated cover
2. An ORNATE FAMILY BIBLE
3. A . . . well, it's . . . it's obviously a, well, it's a thing that you - well, you put your fingers there, and you open and close it and it . . . the little metal bits . . . it's for . . . uhm . . .
You have ABSOLUTELY NO IDEA WHAT THIS THING IS
4. A SKEIN OF SILK RIBBON
5. MOUSE DROPPINGS
>>
No. 390507 ID: 6808dd
File 133097182379.png - (149.68KB , 700x587 , getmatches.png )
390507

> look at the book on the desk.
You grab the RECTANGULAR THINGY next to the CANDLESTICK on the table and find that it is not a BOOK, but a POORLY-DRAWN BOX OF MATCHES! Hell yeah!
>>
No. 390510 ID: 6808dd
File 133097274246.png - (869.86KB , 700x1600 , examinepainting.png )
390510

>say hi to the painting
You wave animatedly at the PAINTING and greet it with all your normal enthusiasm.
It doesn't do anything, because it's a fucking PAINTING.
You don't know much about art, so you can't really say much about it, and while you do have a bit of knowledge about LOCAL HISTORY, you don't really know anything about the family that used to live here. Maybe somebody else in the group does, though.

++SKILL DISCOVERED//FUDGE: KNOWLEDGE: LOCAL HISTORY++
>>
No. 390511 ID: 1854db

>>390506
#3 is a pair of tongs you silly woman.

Light up that candlestick and flip through the album. Wait a minute, that bunny in the painting looks like yours. Except alive.
>>
No. 390519 ID: 696d2b

>>390510
She looks like a sorceress, clearly that rabbit is her familiar. Perhaps some of the objects in the house are enchanted.
>>
No. 390522 ID: d5ee6f

Take MOUSE DROPPINGS, CLAMP THINGY, RIBBON, MATCHES.
>>
No. 390534 ID: 673411

>>390511
You sure they aren't eyelash curlers? Because they kinda look like they're eyelash curlers.

Aquire everything except mouse droppings

Light CANDLESTICK to create a second light source.
>>
No. 390913 ID: 324124

is it just me or is that rabbit in the painting looking directly at you? maybe you should get out of there. . .
>>
No. 390933 ID: 7d7f79

It's a candle extinguisher. Blowing on a candle scatters the wax and pinching it with your fingers or anything flammable is a bad idea, so they used to pinch candles with something that looks a lot like tongs to conserve wax, lower fire hazard risks and avoid mess.
>>
No. 390968 ID: 6808dd
File 133114926157.png - (108.62KB , 700x600 , examinedevice.png )
390968

>#3 is a pair of tongs you silly woman.
>You sure they aren't eyelash curlers? Because they kinda look like they're eyelash curlers.
>It's a candle extinguisher.
You would have guessed any of those things, but none of them quite fit. These scissor-tong things are topped with little recessed rectangles, almost like tiny boxes, with very sharp edges. They're too small to cover a candle flame, too sharp to safely pick things up, and you're not sure you would ever want to put them near your eyes . . .
>>
No. 390969 ID: 6808dd
File 133114928538.png - (119.47KB , 700x600 , THEREISNOTHINGWRONGWITHMYBUNNYGOODGOD.png )
390969

>Wait a minute, that bunny in the painting looks like yours. Except alive.
>is it just me or is that rabbit in the painting looking directly at you? maybe you should get out of there. . .
That's silly! A lot of rabbits look like that, and the rabbit's just looking at you because that's how it was painted.
You guys are too eager to look for creepy things! There is absolutely nothing wrong with any rabbits anywhere, painted, stuffed, or otherwise. Promise.
>>
No. 390970 ID: 6808dd
File 133114931170.png - (313.92KB , 700x1200 , lookatalbum.png )
390970

>Light up that candlestick and flip through the album.
The CANDLESTICK provides some very welcome extra light, and you take a moment to look through the small ALBUM you found in the drawer. The pages are full of BUTTERFLIES, both watercolor illustrations and . . . real butterflies, flattened and glued into the pages. It's a little gross.
Names are written by each insect, but they don't look like either the common or scientific names of any kind of butterfly.
>>
No. 390971 ID: 6808dd
File 133114933122.png - (135.88KB , 700x600 , notenoughroom.png )
390971

>Aquire everything except mouse droppings
Sure thing! Except . . . you don't have enough room. There are FIVE items you could take, not including the MOUSE DROPPINGS (which you don't really want to put in your POCKETS anyway), but you only have FOUR remaining inventory slots. You can't get rid of your CELL PHONE or your BUNNY, so you'll have to leave one of the objects behind until you get something to hold stuff in, thereby increasing your inventory size.
>>
No. 390972 ID: 673411

Use RIBBON to tie together BIBLE and SCRAPBOOK
>>
No. 390973 ID: ed57e8

>>390972
YESSSSS
>>
No. 390974 ID: 1854db

How about we just leave the scrapbook full of personally-named butterflies behind and not use up the ribbon on something silly?

Ask the others if they know what the SHARP TONGS are for, and maybe ask if anyone knows who the lady in the picture is.
>>
No. 390995 ID: 7d7f79

That ribbon is old, do we know if it's about to disintegrate or not? If it's fragile then don't do it, but otherwise I fully support tying the two books together with it and adding them to the salvage.
>>
No. 391010 ID: 696d2b

>>390971
Isn't taking other peoples stuff stealing? and isn't stealing wrong? and if you say "its okay the person is dead" I would just like to point out that in the wild west grave robbers where shot on sight.
>>
No. 391021 ID: d5ee6f

>>390971
Leave the books, they're not gonna grow legs and scuttle off.
>>
No. 391044 ID: 673411

>>391021
neither is the other stuff. the only things we properly need from here are more light sources, so matches and the candle. Any extra things are fine, but those are pretty much essential for going further into the mansion.
>>
No. 391080 ID: 146bca

>>391010

I would just like to point out that the city is reclaiming this house. It's previous owners have forfeited any rights to the property, and this includes anything inside the house.

We're free to plunder as we see fit.
>>
No. 391137 ID: 551d90

Let's properly light things up. Count matches, and also check if lighting the old school wall lamps or fireplace seems possible. Ideally using the candle to conserve matches.
>>
No. 391180 ID: 6808dd
File 133123083389.png - (157.68KB , 700x600 , consolidateitems1.png )
391180

>Let's properly light things up. Count matches, and also check if lighting the old school wall lamps or fireplace seems possible. Ideally using the candle to conserve matches.
There are 27 MATCHES in the MATCHBOX.
You try to see if you can light the LAMPS on the wall, but they are gas-powered. Trying to turn on a gas pipe system that hasn't been used in over a hundred years sounds like a great way to get everyone killed.
Lighting the fireplace would be a great idea, but you don't have any fuel, and you think the town would probably be pretty mad if you destroyed any of this GORGEOUS ANTIQUE FURNITURE. Maybe you could use the OLD WOOD piled outside.

>Use RIBBON to tie together BIBLE and SCRAPBOOK
The RIBBON is brittle and thin, but it should be okay as long as you don't tie a very tight knot or pull on it too much. The items RIBBON, BIBLE, and SCRAPBOOK are combined into a single item, BOOKS!
However, you decide not to take them right now. You'll be coming back anyway, because you want to show everyone the PARLOR. You'll take the MATCHES and LIT CANDLE with you, as well as the SHARP TONGS in case anyone recognizes what they're for.
You probably should find something to hold your stuff in, though. You don't want to get caught with a full inventory in a situation where you can't afford to leave anything behind...
>>
No. 391183 ID: 551d90

Well, you could always burn the painting of the old lady and the bunny which very definitely just turned its head to the side to look at you. Seriously, don't turn around or it will probably just look back, but see if you can see it reflected in your own glasses or something.

And then getting out of this room is probably a good idea. Who wants to mess with creepy haunted paintings?
>>
No. 391184 ID: 673411

>>391183
No, don't burn the valuable haunted painting. That's how you get curses. Let the others know you have matches and a candle, so if they want to go into darker rooms, we have a second light source.
>>
No. 391188 ID: ed57e8

>>391183
it will probably turn back to normal when fudge looks at it and thus say we are crazy again.
>>
No. 391190 ID: 1854db

...uh, Fudge, the bunny in the painting turned its head.
>>
No. 391196 ID: 696d2b

>>391180
>>391190
Oh don't worry that often happens in generic horror films. I'm sure it has NO RELEVANCE HERE.
>>
No. 391228 ID: 324124

oh god i knew it that rabbit is haunted get out of there now or call harriet or miriam to keep you company oh lordy oh lordy D:
>>
No. 391448 ID: 6808dd
File 133130701894.png - (115.29KB , 700x600 , amialone.png )
391448

>...uh, Fudge, the bunny in the painting turned its head.
>Seriously, don't turn around or it will probably just look back, but see if you can see it reflected in your own glasses or something.
Shit. Shit. You honestly don't believe in PARANORMAL BULLSHIT like this, but you have to admit you're pretty interested in it - your SHELF back home is well-stocked with tomes on ghosts and spooks and various eldritch horrors. And now that you mention it, you do feel kind of . . . uneasy.
You can't see anything in the reflection on your lenses, but you'd rather not stay to find out. You know it's stupid, but you're starting to get really antsy, and you don't really want to stay in here alone anymore.
>>
No. 391449 ID: 6808dd
File 133130704905.png - (112.85KB , 700x600 , ABSCOND.png )
391449

>getting out of this room is probably a good idea.
>get out of there now
YEP YEP LET'S JUST MOSEY ON OUT OH GOD LET'S GO ALRIGHT BYE

++STAT UPDATE//FUDGE: COURAGE LEVEL DETERMINED: REALLY MOTHERFUCKING LOW++
>>
No. 391450 ID: 6808dd
File 133130707941.png - (374.16KB , 700x1200 , rejoinparty.png )
391450

It looks like everybody was sort of waiting for you...
You show them the MATCHES and CANDLE that you found. HARRIET actually looks kind of . . . impressed!
"Good work. There's probably plenty of candles around here . . . a lot of 'em might've been eaten by mice by now, but if we find enough, we should be fine - even if those lazy dumbshits at town hall never call back about the flashlights."

Who do you want to ask about the WOMAN IN THE PAINTING and/or the SHARP TONGS?
>>
No. 391452 ID: ed57e8

whoever the best history buff is. ask about the painting.
>>
No. 391467 ID: 88e5ad

ask Miriam, because she resembles the lady in the painting.
>>
No. 391476 ID: 551d90

I'd say Miriam would be most likely to know what some weird cutty thing is, being familiar with both sewing and spookiness, while Harriet is best-equipped to deal with freaky haunted rabbit paintings in pragmatic fashion.
>>
No. 391477 ID: 1854db

Show the sharp tongs around.
>>
No. 391798 ID: 885ee8

Run up to miriam, flailing wildly, and blurt out questions about both items as fast as your brain can think them.
>>
No. 391825 ID: 696d2b

>>391798
>all of this and end with
THE RABBIT! THE RABBIT!! THE RABBBIIIIITTTTT!!!!!
and stare awkwardly
>>
No. 391901 ID: 6808dd
File 133149697812.png - (163.62KB , 700x594 , everyoneinparlor.png )
391901

>whoever the best history buff is. ask about the painting.
>I'd say Miriam would be most likely to know what some weird cutty thing is, being familiar with both sewing and spookiness, while Harriet is best-equipped to deal with freaky haunted rabbit paintings in pragmatic fashion.
You ask around, and it turns out that, while nobody knows any more than you about the family that lived here, art history is something of a hobby for HARRIET.
To be honest, though, you don't really want to mention that you think the painting moved . . . she would just laugh at you and call you stupid. Maybe you'll talk to MIRIAM about it later, but for now, you just lead the gang into the PARLOR.
>>
No. 391902 ID: 6808dd
File 133149701159.png - (128.72KB , 700x600 , harrietexaminepainting.png )
391902

Once you're back in the room, you hand the SHARP TONGS to MIRIAM and ask if she can figure out what they're for. She nods silently. As she looks them over, you point HARRIET towards the portrait.
You explain to HARRIET that there's just something about the painting that really . . . interests you. Especially the rabbit on the old woman's lap. She nods and walks up to it, taking the CANDLE from you and holding it up to illuminate the art.
"She's not old," she says suddenly. "She's albino. See, if you look, she can't be more than eighteen or nineteen years old." She pauses for a moment. "But you know, you're right. There's a lot of stuff that's just . . . weird about this painting."
When you ask for clarification, she continues. "For example, the empty cradle on the left." You admit that you didn't even really notice that. "Of course you didn't, you're a dumbshit. But . . . well, empty bassinets in paintings usually represent a child who miscarried or died in infancy. Considering the age of this girl, it's possible that it could be her daughter, but it's more likely it was a sibling. But . . . well, that whole empty cradle thing . . . that was symbolism used through the 1600's to the 1700's, maybe a little later. This would have been painted in the early 1900's, and people just didn't do that any more."
BUT WHAT ABOUT THE RABBIT, you insist, maybe a little too forcefully.
HARRIET turns back to the painting and sighs. "Portraits with pets were pretty common, but again, this is set up in such an old-fashioned way. Honestly, if not for the clothes she's wearing, this could've been dated 17-something."
Well, this is frustrating. You guess all this information is kind of interesting, but you really don't want to tell her you think the painting is haunted . . . but without telling her that, you're not going to get any relevant information on it.
Before HARRIET can say anything else, MIRIAM calls you over to talk about the SHARP TONGS.

++SKILL DISCOVERED//HARRIET: KNOWLEDGE: ART HISTORY++
++SKILL DISCOVERED//HARRIET: KNOWLEDGE: SYMBOLISM++
>>
No. 391904 ID: 6808dd
File 133149703473.png - (132.55KB , 700x600 , miriamexaminetongs.png )
391904

She holds them up so you can see, speaking softly enough that you have to lean over to hear her (as usual).
"I don't know what they're actually for. They might even be a custom-made object - in fact, that's most likely. This is the most I can figure out -" She pulls out her NOTEPAD, flips open to a random page, and closes the ends of the tongs on the paper. When she pulls the device away, a rectangular hole is left in the corner of the paper. "They're almost like square hole-punchers. But there's something else about them that bothers me."
She asks HARRIET for the candle and holds it over the tongs. They shine dimly in the yellow light. "They're not tarnished. Not rusty. They should have been in that drawer for years and years, which I suppose would have protected them a little, but they should at least be a little dirty."
She stops speaking for a moment, her gaze growing unfocused, and you need to touch her shoulder to snap her back to reality.
"Fudge, someone has been keeping these clean."
>>
No. 391908 ID: a2853b

>>391904
Normally, this would call for buggering out of here, but since that isn't really an option, let's go for a different tactic: brazenly naive arrogance.
That creepy picture? Take it down, and carry it outside into the sunlight. Same with everything else that isn't furniture, and with dressers and stuff just pull out the drawers and carry them out, all the name of cleaning the house.
It's repo time.
>>
No. 391909 ID: ed57e8

say DUN DUN DUUUUUN
>>
No. 391910 ID: a2853b

>>391908
Oh, and to prevent a 'seven days' incident, make sure to prop open the front door of the mansion with something heavy, and everyone except you walks in pairs. You are the exception because you already have a partner with you; he's between your tits.
>>
No. 391912 ID: 88e5ad
Audio 06_Ghostbusters_Theme_Song.mp3 - (3.73MB , 06 Ghostbusters Theme Song.mp3 )
391912

dial 555-2368.
>>
No. 391936 ID: 1444d5

>>391912
This is the correct course of action.
>>
No. 391937 ID: 1854db

>>391904
...why would someone keep the square punch clean but not like, anything else in here? That's really weird.

I say we go exploring a little more, like, upstairs. Door on the right first.
>>
No. 391938 ID: 146bca

>>391904

Someone's living here, perhaps behind the walls. They may be somehow manipulating the paintings to look at you, just to keep an eye on you.

Keep an eye out.
>>
No. 391941 ID: 32864d

I suggest we die a little bit on the inside at such a realization but try to remain perfectly calm since we don't want everyone to know that you're a motherfucking coward otherwise we might lose some leadership points.
>>
No. 392150 ID: a7157d

Get yo ass out of that room, mofo!
>>
No. 392220 ID: 6808dd
File 133158451091.png - (114.71KB , 700x594 , carryoutparlor.png )
392220

>I suggest we die a little bit on the inside at such a realization but try to remain perfectly calm since we don't want everyone to know that you're a motherfucking coward otherwise we might lose some leadership points.
Okay. Okay, so that sounds absolutely terrifying. You are absolutely terrified.
HARRIET seems to have the ability to smell fear, like some kind of hardboiled Pomeranian, and she cuts in before you can start panicking. "Well, the door's been open all this time, hasn't it? It's not like people can't just waltz in and out. So somebody came in and did something weird, big deal."

>That creepy picture? Take it down, and carry it outside into the sunlight. Same with everything else that isn't furniture, and with dressers and stuff just pull out the drawers and carry them out, all the name of cleaning the house.
Well . . . you guess HARRIET is right. You take a deep breath and help HARRIET and HAMILTON carry out the PAINTING, RUG and other loose items in the PARLOR.
You want to put the PAINTING face down, but HARRIET argues that it's probably very valuable, and you can't do anything that could damage it. You decide not to press the issue so that you won't seem batshit crazy.
>>
No. 392221 ID: 6808dd
File 133158453404.png - (149.61KB , 700x600 , topofstairs.png )
392221

>I say we go exploring a little more, like, upstairs. Door on the right first.
The four of you head carefully up the left staircase. The steps creak, but hold your weight. Once you get to the top, HARRIET speaks up. "We'll cover more ground if we split up. It shouldn't take all four of us to clean out each room, that'll take forever."
Do you want to split up? And if you do, how will you do it? If not, how will you convince HARRIET not to? You know she's not going to let you contradict her very easily.
>>
No. 392222 ID: 696d2b

>>392221
Oh hey theirs a painting behind you EXAMINE it for SYMBOLISM (or rabbits.)
>>
No. 392225 ID: 232592

I get the
>>
No. 392228 ID: 232592

I have no idea how to convince Harriet to stay in a group. I do get the feeling we should go with her because she seems to know what she's doing, but I enjoy exploring all possible options. Let's go exploring with our best friend! Oh, and try lending Hamilton the rabbit when splitting up, just to see what happens.
>>
No. 392233 ID: 1854db

Well... okay, we can split up. But mention offhand that this feels like a scooby-doo episode.
>>
No. 392236 ID: a2853b

>>392221
Convince Harriet that you shouldn't split up because you never know when you'll need an extra pair of hands on hand.

[MIRIAM]: Support Fudge's statment with a reference to the likelihood of such an old building likely to have a number of weak or fragile artifacts, and as long as everyone is together HARRIET can keep an eye out for accidental idiocy.
>>
No. 392245 ID: 88e5ad

eh, split up then.

mental note: check the spot behind the painting you removed from the wall.
>>
No. 392246 ID: 551d90

Make the argument that there's going to be enough stuff to remove from each room that it will be multiple trips, some of it may be heavy, and you only have 2 light sources between you. So, it really should actually be much more efficient if you just stay in one group, gutting each room in turn as quickly as possible.
>>
No. 392460 ID: 146bca

>>392221

Tell Harriet, "I don't think it's such a good idea to split up. This is a rickety old house, and someone's liable to fall through the floor, or something. And if no one else is around, someone could be trapped under some rubble for hours before they're found."

Even Harriet can't argue with logic like that.
>>
No. 392513 ID: 7d7f79

"That's not a bad idea but I'd suggest two by two so that if someone falls through a rotten floorboard or something that at least one other person knows."
>>
No. 392568 ID: 6808dd
File 133168888693.png - (189.74KB , 700x594 , compromise.png )
392568

You explain to HARRIET that you don't think splitting up is the best idea. After all, this house could be dangerous, and if someone gets hurt or needs help, being split up could be really bad.
MIRIAM chimes in, saying, "And even if we don't get hurt, we could just make a mistake. You don't want that, do you, Harriet?"
HARRIET considers for a moment, then sighs and offers up a compromise. "How about this. We still split up, but we travel together, and when we go separately into rooms, we go only into rooms that are next to each other. That way, we're still being efficient, but if somebody needs help, everybody's close enough to come running."
>>
No. 392569 ID: 6808dd
File 133168890867.png - (470.66KB , 700x501 , painting2.png )
392569

That sounds okay to you, but before you head out, you ask HARRIET to take a look at the painting behind you.
It's the albino girl again, standing in front of a set of framed butterflies. HARRIET examines it briefly, then speaks.
"This one's not as weird as the other one. The composition and subject matter is less formal, so it's more suited to a painting done around this time period. Around the 1900s it had become popular to do portraits of people actually doing things, as opposed to stiff, formal portraits like the one downstairs."
She cocked her head slightly, then shrugged. "There could be some kind of symbolism in the butterflies, but I doubt it. It was probably just a hobby of hers, and the portrait is of her doing something she enjoys. I bet the collection pictured is even still in the manor."
>>
No. 392577 ID: 88e5ad

ask Hammy if he thinks the lady in the painting is cute. then go explore a room.
>>
No. 392579 ID: 1854db

Mention the butterfly album you found.
>>
No. 392588 ID: 551d90

Between the pose and her standing next to it, Albino Lady really does seem to have a crazy resemblance to Miriam. Ask if she's sure she isn't related to the family who used to own this place.

I would say to ask if she'd have any sort of butterfly based secret message code she'd use if her hair were blanched by time travel, but it's not good to make yourself look that insane.
>>
No. 392596 ID: 32864d

Offer some matches to the group so at least no one is wandering in rooms blind. I imagine if they are going further into the manor, they are likely less windows to open and let light in. No point for anyone to stumble in the dark and get hurt!
>>
No. 392599 ID: 232592

How many matches are there? And who has the mysterious tongs right now? I still vote go with Miriam. She would probably be more willing to share information in a private setting. Let Hamilton borrow your bunny when the group splits up to see if anything happens. And ask him if he finds the woman in the painting aesthetically pleasing, just to see him be bashful.
>>
No. 392600 ID: 696d2b

>>392569
The butterflies symbolize something that is beautiful yet painfully restrained. Perhaps they reflect the albino women's inner turmoil.
*smokes pipe*
>>
No. 392601 ID: 324124

HAMILTON: STAND THERE AND LOOK ADORABLE YOU POOR UNDER-USED CHARACTER YOU. </3
maybe hamilton and miriam should go one way, with fudge and harriet going another?
>>
No. 392723 ID: 6808dd
File 133175434968.png - (251.47KB , 700x1200 , stop_hammytime.png )
392723

>ask Hammy if he thinks the lady in the painting is cute.
>ask him if he finds the woman in the painting aesthetically pleasing, just to see him be bashful.
You nudge HAMILTON with you elbow and ask him if he thinks the lady in the painting is pretty.
"No! Well, I mean - no, I don't think she's ugly or anything - it's just - well, I don't - I'm not really . . . attracted to paintings . . . well I mean I don't think that's what you were asking, I just - uhm - s-she looks very, uh, nice!"
HAMILTON is overwhelmed and embarrassed, and loses another -1 DEFENSE. Maybe you should stop tormenting him.

>Let Hamilton borrow your bunny when the group splits up to see if anything happens.
Well . . you guess it would be okay if he held your BUNNY for a while. Better than his sister, at least. You give him to HAMILTON with a firm admonition to take good care of him.
>>
No. 392724 ID: 6808dd
File 133175437206.png - (139.30KB , 700x532 , teamsset.png )
392724

>How many matches are there? And who has the mysterious tongs right now?
There are 27 matches, and the SHARP TONGS are still in your own inventory.

>Offer some matches to the group so at least no one is wandering in rooms blind.
You divide the MATCHES up as well as you can, giving 6 to each other member of the group, leaving 9 for you. Only one group will have the candle, but you figure it'll still help to have some kind of light source - plus, you might find more candles!

> Let's go exploring with our best friend!
You decide the two groups will be you and MIRIAM, and the TWINS. HARRIET and HAMILTON take the FLASHLIGHT, while your group keeps the CANDLESTICK.

>Mention the butterfly album you found.
Maybe you'll talk to them about it later, but it would probably spark a whole bunch of discussion, and HARRIET is getting impatient - and to be honest, you're a little antsy, too! The scare from earlier is wearing off, and you want to explore. You'll show everybody when you take a break.
>>
No. 392731 ID: 6808dd
File 133175538598.png - (97.64KB , 700x516 , hallway.png )
392731

>go explore a room.
With everything sorted out, the two groups head down the right hallway. There are four doors here. They're close enough that you could each go into a room alone and still be close enough to be safe.

The doors are marked with simple pictures of a ROSE, a BUTTERYFLY, a LILY, and a FEATHER.

Which room should each person work on?
>>
No. 392734 ID: ed57e8

one group in flower other group in feather. we just made these groups, we aren't splitting them now.
>>
No. 392744 ID: 32864d

I would like to briefly check to make sure each door isn't locked first or blocked by something on the other side. It was like that with the other room so it's possible for one of these.

Also loudly question (not to anyone in particularly in case Harriet's moodiness makes her snap) why there are even markings on the doors--what purpose did that serve for the people who lived there?
>>
No. 392784 ID: 232592

The feather seems like an outlier. Butterflies appeared in the second painting and in the scrapbook. The scrapbook itself had a rose or tulip on the cover. In addition lilies represent death. Let's play it safe and check the rooms on the left first.
>>
No. 392794 ID: c8c8e9

I think we should throw the bunny into each room to see if there is anything living in them. If something responds to the bunny, shut the damn door and cross it off.
>>
No. 392913 ID: d5ee6f

Butteryfly. I want to find out who is buttering flies and why.
>>
No. 392954 ID: 1854db

Team girl goes in the Rose room. Team redhead goes in the feather room.
>>
No. 393018 ID: 6808dd
File 133183372306.png - (167.79KB , 700x561 , checkwindow.png )
393018

>loudly question (not to anyone in particularly in case Harriet's moodiness makes her snap) why there are even markings on the doors--what purpose did that serve for the people who lived there?
Closer inspection of one of the markings shows that it is actually a STAINED GLASS WINDOW. However, the thickness of the colored glass prevents you from seeing into the room itself.
"I wonder why these are even here," you say aloud. "I mean, if you lived here, it's not like you wouldn't know which room is which, even in a house this big . . ."
"Decoration. Eccentricity, even," Miriam says softly. "Not everything needs to have a purpose."
"U-Uhm . . . when Harriet and I were little, we had our own rooms, and we each had a little painted sign with our name on it hanging on our door," HAMILTON offers uncertainly. "And, uhm - I mean, it wasn't like we didn't know which room was ours, but, uh . . . it was just, uhm, it was just nice, you know? Sorry, that was dumb . . ."
HARRIET moves forward to look at it with you. "They're probably right. Just decorative. But the doors downstairs didn't have them . . . I wonder if these four are the only rooms with decorated doors?"
>>
No. 393019 ID: 6808dd
File 133183374338.png - (92.20KB , 700x561 , leavemybunnyalone.png )
393019

>I think we should throw the bunny into each room to see if there is anything living in them. If something responds to the bunny, shut the damn door and cross it off.
No jesus christ what’s wrong with you oh my god we’ve been over this you will NOT put your BUNNY in harm’s way what kind of sick fuck are you
Also, HAMILTON has him right now.
>>
No. 393020 ID: 6808dd
File 133183376982.png - (100.96KB , 700x561 , bedroom1.png )
393020

>one group in flower other group in feather.
>Team girl goes in the Rose room. Team redhead goes in the feather room.


>The feather seems like an outlier. Let's play it safe and check the rooms on the left first.
>Butteryfly. I want to find out who is buttering flies and why.


[[We have a pretty even conflict of opinions here, so the compromise is Team Girl in the Rose Room, Team Ginger in the Butterfly Room.]]
You decide to go into the Rose Room with MIRIAM, while the TWINS check out the Butterfly Room. The doors of both rooms open without issue.
This room is larger than the PARLOR. There is no window, so MIRIAM holds the CANDLE high, trying to cast as much light on the area as possible. You’re going to have to find a way to light the room up better if you want to search it properly – ideally more candles.
>>
No. 393021 ID: ed57e8

think there is one on that desk
>>
No. 393037 ID: 696d2b

>>393020
It looks like it could be a bedroom.
Go up to that chest and open it in a zelda esc. fashion.
>>
No. 393054 ID: 32864d

Bingo on the other candle! Head to that desk and light it up! BUT. Use Miriam's candle to do so. No need to waste another match when you still have a flame going on that one.
>>
No. 393073 ID: 324124

hey there's another painting above the bed! light the new candle with the already lit one, and go check it out!
>>
No. 393217 ID: 88e5ad

check under the bed for monsters.
>>
No. 393276 ID: 55c4cf

Get painting for harriet, open chest, get music box or whatever is on the nightstand, examine bed, check items on table, get frightened by mirror, flee.
>>
No. 393831 ID: 6808dd
File 133208488223.png - (104.64KB , 700x561 , mirfudgeexplorebedroom.png )
393831

>light the new candle with the already lit one
The room’s a little brighter now, and the two of you can spread out and explore.
>>
No. 393832 ID: 6808dd
File 133208491872.png - (158.83KB , 700x600 , fudgeexaminechest.png )
393832

>Go up to that chest and open it in a zelda esc. fashion.
You try, but it’s closed tight! The space between the lid and the bottom of the chest are flush, so you can’t even get your fingernails in to try to pry it open, and the lid must be locked. There are four latches on the front, each one rectangular with a round piece in the middle, and on top of the lid are four inset circles. Each one seems to be made of some kind of gold metal, like brass, and is sunk about a centimeter into the wood. They each have a strange set of flat, thin prongs of varying size across the middle.
>>
No. 393833 ID: 6808dd
File 133208493739.png - (137.97KB , 725x1000 , ovalpainting.png )
393833

>hey there's another painting above the bed! go check it out!
[[As FUDGE is currently engaged in another action, MIRIAM (as a semi-playable character) will take care of any others. ]]
MIRIAM raises the candle to look at the oval portrait hanging over the bed. The woman is seated, with her hand placed lightly over her chest. It is yet another painting of the ALBINO WOMAN. It strikes her that there are an unsettling number of portraits of her in this manor, yet they haven’t seen a single picture of anyone else.
>get painting for harriet
The PAINTING is too high up for MIRIAM to reach, even though she’s the tallest one in the party. She could try to knock it down with something, but there’s too much of a chance that it could be damaged. Besides, it doesn’t seem like there’s much to analyze in this picture.
>>
No. 393834 ID: 6808dd
File 133208495103.png - (130.53KB , 700x600 , examinemusicbox.png )
393834

>get music box or whatever is on the nightstand
MIRIAM walks around the bed and grabs the small MUSIC BOX on the nightstand. It is enameled with black and yellow stripes, and has a small red rose on the very top. The entire thing has thin gold embellishments all over.
>>
No. 393835 ID: 6808dd
File 133208497456.png - (64.26KB , 700x600 , checkunderbed.png )
393835

>check under the bed for monsters.
No monsters here, as far as she can see. There might be other things in the dark, but – while her SUPERIOR NIGHT VISION lets her make out more than most people – she can’t see much, and she doesn’t want to shove the candle under the bed for more light. Catching things on fire is not a good way to serve the community.
>>
No. 393836 ID: 88e5ad

Pudge: look into the mirror and say "Bloody Mary" three times. I dare you. I double dare you, motherfucker.

Miri: open music box.

I think that's all the objects in the room, unless we wanna check the pillows and the bedsheets or something.
>>
No. 393850 ID: 1444d5

>>393832
Those prongs look like the fingers of a music box. I'm guessing they're some sort of sound-based combination lock.
>>
No. 393854 ID: 232592

The woman seems to be lacking her necklace in this picture, or at least her hand is covering it. Can we open the music box or have it interact with the chest in any way?
>>
No. 393869 ID: ed57e8

you need four music boxes to open the chest.
>>
No. 394525 ID: ce15d1

oh boy collection puzzle. mirror time
>>
No. 394711 ID: e19cdf
File 133235175177.png - (73.27KB , 700x600 , openrosebox.png )
394711

>Miri: open music box.
> Can we open the music box?
The top swings up easily. The MUSIC BOX opens to directly show the insides, but it looks like it’s been totally gutted! MIRIAM doesn’t know much about tinkering or mechanics, but it’s obvious that a few pieces are missing.
It also looks like the bottom of the box has latches that can be slid out of the way, allowing the bottom to be removed entirely.
>>
No. 394712 ID: e19cdf
File 133235176669.png - (111.31KB , 700x600 , roseboxchest.png )
394712

>you need four music boxes to open the chest.
>Those prongs look like the fingers of a music box. I'm guessing they're some sort of sound-based combination lock.
>Can we have it interact with the chest in any way?
MIRIAM walks over to show you what she found. The two of you decide to take the bottom out and fit it over the prongs in one of the round indents on the CHEST’S lid.
It turns out it will fit perfectly in any one of the four indents. It clicks in without much effort, and when you look down into it, you can see that the prongs are lined up nicely inside the MUSIC BOX’s inner chamber.
However, you can’t figure out how to make it do anything! The MUSIC BOX is also missing a key, so you can’t wind it up – and even if you could, there’s still nothing inside to hit the prongs and make noise. Still, it’s a start!
>>
No. 394713 ID: e19cdf
File 133235178990.png - (114.41KB , 700x600 , fudgemirror.png )
394713

>Pudge: look into the mirror and say "Bloody Mary" three times. I dare you. I double dare you, motherfucker.
>mirror time
>get frightened by mirror, flee.
Geez, there’s nothing wrong with the mirror. It’s just a mirror. Are mirrors the new rabbits?
Still, your COURAGE LEVEL isn’t high enough to play Bloody Mary, double dare or not. Nope. Nope nope nope.
>>
No. 394714 ID: e19cdf
File 133235180682.png - (100.70KB , 700x600 , godfuckmiriissofuckingcreepylooking.png )
394714

>Albino Lady really does seem to have a crazy resemblance to Miriam. Ask if she's sure she isn't related to the family who used to own this place.
>She would probably be more willing to share information in a private setting.
It looks like it’s about time to wrap up in here – you’re starting to realize you care a lot more about exploring than you do about cleaning. But before you go, you decide you might as well take this opportunity to ask MIRIAM about something that was bothering you.
“Hey Miri, don’t you think you look a lot like the girl in these paintings?”
She looks up at you, and maybe she’s surprised that you asked, but it’s hard to tell. It’s always hard to tell, with her. “I suppose so. Our hair is similar, isn’t it?”
“And your face,” you add.
“Hm.” Typical MIRIAM response.
“Do you think,” you continue, grunting as you get to your feet, “that maybe your family could be related? Maybe you’re related to the Harwoods and you don’t even know it!”
MIRIAM looks over her shoulder at the painting again. “Normally I would say anything is possible. And my family isn’t very tight-knit, so I suppose there are all sorts of things I don’t know. But my parents are first-generation immigrants from Israel, remember? As far as I know, everyone else in my family lived there before my parents moved, and most of them are still there now . . . I can’t see any way someone in my family could have married into this family. Besides, a family of Israeli people wouldn’t have been rich in the 1900’s.”
“Oh yeah, you’re right.” Well, it must just be a coincidence, then . . .
>>
No. 394718 ID: 88e5ad

>>394711

I can't read that inscription. what's it say? anyone speak French around here?

I think we got everything in the room. let's move on to another one. maybe the one with the lily.

>godfuckmiriissofuckingcreepylooking

oh, but I beg to differ, my good man. in fact, it is my opinion that the young lady is a most enchanting visage. In the most positive way imaginable, I might add.
>>
No. 394721 ID: d09277

>>394718
"love after death" basically
>>
No. 394722 ID: 88e5ad

>>394721

well that's not ominous at all.
>>
No. 394737 ID: 324124

FRANCH TRANSLATION:
"love after death."
since this room is pretty much cleared out, why don't you two check on the twingers? (twin gingers DO YOU SEE WHAT I DID THERE AAAAAHHHAHAHA)
>>
No. 394760 ID: 1854db

We're done here, check on what the others found.
>>
No. 394816 ID: c7b4c4

>>394737
>>394721
>>394722
Well that could either be considered hopelessly romantic or really creepy.
Since Fudge is very optimistic I think we should look at it a bit more on the romantic side.
>>
No. 394958 ID: 78411a

>>394714
Hey Fudge, don't you think Miriam looks really pretty by candlelight?
KISS THAT GIRL
KISS HER RIGHT THIS INSTANT
>>
No. 394961 ID: 232592

Give Miriam a soft kiss and then go check on the "twingers". If we were still busy in here could the POV jump over to their room, kind of like it did when Mire was looking around and Fudge was checking the chest? Basically, can we jump to the other characters without leaving the room?
>>
No. 395335 ID: c8c8e9

Bunny--> escape from the evil ging's clutches and cockblock Miriam and Fudge. Fudge ONLY sleeps with you.

Hamilton--> practice your making out skills on the bunny, then apply them to Fudge.
>>
No. 395497 ID: e440a4

>>394961
Just a peck on the cheek. If she asks you what for, just be all "You just looked pretty in the candlelight, jerk"
>>
No. 395862 ID: e19cdf
File 133271040402.png - (124.69KB , 700x600 , kissies.png )
395862

>Hey Fudge, don't you think Miriam looks really pretty by candlelight?
>KISS THAT GIRL
>KISS HER RIGHT THIS INSTANT
>Give Miriam a soft kiss
>Just a peck on the cheek.
Wow. She does look really pretty. I mean, you’ve always thought she was pretty, but . . .
You stand on your toes so you can give her a kiss on the cheek.
>>
No. 395863 ID: e19cdf
File 133271042040.png - (22.56KB , 700x600 , harrietunlocked.png )
395863

>can we jump to the other characters without leaving the room?
[[NEW PLAYABLE CHARACTER UNLOCKED: HARRIET]]
>>
No. 395864 ID: e19cdf
File 133271061129.png - (114.01KB , 700x600 , butterflyroom1.png )
395864

You are now HARRIET.
You’re getting fed up with all this pretty quickly. It’s starting to strike you as somewhat odd that the city even asked you to do this in the first place.
Sending four kids in here to clean out an entire manor that is still fully furnished? And it’s only supposed to take a day or two? And now they’re not responding to calls?
Something’s not right here, and you’re getting pissed off about it.
You’re in the BUTTERFLY ROOM with your DUMB HOPELESS BROTHER. The two of you together are STRONG enough to lift some of this stuff, but getting it through the door and the narrow hallway would be so much trouble, and again – it’s starting to strike you as fishy that the council even asked you to do this in the first place.
So, instead, you’re exploring. You already spent the first few minutes convincing Mr. Goody-Two-Shoes why you don’t feel like doing real work anymore, but now it’s time to get down to snooping. What will you do?
>>
No. 395865 ID: b85f8c

>>395864
Look in all the drawers and cabinets.
>>
No. 395866 ID: fa9f7e

Jump your brother's bones. Or if that's not your thing, jump Fudge's bones.



Or if you're not in the mood, find Fudge and break her romantic mood with Miriam.
>>
No. 395868 ID: a43a6c

Lumber your chubby butt over to the bookcase and check everything. Get your brother to help you reach the taller shelves.
>>
No. 395871 ID: 88e5ad

realize that you've been chastising Fudge for slacking off, but here you are, doing the very same thing. then realize the cabinet is smiling at you. try to intimidate it into frowning. of not, open its eyes and check if there's anything of value inside.
>>
No. 395887 ID: 886a4d

Whats on that paintingin this room? Fudge seemed to think there was something suspicious about the one downstairs and while she is no genius she might be on to something. I'm guessing thats a painting to the right anyway.
>>
No. 396010 ID: 696d2b

>>395864
Criticize Hamilton for not helping clean then ask what he's looking at.
>>
No. 396011 ID: ed57e8

open dem cabinets.
>>
No. 396046 ID: 232592

Check the bookshelves and cabinets for anything out of place and then inspect what your bro is looking at (i.e. the mounted butterflies).
>>
No. 396332 ID: e19cdf
File 133283517174.png - (103.83KB , 700x600 , harrietnope.png )
396332

>Jump your brother's bones. Or if that's not your thing, jump Fudge's bones.
Even if he wasn’t your brother, HAMILTON is far too STUPID to ever be considered attractive. And you’d rather stick needles in your eyes than interact with THAT PINK-HAIRED DIPSHIT any more than necessary.

>Or if you're not in the mood, find Fudge and break her romantic mood with Miriam.
Well, fuck. Are they all over each other? You figured that might happen sooner or later, but it’s none of your concern. At least it keeps them out of your hair.

> realize that you've been chastising Fudge for slacking off, but here you are, doing the very same thing.
Excuse YOU. You’re not slacking off. You’re investigating. Collecting information.
>>
No. 396333 ID: e19cdf
File 133283518637.png - (89.42KB , 700x600 , badonkadonk.png )
396333

> Lumber your chubby butt over to the bookcase
>your chubby butt
>chubby
Sorry, what? You can’t hear anything over how RIDICULOUSLY SEXY YO THICK ASS IS.
Hmph.
>>
No. 396334 ID: e19cdf
File 133283520664.png - (214.17KB , 700x1200 , harrietcheckdrawers.png )
396334

> Check the bookshelves and cabinets
But anyway, you go over to the bookcase and cabinet. A quick sweep of the flashlight shows that, from what you can tell, all the books (or at least almost all of them) are about entymology.
The two cabinets contain, in total:
1.A bundle of matches
2.Dead moths
3.A packet of letters, tied with a brittle silk ribbon
4.A music box
5.A small lacquered box
6.A medium-sized, plain box
>>
No. 396337 ID: d5ee6f

Pocket the moths.
>>
No. 396338 ID: 0006f5

investigate the letters and boxes, are they blank / empty ?
>>
No. 396339 ID: f70e5e

>>396338
sounds like a good idea. also something is going on here. its possible that someone at the city is just an idiot and thought 4 kids could clean the place out on there own, but when you add in them not picking up the phone and the fact that someone was apparently keeping those sharp tong things clean its more likely that someone is playing a game. probably more bad practical joke than serial killer, but if things keep getting weirder just leaving might not be a bad idea.
>>
No. 396344 ID: 33783d

give the matches to your brother. open music box to see if the bottom has any trick to it. open other boxes and investigate.
>>
No. 396354 ID: f74559

>>396337
Yes
Take the moths with you
>>
No. 396356 ID: b85f8c

>>396334
Take the matches, look in the boxes, leave everything else. Well, maybe we can look at the letters too.
>>
No. 396358 ID: 53f6fc

Read the letters, look in the boxes, take the music box with you. It might be useful later!
>>
No. 396375 ID: 696d2b

>>396334
Hamilton is STILL staring at that picture. His brain has clearly JUST STOPPED. We need to reboot him some how, throw the dead moth at him and laugh when he FREAKS THE FUCK OUT (try aiming to get it in his shirt.)
>>
No. 396386 ID: 232592

Be sure that they're MOTHS and not any other winged insect. If they are in fact moths, and they're all identical, use them rest to freak out your baby(? Who was born first?) brother, but save one - we know that butterflies are important, why not moths? Then inspect the two boxes, but don't pocket anything yet, you only have space for one(1) item.
>>
No. 397076 ID: e19cdf
File 133309302185.png - (110.01KB , 700x600 , harrietreadletters.png )
397076

>investigate the letters and boxes, are they blank / empty ?
> look in the boxes…Well, maybe we can look at the letters too.
>Read the letters, look in the boxes

There are too many LETTERS for you to read at once. You pick two random ones and skim them.

Dear sir,
Please accept my most sincere gratitude for the completion of the music boxes I commissioned! They are perfectly wonderful. I look forward to the completion of the chest – presently, however, I am more than pleased with the boxes themselves! They are lovely and they do so soothe me, quite possibly even more than collecting does. The cylinders you have included are exquisite – pray did you compose them yourself? If so, you are talented in more than craft!
I do compose music myself, though I cannot say I am more than a casual dilettante. I hope I am not too forward if I suggest that I send you some of my work, though my songs are nothing like the ones these boxes play – but wouldn’t it be lovely if everyone could have their own personal music boxes that played whatever tune was in their mind? It would certainly help with composition!
But forgive me, I’m prattling. I’m afraid the loneliness of this old place does affect me. You would never guess that I do not live here alone – my parents barely even speak to each other, let alone me. It is frightfully quiet and sometimes I feel as if I should enjoy some company, no matter who it was.
I must be boring you – I will be brief! Again, I am terribly pleased with the boxes, and I would so appreciate if you would send word once the chest is complete. I suppose it will be more of an ordeal to get that here than the boxes were!
I wait eagerly but most patiently for our next correspondence.
Yours, most sincerely,
Mlle. M. Harwood


Boring as hell. You hope the second one will be more interesting, but you doubt it.

Dearest Elizabeth,
I am very sorry to hear that you cannot visit this summer! I had been quite looking forward to entertaining you for a month or so, and I was quite surprised to hear of your Great-Aunt Edith’s illness. In fact I was quite surprised to learn that you have a Great-Aunt Edith, as I don’t believe you had ever mentioned her before. But of course I cannot expect you to tell me everything!
The strangest thing is that no one else I have invited is able to come, either! Everyone is either terribly busy or has had some sort of terrible accident come up. I am quite beside myself with worry. You know I am not superstitious, my dear Elizabeth, but I must say I am quite unnerved by the amount of misfortune befalling my friends lately! And everyone seemed so uncomfortable telling me, as if it was something of an embarrassment – not that I expect anyone to bear bad news merrily!
On another note, I do hope the post is more reliable now. I’ve been quite afraid that perhaps some of my letters have not been reaching you, as I send them and never receive a response! I do miss you terribly and it is very bothersome when I must wait so long only to realize that it must have never arrived. It has been too long since we last spoke and even longer since you visited!
I hope I do not sound too insistent, and if I do, I apologize. I do become terribly lonely, and it seems I can never find a chance to spend time with any of my friends.
Please do respond! I know you are busy, but I hold your friendship and your favor in such high regard, Elizabeth. It does pain me how we seem to grow apart.
Most lovingly,
Magdalena


Jesus Christ, this girl is an asshat. You don’t even want to read the rest of this drivel.
>>
No. 397077 ID: e19cdf
File 133309306263.png - (69.69KB , 700x600 , boxes.png )
397077

The PLAIN BOX contains SIX TAPER CANDLES. It looks like the box prevented mice from getting in to eat the wax, and they are all in pristine condition.
The LACQUERED BOX has a small clasp at the front. It is rusted shut, but it’s not difficult for you to force it open.
Inside, both halves of the box are made of molded velvet. One side holds several thin, flat pieces of silver METAL, each about the size of a playing card (perhaps a little longer). You count them – there are EIGHT. The rectangular depression is deep enough that you think the box is probably meant to hold more than that.
On the other side, there is a very specifically shaped indent. It’s obviously meant to hold the SHARP TONGS that FUDGE found earlier.
>>
No. 397078 ID: e19cdf
File 133309309141.png - (59.75KB , 700x600 , harrietopenmusicbox.png )
397078

>open music box to see if the bottom has any trick to it.

The MUSIC BOX swings open on a hinge. The inside seems very empty – you don’t think this would do anything if you wound it. And you wouldn’t be able to wind it anyway, because you can’t find a KEY to fit into the KEYHOLE on the side.
There are small LATCHES in the bottom. You fiddle with them and the BOTTOM falls right out. What a dumb design.
>>
No. 397079 ID: e19cdf
File 133309313781.png - (61.11KB , 700x600 , yepthesesurearedeadmothsalright.png )
397079

>Be sure that they're MOTHS and not any other winged insect. If they are in fact moths, and they're all identical, save one - we know that butterflies are important, why not moths?

Yep, definitely MOTHS. You don’t think they were stored here – it looks like they just crawled in here and died. Rubbish.

>Pocket the moths.

But –
Wait, that is really dumb, why would you-

>Yes
>Take the moths with you

BUT WHY WO-
Oh fine.
You put the MOTHS into a side pocket of your BACKPACK, figuring you can at least use them to freak HAMILTON out later. The MOTHS are so tiny that they do not take up an INVENTORY SPACE.
>>
No. 397080 ID: e19cdf
File 133309317348.png - (107.33KB , 720x600 , harrietcheckinv.png )
397080

>don't pocket anything yet, you only have space for one(1) item.

It’s true – there’s only space in your BACKPACK for one more thing. You could pick one item to take, or you could try to free up some inventory space to take more things from the CABINETS.
HAMILTON also has one INVENTORY SPACE open.

Refresher on INVENTORY CONTENTS:

HARRIET:
- BROOM
- DUSTPAN
- TRASH BAGS
- CELL PHONE
- SWISS ARMY KNIFE
- CHANGE OF CLOTHES
- WORK GLOVES

HAMILTON
- MOP
- BUCKET
- CELL PHONE
- CLEANING CHEMICALS
>>
No. 397084 ID: b85f8c

The candles are useless without a candle holder, as trying to carry one that's lit will result in dripping wax onto your hands. Nobody has any gloves thick enough to make that a non-issue, so leave those behind and take the other two objects, putting them in your free spaces. Later we can put the tongs in the box where they belong, combining the two items.
>>
No. 397091 ID: ed57e8

>>397084
you saying WORK GLOVES are too thin to hold a candle?
equip work glove, give other to Hamilton, light a candle each. that gives you a another free slot. take tong box and music box. re-meet with team fudge.
>>
No. 397097 ID: 77b5a0

definitely take the lacquered box. and the music box.

you need no candles or matches for now, I suppose, thanks to the flashlight. the less candles you light up around here, the less likely it is for you geniuses to start a housefire.
>>
No. 397141 ID: 232592

Well EXCUSE ME Madam Sexy-ass. Just trying to be thorough. Put all the new items on the desk and then check the drawers. Heave we inspected that mirror/picture/panel/square on the right wall?
>>
No. 397144 ID: 1444d5

>>397091
>you saying WORK GLOVES are too thin to hold a candle?
Depends on the glove. Thin rubberised manual-handling gloves wouldn't give much protection, now would Marigolds. Heavy outdoor work gloves would be fine though.

>>397077
Looks like the tongs/scissors are for cutting out small rectangular segments of metal. Maybe it's some sort of precious metal (Silver/Platinum), for use as currency?
>>
No. 398111 ID: e19cdf
File 133335187690.png - (97.49KB , 700x600 , harriehammycandles.png )
398111

[[ ABILITY UNLOCKED // PARTY: COMBINE AND EQUIP ITEMS ]]
[[ You can now COMBINE two or more items to create ONE combined item. You may also EQUIP items. When an item is equipped, it does not take up an inventory space and is considered constantly in use/available for use. However, it does cause whatever inconvenience would be realistic – for example, equipping gloves would make the character less dexterous; equipping a candle means they only have one hand available to use until they put the equipped item back into their inventory/set it down.]]


You call HAMILTON over, give him one WORK GLOVE and a CANDLE, and take the other GLOVE and a CANDLE for yourself. You combine the GLOVES and CANDLES to make two GLOVE-CANDLE THINGS THAT COULD HAVE BEEN THE SUBJECT OF A WITTY PUN BUT ALAS ARE NOT.
You and HAMILTON have now each equipped a GLOVE-CANDLE THINGSTHAT COULD HAVE BEEN THE SUBJECT OF A WITTY PUN BUT ALAS IS NOT.
>>
No. 398112 ID: e19cdf
File 133335189386.png - (30.51KB , 700x600 , paintingripped.png )
398112

> Have we inspected that mirror/picture/panel/square on the right wall?
Well, it certainly used to be a painting. Someone has ripped the canvas right out of the frame, apparently with a sharp object, and they didn’t do a very good job of it.
Your first thought is art thieves, but none of the paintings in this house seem particularly exceptional (never mind the fact that they’ve been left alone), and a thief would be more careful about obtaining their loot, wouldn’t they?
>>
No. 398113 ID: e19cdf
File 133335190465.png - (143.58KB , 700x600 , checkdeskdrawers.png )
398113

> check the drawers.
You find lots of STATIONARY, some INKWELLS, a SMALL KEY, some RIBBON, and a ZIPPO LIGHTER. Everything but the lighter and the key is dusty.
>>
No. 398114 ID: ed57e8

put down candle and try key in music box.
>>
No. 398117 ID: 673411

Check if the lighter works. If it does, store it in inventory.
>>
No. 398146 ID: b84f3f

...I don't think Zippo was founded until the 30s. HMMMM.
>>
No. 398155 ID: b85f8c

>>398113
Leave the dusty stuff there. May as well switch the matches for the zippo.
>>
No. 398378 ID: e19cdf
File 133343517775.png - (61.34KB , 700x600 , deskkeydoesntfitbox.png )
398378

>put down candle and try key in music box.
You try to see if the KEY from the DESK DRAWER will wind the MUSIC BOX, but it doesn’t fit. This KEY is a little too big and has teeth, while the keyhole for the BOX is perfectly round.
>>
No. 398379 ID: e19cdf
File 133343519053.png - (150.92KB , 700x600 , packup.png )
398379

> Check if the lighter works. If it does, store it in inventory.
You’re not really sure why the ZIPPO was there in the first place, but it doesn’t matter, because it’s half full of fuel and it works. Your inventory is already full because the free space and the space freed up by equipping the GLOVE and CANDLE are taken by the LACQUERED BOX and MUSIC BOX, so you give the ZIPPO LIGHTER to HAMILTON.
Now you both have FULL INVENTORIES.
>>
No. 398386 ID: b85f8c

Out!
>>
No. 398396 ID: ed57e8

regroup and tell each other what was going on.
>>
No. 398399 ID: 16da88

we didn't interact with the carpet yet. check under it.
>>
No. 398448 ID: b56647

>>397144

I think you're on the right track with the tongs being used to cut out bits of the metal, but not for currency.

Given the content of one of the letters, I'd say the tongs and sheet metal are probably crafting tools for making personalized music box tongs/music.
>>
No. 398456 ID: 232592

The tongs weren't used to make the music box. She was thanking someone for making the boxes in the letter - why would the tools to make them be here if she had to send a letter to thank him? I'm not sure why these letters are here but I think it's pretty safe to assume they're both written by "Magdalena Harwood".
Look at the butterflies/insects on the wall.
>>
No. 398482 ID: b56647

>>398456
I made a mistake at 'music box tongs/music', I meant 'music box prongs', the rectangular metal bits on the chest that hits the cylinder and plays notes.

As for the existing music boxes, yes, they were probably made by the recipient of the letter and not Magdalena Harwood. However, she does mention that she composes music herself and adds "but wouldn’t it be lovely if everyone could have their own personal music boxes that played whatever tune was in their mind?" I don't see how it would be too far of a stretch for her to acquire or the recipient who makes music boxes to send her tools for making her own additions since she already expressed an interest in it,and the music boxes are apparently built to have easily interchangeable parts.

What I can't decide now is whether the tongs were used for snipping out precise rectangular areas out of the metal to produce the tuned 'prongs' for a cylinder, or if it's for punching holes out for the programmable punched-paper card type (unlikely, given the presence of sheet metal in the tong-holding box), or metal-disk-with-punched-holes type of music box (also unlikely, given the rectangular shape of the sheet metal; making it into a round disc with punched holes with those tongs would be annoying). WELP.
>>
No. 398668 ID: e19cdf

[[ Hey guys! Okay, to be honest, I don't really care if you make discussion posts in the thread, but it seems like general TG ettiquette is that if you're making posts that are discussing plot/puzzles/theories/strategies/anything that's not actually giving commands, you do it in the quest discussion thread. Here's FudgeQuest's dis thread: http://tgchan.org/kusaba/questdis/res/359433.html It hasn't really been used for much else yet because this is the first time we've really gotten into events worth discussing.

Like I said, I don't mind either way, but maybe it would keep things a little less cluttered! ]]
>>
No. 399962 ID: e19cdf
File 133403351005.png - (258.48KB , 700x1000 , hammieharributterflies.png )
399962

> Look at the butterflies/insects on the wall.
After putting away your new items, you go over to look at the butterflies in the frames on the wall. There are dozens of them, all neatly arranged, with labels pasted beneath each one. Some spaces in the frames have labels, but no butterflies, as if the insects hadn’t been added yet.
>>
No. 399964 ID: e19cdf
File 133403352777.png - (122.41KB , 700x600 , checkunderbutterflyrug.png )
399964

> we didn't interact with the carpet yet. check under it.
Nope, nothing there. It’s just a carpet.
>>
No. 399966 ID: e19cdf
File 133403356643.png - (124.36KB , 700x516 , regrouphallway.png )
399966

> regroup and tell each other what was going on.
It seems like you’ve covered everything in here, so you walk back out to the HALLWAY. It looks like FUDGE and MIRIAM have just finished with the ROSE ROOM.
FUDGE waves enthusiastically at you because she’s a HUGE FUCKING MORON who can’t seem to grasp the reality of how annoying she is.
>>
No. 399967 ID: e19cdf
File 133403359384.png - (258.49KB , 1000x700 , characterselect1.png )
399967

[[ CHOOSE YOUR CHARACTER! ]]
>>
No. 399969 ID: a2fa74

>>399967
???! ???! ???!
>>
No. 399971 ID: e19cdf

>>399969
[[ Character ??? has not been unlocked! jesus haven't you ever played a video game before ]]
>>
No. 399972 ID: b85f8c

>>399967
Let's be that doofus Hamilton.
>>
No. 399973 ID: a2fa74

>>399971
Miriam! We can help her harbor secret feelings for Fudge with increasingly poor secrecy!
>>
No. 399975 ID: c8e1bb

player select: Miriam!
Miriam -> calmly explain your findings to Harriet and Hamilton, since fudge is a little....enthusiastic...right now.
>>
No. 399976 ID: 673411

I hold select and start, then press up up down right A B B right Y to unlock ???

If that doesn't work, Miriam.
>>
No. 399980 ID: 34aa35

Miriam, why not
>>
No. 400000 ID: 556a0a

Tall, dark, and spooky. GO!
>>
No. 400022 ID: e19cdf
File 133404007874.png - (256.48KB , 1000x700 , characterselect.png )
400022

++ CHARACTER SELECTED: MIRIAM ++
>>
No. 400023 ID: e19cdf
File 133404008899.png - (60.07KB , 700x600 , ffffuckyoudoneitnow.png )
400023

You are now MIRIAM. You’re not entirely sure how you feel about this.
>>
No. 400024 ID: e19cdf
File 133404010092.png - (66.41KB , 700x600 , swapinfo.png )
400024

> calmly explain your findings to Harriet and Hamilton, since fudge is a little....enthusiastic...right now.
You tell HARRIET about the MUSIC BOX and the CHEST that you found.
giveitbackgiveitbackgiveitback
She shows you that she and HAMILTON found one, too, just in different colors with a different decoration on top. She also shows you the LACQUERED BOX with the space to fit the SHARP TONGS. You take the TONGS out of FUDGE’S inventory and put them in the BOX, combining them to fit in one inventory space.
whydidyoutakeitwhydidyoutakeit
HARRIET seems to agree that the CHEST must open with four boxes. She also tells you that she found a KEY, but there wasn’t any space in her inventory and it didn’t fit any of the items she had anyway, so she left it in the BUTTERFLY ROOM.
iamgettingveryupsetwithyou
What will you do now?
>>
No. 400027 ID: ed57e8

explain tiny fast voice.

also put all music boxes and the tong box in rose room.
>>
No. 400031 ID: d5ee6f

>>400024
Put the boxes on the chest to free up space, it being the entirely logical place to put boxes. Grab key. Either make out with Fudge or switch partners, depending.
>>
No. 400036 ID: b85f8c

>>400024
How'd you feel about Fudge getting kissy?

Let's check the other two rooms, after we figure out what that voice is talking about and get it to quiet down.
>>
No. 400048 ID: 70591e

free up inventory space by placing Harriet's music box on the chest, and go grab the key.

pay attention to Fudge.
>>
No. 400102 ID: e19cdf
File 133407535224.png - (74.63KB , 700x600 , whatvoices.png )
400102

> explain tiny fast voice.
what
voice
>>
No. 400103 ID: e19cdf
File 133407536894.png - (88.61KB , 700x600 , isaidchimpbecausesayingretardwouldbebad.png )
400103

> Either make out with Fudge or switch partners, depending.
Now is not the best time to be considering physical intimacy. Also, you’re not really sure it’s a good idea to allow anyone else to deal with FUDGE. You don’t think either of the TWINS can handle her properly.
>>
No. 400104 ID: e19cdf
File 133407538583.png - (117.77KB , 700x600 , shitheadisalsoalessoffensivealternativetoretard.png )
400104

>How’d you feel about Fudge getting kissy?
Well.
It’s not unusual for her to be affectionate, honestly. She often sits in your lap or plays with your hair or embraces you.
giveitbackgiveitbackbringitbacktome
But this is the first time she’s ever kissed you, and you’re not really sure if it was a friendly peck or an advance. You’re not even sure which one you’d like it to have been. On one hand, Fudge is attractive and you like her very much. On the other hand you’re not entirely sure that you’re gay, and you’re also pretty sure there’s some sort of tenant about not dating your best friend. You’re not sure.
i’msolonelyi’msolonelybringitbacktome
You’re not sure how you’d bring this sort of thing up to her.
>>
No. 400105 ID: e19cdf
File 133407540247.png - (110.24KB , 700x600 , roseboxchest2.png )
400105

> put all music boxes and the tong box in rose room.
> Put the boxes on the chest to free up space.
> Grab key.
While HARRIET goes back into the BUTTERFLY ROOM to grab the key, you and FUDGE place the second MUSIC BOX on the PUZZLE CHEST.
giveitbackgiveitbackgiveitback
It fits perfectly, just like the first one. You also leave the LACQUERED BOX beside the chest.
>>
No. 400106 ID: a2fa74

>>400104
Drag her into one of the unoccupied rooms, pull her into an embrace, and ask her what the kiss meant to her.
Or just kiss her on the lips. She's kinda dumb, so if she gets weirded out and things get awkward you can just tell her she's reading too much into it.
>>
No. 400107 ID: 3ce5b2

>>400106
oooooor we COULD

deal with this weird puzzle shit. Split up, gang! To the other two rooms! Grab fudge by the arm and drag her if you gotta.
>>
No. 400111 ID: 70591e

>>400107

sounds like a much better idea to me as well.
>>
No. 400114 ID: 696d2b

>>400105
Well this is cause for celebration or should we wait till its completed to celebrate?
We should check out one of the other rooms, tell fudge their might be adventure or there might not be, but if theirs not chances are Fudge will make adventure, that's how she seems to work.
>>
No. 400176 ID: f70e5e

ok what is up with the voice saying give it back? is this some weird ghost bs?
>>
No. 400177 ID: bbee3d

Search ALL the rooms! There'll be plenty of time to talk and/or make out with Fudge, whichever you prefer, when you're alone again.
>>
No. 400187 ID: 3ce5b2

>>400176
pretty sure that's just fudge acting like an idiot
>>
No. 400362 ID: 1444d5

As it doesn't appear to have been mentioned yet:
>>399962
The butterflies have been labelled with names of people, not species.
>>
No. 400375 ID: 8081e3

>>400362
HolyfuckholyfuckholyfuckThat'sCreepyAsHellfuckfuckFUCK

So Miriam can't hear/won't acknowledge the voice? Ask the gang if they hear anything especially odd.

Can we get the colors of the butterfly music box for posterity? And before splitting up again, be FUDGE and check with HAMILTON about the bunny.
>>
No. 400387 ID: a75970

>>400375
The voice is obviously just Fudge running around and chattering. Why is this so hard for everybody
>>
No. 400389 ID: 673411

>>400387
>iamgettingveryupsetwithyou
and
>i’msolonelyi’msolonelybringitbacktome

don't match up with happily running around like an idiot. That's why I don't think it's Fudge
>>
No. 400391 ID: 70591e

hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen hey listen

ask anyone else is they hear anything.
>>
No. 400394 ID: a75970

>>400389
Miriam just took some stuff from her. I didn't say running around happily, I said running around and chattering.
>>
No. 400438 ID: 673411

Inspect FEATHER room with Fudge. Other two investigate LILY room.
>>
No. 400501 ID: e19cdf

>Can we get the colors of the butterfly music box for posterity?
[[ The ROSE BOX is yellow and black. The BUTTERFLY BOX is white and light blue. ]]
>>
No. 400502 ID: e19cdf
File 133421078153.png - (254.15KB , 700x1800 , allthepossiblefilenamesforthisarekindofspoilers.png )
400502

>ok what is up with the voice saying give it back?
>Ask the gang if they hear anything especially odd.
>ask anyone else is they hear anything.
You don’t
don’tyoudareevertouchitagain
want to talk about it
don’ttouchdon’ttouchdon’tevertouchitagain
Please do not submit any more commands about voices.
>>
No. 400506 ID: e19cdf
File 133421093390.png - (232.10KB , 700x1200 , fudgeflipsshit.png )
400506

> And before splitting up again, be FUDGE and check with HAMILTON about the bunny.
HARRIET returns with the KEY, with HAMILTON in tow. You watch as FUDGE rushes up to him, bouncing to a halt a few inches in front of his chest.
“Can I have my bunny back now?”
“Oh, sure, just a second –“ HAMILTON checks his INVENTORY, then goes even paler than normal. “I – wait, I could have sworn –“ He rummages around, then looks up and gives FUDGE the most dejected expression that can possibly appear on the human face.
minenow
“I . . . I must have dropped him or something, he . . . h-he’s not in my inventory . . .”
“WHAT?” Fudge starts to bounce up and down in place, obviously extremely agitated. “What do you mean? I told you to take care of him! How could you drop him?”
“I-I-I I’m really sorry, Fudge, I –I’llgo find him! I o-only went in one r-r-room, he’s gotta be there . . .”
neverneverhe’sminehe’smyfriendnow
You and HARRIET both watch this unfold silently. HARRIET’S grinding her teeth. It looks like if things don’t clear up soon, she’s going to intervene in her own charming way.
>>
No. 400508 ID: 673411

Take that, people implying the voices that totally don't exist were fudge.

Also, tell Fudge that you can look in butterfly room together for the bunny. Hamilton has had no reason to just get rid of it. Hook her in with they prospect of MYSTERY and DARING ADVENTURE.
>>
No. 400518 ID: f70e5e

do you hear stuff like that often? it might mean you have some mild form of second sight. also while it is understandable to want to ignoring this sort of thing, they swiped fudges bunny. that means they can affect the physical world. that makes ignoring them a bad idea.
>>
No. 400530 ID: d5ee6f

Look for bunny together, yes.
>>
No. 400531 ID: b85f8c

>>400518
Shaddap.

>>400506
FIND BUNNY.
>>
No. 400558 ID: 357800

Oh no! All the people with social skills are fighting with each other! Try to intervene and take Fudge to just go look for the bunny. Even if you don't find it, yelling at Hamilton is accomplishing nothing right now.
>>
No. 400563 ID: 70591e

>Fudge: fuck this shit, you must save your bunny from this evil house at once! depart!
>>
No. 400566 ID: 8081e3

Well even if Mir won't talk about it, at least she'll acknowledge the voice.

Yup, let's go bunny hunting. First check the rooms we've already been in. If there's no luck there, check the lily and feather rooms. I get the feeling the bunny will turn up somewhere improbable.
>>
No. 400733 ID: e19cdf
File 133429733574.png - (68.94KB , 700x600 , fuckyourcouch.png )
400733

> do you hear stuff like that often? it might mean you have some mild form of second sight. also while it is understandable to want to ignoring this sort of thing, they swiped fudges bunny. that means they can affect the physical world. that makes ignoring them a bad idea.
you have already made it relatively clear
areyoucoming?
that you do not want to talk about this
i’mherewithmynewfriend
your rudeness is appalling
ourfriend
>>
No. 400734 ID: e19cdf
File 133429735617.png - (109.93KB , 700x600 , fudgewweh.png )
400734

> Also, tell Fudge that you can look in butterfly room together for the bunny.
> Look for bunny together, yes.
> Try to intervene and take Fudge to just go look for the bunny.
You step in between the two of them, placing your hands on FUDGE’S shoulders to calm her down.
“Come on, Fudge. We can go find him together. Why don’t we go look in the butterfly room?”
hideandseek
She wipes her nose on the back of her hand and nods. You haven’t seen her this upset in a long time. You gave the rabbit to her when you were both very young, when you were pretty new to sewing. Over the years she’s had to bring him back to you several times to patch him up . . . and even though it seems a little silly to you (after all, you could just make another), the rabbit really is important to her.
You lead FUDGE out into the hallway, and the two of you head towards the butterfly room together.
>>
No. 400735 ID: e19cdf
File 133429737677.png - (162.71KB , 700x600 , butterflyroomcutscene1.png )
400735

[[ CUTSCENE ]]
You enter the room.
>>
No. 400736 ID: e19cdf
File 133429739093.png - (138.39KB , 700x600 , butterflyroomcutscene2.png )
400736

[[ CUTSCENE ]]
ahhhhhhhhhhhhhhhhhhhhh
>>
No. 400737 ID: e19cdf
File 133429740648.png - (143.29KB , 700x600 , butterflyroomcutscene3.png )
400737

[[ CUTSCENE ]]
aaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhh
>>
No. 400738 ID: e19cdf
File 133429742469.png - (57.75KB , 700x600 , butterflyroomcutscene4.png )
400738

[[ CUTSCENE ]]
you can’t
AAAAAAAAAHHHHHHHHHHHHHHHHHH
>>
No. 400739 ID: e19cdf
File 133429743764.png - (98.48KB , 700x600 , butterflyroomcutscene5.png )
400739

[[ CUTSCENE ]]
have to leave
AHAAAAAAAAAAAAAAAAAHHHHHHHHAHAHHHHHHAHHHH
[[ Please enter a command to continue ]]
>>
No. 400740 ID: 3ce5b2

Boy, this room sure is nice. It would be a shame if there were some kind of voices or something ruining the niceness of the room but there aren't any of those ha ha. Why don't you proceed to look around in here.
>>
No. 400742 ID: ed57e8

and this is what not talking about it causes. you could of told us about it and we would of known this would happen.
>>
No. 400743 ID: a2fa74

>>400739
Unless those have your names under them I see no reason to stare.

Also, the bunny is the most important THING to Fudge because YOU are important to PERSON to Fudge.
>>
No. 400746 ID: 46c430

Uhhhh. Leave the room and go back into the hallway to try and calm down?
>>
No. 400755 ID: 252e1b

Promise me that you will never, ever, visit a taxidermist's shop.
>>
No. 400795 ID: 696d2b

>>400739
Focus on something other than the room focus on a happy memory, focus on fudge, focus on your favorite food.
>>
No. 400809 ID: 70591e

no need to torture yourself. get out and tell Hammy to help Fudge instead.
>>
No. 400865 ID: a2853b

>>400739
[FUDGE]: Get in Miriam's face.
Yes, I know that means you'll have to jump.
>>
No. 400868 ID: b85f8c

Don't look at them. Look at the floor, under the desk, in the bookcase, anywhere else.
>>
No. 400990 ID: 232592

I get the feeling I will not be able to look at butterflies without freaking out by the time this quest finishes. Tell Fudge you can't be in here and HAUL YOUR ASS OUT OF THERE and proceed to sit in the hallway with your head between your knees until the voice gets quieter again.

SWITCH CHARACTERS TO FUDGE: ensure Mir's well-being, possibly calling the twins over to assist. Once you know she's ok, go look for your bunny (again, possibly with one of our twingers).
>>
No. 400997 ID: d5ee6f

>>400739
Turn around. Close the door. Miriam is not allowed near dead things.
>>
No. 401760 ID: f70e5e

get out, I don't mean of this room (though that would be a start) but out of this house. something really weird is going on and it is not your job to deal with it. try telling the others that they should come back tomorrow after touching base with city hall, that'll get them to leave. then come back at night and torch the place from the outside.
>>
No. 403446 ID: e19cdf
File 133513547478.png - (139.62KB , 700x1200 , miriamabscond.png )
403446

> Leave the room and go back into the hallway to try and calm down?
> Tell Fudge you can't be in here and HAUL YOUR ASS OUT OF THERE and proceed to sit in the hallway with your head between your knees until the voice gets quieter again.
You proceed to GET THE FUCK OUT OF DODGE.
One you get a few steps down the hallway, things quiet down. You sit down against the wall, trying to collect your nerves.
>>
No. 403447 ID: e19cdf
File 133513549504.png - (91.66KB , 700x599 , whatdoinamethisimage.png )
403447

> Miriam is not allowed near dead things.
> Promise me that you will never, ever, visit a taxidermist's shop.
It wasn’t the butterflies. It wasn’t the butterflies at all. Well . . . you suppose it was, in part. But it certainly wasn’t looking at them that set you off.
>>
No. 403448 ID: e19cdf
File 133513551016.png - (113.95KB , 700x599 , DIDYOUFINDTHEDAMNRABBIT.png )
403448

> SWITCH CHARACTERS TO FUDGE
[[ Later in the game you will be able to freely switch characters, but right now you need to keep playing as MIRIAM! ]]

FUDGE comes out into the hallway, a concerned look on her face. “You okay? What’s wrong? You just bolted!”
As she kneels down to look at you, the TWINGERS round the corner. HARRIET sees the two of you on the floor and sighs. “Did you guys find the damn rabbit yet?”
>>
No. 403454 ID: b85f8c

>>403447
Then... was it the frames, or the names? ...it was the frames, wasn't it? You've got a phobia of ordered shapes? Or just squares?

Well, explain it to Fudge at least, she deserves an answer.
>>
No. 403456 ID: ed57e8

SOULS?
>>
No. 403517 ID: 99c568

tell 'em you don't wanna go into that room. maybe switch rooms with the Twingers.
>>
No. 403592 ID: 232592

MIRIAM FEARS FRAMES. No, but really if it wasn't the butterflies then it was probably the creepy-ass naming (or spirits connected to the names I guess). When we're allowed to then, switch to someone who can enter the room with out losing all their marbles and get the Goddamn rabbit.
>>
No. 405035 ID: e19cdf
File 133548968179.png - (105.95KB , 700x599 , fudgeisadoof.png )
405035

>explain it to Fudge at least, she deserves an answer.
Your BEST FRIEND frowns at you. “Come on, Miri, what’s wrong?”
It bothers you to see FUDGE so upset.
sheisthebeloved
You normally don’t like to talk about these kinds of things, but if you’d be comfortable telling anyone, it would be her. “You know those . . . those things I hear?” you begin quietly.
Her normally smooth, carefree brow furrows. “I thought those meds you started were working really well . . .”
You squirm uncomfortably. This is a touchy subject. “Maybe not as well as I said.”
shesgoingtoleave
“I still hear things, sometimes. Usually not at home or at school. It depends. But right now, I . . . in that room . . . in that room it was really terrible, Fudge.”
She looks really worried now. You hate this. You hate talking about this, and you hate that she doesn’t understand. “What were they saying, Miriam?”
“They weren’t saying anything.” You shudder. “They were just . . . screaming. Just screaming. No breaks, no breath for air, just dozens of . . . continuous screams.”
You can tell by FUDGE’s expression that she still doesn’t get it. “Who was screaming?”
“The v- nobody was screaming, Fudge, I know that. It wasn’t anybody, it . . . it was the butterflies, but –“
“The butterflies aren’t screaming, Miriam.” You know she’s trying to make her voice sound soft and soothing, but to you, it sounds patronizing, and it bothers you. “They’re all just dead bugs.”
“I KNOW they’re dead bugs,” you snap. “That doesn’t make it any less scary that I hear them screaming, Fudge.”
You didn’t mean to snap at her, but now her feelings are hurt – and HARRIET is getting impatient.
[[STATUS EFFECT DISCOVERED // MIRIAM: MENTAL STATE: SCHIZOPHRENIA>>AUDITORY HALLUCINATIONS ]] [[THIS STATUS EFFECT IS CANNOT BE REMOVED THROUGH ITEMS, ACCOMPLISHMENTS, OR GAME EVENTS]]
>>
No. 405046 ID: c4a1fc

drowntheworldinblood
>>
No. 405048 ID: 252e1b

>>405035
Give her a hug, let her know you're not mad at her. Forget Harriet, Harriet's a pushy bitch sometimes.

>>405046
Shaddup, you.
>>
No. 405081 ID: 832169

>>405048

This seems a pretty reasonable idea.
>>
No. 405084 ID: fa9f7e

AHAAAAHAHAHAHAHAHAHH AHAHaHAHAHahaahahahaHAHAHAH AHaHahhhhAHAHAHahahah AHaHahAHAHAHaHaHAH AHaHAhAHaHaAHaHAHAHAHAHA
>>
No. 405085 ID: ed57e8

hugs
>>
No. 405089 ID: f70e5e

>>405048
good idea. you could both probably use some reassuring right now.

>>405084
>>405046
oh shut up, Schizophrenia is not something yo make light of.
>>
No. 405090 ID: a2fa74

>>405035
Hug Fudge
"I know it's not real, but neither are scary movies. You still jump at the scares, Fudge.
This is just more intense. But thanks."
Kiss Fudge on the nose

Fudge: Look at the top of Miriam's hair. Tilt your head up about 30 degrees so you can see it better.
>>
No. 405123 ID: 3ce5b2

>>405090
seconded
>>
No. 405144 ID: 622e4f

I'm betting this isn't actually schizophrenia, though I could understand why it might be diagnosed as such.
>>
No. 405145 ID: b85f8c

>>405035
It seems kindof odd that your inner voices would say things about the bunny. Especially odd that they'd claim the bunny has been taken. Or specifically tell you to return the lacquered box.

Also you said that the butterflies didn't set you off. What did?

I wonder if while taking the medication you're filtering out the hallucinations, but you've also been psychic and are still hearing ghosts?
>>
No. 405153 ID: 99c568

>Fudge: stop trying to be understanding about something you can't possibly empathize with. it never works.
>>
No. 410050 ID: e19cdf
File 133659876320.png - (91.09KB , 700x600 , somuchsnuggling.png )
410050

> Give her a hug, let her know you're not mad at her.
>Hug Fudge
You lean forward and wrap your arms around her, sighing softly. "I know it's not real, but neither are scary movies. You still jump at the scares, Fudge. This is just more intense. But thanks."
You lean back to look at her, and even though she still looks a little confused, you think she at least understands enough for now. You give her a kiss on the nose and stand up, helping her to her feet.

>It seems kind of odd that your inner voices would say things about the bunny. Especially odd that they'd claim the bunny has been taken. Or specifically tell you to return the lacquered box.
Well . . . it’s true, ever since you went on your new medication (which does a pretty good job of stamping out most auditory hallucinations), the remaining hallucinations do seem less . . . personal. More like an outside source than an inner demon.
>Also you said that the butterflies didn't set you off. What did?
It was the voices – they just seemed to be coming from the butterflies. You’re used to voices, but never just full-force screaming like that. It was louder and more frightening than anything you’ve ever heard before, which is why it spooked you.
>>
No. 410051 ID: e19cdf
File 133659878606.png - (82.00KB , 700x600 , tophead.png )
410051

>Fudge: Look at the top of Miriam's hair. Tilt your head up about 30 degrees so you can see it better.
Uh . . .
Fudge tilts her head back to look at the top of Miriam’s head.
It’s . . . the top of her head.
>>
No. 410052 ID: a2fa74

>>410051
You were supposed to do that while she was about to kiss you, slowpoke!
Now you have to kiss her back or else it'll be all awkward!
>>
No. 410057 ID: d5f488

>>410052

hahaha, I love you man.

>everyone: get over the voices and continue exploring already.
>>
No. 410065 ID: b85f8c

>>410052
...that's an excessively awkward way to trick someone into kissing on the lips.

>>410051
Okay someone else go in the room then. How about HARRIET since she's impatient. Meanwhile the other two can explore the LILY room.
>>
No. 410066 ID: 232592

How often does Miriam have to take her medication and does she have it with her? (It would be somewhere other than her inventory unless she keeps it in her sewing kit) Fudge, stick your head back in the butterfly room and see if you can see the bunny in there. If you can, go grab it. If you can't, regroup and then go explore the other rooms.
>>
No. 410092 ID: e440a4

Dang, so close. Yeah, fudge check that room real quick. Also check the rose room next? The one you were in first. If it's not in that room then we have to blame pranks or ZOMBIE GOASTS
>>
No. 412281 ID: 6808dd
File 133712789489.png - (79.04KB , 700x600 , lilyroom.png )
412281

> How often does Miriam have to take her medication and does she have it with her?
You take your pills every evening before you go to bed. You took them last night, and you left them at home because you anticipated being home before sunset tonight.

>Fudge, stick your head back in the butterfly room and see if you can see the bunny in there.
>Yeah, fudge check that room real quick.
> someone else go in the room then. How about HARRIET since she's impatient. Meanwhile the other two can explore the LILY room.
>everyone: get over the voices and continue exploring already.
You all agree to have FUDGE and HARRIET look for the rabbit, while you and HAMILTON continue to explore. The two of you enter the room with the LILY on the door.
It looks like another PARLOR.
shhhquiet
There are two tall CABINETS on the far wall flanking the FIREPLACE, a matched set of FURNITURE around a low TEA TABLE, a DOOR that must lead to the FEATHER ROOM . . .
[/i]they’rehere[/i]
. . . and a FIRE burning in the GRATE.
>>
No. 412285 ID: b85f8c

>>412281
...Miriam, if the bunny is here we just confirmed those voices aren't coming from you.

Check in the cabinets. And under the table.
>>
No. 412288 ID: c4a1fc

run
>>
No. 412292 ID: 3ce5b2

Okay.

I think it's time to get real, here. Step 1, Check the ceiling. Step 2, listen very closely. Step 3, put something between the door and doorframe before you enter. Step 4, when you take a step, tap the ground with your leading foot before you put your weight on it.

If at any point in these steps something scary happens, nope.jpg your way out of the room immediately. Check that sofa. Check those cabinets. Check out that painting. Look in the mirror, from a safe distance. See if you can look at what's on the other side of that door in any way without actually opening it.
>>
No. 412362 ID: 5c94e7

>>412281
Miriam, let me share with you a little mental trick.
When trying to block out the voices in your head, replay some music from memory, or compose a new song using you imagination and bits of old songs. It keeps you distracted, drowns out the voices, and can really hearten your spirits if you get a swinging big band or deep orchestral piece going. You will be a little less aware of your surroundings, but it's worth it at times.
For now, try this one on for size:
http://www.youtube.com/watch?v=2xfwz2TRGss
>>
No. 412394 ID: 232592

Prediction: we won't get out of here by nightfall so the voices will become VERY INTERESTING. I think it can be agreed that the voices are definitely not consciously from Mir.

Do the usual, check cabinets and furniture and whatnot. Can we see the painting first just because I like the paintings?
>>
No. 412623 ID: 1444d5

>abandoned building
>lit fireplace
Not good.
>>
No. 412644 ID: b85f8c

>>412623
Oh shit you're right. Maybe we should get the hell out and report back that someone's living here.

...after we get the bunny anyway.
>>
No. 412683 ID: b5d916

Examine EVERYTHING
>>
No. 415840 ID: 6808dd
File 133791392727.png - (139.83KB , 700x900 , steps.png )
415840

The fact that the FIREPLACE is lit is intensely unnerving. You consider leaving, but . . . well, it couldn’t hurt to just have a look around. Besides, you find your curiosity piqued. The impossibility of the fire is as fascinating as it is frightening.
Still, you decide to be cautious. A NORMAL, WELL-ADJUSTED PERSON would probably be puzzled by this level of paranoia, but it’s worth noting that you are not a NORMAL, WELL-ADJUSTED PERSON. It’s also worth noting that you check your shower for malevolent presences before getting in. This is routine.

> Step 1, Check the ceiling.
There are the same ragged traces of a light fixture as downstairs in the main hall – there must have been some kind of hanging light, most likely a chandelier, in this room.
You wonder if all of the lights have been ripped out like this.

> Step 2, listen very closely.
shhhhhh

> Step 3, put something between the door and doorframe before you enter.
You take the RAGS from your inventory and wedge them under the DOOR to prop it open. Better safe than sorry.

> Step 4, when you take a step, tap the ground with your leading foot before you put your weight on it.
Nothing happens. The floorboard creaks a little, but that’s to be expected. It looks like everything is clear.
>>
No. 415842 ID: 6808dd
File 133791394988.png - (324.77KB , 700x900 , lilyroompainting.png )
415842

> Can we see the painting first just because I like the paintings?
You cross the room to look at the PAINTING over the FIREPLACE, with HAMILTON following reluctantly behind. It’s yet another portrait of the ALBINO WOMAN.
God fucking damn it why are there so many portraits of this creepy fucking woman.
You consider calling HARRIET over to look at it, but really, this is another painting that doesn’t seem to have much SYMBOLISM for her to analyze.
>>
No. 415843 ID: 6808dd
File 133791397468.png - (89.17KB , 700x600 , cabinetcrowbar.png )
415843

> Check in the cabinets. And under the table.
The LEFT CABINET opens to reveal several totally empty shelves. The right one will not budge – you can’t get it open, no matter how hard you try. Man, if only you had a CROWBAR or something. Some nagging thing in the back of your mind tells you a CROWBAR would be a great thing to have in this kind of situation.
You check under the TABLE and find a dried-out pile of MOUSE DROPPINGS and a LARGE STAIN.
> Check that sofa.
Nothing in the CUSHIONS or under the FURNITURE. You do notice, however, that the upholstery smells strongly of STALE PERFUME.
>>
No. 415844 ID: 6808dd
File 133791399902.png - (57.80KB , 700x600 , mirror.png )
415844

>Look in the mirror, from a safe distance.
It’s . . . a MIRROR.
You don’t like MIRRORS. Never have. You’re not sure if it’s a valid discomfort, however – your recent diagnosis has suddenly cast a lot of feelings you always thought were rational into extreme doubt. You can’t think anything without wondering if you’re being reasonable, or if it’s just your mind spinning things into bigger problems than they really are.
>>
No. 415845 ID: 6808dd
File 133791401043.png - (37.92KB , 700x600 , doorwindow.png )
415845

>See if you can look at what's on the other side of that door in any way without actually opening it.
There are two very thin windows of crystal-cut glass set into the door to the adjoining room. You can’t see much, but you figure this must be the FEATHER ROOM. There’s a piano, some shelving and drawers . . . and that’s about all you can see.
You’re willing to bet there’s another fucking PAINTING in there, though.
>>
No. 415854 ID: 7acb8e

I hope you aren't ticklish because it's time to go the fuck into the FEATHER ROOM.
>>
No. 415855 ID: 1f8505

>>415843

Follow your QUEST INSTINCT and locate a CROWBAR.
>>
No. 415856 ID: 699da6

so there's... nothing here? that's useful. I bet we're missing something. maybe behind the painting. or check if the painting is pointing at something.
>>
No. 415857 ID: c7b4c4

>>415844
that is a mirror, but that is not your reflection your hair does not look like that.
>>
No. 418596 ID: 6808dd
File 133877851521.gif - (585.43KB , 700x600 , mirror.gif )
418596

>that is a mirror, but that is not your reflection your hair does not look like that.

[ANIMATED]
Of course it does.
And you thought you were paranoid. You people need to calm down.
>>
No. 418597 ID: 6808dd
File 133877852968.png - (63.64KB , 700x600 , behindpainting.png )
418597

> so there's... nothing here? that's useful. I bet we're missing something. maybe behind the painting. or check if the painting is pointing at something.
The only thing the woman in the PAINTING seems to be pointing out is at the edge of her own FRAME. You grab the edge of the FRAME and start to pull it forward. It's attached to the wall with some sort of metal rod, and when you pull it out, you hear a dull clunk. It won't move any further than this, and there's nothing of interest behind it besides the mechanism it's attached to.
>>
No. 418606 ID: 7acb8e

New plan, lets avoid mirrors forever.
>>
No. 418665 ID: c7b4c4

>>418597
Scooby Doo sense tingling quick jump into fudges arms and say Zoinks.
>>
No. 418666 ID: 132b99

it's a switch. need to activate them all
>>
No. 418668 ID: b85f8c

Ask the others if anyone's got a crowbar.
>>
No. 418680 ID: f2cd76

revisit all rooms and check for any revealed secret passages.
>>
No. 419406 ID: c8c8e9

how about we check this room first, since the mechanism was in this room? seems like a good idea to me!
>>
No. 419440 ID: 6808dd
File 133904277142.png - (82.89KB , 700x600 , miriventure.png )
419440

> Ask the others if anyone's got a crowbar.
Nope - you already know that nobody has a CROWBAR because you all compared INVENTORIES when you met up again!

>revisit all rooms and check for any revealed secret passages.
>how about we check this room first, since the mechanism was in this room? seems like a good idea to me!

The noise that you heard seemed to come from fairly close by, so you decide to recheck everything in the room. Everything seems unchanged - until you get to the CABINETS. The one you couldn't open now swings open easily - and you find that it's not a CABINET at all. It has no back - just a doorway to a dark STAIRCASE leading down. You can't feel any breeze coming from it - it must lead somewhere else in the house.
HAMILTON balks at the sight of the STAIRS. His DEFENSE and COURAGE LEVEL are currently too low to enter. If you go in, you'll have to go by yourself.
>>
No. 419441 ID: 7acb8e

Tell Hamilton to alert the others. Proceed into yonder dark passage!
>>
No. 419469 ID: 1f8505

Enter!
>>
No. 419495 ID: b85f8c

Tell Hamilton to go get someone brave enough to go down some steps.
>>
No. 419501 ID: d5ee6f

>>419440
Get someone more useful!
>>
No. 419502 ID: 132b99

say you'll blow him if he goes down. you wont really but i wanna see his reaction.
>>
No. 419508 ID: f2cd76

be disappoint in Hamilton.
>>
No. 419573 ID: 324124

if hamilton doesnt want to go down, could we at least enforce a buddy system? like, somebody goes down the shady-as-fuck staircase with miriam, and somebody stays with hamilton to make sure nothing bad happens to him.
>>
No. 419608 ID: 1444d5

Before you enter, find something sturdy to block the doors from closing behind you.
>>
No. 419632 ID: 908033

> if hamilton doesnt want to go down, could we at least enforce a buddy system? like, somebody goes down the shady-as-fuck staircase with miriam, and somebody stays with hamilton to make sure nothing bad happens to him

Sounds good.
>>
No. 419640 ID: 885ee8

>>419502
Let's call this the "if you go down, I go down" initiative. I approve.
>>
No. 421714 ID: ecb09c
File 133963917407.png - (124.90KB , 700x600 , miriamisdisappoint.png )
421714

> be disappoint in Hamilton.
Oh, you are.
You are.
>>
No. 421715 ID: ecb09c
File 133963918747.png - (112.82KB , 700x600 , miriamisalarmedbytheconceptofpenis.png )
421715

> say you'll blow him if he goes down. you wont really but i wanna see his reaction.
> Let's call this the "if you go down, I go down" initiative. I approve.
Absolutely not!
Besides, haven't you people been paying attention? A shock like that would put him in negative DEFENSE POINTS. He would probably die.
Still, you think that "if you go down, I go down" is a really funny pun. Nice work.
>>
No. 421716 ID: ecb09c
File 133963920815.png - (138.22KB , 700x600 , somethingsturdy.png )
421716

> if hamilton doesnt want to go down, could we at least enforce a buddy system? like, somebody goes down the shady-as-fuck staircase with miriam, and somebody stays with hamilton to make sure nothing bad happens to him
> Tell Hamilton to go get someone brave enough to go down some steps.
You tell HAMILTON that if he isn't going to come with you, he better go get FUDGE or something. He agrees and goes to get FUDGE and HARRIET.
But wait! FUDGE'S COURAGE LEVEL is even worse than HAMILTON'S! She balks at the edge of the staircase, too. Looks like the only person who will go down is HARRIET. She scoffs at the two SCAREDY CATS and equips her GLOVE-CANDLE THING THAT COULD HAVE BEEN THE SUBJECT OF A WITTY PUN BUT ALAS IS NOT.

> Before you enter, find something sturdy to block the doors from closing behind you.
You grab HAMILTON and stick him in front of the CABINET DOOR.
>>
No. 421720 ID: ecb09c
File 133963966905.gif - (842.03KB , 700x600 , descend1.gif )
421720

[[ANIMATED]]
MIRIAM AND HARRIET: DESCEND
>>
No. 421721 ID: ecb09c
File 133963970191.png - (67.38KB , 700x600 , level1complete.png )
421721

LOADING ... LOADING ... LOADING ...
LEVEL 1 COMPLETE
SPECIAL ITEMS COLLECTED: 3 OUT OF ???
ROOMS EXPLORED [[ FLOOR 1 ]]: 4 OUT OF 9
PLAYABLE CHARACTERS UNLOCKED: 4 OUT OF 5

BEGIN LEVEL 2?

[[ Like in any game, you will be able to revisit old areas (levels) to pick up items/explore rooms/trigger events that you missed - in fact, you'll probably have to! ]]
>>
No. 421722 ID: 1f8505

>>421721

YES LOAD NEXT LEVEL GOGOGOGOGO
>>
No. 421724 ID: 09e5bf

We should reload level 1 to get the character we missed!
>>
No. 421726 ID: 132b99

>>421724
we probably need to find a Key in a later lvl first.
>>
No. 421895 ID: e894c0

proceed with absolutely no caution whatsoever.
>>
No. 422054 ID: ecb09c

LEVEL 2 LOADED
BEGIN LEVEL: http://tgchan.org/kusaba/quest/res/422052.html
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password