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File 151477816123.png - (918.31KB , 900x600 , SVQLS9z.png )
119248 No. 119248 ID: 395c02

The old thread was getting large, so have a new one! This image was drawn by AQR!

If you're new, my wiki page links to every quest I've made: https://tgchan.org/wiki/Slinko

I also have a patreon! https://www.patreon.com/Slinketza
388 posts omitted. Last 50 shown. Expand all images
>>
No. 129471 ID: 395c02

In quest news... things are moving after a way-too-long period of being sick.

DR taught me the power of actually keeping documents and spreadsheets, so those are being put together for SQ's benefit. Still some work to do before things can get going properly, but the gears are starting to turn~
>>
No. 129507 ID: 91ee5f

>>129441
>venji
Wait a minute, aren’t you supposed to be a bird? Why do you still look like a tozol?
>>
No. 129509 ID: e51896

One thing I would like to do in DR is talk to Siphon about Mr. Ilan. Siphon did asked if we remembered something perfectly that didn't happen during the secret password conversation with her, and I want to tell her that we did when we somehow knew Mr Ilan's real name as Euia even though we never were told his real name. Mr. Ilan said we weren't supposed to even know what his real name was. I want to see how Siphon reacts to this phenomenon.
>>
No. 129600 ID: 395c02

TLDR: SLISSA QUEST OMEGA, a hard reboot, begins in a couple days. DR-GAIDEN, a series of side-stories with the HOARD MEMBERS, starts next week.

--------

I could ramble about it for 20 paragraphs, but I think I'll keep it short.

DR-GAIDEN: This is simple. I'm gonna do a simple and easily-drawn side thing for DR so my patrons aren't left in the dirt while I do a personal project (Slissa). It's going to follow the hoard members instead of Ceri directly, though she's likely going to introduce the thread and might show up as an NPC. The thread is canon, but I'm going to try to make it not Required Reading for folks who just want to follow Ceri's story. But hopefully you'll want to read it anyway cause I have some fun stuff planned!

---------
SLISSA QUEST: Originally meant to be my Magnum Opus (as i ignore the advice i literally wrote in the 'how to quest' wiki page), it's getting 'demoted' to a normal quest and actual-properly rebooted.

The original 2013 slissa quest (now known as SLISSA QUEST BETA) was a weaker showing than I liked, among other things holding me back at the time. It did about 1/2 the plot it was supposed to do, ending thread 1 early.

the 2018 quest, now known as SLISSA QUEST GAMMA, had the ambitious goal of keeping BETA canon and trying to both continue the story as well as sort of restart it.

The problems with this approach became immediately obvious. For one thing: I wrote myself into a corner in BETA, and this problem was inherited by GAMMA keeping BETA canon.

It was also impossible to get myself to work on GAMMA because it required a huge amount of effort, and my desire to work on it was hurt by the corner I was written into and realizing I split my audience between those who read SQ-Beta and those who hadn't.

So... I'm doing a hard reboot. We're throwing it all in the trash and starting over. Here's the main things to know:

-SQ-BETA and SQ-GAMMA are no longer canon. We might revisit some of the events, but almost certainly in different contexts. I'm going to do my best to minimize how much I repeat myself.

-This will still just be called 'slissa quest', but I'll refer to it as SLISSA QUEST OMEGA. If this attempt fails, I won't make a 4th try. It's now or never.

-The art and writing will be toned down. I think way more people would want slissa finished than would want it to get halfway and die.

-There will be less shading. There will be plenty of images that won't have any shading at all, though the 'colored light' effect will be retained from previous versions.

-Said shading will be soft shading. Soft shading's way easier than cell-shading for me.

-AQR is going to help so we might end up having shading anyway. The above is what will happen under my own power, though.

-I will no longer be trying to put a background in every image. My other quests save a lot of work by keeping the background plain, and that's going to come over to SQ to help me not die. The BG won't be white or anything, though.

-The writing will be less perfectionist. You might not even notice this one, but behind the scenes I can spend hours rewriting a single paragraph until I'm happy with it. I'll be trying to avoid that and shooting for 'good enough' as I usually do with DR.

-Lore focus is being toned down. I'm not Bitequest. Most of you don't even know who that is. My ability to Lore and Worldbuild is much weaker than my ability to write characters. SQ will still be more lore heavy than, say, Dragon Romance, but the focus is going where it belongs in a slinko quest: on the characters.

-The intro for SQ-GAMMA will be reused in SQ-OMEGA. The music's being touched up a bit, but it's otherwise the same intro. If you saw it in GAMMA, you won't lose anything by skipping it this time. Or maybe watch it again for the improved music~

-The Creator is switching from an implicit prequel to an explicit one. The end of Creator made the connection very obvious, so it was silly of me to downplay it in SQ proper. Reading The Creator isn't required, but doing so would give you better context for some things.

------

And that's it. Slissa Quest Omega might be awkward for a while, but these changes will greatly improve the odds of me finishing thread one, and once we're past thread one, the weirdness with SQ-BETA and SQ-GAMMA stop mattering.
>>
No. 129602 ID: 9c293c

Hey man, however it's gotta happen. I'm on board for the third try being the best!
>>
No. 129604 ID: b1b4f3

ANOTHER slissa reboot?!

Well, the changes are reasonable.
>>
No. 129606 ID: 8dcdd3

I'm very excited about this reboot. I have every confidence in your abilities, but all the same I wish you luck.
>>
No. 129607 ID: 83bf07

Oh shit, here we go again.

#hype!
>>
No. 129613 ID: 395c02

>>129604
Third try's the charm!!

let's say gamma was a test run, with a bad idea attached. I shoulda done a hard reboot to begin with.

I didn't do this lightly, I should note! Scholars will argue for years on if this counts as breaking my 'never abandoned a quest' gimmick, but...

I think if nothing else, choosing this over 'abandoning SQ as a grand idea too large in scope for a slinko already having to do DR for money' was the right decision, because the idea behind sticking with things is my desire to give people a satisfying ending, something we see far too many projects fail to do.
>>
No. 129620 ID: 91ee5f

>>129613
>Third try's the charm!!
>charm
Confirmed that Kliss will be a shameless flirt and will attempt to charm her way out of any bad situation!

.....nah, just kidding!
>>
No. 129625 ID: 864e49

I see you got a little err author insert going on in the beginning there.
>>
No. 129626 ID: ad51b8

the one thing I always find myself worrying about in slissa quest is at what point are we going to have to worry about that evil creator coming down and ruining everything? I mean I doubt it will happen but still I worry.

Also great intro slinko. Always impressed by how much effort you put into your stories.
>>
No. 129628 ID: a9af05

>>129613
>Scholars will argue for years on if this counts as breaking my 'never abandoned a quest' gimmick
They're also going to argue if collaboration quests count as breaking your "never abandoned a quest" gimmick.
>>
No. 129629 ID: 395c02

>>129628
It's probably for the best that I downplay that 'gimmick' nowadays.

For years I clung to it as the one thing I could be proud of that nobody could prove wrong. People can go 'your writing is bad' or 'you draw bad', but it's hard to argue every quest getting to the end... or it was.

Partly because it became less 'fact' and partly because I have so many more things to be proud of nowadays, I'm content to just say 'I try my best to finish every story' rather than 'I will literally never fail to do so'

because it's the trying that matters~
>>
No. 129637 ID: 7c1196

>>129600
On the contrary, i think that DR feels like it has a fuckton of lore that is just subtle and a tad vague, like Dark Souls lore. Idk what it is, but you seem to be pretty good at making "phantom lore." Hell, just have us (the collective) start theorycrafting and then just use your favorites (i have theorized that many a modern drama has done this very thing to keep the writing fresh).

>>129613
Holy shit! DR/patreon is your only income!? You need to write a proper book or publish something! (or at least invest in some stocks or something, idk :P) Part of me feels like it was kind of irresponsible to make this your sole livelihood (appeasing a fickle audience just seems like it is doomed to eventually fail), but more than that I have to respect you for not only (presumably) following and sticking to your dreams, but also being as successful as you are (unless you are homeless or starving. in that case we can send help).
>>
No. 129638 ID: 7f8782

So Siphon is a Duduk, apparently. And I had thought that that was an original race, but now I've seen it in another quest. And I just gotta ask, where do they come from? Like, what's the setting and who created them?
>>
No. 129639 ID: 395c02

I did
>>
No. 129640 ID: 9c293c

I don't think it's being said enough, but that Slissa Quest intro's fantastic.
>>
No. 129645 ID: 395c02

Minor delays ahead, due to getting a new PC. I should get SQ done tomorrow, but I might end up taking a 4-day weekend of sorts as I need to set it up and get all my programs and files and such on it.

>>129637
DR started as a quest where I kept everything in my head, but got complex enough that I had to actually write things down...!

My living situation is fine and stable, fear not~

>>129638
Siphon is a Duduk, a species created by Typo and is part of 'Fishverse'. Siphon herself is from Fishbowl, which was a campaign cirr ran that crammed Fishverse and...cirrverse? together into some kind of container that could perhaps hold fish or something. Wish I had a word for that.

>>129640
Thanks~ We worked super hard on it!
>>
No. 129692 ID: 631909

>>129645
Ahah, now, I feel a bit sheepish asking this, but can I use Duduks as a race in one of my own quests?
>>
No. 129693 ID: 526fb9

>>129692
Go for it! If you want to be lore accurate or whatever feel free to ask me questions, but if you just want to do your own thing that's probably fine too.
>>
No. 129694 ID: ea7e4c

>>129693
Thanks my dude! I appreciate it.

I'm gonna think up some pertinent questions to ask, just to make sure I portray the species correctly.
>>
No. 129747 ID: 834f3d

>>129693
>>129694
Apologies for my lateness, I got IRL stuff going on. But that's irrelevant. If you don't mind I'd love to take advantage of that lore offer now, just a couple basic questions so I don't clutter poor Slinko's thread as I tend to:
Are there any particularly glaring cultural or biological differences in Duduk opposed to humans?
Are Duduk's secondary arms fully posable/functional?
Is the diet comparable to humans? Any strange intolerances/nutritional needs?
Do the triple-pupil eyes grant any special visual acuity?
Are their senses comparable to humans?
How intelligent are they?
What's the median lifespan?

That wasn't short at all. Hopefully you like sharing lore as much as I like learning it. We'll say that this is on-topic because Siphon is a Duduk and therefore this has pertinence to DR.
>>
No. 129767 ID: 395c02

>>129747
Lemme try to knock these out.

1. The big thing is that duduk have an unusual gender setup going on, which also affects their social structure. Basically, there are two types of female duduk — the more common, passive, fertile kind, who are physically smaller than males, and the less common, aggressive, infertile kind, who are physically larger. In addition, males are dramatically less common than either of these. As one might expect, the basic social family-ish unit reflects the imbalanced gender ratio, with one male having more or less a harem of females (of both kinds).

2. Yes.

3. Probably? I have a vague notion they might prefer somewhat more meat in their diet than humans, but they're still omnivores, and (perhaps as a bit of a setting conceit) the various races from their setting are all roughly tuned to the same sort of environmental needs.

4. Nah they basically just look neat.

5. Probably close enough? They likely have a noticeably better sense of smell, I guess.

6. Human-level-ish, I'd assume?

7. Human-ish. However it's worth noting that the tech in their native setting routinely allows for significant improvement here (if not indefinite extension).

I don't think I've contradicted anything I've said previously about them in these answers, but if I did I'm sure someone will point that out.
>>
No. 129768 ID: 395c02
File 156165809165.png - (130.19KB , 900x600 , 16.png )
129768

So AQR has made it his mission to keep SQ's art from falling to the mundane 'normal quest art' level employed by DR, and this has so far often lead to him redrawing images.

I tell you this not just to avoid taking the credit for someone's hard work, but to say this: Tyrsis wasn't originally intended to be staring at her butt.

"Does that mean it isn't canon?"

Don't worry about that part.
>>
No. 129769 ID: 395c02
File 156165824545.png - (219.73KB , 900x600 , 21.png )
129769

An important moment like this is one I went ahead and did a 'full' picture of, but AQR redrew it anyway???

I was kinda happy with this one, but it clashed with the rest of the update so AQR's version went live and this one is bonus content.
>>
No. 129774 ID: 54c656

>>129767
Awesome. Well, more like perfect, actually.

I think I've got enough to make an accurate representation, and moreover, this is exactly the kind of species I was looking for. I seriously want to thank you for not only letting me steal your creativity, but humoring my curiosity. So I'll say I'm grateful in faith that you understand what an understatement that is.
>>
No. 129840 ID: 395c02

So things have been slow, figured I'd talk too much about it.

It's a combination of getting a new PC set up (with some fun* shenanigans therein), and part of it is ...I guess the kids call it 'self care'?

Normally when I have depression periods or bad sleep periods, I just power through and make an update even if it's bad. Doing this a lot caused me to really kind of hate making updates, and after a while I lost the will to force them out (which is why DR8 ended early)

So for the next while, I'm going to just do updates as I feel like doing them, not pushing myself nearly as hard. This means everything is slow, but I greatly reduce the overall stress and limit 'breaking points'.

Over time, I hope to get back into the flow and for things to pick up, but for now I'm going to take it a bit easy and focus on moving forward at all, rather than moving forward quickly.
>>
No. 129844 ID: 2df440

>>129840
Please take care, Slinko. I hope you feel better soon!
>>
No. 130819 ID: 395c02

The good news is I got my medication in a better place to start approaching my old levels of productivity

the bad news is I have acute tooth pain and until I get to the dentist, it's pretty much stopping me from doing anything creative.

Please be patient, once I take care of this things might start moving a little more swiftly? hopefully?
>>
No. 130850 ID: 395c02
File 156722823057.png - (110.80KB , 600x500 , 299.png )
130850

>NOTICE STRANGE MUTATIONS
Hmm? Sekani's always had these.

...Hasn't he?

-----------------------------------------

I'm in less pain and on anti-biotics so let's do one of these while I recover.

Today we'll talk about mutation, a theme that shows up in all slinkoquests except Slissa (spoilers?).

In Tezakia, the idea of slowly mutating into a monster was meant to add a bit of tension (and body-horror?) to the super spooky horror quest. Part of this theme was stealing taking inspiration from Ruby, and its use of the suggestor format as a source of fear.

In ruby, this was done by having her do the opposite of what was suggested. In tezakia, fake suggestions were inserted. The image right after this inserted >Kill Amiel, which obviously nobody was suggesting at the time.

Of course, some of the suggestors ran with this, causing the spooky moment to become a source of comedy. This... this happens kind of a lot in this quest.

As you may know, by the end of the quest it was less 'look out for monsters' and more 'let's be awesome monsters together!'. Amiel would also get a transformation, but I'll talk about that segment later.

Sekani would get more mutated as certain story events happened, and he'd start to feel slightly unhinged. Majicka messes with the mind, and while that aspect got downplayed later, it's a canonical piece of the majibeast/ki-jaara puzzle.

-----------------------------------------------

I'll spend a moment discussing this theme in other slinkoquests, since now's a good time.

Venji's had a couple, going from tozol/indahl hybrid* to tozol/indahl/birb to just... birb? I guess? In this case the choice was a little more meta-inspired, wanting to distance Venji from the quests she is a hybrid of so she can be more of her own thing.

Slissa Quest is the one exception, in this and other ways. It's the most grounded (teehee)-- Kliss never learns magic and never mutates into something else. She's powerless by design, acting as an antithesis to Ceri and Venji (and originally vs Sekani and Beyond Lunch). Because of this, her design is largely unchanged since her incarnation, outside of adjustments to how Slissas are drawn in general. But! You can squint and see the theme in Tyrsis! He was originally a slissa (because ketzas didn't exist yet), and now he's a fluffsa!

In Dragon Romance, Ceri's only really gone through one mutation (ignoring minor changes in design over time). But she's had plenty of 'designing monsters is fun' as seen in her AQUATIC FORM and various FAUX DRAGON FORMs. And of course she got a redesign in thread 5, and there's presumably a design waiting for when she deals with her inner dragon one way or another...


But yeah. You may know of people who have 'OCs' and like to completely redesign them from time to time. This is ssoorrrt of like that, making adjustments to keep designs fresh. But it's also just kinda fun to take a design and monster it up a bit. Sometimes it really is more fun to be awesome monsters together.
>>
No. 130980 ID: 395c02

A heads up: due to illness (another ear infection???) and also moving to a new place, things are on pause for a couple weeks.

I'm sorry things have been so slow lately. I can't promise I'll come back with rapid-fire updates, but I can promise that I'll keep at it until things finally click back into place.
>>
No. 130981 ID: 0fb3be

>>130980
Best of luck on all things happening.
>>
No. 131301 ID: 8d23f0

https://tgchan.org/kusaba/quest/res/935377.html#947773
Siphon smells like dragon therefor they probably met, therefor they fucked ok
>>
No. 131359 ID: 30b39a
File 157288236735.png - (549.76KB , 1438x1800 , Tezakia mania.png )
131359

For reasons, I'm going to go over a few more things real quick.

First off: The Jiniki Effect.
When Amiel first met Jiniki, they were roughly the same size! But as the quest went on, Jiniki would be drawn (or her sprite placed) such that she was smaller and smaller, until reaching her final size around chapter 11. I'm not sure why it played out like that, but it might have to do with learning to draw Jiniki over time.

Second: Amiel in danger!
Amiel is the only slinkoquest character that had a real, legitimate chance to die. There was a second PATH (as it were) planned out where Sekani would start losing his fight with majicka and sanity. Saving Amiel required specific steps taking in a specific way (it was more strict than I might be nowadays!), but the suggestors knocked it out of the park, ensuring she'd live to see the rest of the story.

Jiniki almost died a couple times, but unlike with Amiel I had not prepared myself for Jiniki dying and when it came up, found I didn't have it in me to actually go through with it.

So if anyone dies in a slinko quest, their death was likely considered an option since very early on.

Tayza Saves The Day
Speaking of when Amiel almost died, Tayza showed up, bringing a breath of fresh air to the quest and marking the moment Tezakia found its voice. After chapters of DRAMA and EMOTIONS, Tayza's no-nonsense fuck-you attitude was exactly what the story needed, exactly when it needed it. It's no wonder she became a fan-favorite!

Chapter 11 is really really long
Up until chapter 11, I was cutting a lot of ideas to keep Tezakia on pace to end with chapter 10. When Tezakia failed to end there, I decided to see what'd happen if I cut a much, much smaller percent of my ideas. The end result is a 340 image monster that no slinko thread would ever approach again (DR caps at about 240)!

But it was also one of the strongest chapters, since all of a sudden all my character moments and slower calmer moments weren't being cut for 'time'.

DR dials this idea to 11 (teehee), but it's this thinking that lead many of my quests to be heavily character focused, and a bit on the slow side.

Iiji the bug with a big butt
Iiji's design in tezakia was a little doofy, but her original design was extremely doofy! It was shown at the end of chapter 11, getting changed when folks laughed at the final boss.


That's about it for now. Stay tuned for the final part!
>>
No. 131368 ID: 30b39a
File 157299141419.png - (337.19KB , 770x575 , TQ title image.png )
131368

Ten years ago today, I began this 'little test quest', full of excitement and optimism about this brand new medium of shared storytelling.

But there was one thing I regretted. In chapter 12, I made a song intended for a climactic cutscene showing Sekani vs Iiji. Because I wanted to let the audience participate in this moment, I scrapped the cutscene and instead made one for Amiel vs Iiji a bit before it.

For many years I was sad that I hadn't gotten to make that cutscene...

...until now.

From November 5th, 2009 to November 5th, 2019, Tezakia has had a place in my heart, part of The First Great Revival.

To celebrate it, I worked for 3 weeks with 4 people (2 of which turned the limited DR cutscene engine into a real monster that can handle just about anything) to create something worthy of Tezakia, worthy of those 10 years I spent here.

So to end this series of posts, I proudly present Firepunch: End and Begin.

(modern desktop recommended)
https://tezakia.net/kusaba/threadimg/TQAnniversary/

(youtube)
https://youtu.be/XsKQ0Z0PgRU

Also to celebrate today, I replaced all the FLASH LINKS with YOUTUBE LINKS in the WEBPAGE VERSION, meaning the death of flash won't stop you from looking back on it. https://tezakia.net/archive/tezakia/
>>
No. 131370 ID: ad51b8

well I got to say, if you were to have told me that I would get to see a deleted scene from Tezakia quest 10 years from when it started I probably wouldn't have believed you. Gotta say it was nostalgic as hell. Also your little time line thing at the end made me feel old and the banner on the front page confused the heck our of me as I was not expecting to see that.

So in short, thanks for the 10 years of quest you've given us and I look forward to your current and future projects.
>>
No. 131372 ID: eeb7d9

>>131368

Wow! What a rollercoaster!
>>
No. 131375 ID: 663f0f

Congrats on the 10 year anniversary but i gotta ask, why is tgchan.org now tezakia.net. It’s confusing the hell out of me.
>>
No. 131377 ID: b1b4f3

>>131375
It's a celebratory temporary name change and probably a test run of the name swapping code.
>>
No. 131381 ID: 91ee5f

>>131368
Sweet! I can relive all the nostalgia!

Quick question though: Is anyone else having trouble viewing anything listed under “Bonus Stuff”? I’ve looked at all of them, but I seem to only be able to view the text and none of the images.
>>
No. 131382 ID: 094652

*clapclapclapclapclapclapclapclapclapclap*
>>
No. 131383 ID: 8c11d6

Man, the banner is cool. It like, elevates the decorum of the whole board. Apparently, all it takes is one legendary birb, and boom, you’ve gone from scary chan-board to high-class storytelling format.
>>
No. 131384 ID: 30b39a
File 157306372316.png - (173.94KB , 770x575 , omake2.png )
131384

>>131381
Sadly, the Bonus Stuff was not ported over in 2012, and as such all that content is lost to all of space and time.

Sort of.

I still have most (all?) of those images so it'd be a lot of work, but it's technically possible to rebuild those pages. I might make that a goal of the 11th anniversary or something???
>>
No. 131392 ID: b1b4f3

Just an FYI:
The questden.org change went through, but tezakia.net doesn't redirect to it(yet?), so you'll have to go there manually.
>>
No. 131393 ID: eb1fcc

>>131368
yo, grats dude, that was neat
>>
No. 131396 ID: 9e04c9

There's a bug in redirections where any sub-route on tezakia, such as https://tezakia.net/kusaba/ fails to redirect.
The index route, ie. https://tezakia.net does redirect ok. Any sub-route on tgchan.org redirects fine as well.

This is a problem because the existing users don't visit the index route often and thus won't actually be redirected from tezakia to questden.
>>
No. 131404 ID: 948104

this is wonderful to see, especially after all these years!
>>
No. 131416 ID: ce39da

>>131384
You just recapped the quest that put you on the map, good sir! What are you going to do next?
"I'm going to Disney Land!"

For real, what's the plan after Dragon Romance?
>>
No. 131435 ID: 30b39a

Thanks for all the kind words! I'm glad all the work and stress resulted in something we can be super proud of.

>>131416
The vague quest plans are as thus:

DR-G running alongside SQ

Koror running alongside DR proper

Once either DR or SQ is finished, I'll begin work on Final Venji

Once every single quest is complete, I'll begin on Tezakia 2 and run it by itself

Tezakia 2 is in my mind as my 'final quest', and it's set up to sort of put a closing mark on the ~15 or so years of questing it'll be at that point.

But, I'm not going to say that for certain because I might get there and realize I'm not done yet.

But for now, that's the plan.
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