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File 134379050640.png - (416.96KB , 700x700 , elf1.png )
437948 No. 437948 ID: af3431

Oh Gods. I-I can still hear their screams. The smell of burning flesh and boiling blood. Lief... Kloud... Shyne... I'm so sorry. You're all gone. I may yet join you... but I have to see the stone to safety.

Yes, yes th-the stone. Great Ones, guide me! Keep me safe! You must not fall into the barbaric hands that pursue us!
129 posts omitted. Last 50 shown. Expand all images
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No. 445172 ID: d6c330

If I may suggest a more restrained course of action?

You current minions are little better than barbarians, and know not of the wider world. The elves are more settled, peaceful, educated. You could pull details of the wider world from prisoners, or possibly books or records in their villages.
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No. 446125 ID: af3431
File 134560217797.png - (292.05KB , 700x700 , gravityofthesituation.png )
446125

That is... actually a good idea. Binding the souls of the slaughtered to the youths is certainly within my power, and a team of small assassins for reconnaissance and stealth missions could come in handy. Unfortunately, the three elf villages we have found have already been... dealt with. If we are to gather elf minions, we will need to search in some new direction. I'll leave that for you to decide, with reference to the map I showed earlier.
>>
No. 446127 ID: bf54a8

there we go, see this is why your people look for us, we help you guys with things you wouldn't even think of. also there should be more then three villages. perhaps an envoy has already gone to a different race for help or something.
>>
No. 446143 ID: d94e2c

So do you have any other weaknesses we should know about? Any hobbies other than elf killing?
>>
No. 446147 ID: b6edd6

>>446143
Well, aside from elf kindling and every-other-living-thing killing.

By the way, what is the significance of that vaguely arrow-like mark that appeared on your forehead?

Pity about the one-per-world thing. Setting him against the rest of his people would be a perfect way to find out how to do our evil duty to kill him, and would generally be win-win.
>>
No. 446346 ID: f8d26d

It's only a sample size of three, but the northernmost and southernmost villages look to be roughly the same difference away from the westernmost village. And the villages appear to be curving around your domain.

So.. I suggest starting the search in the unexplored region to the south of the axe mark, that looks to be about where a village should be. Another possibilty is the unexplored region in the bottom left corner of the map, that area is far enough away from the burned villages for a settlement to be present. And there is a spot in that corner that is about the same distance from two of the villages as they are from each other.
>>
No. 446478 ID: 9c071b

The other voices are likely correct. If they follow a pattern in their placement as it seems here, then that southern bit likely has a village or two.

You could try taunting them. Slash at a few trees, start a little forest fire, toss some elf bits around, and maybe some 'fun' stuff and you can likely lure them out a bit.

Incidentally, I recommend using some of the trees you cut down for siege towers, siege weaponry, and basic fortifications. Unless the elves in this work are decent with nature magic, this can provide handy cover. Heck, even if they are good at it, charring and 'killing' the wood may prevent them from doing things to them.
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No. 446708 ID: af3431
File 134577314626.png - (157.49KB , 700x700 , sealteam6.png )
446708

What you see is my Seal. It is the channel through which I use my power. Were it to come to significant harm, my strength would be seriously diminished. Aside from that, I have no extraordinary weaknesses not present in other beings. Hobbies were not exactly something to focus on while searching for the Guidance Stone, so no, I do not have any hobbies.
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No. 446712 ID: af3431
File 134577349555.png - (263.39KB , 700x700 , thisisntcheating.png )
446712

The consensus seems to be to explore to the South, correct? That seems as good a decision as any. As for siege equipment, unfortunately we lack the supplies for construction first off, and secondly the Ursaps are nomadic raiders, so the majority of my forces have had no need for siege equipment or defense structures and don't have the expertise to build them in the first place.
If there are no more questions and a plan has been reached, shall we move on to addressing the troops in the morning and moving out?

Posted in the disthread, kind of important so check out >>59045
>>
No. 446740 ID: b6edd6

Addressing the troops now sounds fine.

Since the disc thread is in a different section, its address is >>/questdis/58143
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No. 447706 ID: af3431
File 134595432610.png - (274.88KB , 700x700 , circleoflife.png )
447706

At dawn, I assemble the troops and remind them of their place.

I stand before you with the skull of your deceased ex leader. BigBad felt he was entitled to my position as head of this troupe. Such insubordination is to be expected, but his poorly planned ascent led him to make an attempt on my life. At this point you should recognize how well that turned out for him. In future, I expect complete obedience from each and every one of you. I will address this matter no further.
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No. 447715 ID: af3431
File 134595474229.png - (197.71KB , 700x700 , southboundanddown.png )
447715

I appoint the next-in-line warrior, ChipTooth, to be the new leader of the Ursaps. With that handled, We pack up camp and head through the forest to the south.
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No. 447894 ID: af3431
File 134598913552.png - (281.15KB , 700x700 , smokeonthetreetops.png )
447894

Uh, Boss? I don't think that was us.

That certainly couldn't be our doing, we've only just explored this area. Should we investigate or avoid that vicinity?
>>
No. 447896 ID: d6c330

Instigate. Someone is being attacked, and someone else is doing the attacking. That gives you two groups to learn from (or at least of). If there's another military faction nearby, it behooves you to be aware of it. Either they're going to be your enemies, rivals, or you can recruit them.
>>
No. 447936 ID: 6e44d2

>>447896
Might want to see if we can swoop in and be saviors or whatever. Might be good for PR.
>>
No. 447979 ID: b6edd6

Looks like a fight, which is excellent. We can now either side with one group or do away with both while they are occupied.
>>
No. 448039 ID: d94e2c

Looks like we have a consensus, my good man.
I do advise you to look into the matter yourself instead of relying on scouts. We can only see in your immediate vincinity and without knowledge we can do nothing to assist you.
>>
No. 448123 ID: f8d26d

Where is the smoke in relation to our intended destination? I'm a bit worried that the elves might see the smoke and run. Anyway, probably best to investigate as long as the diversion isn't too severe.
>>
No. 448974 ID: af3431
File 134621007560.png - (226.31KB , 700x700 , 8I.png )
448974

Hmmm... This town is suspiciously intact for somewhere supposedly under assault. There are no sounds or signs of battle either. However, screams and crackling flames can be heard farther into the village.
>>
No. 448976 ID: af3431
File 134621027375.png - (284.92KB , 700x700 , thepatriot.png )
448976

...I believe we have reached the source of the disturbance.
>>
No. 448979 ID: d6c330

Hey, where's your cannon fodder? You went in alone, ahead of your troops?

>one man
Well, either you've got a useful recruit or someone to kill. Let's find out. Approach him.
>>
No. 449152 ID: b6edd6

Looks like another fellow who appreciates the finer points of incineration.
>>
No. 449763 ID: af3431
File 134637200643.png - (327.87KB , 700x700 , excusemeprincess.png )
449763

I don't believe I require backup for this one individual and a burning building full of people.

Hello there! I see you appreciate the finer points of incineration as well! Care to explain what exactly you are doing here?
>>
No. 449773 ID: d6c330

>I don't believe I require backup for this one individual and a burning building full of people.
You didn't know it was one individual and burning building when you decided to go on ahead alone. You took a blind risk, for no reason. Maybe it won't hurt you this time, but those are mistakes that will get you long term.
>>
No. 449780 ID: af3431
File 134637328938.png - (198.29KB , 700x700 , crisscross.png )
449780

"Ilais has spoken. These were unworthy. These were extinguished. Ilais will reward us with the lights of these."
>>
No. 449787 ID: 533c7a

ask who Ilais is. the god of this world perhaps? a great leader? and if burning is how they traditionally kill things then you are pretty safe.
>>
No. 449790 ID: 44f50a

Ohhhh... OHHHH~ is that a dark elf I see? Not only that, but a zealous dark elf who just burned an entire village on his own? Now, see this guy? This is a good second in command. He practically did our work before we even got here!

Still, got to wonder if he's the traditional '27 flavors of elf' dark elf or the corrupted elf type? Either way, commend him on his fine elf burning, ask about the god he worships and so forth.

Heck, we could get him in on that 'ultimate elf suffering' plan! After all, why not tack on zealous loyalty on top of our deranged spirit possessed fallen elf children assassins?
>>
No. 449909 ID: 6e44d2

Looks like his mouth is sown closed. How's he communicating to you?
>>
No. 450181 ID: d94e2c

I like the look of his fellow. He seems like the type you ought to consort with.
>>
No. 451524 ID: af3431
File 134672817319.png - (309.60KB , 700x700 , personalspace.png )
451524

Would Ilais be your lord? Or your god perhaps?

"Ilais speaks to us, for we are the one deemed worthy. Ilais shows us the path. Ilais is the One Who Knows Many Things."

How is it you speak with a sealed mouth?

"We do not speak. We listen. Ilais guides our words to those with whom we must speak."

Would you mind allowing for my personal space? Is there something wrong here?

"Ilais has taken notice of you. You are special. We are told to accompany you. Do you accept?"
>>
No. 451527 ID: bf54a8

sounds powerful. while i don't doubt you could kill this guy, this illais could be a problem if we piss him off, so accept.
>>
No. 451532 ID: d6c330

Creepy powerful right hand man who serves a creepy evil God? Heyo!

Sign him up. This can't go wrong.
>>
No. 451541 ID: d94e2c

Welcome aboard! We always like getting new teammates!
>>
No. 452053 ID: af3431
File 134689466468.png - (238.29KB , 700x700 , openup.png )
452053

"This pleases us. We require no shelter or nourishment, our presence will be no burden on your supplies. If you will excuse us, we must complete our mission here, before we join you."

This... Priest as it would seem, walks away and opens a small bag on his belt. The bag glows white, with a variety of flickering colors dancing in the light.
>>
No. 452056 ID: af3431
File 134689494473.png - (266.69KB , 700x700 , borealis.png )
452056

Priest draws near to the flaming wreckage that was once a building full of people. The screams have long since died. He raises a hand to the building, holding open the bag with the other. After a moment, he begins emitting a whispering, chanting sound, more haunting than any I'd heard before. As his chant draws on, a greenish white energy, the same as in his bag, rises from the ashes and clouds together in a large mass of light. Slowly, a tendril of the energy extends itself out to his hand, pooling slightly before being drawn into his bag.

I am no expert, but I believe Priest is somehow harvesting the magic souls of his victims here. If this is true, we have just made a very powerful ally. Or a very risky mistake.
>>
No. 452060 ID: d6c330

>we have just made a very powerful ally. Or a very risky mistake.
Yeah, we were expecting that as soon as you walked into the village and found it completely murdered by one man jus sitting there.
>>
No. 452062 ID: 44f50a

Oh boy, I absolutely LOVE this guy~ burning down a village, then absorbing the anguishing souls into his soul bag. Sure it lacks a bit of versatility like the child assassin plan, but this is nice in it's own way.

Either way, why don't we help improve our bond with our new companion by going elf hunting and putting that plan into effect? He probably knows where a few villages are and it seems that there is a perimeter of them near the edge of the forest. Of course, if we wish to chance it, going deeper may have actual Elven CITIES which means loot, bodies, souls and children by the bucket loads!
>>
No. 452069 ID: bf54a8

>>452062
don't think we can do any cities yet, we don't have any siege engines and they could just arrow us to death.
>>
No. 452076 ID: b6edd6

We will have to investigate that bag at some point. A stockpile of soul energy could be useful for all sorts of things.
>>
No. 453121 ID: af3431
File 134724246196.png - (240.97KB , 700x700 , directions.png )
453121

When Priest finishes up, he returns to the group.

Now, Priest, would you happen to know of other elven villages or cities in the area? I have some ideas in mind, that you could perhaps help with, but nevertheless require a village of civilians to slaughter.

"We know of no cities built by the elves, but we have heard say of other villages in the area. Ilais tells us also of new opportunities for slaughter in the south."

It seems we could search the area for more elves to try out that assassin idea, or move south and find what is there. What do you think?
>>
No. 453423 ID: f2c20c

>>453121
Let's get a couple elven kids. The younger and more impressionable the better.
>>
No. 453433 ID: 4a328b

>>453423
Oh yes. Kidnap some elven kids and normal elves, make the kids kill the adults :D
>>
No. 454381 ID: af3431
File 134758434250.png - (239.28KB , 700x700 , notapedophilejustamurderer.png )
454381

Very well, we shall scout out some elf villages to experiment on. Priest says Ilais will guide us to the nearest village. After some wandering (which, frankly, often felt like going in circles) we come across a village. I ordered the troops to stay some distance away, and moved with Priest to find some children.

We find a small clearing with several children playing games. They are unsupervised. How should we go about this?
>>
No. 454382 ID: 4a328b

Get some of your thugs to grab'em and then pit them one by one [armed] against unarmed, possibly tied up, adult elves in arena style pit-combat. And they don't get food or anything until they kill the adult. That should learn'em, right?
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No. 454391 ID: 9c8e90

Don't get ahead of yourself yet, chief. Focus on capturing the kids ALIVE, first. Then we can decide what to do with them. If you have any sneakitude at all, I suggest flanking the kids on the other side first, and then revealing your presence to them. If you can use your diplomacy to draw them away from the village and then kidnap them quietly, so much the better for you. If you can't, and they get scared, you will be in between them and the village and you can drive them back into the forest where your men can capture them.

I must insist on stressing the point of capturing as many whole, unmurderlated, children as possible. You have many more options available to you, whatever course you decide to pursue. Alive children can always be made dead, but Dead children are very hard to make alive.
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No. 454409 ID: 6e44d2

>Nonchalant discussion on murdering kids/using them as child soldiers.

Oh you guys!

Seriously, though, do this: >>454391
>>
No. 454414 ID: bf54a8

indeed. unless you have some currently unknown power to reverse death, it is a one way street. so get as many live ones as you can.
>>
No. 454446 ID: b1a9b2

i recommend offering luring the children into your clutches with chicken sandwiches... why? because every kid is suspicious as hell of a stranger with a lollipop, but they wont think twice about a kind gentleman with delicious mouth watering chicken sandwiches...
>>
No. 454474 ID: 44f50a

Getting children is easy enough. So long as you are gentle and don't do something stupid, they should be easy. Make an interesting noise, draw their attention, and wait until one investigates. Snatch that one up, then snatch the other up. Make sure they don't scream by muffling their mouths. Just be gentle. They are children AND elves after all.

The tricky part in my honest opinion is to make them loyal. That's easy enough with magic, but true loyalty lies with them loving you and hating the things you hate. Make them serving you the best things in their eyes. Twist the image of their parents and family into those of captors. Those that stifle them and let them rot here for so many years. Reward them for doing their duty and following their training, but do not punish them in training. After all, if they fail when given their mission, they face the worst kind of punishment.

Besides, something about raising that lime haired boy into a skilled, loyal and intelligent assassin fills me with joy.
>>
No. 454544 ID: 4a328b

>>454474
Oh, good plan.

We should probably mostly keep them seperate from each other in the early stages so they don't remind one another about the good parts of their home, y'know? Or only get one assassin from each settlement so they don't have as much common ground--something like that.
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