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File 152186585887.png - (18.80KB , 150x150 , tgchanlogo.png )
121761 No. 121761 ID: 395c02 Stickied hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Welcome to the Quest Advice thread Mk. 2! Anyone is welcome to offer advice or ask questions about the amazing world of interactive storytelling!

Check the wiki page for additional information and tips: http://questden.org/wiki/Advice_for_Running_a_Quest

The Questden discord may also be of assistance: https://discord.gg/Fh5zMTX

Old thread (Advice may be outdated): https://questden.org/kusaba/questdis/res/15880.html
136 posts and 1 image omitted. Click Reply to view.
>>
No. 140873 ID: 1fa538

Slinko (and others who have taken the plunge), any advice on adding extra media to quests, like animations or minigames?
>>
No. 140890 ID: 4562ef

>>140873
Don't make it too complicated. The number of assets you'll need can pile up VERY quickly, especially if you do a game with animations. Have a well-defined goal, a purpose that you want to achieve with it, for example "character bouncing around a room with physics because it's funny." Once you have made that happen, then you can think about adding things onto it.
>>
No. 141021 ID: 87e33c

>>140873
Yeah, would reccomend incredibly small scopes per project, stuff like:

> Just a guy moving around and talking to people with text and simple character/environment art

Is actually a lot for most people even just using premade assets and software. Not to mention the writing and art assets also required to make it work. Not to mention most people feel it's a requirement to add talksprites so that's basically doubling the artistic work required.

Keep it simple, and if you consistently make more projects, then add like one new thing that you felt you needed to the next one.

At least, that's how I'd suggest handling it if you wanted to produce something reusable or long term for a project while working solo.
>>
No. 141264 ID: 2a82d3

Is it possible to delete other people's comments?

If so, I might have made a mistake. Sorry.
>>
No. 141286 ID: 462d8c

>>141264
You're only able to delete posts you know the password to. A password is auto-generated and automatically filled in for your posts.

So if you're worried that you deleted someone's post, don't stress about it. Unless you managed to delete some spam then hell yeah!


File 172113117071.png - (917.59KB , 1600x1600 , chest_day_2024.png )
142459 No. 142459 ID: 02b027 hide watch expand quickreply [Reply]

Grab your tits, flex your pecs, it's July 16 everywhere in the world!

And so it is CHEST DAY!

Today's title card is Flora from Magical Academy Quest, kindly provided by Calalen.

You can enjoy a treasure trove of chests of days past here:
https://questden.org/wiki/Chest_Day
10 posts and 9 images omitted. Click Reply to view.
>>
No. 142495 ID: cb41c9
File 172164755085.jpg - (1.16MB , 1098x1603 , Core 152.jpg )
142495

This is the story of a queen that protested against her husband's high tax by riding naked through the town. Before she started this endeavor she asked the residents not to stare at her and all complied, all except for one individual.
>>
No. 142497 ID: a7c2ff
File 172168440239.png - (880.39KB , 1000x1000 , please_dont_be_into_this.png )
142497

I decided to try at my hand at the challenge of drawing creatures with more than two breasts, knowing full well that the end result would either wind up looking hideous, or competent enough I would have effectively drawn some very weird lewd.

With that lose-lose situation of my own making in mind, here is Wall and Pond from Just a Job bringing their new crewmate Anisha along on a beach trip, who in turn is carrying the snacks! (You can't have any snacks)
>>
No. 142529 ID: a0c6c5
File 172283813622.png - (287.80KB , 521x548 , nemo with the titty.png )
142529

nemo defies death just for chest day. alright grandma slime, now that everyone has seen your boobies it's time for you to get back in your grave!
>>
No. 142592 ID: 92a30c
File 172478971812.png - (448.22KB , 737x800 , subject-1.png )
142592

the adorable Katherine Mauser from Date
https://questden.org/wiki/Date
>>
No. 143032 ID: 92a30c
File 173239106478.png - (471.76KB , 737x800 , subject-5.png )
143032

Wolfgang (and his wolf gang) from Cherished
https://questden.org/wiki/Cherished


File 135002380635.png - (306.57KB , 992x658 , Discussion image.png )
62002 No. 62002 ID: 67ba4b hide watch expand quickreply [Reply]

Vampire twins, discuss things and ask questions here

quest threads
http://tgchan.org/kusaba/questarch/res/380050.html
http://tgchan.org/kusaba/quest/res/461002.html
11 posts and 1 image omitted. Click Reply to view.
>>
No. 142297 ID: 0d1c28
File 171769418461.png - (1.96MB , 1005x1150 , SharubStripV4.png )
142297

Sharub has a bad vampire experience
>>
No. 142671 ID: 0d1c28

made a strip poker pack for everyone's favorite bird slave!

https://questden.org/kusaba/questdis/res/95526.html
>>
No. 142977 ID: 0d1c28
File 173032973830.png - (1.89MB , 1005x1150 , SharubStrip01v3.png )
142977

Sharub having a bad halloween
>>
No. 143023 ID: 0d1c28
File 173189395757.png - (2.12MB , 1005x1150 , SharubStrip02v4.png )
143023

it only gets worse
>>
No. 143025 ID: 0d1c28
File 173206892376.png - (2.18MB , 1005x1150 , SharubStrip03v3.png )
143025

playing with her food


File 128193688415.png - (162.44KB , 763x743 , discthreadtitle.png )
21882 No. 21882 ID: 1e1bc8 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Opinions, feedback. Any questions you want answered maybe, then ask away.

And try to keep the huge debates out of the quest thread this time, guys!
532 posts and 40 images omitted. Click Reply to view.
>>
No. 76623 ID: 49f001

>>76603
Aight. I'm Squeegy on IRC, but I don't go in the channel.
>>
No. 76804 ID: 3dd384

Huh.

In the space doobie infodump,
>the famed pulgian scientist Quelg Toongiddler
seems to be from a species not mentioned in >>70266. Either that, or "pulgian" is a cultural/ethnic/&c adjective, rather than a species one.
>>
No. 76805 ID: 9da4cf

>>76804

That picture does not represent any sort of limitation on the amount of aliens in the WotU setting.
>>
No. 76810 ID: 3dd384

>>76805
Okay, yeah, that's fair.
>>
No. 77943 ID: 5f9fca

>>70268
Seconding this. How much "even larger and tougher" are we talking, here?


File 170873862834.png - (119.13KB , 500x750 , Aldequest Discussion.png )
141736 No. 141736 ID: 01c8e1 hide watch expand quickreply [Reply] [Last 50 posts]

Aldequest Discussion Thread to answer all your questions, quandries, and feedback!

Character Sheet:
https://docs.google.com/document/d/1J--jGpfxRs4Dr_MHsmfS662_oyL3BN8a1qVj0hPzwbA/edit?usp=sharing[/spoiler]

Was recommended that I make one of these, so here it is!
59 posts and 2 images omitted. Click Reply to view.
>>
No. 142524 ID: 6253c3

>>142523
I love drawing this weasel doing silly things.
>>
No. 142662 ID: 69d284
File 172627136611.png - (34.14KB , 1236x408 , Crew Silhouettes.png )
142662

Hey! Sorry for the wait, had a lot going on, but I'm almost done with the next update! I wanted to get it done this weekend, but I'm not sure if I'm gonna get that goal done. Here's a little sneak peek though!
>>
No. 143018 ID: 25fb94

So does the song response thing work as intended or is writing more lyrics necessary?
>>
No. 143019 ID: 25fb94

I can write in more of the lyrics if that would help!
>>
No. 143021 ID: 385671

>>143018
Whatever you wish to do! General intent is enough though, writing more lyrics isn't necessary.


File 169250847412.png - (32.58KB , 550x500 , XV.png )
140397 No. 140397 ID: 15a025 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Welcome to the grand opening of the Fanart Gallery XV!

We are currently accepting submissions to encapsulate in the upcoming volume of our wonderful art archives.

If you're searching for our previous volumes you can enter the archives over here, so long as you present a valid library card.
700 - 799: Art & Recreation: https://questden.org/wiki/Fanart_Thread

If you're interested in learning more about our host, you can read more over here:
https://questden.org/wiki/Scion_of_the_Old_Blood
204 posts and 189 images omitted. Click Reply to view.
>>
No. 142921 ID: c1a22b
File Sequence_1.mp4 - (6.12MB , Sequence 1.mp4 )
142921

slime quest animatic from recently
>>
No. 142922 ID: c1a22b
File LoveLanguageChuck.mp4 - (4.09MB )
142922

chuck coxwette animatic from a year ago
>>
No. 143009 ID: 1effd3
File 173136467848.gif - (2.51MB , 600x338 , ArthaROCKSgif.gif )
143009

Happy Birthday to Artha!
ITS ROCKS!

Also I'm pretty sure the first Crash Recovery fanart ever.
>>
No. 143017 ID: f1368b
File 173181434475.png - (230.93KB , 500x700 , a13.png )
143017

dungeonous deem slav squats
>>
No. 143020 ID: b6ea64
File 173187849102.png - (5.17KB , 400x400 , josephine ditherb.png )
143020

Another piece of Josephine from Scion of the Old Blood!
https://questden.org/wiki/Scion_of_the_Old_Blood


File 169360430433.jpg - (522.69KB , 861x1080 , Core 1.jpg )
140583 No. 140583 ID: 995874 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

A discussion thread for Rotten Apple quest.

https://questden.org/kusaba/quest/res/1067335.html
146 posts and 102 images omitted. Click Reply to view.
>>
No. 142998 ID: e090ca

Have two. First would be a curse of decrepitness which would addle the bodies and minds of them with every death. Lots of deaths would leave them so demented and crippled that it'd be worse than dying. Do like the second one more though. One hour ritual that reverses one death within 24 hours. Once 24 hours passes its protection is gone. While the ritual can be done several times in a day the limit on each is unchanged. Say you did it at 4:00 and 14:00. Once 4:00 passes you can only die once safely not twice. Sure you could have a lot but you would get little done for the day. Perhaps not even sleep. Even then a skilled enemy could kill you 20+ times should they outmatch you that bad. Plus if the ritual is disrupted while ongoing it fails. Would be hard to pull off during an active siege with catapults banging on the walls (unless you're deep underground). Or if there is an emergency our people would have to decide if such news would be worth disrupting a ritual.
>>
No. 142999 ID: 65be43
File 173094876273.jpg - (846.40KB , 760x925 , Core 344.jpg )
142999

Thank you for giving me that answer, as for your suggestion of the Archer becoming the next Monster King. Here is how it would look.
>>
No. 143000 ID: 65be43
File 173094892885.jpg - (691.20KB , 874x909 , Core 343.jpg )
143000

And this is how it would look if you picked the third option.
>>
No. 143006 ID: 65be43
File 173128007673.jpg - (845.40KB , 772x987 , Core 345.jpg )
143006

Here is how it would look if you picked the fourth option.
>>
No. 143015 ID: e902cb

>>142999
Maaaaan, seeing this made me wish we chose the new character option even more. Potential ghost Bobbie would of be so cool.


File 172117712783.png - (119.63KB , 659x659 , 031524_FromNothing35.png )
142461 No. 142461 ID: 1effd3 hide watch expand quickreply [Reply]

Wiki: https://questden.org/wiki/From_Nothing

A place to discuss things about From Nothing, while ill try to clarify some things if they aren't spoilers! You can also ask certain characters questions if you'd like!
5 posts omitted. Click Reply to view.
>>
No. 142762 ID: 1effd3

people seem confused about the latest update, it's the same W3AV3R as before, but they closed the front door. Menacingly!
>>
No. 142824 ID: 1effd3
File 172764244261.png - (231.05KB , 1002x1088 , 040924DailyDoodleSilv.png )
142824

Im gonna post some doodles here because i can, thx for idea Slimequest discussion thread!
>>
No. 142825 ID: 1effd3
File 172764250071.png - (314.07KB , 912x912 , 061524_DailyDoodle.png )
142825

Silv cannot cook
>>
No. 142826 ID: 08ef0d

She may not be able to cook, but she can burn better than any other chef
>>
No. 143012 ID: 1effd3
File 173155201023.png - (167.72KB , 1418x968 , 111324_DailyDoodleSilv.png )
143012

Another Silv, Tetsi, and Fern doodle.


File 130379263163.png - (148.33KB , 512x512 , official av.png )
35780 No. 35780 ID: 45be60 hide watch expand quickreply [Reply]

Okay, so at this point, I feel like the stuff I drew might actually be significant enough to warrant discussion. But still not nearly important enough for each to have its own thread, this board is crowded enough as it is. So have another all-inclusive, author-based discussion thread. Current topic: whatever I updated last.
24 posts and 3 images omitted. Click Reply to view.
>>
No. 37448 ID: 234c26

>>347240
>These are exactly the same studies which are used in our own world to make these determinations, and are undertaken by similar agencies. Only the timeline differs.
This actually doesn't work. To give an example, in our world, in order to prove that a company needs to pay tens of millions to, say, clean up a river, all you need to show is that they were discharging polychlorinated biphenyls into the river, that the concentration of said PCBs is above the legally mandated allowed levels in said river, and that no one else is discharging them; ergo, the company is breaking the law and have to pay. In Flora's world, not only do you have to prove all that, you also have to conduct health studies or environmental studies in the region fed by the river which show beyond reasonable doubt that specific detrimental effects have emerged since the discharge began, and then further prove beyond all reasonable doubt that said effects are a direct result of the PCB discharge rather than any of the other myriad of factors that the defense will drag in to confuse the issue, some of which might very well be substantial contributors to the same or similar problems.

It's comparatively easy to show that someone broke the letter of a law. Proving beyond reasonable doubt that they actually caused significant harm? That is much, much harder, and requires much more research and far more compelling evidence. Said research and evidence costs money.


>I just decided that corporate lawsuits of this nature are required to go to trial in no less than two years, and even delaying that long requires significant legal tap-dancing. so :p
They're required to go to trial in two years... or else wha
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No. 37455 ID: 35e1a0

sounds good, if ALL companies have to cough up a fuckload of cash for doing something they will be VERY careful to make sure they aren't doing something harmful or spend a ton of money to cover it up. also have to remember OTHER companies are using this way to take out the competitors so some of the prices. also the defence has to be ready in two years, you don't make a claim unless you are ALREADY sure your case is good, meaning the defense is the one who must prepare and so they are the ones who stall for time meaning that yes they have to pay the penalty cause they are trying to take to long.
>>
No. 37483 ID: 45be60

>>347248
First of all, OOOOOH, I see how we are envisioning this differently. No, proving that a chemical or drug is harmful is not a major part of a court case. That is done with testing in independent labs. An expert witness reporting on the effects of PCB exposure on lab rats and how difficult it is to break down would usually suffice. If there are multiple widely conflicting studies, then things might get interesting, but the court case is usually just a matter of "look, these are the measured levels we think you are responsible for, the scientists tell us it is X arbitrary badness units, what do you have to say for yourselves?"

>They're required to go to trial in two years... or else what?
Just like a criminal trial. The court date is set, you can appeal for change of date maybe twice, and if you don't show up ready, the judge rules in favor of the other side.

>management assures them that it's fairly standard and that no company has ever been prosecuted for using their methods
If management was this shortsighted, then yes, they would pretty much doom the town, and themselves as well. That's the idea. It's an incentive for the company to figure out what a new substance does ahead of time.

>Ex post facto taxes are an utterly terrifying thing.
Yes. This IS horrifying. Sort of the point really.

I never said this system would be a great idea and we should totes be using it. I said it's a system that *almost* works. But it's a system that has resulted more than half of the children born since 1970 being mutated in some minor way.
>>
No. 37485 ID: 35e1a0

>Is this still fun
no, i just want to get back to the quest and tell the haters to suspend their disbelief.
>>
No. 37488 ID: 234c26

>>347283
>An expert witness reporting on the effects of PCB exposure on lab rats and how difficult it is to break down would usually suffice.
That certainly makes things a hell of a lot easier- though in many cases, those studies with lab rats would have to be conducted specifically for the case, potentially requiring a couple years of testing on the part of the prosecution or their affiliates. It's fairly rare that animals are experimentally exposed to various levels of specific industrial wastes in order to measure the effects, after all.

Fortunately, this is exactly the sort of research that would attract corporate backing, which can easily circle around to tie in with the inter-company competition bit that you were bringing up- because a company who bankrolls it can not only use the results as a weapon against their competitors, they can also design their own next industrial process to skirt in just under the line of what their study's results declare harmful and thereby have a reasonable rationale for their own level of pollution if they get charged in turn.

>If management was this shortsighted, then yes, they would pretty much doom the town, and themselves as well. That's the idea.
The number of companies that are willing to look more than five years ahead is... very small. Hell, a lot of them- particularly those which are publicly held- aren't willing to look more than one or two years ahead. The drive to raise stock value is huge.

Something that occurs to me here is this: By the time the court case rolls around, it's possible- even likely- that the vast majority of those who were involved in the original construction and operation of the plant will have retired or o
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File 172933076209.jpg - (811.74KB , 1126x1065 , Core 326.jpg )
142912 No. 142912 ID: 1d580c hide watch expand quickreply [Reply]

Happy Halloween 2024! Have your quest characters dress up in costume and Enjoy the celebration at this horrifying haunted house... that is, if you can figure out how to get past this gate.

https://questden.org/wiki/Halloween
15 posts and 14 images omitted. Click Reply to view.
>>
No. 142985 ID: ea5ee4
File 173057517440.jpg - (341.91KB , 738x768 , SaiorseHalloween3.jpg )
142985

The votes are in, and it’s Saiorse’s win! It’s her time to shine with a victory speech.

“Thank you, thank you! Thank you all!” Saiorse smiles smugly. “I’m so grateful for your votes. My ‘Serah Stole’ costume is available to purchase at A Stitch in Time for the low price of…”

Saiorse pauses.

“You know what? No! This precious fox stole is priceless. It’s taught me that if you listen to suspiciously compelling voices from inanimate objects, only good things will happen!”

Saiorse wins the Cutest Costume trophy, but at what cost? What terrible, otherworldly curse is upon her this spooky season?
>>
No. 142986 ID: 39d810
File 173058717906.jpg - (227.36KB , 743x670 , Core 337.jpg )
142986

Rem: "I have to apologize for the time it took for us to break the three-way tie with the help from the Door who didn't vote until that moment. So without further ado let me introduce the winner of the coolest costume and it is W2K!"
>>
No. 142987 ID: 39d810
File 173058730025.jpg - (360.48KB , 959x818 , Core 338.jpg )
142987

W2K: "Thank you all! And if you all want to see how this cool little piggy got to be so cool, why not come to BURGERVANIA, with burgers so cool, you'll be asking our employees to reheat it..."
>>
No. 142988 ID: 39d810
File 173058740783.jpg - (460.09KB , 959x818 , Core 339.jpg )
142988

W2K: "Wait, that came out wrong! FU-"
>>
No. 142989 ID: 39d810
File 173058833912.jpg - (109.23KB , 1052x1010 , Core 341.jpg )
142989

Dahlia Dreamwalker: "As for our final winner the giant worm just took its prize and flew away. With that finished this brings the end to our Halloween event. I hope you all liked it."


File 125464102755.gif - (9.62KB , 800x800 , title.gif )
4059 No. 4059 ID: af9412 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

A lot of discussion's come up in the latest DiveQuest chapter so I wanted to clarify some things here without diverting the action of the thread itself.

This whole reorganizational thing, facilitated by the character of Ashedel, is not really a retcon of anything, just a reorganization.
I mentioned that I was so frustrated by and not at all enjoying Divequest that I was on the verge of just outright canceling it, but instead I made some big changes to its overall theme and drive, and one of my biggest changes is ripping out all the micromanagement. That wasn't fun and several people told me they weren't able to keep up with the quest solely because of the bloated inventories and mana management, and I was inclined to agree. Simple is better.
Other changes include the way puzzles are handled, the general focus and scale, social interactions between the characters, and so on.
Mostly, as you can probably tell by now, DiveQuest is supposed to be pretty over the top and tongue-in-cheek, and I wanted to change the flow of the quest to better fit that. As it was, the puzzles and pacing too closely matched RubyQuest, which didn't really work for Dive.

Major changes include more focus on the characters, more dynamic puzzles, more agency on the part of the players, more of an over-the-top aesthetic, a generally smaller scale in terms of Muschio's minions (so that each of them can have their own personality), less stuff that takes itself too seriously, and so on. You get the basic idea.
The goal here is to make it more accessible, fast-paced, entertaining, somewhat silly, and open for new players.

That doesn't mean this is going to turn into a Harem quest or that there's not going to be more profuse amounts of violence, nor that everything will be RANDOM AND WACKY, nor that there will be no serious moments interspersed.
Just that the previous incarnation of DiveQuest was t
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858 posts and 182 images omitted. Click Reply to view.
>>
No. 142510 ID: 0e1248

Any news on the new chapter?
>>
No. 142511 ID: 46e818

>>142510
it went up four days ago
>>
No. 142512 ID: 0e1248

>>142511
Hey danke compa!
the quest catalog was not updating for me for some reason.
>>
No. 142577 ID: 0e1248

I've been having a doubt for a while now, is the main religion of the setting monotheistic now?
Because it was my understanding (specially since ch 13) that the main religion of the kingdom was polytheistic.
>>
No. 142984 ID: 5cf134

Hope this new month comes with a new update.


File 168125338489.png - (24.02KB , 500x500 , DISVOL1.png )
139512 No. 139512 ID: 15a025 hide watch expand quickreply [Reply]

A general discussion thread for anything and everything relating to me or my quests.

From questions, critique, and maybe even sneak peaks and leaks. Your number one insider source for buckwheat quest news and material. Straight from the deer's mouth!
44 posts and 35 images omitted. Click Reply to view.
>>
No. 142322 ID: 15a025
File 171856226137.png - (5.49KB , 400x400 , Punkjacketlanab.png )
142322

Punk Lana.
>>
No. 142354 ID: 15a025
File 171917214573.png - (852.24KB , 700x1000 , deer of the year 2024.png )
142354

Deer of the year, 2024 edition.
>>
No. 142388 ID: 15a025
File 171979112970.png - (6.12KB , 400x400 , Intense lanab.png )
142388

>>
No. 142583 ID: 15a025
File 172436318429.png - (284.51KB , 902x1184 , Roaway_Grace_Tennis.png )
142583

A wonderful picture of Grace from DO NOT FILE! that Roaway drew as a birthday gift for me!
>>
No. 142982 ID: b6ea64
File 173049955083.png - (4.73KB , 400x400 , Lana bar shading studyb.png )
142982

Another 30 minute study. This time with Lana! Wanted to mess around with a cool shading/lighting technique I had saw.
Enjoy.


File 173011431786.png - (37.13KB , 1000x850 , ass_day_2024.png )
142966 No. 142966 ID: fd43ae hide watch expand quickreply [Reply]

It's Ass Day everyone! For the 16th time, let's celebrate quest asses. Don't be afraid to butt in and get cheeky.

https://questden.org/wiki/Ass_Day
>>
No. 142967 ID: f1368b
File 173013040992.png - (63.56KB , 500x500 , a62f.png )
142967

phone drawn andrea butt
>>
No. 142970 ID: 681cb5
File 173015690571.png - (64.46KB , 700x550 , StarlightButt.png )
142970

Vul Wrok the Wroknir Magistrate from Starlight Afterglow is trying to subtly seduce the Captain
>>
No. 142971 ID: 479b62
File 173016342586.jpg - (739.29KB , 1124x1250 , Core 334.jpg )
142971

This mean pussy is packing some heat and an unconventional way of aiming. Just be careful that she doesn't hit you in the but with her arrow.
>>
No. 142973 ID: 355e44
File 173024339876.jpg - (262.08KB , 2550x3300 , jormun ass.jpg )
142973

Plan your trip to the biggest butt today!
>>
No. 142974 ID: 36e02b

>>142973
Mother of god!


File 162056925280.png - (95.44KB , 900x900 , a9.png )
135483 No. 135483 ID: eedbeb hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

i make quests too quickly to warrant a discussion thread for each one. going forward all the fun can happen here.

once i'm finished with a quest, i put it in pdf form here: https://tippler.itch.io/
419 posts and 166 images omitted. Click Reply to view.
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No. 142955 ID: f14228

>Hatred won here.
Hi. Semi-lurker popping in due to melodramatic take.

Exploring uncomfortable themes isn't easy, right? You'd typically want feedback to ensure enough folks get a buzz from your creative juice squeezings. Deciding whether to or how to change your output from the responses is a part of the creative process. Tippler has agency, it was up to him to agree with the input and change tack, which he did.

I certainly found it smart of him to assess his vision with with an interest check and be up front about what he was intending, given the combo wombo of slowly ramping up exploring upsetting themes in a close-to-real-world setting. Obviously real life analogue scenarios are gonna be all the more offputting to some parties and not doing trigger warnings here would've been a disservice.

And if you've ever run into some of the stuff that could've come up here in real life, you're not gonna be keen, even in an imaginary setting, and that means just skipping out on the whole thing to be safe.

Personally, I think it may just be easier to gain edification from uncomfortable sexual & interrelationship themes explored in mediums that aren't part of a collective storytelling process - offering input gives YOU agency in it as opposed to being a spectator, and that can be a blocker on engegement. It's not my regular cuppa tea, I can say that much. I'm unlikely to have participated even with odd suggests to the original concept. Never say never, story or whatnot could've drawn me in, but for stuff like this it takes a bit. In that sense I'm not the ideal suggester to that thread, so I didn't respond to it.

On a more practical level, if the themes explored lead to sufficient discomfort that folks drop off or are tentatively disinterested in participating, that just leads to a case where the engagement buz
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No. 142960 ID: 940726

>>142955
You assert that Tippler chose to abandon his idea. This is true. He gave up on it when he asked for advice, and two posters responded with hate instead. If you take this to mean he's happier with the new quest, let's look at what he personally said about his feelings and ideas.

>Why not run a quest about some of the less palatable kinks (primarily ryona and what it overlaps like peril, master/slave, rape, etc.)?
>I haven't seen much of that on modern, post-edge questden, apart from Lascivious Labyrinth by Kaktus, which still doesn't lean into what I consider dark or cruel.
>A controlled fictional story where you get to explore the platonic ideal of a bastard.
>"Ryona" from what I understand is a fetish for physical and/or psychological torment. The appeal of this quest would be mostly the psychological aspect with some physical on the side. I like exploring the human capacity for violence in fiction.
>it appears slightly too violent for questden. The tippler struggle.
>I can't continue with the Henry/Jess paradigm without either limiting suggests to be nice (which I would find boring since I've already done that in This isn't working), or allowing anything and pretty much ending up in the same place as the original premise since I've primed everyone's brains.

Tippler specifically said that he didn't want to run the quest in a certain way because he had already done a quest that way.

The posters who hate the thread told him to do the exact thing he had just said he didn'
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No. 142961 ID: 273c18

Huh, I hid the quest immediately because I very much dislike those themes, but I sure wouldn't have asked tippler to change them. If readers don't like the themes of a quest then they can just not read it. It's not like criticizing the writing or art or mechanics or whatever-- themes are part of a quest author's intent for the overall direction of a story story and should not be within the readers' purview to change.

We're here to influence how events unfold, not what those events *are*, if you get what I'm saying.
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No. 142962 ID: 940726

>>142961
I think the initial response might have seemed worse than it was if the hatred blurred together with the criticism. Only two people actually said "this is a bad thread" (and they didn't say anythung else), with another two saying it might be more popular on another website. The rest of the responses were mostly talking about potential problems in the rules Tippler laid out, or issues with the narrative structure, but that all implies support for the underlying concept and a wish to help him execute it effectively. Even so, it could have been seen as a lot of negativity all at once, making it seem like everyone hated the idea of the quest when it was really just a couple of posts.

On a semi-related note, I think it's important to be accepting of dark or unpleasant kinks that would be morally unconscienable in real life. If we reject fictional stories that we wouldn't want in reality, then the anyone who wants to try them will have to go to places where they do want them in reality.
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No. 142963 ID: 273c18

>>142962
>I think the initial response might have seemed worse than it was if the hatred blurred together with the criticism.
idk I didn't read the thread


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111417 No. 111417 ID: d1d42a hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Thread for discussing King of Pentacles
https://tgchan.org/kusaba/quest/res/780786.html

numerous questions and complaints have been voiced
probably best to have them answered outside of quest
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No. 141626 ID: 0d1c28

with the latest thread finished it's time for a new poll!
lets see what characters people are enjoying (or wish to see more of going forward)

https://strawpoll.com/05ZdWBV4bg6
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No. 142066 ID: 0d1c28
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142066

Lylene is sound asleep, Azzeki thinks she should probably lock her windows
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No. 142556 ID: 0d1c28
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142556

It seems Vriolo's prank only encouraged Sezeda
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No. 142945 ID: 0d1c28
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142945

Lylene and Azzeki lose a game of strip poker
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No. 142946 ID: 0d1c28
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142946

to the victor go the spoils!


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28319 No. 28319 ID: 69bee4 hide watch expand quickreply [Reply]

An area to discuss/banter/complain/and do general things related to Golem Dreamer Quest
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No. 34858 ID: 7f017c

Just as a general rule of update expectations for the quest:

I will try to update daily, multiple updates are possible, particularly mid-combat, but I will only update if sufficient amounts of posts show up for those so people have some chance.

In general, the most likely days I am to miss an update due to events in life are Tues and Wends, as I have to work, and wake up much earlier, and thus sleep earlier. Don't be too surprised if I miss an update those days.

I will be likely unable to update April 16 and 17th, possibly 15th and 18th, depending on how things go.
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No. 35017 ID: 7f017c

A Short Explanation of the Specifics of Illusion Runes

As relatively few questions about the Illusion runes have been asked, but 32 obviously knows more than the players at this point, this post will be used to address a few of the basic capacities of the soul illusion runes.

Note that these only apply at the present time, and are subject to change if or when 32 improves on them somehow

Control
When a rune is invoked, it appears as a sort of second 'skin' around either his arm that ends at his elbow, or for the body rune, his entire body.

32 may always with a brief bit of focus, mentally ‘feel’ the approximate distance and general direction of his illusions from his body. He can also feel if they have disappeared or appeared successfully, and if his runes have any power remaining or not.

Moving an illusion in any more specific sense than something like ‘go directly forward’ requires 32 to concentrate on the summoned illusion. Using general thoughts such as ‘slash the spear in left hand illusion left to right’ will cause it to act in such a way, for arm runes, the spear would move from left to right, for body, the left arm holding the weapon and spear would move from left to right.

32 has not mastered very precise movement however with the illusions, and needs a great degree of focus to attempt to represent accurate movements. For example, by default, the body rune will not use its feet to portray accurate movement, but instead ‘float’ and move directly forward, with no other actions, if commanded to do so. As of now, the only way 32 has to portray truly accurate movements with the illusions, is to have it act as an exact mimic but in a different location (as it is very easy to think of the precise movements you want to have happen, while you are doing them yourself). Even with full singular focus at the present time, 32 would not be abl
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No. 35921 ID: a76809

I think a new current character stat sheet would be helpful.
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No. 35987 ID: 7f017c

For now, posting it on main thread. If it is desired, I could post weekly or so a updated 32 character sheet here.
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No. 36549 ID: 8b0de1

where'd you go?


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38965 No. 38965 ID: e8cd4a hide watch expand quickreply [Reply] [Last 50 posts]

Ask questions, give comments, suggestions and feedback.

Many thanks to everyone for your continued readership.
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No. 73109 ID: 9ddf68

>>73108
are we finding old threads now of old quest that never finished to see if they will be reborn like Obltus just was?
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No. 73169 ID: 1e43fc

Rottel please D:
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No. 73172 ID: 0046c5

>>73109
Octary told me that bumping Rottel's thread might help.
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No. 73184 ID: 51cecc
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73184

>>73172

If that is the case, then bumping the shit out of rottel's thread. Rottel, we love you. Gratify us with updates, which will in turn promote the celebration of your name.
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No. 73198 ID: 2f4b71

Come back Rottel, we love you!


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142536 No. 142536 ID: 44c167 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

You are invited to a day at glorious Beach, Britain's premier seaside getaway.
Paddle in the water, collect rocks, jump off a cliff. The fun never ends, until the sun goes down.
Bring snacks and a dish for the afternoon potluck.

Remember, kids will be here so dress appropriately and no lewd behaviour.
And bring food.

Previous Beach Days: https://questden.org/wiki/Beach_Day
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No. 142861 ID: b93ba2
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142861

The two of them had fun laughing and speaking in the tent. W2K unlocked the happy customer ending.
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No. 142862 ID: b93ba2
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142862

At the same time something sweaty this way comes.
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No. 142863 ID: b93ba2
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142863

Sweaty Kitty: "I saw the flyers for a fight and I am always looking for a place where I can work up a good sweat!"
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No. 142866 ID: b93ba2
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142866

P.I. Zzander: "I am sorry to tell you but you were too late for the fight. We just finished shooting the wrestling match."
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No. 142867 ID: b93ba2
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142867

Sweaty Kitty: "But will there be another wrestling contest next year?"

P.I. Zzander: "I don't know, this time W2K had a costume malfunction and show her boob. Maybe will we come back next year or maybe we will not. Time will tell?"


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137440 No. 137440 ID: 4ef090 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

For questions, comments, discussion, and general jibber jabber about the Slime Quest story, world, characters, etc etc.

Setting this up to make it easier to read through suggestions on the main board.

Also, there are some things I may not be able to answer in the format of the story. Ask about that stuff here! I can't reveal everything, but there's still some stuff I'd love to elaborate on/clarify.

Keep it friendly, please!

READ SLIME QUEST: https://questden.org/kusaba/quest/res/1002454.html
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No. 141016 ID: 2c1245

>>140980
Fuck! Every time I see his stupid smile I just wanna blow his cock like how an industrial blow drier dries your car in a car wash, or maybe maybe attempt to suck the cum out his cock so hard he gets a testicular torsion. Maybe finger his asshole while I'm at it.
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No. 142445 ID: a0c6c5
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142445

I accidentally made a sticker, you can have it <3
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No. 142446 ID: a0c6c5

Oh neat pngs work on here?? That’s good information to know that definitely won’t be abused in future updates :3
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No. 142587 ID: a0c6c5
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142587

sam undertale
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No. 142823 ID: a0c6c5
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142823

merry slime quest every pony


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142424 No. 142424 ID: 127310 hide watch expand quickreply [Reply]

Feedback thread for Ministry of Memetic Philosophy. If you have any feedback about the combat aspects of the quest specifically, please share them here. Lore discussion is welcome but if it starts flooding out the combat feedback I will make another thread.


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