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056492.jpg
Shining Evening Pouncer
056492
rolled 1, 3, 2 = 6
Get ready, we're about to engage in some serious die rolling.
You have chosen to ambush the unfamiliar figure, and we are going to determine now how that goes for you. Before we can have you square off to see who rolls bigger though, we have to determine a few bonuses and penalties that may or may not be working in Clive's favor.
Will Roger help? (+3)
If Roger notices Clive preparing to strike first, he may choose to assist. He has some reservations on hurting people though, and he's generally just scared of Clive. Especially in such a small window to act, he has a lower chance of gathering his nerves to support. 1/3 chance of success, this roll will succeed on a 5 or 6.
Will Enid help? (+3)
Enid has tucked herself away under a desk a bit far from the door, so even if she notices you getting ready to act, she may not reach you in time. Also, she's small, so the amount of help she can offer is limited. Absolutely no qualms about fighting though, so Enid will at least try. 1/6 chance of success, this roll will succeed on a 6.
Does Clive have the nerve? (+0, -2, -4)
Due to adrenaline, and the brief window not giving Clive the chance to overthink this, you're going to be spared Clive failing to perform your suggestion. On a low roll however, his nerves will get to him, and his chances of success will drop. It would be a plain 50/50, but thanks to Enid's [Coercive] buff, Clive is a bit more in control of himself. 4/6 chance Clive avoids a penalty. On a 2, Clive gets a -2 penalty. On a 1, Clive gets a -4 penalty.
We will apply whatever bonuses or penalties we roll here to the following roll-off.
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